The Angband Ladder: Dorimond, Vampire High-Mage by chris

  [PosChengband 3.2.1 Character Dump]


 Name       : Dorimond                     ========== Stats ==========
 Sex        : Male                               STR! :    18/210
 Personality: Mighty                             INT  :    18/150
 Race       : Vampire                            WIS  :     18/79
 Subrace    : None                               DEX! :    18/180
 Class      : High-Mage                          CON  :    18/203
 Realm      : Craft                              CHR  :     18/82

 Level      :       41                           HP   :   789/789
 Cur Exp    :  3740369                           SP   :    78/282
 Max Exp    :  3740369                           AC   :       188
 Adv Exp    :  3900000                           Speed:    +10+10

                                           ========== Skills =========
 Gold       :  2169471                     Melee      : Legendary[32]
 Kills      :    10758                     Ranged     : Legendary[2]
 Uniques    :       90                     SavingThrow: Excellent
 Artifacts  :       62                     Stealth    : Superb
                                           Perception : Excellent
 Game Day   :       71                     Searching  : Good
 Game Time  :     8:45                     Disarming  : Superb
 Play Time  :    16:20                     Device     : Heroic


============================= Character Equipment =============================

a) The Executioner's Sword 'Slayer' (6d5) (+15,+15) (+2)
c) The Light Crossbow of Brand (x4) (+10,+12) (+5 to speed) {Po}
d) a Ring (Defender) [+7] {AcElFiCoCf;FaSiLv(Dx}
e) a Ring of Protection [+9] {ShCfNxDi;Si}
f) a Hell Harness (+15,+14) [-5] {Fa}
g) The Stone of Lore
h) The Balance Dragon Scale Mail of the Makers (-2) [40,+18] (+4) {Dx;Fi}
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
j) The Golden Crown of Amber [0,+15] (+3) {Sd, !!}
k) The Set of Leather Gloves of Belegennon (+5,+13) [1,+17] (+2) {StDxCn;PoFe}
l) The Pair of Soft Leather Boots of Aragorn (+7,+3) [4,+17] (+2)



              abcdefghijkl@                             abcdefghijkl@
 Acid       : ...+........#  65%           Speed      : ..+......+.+#
 Elec       : ...+.....+.+#  75%           Free Act   : ...+.+..+..+.
 Fire       : ..++...+.+.+#  78%           See Invis  : ...++...++...
 Cold       : ...+.....+.+#  77%           Warning    : .............
 Poison     : ..+.......+.#  75%           SlowDigest : +........+...
 Light      : .........+...   0%           Regenerate : +........+...
 Dark       : ............+  50%           Levitation : ...+.........
 Confusion  : ...++....+...  72%           Perm Lite  : .........+..+
 Nether     : ............+  50%           Reflection : .............
 Nexus      : ....+........  50%           Hold Life  : +.......+...+
 Sound      : .......+.....  50%           Sust Str   : .............
 Shards     : ....+..+.....  65%           Sust Int   : .............
 Chaos      : .......+.+...  65%           Sust Wis   : .............
 Disenchant : ....+..+.....  65%           Sust Dex   : ...+.........
 Time       : .............   0%           Sust Con   : .............
 Blindness  : +........+...  65%           Sust Chr   : .............
 Fear       : ..........+.#                Dec Mana   : .............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : ........+....



              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : +............                Telepathy  : ........+....
 Slay Undead: +............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : +............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : ............#                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : ..+..........                Magic Skill: .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : ............+ +15%
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .............  50'
 Quake      : .............                Stealth    : ........+..+.
 Vampiric   : +............                Searching  : ........+....
 Chaotic    : .............                Cursed     : .............
 Add Blows  : +............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............



              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: .........322. 18/100  3 -4  2 10 18/210
        INT : ............. 18/100  3  4 -2  0 18/150
        WIS : .........3.2.  18/59 -1  0 -2  5  18/79
        DEX!: ...s...4..22.  18/80 -1  0  0 11 18/180
        CON : .........32.. 18/123  1 -2  1  8 18/203
        CHR : .............  18/72  2 -2  1  0  18/82


==================================== Melee ====================================

 Hand #1: The Executioner's Sword 'Slayer' (6d5) (+15,+15)  Accuracy
 Weight : 26.0 lbs                                           AC Hit
 To Hit : 15 + 103 = 118                                     25 91%
 To Dam : 15 + 72 = 87                                       50 88%
 Blows  : 5.00                                               75 84%
 Damage                                                     100 80%
 Crits  : 1.36x                                             125 77%
 Normal : 555 (475-635) [1.36x]                             150 73%
 Evil   : 677 (515-840) [2.72x]                             175 69%
 Human  : 740 (535-945) [3.40x]                             200 66%
 Undead : 800 (555-1045) [4.08x]
 Acid   : 740 (535-945) [3.40x]


=================================== Shooting ==================================

 Shooting: The Light Crossbow of Brand (x4) (+10,+12) (+5 to speed)
 Range   : 100'
 Shots   : 0.83
 Mult    : 4.72x
 To Hit  : 10 + 48 = 58
 To Dam  : 12 (Multiplier Applies)
 Xtra Dam: 17 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Vampiric Drain         2   14   0% dam 82
Eat Magic             25    1   7% 


==================================== Spells ===================================

Realm: Craft

     [Handbook for Pupils]   Profic Lvl  SP Fail Desc
  a) Minor Enchantment         [Be]   1   2   1% 
  b) Regeneration             ![Ma]   1   1   0% dur 80+1d80
  c) Satisfy Hunger            [Sk]   3   3   1% 
  d) Resist Cold               [Sk]   4   5   1% dur 20+1d20
  e) Resist Fire               [Sk]   5   5   1% dur 20+1d20
  f) Heroism                  ![Ma]   6   5   0% dur 25+1d25
  g) Resist Lightning          [Be]   7   5   1% dur 20+1d20
  h) Resist Acid               [Be]   8   5   1% dur 20+1d20

     [Grade Holder's Book]   Profic Lvl  SP Fail Desc
  a) See Invisibility          [Un]  10  14   1% dur 24+1d24
  b) Elemental Cloak           [Sk]  13  13   1% dur 30+1d30
  c) Resist Poison             [Be]  14  16   1% dur 20+1d20
  d) Berserk                   [Be]  16  18   1% dur 25+1d25
  e) Self Knowledge            [Un]  20  17   1% 
  f) Protection from Evil      [Ex]  21  19   0% dur 123+1d25
  g) Giant Strength           ![Ma]  25  23   0% dur 9+1d9
  h) Elemental Branding        [Be]  35  73  12% dur 20+1d20

     [Note of Acting Master] Profic Lvl  SP Fail Desc
  a) Telepathy                 [Un]   9  15   1% dur 25+1d30
  b) Stone Skin                [Ex]  11   8   0% dur 30+1d20
  c) Resistance                [Ex]  16  15   0% dur 20+1d20
  d) Haste Self                [Ex]  20  10   0% dur 41+1d61
  e) Whirlwind Attack          [Sk]  27  27   1% 
  f) Recharging                [Un]  31  63   5% power 123
  g) Weaponmastery             [Un]  38  60  16% dur 7+1d7
  h) Magical Armor             [Un]  42  80  38% unknown


=================================== Dungeons ==================================

 Angband         : level  24
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  67
!Forest          : level  32
 Mountain        : level  25
 Mount Olympus   : level  92
!Lonely Mountain : level  40
 Giant's Hall    : level  38

 Now, you are in Angwil.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  5
  Warg problem                             (Danger  level:   5) - level 13
  Mughash the Kobold Lord                  (Dungeon level:   6) - level 14
  Ugluk, the Uruk                          (Dungeon level:  12) - level 18
  Orc Camp                                 (Danger  level:  15) - level 21
  The Sewer                                (Danger  level:  15) - level 22
  The Mimic's Treasure                     (Danger  level:  25) - level 22
  Tengu and Death Swords                   (Danger  level:  25) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 26
  Logrus Master                            (Danger  level:  25) - level 26
  The Vault                                (Danger  level:  30) - level 26
  Dark Elven Lords Quest                   (Danger  level:  25) - level 27
  Ulwarth, Son of Ulfang                   (Dungeon level:  24) - level 33
  Vapor Quest                              (Danger  level:  25) - level 38
  The Cloning Pits                         (Danger  level:  45) - level 39
  The Old Castle                           (Danger  level:  50) - level 39
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 40
  Doom Quest 2                             (Danger  level:  55) - level 40

< Failed Quest >
  Nothing.


 Arena: 27 Victories


============================== Defeated Monsters ==============================

You have defeated 10758 enemies including 90 unique monsters in total.

< Unique monsters top 20 >
  Mycen the Gold Dragon                    (level  60)
  Bull Gates                               (level  52)
  Ulik the Troll                           (level  51)
  Madame Debby                             (level  51)
  Glaurung, Father of the Dragons          (level  48)
  Beld, Ruler of Marmo                     (level  48)
  Fafner the Dragon                        (level  47)
  Itangast the Fire Drake                  (level  47)
  Shuten-douji, King Ogre of Ooe-Mountain  (level  47)
  Ghatanothoa                              (level  46)
  Yibb-Tstll the Patient One               (level  46)
  Smaug the Golden                         (level  45)
  The Stormbringer                         (level  45)
  Scatha the Worm                          (level  44)
  Judge Fear                               (level  43)
  Gorlim, Betrayer of Barahir              (level  41)
  Scylla                                   (level  39)
  Kavlax the Many-Headed                   (level  39)
  Meneldor the Swift                       (level  38)
  Mother Hydra                             (level  38)


=================================== Virtues ===================================

Your alighnment : Neutral Evil

You are somewhat virtuous in Enlightenment.
You are virtuous in Mysticism.
You are the living embodiment of Knowledge.
You have sinned against Individualism.
You are a bitter enemy of Diligence.
You have strayed from the path of Justice.
You are the polar opposite of Honour.
You are very virtuous in Sacrifice.


 You were born as Human.


============================= Character Inventory =============================

a) 3 Craft Spellbooks [Handbook for Pupils] {@ma!k}
b) 3 Craft Spellbooks [Grade Holder's Book] {@mb!k}
c) a Craft Spellbook [Note of Acting Master] {@mc!k}
d) 3 Potions of Healing {!k!q}
e) 27 Potions of Curing
f) 22 Scrolls of Teleportation {@rt}
g) 4 Rods of Trap Location {@z1!s!d!k}
h) 4 Rods of Recall {@zr!s!d!k}
i) 2 Rods of Enlightenment {@zm!s!d!k!!}
j) 2 Rods of Detection {@z3!s!d!k!!}
k) 3 Rods of Teleport Other {@zt!s!d!k}
l) 8 Rods of Disarming {@zd!s!d!k}
m) 6 Rods of Escaping {@ze!s!d!k}
n) 14 Wands of Stone to Mud (168 charges) {@am!s!d!k}
o) 5 Staffs of Destruction (5x 5 charges) {@ud}


================================ Home Inventory ===============================

 ( page 1 )
a) 26 Craft Spellbooks [Handbook for Pupils] {@ma!k}
b) 17 Craft Spellbooks [Grade Holder's Book] {@mb!k}
c) 6 Craft Spellbooks [Note of Acting Master] {@mc!k}
d) a Hex Spellbook [Curse and Spelling]
e) Book of Kendo [Gorinnosho]
f) 2 Song Books [Harps of Rivendell]
g) a Song Book [Lays of Beleriand]
h) 7 Armageddon Spellbooks [Path of Destruction]
i) 2 Necromancy Spellbooks [Return of the Dead]
j) 6 Crusade Spellbooks [Exorcism and Dispelling]
k) 3 Daemon Spellbooks [Demonthoughts]
l) a Daemon Spellbook [Hellfire Tome]

 ( page 2 )
a) 3 Trump Spellbooks [Trumps of Doom]
b) 2 Death Spellbooks [Black Channels]
c) a Chaos Spellbook [Chaos Channels]
d) 4 Nature Spellbooks [Nature's Gifts]
e) a Nature Spellbook [Nature's Wrath]
f) 4 Sorcery Spellbooks [Pattern Sorcery]
g) 3 Life Spellbooks [Book of the Unicorn]
h) 13 Mushrooms of Restoring {!E}
i) 4 Rations of Food
j) 4 Pieces of Elvish Waybread
k) 38 Potions of Speed {!k!q}
l) 6 Potions of Cure Light Wounds

 ( page 3 )
a) 12 Potions of Cure Serious Wounds
b) 31 Potions of Cure Critical Wounds
c) 7 Potions of Healing {!k!q}
d) 8 Potions of *Healing* {!k!q}
e) 5 Potions of Life {!k!q}
f) 12 Potions of Restore Mana {!k!q}
g) a Potion of Strength {!k}
h) 7 Potions of Dexterity {!k}
i) 11 Potions of Enlightenment
j) 14 Potions of Resistance {!k!q}
k) 48 Potions of Curing
l) 2 Potions of New Life {!*!*}

 ( page 4 )
a) 11 Potions of Great Clarity
b) 7 Scrolls of Phase Door {@rb}
c) 40 Scrolls of Teleportation {@rt}
d) 9 Scrolls of Teleport Level
e) 36 Scrolls of *Identify*
f) 25 Scrolls of Remove Curse
g) 5 Scrolls of *Remove Curse*
h) a Scroll of *Enchant Weapon*
i) 6 Scrolls of Magic Mapping
j) 5 Scrolls of Monster Confusion
k) 6 Scrolls of Rune of Protection
l) 4 Scrolls of Destruction {!*}

 ( page 5 )
a) 4 Scrolls of Genocide {!*}
b) 15 Scrolls of Forest Creation
c) 2 Scrolls of Wall of Stone
d) 6 Scrolls of Vengeance
e) a Scroll of Madness
f) 8 Rods of Trap Location {@z1!s!d!k}
g) 2 Rods of Perception {@z7!s!d!k!!}
h) 2 Rods of Recall {@zr!s!d!k}
i) 11 Rods of Illumination {@z5!s!d!k}
j) 7 Rods of Acid Balls {!s!d!k}
k) 11 Rods of Lightning Balls {!s!d!k}
l) 7 Rods of Fire Balls {!s!d!k}

 ( page 6 )
a) 7 Rods of Cold Balls {!s!d!k}
b) 2 Rods of Stone to Mud
c) 2 Rods of Monster Location {@z4!s!d!k}
d) 12 Wands of Teleport Other (142 charges) {@at!s!d!k}
e) 5 Wands of Stone to Mud (52 charges) {@am!s!d!k}
f) a Wand of Drain Life (4 charges)
g) 2 Wands of Disintegrate (8 charges)
h) a Wand of Striking (6 charges)
i) 3 Staffs of Remove Curse (3x 8 charges)
j) a Staff of Enlightenment (11 charges) {@um}
k) 3 Staffs of Enlightenment (3x 10 charges) {@um}
l) a Staff of Object Location (13 charges) {@uo}

 ( page 7 )
a) a Staff of Cure Wounds (12 charges) {@uh}
b) 3 Staffs of Curing (3x 8 charges) {@uc}
c) 4 Staffs of Curing (4x 7 charges)
d) a Staff of Curing (6 charges)
e) a Staff of Speed (9 charges) {@us}
f) 2 Staffs of Speed (2x 8 charges)
g) 2 Staffs of Speed (2x 5 charges) {@us}
h) a Staff of Dispel Evil (5 charges) {@u4}
i) 2 Staffs of Holiness (2x 5 charges) {@uh}
j) 6 Rings
k) a Ring of Nazgul (+8,+17) (+1) {cursed, Li}
l) a Ring of Combat (+5,+20)

 ( page 8 )
a) a Ring (Defender) [+4] {AcElFiCo;FaSiLv}
b) a Ring of Combat (+0,+4) (+3) {StDxCn}
c) a Ring of Combat (+0,+18)
d) a Ring of Wizardry {EsDm(In}
e) a Ring of Speed (+2) {Galahad}
f) a Ring of Combat (+17,+0) (+1) {Cn}
g) a Ring of Combat (+0,+13)
h) a Ring of Combat (+6,+12)
i) The Ring 'Frakir' (+1)
j) 15 Amulets
k) an Amulet of Devotion (+3) {Wi;Dk;Rf, !! Heal 300}
l) an Amulet of Devotion (+3) {WiCh;Rf}

 ( page 9 )
a) a Barbarian Talisman [+3] (+4) {StDx}
b) a Torc of the Hero (+3,+3) [+6]
c) an Amulet of Trickery (+4) {SlSr;Dk}
d) a Dwarven Necklace (+2) {StCnIf;-Sl;Dk;Lu}
e) an Amulet of the Magi (+1 to searching) {InSr;EsFaSi}
f) an Amulet of Trickery (+3) {SlSr}
g) an Amulet of Trickery (+2) {DxSlSr}
h) 8 Feanorian Lamps
i) a Feanorian Lamp of Infravision (+1 to infravision)
j) a Feanorian Lamp of Illumination
k) The Feanorian Lamp of Crystal (+2 to infravision) {If;Po;HlLu}
l) The Incandescent Light of Edison (+3 to infravision)

 ( page 10 )
a) The Phial 'Fairie Light' (+4 to searching) {Sr}
b) The Phial of Galadriel (+1 to searching)
c) The Star of Elendil (+1 to speed)
d) The Blue Dragon Scale Mail 'Defender' (-2) [40,+20] {AcFiCo}
e) The Ring Mail of R'lyeh (-2) [12,+11] {ElCoDi[E}
f) Metal Scale Mail of Elvenkind (-2) [13,+21] (+2 to stealth)
g) The Chain Mail of the Sprite (-2) [14,+19] {*Ac;BlNxDiFe, 2177}
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Dk}
i) The Metal Brigandine Armour of Asklepios (-3) [19,+13] {AcPoShCaDi[E}
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
k) The Haramakido of Piety (-2) [17,+20] (+2) {cursed, DxCh;-In;-Nx;AcElFiCo[C}
l) Full Plate Armour of the Uruk-hai (-2,+4) [25,+10] (+3) {Nt}

 ( page 11 )
a) The Full Plate Armour of Isildur [25,+25] (+2)
b) O-yoroi of Elvenkind (-2) [24,+18] (+3 to stealth) {-15%} {cursed}
c) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {Nt}
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Po}
e) The Hard Leather Armour of Himring [6,+15]
f) The Cord Armour 'Sumo Wrestler's Loincloth' [4,+0] (+4)
g) Black Clothes of Celestial Protection [4,+21] (+3 to stealth) {DkShDi}
h) The Cloak of Icarus [1,+16] (+4 to stealth) {WiSl;So;Lv(Wi}
i) The Cloak 'Colluin' [1,+15]
j) The Elven Cloak 'Holcolleth' [4,+15] (+3)
k) a Pair of Dragon Wings [4,+10] {CoLiDkNx}
l) a Pair of Dragon Wings [4,+10] {SoNtNx}

 ( page 12 )
a) The Small Leather Shield of Belegennon [3,+27] (+1) {Dx;CoSo}
b) a Mirror Shield [10,+15]
c) an Iron Crown of Celestial Protection [0,+17] {ShCfSo}
d) The Iron Crown of Beruthiel [0,+25] (+25) <+192%> {cursed}
e) a Golden Crown of the Magi [0,+5] (+3) {Di;Lv}
f) a Golden Crown of Might [0,+14] (+2) {Di}
g) The Hard Leather Cap of Eric [2,+15] (+1 to stealth)
{InDxChSlIf;AcElFiShSoDi}
h) The Hard Leather Cap of Thranduil [2,+10] (+2) [+10%] {Li}
i) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3) {-Li}
j) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3)
k) a Set of Gauntlets of the Wizard (-2,-6) [2,-7] (+4)
l) a Set of Cesti of the Wizard (-2,-8) [5,-8] (+4)

 ( page 13 )
a) a Pair of Metal Shod Boots of Feanor [6,+15] (+9)
b) The Pair of Metal Shod Boots 'Great Icefield' [6,+20] (+1 to stealth)
{SlSr;FiDkDi}
c) The Pair of Metal Shod Boots 'Stomper' [6,+21] (+3)
d) The Long Sword 'Excalibur' (5d5) (+21,+19) [+5] (+3) {$}
e) a Blade of Chaos (Crusade) (6d5) (+18,+19) (+4)
f) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
g) 5 Poison Needles (1d1) (+0,+0)
h) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) {1129}
i) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
j) The Bo Staff of Asclepius (2d11) (+15,+15) [+5] (+3)
k) a Long Bow of Lothlorien (x3.40) (+6,+18) (+3 to stealth) {Po}
l) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)

 ( page 14 )
a) The Light Crossbow of Hellfire (x4) (+10,+12) (+4)
b) 41 Steel Bolts (3d5) (+8,+8) (153/127) {@f1=g}
c) 30 Seeker Bolts (6d5) (+4,+6) (186/155)
d) 25 Seeker Bolts (6d5) (+8,+8) (196/163)
e) 17 Seeker Arrows (6d4) (+0,+0)
f) 20 Seeker Arrows (6d4) (+5,+7)
g) 16 Rounded Pebbles (1d2) (+2,+2) {@f1=g}
h) 99 Iron Shots (1d3) (+0,+0) {@f1=g}
i) 74 Iron Shots (1d3) (+0,+0)
j) 15 Iron Shots (1d3) (+5,+5) {@f1=g}
k) 50 Iron Shots (1d3) (+7,+7) {@f1=g}
l) 21 Mithril Shots (4d3) (+0,+0)

 ( page 15 )
a) 14 Mithril Shots (4d3) (+5,+5)
b) 14 Mithril Shots (4d3) (+7,+5)
c) The Corpse of Ishikawa Goemon {Wanted!k!k!k}
d) The Corpse of Gorlim, Betrayer of Barahir {Wanted!k!k!k}
e) The Corpse of Fasolt the Giant {Wanted!k!k!k}


==================================== Museum ===================================

 ( page 1 )
a) a Rune Sword (0d0) (-50,-50) [-50]
b) a Wizardstaff (Arcane) (1d2) (-10,-10) (+2) <+15%> {cursed, -Nx}



================================ Last Messages ================================

> You have no more Cloaks 'Colluin' [1,+15].
> Selling a Robe of Celestial Protection [2,+24] {LiNtFe;Hl} (p).
> You instantly agree upon the price.
> Taken!
> You sold a Robe of Celestial Protection [2,+24] {LiNtFe;Hl} for 30000 gold.
> You have no more Robes of Celestial Protection [2,+24] {LiNtFe;Hl}.
> Selling a Cloak of Stealth [1,+7] (+2 to stealth) (p).
> You quickly agree upon the price.
> Okay.
> The shopkeeper whispers something into your ear:
> The inn has rot-gut with a kick that blows the wax out of your ears!
> You sold a Cloak of Stealth [1,+7] (+2 to stealth) for 5081 gold.
> You have no more Cloaks of Stealth [1,+7] (+2 to stealth).
> Selling a Basillard of Extra Attacks (1d8) (+13,+10) (+4) {cursed} (p).
> You quickly agree upon the price.
> Accepted!
> You sold a Basillard of Extra Attacks (1d8) (+13,+10) (+4) {cursed} for 6404
>  gold.
> You have no more Basillards of Extra Attacks (1d8) (+13,+10) (+4) {cursed}.
> You feel like a hero!
> Your skin turns to stone.
> You feel resistant to acid!
> You feel resistant to electricity!
> You feel resistant to fire!
> You feel resistant to cold!
> You feel resistant to poison!
> You feel yourself moving much faster!
> You become gigantic!
> Your weapon seems more powerful!
> For a while, the blows you deal will melt with acid!
> You feel like a killing machine!


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ON
 Arena Levels:       ENABLED

  [Check Sum: "ba7e86681f027cd8a1"]


Posted on 12.5.2014 23:06
Last updated on 14.5.2014 04:21

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7997. on the Ladder (of 19090)
571. on the PosChengband Ladder (of 2395)
259. for this player (

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On 12.5.2014 23:06 chris wrote:
And so it begins!

This rune sword sat in the back of my home, tantalizingly out of reach for several hours. Finally, the BM stocked crazy +13 damage gloves which I could actually afford (After a quick hair raising fire sale of most of my belongings all the while chanting 'Please don't restock! *PLEASE* don't restock!') That was probably the most nerve wracking episode this game so far, and I've had a multitude of near death experiences :)

On 12.5.2014 23:51 debo wrote:
So what do you basically farm breeders forever now to grow that sword? Or do you actually need to fight 'strong' monsters?

On 12.5.2014 23:56 Arjen wrote:
Farm breeders.

On 12.5.2014 23:57 debo wrote:
"sounds fun"

On 12.5.2014 23:58 debo wrote:
This is like the PosChengband equivalent of Final Fantasy VI's Cursed/Paladin Shield

On 13.5.2014 00:03 Arjen wrote:
If the breeder can't kill you and multiply faster than you kill them, it takes a few minutes.

On 13.5.2014 00:11 HugoTheGreat2011 wrote:
The catch about Rune Swords is that they become powerful only after you kill something with it.

On 13.5.2014 00:30 chris wrote:
Farming breeders doesn't work too well. Even white worm masses quickly grow powerful enough to kill me! Also, there are relatively stringent caps on how powerful it can grow based on the level of the monster you slay. In retrospect, I think I put the sword on a bit too early as it boosted lopsided to accuracy rather than damage ... again!

On 13.5.2014 00:43 chris wrote:
OK, I donned the sword at the 06:30 mark with 3294 kills. Sword was (0d0) (-50, -50), of course. Here is a quick update:

[CL32:DL34] 07:23
Rune Sword (2d4) (+12,+0) [-50]

I'm having bad luck boosting damage dice. Boosting pluses is all but maxed out for my danger level and I really only managed to get +0 to damage. This hurts. But I really should be able to boost those damage dice. In fact, every 200 or so kills should do it, but here I am with 4933 kills. I'm crushing Ogres in the Giant's Hall and I can do 100 to 300 per level it seems. Yet, I can't get a lucky roll!

I also goofed with regard to FA, so those nice gloves are sitting at home.

On 13.5.2014 01:21 chris wrote:
[CL32:DL33:Kills 5494] 07:53
Rune Sword (4d4) (+13,+1)

Rarrrgh. It's getting usable now :)

On 13.5.2014 03:05 chris wrote:
[CL33:DL38:Kills 7344] 09:08
Rune Sword (5d5) (+15,+1)

Definitely too early on the sword, but I shall persevere! At first, I was dismayed by the accuracy vs damage dynamic, but in the end, I think this is preferable. I shall eventually slay via damage dice with my Force/Mana branding spells, at which point damage boosts won't be so important. But accuracy will shine!

I have considerable traction at the moment but my one obstacle is an appalling armor class. My third book and Stone Skin are supposed to alleviate that obstacle but, alas, that has not been forthcoming.

I did spam black oozes for a bit for my last dice boost. Statistics revealed about 280 kills for the boost but it ended up taking over 900. Thus, the high kill count ... I've been very unlucky so far, about 3x more effort than expected on all counts.

On 13.5.2014 03:20 HugoTheGreat2011 wrote:
That -50 Armor class penalty hurts a lot!

On 13.5.2014 16:01 chris wrote:
[CL36:DL38] 11:15
Rune Sword (5d5) (+18,+4)

I definitely stalled sword progress out at the moment. Boosting dice is still an unlikely possibility (needs monsters greater than L25) but boosting pluses is maxed (needs monsters greater than L37). So I've left the overcrowded Giant's Hall for a bit of wilderness trickery, hoping to luck into my 3rd book as well as some improbable weapon boosts. But more and more it is looking like Smaug will be required. To do him with melee, I will need a lot more power than I currently possess.

What does the 3rd book mean? Telepathy spell = Hammerhand. Stoneskin spell = +40ish AC. Haste self spell = +10 speed. These would be huge about now!

On 13.5.2014 16:14 debo wrote:
Where is the fire brand coming from? One of your spells?

On 13.5.2014 16:34 chris wrote:
Yup. "Mana Branding" let's you choose a temporary elemental brand. It currently is not usable with its super high fail rate.

[CL36:DL60] 11:32
Rune Sword (5d6) (+18,+4)

Ooh, even better than wilderness trickery (never recommended, btw) is some tentative dragon's lair exploration. I had to do this without free action since I needed levitation boots. Almost immediately, I picked up Jack's Cloak (=Hammerhand, FA and SI) so now I'm feeling a bit better. Stealth all the way up to Superb! But I just lost my wilderness stair access, so I should probably pull back now and head over to Camelot.

A mumak also dice boosted by sword :)

On 13.5.2014 17:29 debo wrote:
Oh for some reason I thought it just gave you a temp 'mana brand' where mana was some unresistable type.

On 13.5.2014 17:30 debo wrote:
Protection from Evil at 4% fail sounds good.

On 13.5.2014 20:36 chris wrote:
And so it ends.

Arthur dropped Excalibur and the temptation was just too great. +55 AC and +50% damage output, and no need to struggle with building up my rune sword any more (was still 5d6). Now to give Smaug some serious consideration. I'll probably train my sword skill a bit first, though.

On 13.5.2014 21:07 chris wrote:
[CL38:Smaug] 13:12
Smaugy is down. He took a healing once he got me down to 160ish hp, but was otherwise rather tame. I splurged on a single ?ForestCreation to start the battle so I could assure no early splash attacks as well as all but guaranteeing me a few quick early strikes (Movement thru trees is double energy).

Time for The Cloning Pits, I guess!

On 13.5.2014 21:57 chris wrote:
[CL39:Cloning Pits] 13:52
Things are finally starting to pick up. Aragorn is a nice reward and I also picked up Amber inside. I think I'll focus on the Dragon's Lair next until I can score a staff of healing at which point I might try The Arena.

On 14.5.2014 02:49 chris wrote:
[CL39:Old Castle] 14:57
I've been corrupted, choosing the way of darkness! At CL40, my poor human found a terrible Stone Helm whose lure of power could not be resisted. As a vampire, I gain huge stat bonuses, +4 stealth, and 4 innate resists. The cost is slower leveling (CL40 -> CL36 in the process), a single point of Dex, and my Weapon Versatility talent (equivalent to an extra +20 to hit). A fair trade as higher XP costs aren't really a concern and I think I will have enough accuracy. With my innate craftiness, experience is coming fast and furious.

I swapped to Excalibur for The Old Castle, but now it is back to my vampiric uber dragon slayer: Asclepius!

On 14.5.2014 04:20 debo wrote:
A helmet that

turns you into a vampire

On 14.5.2014 04:21 chris wrote:
[CL41:DL92] 16:20
Slayer! GHMMWQ coughed it up, albeit at the deep, deep level of 92. It's a bit heavy for my tastes, but I'll wield it in preference to Asclepius. Without a staff of healing, vampirism is a must.

On 14.5.2014 04:23 HugoTheGreat2011 wrote:
This High-Mage is seriously gangsta with that amount of Hugo-caliber-melee-damage. o_O

On 14.5.2014 12:19 krazyhades wrote:
The rune sword has my wondering about a classic newbie question...is there any good way to take advantage of a Scythe of Death without playing the living weapon class? Or am I doomed to salivate over the damage sheet before mournfully removing the curse and then the beauteous sword? I've tried using Scroll of Madness...I don't recommend doing that.

On 14.5.2014 13:52 chris wrote:
http://angband.oook.cz/ladder-show.php?id=9758

The Death Scythe is a gotcha object, designed to lure greedy newbies to *their* death I fear. It can be used, but never safely.

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