The Angband Ladder: Flint, Dwarf Alchemist by <th_sly@hotmail.com>

  [ToME 2.2.1 Character Dump]

 Name  : Flint                  Age                 41       STR:  18/38       
 Sex   : Male                   Height              49       INT:     11       
 Race  : Dwarf                  Weight             164       WIS:     17       
 Class : Alchemist              Social Class        48       DEX:     14       
 Body  : Player                                              CON:     18       
 God   : Tulkas                                              CHR:  18/10       
                                                                               
 + To Melee Hit          16 Level             14    Max Hit Points       122   
 + To Melee Damage       41 Experience      1818    Cur Hit Points        -9   
 + To Ranged Hit          1 Max Exp         1818    Max SP (Mana)          5   
 + To Ranged Damage       0 Exp to Adv.     2170    Cur SP (Mana)          3   
   AC                 46+60 Gold           25937    Piety                193   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Bad          Blows/Round:  1         
 Bows/Throw  : Bad          Searching   : Bad          Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  2d8+41    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          black hair, a four foot beard, and a dark complexion.                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 6 (300')
        Orc Cave: Level 10 (500')

 You have done something experimental.
 Your body was a Player.
 You have defeated 205 enemies.
 You saved 5 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 45th Yavie of the 2890th year of the third age.
 Your adventure lasted 2 days.

     Your Attributes:
You are dead, killed by an Ancient red dragon on level 6 of Barrow-Downs.
You can use secret passages.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You can sense the presence of evil beings.
You are lucky.
You are resistant to darkness.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.

Skills (points left: 34)
 - Combat                                        01.490 [0.700]
	  - Weaponmastery                               02.450 [0.700]
	 	  . Axe-mastery                               02.000 [0.200]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         03.000 [0.900]
	  . Magic-Device                                04.750 [1.250]
	 	  . Fire                                      00.000 [0.100]
	 	  . Water                                     00.000 [0.100]
	 	  . Air                                       00.000 [0.100]
	 	  . Earth                                     00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  00.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     17.800 [0.800]
 - Spirituality                                  01.000 [0.800]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Battle Axe of Aman (2d8) (+13,+17) [+4] (+6)
        It can be wielded two-handed.  It increases your wisdom by 6.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    constitution.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    You made it yourself.
d) (nothing)
e) a Ring of Protection [+17] {50% off}
    
    You bought it from the Black Market.
f) a Ring of Damage (+15)
    
    You bought it from the Black Market.
k) an Amulet of Charisma (+4)
    It increases your charisma by 4.  
    You bought it from the Magic shop.
m) an Everburning Torch of Fearlessness
    It provides light (radius 1)
    forever.  It makes you completely fearless.  It cannot be harmed by
    fire.  
    You bought it from the Black Market.
n) Dwarven Mithril Plate Mail (-3) [35,+15] (+1)
    It increases your strength, 
    constitution and infravision by 1.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) a Wolf Pelt [1,+7]
    
p) (nothing)
s) an Iron Helm [5,+4]
    
u) a Set of Gauntlets of Slaying (+3,+5) [2,+13]
    
    You bought it from the Black Market.
x) a Pair of Hard Leather Boots [3,+0]
    
z) (nothing)
{) (nothing)
|) a Shovel of Digging (1d2) (+0,+0) (+9)
    It increases your ability to tunnel
     by 9.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) 6 Scrolls of Teleportation
    
b) 3 Scrolls of Word of Recall {50% off}
    
c) 7 Scrolls of Satisfy Hunger {25% off}
    
d) a Staff of Nothing[1|1] (0 charges)
e) Rhino Hide Armour of Resist Cold (-1) [8,+8]
f) Cord Armour [6,+0]
g) a Set of Leather Gloves [1,+1]
h) a Set of Gauntlets of Free Action [2,+1]
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
j) a Scimitar of Slay Animal (2d5) (+4,+4)
k) a Spear (1d6) (+6,+4)
l) 8 Essences of Poison
m) 10 Empty Bottles
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Scrolls of Word of Recall
    
b) a Scroll of Remove Curse
    
c) 5 Rings of Nothing
d) 2 Amulets of Nothing
e) a Hatchet (1d5) (+0,+0)
    It can be wielded two-handed.  
f) a Venomous Dagger (1d4) (+11,+14)
    It poisons your
    foes.  It provides resistance to poison.  
    You made it yourself.
g) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+8)
    It can be activated for frost bolt (6d8) every
    7+d7 turns if it is being worn. It does extra damage from frost.  It
    provides resistance to cold and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
h) a Venomous Main Gauche (1d5) (-3,-5) {cursed}
    It poisons your foes.  It provides
    resistance to poison.  It is cursed.  
    You made it yourself.
i) a Khopesh of Aman (2d4) (+4,+8) [+2] (+1)
    It increases your wisdom by 1.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your intelligence.  
    It makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    It was given to you as a reward.
j) a Shovel of Digging (1d2) (-7,-5) (+6) {cursed}
    It increases your ability to tunnel by 
    6.  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
k) a Shovel of Digging (1d2) (-4,-3) (+7) {cursed}
    It increases your ability to tunnel by 7.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
l) 3 Essences of Poison
m) 19 Essences of Explosion
n) 6 Essences of Confusion
o) 8 Essences of Chaos
p) 6 Essences of Magic
q) 4 Essences of Darkness
r) 89 Essences of Force
s) an Essence of Lightning



Posted on 15.7.2003 18:02

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Comments

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On 15.7.2003 18:02 th_sly@hotmail.com wrote:
Have you ever see an Ancient red dragon on dlvl 6 ???
This char has seen one ... not for too long :-(
(one breath = insta_kill)

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