[Steamband 0.3.0 Character Dump] Name Steamy Self EB Best Sex Female Age 121 Mus: 372 +24 449 Race Steam-Mecha Height 112 Agi: 540 +18 585 Class Detective Weight 31 Vig: 456 +32 576 Title Dpty. Commish Status 12 Sch: 582 +20 636 HP -78/947 Ego: 152 +20 314 SP 44/159 Preserve Y Chr: 178 +26 393 Level 41 Armor [218,+63] Saving Throw Champion Cur Exp 5282046 Fight (+10,+8) Stealth Very Good Max Exp 5282046 Melee (+22,+23) Fighting Excellent Adv Exp 6300000 Shoot (+11,+0) Shooting Tolerable Blows 1/turn Disarming Champion Gold 871969 Shots 0/turn Magic Device First-rate Perception Legendary[5+] Burden 288.2 lbs Infra 40 ft Searching Legendary[5+] You are a robot. You are made from steel. You became intelligent gradually. You have glowing red gems for eyes, a blocky torso, and a pointed head. Disarming Traps 1 Using Devices 6 Saving Throw 12 Stealth 1 Searching 2 XYX. 1 Tunnelling 1 Systems Cypher 20 Onslaught Cypher 20 Aegis Cypher 20 Rocketry Cypher 20 Neophyte Combat 6 Standard Combat 1 Accurate Strike 1 Vicious Strike 1 Neophyte Firearms 1 Pistols 1 Critical Shot 1 Accurate Shot 1 Throwing 1 Latin 1 Occult Lore 1 Ritual Magic 1 Spirituality 1 Utility Bandolier 5 Detectives Kit 20 Velocipede 20 Advanced Devices 20 Device Effeciency 1 Device Power Amp 10 Device Bio Amp 20 [Last Messages] > The Great Etheric Dome of Balance misses you. <7x> > You've failed to concentrate hard enough. > The Supreme Dimensional Vortex commands you to return. > Target Selected. > You unleash the fires of hell upon your opponents! > The Supreme Dimensional Vortex squelches. > The Supreme Dimensional Vortex writhes about. > The Supreme Dimensional Vortex is destroyed. > Welcome to level 41. > The Great Etheric Dome of Balance breathes shards. > You have been given a deep gash. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The Great Etheric Dome of Balance breathes shards. > You die. [Character Equipment] a) a Broad Sword (Martian) (2d5) (+11,+14) (+2 to speed) {!*} It provides resistance to nether. b) (nothing) c) a Quartz Ring of Celerity (+9) {!*} d) a Quartz Ring of Celerity (+7) {!*} e) The Mystical Amulet of John Dee (+8) {!d!s!t} It can be activated for... identify ...if it is being worn. It affects your schooling. It affects your ego. It affects your charisma. It affects your searching. It affects your speed. It sustains your schooling. It sustains your ego. It sustains your charisma. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to confusion. It gives telepathic powers. It provides immunity to paralysis. f) The Photic Illuminator of Tesla {!*} It can be activated for... clairvoyance ...if it is being worn. It provides light (radius 3) forever. It allows you to see invisible monsters. It provides resistance to life draining. g) a Mithril Torso [60,+4] (+6) {!*} h) a Shadow Cloak of Protection [6,+25] {!*} i) a Small Leather Shield of Inviolability to the Elements [2,+13] {!*} j) a Mithril Head [50,+6] (+6 to searching) {!*} k) a Pair of Arms of Mighty Power [50,+3] (+12) {!*} l) a Pair of Mithril Legs (+0,+0) [50,+6] (+6 to stealth) {!*} [Character Inventory] a) 2 Enigmatic Devices [Detective's Kit] {!k!d!v} b) 2 Enigmatic Devices [Velocipede] {!k!d!v} c) an Enigmatic Device [Analytic Engine] d) 2 Flasks of oil e) 7 "Electric Micronet" Mechanisms of Teleportation {!*} f) 2 "Zirconium Macrocid" Mechanisms of Rune of Protection {!*} g) a "Cast Iron Radiophone" Mechanism of Genocide {!*} h) 2 Magnesium Apparatuses of Recall {!*} i) 3 Gold Apparatuses of Illumination {@z2 !k!d!v} j) 2 Copper Apparatuses of Detection {@z1 !k!d!v} k) a Silver Apparatus of Healing {@z3 !k!d!v} l) 2 Chromium Apparatuses of Disarming {@z5 !k!d!v} m) 2 Brass Apparatuses of Light {@z4 !k!d!v} n) a Pair of Bronze Legs [15,+6] (+3) o) a Main Gauche (Martian) (1d5) (+11,+5) (+2 to speed) {!*} It provides resistance to disenchantment. p) a Pneumatic Sword (8d5) (-5,-5) (+2 attacks) {cursed} It is cursed. q) a Scythe of Slay Undead (5d3) (+4,+9) r) The Pneumatic Axe of 'Viridigen' (5d8) (+18,+43) (+3 attacks) {!*} It affects your attack speed. s) a .32 Revolver (x2) (+7,+7) [Home Inventory] a) an Enigmatic Device [Detective's Kit] {!k!d!v} b) 2 Enigmatic Devices [Velocipede] {!k!d!v} c) an Enigmatic Device [Analytic Engine] {!k!d!v} d) a "Aluminum-Plated Geodyne" Mechanism of *Remove Curse* {!*} e) a Head of Supreme Computation [50,+8] (+12 to searching) {!*} f) a Head of Supreme Personability [50,+3] (+12 to searching) {!*} g) a Mithril Ring of Freedom of Mobility {!*} h) a Marble Ring of See Invisible {!*} i) 2 Tiger Eye Rings of Resist Bewilderment {!*} j) The Amulet of Arbaces (+4) {!*} It can be activated for... protection from evil ...if it is being worn. It affects your schooling. It affects your ego. It sustains your schooling. It sustains your ego. It provides immunity to fire. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to confusion. It gives telepathic powers. It provides immunity to paralysis. k) The Nautilus of Captain Nemo (+4) {!*} It can be activated for... resistance (20+d20 turns) ...if it is being worn. It affects your vigor. It affects your stealth. It affects your speed. It sustains your vigor. It provides resistance to electricity. It provides resistance to fire. It allows you to see invisible monsters. l) The Pocket Lantern of Sherlock Holmes (+2) {!*} It can be activated for... probing ...if it is being worn. It provides light (radius 3) forever. It affects your schooling. m) The Electric Lamp of Edison {!*} It can be activated for... illumination ...if it is being worn. It provides light (radius 3) forever. It allows you to see invisible monsters. n) The Dagger of Baltimore Bess (8d3) (+5,+18) (+2) {!*} It affects your muscle. It affects your agility. It affects your vigor. o) a Dagger of Exigency (1d4) (+10,+13) (+2) {!*} p) a Dagger (Defender) (1d4) (+10,+14) [+3] (+3 to stealth) {!*} It sustains your charisma. q) The Walking Stick of Sexton Blake (1d3) (+4,+6) (+3 to speed) {!*} It can be activated for... phase door ...if it is being worn. It affects your speed. It sustains your agility. It slows your metabolism. It provides immunity to paralysis. r) The Long Sword of Tesla (2d5) (+10,+15) (+2 attacks) {!*} It can be activated for... lightning bolt (4d8) ...if it is being worn. It affects your vigor. It affects your charisma. It affects your attack speed. It fights against evil with holy fury. It is especially deadly against Automatas. It does extra damage from electricity. It produces an electric sheath. s) a Pneumatic Dagger (8d3) (+6,+4) (+4 attacks) {!*} t) a 10 Gague Shotgun of Extra Might (x4) (+14,+43) (+1) u) an Elephant gun of Accuracy (x3) (+23,+39) {!*} v) 38 Shotgun buckshot of Flame (4d11) (+12,+13) {@f1} w) 16 Shotgun buckshot of Flame (4d11) (+11,+11) [Options] Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)