[FuryBand 5.1.0 Character Sheet] Name : Nevrast II Age 74 STR: 18/99 Sex : Male Height 84 Int: 18/12 18/32 Race : Spectre Troll Weight 189 WIS: 18/147 Class : Loremaster Social Class 1 DEX: 18/61 Body : Ancalagon the Black Con: 18/92 18/97 God : Tulkas CHR: 16 + To Melee Hit 15 Level 41 Hit Points -83/ 7056 + To Melee Damage 88 Experience 3662438 Spell Points 18/ 18 + To Ranged Hit 15 Max Exp 4750300 Sanity 497/ 497 + To Ranged Damage 0 Exp to Adv. 3855000 Piety 9236 AC 209+17 Gold 200432 Speed Fast (+53) (Miscellaneous Abilities) Fighting : Legendary[15]Perception : Very Bad Blows/Round: 4 Bows/Throw : Superb Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 360-1312 Stealth : Bad Magic Device: Bad Infra-Vision: 120 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Cave-Troll Shaman. You have slime green eyes, dirty dark purple hair, and green scabby skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Only One Town: OFF Always unusual rooms: OFF Persistent Dungeons: ON Recall Depth: Angband: Level 67 (3350') Barrow-Downs: Level 1 (50') Fort Blade: Level 50 (2500') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 52 (2600') Maze: Level 25 (1250') Forodwaith: Level 75 (3750') Dol Amroth: Level 25 (1250') Utumno: Level 101 (5050') Caves of Helm's Deep: Level 1 (50') Plains of Rohan: Level 1 (50') Marshes: Level 1 (50') Marshes: Level 2 (100') Harad: Level 1 (50') Underground Caverns: Level 1 (50') You have done something experimental. Your body was Ancalagon the Black. You have defeated 1917 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 5th Quelle of the 2890th year of the third age. Your adventure lasted 19 days. Your Attributes: You are dead, killed by an Aranea on level 101 of Utumno. You cannot speak. You have strong breath. You can open doors. You can bash doors. You can move monsters. You have dragon blood in your veins. You are inherently evil. You are immune to confusion. You can breathe acid. You can breathe fire. You can breathe time. You can breathe force. You can breathe disintegration. You can magically summon kin. You can magically summon greater dragons. You can fly. You are immortal. You can mind blast your enemies. You can sense what is beyond walls. You are stunned. Your eyes are sensitive to infrared light. You levitate just over the ground. You can sense the presence of orcs. You are unlucky. You know everything. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are completely fearless. Your eyes are resistant to blindness. Your wisdom is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. efghijkmnosz@ Sust Str : ............. Sust Int : ............. Sust Wis : ...+......... Sust Dex : ............. Sust Con : ............. Sust Chr : ............. Free Act : ............. Hold Life : ............. Blessed : ............. Reflect : ............. No Stun : ............. Protection: ............. Res Acid : ........+...+ Res Elec : ........++..+ Res Fire : ........+...+ Res Cold : ...+....++..+ Res Pois : ............+ Res Fear : ....+.+...... Res Light : ............. Res Dark : ............. Res Blind : .......+..... Res Conf : ...+........+ Res Sound : ............. Res Shard : ............. Res Neth : ............. Res Nexus : ............. Res Chaos : ...+......... Res Disen : ........+.... Elec Aura : .........+... Levitate : ............+ Fly : ........+.... Light : .......+..+.. Invisible : ...+...+..... Knowledge : ..........+.. Spell-Hold: .......+..... Add Int : .......2..... Add Wis : ...3...2..... Add Chr : .......2..... Add Stlth.: ........2.... Add Infra : ......6...... Add Speed : ..*.1.6...... Add Luck : ..........6.. Tunneling : ...3......... Acidproof : +++++++.+++.. Elecproof : +++++++.+++.. Fireproof : +++++++++.+.. Coldproof : +++++++.+.+.. Activate : ........+.+.. Cursed : +++++++...... Hvy Curse : ......+...... Orc ESP: ...+....+.... Corruption list: Glaurung's Spell: Fires a mind blasting bolt (psi damage). Psi Damage (3+(level-1)/5)d3 Level=5, Cost=3, Stat=WIS, Difficulty=15 Skills (points left: 0) - Combat 46.500 [0.700] . Weaponmastery 02.500 [0.700] . Archery -00.200 [0.700] . Barehand-combat 48.600 [0.700] - Sneakiness 01.100 [0.700] . Stealth 01.000 [0.700] . Disarming 00.700 [0.700] - Powers 00.000 [0.600] . Devices 01.000 [1.000] - Spirituality -02.300 [0.700] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 17.830 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 42.300 [0.700] . Possession 47.000 [0.500] . Symbiosis 00.000 [0.500] . Mimicry 00.000 [0.500] [Fates] You are fated to meet a Horse on level 11. [Character Equipment] e) a Ring of Slaying (+11,+13) {cursed, Clvl 41} It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Damage (+19) {cursed, Clvl 39, stolen from Pelargir '7'} It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) a Ring of Speed (+12) {cursed, Clvl 35, stolen from Cara Galadhon '7'} It increases your speed by 12. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. h) The Ring of the Ironfists (+10,+10) (+3) {cursed} It increases your wisdom and ability to tunnel by 3. It makes you invisible. It sustains your wisdom. It provides resistance to cold and chaos. It allows you to sense the presence of orcs. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dworkin Barimen on level 75 of Forodwaith. i) a Rohirric Ring of Damage (+23) (+1) {cursed, Clvl 40, Hobbiton '7} It increases your speed by 1. It provides resistance to fear. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. j) a Ring of Damage (+17) {cursed, Clvl 41, Dead Marshes, ?monstedr} It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon in a part of the Dead Marshes. k) a Rohirric Amulet of Infravision (+6) {cursed, Clvl 40, Hobbiton '7'} It increases your infravision and speed by 6. It provides resistance to fear. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake in a part of the Dead Marshes. m) a Dwarven Lantern of the Magi (+2) {Clvl 28, Eol quest reward} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire , cold and disenchantment. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Fur Cloak of Electricity [3,+9] {Clvl 35, Hobbiton '7'} It provides resistance to electricity and cold. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You stole it from the Black Market. s) The Iron Helm of Knowledge [6,+17] (-6) {Clvl 35} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It identifies all items for you. It decreases your luck by 6. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. z) (nothing) [Character Inventory] a) The Gem of Venom b) The Torch of Isengard c) 5 Sprigs of Athelas d) a Potion of Speed e) 29 Potions of Heroism f) 27 Potions of Cure Critical Wounds {25% off} g) 6 Potions of Healing h) 2 Potions of *Healing* i) 2 Potions of Enlightenment j) 3 Scrolls of Teleportation k) a Scroll of Word of Recall l) 5 Scrolls of Satisfy Hunger m) a Silver Rod of Trap Location (100/100) n) a Silver Rod of Nothing (100/100) o) a Golden Rod of Capacity of Detection (250/250) p) a Rod Tip of Door/Stair Location (10 Mana to cast) q) an Amulet of Reflection r) The Robe of Curunir (-40,-40) [38,+0] (+10) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Black Candle of Ered Mithrin It can be activated for cure fear every 100 turns. You found it in the remains of a Jackal Chieftain on level 75 of Forodwaith. b) a Potion of Speed c) 2 Rings of Free Action d) a Draconic Ring of Dexterity (+1,+5) [+8] (+3) {Clvl 41, Dead Marshes, ?monst} It increases your dexterity by 3. It sustains your dexterity. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon in a part of the Dead Marshes. e) a Blazing Ring of Speed (+4) f) a Ring of Critical Hits (+7% of critical hits) g) an Amulet of of War (+3 attacks) {1st one from Clvl 1, stolen from Bree '6'} It increases your strength, dexterity and attack speed by 3. It drains mana and experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. h) a Ring Mail of Resistance (-2 to accuracy) [12,+11] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll in the town of Bree . i) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) j) a Scimitar of Gondolin (2d5) (+10,+11) (+3) {Clvl 5, stolen from Bree '3'} It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to paralysis, fear, dark and nether. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You stole it from the Weaponsmith. k) The Zweihander of Orocar (4d6) (+12,+14) (+3 attacks) It increases your attack speed by 3. It hits with dark. It is a great bane of undead. It is especially deadly against natural creatures. It must be wielded two-handed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dworkin Barimen on level 75 of Forodwaith. l) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 75 of Forodwaith. m) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides resistance to paralysis and confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 75 of Forodwaith. n) a Novice rogue corpse {Clvl 5, Thieves quest} o) a Novice rogue corpse {Clvl 5, Thieves quest} p) The Boar of Everholt's corpse q) Bert the Stone Troll's corpse r) a Parchment - Adventurer's Guide to Middle-earth s) The Parchment - Map of Thror t) a Mage Staff of Mana (1d4) (-14,-9)(80%) u) a Human Skeleton [Home Inventory - Gondolin ] a) a Ring of Protection [+10] b) a Ring of Protection [+13] {Clvl 10, stolen from Bree '6'} It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. c) a Ring of Accuracy (+12) d) a Ring of Accuracy (+7) e) a Ring of Damage (+9) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless ghost in the town of Minas Anor . f) a Ring of Nether Resistance g) an Amulet of of War (+3 attacks) {1st one from Clvl 1, stolen from Bree '6'} It increases your strength, dexterity and attack speed by 3. It drains mana and experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. h) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . i) a White Dragon Scale Mail (-2 to accuracy) [30,+13] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It provides resistance to cold. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. j) The Filthy Rag 'Orimo' [1,-1] It provides resistance to fire, light, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) a Dwarven Gnomish Helm of Seeing [5,+8] (+12) {Clvl 28, Eol quest?} It increases your constitution, searching and infravision by 12. It provides resistance to fire and blindness. It allows you to see invisible monsters. It allows you to sense the presence of trolls and dragons. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . l) a Crusader Axe of Extra Attacks (2d5) (+6,+8) (+2 attacks) {Clvl 28, Eol ques} m) a Light War Axe (*Defender*) (2d5) (+1,+2) [+11] (+3 to stealth) n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) o) a Tulwar of *Slay Undead* (2d4) (+6,+10) (+2) p) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed, Clvl 28, Eol quest?} q) a Lucerne Hammer (*Defender*) (2d5) (+4,-7) [+13] (+4 to stealth) {Clvl 28, E} It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your intelligence. It provides resistance to paralysis, life draining, acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It should be wielded two-handed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne in the town of Gondolin . r) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Strygalldwir on level 52 of Illusory Castle. s) a Climbing Set {Clvl 23, stolen from Osgiliath '7'} It allows you to climb mountains. t) Ulik the Troll's corpse [Home Inventory - Minas Anor ] a) The Gem of Ghosts It can be activated for cure poison every 100 turns. You found it in the remains of a Headless ghost in the town of Minas Anor . b) a Rod Tip of Recall (80 Mana to cast) c) a Rod Tip of Trap Location (8 Mana to cast) d) The Ring of Power of Uvatha the Horseman (+3) It grants you the power of smell metal if it is being worn. It increases your charisma by 3. It makes you invisible. It sustains your dexterity. It provides resistance to paralysis. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) a Ring of Slaying (+13,+2) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Speed (+4) g) a Ring of Fear Resistance h) a Ring of Shard Resistance i) a Ring of Flying j) a Draconic Ring of Spell (+5,+4) [+5] It can be used to store a spell. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) a White Dragon Scale Mail of Defense (-2 to accuracy) [30,+27] l) an Elven Thunderlord Coat [9,+16] (+3 to stealth) m) a Tower Shield of Resist Fire [10,+15] n) a Cleaver of Gondolin (2d4) (+19,+12) (+2) o) The Broken Dagger of Morfin (1d1) (+4,-3) (+4) p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) q) a Two-Handed Flail of the Maiar (2d6) (+8,+12) [+4] r) The Key of Thorin s) Caine, the Conspirator's corpse t) Jormungand the Midgard Serpent's corpse u) Wahha-Man the Golden's corpse v) Kenshirou the Fist of the North Star's corpse w) The Yamata-no-Orochi's corpse x) Angamaite of Umbar's corpse [Home Inventory - Henneth Annun ] a) Gandalf's Tome of Unconventional Warfare It can be activated for cure fear every 100 turns. You found it in the remains of a Dark young of Shub-Niggurath in a part of the Dead Marshes. b) a Rod Tip of Cold Balls (55 Mana to cast) c) a Ring of Confusion Resistance d) a Gnomish Helm [5,+4] (+5) e) a Handclaw (+6,+6) [3,+7] {Clvl 24, Gondolin '7'} It can cause damaging strikes. f) a War Pick of the Maiar (2d10) (+8,+13) [+2] g) a Tulwar of Gondolin (2d4) (+16,+10) (+1) h) The Blade of Chaos 'Ontar' (6d5) (+17,+8) (+2) It increases your strength by 2. It produces chaotic effects. It is very sharp and can make your foes bleed. It provides resistance to chaos. It is easy to throw. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance in a part of the Dead Marshes. i) a Scythe of the Maiar (5d3) (+12,+9) [1,+4] j) a Short Bow of Accuracy (x2) (+12,+10) k) a Harp of the Eldar (+1) {Clvl 23, stolen form Caras Galadhon '7'} It increases your charisma by 1. It provides resistance to acid and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. l) a Great Worm of Balance corpse {Clvl 40, Dead Marshes} m) Death's corpse {Clvl 33, Dead Marshes} n) Gerard, Strongman of Amber's corpse o) Ymir, the Ice Giant's corpse p) Benedict, the Ideal Warrior's corpse {Clvl 40, Dead Marshes} [Home Inventory - Hobbiton ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 75 of Forodwaith. b) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dworkin Barimen on level 75 of Forodwaith. c) a Jewel Encrusted Crown of Telepathy [0,+8] It gives telepathic powers. It cannot be harmed by acid. You found it in the remains of Ancalagon the Black in a part of the Dead Marshes. [Home Inventory - Pelargir ] a) a Demonic Ring of Acid [+19] {Clvl 31, stolen from Edoras '7'} It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It provides resistance to acid and fire. It allows you to sense the presence of maiar. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. b) a Ring of Damage (+13) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. c) a Demonic Ring of Slaying (+5,+8) {Clvl 28, Jedi Enclave '7'} It provides resistance to fire. It allows you to sense the presence of maiar. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) a Ring of Light and Darkness Resistance e) a Ring of Nether Resistance f) an Iron Crown of the Magi [0,+9] (+2) [Home Inventory - The Jedi Enclave] a) a Hard Leather Armour of Resistance (-1 to accuracy) [6,+14] {Clvl 10, stolen} It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. b) a Jedi Master Robe [6,+0] It provides resistance to light, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. c) a Buckler of Reflection [1,+21] d) a Reaper Axe of Doriath (E:45, L:3) (3d4) (-7,-14) {cursed, Clvl 39, Utumno 1} e) a Sling (x2) (+0,+0) f) a Mage Staff of Power (1d4) (-14,-6) (+8) {Clvl 18, swamp south of Witch Real} g) a Mage Staff of Power (1d4) (-14,-13) (+6) [The Museum Inventory - Caras Galadhon ] a) Meng Huo, the King of Southerings's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Meng Huo, the King of Southerings in a shallow water area. b) Brodda, the Easterling's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Brodda, the Easterling in a shallow water area. [The Museum Inventory - Henneth Annun ] a) a Dracolisk corpse {Clvl 31, Dead Marshes} b) Julian, Master of Arden Forest's corpse {Clvl 30, Dead Marshes} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Julian, Master of Arden Forest in a part of the Dead Marshes. c) Lokkak, the Ogre Chieftain's corpse {clvl 20, swamp south of Angmar entrance} It cannot be harmed by acid, cold, lightning or fire. d) Boty-Buildeng, the Emperor's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Boty-Buildeng, the Emperor in a part of the Dead Marshes. [The Museum Inventory - Hobbiton ] a) a Cursed Ring of Extra Attacks (-2 attacks) It can be activated for spinning around every 50+d25 turns if it is being worn. It decreases your attack speed by 2. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 101 of Utumno. b) The Filthy Rag 'Edhwenya' [1,+0] {cursed} It sustains your charisma. It provides resistance to paralysis , acid, cold, poison and nexus. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak in a plain of grass.