The Angband Ladder: K'ck, Klackon Warrior-Mage by Gorbad

  [XAngband 1.3.1 Character Dump]

                          Name  : K'ck

 Sex      : Male             Age                22    STR!   18/***
 Race     : Klackon          Height             58    Int:   18/128 18/138
 Class    : Warrior-Mage     Weight             76    WIS:   18/106
 Magic    : Sorcery          Social Class        1    DEX:   18/***
                                                      CON:   18/154
                                                      CHR:   18/200

 + Melee         (+41,+73)   Hit point    522/ 695    Fighting    : Legendary [
                             SP (Mana)     58/ 180    Bows/Throw  : Legendary [
 Blows/Round             7                            Saving Throw: Superb
 AverageDmg/Rnd        793   Level              41    Stealth     : Superb
                             Experience    2578208
 + Shooting      (+52,+15)   Max Exp       2631027    Perception  : Very Good
 Multiplier          x2.50   Exp to Adv    2625000    Searching   : Fair
 Shots/Round          4.00   Gold           619905    Disarming   : Superb
                                                      Magic Device: Heroic
 AC              [53,+125]   Time      Day 5  5:28
 Speed            (+16+10)   Play time    24:53:39    Infra-Vision: 20 feet


                         (Character Background)
          You are one of several children of a Klackon hive queen.
          You have black skin, and black eyes.



          ...Now, you are in Angwil.


                                                                Modifications
                          Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@
                          Str: 18/100   2   2  11 18/***        .4...3.4.....
                          Int:  18/98  -1   2   3 18/138 18/128 .........3...
         abcdefghijkl@    Wis:  18/86  -1   0   3 18/106        ......3......
 Acid  : .*.....+..+.+    Dex:  18/99   1   1  13 18/***        2........344.
 Elec  : .......+.....    Con:  18/94   2   0   4 18/154        .4...........
 Fire  : .......+.....    Chr:  18/90  -2   1  12 18/200        2.....34.3...
 Cold  : .......+.....
 Poison: ...+.........              abcdefghijkl@               abcdefghijkl@
 Fear  : ..+..........    Speed   : +.+......+.+#    Free Actn: .+.......+++.
 Light : .........+...    Reflect : .............    SeeInvis.: +........+...
 Dark  : .......+.+...    MagicDev: .............    Hold Life: .............
 Shard : .........+...    AuraFire: .............    Telepathy: ......+......
 Blind : .++......+...    AuraElec: .............    Warning  : .........+...
 Conf  : ..+.........+    AuraCold: .............    SlwDigstn: ..........+..
 Sound : .+.......+...    Dec.mana: .............    Regen.   : .............
 Nether: .............    Teleport: .............    Levitate : ...........+.
 Nexus : ...........+.    NoTelprt: .............    PermLite : ......+..+...
 Chaos : .+...........    No Magic: .............    Aggravate: +............
 Disnch: ..+....+.....    DrainExp: .............    EvilCurse: ..+..........


  [Quest information]

< Recall Depth >
  Level 70 (3500')

< Completed Quest >
  Thieves Hideout                          (Danger level:   5)  - level  7
  Warg problem                             (Danger level:   5)  - level 13
  The Borshin                              (Dungeon level:   6) - level 13
  The Sewer                                (Danger level:   5)  - level 14
  Ufthak of Cirith Ungol                   (Dungeon level:  12) - level 15
  Archdruid                                (Danger level:  25)  - level 21
  The Mimic's Treasure                     (Danger level:  25)  - level 23
  The Orcish Mine                          (Danger level:  25)  - level 24
  Vapor Quest                              (Danger level:  25)  - level 25
  Tengu and Death Swords                   (Danger level:  25)  - level 26
  Ubbo-Sathla, the Unbegotten Source       (Dungeon level:  38) - level 28
  Old Man Willow Quest                     (Danger level:  24)  - level 31
  Dark Elven Lords Quest                   (Danger level:  25)  - level 31
  The Vault                                (Danger level:  30)  - level 31
  The Tower                                (Danger level:  30)  - level 31
  The Rise and Fall of Micro$oft           (Danger level:  50)  - level 31
  The Cloning Pits                         (Danger level:  40)  - level 33
  Shudde M'ell                             (Dungeon level:  50) - level 35
  Orc Camp                                 (Danger level:  15)  - level 36
  Doom Quest 1                             (Danger level:  15)  - level 36
  Saruman of Many Colours                  (Dungeon level:  56) - level 39
  Spawning Pits                            (Danger level:  65)  - level 39
  Hypnos, Lord of Sleep                    (Dungeon level:  62) - level 40

< Failed Quest >
  Grendel                                  (Dungeon level:  24) - level 20
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 29


  [Miscellaneous information]

 Maximize Mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 You have defeated 4141 enemies.


  [Mutations]

 You are subject to berserker fits.


  [Character Equipment]

a) The Broad Sword 'Chainsword' (11d5) (+8,+8) (+2) {uncursed,
AtSpDxChSl;SiAg|S/oT}
      +2 to DEX, CHR, Stealth, Attacks, Speed
      Slay Orc, Troll
       Very sharp
       See Invisible; Aggravates
      Activates for nothing
b) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;BlSoCa;Fa}
      +4 to STR, CON
      Immunity to Acid
      Resist Blindness, Sound, Chaos
       Free Action
      Activates for nothing
c) The Sling of Buckland (x2) (+19,+15) (+3 to speed) {cursed, Sp;BlCfDiFe;Xs}
      +3 to Speed
      Resist Fear, Blindness, Confusion, Disenchantment
       +1 Extra Shot; Cursed
      Activates for nothing
d) a Ring of Poison Resistance {Po}
e) a Ring of Damage (+17) {uncursed}
f) The Torque of Boromir (+0,+8) (+3) {St(St}
      +3 to STR
      Sustain STR
      Activates for frighten monsters every 40+d40 turns
g) The Palantir of Westernesse (+3) {WiCh;EspXl, ESP}
      +3 to WIS, CHR
       ESP; Permanent Light(3); Permanent Light(1)
      Activates for list of the uniques on the level every 200 turns
h) The Mithril Plate Mail of Celeborn (-2) [35,+25] (+4) {StCh;AcElFiCoDkDi}
      +4 to STR, CHR
      Resist Acid, Lightning, Fire, Cold, Dark, Disenchantment
      Activates for genocide every 500 turns
i) an Elven Cloak [4,+12] (+2 to stealth) {SlSr}
j) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
{SpInDxCh;LiDkShBlSo;FaSiXlWr}
      +3 to INT, DEX, CHR, Speed
      Resist Light, Dark, Blindness, Sound, Shards
       Free Action; See Invisible; Warning; Permanent Light(1)
      Activates for nothing
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaSd}
      +4 to DEX
      Resist Acid
       Free Action; Slow Digestion
      Activates for a magical arrow (150) every 90+d90 turns
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {uncursed, SpDxSl;Nx;FaLv(Dx}
      +4 to DEX, Stealth, Speed
      Resist Nexus
      Sustain DEX
       Free Action; Levitation
      Activates for nothing


  [Character Inventory]

a) 5 Sorcery Spellbooks [Beginner's Handbook]
b) 4 Sorcery Spellbooks [Master Sorcerer's Handbook]
c) 4 Sorcery Spellbooks [Tome of Destruction]
d) 3 Potions of Healing
e) 4 Potions of *Healing*
f) 6 Potions of Restore Mana
g) a Scroll of Rune of Protection
h) a Scroll of Genocide
i) a Scroll of Mass Genocide
j) 3 Rods of Detection (1 charging) {@z8}
k) 3 Rods of Teleport Other
l) a Rod of Drain Life
m) 7 Rods of Acid Balls (1 charging)
n) 9 Rods of Lightning Balls (1 charging)
o) a Rod of Fire Balls
p) 3 Rods of Cold Balls
q) a Ring of Nether Resistance {Nt;Hl}
r) The Jewel Encrusted Crown 'Blessed Fusion' [0,+12] (+3) {DxSl;FiNx;FaSiXl}
      +3 to DEX, Magic device
      Resist Fire, Nexus
       Free Action; See Invisible; Permanent Light(1)
      Activates for nothing
s) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {Cn;AcFiLiDkCa;Fa/DDoTU}
      +3 to CON
      Slay Demon, Orc, Troll, Xdragon
      Resist Acid, Fire, Light, Dark, Chaos
       Free Action
      Activates for nothing


  [Home Inventory]

 ( page 1 )
a) 2 Scrolls of *Destruction*
b) a Ring of Free Action
c) a Ring of See Invisible
d) a Ring of Strength (+6) {St}
e) a Ring of Nexus Resistance {Nx}
f) a Ring of Sound Resistance
g) a Ring of Confusion Resistance
h) a Ring of Shard Resistance
i) a Ring of Disenchantment Resistance
j) The Ring of Wraith 'Morna' (+12,+12) (+1) {cursed,
StInWiDxCnChIf;PoDkNt;SiEspRgCuTy(Ch}
      +1 to All stats, Infravision
      Resist Poison, Dark, Nether
      Sustain CHR
       See Invisible; ESP; Regeneration; Drains Experience; Ancient Curse
    Heavily Cursed
      Activates for mass genocide every 1000 turns
k) an Amulet of Anti-Teleportation
l) The Incandescent Light of Edison (+3 to infravision) {If;Xl[FE}
      +3 to Infravision
       Fiery Aura; Electric Aura; Permanent Light(3); Permanent Light(1)
      Activates for nothing

 ( page 2 )
a) The Phial of Galadriel (+1 to searching) {Sr;Xl}
      +1 to Searching
       Permanent Light(3); Permanent Light(1)
      Activates for light area (dam 2d15) every 10+d10 turns
b) The Star of Elendil (+1 to speed) {Sp;SiHlXl}
      +1 to Speed
       Hold Life; See Invisible; Permanent Light(3); Permanent Light(1)
      Activates for magic mapping and light area every 50+d50 turns
c) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShCfNx}
      +2 to STR, CHR
      Resist Acid, Lightning, Fire, Cold, Confusion, Shards, Nexus
      Activates for nothing
d) The Splint Mail of the Isles of the Blessed (-2) [19,+18] (+4)
{WiDx;Po;Esp(Wi}
      +4 to WIS, DEX
      Resist Poison
      Sustain WIS
       ESP
      Activates for nothing
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShCa}
      +3 to DEX
      Resist Acid, Shards, Chaos
      Activates for nothing
f) The Large Metal Shield of Anarion [8,+18] {AcElFiCoCf(StInWiDxCnCh}
      Resist Acid, Lightning, Fire, Cold, Confusion
      Sustain All stats
      Activates for nothing
g) The Steel Helm of Hammerhand [6,+20] (+3) {uncursed, StDxCn;AcNx}
      +3 to STR, DEX, CON
      Resist Acid, Nexus
      Activates for nothing
h) The Dragon Helm of Dor-Lomin [8,+20] (+4) {StDxCn;AcElFiCoLiBl;SiEspXl}
      +4 to STR, DEX, CON
      Resist Acid, Lightning, Fire, Cold, Light, Blindness
       See Invisible; ESP; Permanent Light(1)
      Activates for rays of fear in every direction every 3*(level+10) turns
i) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U}
      +3 to DEX, Attacks
      Slay Demon
      Resist Chaos, Disenchantment
       Free Action; See Invisible
      Activates for nothing
j) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks) {AtStDxCn;Li;FaSiXl/*oL}
      +2 to STR, DEX, CON, Attacks
      Slay Evil, Undead, Orc
      Resist Light
       Free Action; See Invisible; Permanent Light(1)
      Activates for nothing
k) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
{Sl;CoDi;SdXl|Co/*o}
      +3 to Stealth
      Slay Evil, Orc
       Frost Brand
      Resist Cold, Disenchantment
       Slow Digestion; Permanent Light(1)
      Activates for nothing
l) The Two-Handed Sword 'Hrunting' (4d6) (+13,+21) (+4) {St;FaLvXl|S/DP}
      +4 to STR
      Slay Giant, Dragon
       Very sharp
       Free Action; Levitation; Permanent Light(1)
      Activates for nothing

 ( page 3 )
a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtNxCa;FaHlAgCu|V}
      +2 to STR, CON
       Vampiric
      Resist Confusion, Nether, Nexus, Chaos
       Free Action; Hold Life; Drains Experience; Aggravates
    Heavily Cursed
      Activates for nothing
b) The Lucerne Hammer 'Turmil' (2d5) (+10,+7) [+8] (+4) {WiIf;CoLi;RgXlBs|Co/o}
      +4 to WIS, Infravision
      Slay Orc
       Frost Brand
      Resist Cold, Light
       Regeneration; Blessed Blade; Permanent Light(1)
      Activates for drain life (90) every 70 turns
c) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
{SrIfDg;AcElFiCoFe/*P}
      +10 to Searching, Infravision, Tunneling
      Slay Evil, Giant
      Resist Acid, Lightning, Fire, Cold, Fear
      Activates for nothing
d) The Short Bow of Robin Hood (x3) (+15,+17) (+2) {SpDxChSl;Dk;Xm}
      +2 to DEX, CHR, Stealth, Speed
      Resist Dark
      Activates for nothing
e) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
      +3 to DEX, Stealth
      Resist Disenchantment
       +1 Extra Shot
      Activates for nothing
f) The Arrow of Bard (8d6) (+40,+10) {/DD}
      Slay Xdragon
      Activates for nothing



Posted on 26.6.2014 05:21
Last updated on 30.6.2014 16:50

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4. on the Competition No.159 Ladder (of 14)

Comments

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On 26.6.2014 05:21 Gorbad wrote:
I remembered Klackons as having intrinsic speed, so might as well see where that gets me turncount-wise.

Failed Grendel level quest, I just couldn't take the damage.

On 26.6.2014 05:40 hjklyubn wrote:
Is there any downside to failing a random quest?

On 26.6.2014 08:56 Gorbad wrote:
I did not have anything, just that it's no longer available, but honestly... the rewards are so low for the random quests, it's not worth taking them at all.

If I would die (*knock wood*), next char would have them switched off for more freedom, you'll meet enough random uniques along the way.

On 27.6.2014 04:56 Gorbad wrote:
Warrior-Mage is a nice class to start with, but I am already wondering if I'll be able to do enough damage for the endgame, if I am limited in blows, and won't be able to do too much spell damage.

On 28.6.2014 06:18 Gorbad wrote:
Bull Gates was nice enough to drop Thror!

What a horrible battle btw, he could not really hurt me too badly, and Levitating over lava kept me safe from his traps, but the constant Teleporting and him healing up was a pain! Glad for my stack of ball Rods to do some damage on the approach.

On 29.6.2014 03:43 Gorbad wrote:
Wow, what an item, except for the small matter of the Ancient and Foul Curse:
t) The Ring of Wraith 'Morna' (+12,+12) (+1) {cursed}
+1 to All stats, Infravision
Resist Poison, Dark, Nether
Sustain CHR
See Invisible; ESP; Regeneration; Drains Experience; Ancient Curse
Heavily Cursed
Activates for mass genocide every 1000 turns

I'll pass... but with regrets

On 30.6.2014 16:50 Gorbad wrote:
Chainsword might aggravate, but steamrolling over everything is a good feeling.

Seeing Peco's Winner, I am doubting the wisdom of picking Sorcery over Combat Magic.

On 1.7.2014 17:00 debo wrote:
You have 800 dmg/round already, that seems like enough to deal with pretty much anything if you can use devices. (You can probably enchant Chainsword even higher at the shops, also, although it will be expensive.)

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