[NPPAngband 7.1.0 Character Dump] Name Bushwhacker Self RB CB EB Best Sex Female Age 29 STR: 18/54 -1 -2 +3 18/54 Race Hobbit Height 32 INT: 17 +3 +3 +0 18/50 Class Druid Weight 50 WIS: 18/31 +2 +3 +0 18/81 Title Windrider Status 8 DEX: 13 +4 -2 +0 15 HP -91/263 CON: 17 +4 -1 +4 18/60 SP 16/73 Level 32 CHR: 14 +2 +1 +0 17 GameTurn 958076 Armor [16,+66] Saving Throw 81% PlayerTurn 95953 Fight (+13,+3) Stealth Superb Cur Exp 220512 Melee (+29,+15) Fighting Superb Max Exp 220512 Shoot (+21,+8) Shooting Superb Adv Exp 59488 Blows 1/turn Disarming 6% MaxDepth 1850 ft Shots 1/turn Magic Device 94 Gold 10137 Speed Normal Perception 1 in 4 Burden 143 lbs Infra 80 ft Searching 43% % Burden 47% You are one of several children of a Hobbit Burglar. You are a credit to the family. You have green eyes, straight black hair, and an average complexion. [Last Messages] > You are struck by electricity! > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The Storm giant misses you. > You have 4 charges remaining. > You are surrounded by a white light. > You failed to get the spell off! > You sense the presence of living creatures! > Antoine, the Ghost shoots a spark of lightning at you. > *** LOW HITPOINT WARNING! *** > Antoine, the Ghost casts a fearful illusion. > You refuse to be frightened. > You failed to use the staff properly. > Antoine, the Ghost casts a venomous cloud. > You die. Killed by Antoine, the Ghost. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) + + /}=="~[()]]] /}=="~[()]]] abcdefghijkl@ abcdefghijkl@ Str: ........3.... Str: ........s.... Int: ............. Int: ............. Wis: ............. Wis: ............. Dex: ............. Dex: ............. Con: .1......3.... Con: ........s.... Chr: ............. Chr: s............ abcdefghijkl@ abcdefghijkl@ rAcid +.....+.+.... rBlnd .........+... rElec +...+...+.... rConf ............. rFire +.......+.... Sound ............. rCold ++.+....+.... Shard .......+..... rPois ............. Nexus ...........+. rFear ............. Nethr ............. rLite ............. Chaos ............. rDark .....+....... Disen ............. abcdefghijkl@ abcdefghijkl@ S.Dig ............. Stea. +............ Feath +..........+. Sear. .........+... PLite ........+.... Infra ............. Regen +.......+.... Aggr ............. Telep ............. Speed ............. Invis +........+... Blows ............. FrAct +............ Shots ............. HLife ............+ Might .+........... abcdefghijkl@ abcdefghijkl@ /}=="~[()]]] /}=="~[()]]] [Character Equipment] a) a Scythe (Defender) (5d3) (+16,+12) [+3] (+2 stealth) {SustCHR} It increases your stealth by 2. It provides resistance to acid, lightning, fire, and cold. It sustains your charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. It gives you one attack per turn. It was a reward for your exploits at a depth of 1850 ft. b) The Short Bow 'Tingaldaci' (x3) (+8,+8) (+1) It increases your constitution by 1. It increases your shooting power by 1. It provides resistance to cold. It makes you native to terrains made of fire. It activates for fire ball (72) every 20 turns. It cannot be harmed by the elements. It was dropped by an unknown monster at a depth of 1150 ft. c) a Ruby Ring of Accuracy (+13,+0) d) a Marble Ring of Resist Cold It provides resistance to cold. It cannot be harmed by cold. e) a Bone Amulet of Resist Lightning It provides resistance to lightning. It cannot be harmed by electricity. f) a Brass Lantern of Brightness (5831 turns) It provides resistance to dark. It cannot be harmed by fire. g) Dragon Scale Mail (Black) (-1) [5,+12] (charging) It provides resistance to acid. It makes you native to terrains made of acid. It activates for acid resistance (10+d10 turns) and breathe acid (100) every 100+d100 turns. It cannot be harmed by the elements. It was dropped by Ibun, Son of Mim at a depth of 1400 ft. h) a Cloak of Protection [1,+14] It provides resistance to shards. It cannot be harmed by the elements. i) The Small Metal Shield of Ormathelui [3,+22] (+3) It increases your strength and constitution by 3. It provides resistance to acid, lightning, fire, and cold. It sustains your strength and constitution. It lights the dungeon around you and speeds your regeneration. It cannot be harmed by the elements. It was a reward for your exploits at a depth of 1450 ft. j) a Jewel Encrusted Crown of Seeing [0,+6] (+3 searching) It increases your searching by 3. It provides resistance to blindness. It grants you the ability to see invisible things. It cannot be harmed by acid. It was dropped by a Novice mage at a depth of 950 ft. k) a Set of Leather Gloves [1,+5] It was dropped by Grishnakh, the Hill Orc at a depth of 500 ft. l) a Pair of Metal Shod Boots of Stability [6,+3] It provides resistance to nexus. It makes you fall like a feather. It was a reward for your exploits at a depth of 1700 ft. [Character Inventory] a) 2 Books of Druid Spells [Call of the Wild] b) 2 Books of Druid Spells [Environmental Adjurations] {75 pct off} c) 2 Books of Druid Spells [Commanding Nature] {10 pct off} d) 2 Books of Druid Spells [Lore of Engagement] e) 6 Smoky Potions of Heroism f) 25 Metallic Purple Potions of Cure Critical Wounds g) a Thick Green Potion of Healing h) a Vermilion Potion of Life It was lying on the floor at a depth of 1700 ft. i) 2 Red Speckled Potions of Restore Mana j) 20 Scrolls titled "Celin Aragorod" of Phase Door k) 4 Scrolls titled "Panfaur" of Word of Recall l) 4 Scrolls titled "Tureb Fuianwe" of Recharging m) a Scroll titled "Taranercar" of Magic Mapping n) a Scroll titled "Uinddorog" of Protection from Evil o) a Tungsten Rod of Fire Balls It was lying on the floor at a depth of 500 ft. p) a Magnesium Wand of Acid Bolts (3 charges) q) a Cadmium Wand of Frost Bolts (8 charges) r) 2 Silver Painted Staves of Teleportation (4 charges) s) an Ashen Staff of Magic Mapping (3 charges) t) 61 Arrows (1d4) (+0,+0) {@0} [Home Inventory Stat Modifiers, Sustains and Flags] (+/-) + + ??!!!!??---___=="(]]||{ ??!!!!??---___=="(]]||{ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Str: .................3.2.... Str: .................s.s.... Int: ...................2.... Int: ........................ Wis: ........................ Wis: ........................ Dex: ........................ Dex: ........................ Con: ........................ Con: .................s..s... Chr: .................3...... Chr: ........................ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx rAcid ................+...+... rBlnd ........................ rElec ...................++... rConf ........................ rFire ...................++... Sound ........................ rCold ...................++... Shard ........................ rPois ........................ Nexus ........................ rFear ........................ Nethr ........................ rLite ........................ Chaos ........................ rDark ........................ Disen ........................ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx S.Dig ........................ Stea. .................+.++... Feath ....................+... Sear. ........................ PLite ........................ Infra ........................ Regen .................+..+... Aggr ........................ Telep ........................ Speed ........................ Invis .................+..+... Blows ........................ FrAct ...............+..+.+... Shots ........................ HLife ........................ Might ........................ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx ??!!!!??---___=="(]]||{ ??!!!!??---___=="(]]||{ [Home Inventory] a) a Book of Druid Spells [Call of the Wild] b) 2 Books of Druid Spells [Commanding Nature] {10 pct off} c) 20 Smoky Potions of Heroism d) a Vermilion Potion of Life It was lying on the floor at a depth of 450 ft. e) a Metallic Blue Potion of Enlightenment f) a Metallic Green Potion of Resistance It cannot be harmed by cold. g) 4 Scrolls titled "Lirgon Faur" of *Identify* h) 18 Scrolls titled "Tureb Fuianwe" of Recharging i) 3 Sapphire Tipped Rods of Lightning Bolts It cannot be harmed by electricity. j) a Copper-Plated Rod of Fire Bolts k) 2 Brass Rods of Frost Bolts l) a Silver Painted Staff of Teleportation (6 charges) m) an Ashen Staff of Magic Mapping (4 charges) n) an Ashen Staff of Magic Mapping (6 charges) o) a Moonstone Ring of Protection [+11] p) an Adamantite Ring of Free Action It grants you immunity to paralysis. q) an Ivory Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. r) The Cloak 'Soret' [1,+25] (+3) It increases your strength and charisma by 3. It increases your stealth by 3. It sustains your strength and constitution. It speeds your regeneration. It grants you the ability to see invisible things. It cannot be harmed by the elements. It was dropped by Wormtongue, Agent of Saruman at a depth of 750 ft. s) a Pair of Soft Leather Boots of Free Action [2,+3] It grants you immunity to paralysis. It was a reward for your exploits at a depth of 1000 ft. t) The Pair of Metal Shod Boots 'Valentata' [6,+25] (+2) It increases your strength and intelligence by 2. It increases your stealth by 2. It provides resistance to lightning, fire, and cold. It sustains your strength. It cannot be harmed by the elements. It was dropped by a Fire giant at a depth of 1450 ft. u) a Small Sword (Defender) (1d6) (+7,+6) [+7] (+4 stealth) {SustCON} It increases your stealth by 4. It provides resistance to acid, lightning, fire, and cold. It sustains your constitution. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. It gives you one attack per turn. It was a reward for your exploits at a depth of 650 ft. v) The Sabre 'Niannirul' (1d7) (+4,+6) It activates for resist acid (20+d20 turns) every 50+d50 turns. It was dropped by a Moaning spirit at a depth of 1150 ft. w) 42 Arrows (1d4) (+0,+0) {@0} [Current Quest] Clear out a hound pit at a depth of 1950 feet. [Options] GAME PLAY OPTIONS: Auto-scum for good levels : yes (auto_scum) Allow the generation of themed levels : yes (allow_themed_levels) Map remembers all perma-lit grids : yes (view_perma_grids) Map remembers all torch-lit grids : no (view_torch_grids) Monsters exploit players weaknesses : no (smart_cheat) BIRTH OPTIONS: Adult: Items always sell for 0 gold : yes (adult_no_selling) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts : yes (adult_rand_artifacts) Adult: Never stack objects on the floor : no (adult_no_stacking) Adult: Have notes to written to a file : no (adult_take_notes) Adult: All levels generated small : no (adult_force_small_lev) Adult: Generate connected stairs : no (adult_conected_stairs) Adult: Disable quests : no (adult_no_quests) Adult: Disable player ghosts : no (adult_no_player_ghosts) Adult: Disable store services : no (adult_no_store_services) Adult: Disable extra artifacts : no (adult_no_xtra_artifacts) Adult: Start with more money and no equipment: no (adult_birth_money) Adult: Prevent unusual terrains or dungeons : no (adult_simple_dungeons) Adult: Replace bow slot with swap weapon slot: no (adult_swap_weapons) CHEAT OPTIONS: Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)