The Angband Ladder: Hara, Imp Weaponmaster by clouded

  [PosChengband 3.3.0 Character Dump]
              ***WINNER***

 Name       : Hara                         ========== Stats ==========
 Sex        : Female                             STR! :    18/130
 Personality: Combat                             INT! :     18/40
 Race       : Imp                                WIS! :     18/80
 Subrace    : None                               DEX! :    18/180
 Class      : Weaponmaster                       CON! :    18/***
 Subclass   : Daggers                            CHR! :    18/160

 Level      :       50                           HP   :  647/1069
 Cur Exp    : 12510397                           SP   :       0/0
 Max Exp    : 12510397                           AC   :       156
 Adv Exp    :    *****                           Speed:    +26+10

                                           ========== Skills =========
 Gold       :   353142                     Melee      : Legendary[5]
 Kills      :     8925                     Ranged     : Legendary[5]
 Uniques    :      198                     SavingThrow: Superb
 Artifacts  :      111                     Stealth    : Legendary[10]
                                           Perception : Excellent
 Game Day   :       13                     Searching  : Very Good
 Game Time  :     8:59                     Disarming  : Superb
 Play Time  :    23:55                     Device     : Superb


============================= Character Equipment =============================

a) The Rapier of the Borg (4d7) (+20,+20) (+3) {cursed, ChDg/*(Ch}
b) The Rapier of Hatred (3d7) (+19,+16) (+2 to speed) {Sp|S/*T}
c) The Long Bow 'Megadeath' (x3.40) (+19,+17) (+4) {DxCnCh;Fe~P(Dx}
d) The Ring 'Draupnir' (+2 to speed) {SpWi;LiNx;FaSiWm}
e) a Ring of Speed (+10)
f) The Amulet of Protection [+7] (+3 to speed) {Sp;ElFe;FaHl !! Breathe
Lightning}
g) The Crystal Ball 'Eye of the Overworld' (+4 to stealth) {cursed, Sl;SoDi, !!}
h) The Chain Mail 'Talisman of Simplicity' (-2) [14,+26] (+2 to speed)
{SpCnSlIf;FiCoPoCfNt;FaHl[FC}
i) The Elven Cloak of Gondor [4,+17] (+4 to stealth) {cursed, InCnSlSr;Ac(DxCn}
j) The Jewel Encrusted Crown 'Intact' [0,+10] {PoDkShNt~TeleGood~oU}
k) a Set of Dragon Gloves [4,+18] {cursed, AcShCaDi}
l) a Pair of Metal Shod Boots of Speed [6,+12] (+7) {cursed, Sp}


              ||}=="*[(]]]                              ||}=="*[(]]]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : ........+.+..  65%           Speed      : .+.+++.+...+#
 Elec       : .....+.......  50%           Free Act   : ...+.+.+.....
 Fire       : .......+....+  65%           See Invis  : ...+........+
 Cold       : .......+.....  50%           Warning    : .............
 Poison     : .......+.+...  65%           SlowDigest : .............
 Light      : ...+.........  50%           Regenerate : .............
 Dark       : .........+...  50%           Levitation : .............
 Confusion  : .......+.....  50%           Perm Lite  : .............
 Nether     : .......+.+...  65%           Reflection : .............
 Nexus      : ...+.........  50%           Hold Life  : .....+.+.....
 Sound      : ......+......  50%           Sust Str   : .............
 Shards     : .........++..  65%           Sust Int   : .............
 Chaos      : ..........+..  50%           Sust Wis   : .............
 Disenchant : ......+...+..  65%           Sust Dex   : ..+.....+....
 Time       : .............   0%           Sust Con   : ........+....
 Blindness  : .............   0%           Sust Chr   : +............
 Fear       : ..+..+.......                Dec Mana   : .............
 Aura Fire  : .......+..... 6d7+2          Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .......+..... 6d7+2          Telepathy  : .........+...


              ||}=="*[(]]]                              ||}=="*[(]]]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : ++...........                Telepathy  : .........+...
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .........+...
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .........+...
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .+...........                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .........+...
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : ..+..........
 Fire Brand : .............                Magic Skill: .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : .............
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .+...........                Infravision: .......+.....  50'
 Quake      : .............                Stealth    : ......+++...+
 Vampiric   : .............                Searching  : ........+....
 Chaotic    : .............                Cursed     : +.....+.+.++.
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............


              ||}=="*[(]]]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: .............  18/90  0  3  1  0 18/130
        INT!: ........4...4  18/70 -1 -1 -1  0  18/40
        WIS!: ...2........4 18/130 -1 -1 -1 -2  18/80
        DEX!: ..4.....s.... 18/110  1  1  1  4 18/180
        CON!: ..4....24.... 18/110  2  1  0 10 18/***
        CHR!: 3.4..........  18/90 -1  1  0  7 18/160


==================================== Melee ====================================

 Hand #1: The Rapier of the Borg (4d7) (+20,+20) (+3)       Accuracy
 Weight : 4.0 lbs                                            AC Hit
 To Hit : 20 + 43 = 63                                       25 88%
 To Dam : 20 + 7 = 27                                        50 81%
 Blows  : 5.00                                               75 74%
 Skill  : 69.3%                                             100 67%
 Damage                                                     125 60%
 Crits  : 1.09x                                             150 53%
 Normal : 220 (155-285) [1.09x]                             175 46%
 Evil   : 307 (175-440) [2.18x]                             200 39%


 Hand #2: The Rapier of Hatred (3d7) (+19,+16) (+2 to speed Accuracy
 Weight : 3.0 lbs                                            AC Hit
 To Hit : 19 + 43 = 62                                       25 88%
 To Dam : 16 + 7 = 23                                        50 81%
 Blows  : 5.00                                               75 74%
 Skill  : 70.6%                                             100 67%
 Damage                                                     125 61%
 Crits  : 1.10x                                             150 54%
 Normal : 195 (135-255) [1.34x]                             175 47%
 Evil   : 275 (155-395) [2.68x]                             200 40%
 Trolls : 355 (175-535) [4.02x]


=================================== Shooting ==================================

 Shooting: The Long Bow 'Megadeath' (x3.40) (+19,+17) (+4)
 Range   : 180'
 Shots   : 1.00
 Mult    : 3.70x
 To Hit  : 19 + 19 = 38
 To Dam  : 17 (Multiplier Applies)
 Xtra Dam: -10 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Fire Ball              9   15   5% dam 100



================================== Abilities ==================================

  * You pay reduced energy costs when equipping a dagger.
  * You dual wield very effectively with daggers.
  * You gain a bonus to AC when wielding a dagger.
  * You gain a bonus to stealth when wielding a dagger.
  * You gain sneak attack and backstab when wielding a dagger.

=================================== Spells ====================================

                     Lvl Cost Fail Desc
Dagger Toss            5    5   0% 
Strafing              10    5   2% 
Flying Dagger Stance  15    0   0% 
Judge                 25   20   2% 
Elusive Strike        30   10   0% 
Shadow Stance         35    0   0% 
Frenzy Stance         45    0   0% 

=================================== Dungeons ==================================

 Angband         : level 100
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  70
 Castle          : level  46
!Mountain        : level  50
!Icky cave       : level  35
 Mount Olympus   : level  97
!Lonely Mountain : level  40

 Now, you are exploring level 100 of Angband.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 12
  The Borshin                              (Dungeon level:   6) - level 16
  The Variant Maintainer                   (Dungeon level:  12) - level 17
  Orc Camp                                 (Danger  level:  15) - level 26
  Doom Quest 1                             (Danger  level:  15) - level 26
  Tengu and Death Swords                   (Danger  level:  25) - level 26
  The Mimic's Treasure                     (Danger  level:  25) - level 31
  The Sewer                                (Danger  level:  15) - level 35
  Logrus Master                            (Danger  level:  25) - level 35
  The Vault                                (Danger  level:  30) - level 35
  The Barrow Downs                         (Danger  level:  35) - level 35
  Old Man Willow Quest                     (Danger  level:  22) - level 37
  Dark Elven Lords Quest                   (Danger  level:  25) - level 37
  Kharis the Powerslave                    (Dungeon level:  24) - level 38
  The Cloning Pits                         (Danger  level:  45) - level 38
  The Old Castle                           (Danger  level:  50) - level 38
  Judge Fire                               (Dungeon level:  38) - level 39
  Santa Claus                              (Dungeon level:  44) - level 39
  Druaga                                   (Dungeon level:  50) - level 43
  Bast, Goddess of Cats                    (Dungeon level:  56) - level 43
  Fenris Wolf                              (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Hypnos, Lord of Sleep                    (Dungeon level:  62) - level 43
  Cantoras, the Skeletal Lord              (Dungeon level:  76) - level 47


 Arena: 15 Victories


============================== Defeated Monsters ==============================

You have defeated 8925 enemies including 198 unique monsters in total.

< Unique monsters top 20 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Gothmog, the High Captain of Balrogs     (level  95)
  Cerberus, Guardian of Hades              (level  94)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)
  Kaschei the Immortal                     (level  90)
  Fenris Wolf                              (level  90)
  Draugluin, Sire of All Werewolves        (level  87)
  Aphrodite, the Goddess of Love           (level  86)
  Artemis, the Moon Goddess                (level  86)
  Loki the Trickster                       (level  85)
  Ymir the Ice Giant                       (level  85)
  Abhoth, Source of Uncleanness            (level  85)
  Wahha-Man the Golden                     (level  85)
  Combat-Echizen "Because it's time"       (level  85)
  Richard Wong, Master of Time             (level  81)
  Cyaegha                                  (level  80)


================================== Mutations ==================================

You are moronic (-4 INT/WIS).


============================= Character Inventory =============================

a) 10 Mushrooms of Restoring {!E}
b) 8 Rations of Food
c) 25 Potions of Speed {!k!q}
d) 11 Potions of Healing {!k!q}
e) 5 Potions of Enlightenment
f) 67 Potions of Curing
g) 33 Scrolls of Phase Door
h) 50 Scrolls of Teleportation
i) 7 Scrolls of Destruction {!*}
j) 3 Scrolls of Genocide {!*}
k) 4 Rods of Recall {@zR!!}
l) 9 Rods of Detection (2 charging) {@zf!!}
m) a Ring of Speed (+7) {Sp, !d!k}
n) The Dagger of Hatred (1d4) (+30,+28) (+2) {AtWi;Po;Bs|FS/XD}
o) The Tanto of Finndo (1d5) (+23,+29) {CfSoCaDi|Ca/D}


================================ Home Inventory ===============================

 ( page 1 )
a) 65 Rations of Food
b) 84 Potions of Speed {!k!q}
c) 16 Potions of Heroism
d) 34 Potions of Cure Serious Wounds
e) 73 Potions of Cure Critical Wounds
f) 10 Potions of Life {!k!q}
g) 48 Potions of Restore Life Levels
h) a Potion of Strength {!k}
i) a Potion of Constitution {!k}
j) a Potion of Self Knowledge {!k}
k) 33 Potions of Resistance {!k!q}
l) 4 Potions of Giant Strength {!k}

 ( page 2 )
a) 14 Potions of Stone Skin {!k}
b) 10 Scrolls of Phase Door
c) 19 Scrolls of Teleportation
d) 4 Scrolls of Teleport Level
e) 25 Scrolls of Word of Recall {!r}
f) 99 Scrolls of Identify
g) 99 Scrolls of Identify {@r9}
h) 25 Scrolls of Identify {@r9}
i) 36 Scrolls of *Identify*
j) 2 Scrolls of Remove Curse
k) 5 Scrolls of *Remove Curse*
l) 4 Scrolls of Recharging

 ( page 3 )
a) 6 Scrolls of Mundanity
b) 3 Scrolls of Holy Chant
c) 5 Scrolls of Rune of Protection
d) 21 Scrolls of Forest Creation
e) 6 Scrolls of Wall of Stone
f) a Scroll of Weapon Branding
g) 6 Rods of Trap Location {@zu}
h) 2 Rods of Door/Stair Location {@zn}
i) 4 Rods of Perception {@z9!!}
j) 7 Rods of Illumination {@zh}
k) 7 Rods of Teleport Other
l) 6 Rods of Stone to Mud

 ( page 4 )
a) 3 Rods of Monster Location {@zl!!}
b) 12 Wands of Drain Life (84 charges)
c) a Wand of Lightning Balls (13 charges)
d) a Wand of Disintegrate (4 charges)
e) a Wand of Rockets (4 charges)
f) 6 Staffs of Perception (6x 21 charges) {@uZ}
g) 10 Staffs of Speed (10x 8 charges) {!*}
h) a Staff of Mana Storm (5 charges)
i) 2 Rings of Speed (+7) {Sp}
j) a Ring of Speed (+6)
k) a Ring of Nazgul (+8,+19) (+2) {StInDxChSl;-WiCnLf;-Li;CoPoDkNt;FaSi, !d!k}
l) a Ring of Protection [+10] {DkCfNxCaDi;SiWr}

 ( page 5 )
a) a Ring (Defender) [+17] {PoDiFe;FaSiHl(Dx}
b) a Ring of Combat (+0,+18) (+4) {StDx}
c) a Ring (Defender) [+7] {AcElFiCoPo;FaSiLv(Cn}
d) a Ring of Speed (+4) { !! Haste Self}
e) a Ring of Combat (+0,+20) (+2) { !! Heroism}
f) a Ring of Combat (+14,+8) (+4) {St;Fe}
g) a Ring of Combat (+7,+14) (+2) {StDxCn !! Earthquake}
h) a Ring of Combat (+0,+20)
i) a Ring of Combat (+6,+16) (+3) {Dx}
j) a Ring of Combat (+19,+6) (+2) {StCn;Fe}
k) a Ring of Protection [+19] {DkBl;Fa}
l) a Ring of Combat (+8,+15) {Fe}

 ( page 6 )
a) an Elemental Ring [+9] {Sh}
b) a Ring of Archery (+12,+10) { !! Enlightenment}
c) a Ring of Combat (+0,+12) (+2)
d) a Ring of Combat (+0,+14)
e) a Ring of Combat (+0,+6) (+3) {Cn}
f) a Ring of Combat (+0,+8) (+2) {Dx}
g) a Ring of Combat (+15,+0)
h) a Ring of Protection {Cf}
i) a Ring of Protection {FaSi !! Resist Lightning}
j) a Ring of Combat (+0,+1) (+2)
k) a Ring of Protection [+16]
l) a Ring of Combat (+0,+2) (+1)

 ( page 7 )
a) a Torc of the Hero (+6,+4) [+4] {Fe;FaSiSdRg[F(StDxCn}
b) an Amulet of Trickery (+5) {SlSr;Cf(Dx !! Unbarring Ways}
c) an Amulet of Trickery (+3) {Sr;PoCfNx}
d) an Amulet (Defender) [+5] {ElFiCo;FaSi}
e) a Torc of the Hero (+1,+2) [+3] {Fe;FaSiRg[F(StDx}
f) an Amulet of Trickery (+4) {SlSr;Cf(Dx !! Identify}
g) a Barbarian Talisman (+1) {Dx;Fe}
h) a Barbarian Talisman {Fa}
i) The Amulet of Questing (+4) {Ch;AcSh}
j) The Amulet 'Mayan Princess' (+1) {In;Nx;RfFaHl}
k) The Amulet 'Cruciform' (+2) {In;NtDi;Fa}
l) The Amulet 'Priceless Heirloom' {CoSo(Dx}

 ( page 8 )
a) The Incandescent Light 'Pathfinder' {Fe;WrDs}
b) The Phial 'Planaria' (+2 to searching) {SrIf}
c) The Star 'Lucky Star' (+4) {In;Co(In}
d) The Levitation Stone 'Pulcherrima' {CoDi;Hl(Cn, !d!k}
e) The Stone 'Fairie Light' {AcDk;Hl}
f) The Stone 'Firefly' (+3,+4) {El;HlSdTe}
g) The Stone 'Firefly' (+3 to infravision) {If;Bl;Hl, !d!k!!}
h) The Stone 'Fairie Light' {Po}
i) The Stone 'Andromeda' (+4) {Ch;CoLi}
j) The Stone 'Eye of Argon' (+1 to stealth) {WiSl;Cf}
k) The White Dragon Scale Mail of Deirdre (-2) [40,+30] (+2 to stealth)
{CnSl;AcElFiCoCfNt;Hl}
l) Law Dragon Scale Mail (-2) [40,+18] {ShSo}

 ( page 9 )
a) Bronze Dragon Scale Mail (-2) [40,+22]
b) The Ring Mail of the Ninja (+6,+7) [12,+3] (+4) {StCn;AcElFe}
c) The Augmented Chain Mail 'Intact' (-2) [16,+18] (+4 to stealth)
{InSlIf;AcPoDkShCfNtCa;SiAg}
d) Double Chain Mail of the Uruk-hai (+2,+4) [16,+6] (+1) {St;-In;AcElFiCoPo}
e) The Bar Chain Mail of Antarctic Land (-2) [18,+13] {FiDkDi}
f) The Metal Brigandine Armour 'Call of Thundercloud' (-3) [19,+17] (+3 to
infravision) {StDxCnIf;ElLi;Lv[E}
g) The Metal Lamellar Armour of Crystal (-3) [23,+9] (+2) {St;AcElFiCo;Lv(St}
h) The Full Plate Armour of Achilles (-3) [25,+18] (+6) {Wi;AcDkCaFe}
i) The Ribbed Plate Armour of Great Barrier (-3) [28,+30] (+3 to searching)
{cursed, StDxSr;-AcCa;PoDkNt}
j) Soft Leather Armour of Elvenkind [4,+6] (+2 to stealth) {Sl;AcElFiCoSh}
k) Cord Armour of Elvenkind [6,+12] (+3 to stealth) {Sl;AcElFiCoCa}
l) The Leather Scale Mail of the Borg (-1) [11,+10] (+3 to searching)
{WiSr;AcElFiCoPoBl}

 ( page 10 )
a) The Cloak 'Citadel' [1,+3] (+2 to speed) {SpWiIf;FiCoDkShDi;Hl(Wi}
b) The Cloak of Icarus [1,+9] (+1 to stealth) {Sl;ElFiPoBlCa}
c) The Cloak 'Aether Flash' [1,+2] (+4) {StIn;Co;Fa[C}
d) The Cloak of Icarus [1,+12] (+3) {InDxCn}
e) The Cloak 'Camelot' [1,+30] (+2 to stealth) {ChSl;SdTe}
f) The Cloak 'Holy Prayer' [1,+12] (+2) {Ch;CoNx;FaTe[C}
g) The Elven Cloak of Eden [4,+27] (+4 to stealth) {DxSlSr;AcCo[C}
h) The Fur Cloak 'Dal-i-Thalion' [3,+13] (+3) {In;AcNtNx}
i) The Fur Cloak of Champion [3,+8] (+4 to infravision) {If;LiSh}
j) The Fur Cloak of Crystal [3,+19] (+1 to infravision) {WiCnIf;Li;HlLv[T}
k) The Ethereal Cloak of the Dungeon Master [0,+22] (+4 to stealth) {cursed,
SlSrIf;-Fe;CoPoShCfDi}
l) The Ethereal Cloak of the Borg [0,+14] (+4 to searching) {InCnChSr(Ch}

 ( page 11 )
a) The Shadow Cloak of Zeus (+5,+5) [6,+30] (+4) {Dx;ElLiDkShCfDiFe[E}
b) The Small Metal Shield of the Dungeon Master [5,+30] (+3 to speed)
{SpCnSl;FiShCfNxDi;Lv(WiCn}
c) The Mirror of Thor [0,+16] (+2) {StWi;ElPoShCa;Rf}
d) a Golden Crown of Seeing [0,+7] (+1 to searching) {Sr;Bl;Si~Tele}
e) The Golden Crown of the Sprite [0,+23] (+2) {Wi;*Fi;Ac}
f) The Hard Leather Cap 'Roaring Lightning Dragon' [2,+10] (+3 to stealth)
{InChSl;*El;CoCa;Si}
g) The Hard Leather Cap of Helldiver [2,+17] (+4 to searching) {WiSr;Di}
h) The Metal Cap 'Crypt Creep' [3,+7] (+2 to searching) {SrIf;Ac;Te~TeleGood~UL,
.}
i) The Jingasa 'Rubber Coat' [4,+18] {ElBl}
j) The Iron Helm 'Camelot' [5,+26] (+3 to infravision) {InIf;PoCfNtCa;LvWrTe(St}
k) The Iron Helm 'Registor' [5,+19] (+3) {Dx;ElFiSh;FaSiHlLv}
l) The Iron Helm 'Defender' [5,+18] (+3) {Wi;AcCfCaDi;Te}

 ( page 12 )
a) The Iron Helm of the Bee Master [5,+17] {PoDi~Nolv}
b) The Steel Helm of Kevlar [6,+15] (+2) {Dx;NxCa~Evil~oT}
c) a Dragon Helm [8,+10] {CoShBlDi}
d) The Set of Leather Gloves 'Steelskin' [1,+8] (+2) {Dx;AcCfSo}
e) The Set of Gauntlets of Malachite (+5,+15) [2,+30] (+3) {InCn;ElPoSh;Si(Cn}
f) The Set of Gauntlets 'Imperium' [2,+18] (+4 to speed) {SpWi}
g) The Set of Gauntlets 'Aether Flash' [2,+30] (+1) {Ch;DkSo(In}
h) a Set of Dragon Gloves of the Thief (+4,-4) [4,+17] (+1) {DxSl;FiPo(Dx}
i) The Set of Cesti of Quietness [5,+18] {AcBlSoDi;FaSiSd}
j) The Pair of Soft Leather Boots 'Imperium' (+5,+5) [2,+14] (+3)
{StCh;ElFiShCaFe;Fa(St}
k) a Pair of Dragon Boots of Stealth [5,+18] (+2 to stealth) {Sl;Dk}
l) a Pair of Metal Shod Boots of the Fairy [6,+5] (+3 to speed)
{SpSl;-Lf;-Dk;LiCa;Lv}

 ( page 13 )
a) a Pair of Metal Shod Boots of Levitation [6,+0] {Lv}
b) The Pair of Metal Shod Boots of Rite [6,+17] (+2 to speed) {SpSl;CoLiNt;Fa}
c) The Pair of Metal Shod Boots of Kevlar [6,+7] (+3 to speed)
{SpStIf;Ac;FaSdLv(St}
d) The Pair of Metal Shod Boots 'Camelot' [6,+24] (+2 to speed) {Sp;Nt;Lv(Wi}
e) 33 Daggers (1d4) (+12,+12) {=g}
f) a Dagger (1d4) (+4,+5)
g) a Dagger (1d4) (+5,+2)
h) a Dagger (1d4) (+3,+4)
i) a Dagger (1d4) (+2,+4)
j) a Dagger (1d4) (+1,+2)
k) a Dagger (Life) (5d4) (+14,+11) (+3) {Lf;Hl/UL}
l) a Dagger of Westernesse (1d4) (+15,+14) (+1)

 ( page 14 )
a) a Dagger (Death) (3d4) (+14,+8)
b) a Dagger of Gondolin (1d4) (+9,+9) (+1) {-Cn;Dk;FaSiLu/DoTU, =g}
c) a Dagger (Death) (1d4) (+10,+12) {-Li;Nt;Hl|V/Good}
d) a Dagger (Craft) (1d4) (+8,+12)
e) a Dagger of Freezing (1d4) (+6,+6) {Co|Co, =g}
f) a Dagger of Freezing (1d4) (+10,+6) (+3) {cursed}
g) The Dagger 'Cubragol' (1d4) (+11,+17) (+4 to speed) {SpIn;Ca/PZ}
h) The Dagger 'Witchfire' (1d4) (+20,+18) (+4) {WiCn;Bs(Cn, =g}
i) The Dagger 'Silver Frost' (1d4) (+19,+13) {FaLu|F/*~Tele}
j) The Dagger 'Kraken' (1d4) (+17,+9) (+3 to searching) {AtCnSr;Fe;Sd|Co/*DU(Cn}
k) The Dagger of the Shogun (1d4) (+9,+18) (+4) {Cn|AE/*p(Cn}
l) The Dagger of Finndo (1d4) (+18,+17) (+2 to searching) {Sr;SiTe|Ca/P~Good~L}

 ( page 15 )
a) 2 Main Gauches (1d5) (+0,+0)
b) a Main Gauche of Slay Undead (1d5) (+6,+6)
c) a Tanto (1d5) (+0,+0)
d) a Rapier (1d6) (+2,+1)
e) a Rapier (Nature) (1d6) (+13,+8) (+1) {In;Rg/Z~Z}
f) The Small Sword 'Witchfire' (1d6) (+9,+18) (+4) {StDg;So/*P}
g) 2 Basillards (1d8) (+0,+0)
h) The Short Sword 'Weapon Alpha' (3d8) (+11,+16) (+4) {Dg|S}
i) a Sabre (Order) (7d1) (+10,+11)
j) The Sabre 'Werebane' (1d7) (+9,+19) (+4 to searching)
{DxSr;CoDi[T|AS/XU/P(Dx}
k) a Cutlass (Trump) (2d7) (+18,+16) (+2 to searching) {cursed}
l) a Ninjato (1d9) (+5,+3)

 ( page 16 )
a) 2 Ninjatos (1d9) (+0,+0)
b) a Ninjato of Sharpness (2d9) (+10,+8) (+3) {Dg;-Wi|S}
c) The Ninjato of Damocles (1d9) (+8,+29) {/T}
d) a Falcon Sword (1d6) (+0,+0) (+3)
e) a Falcon Sword of Force (2d6) (+11,+11) (+2) {AtInWi;Si|M}
f) a Dragon Fang of Westernesse (1d8) (+19,+17) (+1) {StDxCn;Li;FaSi/oTP~oTP}
g) The Pike 'Delta' (2d5) (+15,+18) (+4 to searching) {DxSr/*UL(Dx}
h) The Scythe of Joshua (6d5) (+14,+20) (+3 to infravision) {WiIf;LuBs/XL(Wi}
i) The Quarterstaff of Alaska (2d10) (+16,+13) {SiLu|F/D}
j) The Nunchaku of Finndo (2d3) (+16,+13) {Rg/oT}
k) The Flail 'Cubragol' (2d6) (+11,+25) (+3 to speed) {SpSl|Ca/XD}
l) The Two-Handed Flail 'Lightning Heart' (3d6) (+20,+17)

 ( page 17 )
a) The Sling 'Red October' (x2) (+16,+20) (+2 to stealth) {WiSl;XsBs(WiCn}
b) The Short Bow 'Cubragol' (x3) (+10,+19) (+4 to speed) {Sp;ShFe;Xs}
c) The Short Bow 'Silver Frost' (x3) (+17,+4) (+4 to stealth) {DxSl;AcElFi;Lv}
d) The Long Bow 'Fury' (x3.55) (+15,+20) (+2) {Dg;DkSo;Lv}
e) The Long Bow 'Bloodrain' (x3) (+11,+1) (+1 to speed)
{SpStWiSr;ElDkDi;FaSdXsBs(Wi}
f) The Long Bow 'Lord of Flies' (x4) (+21,+17) (+2 to speed) {SpSr}
g) The Light Crossbow 'Bloodrain' (x4) (+16,+8) (+3) {StDxCnCh;Xs(Cn}
h) a Heavy Crossbow of Extra Might (x4.70) (+12,+13) {Cf}
i) a Heavy Crossbow of Velocity (x4.25) (+10,+9)
j) The Heavy Crossbow 'Thunderstriker' (x4.80) (+15,+15) {ElBl}
k) The Gun 'Yggr-drasill' (+3) {StCh;*Co;ElLi;Si, !d!k}
l) The Corpse of Morgenstern, Julian's Steed {Wanted!k!k!k}

 ( page 18 )
a) The Corpse of Nappa the Saiyan {Wanted!k!k!k}
b) The Corpse of Combat-Echizen "Because it's time" {Wanted!k!k!k}
c) The Corpse of Sangahyando of Umbar {Wanted!k!k!k}



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       ENABLED
 Random Artifacts:   ENABLED

  [Check Sum: "ba7e866641027cd8de"]


Posted on 20.5.2014 15:36
Last updated on 24.5.2014 23:00

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3260. on the Ladder (of 19090)
300. on the PosChengband Ladder (of 2395)
79. for this player (

Comments

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On 20.5.2014 15:38 clouded wrote:
Is the description of dagger toss wrong in saying you can throw daggers out of your pack? I can't figure out how to do it. Throwing knives is fun. Doesn't seem hugely effective against just hitting things but it's worth doing against things you don't want to melee.

On 20.5.2014 18:45 chris wrote:
The description is wrong. You'll want to get and use Flying Dagger stance for really effective dagger tossing. In fact, I think this is the most powerful tactic for the Daggermaster. Much safer than melee and just as (or perhaps even more) deadly. Look for dice boosted weapons to maximize this approach.

On 21.5.2014 00:35 clouded wrote:
I almost never throw without being in the stance, mainly because of the improved chance to catch. That's why I was wanting to throw from my pack, not having to toggle it for stuff that's fleeing etc (and I could keymap it easier).

Anyway, it's been a long long time since I found a new weapon, hopefully something shows up soon. My gold is far too low for any reforging so that is out.

First thing I saw on entry to the dragon cave was a room with 50 ancient black dragons, quite nice.

On 21.5.2014 01:04 debo wrote:
Nice +14 con from equipment.

On 21.5.2014 17:54 clouded wrote:
Up to +19 con now, I can use flying dagger stance without losing any HP. I found two great artefact daggers in the cloning pits right after posting last. My damage is up there but my resistances are not, DkSoCaBl are big holes to have. At least this time I'm finding staves of healing, I guess my last few wins didn't spend much time killing wyrms in the dragon caves was the problem there.

On 23.5.2014 00:55 clouded wrote:
chris: is there something in the throwing formula that would especially make lots of dice good, or do you just mean because those weapons will likely do more damage in general? I found a 7d1 sabre a while ago.

I'd like to get some throwing specific weapons to use and potentially lose, I feel a little too nervous to throw my main weapons around against things that fling chaos/mana/huge summons where they could easily get destroyed or lost.

On 23.5.2014 01:32 chris wrote:
I guess not. Flying Dagger stance gives you an extra dd on your tosses (I can spoil if you like) which is why I was thinking you wanted some dice boosting, but I guess that won't really matter (Though 7d1 is the exact opposite of what you want!). It's been a long time since I played a daggermaster but I had one running who found Silver Chariot (3d6 slay evil) and then got a Silver Chariot replacement from The Old Castle (also crazy dice boosted). After that, I was god with the tosses, flinging twin mana storms equivalents.

With the Flying Dagger stance, your weapons should return to you. I think there might be a 1 in 150 chance that they won't, but I would just live with that personally. They are artifacts, so they won't ever get destroyed. Plus, Shadow Stance should help you retrieve them in an overcrowded pinch.

On 23.5.2014 18:45 clouded wrote:
Alright, cool. I have been throwing a lot still and I think I will do for the final fights too, elemental auras will be too much with 12 attacks per round. Not really sure what I need now, a ring of speed better than +7 maybe.

On 24.5.2014 23:03 clouded wrote:
Well that was annoying. My weapon got cursed in the middle of the Serpent fight which means I could not throw it. I didn't bring remove curse. Had to switch to melee which wasn't very effective, but I just about managed it. At the end I was completely out of *healing* and chugging !healing while at 300HP surrounded by Serpent, Sauron, greater undead and so on.

On 24.5.2014 23:08 clouded wrote:
Oh yeah, I don't know if it's intended or not but your stuff (throwing, stances) are blocked by 'no magic' status

On 24.5.2014 23:55 HugoTheGreat2011 wrote:
The Crystal Ball 'Eye of the Overworld' (+4 to stealth) {cursed, Sl;SoDi, !!}

I NEVER thought Crystal Balls were THIS useful!!

On 24.5.2014 23:57 HugoTheGreat2011 wrote:
Wait... the Crystal Ball is not the same as the Capture Ball used to capture monsters?

On 24.5.2014 23:58 debo wrote:
Crystal balls are a base type for lights. This game was played randarts only

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