The Angband Ladder: Nevrast II, Troll Loremaster by HugoTheGreat2011

  [FuryBand 5.1.0 Character Sheet]

 Name  : Nevrast II             Age                 74       STR:  18/99       
 Sex   : Male                   Height              84       Int:  18/12  18/32
 Race  : Spectre Troll          Weight             189       WIS: 18/147       
 Class : Loremaster             Social Class         1       DEX:  18/61       
 Body  : Ancalagon the Black                                 Con:  18/92  18/97
 God   : Tulkas                                              CHR:     16       
                                                                               
 + To Melee Hit          15 Level             41    Hit Points      -83/  7056 
 + To Melee Damage       88 Experience   3662438    Spell Points     18/    18 
 + To Ranged Hit         15 Max Exp      4750300    Sanity          497/   497 
 + To Ranged Damage       0 Exp to Adv.  3855000    Piety                 9236 
   AC                209+17 Gold          200432    Speed           Fast (+53) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  360-1312  
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 120 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a  Cave-Troll  Shaman.   You have           
          slime green eyes,  dirty  dark purple hair,  and green               
          scabby skin.                                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Only One Town:        OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  ON

 Recall Depth:
        Angband: Level 67 (3350')
        Barrow-Downs: Level 1 (50')
        Fort Blade: Level 50 (2500')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Maze: Level 25 (1250')
        Forodwaith: Level 75 (3750')
        Dol Amroth: Level 25 (1250')
        Utumno: Level 101 (5050')
        Caves of Helm's Deep: Level 1 (50')
        Plains of Rohan: Level 1 (50')
        Marshes: Level 1 (50')
        Marshes: Level 2 (100')
        Harad: Level 1 (50')
        Underground Caverns: Level 1 (50')

 You have done something experimental.
 Your body was Ancalagon the Black.
 You have defeated 1917 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 5th Quelle of the 2890th year of the third age.
 Your adventure lasted 19 days.

     Your Attributes:
You are dead, killed by an Aranea on level 101 of Utumno.
You cannot speak.
You have strong breath.
You can open doors.
You can bash doors.
You can move monsters.
You have dragon blood in your veins.
You are inherently evil.
You are immune to confusion.
You can breathe acid.
You can breathe fire.
You can breathe time.
You can breathe force.
You can breathe disintegration.
You can magically summon kin.
You can magically summon greater dragons.
You can fly.
You are immortal.
You can mind blast your enemies.
You can sense what is beyond walls.
You are stunned.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You can sense the presence of orcs. 
You are unlucky.
You know everything.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are completely fearless.
Your eyes are resistant to blindness.
Your wisdom is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    efghijkmnosz@               
        Sust Str  : .............               
        Sust Int  : .............               
        Sust Wis  : ...+.........               
        Sust Dex  : .............               
        Sust Con  : .............               
        Sust Chr  : .............               
        Free Act  : .............               
        Hold Life : .............               
        Blessed   : .............               
        Reflect   : .............               
        No Stun   : .............               
        Protection: .............               
        Res Acid  : ........+...+               
        Res Elec  : ........++..+               
        Res Fire  : ........+...+               
        Res Cold  : ...+....++..+               
        Res Pois  : ............+               
        Res Fear  : ....+.+......               
        Res Light : .............               
        Res Dark  : .............               
        Res Blind : .......+.....               
        Res Conf  : ...+........+               
        Res Sound : .............               
        Res Shard : .............               
        Res Neth  : .............               
        Res Nexus : .............               
        Res Chaos : ...+.........               
        Res Disen : ........+....               
        Elec Aura : .........+...               
        Levitate  : ............+               
        Fly       : ........+....               
        Light     : .......+..+..               
        Invisible : ...+...+.....               
        Knowledge : ..........+..               
        Spell-Hold: .......+.....               
        Add Int   : .......2.....               
        Add Wis   : ...3...2.....               
        Add Chr   : .......2.....               
        Add Stlth.: ........2....               
        Add Infra : ......6......               
        Add Speed : ..*.1.6......               
        Add Luck  : ..........6..               
        Tunneling : ...3.........               
        Acidproof : +++++++.+++..               
        Elecproof : +++++++.+++..               
        Fireproof : +++++++++.+..               
        Coldproof : +++++++.+.+..               
        Activate  : ........+.+..               
        Cursed    : +++++++......               
        Hvy Curse : ......+......               
        Orc    ESP: ...+....+....               

 Corruption list:
Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15


Skills (points left: 0)
 - Combat                                        46.500 [0.700]
          . Weaponmastery                        02.500 [0.700]
          . Archery                             -00.200 [0.700]
          . Barehand-combat                      48.600 [0.700]
 - Sneakiness                                    01.100 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            00.700 [0.700]
 - Powers                                        00.000 [0.600]
          . Devices                              01.000 [1.000]
 - Spirituality                                 -02.300 [0.700]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  17.830 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  42.300 [0.700]
          . Possession                           47.000 [0.500]
          . Symbiosis                            00.000 [0.500]
          . Mimicry                              00.000 [0.500]


  [Fates]

You are fated to meet a Horse on level 11.


  [Character Equipment]

e) a Ring of Slaying (+11,+13) {cursed, Clvl 41}
    It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Damage (+19) {cursed, Clvl 39, stolen from Pelargir '7'}
    It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) a Ring of Speed (+12) {cursed, Clvl 35, stolen from Cara Galadhon '7'}
    It increases your speed by 12.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
h) The Ring of the Ironfists (+10,+10) (+3) {cursed}
    It increases your wisdom and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    wisdom.  It provides resistance to cold and chaos.  It allows you to
    sense the presence of orcs.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Dworkin Barimen on level 75 of Forodwaith.
i) a Rohirric Ring of Damage (+23) (+1) {cursed, Clvl 40, Hobbiton '7}
    
    It increases your speed by 1.  It provides resistance to fear.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
j) a Ring of Damage (+17) {cursed, Clvl 41, Dead Marshes, ?monstedr}
    It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon in a part of
    the Dead Marshes.
k) a Rohirric Amulet of Infravision (+6) {cursed, Clvl 40, Hobbiton '7'}
    It increases your infravision and speed by 6.  It
    provides resistance to fear.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake in a part of the Dead Marshes.
m) a Dwarven Lantern of the Magi (+2) {Clvl 28, Eol quest reward}
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+2 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn.  It increases
     your stealth by 2.  It provides resistance to acid, electricity, fire
    , cold and disenchantment.  It allows you to fly.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) a Fur Cloak of Electricity [3,+9] {Clvl 35, Hobbiton '7'}
    It provides resistance to electricity
     and cold.  It produces an electric sheath.  It cannot be harmed by
    acid.  It cannot be harmed by electricity.  
    You stole it from the Black Market.
s) The Iron Helm of Knowledge [6,+17] (-6) {Clvl 35}
    It can be activated for whispers
    from beyond(sanity drain) 100+d200 turns if it is being worn.  It
    provides light (radius 1) forever.  It identifies all items for you.  
    It decreases your luck by 6.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
z) (nothing)


  [Character Inventory]

a) The Gem of Venom
b) The Torch of Isengard
c) 5 Sprigs of Athelas
    
d) a Potion of Speed
e) 29 Potions of Heroism
    
f) 27 Potions of Cure Critical Wounds {25% off}
    
g) 6 Potions of Healing
    
h) 2 Potions of *Healing*
    
i) 2 Potions of Enlightenment
    
j) 3 Scrolls of Teleportation
    
k) a Scroll of Word of Recall
    
l) 5 Scrolls of Satisfy Hunger
    
m) a Silver Rod of Trap Location (100/100)
n) a Silver Rod of Nothing (100/100)
o) a Golden Rod of Capacity of Detection (250/250)
p) a Rod Tip of Door/Stair Location (10 Mana to cast)
q) an Amulet of Reflection
r) The Robe of Curunir (-40,-40) [38,+0] (+10)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Black Candle of Ered Mithrin
    It can be activated for cure fear every 100 turns.  
    You found it in the remains of a Jackal Chieftain on level 75 of
    Forodwaith.
b) a Potion of Speed
c) 2 Rings of Free Action
d) a Draconic Ring of Dexterity (+1,+5) [+8] (+3) {Clvl 41, Dead Marshes,
?monst}
    It increases your dexterity by 3.  It sustains your 
    dexterity.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon in a part of
    the Dead Marshes.
e) a Blazing Ring of Speed (+4)
f) a Ring of Critical Hits (+7% of critical hits)
g) an Amulet of of War (+3 attacks) {1st one from Clvl 1, stolen from Bree '6'}
    It increases your strength, dexterity and attack speed
     by 3.  It drains mana and experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
h) a Ring Mail of Resistance (-2 to accuracy) [12,+11]
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll in the town of Bree .
i) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
j) a Scimitar of Gondolin (2d5) (+10,+11) (+3) {Clvl 5, stolen from Bree '3'}
    It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 3.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to paralysis, fear, dark and nether.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You stole it from the Weaponsmith.
k) The Zweihander of Orocar (4d6) (+12,+14) (+3 attacks)
    It increases your attack speed by 3.
    It hits with dark.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It must be wielded two-handed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dworkin Barimen on level 75 of Forodwaith.
l) The Sceptre of Numenor (-3 to speed) {cursed}
    
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn.  It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 75 of
    Forodwaith.
m) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns
     if it is being worn.  It can be used to store a spell.  It increases
     your charisma and luck by 4.  It provides resistance to paralysis and 
    confusion.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 75 of
    Forodwaith.
n) a Novice rogue corpse {Clvl 5, Thieves quest}
o) a Novice rogue corpse {Clvl 5, Thieves quest}
p) The Boar of Everholt's corpse
q) Bert the Stone Troll's corpse
r) a Parchment - Adventurer's Guide to Middle-earth
s) The Parchment - Map of Thror
t) a Mage Staff of Mana (1d4) (-14,-9)(80%)
u) a Human Skeleton


  [Home Inventory - Gondolin ]

a) a Ring of Protection [+10]
b) a Ring of Protection [+13] {Clvl 10, stolen from Bree '6'}
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
c) a Ring of Accuracy (+12)
d) a Ring of Accuracy (+7)
e) a Ring of Damage (+9)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Headless ghost in the town of Minas Anor .
f) a Ring of Nether Resistance
g) an Amulet of of War (+3 attacks) {1st one from Clvl 1, stolen from Bree '6'}
    
    It increases your strength, dexterity and attack speed by 3.  It 
    drains mana and experience.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
h) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of
    recall every 200 turns if it is being worn.  It increases your stealth
     by 5.  It sustains your dexterity.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) a White Dragon Scale Mail (-2 to accuracy) [30,+13]
    
    It can be activated for breathe frost (110) every 90+d90 turns if it
    is being worn.  It provides resistance to cold.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
j) The Filthy Rag 'Orimo' [1,-1]
    It provides
    resistance to fire, light, sound and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) a Dwarven Gnomish Helm of Seeing [5,+8] (+12) {Clvl 28, Eol quest?}
    
    It increases your constitution, searching and infravision by 12.  It
    provides resistance to fire and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls and 
    dragons.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
l) a Crusader Axe of Extra Attacks (2d5) (+6,+8) (+2 attacks) {Clvl 28, Eol
ques}
m) a Light War Axe (*Defender*) (2d5) (+1,+2) [+11] (+3 to stealth)
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
o) a Tulwar of *Slay Undead* (2d4) (+6,+10) (+2)
p) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed, Clvl 28, Eol quest?}
q) a Lucerne Hammer (*Defender*) (2d5) (+4,-7) [+13] (+4 to stealth) {Clvl 28,
E}
    
    It increases your wisdom, dexterity, constitution and stealth by 4.  
    It sustains your intelligence.  It provides resistance to paralysis, 
    life draining, acid, electricity, fire, cold and poison.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It should be wielded two-handed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne in the town of
    Gondolin .
r) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn.  It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Strygalldwir on level 52 of Illusory Castle.
s) a Climbing Set {Clvl 23, stolen from Osgiliath '7'}
    
    It allows you to climb mountains.  
t) Ulik the Troll's corpse


  [Home Inventory - Minas Anor ]

a) The Gem of Ghosts
    It can be activated for cure poison
    every 100 turns.  
    You found it in the remains of a Headless ghost in the town of Minas Anor .
b) a Rod Tip of Recall (80 Mana to cast)
c) a Rod Tip of Trap Location (8 Mana to cast)
d) The Ring of Power of Uvatha the Horseman (+3)
    
    It grants you the power of smell metal if it is being worn.  It
    increases your charisma by 3.  It makes you invisible.  It sustains 
    your dexterity.  It provides resistance to paralysis.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) a Ring of Slaying (+13,+2)
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Speed (+4)
g) a Ring of Fear Resistance
h) a Ring of Shard Resistance
i) a Ring of Flying
j) a Draconic Ring of Spell (+5,+4) [+5]
    It can be used to store a spell.  
    It allows you to sense the presence of dragons.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) a White Dragon Scale Mail of Defense (-2 to accuracy) [30,+27]
l) an Elven Thunderlord Coat [9,+16] (+3 to stealth)
m) a Tower Shield of Resist Fire [10,+15]
n) a Cleaver of Gondolin (2d4) (+19,+12) (+2)
o) The Broken Dagger of Morfin (1d1) (+4,-3) (+4)
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
q) a Two-Handed Flail of the Maiar (2d6) (+8,+12) [+4]
r) The Key of Thorin
s) Caine, the Conspirator's corpse
t) Jormungand the Midgard Serpent's corpse
u) Wahha-Man the Golden's corpse
v) Kenshirou the Fist of the North Star's corpse
w) The Yamata-no-Orochi's corpse
x) Angamaite of Umbar's corpse


  [Home Inventory - Henneth Annun ]

a) Gandalf's Tome of Unconventional Warfare
    It can be activated for cure fear
    every 100 turns.  
    You found it in the remains of a Dark young of Shub-Niggurath in a part of
    the Dead Marshes.
b) a Rod Tip of Cold Balls (55 Mana to cast)
c) a Ring of Confusion Resistance
d) a Gnomish Helm [5,+4] (+5)
e) a Handclaw (+6,+6) [3,+7] {Clvl 24, Gondolin '7'}
    It can cause damaging strikes.  
f) a War Pick of the Maiar (2d10) (+8,+13) [+2]
g) a Tulwar of Gondolin (2d4) (+16,+10) (+1)
h) The Blade of Chaos 'Ontar' (6d5) (+17,+8) (+2)
    It increases your 
    strength by 2.  It produces chaotic effects.  It is very sharp and can
    make your foes bleed.  It provides resistance to chaos.  It is easy to
    throw.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance in a part of the
    Dead Marshes.
i) a Scythe of the Maiar (5d3) (+12,+9) [1,+4]
j) a Short Bow of Accuracy (x2) (+12,+10)
k) a Harp of the Eldar (+1) {Clvl 23, stolen form Caras Galadhon '7'}
    It increases your charisma by 1.  It provides resistance 
    to acid and chaos.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
l) a Great Worm of Balance corpse {Clvl 40, Dead Marshes}
m) Death's corpse {Clvl 33, Dead Marshes}
n) Gerard, Strongman of Amber's corpse
o) Ymir, the Ice Giant's corpse
p) Benedict, the Ideal Warrior's corpse {Clvl 40, Dead Marshes}


  [Home Inventory - Hobbiton ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 75 of Forodwaith.
b) The Necklace of Girion [10,+0] (+5)
    It
    can be activated for grow mushrooms every 50+d50 turns if it is being
    worn.  It increases your charisma by 5.  It sustains your charisma.  
    It provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dworkin Barimen on level 75 of Forodwaith.
c) a Jewel Encrusted Crown of Telepathy [0,+8]
    
    It gives telepathic powers.  It cannot be harmed by acid.  
    You found it in the remains of Ancalagon the Black in a part of the Dead
    Marshes.


  [Home Inventory - Pelargir ]

a) a Demonic Ring of Acid [+19] {Clvl 31, stolen from Edoras '7'}
    It can be activated for ball of acid and resist acid every
    50+d50 turns if it is being worn.  It provides resistance to acid and 
    fire.  It allows you to sense the presence of maiar.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
b) a Ring of Damage (+13)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
c) a Demonic Ring of Slaying (+5,+8) {Clvl 28, Jedi Enclave '7'}
    It provides resistance to fire.  
    It allows you to sense the presence of maiar.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) a Ring of Light and Darkness Resistance
e) a Ring of Nether Resistance
f) an Iron Crown of the Magi [0,+9] (+2)


  [Home Inventory - The Jedi Enclave]

a) a Hard Leather Armour of Resistance (-1 to accuracy) [6,+14] {Clvl 10,
stolen}
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
b) a Jedi Master Robe [6,+0]
    It provides resistance to light, 
    dark, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
c) a Buckler of Reflection [1,+21]
d) a Reaper Axe of Doriath (E:45, L:3) (3d4) (-7,-14) {cursed, Clvl 39, Utumno
1}
e) a Sling (x2) (+0,+0)
f) a Mage Staff of Power (1d4) (-14,-6) (+8) {Clvl 18, swamp south of Witch
Real}
g) a Mage Staff of Power (1d4) (-14,-13) (+6)


  [The Museum Inventory - Caras Galadhon ]

a) Meng Huo, the King of Southerings's corpse
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Meng Huo, the King of Southerings in a
    shallow water area.
b) Brodda, the Easterling's corpse
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Brodda, the Easterling in a shallow water
    area.


  [The Museum Inventory - Henneth Annun ]

a) a Dracolisk corpse {Clvl 31, Dead Marshes}
    
b) Julian, Master of Arden Forest's corpse {Clvl 30, Dead Marshes}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Julian, Master of Arden Forest in a part of
    the Dead Marshes.
c) Lokkak, the Ogre Chieftain's corpse {clvl 20, swamp south of Angmar
entrance}
    It cannot be harmed by acid, cold, lightning or fire.

d) Boty-Buildeng, the Emperor's corpse
        It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Boty-Buildeng, the Emperor in a part of the
    Dead Marshes.


  [The Museum Inventory - Hobbiton ]

a) a Cursed Ring of Extra Attacks (-2 attacks)
    It can be activated for spinning around every 50+d25 turns
     if it is being worn.  It decreases your attack speed by 2.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 101 of
    Utumno.
b) The Filthy Rag 'Edhwenya' [1,+0] {cursed}
    It sustains your charisma.  It provides resistance to paralysis
    , acid, cold, poison and nexus.  It induces random teleportation.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak in a plain of grass.



Posted on 29.8.2014 11:59
Last updated on 31.8.2014 23:00

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On 29.8.2014 11:59 HugoTheGreat2011 wrote:
Clvl: 5
Body: Player
Location: Bree
43rd Yavie / 2890th year / 3rd Age / 7:30PM

Adventuring for 0 days.

For Nevrast II
Joke monsters ON
Persistent dungeons ON
Monsters learn from mistakes ON
Z-coloring scheme ON
'Linear' stats OFF (so that stats can show as 18/--)
Merge discounts ON
Show EXP needed for next level ON

Those will be my preferred settings from now on.

Play session duration: 10-15 min

Currently at clvl 5 possessing a Player (the "@' dude) doing 85-115 barehanded damage with AC -17 (minus 17), +4 Base Speed, 34 HP, 0 SP, 30 Sanity, 113 Piety, and 3425 gold.

Created another Possessor-like Loremaster (Nevrast II) with settings based on how I would play PosChengband.

This run should be interesting. Completed the Thieves quest. Stole two big finds -- an Amulet of of War (+3 attacks) and a Scimitar of Gondolin. I need to allocate those extra skill points.

Key finds:
1) an Amulet of of War (+3 attacks) {Clvl 1, stolen from Bree '6'}
2) a Scimitar of Gondolin (2d5) (+10,+11) (+3) {Clvl 5, stolen from Bree '3'}

On 29.8.2014 17:39 AnonymousHero wrote:
Just out of curiosity... where did you download FB 5.1? The latest I can find is 5.1beta6.

On 30.8.2014 02:28 HugoTheGreat2011 wrote:
@AnonymousHero
I got the download from here:
http://www.furytech.net/mirror.php?go=list&path=/furyBand

Please note that although my chardump says FuryBand 5.1.0, this is from 5.1beta6.

All chardumps for Furyband 5.1beta6 will appear as if it was Furyband 5.1.0.

I have no idea if the GP Fury even released the official "Furyband 5.1 Gold" version yet.

On 30.8.2014 03:53 HugoTheGreat2011 wrote:
Clvl: 24
Body: Player
Location: Gondolin
46th Yavie / 2890th year / 3rd Age / 7:30PM

Adventuring for 3 days.

Start time: August 29th, 2014 @ ~8:35pm EDST
Stop time: August 29th, 2014 @ ~9:38pm EDST

Play session duration: ~ 1 hour 3 min

Changes to settings:
Alert user to critical hitpoints is now ON

Player [the '@' dude] (clvl 1 - 9)
-> Boar of Everholt [clvl 9, wilderness NW of Bree] (clvl 9 - 11)
-> Snow tiger [clvl 11, wilderness NW of Bree] (clvl 11 - 14)
-> Water troll [clvl 14, swamp south of Witch Realm of Angmar entrance] (clvl 14 - 20)
-> Lokkak, the Ogre Chieftain [clvl 20, swamp sout of Witch Realm of Angmar entrance] (clvl 20 - now)

Currently at clvl 24 possessing Lokkak, the Ogre Chieftain doing 172-452 barehanded damage with AC 149, +16 Base Speed, 353 HP, 1 SP, 110/149 Sanity, 113 Piety, and 2303 gold.

So far, so good. Not dead yet. I almost got killed in wilderness northwest of Bree at clvl 7(?); I had ZERO HP in front of a Hippogryph. I managed to kill it, with Carc of Ravenhill (coaligned) coming to the rescue. Got the Boar of Everholt as the first monster body to possess at clvl 9. Then switched around bodies until sticking with Lokkak from clvl 20. And Lokkak is a beast who can take hits and dish out good damage, and I'm not even wearing that Amulet of Water with +3 Attacks! Found a loads of goods that I stole from several stores as well.

Let's see how far this will go.

Key finds:
1) a Harp of the Eldar (+1) {Clvl 23, stolen form Caras Galadhon '7'}
2) a Psychoactive Skin of Resist Acid (+5,+5) [10,+12](20%) (+1 to stealth) {Clv}
3) a Handclaw (+6,+6) [3,+8] {Clvl 24, Gondolin '7'}
4) a Climbing Set {Clvl 23, stolen from Osgiliath '7'}

Key dead uniques:
1) Sir Physt
2) Bjorn, the Warper
3) Lokkak, the Ogre Chieftain

On 30.8.2014 04:05 HugoTheGreat2011 wrote:
Next up, I'll probably take on Gondolin's Home quest. Watch me enter that quest donning that Amulet of War (+3 attacks)

On 30.8.2014 05:46 HugoTheGreat2011 wrote:
Facepalms...

The current body at clvl 24 was Lokkak, the Ogre Chieftain, NOT the Player.

On 30.8.2014 05:50 HugoTheGreat2011 wrote:
Also:

@30.8.2014 03:53 posting:
I had 429 Piety

On 30.8.2014 05:57 HugoTheGreat2011 wrote:
And the exact game time (not realitime) at @30.8.2014 03:53 posting was not 7:30PM.

I'm trying to get exact stats....


On 30.8.2014 05:58 HugoTheGreat2011 wrote:
Clvl: 31
Body: Lokkak, the Ogre Chieftain
Location: Gondolin
49th Yavie / 2890th year / 3rd Age / 4:27PM

Adventuring for 6 days.

Start time: August 29th, 2014 @ ~10:20pm EDST
Stop time: August 29th, 2014 @ ~11:35pm EDST

Play session duration: ~ 1 hour 15 min

-> Lokkak, the Ogre Chieftain [clvl 20, swamp sout of Witch Realm of Angmar entrance] (clvl 20 - now)

Currently at clvl 31 possessing Lokkak, the Ogre Chieftain doing 531-1377 barehanded damage with AC 174, +17 Base Speed, 501 HP, 1 SP, 222/222 Sanity, 1131 Piety, and 30401 gold.

Completed several quests: Gondolin Dragons, Eol quest, Bree's Troll Glades, Minas Anor's Haunted House, and Bree's Dark Horseman quest. After those, I spent a good bulk of time messing with high level foes in the Dead Marshes...I even managed to get bodies from Julian and a Dracolisk!

Key finds:
1) a Demonic Ring of Acid [+19] {Clvl 31, stolen from Edoras '7'}
2) a Demonic Ring of Slaying (+5,+8) {Clvl 28, Jedi Enclave '7'}
3) a Dwarven Lantern of the Magi (+2) {Clvl 28, Eol quest reward}
4) a Dwarven Gnomish Helm of Seeing [5,+8] (+12) {Clvl 28, Eol quest?} --YES, this is really PLUS TWELVE to CON!!!!!
5) The Ring of Power of Uvatha the Horseman (+3) {cursed}
6) a Dracolisk corpse {Clvl 31, Dead Marshes}
7) Julian, Master of Arden Forest's corpse {Clvl 30, Dead Marshes}
8) a Ring of Damage (+9)

On 30.8.2014 09:10 AnonymousHero wrote:
Thanks. I think I might give this a try, just for old times' sake.

On 30.8.2014 17:16 HugoTheGreat2011 wrote:
Clvl: 36 (Max clvl 39)
Body: Jormungard the Midgard Serpent
Location: Wilderness south of Dead Marshes
2nd Enderi / 2890th year / 3rd Age / 5:48PM

Adventuring for 13 days (game time).

Start time: August 30th, 2014 @ ~8:47AM EDST
Stop time: August 30th, 2014 @ ~11:00AM EDST

Turned the option to highlight player ON

Play session duration: ~ 2 hour 13 min

-> Lokkak, the Ogre Chieftain [clvl 20, swamp south of Witch Realm of Angmar entrance] (clvl 20 - 33) [body intact]
-> Dracolisk [clvl 31, Dead Marshes] (clvl 33) [body intact[
-> Leviathan [clvl 33, deep water west of Dead Marshes] (clvl 33 - 36)
-> Great Worm of Chaos [clvl 36, Dead Marshes] (clvl 36 - 39)
-> Jormungard the Midgard Serpent [clvl 39, Dead Marshes] (clvl 38- now)

Currently at clvl 36 (max clvl 39) possessing Jormungard the Midgard Serpent doing 620-2200 barehanded damage with AC 286, +40 Base Speed, 4059 MaxHP, 20 MaxSP, 365/365 Sanity, 3093 Piety, and 22639 gold.

Switched to the Leviathan at clvl 33 and did more messing around in the Dead Marshes. I had a close call in the Dead Marshes with the Witch-King of Angmar and his monster parade ganging up on me. I even had that Witch-King dude down to 4 stars. But, I was out of Scrolls of Teleportation. So, I had to bail out. Went back once more, and Combat-Echizen (who also is in Furyband) tried to blast me with Rockets. Bailed out again.

After reaching clvl 35, I decided to set out looking for the Illusory Castle so that I get the Helm of Knowledge. Took me forever to find the place. Once locating it, I went to a Thunderlord place in Gondolin to recall to Illusory Castle 52, quickly took out the Glass Golem, and recalled out.

With the Helm of Knowledge on board, back to work in the Dead Marshes, again. Fought some high level dudes. Later, I switched to a Great Worm of Chaos, and then, Jormungard the Midgard Serpent.

As Jormmungard, the amount of HP is awesome. But, I wouldn't let that MaxHP fool anyone. At clvl 39, I had a horrid close call with Bahamut's troops surrounding me as I attempted to pick up a GWoC Corpse along with other corpses AND I ran out of Scrolls of Teleportation. I immediately dropped all corpses and tried to use the Scroll of WoR. The WoR took way too long. Then, I saw my HP trickle duing lower and lower. What made the encounter so hard was those Dragons' fear spell which had a long-duration-effect, the lack of Fear Resistance AND I ran out of Heroism poitions. At one point, I killed off one Ancient Dragon and there was a gap for escape. My HP was as low as 90-something. And damn, I jet out of there. I think the recall was still taking place.

At this point, I'm taking a break.

Key finds:
1) a Ring of Speed (+12) {cursed, Clvl 35, stolen from Cara Galadhon '7'}
2) The Iron Helm of Knowledge [6,+20] (-6) {Clvl 35}

By the way, to those who didn't know: Killing Moldoux doesn't summonsthe GWoP in Furyband

On 31.8.2014 05:52 HugoTheGreat2011 wrote:
Clvl: 41
Body: Ancalagon the Black
Location: Henneth Annun
3rd Quelle / 2890th year / 3rd Age / 9:30AM

Adventuring for 17 days (game time).

Start time: August 30th, 2014 @ ~10:27PM EDST
Stop time: August 30th, 2014 @ ~11:44PM EDST

Play session duration: ~ 1 hour 17 min

-> Jormungard the Midgard Serpent [clvl 39, Dead Marshes] (clvl 38- 40) [body intact]
-> Ancalagon the Black [clvl 40, Dead Marshes] (clvl 40 - now)

Currently at clvl 41 possessing Ancalagon the Black doing 1144-3322 barehanded damage with AC 260, +51 Base Speed, 6543 MaxHP, 21 MaxSP, 435/435 Sanity, 5067 Piety, and 30997 gold.

Fought in the Dead Marshes...Switched onto Ancalagon the Black at clvl 40 for some real madness. Although I'm definitely having fun, Ancalgon doesn't have access to Disintegration breath? Or maybe, I need to put even more points onto Possession? Also, having > 6,000 HP is no protection to hallucination attacks!!

Key finds:
1) a Rohirric Ring of Damage (+23) (+1) {Clvl 40, Hobbiton '7}
2) a Rohirric Amulet of Infravision (+6) {Clvl 40, Hobbiton '7'}
3) a Jewel Encrusted Crown of Telepathy [0,+8]
4) a Ring of Damage (+19) {Clvl 39, stolen from Pelargir '7'}

On 31.8.2014 15:59 HugoTheGreat2011 wrote:
Next up:
1) Complete Home quests in Khazad-dum and Caras Caladhon.
2) Looking for a Portable Hole, assuming FB5.1b6 still has this!
3) Consider doing dungeon quests...I chose have 98 of them!
4) Go to Angband and jump at Sauron and Morgoth, and make it a win!

On 31.8.2014 23:00 HugoTheGreat2011 wrote:
It's game over, man!

On 31.8.2014 23:03 HugoTheGreat2011 wrote:
Gameplay duration at 31.8.2014 23:00 posting:
1 hour 20 minutes

Had no idea I was missing Free Action...and was even more surprised that Ancalagon didn't have innate Free Action.

Having > 7,000 hitpoints is no excuse to ignore Free Action.

On 1.9.2014 00:12 HugoTheGreat2011 wrote:
On the bright side, it took me only 2 1/2 days realtime to get this far in Furyband.

On 1.9.2014 00:38 HugoTheGreat2011 wrote:
FYI:
Furyband is far easier than PosChengband. :)

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