The Angband Ladder: Soulseeker, Possessor Monster by chris

  [PosChengband 3.4.0 Character Dump]
              ***WINNER***

 Name       : Soulseeker                   ========== Stats ==========
 Sex        : Male                               STR! :    18/210
 Personality: Mighty                             INT! :    18/***
 Race       : Possessor                          WIS! :    18/150
 Subrace    : Oberon, King of Amber              DEX! :    18/***
 Class      : Monster                            CON! :    18/***
                                                 CHR! :    18/170

 Level      :       50                           HP   : 1170/1170
 Cur Exp    : 18238675                           SP   :   336/336
 Max Exp    : 18238675                           AC   :       205
 Adv Exp    :    *****                           Speed:    +36+10

                                           ========== Skills =========
 Gold       : 10592996                     Melee      : Legendary[20]
 Kills      :     8409                     Ranged     : Legendary[17]
 Uniques    :      234                     SavingThrow: Superb
 Artifacts  :      125                     Stealth    : Very Good
                                           Perception : Very Good
 Game Day   :       33                     Searching  : Fair
 Game Time  :     3:50                     Disarming  : Superb
 Play Time  :    18:02                     Device     : Heroic


============================= Character Equipment =============================

a) The Trident of Ulmo (4d8) (+15,+19) (+4)
b) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
c) The Gun 'Railgun' (+2 to speed)
d) a Ring of Protection [+23] {PoLiShBlCf}
e) a Ring of Speed (+11)
f) an Amulet of the Magi (+3 to searching) {InSr;EsDm}
g) The Jewel of Judgement (+3 to speed) (charging) {!!}
h) Power Dragon Scale Mail (-3) [40,+20]
i) The Cloak of the Wizard [1,+30] (+4 to infravision) {InCnIf;Fe}
j) The Golden Crown of Amber [0,+13] (+3) {Dk;Lv}
k) The Set of Leather Gloves of Gimli (+8,+11) [1,+13] (+3 to speed)
{SpSl;ElCoPoDkCa;Sd}
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Dk}


               *}                                        *}
              abcdefghijkl@                             abcdefghijkl@
 Acid       : *......+..... 100%           Speed      : ..+.+.+..+++#
 Elec       : .......+.++.+  75%           Free Act   : +...........+
 Fire       : ..*....+.+..+ 100%           See Invis  : ++....+..+...
 Cold       : .......+.++.+  75%           Warning    : .............
 Poison     : ...+...+..+.+  75%           SlowDigest : +.........+..
 Light      : ..++...+.+...  75%           Regenerate : +........+..+
 Dark       : .......+.+++.  75%           Levitation : .........+...
 Confusion  : ...+..++.+..+  77%           Perm Lite  : .+.......+...
 Nether     : +......+.....  65%           Reflection : .+..........+
 Nexus      : .......+.....  50%           Hold Life  : ++....+......
 Sound      : .......+.....  50%           Sust Str   : .............
 Shards     : ...+...+.....  65%           Sust Int   : .............
 Chaos      : ......++.++.+  77%           Sust Wis   : .............
 Disenchant : .......+.....  50%           Sust Dex   : ..+..........
 Time       : .............   0%           Sust Con   : .............
 Blindness  : ...+.....+...  65%           Sust Chr   : .............
 Fear       : ........+....                Dec Mana   : .....+.......
 Aura Fire  : ............+ 6d7+2          Easy Spell : .....+.......
 Aura Elec  : ............+ 6d7+2          Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .+...........


               *}                                        *}
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : .............                Telepathy  : .+...........
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: +............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: +............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : .............                Magic Skill: .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : .............
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .+......+....  70'
 Quake      : .............                Stealth    : ..........+..
 Vampiric   : .............                Searching  : .....+.......
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : +............                No Tele    : .............
 Riding     : +............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............


               *}
              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: .........3.3.  18/80  5  0  2  6 18/210
        INT!: .3...33.4....  18/80  3  0 -2 13 18/***
        WIS!: .3....3..3...  18/70  1  0 -2  9 18/150
        DEX!: 4.2.......... 18/130  4  0  0  6 18/***
        CON!: ........43.3. 18/110  7  0  1 10 18/***
        CHR!: ............. 18/130  3  0  1  0 18/170


==================================== Melee ====================================

 Hand #1: The Trident of Ulmo (4d8) (+15,+19) (+4)          Accuracy
 Weight : 7.0 lbs                                            AC Hit
 To Hit : 15 + 31 = 46                                       25 90%
 To Dam : 19 + 29 = 48                                       50 85%
 Blows  : 5.00                                               75 79%
 Damage                                                     100 74%
 Crits  : 1.09x                                             125 69%
 Normal : 335 (260-410) [1.09x]                             150 64%
 Animals: 482 (290-675) [2.72x]                             175 58%
 Dragons: 532 (305-760) [3.27x]                             200 53%


=================================== Shooting ==================================

 Shooting: The Gun 'Railgun' (+2 to speed)
 Range   : 140'
 Shots   : 1.00
 Mult    : 0.00x
 To Hit  : 25 + 28 = 53
 To Dam  : 25 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc            Cast Fail
Possess                1    0   0% Lvl 105           27    0   0%
Unpossess              1    0   0%                    0    0   0%
Breathe Fire          20   18   4% dam 100            0    0   0%
Swap Position         15    9   4%                    0    0   0%

=================================== Spells ====================================

                     Lvl Cost Fail Desc            Cast Fail
Create Darkness        5    1   4%                    0    0   0%
Scare Monster          5    2   4%                    0    0   0%
Confuse               10    3   4%                    0    0   0%
Amnesia               15    2   4%                    0    0   0%
Teleport              15    6   4%                    0    0   0%
Teleport To           15    6   4%                    0    0   0%
Teleport Other        20    9   4%                    0    0   0%
Fire Ball             20   10   4% dam 105            0    0   0%
Ice Bolt              25   12   4% dam 17d15          0    0   0%
Nether Ball           25   13   4% dam 175            0    0   0%
Plasma Bolt           25   15   4% dam 23d8           0    0   0%
Mana Bolt             25   18   4% dam 1d350+100      1    0   0%
Brain Smash           30   10   4% dam 12d12          0    0   0%
Water Ball            30   16   4% dam 250            0    0   0%
Invoke Logrus         30   18   4% dam 10d10+200      0    0   0%
Teleport Level        30   30   4%                    0    0   0%
Cause Mortal Wounds   32    7   4% dam 15d15          1    1  50%
Psycho-Spear          35   22   4% dam 1d200+200    248    4   2%
Dispel Magic          40   26   4%                    0    0   0%
Mana Storm            44   33   6% dam 10d10+450     99   11  10%
Hand of Doom          45   90  19%                    0    0   0%
Summon Monsters       35   22   4%                    3    0   0%
Summon Demon          35   37   4%                    0    0   0%
Summon Greater Undea  43   63   4%                    0    0   0%
Summon Cyberdemon     45   67  14%                    0    0   0%
Summon Ancient Drago  46   67  12%                    0    0   0%
Summon Amberites      48   90  23%                    0    0   0%


================================ Recent Forms =================================

Most Recent Forms                 CL Day  Time  DL Location                    
--------------------------------- -- --- ----- --- ----------------------------
Oberon, King of Amber             50  33  0:22  99 Angband        
Elder storm giant                 50  32 13:26     Morivant       
Clone of Locke the Superman       49  30  2:26     Morivant       
Godzilla                          49  30  2:26     Morivant       
Gerard, Strongman of Amber        45  26 23:44     Morivant       
Mycen the Gold Dragon             42  24  6:01     Telmora        
Kenshirou the Fist of the North S 38  16 13:29  56 Angband        
Greater titan                     33  15 13:18  51 Arena          
Master mystic                     33  15 12:06  50 Arena          
Maulotaur                         33  15 11:29     Morivant       
Storm giant                       33  15  3:37     Morivant       
Nightblade                        33  15  3:12     Morivant       
Chaos butterfly                   33  15  3:02     Morivant       
Logrus master                     32  14 14:16     Morivant       
Chaos butterfly                   27   9 19:14     Morivant       
Azog, King of the Uruk-Hai        23   6 12:56  23 Orc cave       
Lizard king                       20   5 15:16     Wilderness     
Orc captain                       15   3  6:53  15 Orc Camp       
Golfimbul, the Hill Orc Chief     15   3  6:51  15 Orc Camp       
Orc captain                       15   3  6:01  15 Orc Camp       
Bullroarer the Hobbit             11   2  6:47   6 Angband        
Hobbes the Tiger                  11   2  6:46   6 Angband        
Bullroarer the Hobbit             11   2  6:44   6 Angband        
Bloodfang the Wolf                10   2  3:10     Wilderness     
Green naga                        10   1 13:35   5 Camelot        
Warg                              10   1 13:29   5 Camelot        
Green naga                         3   1  7:57     Wilderness     


=================================== Dungeons ==================================

 Angband         : level 100
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
!Dragon's lair   : level  72
!Forest          : level  32
!R'lyeh          : level  96
!Chameleon cave  : level  45
!Icky cave       : level  35
 Mount Olympus   : level  90
!Lonely Mountain : level  40
!Giant's Hall    : level  40
 Arena           : level  69

 You retired from the adventure after winning.

 Last Message: Easy!



==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 10
  Hobbes the Tiger                         (Dungeon level:   6) - level 11
  The Variant Maintainer                   (Dungeon level:  12) - level 13
  Orc Camp                                 (Danger  level:  15) - level 15
  The Sewer                                (Danger  level:  15) - level 16
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Logrus Master                            (Danger  level:  25) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 27
  Dark Elven Lords Quest                   (Danger  level:  25) - level 27
  The Vault                                (Danger  level:  30) - level 27
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 29
  Vapor Quest                              (Danger  level:  25) - level 30
  The Cloning Pits                         (Danger  level:  45) - level 31
  The Barrow Downs                         (Danger  level:  35) - level 33
  Jasra, Brand's Mistress                  (Dungeon level:  38) - level 37
  Nappa the Saiyan                         (Dungeon level:  44) - level 37
  Shudde M'ell                             (Dungeon level:  50) - level 37
  Kenshirou the Fist of the North Star     (Dungeon level:  56) - level 38
  Fiona the Sorceress                      (Dungeon level:  62) - level 38
  The Old Castle                           (Danger  level:  50) - level 40
  Mephistopheles, Lord of Hell             (Dungeon level:  76) - level 46
  Doom Quest 1                             (Danger  level:  15) - level 47
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 47
  Doom Quest 2                             (Danger  level:  55) - level 47
  Gothmog, the High Captain of Balrogs     (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Nothing.


 Arena: 37 Victories


============================== Defeated Monsters ==============================

You have defeated 8409 enemies including 234 unique monsters in total.

< Unique monsters top 20 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  Cerberus, Guardian of Hades              (level  94)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)
  Kaschei the Immortal                     (level  90)
  Fenris Wolf                              (level  90)
  Typhoeus, the Storm Giant                (level  85)
  Surtur the Giant Fire Demon              (level  85)
  Ymir the Ice Giant                       (level  85)
  Abhoth, Source of Uncleanness            (level  85)
  Lungorthin, the Balrog of White Fire     (level  85)
  Wahha-Man the Golden                     (level  85)
  Combat-Echizen "Because it's time"       (level  85)
  Cantoras, the Skeletal Lord              (level  84)
  Mephistopheles, Lord of Hell             (level  84)


=================================== Virtues ===================================

Your alighnment : Evil

You are the polar opposite of Compassion.
You are the polar opposite of Honour.
You are somewhat virtuous in Valour.
You are very virtuous in Justice.
You are an enemy of Patience.
You are the living embodiment of Temperance.
You are the living embodiment of Sacrifice.
You are the living embodiment of Harmony.


================================== Mutations ==================================

You can breathe fire (dam lvl * 2).
You can switch locations with another being.


============================= Character Inventory =============================

a) 17 Mushrooms of Restoring {!E}
b) 20 Rations of Food
c) 31 Potions of Speed {!k!q}
d) 36 Potions of Healing {!k!q}
e) 23 Potions of *Healing* {!k!q}
f) 7 Potions of Life {!k!q}
g) 13 Potions of Restore Mana {!k!q}
h) 18 Potions of Enlightenment
i) 41 Potions of Curing
j) 44 Scrolls of Teleportation {@rt}
k) 12 Scrolls of Destruction {!*}
l) 6 Scrolls of Genocide {!*}
m) 3 Scrolls of Mass Genocide {!*}
n) 3 Rods of Perception {@zi!s!d!k!!}
o) 4 Rods of Recall (1 charging) {@zr!s!d!k}
p) 7 Rods of Detection {@zz!s!d!k}
q) 6 Rods of Teleport Other {@zt!s!d!k}
r) 6 Rods of Stone to Mud {@z8!s!d!k}
s) a Staff of the Magi (0 charges) {@um!s!d!k}
t) 3 Staffs of Destruction (3x 5 charges) {@ud}
u) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}


================================ Home Inventory ===============================

 ( page 1 )
a) 2 Books of Kendo [Gorinnosho]
b) 63 Rations of Food
c) 5 Potions of Boldness
d) 99 Potions of Speed {!k!q}
e) 4 Potions of Speed {!k!q}
f) 48 Potions of Resist Heat {!k!q}
g) 13 Potions of Resist Cold {!k!q}
h) 31 Potions of Heroism
i) 71 Potions of Cure Critical Wounds
j) 70 Potions of Restore Life Levels
k) 6 Potions of Strength {!k}
l) 7 Potions of Intelligence {!k}

 ( page 2 )
a) 4 Potions of Wisdom {!k}
b) 4 Potions of Dexterity {!k}
c) 9 Potions of Constitution {!k}
d) 3 Potions of Charisma {!k}
e) a Potion of *Enlightenment*
f) 6 Potions of Self Knowledge {!k}
g) 41 Potions of Resistance {!k!q}
h) 24 Potions of Curing
i) 2 Potions of New Life {!*!*}
j) a Potion of Giant Strength {!k}
k) 4 Potions of Stone Skin {!k}
l) 79 Scrolls of Teleportation {@rt}

 ( page 3 )
a) 14 Scrolls of *Identify*
b) 10 Scrolls of Remove Curse
c) 4 Scrolls of *Remove Curse*
d) 4 Scrolls of Mundanity
e) a Scroll of Forest Creation
f) 2 Scrolls of Wall of Stone
g) a Scroll of Weapon Branding
h) 9 Rods of Recall {@zr!s!d!k}
i) 6 Rods of Probing {@zp!s!d!k}
j) a Rod of Healing {@zh}
k) 3 Rods of Restoration {@z9!s!d!k!!}
l) 7 Rods of Teleport Other {@zt!s!d!k}

 ( page 4 )
a) 2 Rods of Disarming
b) 4 Rods of Escaping
c) 5 Wands of Disintegrate (19 charges) {@ad!s!d!k}
d) 4 Wands of Rockets (15 charges) {@ar!s!d!k}
e) 3 Staffs of Healing (3x 4 charges) {@uh}
f) 15 Staffs of Speed (15x 8 charges) {@us}
g) 2 Staffs of Speed (2x 6 charges) {@us}
h) a Staff of Genocide (4 charges)
i) a Staff of Genocide (3 charges)
j) 3 Staffs of Destruction (3x 5 charges) {@ud}
k) 14 Rings
l) 2 Rings of Speed (+9)

 ( page 5 )
a) a Ring of Combat (+7,+20) (+2) {AtCn}
b) a Ring of the Nazgul (+8,+17) (+2) {Nx|Co}
c) a Ring of the Nazgul (+9,+13) (+2) {Nx}
d) a Ring of the Nazgul (+9,+18) (+1) {So}
e) a Ring of the Nazgul (+13,+14) (+1) {cursed, Cf}
f) a Ring (Defender) [+8] {AcElFiCoPo;FaSi}
g) a Ring of Combat (+0,+20)
h) a Ring of Combat (+0,+20) (+2) {Cn}
i) a Ring (Defender) [+4] {AcElFiCoFe;FaSi(Ch}
j) a Ring of Protection [+10] {ShBlFe;SiWr, $}
k) a Ring of Combat (+0,+20) (+1) {Cn}
l) a Ring of Protection [+7] {DkSh;Fa}

 ( page 6 )
a) 2 Rings of Combat (+0,+20)
b) a Ring of Wizardry {EsDm~PU}
c) a Ring of Protection {Di;FaSi(InWiCh}
d) a Ring of Combat (+6,+15) (+1) {Dx}
e) a Ring of Combat (+17,+8)
f) The Ring 'Great Maul of Vice' (+4 to stealth) {WiDxCnChSlSrIf;AcElFiCoCa;FaSi
Great Maul of Vice}
g) The Ring 'Calris' (+4 to speed) {SpDx;CoCfSo;Si(Dx Calris}
h) The Ring 'Frakir' (+1) {$}
i) 12 Amulets
j) an Amulet of Devotion (+4) {WiCh;Fe;Rf}
k) an Amulet of Devotion (+3) {Wi;Nt;RfFaSiHl}
l) a Sacred Pendant [+12] (+3) {StWi;Nt;RgBs}

 ( page 7 )
a) an Elemental Charm {AcElFiCoPo}
b) a Torc of the Hero (+6,+2) [+7] {(Cn}
c) an Amulet of Devotion (+3) {Wi;So;Rf}
d) a Dwarven Necklace (+1) {StCnIf;DkDi;RgLu}
e) a Dwarven Necklace (+1) {StIf;BlDi;Rg}
f) a Torc of the Hero (+4,+4) [+5]
g) a Dwarven Necklace (+3) {CnIf;Di}
h) an Amulet of Trickery (+2) {SpDxSlSr(Dx}
i) an Amulet of Trickery (+2) {DxSr;PoCf}
j) an Amulet of Trickery (+1) {SlSr;PoNx}
k) a Barbarian Talisman (+2) {Dx;Fe[M}
l) a Hell Harness (+17,+11) [-6] (+2) {-Sp;Ca}

 ( page 8 )
a) The Amulet of Sacred Knights [+10] (+2)
b) The Necklace of the Dwarves (+3)
c) The Amulet of Faramir (+12,+0) (+3)
d) The Amulet of Boromir (+0,+8)
e) 4 Feanorian Lamps
f) The Feanorian Lamp 'Kusanagi-no-tsurugi' (+4 to infravision) {DxIf;ElSoDi
Kusanagi-no-tsurugi}
g) The Stone of Lore
h) The Palantir of Westernesse (+3)
i) The Levitation Stone of Laputa (+2 to speed)
j) The Stone of Nature [+5]
k) The Sorcerer's Stone (+2)
l) The Stone of Chaos

 ( page 9 )
a) The Brimstone
b) The Crusader's Stone (+2)
c) The Stone of War (+6,+6)
d) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
e) Law Dragon Scale Mail (-2) [40,+22]
f) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {Li}
g) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2)
h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
i) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
j) The Soft Studded Leather of Helldiver [5,+17] (+2) {Wi;ElDkBlFe[E}
k) The Leather Scale Mail 'Day of the Dove' (-1) [11,+20] (+3 to infravision)
{If;LiCfCaDi}
l) The Cloak 'Day of the Dove' [1,+13] (+2 to stealth) {StSl;CfCaFe}

 ( page 10 )
a) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
b) The Cloak of Thingol [1,+18] (+3) {Lu}
c) The Elven Cloak 'Holcolleth' [4,+15] (+3)
d) a Fur Cloak of Aman [3,+21] (+1 to speed) {Li}
e) The Fur Cloak of Mook [3,+20]
f) a Shadow Cloak [6,+9]
g) a Shadow Cloak [6,+4]
h) a Shadow Cloak of Elemental Protection [6,+16] {AcEl}
i) The Shadow Cloak of Luthien [6,+20] (+2)
j) a Pair of Dragon Wings [4,+10] {ShBlNx}
k) a Pair of Dragon Wings of the Bat (-7,-13) [4,+27] (+5) {PoBl}
l) The Large Leather Shield of Celegorm [6,+20] {Ca}

 ( page 11 )
a) The Large Metal Shield 'Gong' [15,+15] (+4)
b) The Large Metal Shield of Anarion [8,+18] {Nt}
c) a Dragon Shield [8,+16] {LiSo}
d) The Dragon Shield of Icarus [8,+30] {AcElFiCo}
e) The Knight's Shield of Earendil [10,+20]
f) a Mirror Shield [10,+15]
g) a Mirror Shield of Elvenkind [10,+31] (+1 to stealth) {Dx;Sh}
h) a Golden Crown of Might [0,+10] (+2) {Bl}
i) The Jewel Encrusted Crown of the Fairy (+3,+7) [0,+19] (+2)
{Dx;Ca;Lv[T~Nolv~DoUL(Dx}
j) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
k) The Hard Leather Cap of Indra [2,+18] (+5)
l) The Hard Leather Cap of Thranduil [2,+10] (+2) [+10%] {Cf}

 ( page 12 )
a) The Metal Cap of Thengel [3,+12] (+3) [+15%]
b) a Jingasa of Rage (-5,+15) [4,+4] (+3) (charging) {!!}
c) The Jingasa 'Helka-Turma' [4,+20] (+3 to speed) {SpStSr;FiCoDkSoNx;FaSiHlLv}
d) an Iron Helm of the Valkyrie (+5,+3) [5,+11] (+2 to speed)
e) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3) {-Li}
f) a Steel Helm of Rage (-6,+15) [6,+8] (+2)
g) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3)
h) The Kabuto 'Die Hard' [7,+20] (+4) {StCh;PoNx}
i) The Kabuto of Yositsune [7,+8] (+2)
j) a Set of Leather Gloves of the Giant (-3,+9) [1,+5] (+4) {cursed, -ChSl;-Cf}
k) a Set of Leather Gloves of the Wizard (-9,-4) [1,+0] (+5) {-Cn}
l) The Set of Leather Gloves of Lungorthin (+6,+4) [1,+30] {FiSh}

 ( page 13 )
a) The Set of Leather Gloves of Quaker, Master of Earth (+2,+5) [1,+19] (+2)
b) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
c) The Set of Gauntlets of Benten [2,+20] (+2) {CnCh;CoPo}
d) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed}
e) The Set of Gauntlets 'Pauraegen' [2,+7]
f) The Set of Gauntlets 'Paurnen' [2,+7]
g) The Set of Gauntlets 'Paurnimmen' [2,+7]
h) a Set of Dragon Gloves [4,+10] {CaDi}
i) a Set of Cesti of the Thief (+5,-4) [5,+11] (+5)
j) a Set of Cesti of Genji (+4,+0) [5,+12] (+2)
k) a Set of Cesti of Genji (+2,+0) [5,+9] (+2)
l) The Set of Cesti 'Orb of Destiny' (+7,+5) [5,+19] (+4) {cursed,
Cn;-DxSl;-Cf;ElShDi;Hl(Cn}

 ( page 14 )
a) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Sd}
b) The Pair of Soft Leather Boots of Aragorn (+7,+3) [4,+17] (+2)
c) The Pair of Metal Shod Boots 'White Diamond' [6,+19] (+4 to speed)
{SpIf;BlCa;FaSiHl}
d) The Rapier of the Duelist (1d7) (+7,+17) [+17] (+4 to speed)
e) The Long Sword 'Gurenki' (5d5) (-10,+25) (+2)
f) an Executioner's Sword (Crusade) (6d5) (+11,+11) (+4) {(Cn}
g) The Executioner's Sword 'Crisdurian' (4d5) (+23,+24)
h) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed, Ag}
i) a Diamond Edge (7d5) (+19,+14) (+4)
j) The Diamond Edge 'You Bastard!' (7d5) (+14,+14) (+2 to infravision)
{WiIf;Bs}
k) 3 Poison Needles (1d1) (+0,+0)
l) The Spear 'Gae Bulg' (3d6) (+16,+18) (+4)

 ( page 15 )
a) The Beaked Axe 'Word of God' (5d7) (+20,+11) {Ag/*UL}
b) The Beaked Axe of Hurin (3d6) (+12,+12) [+2] (+4)
c) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
d) The Great Axe 'Dramborleg' (4d4) (+3,+12) (+1)
e) a Scythe of Slicing (Armageddon) (9d6) (+13,+27)
f) The War Hammer 'Aegis Fang' (3d3) (+11,+22) (+2)
g) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
h) The Bo Staff of Asclepius (2d11) (+15,+15) [+5] (+3)
i) a Wizardstaff (1d2) (+0,+0)
j) The Mattock of Nain (3d8) (+12,+18) (+5 to searching)
k) a Sling of Buckland (x2) (+11,+18) (+1 to speed) {Fe}
l) a Sling of Extra Might (x2.75) (+12,+9)

 ( page 16 )
a) The Sling of Buckland (x2) (+18,+14) (+3 to speed) {Sh}
b) The Short Bow 'Limbslicer' (x3) (+16,+7) (+3 to infravision)
{WiDxIf;Ca;XsBs}
c) The Short Bow of Robin Hood (x3) (+15,+17) (+2) {Po}
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
e) The Long Bow of Bard (x3) (+17,+19) (+3)
f) The Light Crossbow of Brand (x5) (+10,+12) (+5 to speed) {Fa}
g) The Gun 'Crimson' (+4 to speed) {Bl;Lu}
h) The Harp of Maglor (+4)
i) an Elder fire giant Corpse
j) The Corpse of Ulik the Troll
k) The Corpse of Bull Gates
l) The Corpse of The Lernean Hydra

 ( page 17 )
a) The Corpse of Habu the Champion of Chaos
b) a Grand master mystic Corpse
c) a Lord of Chaos Corpse
d) The Corpse of Brand, Mad Visionary of Amber
e) The Corpse of Bast, Goddess of Cats
f) a Clone of Locke the Superman Corpse
g) a Great Wyrm of Law Corpse
h) The Corpse of Banor the Prince Regent
i) The Corpse of Rupart the General
j) a Great Wyrm of Balance Corpse
k) a Great Wyrm of Space-Time Corpse
l) The Corpse of Ungoliant, the Unlight

 ( page 18 )
a) 2 Aether hound Corpses
b) The Corpse of Eric the Usurper
c) The Corpse of Fenris Wolf



================================== Statistics =================================

  Objects Found    :  16661
  Objects Bought   :    421
  Objects Destroyed:  13837

  Potions              Found Bought  Used  Dest
  ---------------------------------------------
  Cure Critical Wounds    87     36    23    40
  Curing                  69     12     6     9
  Speed                  128     16     8     2
  Healing                 50      2    12     5
  *Healing*               32      1    10     0
  Life                     7      0     0     0
  Restore Mana            14      1     2     0
  Restore Life Levels     63     15     8     0
  Strength                13      0     7     0
  Intelligence            13      1     8     0
  Wisdom                  17      0    12     1
  Dexterity               19      0    13     2
  Constitution            19      1    11     0
  Charisma                16      2    13     3
  New Life                 4      0     2     0
  Totals                1298    102   185   612

  Scrolls              Found Bought  Used  Dest
  ---------------------------------------------
  Word of Recall          50      2     3    42
  Identify               253      5    16   238
  *Identify*              38      0    56     4
  Remove Curse            41     20    15    32
  *Remove Curse*           1     13    10     1
  Teleportation          169    119   147    18
  Teleport Level          20      0     0    20
  Destruction             18      2     8     0
  Genocide                 9      1     4     0
  Mass Genocide            6      1     4     1
  Forest Creation          1      0     0     0
  Acquirement              3      0     3     0
  *Acquirement*            3      0     3     0
  Artifact Creation        1      0     1     0
  Totals                1131    183   288   865

  Wands                Found Bought  Used  Dest
  ---------------------------------------------
  Stone to Mud            15      4    86    10
  Teleport Other          13      0     9     8
  Dragon's Frost           6      0     0     5
  Dragon's Flame           4      0     0     4
  Dragon's Breath          2      0     0     2
  Striking                 5      0     0     5
  Disintegrate             5      0     0     1
  Rockets                  4      0     0     0
  Totals                 141      4   108   116

  Staves               Found Bought  Used  Dest
  ---------------------------------------------
  Perception              14      1   325    10
  Enlightenment            9      1   383    10
  Speed                   17      2   159     2
  Healing                 10      0    39     0
  Destruction              9      0    76     1
  Genocide                 2      0     0     0
  Mana Storm               2      0     0     2
  Totals                 193      4   995   142

  Rods                 Found Bought  Used  Dest
  ---------------------------------------------
  Trap Location           18      1   299    14
  Door/Stair Location     13      0     6     9
  Monster Location         5      0   254     5
  Illumination            10      0   184     7
  Recall                  13      0   364     0
  Detection                6      1   693     0
  Enlightenment            6      0     0     4
  Perception               3      0   183     0
  Teleport Other          13      0    64     0
  Healing                  1      0     0     0
  Restoration              3      0    21     0
  Totals                 235      3  2431   130

  Spellbooks           Found Bought  Used  Dest
  ---------------------------------------------
  Third Spellbooks       122      0     0    67
  Fourth Spellbooks       21      0     0    13
  Totals                 430      0     0   367


  Egos Found    :   2529
  Egos Bought   :      5
  Egos Destroyed:   1790

  Egos                 Found Bought  Dest
  ---------------------------------------
  Ring of Speed           12      1     1
  Boots of Elvenkind       4      0     0
  Boots of Speed           5      0     1


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       ENABLED

  [Check Sum: "ba5d1d1f63025c2fa1"]


Posted on 10.11.2014 19:15
Last updated on 15.11.2014 21:40

Download this dump

2104. on the Ladder (of 19092)
173. on the PosChengband Ladder (of 2395)
50. for this player (

Related screenshots:
Possessor Corpses
Summoners

Comments

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On 10.11.2014 19:20 chris wrote:
I've had a hard time starting a possessor (after suiciding my first attempt which was successful with Water Troll corpses even!). I insist on marching immediately down to the Swamp south of outpost for nagas, but I've been ambushed and frog swarmed on several occasions. And for some reason, I've had trouble getting that first corpse to drop (I even ran out of all my magic missile charges without a corpse on one occasion). I should have kept that first possessor, but I wanted a clean record of all my forms in the character dump and that guy would have missed the early game info. What can I say? I'm a perfectionist ...

So, here I am, early on. I could switch to a Warg for early speed, but I seem to recall that they are super weak in melee with just one attack or some such nonsense. I get 5.06 blows at the moment, so I'm pretty sure that's better :)

On 10.11.2014 19:31 chris wrote:
OK, I'm a bit rusty. Angamaite just one shot me from full hp, but I should have known better than to even try and teleported when I had the chance! I was going for a Green naga form for acid resists, which was greedy on my part, and found a Hermit's house next to the swamp instead.

On 10.11.2014 20:27 chris wrote:
Take 2. Got a Green naga first this time, though I traded her body in for Bloodfang's. Not much damage to speak of, but at least I can run away :D

On 10.11.2014 20:44 chris wrote:
Life and death vs that pesky Variant Maintainer. I was down to 15hp, out of potions, confused and grazed, surrounded by software bugs (well, in a hallway with 2 attacking me at once). Desperation led me to consider trying unidentified staves (I already risked 3 different unidentified potions with no luck). Somehow, staff #2 was Cure Wounds! Wow! That was lucky. And those gloves are Cambeleg, I think, so I would be sad to die *again*!!

Now, can I ever get to the loot?

On 10.11.2014 22:07 HugoTheGreat2011 wrote:
It funny how my late Hugo$oul 3221 somehow caused chris to come back to coding version 3.3.6+. :)

On 10.11.2014 23:11 chris wrote:
[CL21:Wilderness] 01:01
Cambeleg has me locked into using humanoid forms ... It's that good!

I really liked the Orc Captain for his shoot ability, but the Lizard King's speed is too good to pass up. I can't remember: Are Deep Ones better? I'm almost read for the Water Troll, so I might just wait for that instead.

On 10.11.2014 23:28 HugoTheGreat2011 wrote:
The Deep one are better, imo, because they have +3 Speed, Fire/Cold/Poison resistance, and decent STR and DEX boosts.

On 11.11.2014 01:53 Nivim wrote:
"Attack: Your Wail (0d0)
Weight : 1.0 lbs"
:]
Is this the kind used at some concerts?

On 11.11.2014 03:13 debo wrote:
Hi, giving angels psycho spear = <3

On 11.11.2014 03:31 HugoTheGreat2011 wrote:
Locke, the Superman has the Psycho Spear too.

Hey, now that we have an impending new 3.3.6 release in the future, I'm debating on whether to create another Hugo$oul now or wait. You know what? I'll create a new one the second 3.3.6 gets released!!

On 11.11.2014 06:55 Djabanete wrote:
Huzzay!

On 11.11.2014 15:08 chris wrote:
At the moment, I'm just playtesting the Possessor a bit. I'm not sure I'll do anything major for a while yet, though you never know: I might get sucked down the rabbit hole again after all.

As for why I came back, it was the quest reward bug that riftor noticed. I feel bad leaving the game in a crashy state :)

3.3.6 might be a few weeks off yet (I just started) so I wouldn't wait around for it. Also, since I haven't been around for a while, have I missed any major issues or bugs?

On 11.11.2014 15:52 Arjen wrote:
The only thing you really missed are like 2000 Hugo$ouls?

On 11.11.2014 16:04 chris wrote:
Perhaps I should add back player ghosts. That way, whenever Hugo starts a new game, he gets mobbed by thousands of souls in the wilderness :D

On 11.11.2014 16:11 chris wrote:
Speaking of "Wails", I don't think 0d0 possessor attacks should actually do any damage. Also, there's at least one monster that attacks with a very heavy "Butt". It's actually quite deadly!

On 11.11.2014 17:10 Nivim wrote:
RIP heavy sound with metal.

On 11.11.2014 19:24 chris wrote:
[CL25:Logrus Master] 01:49
Ripped off! The Logrus Master only dropped me a skeleton!! :(

Anyway, Azog is tearing things up nicely so I shouldn't complain too much.

On 11.11.2014 21:40 debo wrote:
Hahah are you getting things that hugo puts in his dump comments and putting them into the actual dump??? this is amazing ("most recent forms")

On 11.11.2014 22:06 chris wrote:
Inspired by Hugo (TM)

[CL27:Vault] 02:50
Azog was about to expire, so I switched to a rather interesting new form: The Chaos Butterfly. I'm not sure anybody has used this form yet, but it's pretty decent:

"It had the appearance of a butterfly, but but a butterfly with wings so huge they blotted out the sun... it had a man's body"

A nice form with Levitation, Resist Conf and Chaos, Breathe Conf and Chaos, and even a nifty +2 speed bonus. Decent stealth and a humanoid body. Nice!

On 11.11.2014 22:43 Arjen wrote:
I can only say, awesome form! :)

On 12.11.2014 00:03 chris wrote:
[CL29:DL32] 03:31
Over 600 melee damage? Rock on!

It's probably overkill, though. I'll go back to Hagen for stealth and speed and my crown of might for confusion resist. Still, it's nice to buff up a bit for ladder posts :)

On 12.11.2014 02:14 HugoTheGreat2011 wrote:
600 damage....that's Hugo-caliber there!!

On 12.11.2014 02:30 HugoTheGreat2011 wrote:
Hugo says: I'll be back.... :)

On 12.11.2014 02:44 HugoTheGreat2011 wrote:
Guys, if you're reading this check out Hugo$oul 2596.

On 12.11.2014 03:02 Roch wrote:
Welcome back -- there is minor bug with berzerkers using identify scrolls and staves of perception automatically when they find something new.

On 12.11.2014 03:26 debo wrote:
Pleae don't ever fix that bug

On 12.11.2014 04:20 HugoTheGreat2011 wrote:
All chris needs is Anubis + Tetsu-geta of Flame + the Harness of the Hell, then we will have the Hugo-damage-prototype.

On 12.11.2014 05:18 HugoTheGreat2011 wrote:
Hey chris, what are your top possessor picks? Combat-Echizen? Wahha-Man?

On 12.11.2014 14:56 HugoTheGreat2011 wrote:
Another thing: Will the 3.3.6 chardump be able to track possessions before 3.3.6? Probably not...?

On 12.11.2014 15:38 chris wrote:
* Possession history is new to 3.3.6 and requires new code and savefile support to work. I guess I could push an earlier release if wanted and throw other substantive changes into a new 3.4.0 release (which would come out much later, of course).

* My top possessor picks aren't firmly established yet. Certainly Wahha and Combat are top choices, but there are other good choices as well (Loki, Bahamut, GWoP, etc). As for wanted monsters, my top 2 are Godzilla and Gerard, so I have no good guaranteed options for this character.

* Sorry, but that 'zerker auto-id bug needs to be fixed :)

On 12.11.2014 16:43 chris wrote:
[CL29:DL35] 04:34
Things are slowing down quite a bit. I have a few tempting corpses at the moment, but am not sure what I want. Logrus master, Xaren and Ninja are all interesting, as is that damn bat. The latter has +20 speed and passwall and might be used to scum objects and dragon pet corpses in the Dragon's Lair ... If I were a bit bolder. Instead, I think I'll keep my butterfly form and head down to the Lonely Mountain for some stat gain. I tire of trying to track down all the Camelot knights (I think I got all but one anyway).

This is a legitimate damage post with about 400 melee damage. That's really very strong, and a better option than anything else at this point. With all resists too! I guess I'm only really lacking telepathy at this point.

On 12.11.2014 16:53 debo wrote:
<3 xaren

On 12.11.2014 16:55 debo wrote:
I never realized the chaos butterfly has a human-type body. I sort of avoid the monster-type forms and so I just glossed over this one, but it looks pretty badass. I guess the only annoyance is that chaos things blows stuff up.

On 12.11.2014 20:31 chris wrote:
[CL31:Cloning Pits] 05:15
OK, that went rather well :D

Jack's cloak came from the dungeon, which enboldened me to try the Pits at CL30. I picked up Buckland, Amber, Gimli and Aragorn in the quest for +11 speed. But I lose my Nether and Sound resists and a full pack forced me to leave my Dragon Helm behind. Heck, it's not like Amber is coming off for a couple measly resists anyway ;)

On 12.11.2014 22:24 chris wrote:
[CL33:DL40] 06:09
Time to move deeper. I'm thinking of trying the Castle for better humanoid forms. Though I must say that the Logrus Master is pretty sweet and is good until CL38.

As an aside, about 15 minutes after my last post, I swapped out Amber after all :)

On 12.11.2014 22:59 chris wrote:
Now I can't make up my mind. I noticed the Logrus Master was !Unskilled with Sting and really disliked the reduced melee accuracy, so I switched about a bit. In the end, I'm going with a Storm Giant but this is hopefully extremely temporary. It's not too bad a form and has a humongous life rating, but also suffers from a poor dex (e.g. only 3.6 attacks with my Crusade Executioner's Sword even with two handed wielding!)

On 12.11.2014 23:02 HugoTheGreat2011 wrote:
Get an Elder giant form!!

On 12.11.2014 23:22 chris wrote:
Oh, duh. Storm giants are unskilled with Sting too!

... Shuffle ... Shuffle ... Shuffle ... And Greater Titan! I'll stay with this form a bit, pounding foes with my fists :D

I'm still scared of Elder Giants, but perhaps I'll give one a go.

On 13.11.2014 13:17 debo wrote:
<3 greater titan

Minus the chaos butterfly, this is pretty much the exact same sequence of dudes I used on the possessor I played to endgame before ragequitting to endless chargedraining

Loki seems absolutely incredible as an endgame form if you can get him!

On 13.11.2014 14:43 chris wrote:
My guaranteed endgame options are extremely limited: Godzilla and Gerard. Actually, the latter might be worth a go just for his kill wall attribute. Otherwise, I'll just be at the mercy of the RNG for corpse selection, but there are so many good end game forms and not all of them are uniques.

I'm sad to hear about your ragequitting due to charge drain (and I offered some comments on your Spoof dump). It is indeed an annoying mechanic and basically means that you need to stop using staves and wands in the end game. Or at least to put them down in a (hopefully) safe spot before engaging certain foes. Of course distance players can still use them with care, but us poor melee addicts will suffer. I only use staves of healing and destruction by the time I get to the endgame. The former allows me to preserve potions for the final battles while the latter is useful for setting up and can be employed out of line of sight.

One tactic for charge drain is to only carry one each of what you want to use, and to keep it on 0 charges during a battle. Then, once you teleport to buy time, you can use a scroll of recharging and use up the charges before re-engaging. But in all honesty, I don't think this is really necessary. There is more than enough healing in the game and staves of destruction are so weak compared to scrolls that you'll want to use the latter anyway.

Finally, there are ways to procure immunity to charge drain. I can't remember them all, but there is at least a demigod power you can pick if so inclined. Also, I think some of the demon races have it as do demon warlocks. But not everybody can benefit. Unfortunately, possessors just need to forgo drainable items in the end game. But if this mechanic is a showstopper for you, then you can build characters that are unaffected. But don't other variants and even Vanilla have this? I didn't think it was unique to Heng/Poscheng.

On 13.11.2014 14:45 chris wrote:
[CL37:DL54] 07:31
Arena = fast leveling. I did get Ulik's body but I so like the Titan's healing. Plus, after a !NewLife I finally have enough dex to get all 4 blows (while Ulik only has 3).

On 13.11.2014 16:07 debo wrote:
Thanks for the comments. I don't really think the mechanic is bad, per say, I just personally hate it because the safest solution is "kill the million chargedraining uniques using potions before fighting the uniquesummoners, and then grind forever to find more potions". The mechanic exists in Vanilla, but

(a) there are just a relatively insane number of lategame uniques that chargedrain in *hengband, whereas vanilla has maybe 3-4 dangerous ones

(b) I don't ever remember uniques being healed from 1* to full health by draining a stack of anything in one turn in Vanilla, which happens basically always in the zangband variants (it seems).

I think chargedraining would be tolerable for me if it didn't heal the monster. It's damaging enough to one's strategy without adding the ridiculous capacity to fullheal a 10000HP unique in one round.

Basically, it seems like this family of variants pushes the player to fighting uniquesummoners in a completely unsafe manner, or spend literally forever grinding for stuff. For some people, I guess this is thrilling, but for a game that takes dozens of hours for a newbie to get to endgame, I didn't like the tedium and/or insane risktaking required to clinch a win. It certainly is blisteringly difficult, though, which I guess is exactly why it attracts a lot of people.

I might give it another go someday, using something not-Lazy :)

On 13.11.2014 17:36 chris wrote:
Perhaps your tactics vs summoners are the problem? There are ways to limit summons very effectively. I can offer suggestions if you like.

Players really should never need to grind for potions in any game. In fact, it's quite easy to play most of the game without *Healing* at all, reserving these for the extreme end game or for emergency situations (carry 1 or 2 for emergencies once you hit DL90). I usually find 3x what I need in terms of healing potions without extraordinary efforts so the resources are there. I can't really see making them more common.

As for charge draining, it's a mechanic I inherited, obviously. Carrying a large stack of stuff and getting it drained is something that should happen to you at most once. Carry staves of healing, by all means, but when you see a unique charge drainer (There really aren't that many: about 20 uniques out of 300+), dig out a safe room and drop your goodies before fighting. Do not carry wands of stone to mud or teleport other. You should be using rods by the time charge drainers show up.

On 13.11.2014 17:38 debo wrote:
If there is a way to limit summons, I would love to hear it :)

On 13.11.2014 17:45 chris wrote:
BTW, I don't mean that last post as any sort of insult. It's just an invitation to re-examine your playstyle if something is not working.

Hengband was a long game to win. The original developers routinely posted winning players that took 40 to 60 hours of gameplay to win, though most posts on oook are considerably quicker in the 20 to 30 hour range. Poscheng is about the same. IOW, it's a long game with lots of unique monsters to face if you are so inclined. But it can be won much more quickly and I know at least one player who routinely wins in the 10 to 15 hour range sometimes even in half that time!

On 13.11.2014 17:51 debo wrote:
I didn't take it that way! I'm fully aware that people play and win poscheng all the time, and I've watched people do it on termcast. I know I could win if I tried, I feel like I'm just missing a couple of major things that are making it really not fun for me. If there's a good way to handle summons, I'd love to hear, because I'm basically at a loss on how to fight lategame summoners.

On 13.11.2014 18:42 chris wrote:
For summoners, use anti-summoning corridors. If done properly, you can limit their summons to just a single square behind you and basically fight practically 1 on 1. See the attached screenshot called 'Summoners' but you'll have to use your imagination that the orc is actually something dangerous. It only takes a couple of turns to setup for a battle this way and usually limits summoning effectively. It's also quite effective to phase door out of this situation to buy a few turns for !Healing if needed and if you prep some longer corridors.

On 13.11.2014 19:00 chris wrote:
For the disintegration breathers, you need to lure them to favorable terrain if possible, but be prepared to react if/when they open things up. This is where the terrain creating scrolls become useful since monsters usually won't summon unless they have line of sight. Forest creation is most common, though I might have made this resource a bit rarer to encourage all players to have some form of distance attack.

Also, occasionally you are fighting a summoner that can follow you when you teleport. Normally, this is an annoying attribute since it limits your ability to escape. But as soon as Nodens is done summoning Bahamut, Raphael and the Unicorn of Order, you can teleport yourself and Nodens will follow you, leaving the summons behind. There are only a few monsters where this is useful, though.

On 13.11.2014 19:03 chris wrote:
For the Serpent, I find it best to prep the level before actually engaging in battle. Usually, I recall down with 3 staves of destruction and then teleport around the level removing both nasty monsters and wide open spaces. Vaults can be an asset for the final battle, but they are still risky as dodging earthquake criticals becomes more difficult. Usually, I don't look for vaults for the final battle but other players might.

On 13.11.2014 19:23 chris wrote:
Finally, Morgoth and the Serpent only cast spells with 1 in 3 odds, and will generally choose to summon 25% of the time when they cast. I know it sometimes doesn't seem this way, but they really should only be summoning 1 in 12 or so. Of course, when they summon every turn 6 times in a row, it really sucks. But usually you can just weather this storm and eventually things will quiet down.

Which brings up the other side of the summoning coin: Managing summoned monsters. For the Serpent, I usually teleport myself when things get hairy and then start walking back to meet the J halfway. His perception is basically infinite so he will run over to meet you while his summons stay behind. Next time I teleport, I might land near previous summons, and it is only then that I whip out my destruction scrolls to tidy things up. That's why it's a good idea to always kill certain uniques before the final battle in case they do get summoned. Basically, anybody with extended perception or with pass/killwall needs to go (Sauron, Gothmog, Nyarlathotep, Shub-Niggurath, Azathoth) since you'll have a hard time separating them for destruction if they do show up. Oh, and as an aside, Morgoth can be teleported so even if you don't kill him (and I recommend you don't as he is a notorious double manastormer), you can teleport him away and destruct him when the serpent is safely off screen. Ditto with The Destroyer.

Alternatively, if the J summons non-uniques like Cyberdemons, Undead or Dragons, I whip out the ?MassGenocide which usually removes most if not all of them. It wastes a turn, but hey, he just wasted a turn bringing them forth!

On 13.11.2014 19:37 chris wrote:
One last comment and then I'm done (I promise!):

>the safest solution is "kill the million chargedraining uniques using potions before fighting the uniquesummoners, and then grind forever to find more potions"

True, but you should be using potions of healing for this purpose. For the final battle you will be upgrading to !*healing* anyway so there is little benefit to preserving !healing. Use 'em up! Generally, I find 50 to 60 !Healing and 20 to 30 !*Healing* in a game (This is a guess, and now that we have stat tracking you'll be able to call me a liar!). This is plenty. I use staves of healing once available until I get to charge draining uniques, and for these I use up !healing only (or perhaps one or two *healing* if I'm lazy). Oberon deserves a handful of *healing* though, but that leaves plenty for the J. Use !healing in the final battle only after teleporting away from his summons (remember those?) when you can afford 2 turns to regain hp. Use !*healing* against the J when you want/need to stand next to him to continue fighting. I usually *heal* whenever my hp enter the 600 range.

Also, don't overlook !curing in certain situations. If you just teleported away then its no big deal to quaff a dozen of these: They heal 50hp a pop. But don't do this for the big boys as it wastes too many turns (e.g. It's OK vs. Loki but not vs Oberon). You will probably find about 100 !Curing in a game.

On 13.11.2014 20:31 chris wrote:
[CL38:DL56] 08:02
Kenshirou was a tough draw for a DL56 quest, but my Titan managed (I just had to watch my stun level). The reward was a nice corpse. Not quite what it used to be, but still pretty sweet. I do miss the Titan healing, though ...

On 13.11.2014 20:44 HugoTheGreat2011 wrote:
Kenshirou = Hugo mode

On 13.11.2014 21:01 HugoTheGreat2011 wrote:
And put that headgear of Rage back on. I want to see the melee numbers

On 13.11.2014 21:15 chris wrote:
I'm doing 800/round now. With Rage (+15 damage) and berserk (+13 damage) add another 112/round, though my Str might no longer be maxed. So probably just 900/round. It's not worth the swap as 800/round is just fine :)

On 13.11.2014 22:54 chris wrote:
Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!

This form rocks! The stunning effects really give a monkish feel. Though the low AC is a bit of a drawback and losing 2 equipment slots hurts a bit.

On 13.11.2014 23:37 HugoTheGreat2011 wrote:
In my past experience, I was able to take an Olympian or two with a weapon-less Kenshirou. Good shit! :)

On 14.11.2014 04:14 HugoTheGreat2011 wrote:
Clvl 38 in < 9 hours = not too shabby

On 14.11.2014 11:58 debo wrote:
So, reading your advice -- I do all of those things already. The one thing I didn't know is that you can TO Morgoth (I use that on the Destroyer all the time.)

His summons are all fairly close to his speed, so it was hard to separate him from his pack using anything but Genocide. I think this might be doable knowing the TO thing.

On 14.11.2014 11:59 debo wrote:
This chardump is now going to be an excellent tutorial for new prospective poscheng endgamers :)

On 14.11.2014 14:16 chris wrote:
[CL40:DL59] 09:12
Upon request: *RAGE*!!! I can't quite break the 1k damage barrier though. Sigh ... I'll just have to fall back on my double attack for real damage output!

@debo: I certainly thought everything I said was common knowledge. Was it just Morgorth you were having problems with? That is to be expected as he is a (former) boss of the game! For other summoners, limiting to just 1 summon pretty much nerfs this aspect of game play so I'm puzzled if that aspect bothered you much (but vaults, of course, are exceptions as it is harder to control the battle field). In fact, I've been toying with ideas to make uniques behave more intelligently so you can't just lure them to you all the time.

On 14.11.2014 18:35 chris wrote:
[CL42:DL63] 10:11
Kenshirou is obviously a better form then Mycen, but I was in the mood for a change. Plus, I just made a few monster AI tweaks and decided that playing without a distance attack is not such a good long term prospect (spoiler!). Anyway, Mycen could just barely cover the important resists and I was, frankly, expecting a tad bit more damage from the breaths. But this will do for now.

I also have the Lernean Hydra which somebody needs to use one of these days. The sucker has 6 helmet slots and 6 amulet slots! But the breath types are poor (poison and fear) and the melee is weak, I fear.

On 14.11.2014 19:12 clouded wrote:
Generally I just never kill charge draining monsters. Good way to stop your 5 staves of destruction getting drained: use them to remove things that would drain them.

On 14.11.2014 21:23 chris wrote:
[CL45:DL67] 11:33
BTW, a very good way to deal with charge drainers is to fight from a distance. Iketa is going down ... He's so stunned, he doesn't know how to handle me :)

For next release, I'm making summoning slightly less likely and capping charge drain healing to just 2 stars. But uniques might now employ nastier tactics to compensate!

On 14.11.2014 21:43 debo wrote:
Cool!!!

On 14.11.2014 23:05 chris wrote:
[CL47:DL81] 12:36
For *Healing*, it's a good idea to stay at DL80 for a while. Even better if you have the Jewel for clairvoyance. Simply recall and light up the level, then look in map mode (or use ']') to see if anything catches your eye. Kill uniques when you feel like it.

I switched to Gerard since he showed up rather early in the lair. He is my #2 wanted unique, and the only higher monster is Godzilla. I might try that, but I'm concerned by the unusual body type of the Giant Reptile. Probably, it is not worth it. Gerard, on the other hand, has Kill Wall and 0% fail 300hp healing. That's really convenient, though he lacks stackable innate attacks as well as any distance offense. But stealth is pretty good, so I will gather resources a bit while picking off uniques in hopes of something better.

On 15.11.2014 00:41 chris wrote:
[CL49:DL85] 13:52
Just turn me into a Nazgul already and be done with it! Oh, I still need a cloak I guess :)

I had a slight mishap vs. The Tarrasque after finding Soulkeeper. Somehow, I shuffled out disenchantment resistance without realizing it! I was wondering how I was taking so much damage, and upon reviewing messages later, I see Amber got slightly tarnished worsening my already poor AC situation. Ah well, at least I didn't die (though I probably deserved it!).

Combat stiffed me a corpse, which is a good thing, I think. Perusing Possessor winners on the ladder I see an inordinate and inexplicable taste for noodles!

On 15.11.2014 01:13 debo wrote:
I'm not sure why they like that form so much. I think they're choosing haphazardly rather than intentionally.

On 15.11.2014 07:09 Nivim wrote:
(Will the new AI be included with the AI options?)

On 15.11.2014 13:58 chris wrote:
Actually, I was just going to inflict changes on everybody without any options to turn it off (I hate adding options!).

The only existing AI options are smart_learn and smart_cheat which don't really make sense for controlling what I added. Way back, there used to be an option called stupid_monsters but I guess that got removed?

I only made changes to Uniques. Really, these guys ought to be special experiences for the player, not just another squishy on the road to victory.

On 15.11.2014 14:31 chris wrote:
[CL49:DL84] 14:17
Yeah, Godzilla wasn't worth it. He lacks spell points so must pay for all breaths with hp and the costs per breath were a tad too high. Plus, very few equipment slots.

So, having spammed Caldarm for Locke Clones, I was prepared with a fallback plan anyway. My AC went from 144 with Gerard to a staggering 222! Plus, I have some distance offense now and keep my beloved healing power. But I lose some HP and some melee damage output.

On 15.11.2014 18:43 chris wrote:
[CL50:DL94] 15:37
Here's my endgame charge drainer kit: staves of healing and destruction. Everything else is rods, and if I see a unique drainer, I put down my staves. Everybody else I just fight and suck up drained charges. In practice, I haven't been needing the staves of healing at all, but I think that will change as I meet a higher caliber of uniques in the depths of R'lyeh. Well, I just offed Yog-Sothoth with next to no effort, so maybe not :)

Wahha also failed to deliver, so I'm not sure what my end game corpse will be. Probably, the Clone of Locke is good enough.

On 15.11.2014 19:30 HugoTheGreat2011 wrote:
and you weren't able to get the real Locke body? :)

On 15.11.2014 21:39 chris wrote:
Nope. But there are better forms to be had, it seems. Wow, that was an easy win :)

On 15.11.2014 21:42 debo wrote:
That is so amazing.

On 15.11.2014 21:55 HugoTheGreat2011 wrote:
Subrace : Oberon, King of Amber

^ THIS...!!!!

On 15.11.2014 21:56 chris wrote:
Possessors are probably a bit OP at the moment. Oberon's mana storms were overwhelming, but check out my low spell points. Even with Economical mana I only get 10 casts before having to restore mana. Fortunately, I had plenty of potions and even went and got the Arena staff of the magi just to make sure.

I'd really like to see people winning with Cerberus or Bahamut or other true monster forms than humanoids all the time. But I just never could get myself to give up the humanoid body with all of my uber gear, much of it found very early on in the game.

On 15.11.2014 22:01 Arjen wrote:
I agree, the humanoid forms are OP, you have a big bonus from the form and all slots.

On 15.11.2014 22:04 HugoTheGreat2011 wrote:
and how about killing all Olympians? You have no reason not to. :)

On 15.11.2014 23:26 chris wrote:
@Arjen: Any thoughts on rebalancing? Humanoid forms get reduced speed bonuses as well as no AC bonus in general while non-humanoid forms get the full monster speed and an AC bonus to boot. I've been toying with the idea of limiting possessors and mimic's to just 4 blows per round. This would encourage players to use innate attacks rather than weapon slots and might help out a bit.

@Hugo: I'm leaving those pesky Olympians for you to deal with :)

On 16.11.2014 10:33 Arjen wrote:
No not really, but you can just leave it as it is and see possessing humanoids as a sort of munchkin way to win. Having 1 easy way to the top isn't that bad. You also allow Spectre Berserkers. ;)
As for limiting blows, wouldn't really matter because a lot of the end game humanoids hit harder with their innate attacks than with normal weapons.

On 15.4.2016 17:56 HugoTheGreat2011 wrote:
If you didn't know already, I won with a Possessor in the 4.0.x era. Check out Hugo$oul 8356 on the PosChengband ladder!

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