The Angband Ladder: Steamy, Steam-Mecha Detective by <s_latour@hotmail.com>

  [Steamband 0.3.0 Character Dump]

 Name   Steamy                                   Self  EB    Best
 Sex    Female            Age       121   Mus:    372 +24    449
 Race   Steam-Mecha       Height    112   Agi:    540 +18    585
 Class  Detective         Weight     31   Vig:    456 +32    576
 Title  Dpty. Commish     Status     12   Sch:    582 +20    636
 HP     -78/947                           Ego:    152 +20    314
 SP     44/159            Preserve    Y   Chr:    178 +26    393

 Level           41       Armor    [218,+63]     Saving Throw       Champion
 Cur Exp    5282046       Fight     (+10,+8)     Stealth           Very Good
 Max Exp    5282046       Melee    (+22,+23)     Fighting          Excellent
 Adv Exp    6300000       Shoot     (+11,+0)     Shooting          Tolerable
                          Blows       1/turn     Disarming          Champion
 Gold        871969       Shots       0/turn     Magic Device     First-rate
                                                 Perception    Legendary[5+]
 Burden   288.2 lbs       Infra        40 ft     Searching     Legendary[5+]

     You are a robot. You are made from steel. You became
     intelligent gradually. You have glowing red gems for eyes,
     a blocky torso, and a pointed head.



   Disarming Traps  1
     Using Devices  6
      Saving Throw 12
           Stealth  1
         Searching  2
              XYX.  1
        Tunnelling  1
    Systems Cypher 20
  Onslaught Cypher 20
      Aegis Cypher 20
   Rocketry Cypher 20
   Neophyte Combat  6
   Standard Combat  1
   Accurate Strike  1
    Vicious Strike  1
 Neophyte Firearms  1
           Pistols  1
     Critical Shot  1
     Accurate Shot  1
          Throwing  1
             Latin  1
       Occult Lore  1
      Ritual Magic  1
      Spirituality  1
 Utility Bandolier  5
    Detectives Kit 20
        Velocipede 20
  Advanced Devices 20
 Device Effeciency  1
  Device Power Amp 10
    Device Bio Amp 20


  [Last Messages]

> The Great Etheric Dome of Balance misses you. <7x>
> You've failed to concentrate hard enough.
> The Supreme Dimensional Vortex commands you to return.
> Target Selected.
> You unleash the fires of hell upon your opponents!
> The Supreme Dimensional Vortex squelches.
> The Supreme Dimensional Vortex writhes about.
> The Supreme Dimensional Vortex is destroyed.
> Welcome to level 41.
> The Great Etheric Dome of Balance breathes shards.
> You have been given a deep gash.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Great Etheric Dome of Balance breathes shards.
> You die.


  [Character Equipment]

a) a Broad Sword (Martian) (2d5) (+11,+14) (+2 to speed) {!*}
     It provides resistance to nether.
b) (nothing)
c) a Quartz Ring of Celerity (+9) {!*}
d) a Quartz Ring of Celerity (+7) {!*}
e) The Mystical Amulet of John Dee (+8) {!d!s!t}
     It can be activated for...
     identify
     ...if it is being worn.
     It affects your schooling.
     It affects your ego.
     It affects your charisma.
     It affects your searching.
     It affects your speed.
     It sustains your schooling.
     It sustains your ego.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It gives telepathic powers.
     It provides immunity to paralysis.
f) The Photic Illuminator of Tesla {!*}
     It can be activated for...
     clairvoyance
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) a Mithril Torso [60,+4] (+6) {!*}
h) a Shadow Cloak of Protection [6,+25] {!*}
i) a Small Leather Shield of Inviolability to the Elements [2,+13] {!*}
j) a Mithril Head [50,+6] (+6 to searching) {!*}
k) a Pair of Arms of Mighty Power [50,+3] (+12) {!*}
l) a Pair of Mithril Legs (+0,+0) [50,+6] (+6 to stealth) {!*}


  [Character Inventory]

a) 2 Enigmatic Devices [Detective's Kit] {!k!d!v}
b) 2 Enigmatic Devices [Velocipede] {!k!d!v}
c) an Enigmatic Device [Analytic Engine]
d) 2 Flasks of oil
e) 7 "Electric Micronet" Mechanisms of Teleportation {!*}
f) 2 "Zirconium Macrocid" Mechanisms of Rune of Protection {!*}
g) a "Cast Iron Radiophone" Mechanism of Genocide {!*}
h) 2 Magnesium Apparatuses of Recall {!*}
i) 3 Gold Apparatuses of Illumination {@z2 !k!d!v}
j) 2 Copper Apparatuses of Detection {@z1 !k!d!v}
k) a Silver Apparatus of Healing {@z3 !k!d!v}
l) 2 Chromium Apparatuses of Disarming {@z5 !k!d!v}
m) 2 Brass Apparatuses of Light {@z4 !k!d!v}
n) a Pair of Bronze Legs [15,+6] (+3)
o) a Main Gauche (Martian) (1d5) (+11,+5) (+2 to speed) {!*}
     It provides resistance to disenchantment.
p) a Pneumatic Sword (8d5) (-5,-5) (+2 attacks) {cursed}
     It is cursed.
q) a Scythe of Slay Undead (5d3) (+4,+9)
r) The Pneumatic Axe of 'Viridigen' (5d8) (+18,+43) (+3 attacks) {!*}
     It affects your attack speed.
s) a .32 Revolver (x2) (+7,+7)


  [Home Inventory]

a) an Enigmatic Device [Detective's Kit] {!k!d!v}
b) 2 Enigmatic Devices [Velocipede] {!k!d!v}
c) an Enigmatic Device [Analytic Engine] {!k!d!v}
d) a "Aluminum-Plated Geodyne" Mechanism of *Remove Curse* {!*}
e) a Head of Supreme Computation [50,+8] (+12 to searching) {!*}
f) a Head of Supreme Personability [50,+3] (+12 to searching) {!*}
g) a Mithril Ring of Freedom of Mobility {!*}
h) a Marble Ring of See Invisible {!*}
i) 2 Tiger Eye Rings of Resist Bewilderment {!*}
j) The Amulet of Arbaces (+4) {!*}
     It can be activated for...
     protection from evil
     ...if it is being worn.
     It affects your schooling.
     It affects your ego.
     It sustains your schooling.
     It sustains your ego.
     It provides immunity to fire.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It gives telepathic powers.
     It provides immunity to paralysis.
k) The Nautilus of Captain Nemo (+4) {!*}
     It can be activated for...
     resistance (20+d20 turns)
     ...if it is being worn.
     It affects your vigor.
     It affects your stealth.
     It affects your speed.
     It sustains your vigor.
     It provides resistance to electricity.
     It provides resistance to fire.
     It allows you to see invisible monsters.
l) The Pocket Lantern of Sherlock Holmes (+2) {!*}
     It can be activated for...
     probing
     ...if it is being worn.
     It provides light (radius 3) forever.
     It affects your schooling.
m) The Electric Lamp of Edison {!*}
     It can be activated for...
     illumination
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
n) The Dagger of Baltimore Bess (8d3) (+5,+18) (+2) {!*}
     It affects your muscle.
     It affects your agility.
     It affects your vigor.
o) a Dagger of Exigency (1d4) (+10,+13) (+2) {!*}
p) a Dagger (Defender) (1d4) (+10,+14) [+3] (+3 to stealth) {!*}
     It sustains your charisma.
q) The Walking Stick of Sexton Blake (1d3) (+4,+6) (+3 to speed) {!*}
     It can be activated for...
     phase door
     ...if it is being worn.
     It affects your speed.
     It sustains your agility.
     It slows your metabolism.
     It provides immunity to paralysis.
r) The Long Sword of Tesla (2d5) (+10,+15) (+2 attacks) {!*}
     It can be activated for...
     lightning bolt (4d8)
     ...if it is being worn.
     It affects your vigor.
     It affects your charisma.
     It affects your attack speed.
     It fights against evil with holy fury.
     It is especially deadly against Automatas.
     It does extra damage from electricity.
     It produces an electric sheath.
s) a Pneumatic Dagger (8d3) (+6,+4) (+4 attacks) {!*}
t) a 10 Gague Shotgun of Extra Might (x4) (+14,+43) (+1)
u) an Elephant gun of Accuracy (x3) (+23,+39) {!*}
v) 38 Shotgun buckshot of Flame (4d11) (+12,+13) {@f1}
w) 16 Shotgun buckshot of Flame (4d11) (+11,+11)


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.6.2003 01:35
Last updated on 22.6.2003 21:45

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7983. on the Ladder (of 19090)
92. on the Steamband Ladder (of 319)
31. for this player (

Comments

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On 19.6.2003 01:35 s_latour@hotmail.com wrote:
Decided to try a Steam-Mecha. I did not realize how much fun they are! Even with aggravation, which usually ruins the game for me, I am still having a blast. With the new skill system, the innate attack and defense options are very useful. Being a detective is also nice since there are many information spells.

On 22.6.2003 04:57 s_latour@hotmail.com wrote:
Diving Steadily. Using my rockets and high yield devastator to good effect. Not sure how I will restore my drained stat, but it isn't all that necessary right now anyways.

On 22.6.2003 07:02 valis@oook.cz wrote:
Hi. :-) AWESOME!!!
The phrase "Diving Steadily" makes me very happy - this is the way it should be. You will find an appratus of restoration sooner or later, and will be able to restore your stats then. How did it get drained?

On 22.6.2003 19:10 s_latour@hotmail.com wrote:
I had a bad experience with a time vortex. Since the last update, I met another one and now all of my stats are drained. :(


On 22.6.2003 21:45 s_latour@hotmail.com wrote:
Must learn to control impatience! A bunch of summoned domes breathed multiple shards. Guess I am used to ToME where cloaks of protection have shard resist. Ah, well. The next detective will know better how to spend skill points!

On 23.6.2003 02:48 valis@oook.cz wrote:
:-( Sorry to see you died! Makes me sad. Glad to see the non-moving domes killed someone though. Was afraid they might be too easy because they don't move. They will be a lot more powerful with the 4GAI. I see that I've done something wrong somewhere, being you shouldn't have that XYX skill. (and if I didn't know any better it wasn't there on your last dump.) any information on how this happened? What you were raising when it appeared?

On 24.6.2003 15:29 s_latour@hotmail.com wrote:
Yeah, I don't think you have to worry about the domes anymore! Oh, and this will be the last transferred savefile I use so the XYX should take care of itself.

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