The Angband Ladder: Trip CXLI, Half-Orc Rogue by Nomad

  [Angband 3.5.0 Character Dump]

 Name   Trip CXLI    Age             14          Self  RB  CB  EB   Best
 Sex    Male         Height        5'6"   STR! 18/100  +2  +0  +4 18/160
 Race   Half-Orc     Weight   10st 13lb   INT:     15  -1  +1  +0     15
 Class  Rogue        Turns used:          WIS:     12  +0  -3  +0      9
 Title  Sharper      Game        396716   DEX:  18/93  +0  +3  +2 18/143
 HP     -31/382      Standard     51442   CON:     10  +1  -1  +4     14
 SP     7/38         Resting      15830

 Level                 35    Armor     [28,+113]    Saving Throw     61%
 Cur Exp           474634                           Stealth         Good
 Max Exp           474634    Melee       1d4,+34    Disarming        99%
 Adv Exp           607500    To-hit       70,+41    Magic Devices     67
                             Blows      5.0/turn    Perception   1 in 19
 Gold                7456                           Searching        32%
 Burden         154.8 lbs    Shoot to-dam    +17    Infravision    80 ft
 Speed                 15    To-hit       55,+40
 Max Depth    2800' (L56)    Shots        1/turn

 Your mother was an Orc, and it is acknowledged. You are the adopted
 child of a Serf.  You are the black sheep of the family.  You have
 hazel eyes, straight red hair, and a dark complexion.


rAcid:......+...... Nexus:.......+...+.
rElec:+.....+.+.... Nethr:.......+.....
rFire:......+.+.... Chaos:.............
rCold:......+.+.... Disen:.............
rPois:............. Feath:.....+.....+.
rLite:............. pFear:.............
rDark:............+ pBlnd:.............
Sound:........+.... pConf:+......+.....
Shard:............. pStun:.............

Light:+....+....... Tunn.:.............
Regen:+............ Speed:..++.........
  ESP:.........+... Blows:.............
Invis:+.......+.... Shots:.............
FrAct:..........+.. Might:.+...........
HLife:............. S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:.............  Fear:.............
Infra:+.......+...+ Aggrv:.............


  [Last Messages]

> You miss the Istar.
> The Istar gazes at you.
> The Istar misses you.
> The Istar hits you.
> You hit the Istar (60). It was a good hit!
> You hit the Istar (38).
> You hit the Istar (65). It was a great hit!
> You hit the Istar (36).
> You miss the Istar.
> The Istar summons an ainu.
> The Istar picks up a Bolt of Slay Evil (1d5) (+8,+7).
> The Istar gazes at you.
> You stand your ground!
> The Istar misses you.
> You die.

Killed by the strain of casting Mass Banishment.

  [Character Equipment]

a) the Dagger of Lacharil (1d4) (+9,+19) [+10] <+2, +1>
     Dropped by Scatha the Worm at 2350 feet (level 47).
     
     +2 strength, dexterity, infravision.
     Slays animals, evil creatures, undead, orcs, trolls, dragons.
     *Slays* demons.
     Branded with weak acid, weak frost, weak venom, flames.
     Provides resistance to lightning.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Speeds regeneration.  Grants the ability to see invisible things. 
     
     Radius 1 light.
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 202.5 vs. animals, 202.5 vs. evil creatures,
     202.5 vs. creatures not resistant to acid, 202.5 vs. creatures not
     resistant to cold, 202.5 vs. creatures not resistant to poison,
     216 vs. undead, 216 vs. orcs, 216 vs. trolls, 216 vs. dragons, 216
     vs. creatures not resistant to fire, 242.5 vs. demons, and 189.5
     vs. others.
     
b) a Heavy Crossbow of Extra Might (x5) (+8,+17) <+1>
     Found lying on the floor of a labyrinth at 2200 feet (level 44).
     
     +1 shooting power.
     
c) a Ring of Speed <+8>
     Dropped by a Cave troll at 2350 feet (level 47).
     
     +8 speed.
     
d) a Ring of Speed <+7>
     Found lying on the floor at 2000 feet (level 40).
     
     +7 speed.
     
e) the Amulet of Andor [+31] <+2>
     Found lying on the floor in a vault at 2200 feet (level 44).
     
     +2 strength.
     Cannot be harmed by acid, electricity, fire, cold.
     
f) the Phial of Galvor <+3>
     Found lying on the floor in a vault at 2350 feet (level 47).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 27 to 50 turns to recharge at your current speed.
     Your chance of success is 94.9%
     
g) Soft Leather Armour of Resistance [8,+11]
     Found lying on the floor in a vault at 1600 feet (level 32).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) the Fur Cloak 'Marialf' [3,+13] <+4> {pConf, nexus}
     Dropped by Castamir the Usurper at 1950 feet (level 39).
     
     +4 constitution.
     Provides resistance to nexus, nether.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) the Small Metal Shield of Nelent [5,+14] <+3> {sound, sInv}
     Dropped by Azog, King of the Uruk-Hai at 2150 feet (level 43).
     
     +3 infravision.
     Provides resistance to lightning, fire, cold, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
j) a Metal Cap of Telepathy [3,+11]
     Found lying on the floor in a vault at 2350 feet (level 47).
     
     Grants telepathy.  
     
k) a Set of Caestus of Free Action (+0,+3) [5,+6]
     Dropped by Kavlax the Many-Headed at 2350 feet (level 47).
     
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Stability [4,+8]
     Found lying on the floor at 2350 feet (level 47).
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Feather Falling.  
     


  [Character Quiver]

n) 7 Bolts of Slay Evil (1d5) (+8,+7)
     Bought from a store.
     
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 196.5 vs. evil creatures, and 140.4 vs.
     others.
     25% chance of breaking upon contact.
     
o) 3 Bolts of Frost (1d5) (+8,+4)
     Found lying on the floor at 1250 feet (level 25).
     
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 199.7 vs. creatures not resistant to cold,
     and 124.8 vs. others.
     25% chance of breaking upon contact.
     
p) 3 Bolts (1d5) (+5,+5)
     Found lying on the floor at 150 feet (level 3).
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 130.
     25% chance of breaking upon contact.
     
q) 7 Bolts of Wounding (1d5) (+14,+11)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 162.7.
     25% chance of breaking upon contact.
     
r) 4 Bolts (1d5) (+6,+6)
     Dropped by a Kobold archer at 600 feet (level 12).
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 135.2.
     25% chance of breaking upon contact.
     
s) 24 Mithril Arrows of Wounding (3d4) (+19,+13)
     Found lying on the floor of a special room at 2600 feet (level
     52).
     
     Cannot be harmed by acid, fire.
     
t) 9 Bolts (1d5) (+4,+3)
     Dropped by a Young red dragon at 2200 feet (level 44).
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 119.6.
     25% chance of breaking upon contact.
     


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@m1}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 5 Potions of Cure Serious Wounds
h) 18 Potions of Cure Critical Wounds
i) 2 Potions of *Healing* {!q}
     It can be thrown at creatures with damaging effect.
     
j) 5 Potions of Restore Mana {!q}
k) 2 Potions of Speed
l) 3 Potions of Heroism
m) 16 Scrolls of Phase Door
n) 9 Scrolls of Teleportation {!r}
o) a Scroll of Teleport Level {!r}
p) 2 Rods of Curing (1 charging)
q) a Rod of Teleport Other (charging) {!d}
r) a Rod of Recall {!*}
     Cannot be harmed by electricity.
     
s) a Wand of Teleport Other (9 charges) {!d}
t) 3 Staves of Teleportation (27 charges) {!u}


  [Home Inventory]

a) a Book of Magic Spells [Raal's Tome of Destruction] {@m6}
     Cannot be harmed by acid, electricity, fire, cold.
     
b) 5 Potions of Healing {!q}
c) a Potion of *Healing* {!q}
     It can be thrown at creatures with damaging effect.
     
d) 11 Potions of Restore Mana {!q}
e) 2 Potions of Speed
f) a Scroll of *Destruction* {!r}
g) the Serpent Ring of Annamen <+2>
     Found lying on the floor in a vault at 2350 feet (level 47).
     
     +2 strength, dexterity.
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  
     
     When activated, it fires a line of light in all directions, each
     one causing 10d8 damage.
     Takes 142 to 157 turns to recharge at your current speed.
     Your chance of success is 88.6%
     
h) an Amulet of the Magi [+6] <+2>
     Dropped by Scatha the Worm at 2350 feet (level 47).
     
     +2 intelligence.
     +10% to searching.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
i) Chaos Dragon Scale Mail of Craftsmanship [40,+26]
     Found lying on the floor of a cavern at 750 feet (level 15).
     
     Provides resistance to chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) the Bar Chain Mail of Damdaren (-2) [45,+30] <+2>
     Found lying on the floor in a vault at 2200 feet (level 44).
     
     +2 strength, wisdom, constitution.
     Provides resistance to light.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  
     
     When activated, it attempts to magically enhance a piece of armour
     with high chance of success.  Also gives a chance to break a
     curse.
     Takes 307 to 412 turns to recharge at your current speed.
     Your chance of success is 88.6%
     
k) the Wicker Shield of Orion [2,+11] <+2>
     Found lying on the floor in a pit at 1950 feet (level 39).
     
     +2 strength, intelligence.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) the Iron Crown 'Angron' [0,+8] <+4>
     Dropped by Angamait� of Umbar at 1250 feet (level 25).
     
     +4 intelligence, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it fires a line of light in all directions, each
     one causing light-sensitive creatures 6d8 damage.
     Takes 102 to 112 turns to recharge at your current speed.
     Your chance of success is 95.3%
     
m) a Jewel Encrusted Crown of Night and Day [0,+9] <+1>
     Found lying on the floor in a vault at 2200 feet (level 44).
     
     Provides resistance to light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     Radius 1 light.
     
n) an Executioner's Sword of Extra Attacks (4d5) (+10,+10) <+2> {!k}
     Found lying on the floor at 300 feet (level 6).
     
     +2 attack speed.
     
     Combat info:
     5.8 blows/round.
     With +4 STR and +0 DEX you would get 6.0 blows
     With +0 STR and +3 DEX you would get 6.3 blows
     Average damage/round: 223.6.
     
o) the Scythe of Slicing 'Andimlad' (8d4) (+6,+13)
     Dropped by Scatha the Worm at 2350 feet (level 47).
     
     Slays evil creatures, dragons.
     Provides resistance to acid, cold, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     3.8 blows/round.
     With +3 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +3 DEX you would get 4.3 blows
     Average damage/round: 280.7 vs. evil creatures, 367.4 vs. dragons,
     and 193.9 vs. others.
     
p) 23 Seeker Arrows of Slay Evil (4d4) (+13,+12)
     Found lying on the floor in a vault at 2200 feet (level 44).
     
     Slays evil creatures.
     


[Player history]
      Turn   Depth  Note
     10271      0'  Began the quest to destroy Morgoth.
     10271     50'  Reached level 2
     10271    100'  Reached level 3
     10271    150'  Killed Grip, Farmer Maggot's dog
     10271    150'  Reached level 4
     10271    150'  Reached level 5
     10271    150'  Reached level 6
     10271    150'  Reached level 7
     10271    150'  Killed Fang, Farmer Maggot's dog
     10271    150'  Reached level 8
     10271    250'  -- Note: this place seems terribly dangerous...
     10271    250'  Reached level 9
     10271    250'  Reached level 10
     10271    250'  -- Note: ogres! tons of them!
     10271    250'  Reached level 11
     10271    300'  Reached level 12
     10271    300'  -- Note: superb feeling - executioner's sword of extra
attacks+2
     10271    600'  Reached level 13
     10271    600'  Killed Lagduf, the Snaga
     10271    600'  Reached level 14
     10271    700'  Reached level 15
     10271    750'  -- Note: chaos DSM on the floor
     10271    750'  Killed Grishnákh, the Hill Orc
     10271    750'  Reached level 16
     10271    750'  Reached level 17
     10271    750'  Reached level 18
     10271    800'  Killed Mughash the Kobold Lord
     10742    850'  -- Note: MB5 on the floor... this is a mad game
     11104    850'  Reached level 19
     11380    850'  Killed Ufthak of Cirith Ungol
     12509    900'  Reached level 20
     13202    950'  Killed Shagrat, the Orc Captain
     13202    950'  Reached level 21
     13228    950'  -- Note: superb feeling, AGAIN
     13361    950'  -- Note: oh, crap, run out of torches!
     14607    950'  -- Note: found a torch!
     14620    950'  -- Note: I can seeeeee!
     14912    950'  Killed Wormtongue, Agent of Saruman
     15135    950'  Killed Nár, the Dwarf
     15238    950'  -- Note: superb feeling = !EXP
     15238    950'  Reached level 22
     15238    950'  Reached level 23
     15238    950'  Reached level 24
     15238    950'  Reached level 25
     15238    950'  Reached level 26
     15238    950'  Reached level 27
     15238    950'  Reached level 28
     15238    950'  Reached level 29
     15238    950'  Reached level 30
     15435    950'  Killed Ulfast, Son of Ulfang
     16940   1200'  -- Note: scroll of acquirement...
     17658   1200'  -- Note: lesser vault
     17706   1200'  Killed Khîm, Son of Mîm
     17706   1200'  Reached level 30
     19205   1250'  Killed Angamaitë of Umbar
     19207   1250'  Found the Iron Crown 'Angron'
     19256   1250'  Killed Sangahyando of Umbar
     20920   1500'  Reached level 30
     21298   1550'  Found the Quarterstaff 'Lossil' (LOST)
     21963      0'  Reached level 30
     23974   1600'  -- Note: medium vault
     26880   1600'  Killed The Queen Ant
     27909   1600'  Reached level 31
     27912   1600'  -- Note: archer pit
     29163   1650'  Killed Gorbag, the Orc Captain
     29163   1650'  Reached level 31
     30012   1800'  Killed Ulfang the Black
     30024   1800'  Killed Ulwarth, Son of Ulfang
     31338   1950'  -- Note: zoo
     31606   1950'  Killed Castamir the Usurper
     31641   1950'  Found the Fur Cloak 'Marialf'
     31811   1950'  Killed Ibun, Son of Mîm
     32308   1950'  Found the Wicker Shield of Orion
     32622   2000'  -- Note: RoS +7 on the floor!
     35162   2150'  Killed Bolg, Son of Azog
     35171   2150'  Killed Azog, King of the Uruk-Hai
     35173   2150'  Found the Small Metal Shield of Nelent
     35719   2200'  -- Note: greater vault
     35720   2200'  -- Note: hmm, doesn't look too scary monster-wise...
     35738   2200'  Killed Brodda, the Easterling
     36883   2200'  Reached level 30
     36883   2200'  Reached level 31
     37297   2200'  Killed Uglúk, the Uruk
     37651   2200'  Killed Lugdush, the Uruk
     37745   2200'  Found the Amulet of Andor
     38285   2200'  Found the Bar Chain Mail of Damdaren
     39501   2200'  Reached level 32
     42952   2300'  Reached level 32
     43316   2350'  -- Note: lesser vault
     43921   2350'  Killed Kavlax the Many-Headed
     44176   2350'  Found the Broad Sword 'Anduil' (LOST)
     44497   2350'  Killed Scatha the Worm
     44497   2350'  Reached level 32
     44513   2350'  Found the Scythe of Slicing 'Andimlad'
     44526   2350'  Found the Dagger of Lacharil
     44826   2350'  Killed Itangast the Fire Drake
     45530   2350'  Found the Serpent Ring of Annamen
     46059   2350'  -- Note: hey, there's a medium vault here too!
     46593   2350'  Reached level 33
     47137   2350'  Found the Phial of Galvor
     48266   2400'  -- Note: medium vault
     48316   2400'  Killed Adunaphel the Quiet
     49513   2500'  -- Note: lesser vault
     49918   2500'  Reached level 34
     50867   2700'  -- Note: lesser graveyard
     51021   2700'  Reached level 35
     51388   2800'  -- Note: greater vault with omens of death


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Highlight target with cursor                 : no  (show_target)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : yes (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : yes (birth_randarts)
Use previous set of randarts                 : no  (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 30.11.2014 17:41
Last updated on 1.12.2014 02:49

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9768. on the Ladder (of 18973)
4056. on the Angband Ladder (of 6502)
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Comments

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On 30.11.2014 17:41 Nomad wrote:
Insane game. Began with a terribly dangerous feeling at 250', which I think might have been an ogre pit. (Ran into a big mob of them and didn't stick around to find out.) Then at 300', superb feeling - detected an executioner's sword and assumed it was just an ordinary one massively OOD, until I picked it up and discovered it was an ego of +2 Extra Attacks. My damage hopped from 19.2 per round to 72.5 in one go.

At 750' I got another superb feeling, and found Chaos DSM on the floor. (It's on the verge of being too heavy for me - I can barely equip other armour or carry anything while I'm wearing it - but I'm still running around in it anyway, for the sheer entertainment value of having chaos breath this early in the game.)

At 850' I had a very good feeling, which turned out to be Resistances of Scarabtarices. Would have been handy for my rogue, but it was early enough that I sold it to buy a ring of Damage +9.

At 950' I had ANOTHER superb feeling. But I'd been so overexcited by all the other stuff that I'd forgotten to buy torches and my last one flamed out in the first room. Limped around the level casting Light every couple of paces until I finally found another torch, and then tracked the superb feeling down to a potion of EXP.

Then I found another Ring of Damage +9 on the floor at 1000', and recalled to find Caestus of FA in the black market that I could just afford if I sold most of my stuff... I'm now at 1200', playing a level 30 half-orc rogue doing 150 damage per round, and waiting for the RNG to drop the other shoe...

On 1.12.2014 00:54 Nomad wrote:
Still alive and kicking at 2350'. Managed to pick up two rings of speed and a helm of ESP, and I've got most major things covered apart from poison resistance. This is the deepest I've managed to get playing as a rogue in 3.5. (And that numeral will tell you just how many attempts there've been...)

On 1.12.2014 02:49 Nomad wrote:
"Do I need to chug a healing potion before I risk reading this scroll of Mass Banishment?" I thought. "Nah, I'm pretty sure I must have enough HP to handle it..."

Gah, what a frustratingly stupid way to kill the most promising Angband character I've had in months.

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