The Angband Ladder: Snotsneak, Snotling Rogue by chris

  [PosChengband 3.2.1 Character Dump]
              ***LOSER***

 Name       : Snotsneak                    ========== Stats ==========
 Sex        : Male                               STR! :    18/190
 Personality: Nimble                             INT! :    18/***
 Race       : Snotling                           WIS  :     18/54
 Subrace    : None                               DEX! :    18/160
 Class      : Rogue                              CON! :    18/150
 Realm      : Burglary                           CHR! :    18/100

 Level      :       50                           HP   :   -75/747
 Cur Exp    :  5208265                           SP   :   135/305
 Max Exp    :  5208265                           AC   :       163
 Adv Exp    :    *****                           Speed:       +20

                                           ========== Skills =========
 Gold       :  3528415                     Melee      : Legendary[12]
 Kills      :     5811                     Ranged     : Legendary[17]
 Uniques    :      119                     SavingThrow: Superb
 Artifacts  :       69                     Stealth    : Legendary[25]
                                           Perception : Superb
 Game Day   :       30                     Searching  : Superb
 Game Time  :     0:00                     Disarming  : Legendary[7]
 Play Time  :    13:13                     Device     : Legendary[5]


============================= Character Equipment =============================

a) The Rapier 'Silver Chariot' (3d6) (+17,+12) (+3 to speed)
b) a Small Metal Shield (Dwarven) (+1,+5) [9,+22]
c) The Heavy Crossbow 'Speed Star' (x4) (+9,+17) (+4 to speed) {SpInCn;AcBlCa}
d) a Ring of Speed (+10)
e) a Ring (Defender) [+10] {PoLiDkCfDi;FaSiLv(St, ?Acq}
f) an Amulet (Defender) [+5] {AcElFiCoPo;FaSi(In}
g) The Stone of War (+6,+6)
h) Bar Chain Mail of the Demon (-2,+5) [18,+11] (+2) {Sh}
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
j) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Nx}


                    *                                         *
              abcdefghijkl@                             abcdefghijkl@
 Acid       : ..+..+.......  65%           Speed      : +.++.......+#
 Elec       : .....+.......  50%           Free Act   : +...+++.+.+..
 Fire       : .....+.+.....  65%           See Invis  : +...++..+....
 Cold       : .....+.......  50%           Warning    : .............
 Poison     : ....++.+.....  72%           SlowDigest : .............
 Light      : ....+....+...  65%           Regenerate : .............
 Dark       : +...+........  65%           Levitation : ....+........
 Confusion  : ....+........  50%           Perm Lite  : .........+...
 Nether     : .......+.....  50%           Reflection : .............
 Nexus      : ...........+.  50%           Hold Life  : ........+....
 Sound      : .........+...  50%           Sust Str   : .+..+........
 Shards     : .......+.+...  65%           Sust Int   : .....+.......
 Chaos      : ..+..........  50%           Sust Wis   : .............
 Disenchant : +...+........  65%           Sust Dex   : .............
 Time       : .............   0%           Sust Con   : .............
 Blindness  : ..+..........  50%           Sust Chr   : .............
 Fear       : .............                Dec Mana   : .............
 Aura Fire  : .......+..... 6d7+2          Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : ........+....


                    *                                         *
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : +............                Telepathy  : ........+....
 Slay Undead: +............                ESP Evil   : .............
 Slay Demon : +............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : +............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : .............                Magic Skill: .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : .............
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .............  20'
 Quake      : .............                Stealth    : .......-+...#
 Vampiric   : .............                Searching  : ........+....
 Chaotic    : .............                Cursed     : .............
 Add Blows  : +............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............


                    *
              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: .s..s..2..23. 18/130 -2  2 -1  7 18/190
        INT!: ..4..s.2.3..4 18/130 -2  1  1 13 18/***
        WIS : .......2....4  18/74 -2 -1 -1  2  18/54
        DEX!: 3........3...  18/70 -2  3  2  6 18/160
        CON!: ..4.......23.  18/80 -2  1 -1  9 18/150
        CHR!: .........3... 18/110 -5  1  0  3 18/100


==================================== Melee ====================================

 Hand #1: The Rapier 'Silver Chariot' (3d6) (+17,+12) (+3 t Accuracy
 Weight : 7.5 lbs                                            AC Hit
 To Hit : 17 + 48 = 65                                       25 90%
 To Dam : 12 + 39 = 51                                       50 85%
 Blows  : 6.75                                               75 80%
 Damage                                                     100 74%
 Crits  : 1.11x                                             125 69%
 Normal : 418 (364-472) [1.11x]                             150 64%
 Evil   : 495 (384-607) [2.22x]                             175 59%
 Undead : 573 (405-742) [3.33x]                             200 54%
 Demons : 573 (405-742) [3.33x]
 Orcs   : 573 (405-742) [3.33x]


=================================== Shooting ==================================

 Shooting: The Heavy Crossbow 'Speed Star' (x4) (+9,+17) (+4 to speed)
 Range   : 140'
 Shots   : 0.75
 Mult    : 4.60x
 To Hit  : 9 + 30 = 39
 To Dam  : 17 (Multiplier Applies)
 Xtra Dam: 16 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Devour Flesh           1    0   0% 


==================================== Spells ===================================

Realm: Burglary

     [Burglar's Handbook]    Profic Lvl  SP Fail Desc
  a) Detect Traps             ![Ma]   1   1   3% rad 255
  b) Disarm Traps              [Be]   3   3   5% 
  c) Detect Treasure           [Un]   5   5   5% unknown
  d) Detect Objects           ![Ma]   7   3   3% rad 255
  e) See in the Dark           [Un]   9   5   5% dur 100+1d100
  f) Tread Softly             ![Ma]  11  10   3% dur 50+1d50
  g) Minor Getaway             [Be]  13  12   5% range 30
  h) Set Minor Trap            [Un]  15  24   5% unknown

     [Thieving Ways]         Profic Lvl  SP Fail Desc
  a) Map Escape Route         ![Ma]  17  14   3% rad 255
  b) Pick Pocket               [Un]  20  32   5% untried
  c) Negotiate                 [Un]  22  32   5% unknown
  d) Fetch Object              [Be]  23  30   5% max wgt 75
  e) Eye for Danger           ![Ma]  25  23   3% dur 25+1d30
  f) Examine Loot             ![Ma]  30  14   3% 
  g) Set Major Trap            [Un]  32  46   5% 
  h) Make Haste                [Ex]  33  25   4% dur 50+1d70

     [Great Escapes]         Profic Lvl  SP Fail Desc
  a) Create Stairs             [Un]  10  31   5% 
  b) Panic Hit                 [Un]  15  16   5% 
  c) Panic Shot                [Un]  17  16   5% 
  d) Panic Summons             [Un]  25  32   5% 
  e) Panic Traps               [Un]  27  46   5% 
  f) Flee Level                [Un]  30  48   5% unknown
  g) New Beginnings            [Un]  32  56   5% unknown
  h) Major Getaway             [Sk]  40  43   5% range 250

     [Book of Shadows]       Profic Lvl  SP Fail Desc
  a) Protect Loot              [Un]   5  11   5% dur 100+1d100
  b) Teleport To               [Un]  12  15   5% unknown
  c) Walk Quickly              [Un]  35  25   5% dur 50+1d70
  d) Shadow Storm              [Un]  39  42   5% dam 300
  e) Hide in Shadows           [Un]  42  43   5% dur 50+1d50
  f) Hide in Stone             [Un]  45  67  13% dur 16+1d16
  g) Set Ultimate Trap         [Un]  47 146  79% 
  h) Assassinate              ![Ma]  50  92  36% 


=================================== Dungeons ==================================

 Angband         : level  12
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  64
!Forest          : level  32
 R'lyeh          : level  95
!Dark cave       : level  72
!Icky cave       : level  35
!Lonely Mountain : level  40

 You were killed by The Tarrasque on level 95 of R'lyeh.

 Last Message: I am absolutely undone.



==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  9
  Warg problem                             (Danger  level:   5) - level 15
  Dailai Dongzhu, Captain of Southerings   (Dungeon level:   6) - level 16
  Orc Camp                                 (Danger  level:  15) - level 20
  Lady Zhurong, the Avatar of Flame Spirit (Dungeon level:  12) - level 22
  The Sewer                                (Danger  level:  15) - level 22
  Old Man Willow Quest                     (Danger  level:  22) - level 31
  Tengu and Death Swords                   (Danger  level:  25) - level 31
  The Mimic's Treasure                     (Danger  level:  25) - level 31
  Logrus Master                            (Danger  level:  25) - level 32
  The Vault                                (Danger  level:  30) - level 32
  The Barrow Downs                         (Danger  level:  35) - level 32
  Dark Elven Lords Quest                   (Danger  level:  25) - level 35
  The Cloning Pits                         (Danger  level:  45) - level 37

< Failed Quest >
  Nothing.


 Arena: 29 Victories


============================== Defeated Monsters ==============================

You have defeated 5811 enemies including 119 unique monsters in total.

< Unique monsters top 20 >
  Mephistopheles, Lord of Hell             (level  84)
  Pazuzu, Lord of Air                      (level  82)
  Biketal of Fire                          (level  73)
  Null the Living Void                     (level  72)
  Glaaki                                   (level  67)
  Vlad Dracula, Prince of Darkness         (level  63)
  Saruman of Many Colours                  (level  60)
  Eibra the Water Dragon                   (level  60)
  The Defiler                              (level  58)
  Ancalagon the Black                      (level  58)
  Ahtu, Avatar of Nyarlathotep             (level  56)
  Fundin Bluecloak                         (level  56)
  Nidhogg the Hel-Drake                    (level  55)
  Shudde M'ell                             (level  54)
  The King in Yellow                       (level  53)
  Eihort, the Thing in the Labyrinth       (level  53)
  Santa Claus                              (level  52)
  Bull Gates                               (level  52)
  Baphomet the Minotaur Lord               (level  51)
  Ulik the Troll                           (level  51)


=================================== Virtues ===================================

Your alighnment : Neutral

You are the polar opposite of Honour.
You are the living embodiment of Temperance.
You are an arch-enemy of Valour.
You are the living embodiment of Harmony.
You are the polar opposite of Compassion.
You are very virtuous in Justice.
You are very virtuous in Diligence.
You are a great champion of Sacrifice.


================================== Mutations ==================================

You have a hallucinatory insanity.
Your brain is a living computer (+4 INT/WIS).


============================= Character Inventory =============================

a) 2 Thieves' Guides [Burglar's Handbook] {@ma!k}
b) 2 Thieves' Guides [Thieving Ways] {@mb!k}
c) a Thieves' Guide [Great Escapes] {@mc!k}
d) a Thieves' Guide [Book of Shadows] {@md!s!d!k}
e) 11 Mushrooms of Cure Confusion {!E}
f) 15 Rations of Food
g) 2 Potions of Resist Cold {!k!q}
h) 4 Potions of Healing {!k!q}
i) a Potion of Restore Mana {!k!q}
j) a Potion of Constitution {!k}
k) 25 Potions of Curing
l) 27 Scrolls of Teleportation {@rt}
m) a Scroll of Destruction {!*}
n) 5 Scrolls of Forest Creation
o) 2 Rods of Recall {@zr!s!d!k}
p) 4 Rods of Detection {@z3!s!d!k}
q) 2 Rods of Healing (1 charging) {@zh!s!d!k}
r) 7 Rods of Teleport Other {@zt!s!d!k}
s) 5 Rods of Stone to Mud (1 charging) {@z8!s!d!k}
t) a Staff of Healing (4 charges) {@uh!s!d!k}
u) a Staff of Healing (3 charges) {@uh!s!d!k}
v) 4 Staffs of Destruction (4x 5 charges) {@ud}


================================ Home Inventory ===============================

 ( page 1 )
a) 17 Thieves' Guides [Burglar's Handbook] {@ma!k}
b) 5 Thieves' Guides [Thieving Ways] {@mb!k}
c) 4 Thieves' Guides [Great Escapes] {@mc!k}
d) 2 Rage Spellbooks [The Sound and the Fury]
e) 5 Hex Spellbooks [Curse and Spelling]
f) 3 Books of Kendo [Gorinnosho]
g) 8 Song Books [Harps of Rivendell]
h) 8 Armageddon Spellbooks [Path of Destruction]
i) 7 Necromancy Spellbooks [Return of the Dead]
j) a Necromancy Spellbook [Necromatic Tome]
k) 3 Crusade Spellbooks [Exorcism and Dispelling]
l) a Crusade Spellbook [Wrath of God]

 ( page 2 )
a) 3 Daemon Spellbooks [Demonthoughts]
b) a Daemon Spellbook [Hellfire Tome]
c) 2 Craft Spellbooks [Note of Acting Master]
d) 2 Trump Spellbooks [Trumps of Doom]
e) 7 Death Spellbooks [Black Channels]
f) 4 Chaos Spellbooks [Chaos Channels]
g) 10 Nature Spellbooks [Nature's Gifts]
h) a Nature Spellbook [Nature's Wrath]
i) 7 Sorcery Spellbooks [Pattern Sorcery]
j) a Life Spellbook [Book of the Unicorn]
k) 3 Mushrooms of Sickness {!E}
l) 5 Mushrooms of Unhealth {!E}

 ( page 3 )
a) 18 Mushrooms of Cure Paranoia {!E}
b) a Mushroom of Cure Serious Wounds {!E}
c) 51 Mushrooms of Restore Strength {!E}
d) 46 Mushrooms of Restore Constitution {!E}
e) 15 Mushrooms of Restoring {!E}
f) 86 Rations of Food
g) 6 Potions of Boldness
h) 34 Potions of Speed {!k!q}
i) 5 Potions of Resist Heat {!k!q}
j) 15 Potions of Resist Cold {!k!q}
k) 35 Potions of Heroism
l) 8 Potions of Berserk Strength

 ( page 4 )
a) 18 Potions of Cure Critical Wounds
b) 32 Potions of Healing {!k!q}
c) 22 Potions of *Healing* {!k!q}
d) 4 Potions of Life {!k!q}
e) 26 Potions of Restore Mana {!k!q}
f) 18 Potions of Restore Life Levels
g) 7 Potions of Dexterity {!k}
h) a Potion of Constitution {!k}
i) 8 Potions of Enlightenment
j) 8 Potions of Self Knowledge {!k}
k) 31 Potions of Resistance {!k!q}
l) 65 Potions of Curing

 ( page 5 )
a) a Potion of Invulnerability
b) 3 Potions of New Life {!*!*}
c) a Potion of Polymorph {!k}
d) 18 Potions of Stone Skin {!k}
e) 15 Potions of Great Clarity
f) 58 Scrolls of Teleportation {@rt}
g) 28 Scrolls of *Identify*
h) 15 Scrolls of Remove Curse
i) 2 Scrolls of *Remove Curse*
j) 7 Scrolls of Mundanity
k) 8 Scrolls of Monster Confusion
l) 6 Scrolls of Protection from Evil

 ( page 6 )
a) 17 Scrolls of Destruction {!*}
b) 7 Scrolls of Genocide {!*}
c) 6 Scrolls of Mass Genocide {!*}
d) 14 Scrolls of Forest Creation
e) 9 Scrolls of Wall of Stone
f) 5 Scrolls of Vengeance
g) a Scroll of Madness
h) 23 Wands of Stone to Mud (264 charges) {@am!s!d!k}
i) a Wand of Disintegrate (3 charges) {@ad}
j) 3 Staffs of Healing (3x 4 charges) {@uh!s!d!k}
k) a Staff of Genocide (3 charges)
l) 2 Staffs of Destruction (2x 5 charges) {@ud}

 ( page 7 )
a) a Staff of Mana Storm (5 charges)
b) 7 Rings
c) a Ring of Speed (+7)
d) a Ring of Nazgul (+19,+16) (+1) {cursed, Cf}
e) a Ring of Nazgul (+10,+14) (+1) {Di}
f) a Ring of Speed (+4)
g) a Ring (Defender) [+3] {LiShCa;FaSiLv}
h) a Ring of Protection [+21] {DkNtCa}
i) a Ring (Defender) [+3] {AcElFiCoPo;FaSi}
j) a Ring of Combat (+0,+20) (+1) {StCn, !! Stone Skin}
k) a Ring of Combat (+0,+20) (+1) {St}
l) a Ring of Protection [+11] {LiBlNt;FaSi}

 ( page 8 )
a) a Ring of Combat (+17,+16)
b) a Ring of Combat (+0,+18)
c) a Ring of Protection [+7] {PoDi;Fa}
d) a Ring of Combat (+3) {StDxCn}
e) a Ring (Defender) [+5] {AcFiCo;FaSi}
f) a Ring of Archery (+5,+0) (+3) {XmXs, !*!*}
g) a Ring (Defender) [+9] {ElFiCo;FaSi}
h) a Ring of Combat (+0,+15) (+1) {StDx}
i) a Ring of Combat (+11,+14)
j) a Ring of Combat (+8,+14) (+1) {St}
k) a Ring of Archery (+16,+0) (+3) {Dx}
l) a Ring of Combat (+20,+6)

 ( page 9 )
a) a Ring of Combat (+0,+11) (+2) {Cn}
b) a Ring of Combat (+5,+12)
c) an Elemental Ring {ElCo}
d) a Ring of Combat (+10,+5) (+1) {St}
e) an Elemental Ring [+12] {Ac}
f) a Ring of Archery (+0,+6)
g) The Ring 'Frakir' (+1)
h) 6 Amulets
i) an Amulet of the Magi (+1 to searching) {InSr;Dm~Tele}
j) an Amulet of the Magi (+2 to searching) {InSr;EsFaSi~Tele}
k) an Amulet of Devotion (+4) {Wi;Fe;Rf}
l) a Dwarven Necklace (+1) {StIf;DkDi;FaRg}

 ( page 10 )
a) a Dwarven Necklace (+4) {If;DkDi;Lu}
b) a Hell Harness (+6,+16) [-10] (+3) {cursed, -Sp;FiCa}
c) The Goblet 'Holy Grail' (+3)
d) The Amulet of Boromir (+0,+8)
e) 6 Feanorian Lamps
f) The Feanorian Lamp of Mook (+3 to searching) {WiSr;ElCo}
g) The Incandescent Light of Edison (+3 to infravision)
h) The Phial of Galadriel (+1 to searching)
i) The Star of Elendil (+1 to speed)
j) The Stone of Chaos
k) The Armageddon Stone
l) The Spectral Dragon Scale Mail (-2) [40,+20] (+4 to stealth) {cursed}

 ( page 11 )
a) Balance Dragon Scale Mail (-2) [40,+17]
b) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Ca}
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Sh}
d) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
e) The Full Plate Armour of Isildur [25,+25] (+2) {Bl}
f) Mithril Chain Mail of the Uruk-hai (+4,+2) [28,+13] (+1) {Bl}
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Li}
h) The Hard Leather Armour of Himring [6,+15]
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Fe}
j) an Elven Cloak [4,+12] (+4 to stealth)
k) The Elven Cloak 'Holcolleth' [4,+15] (+3)
l) a Fur Cloak of the Nazgul (+3,+3) [3,+11] (+5) {cursed, Dk}

 ( page 12 )
a) a Pair of Dragon Wings [4,+13] {AcElCoPoNt}
b) The Large Leather Shield of Celegorm [6,+20] {Po}
c) The Knight's Shield of Earendil [10,+20]
d) a Golden Crown of the Unbeliever [0,+10] (+3) {Fe}
e) The Hard Leather Cap of Thranduil [2,+10] (+2) [+10%] {Fe}
f) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
g) The Steel Helm of Gondor [6,+10] (+4) {Cn;LiNtDi;Si~Z}
h) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3)
i) a Set of Gauntlets of Genji (+6,+0) [2,+12] (+3)
j) The Set of Gauntlets of Celeborn [2,+22] (+3 to speed) {Sp;ElShDi;FaHl~Evil}
k) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed}
l) The Set of Gauntlets 'Paurhach' [2,+7]

 ( page 13 )
a) a Set of Cesti of the Giant (-3,+5) [5,+10] (+5) {-Sl}
b) a Set of Cesti of the Sniper (+10,+3) [5,+11] (+1)
c) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Lv}
d) The Pair of Soft Leather Boots of the Bard [2,+18] (+4)
e) a Pair of Hard Leather Boots of Feanor [3,+12] (+11)
f) a Pair of Hard Leather Boots of Speed [3,+12] (+6)
g) a Pair of Dragon Boots [5,+10] {LiShNt}
h) a Pair of Dragon Boots [5,+10] {PoCa}
i) a Pair of Metal Shod Boots of Speed [6,+10] (+7)
j) a Pair of Metal Shod Boots of Elvenkind [6,+17] (+2 to speed) {Sh}
k) a Pair of Metal Shod Boots of Levitation [6,+6] {Bl}
l) a Pair of Metal Shod Boots of Levitation [6,+10]

 ( page 14 )
a) The Pair of Metal Shod Boots 'Dal-i-Thalion' [6,+19] (+3 to speed)
{Sp;NtFe;FaLv}
b) The Pair of Metal Shod Boots 'Stomper' [6,+21] (+3)
c) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed)
d) The Dagger of Fiona (3d4) (+12,+12) (+3)
e) The Dagger of Rilia (2d4) (+8,+8) (+1 to speed) {!!}
f) The Dagger 'Grimtooth' (1d4) (+8,+8) (+3)
g) The Small Sword 'Sting' (1d6) (+10,+10) (+3)
h) a Cutlass (Armageddon) (4d8) (+11,+11) {|E}
i) The Long Sword 'Werewindle' (3d5) (+8,+12) (+3)
j) The Two-Handed Sword 'Zarcuthra' (6d6) (+19,+21) (+4)
k) The No-dachi 'Taro Dachi' (9d4) (+0,+0) [-5] (+4)
l) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed, Ag}

 ( page 15 )
a) a Diamond Edge (7d5) (+10,+10) (+4)
b) 3 Poison Needles (1d1) (+0,+0)
c) 2 Rune Swords (0d0) (-50,-50) [-50] {cursed}
d) The Spear 'Gae Bulg' (3d6) (+16,+18) (+4)
e) a Scythe (Armageddon) (6d7) (+11,+21)
f) a Great Axe (Armageddon) (5d5) (+12,+24)
g) a Lochaber Axe (Armageddon) (4d9) (+11,+20)
h) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed, 2302}
i) 2 Slings (x2) (+12,+12)
j) The Sling 'Dragon Clow' (x2.60) (+15,+18) (+3) {StDxCn;CoFe}
k) The Sling 'Cubragol' (x2) (+10,+10) {SoNtCa;Rg}
l) a Long Bow of Lothlorien (x3.70) (+21,+13) (+2 to stealth) {Sh}

 ( page 16 )
a) The Long Bow of Heracles (x3) (+12,+17) (+2 to speed)
b) The Light Crossbow of Hellfire (x4) (+10,+12) (+4)
c) a Harp of the Vanyar (+2)
d) 99 Steel Bolts (3d5) (+10,+10) (181/135)
e) 99 Steel Bolts (3d5) (+10,+10) (181/135)
f) 81 Steel Bolts (3d5) (+10,+10) (181/135)
g) The Steel Bolt of Wilhelm Tell (6d5) (+20,+16) (250/187)
h) 52 Seeker Bolts (6d5) (+10,+10) (223/167)
i) 26 Seeker Bolts (6d5) (+10,+11) (227/170)
j) 28 Seeker Bolts of Wounding (6d5) (+13,+10) (223/167)
k) 40 Seeker Arrows (6d4) (+0,+0)
l) 25 Seeker Arrows (6d4) (+3,+3)

 ( page 17 )
a) 29 Rounded Pebbles (1d2) (+0,+0)
b) 18 Rounded Pebbles of Slaying (2d2) (+6,+14) {@f2}
c) 99 Mithril Shots (4d3) (+10,+10)
d) 99 Mithril Shots (4d3) (+10,+10)
e) 86 Mithril Shots (4d3) (+10,+10)
f) 25 Mithril Shots of Wounding (4d3) (+11,+12) {@f3}
g) 37 Mithril Shots of Slaying (5d3) (+10,+18)


==================================== Museum ===================================

 ( page 1 )
a) a Ring of Speed (+1)



================================ Last Messages ================================

> You have slain the Inertia hound.
> You feel yourself speed up.
> The Inertia hound breathes inertia.
> The Tarrasque barely notices.
> The Inertia hound resists.
> The Ancient blue dragon flinches.
> The Inertia hound resists.
> The Marilith flinches.
> The Inertia hound resists. <x3>
> You feel yourself moving slower!
> The Tarrasque breathes fire.
> The Nature Spellbook [Nature's Gifts] is unaffected!
> The Inertia hound dies.
> The Ancient blue dragon dies.
> The Inertia hound dies. <x2>
> The Marilith resists.
> The Inertia hound dies. <x2>
> You feel scared.
> *** LOW HITPOINT WARNING! *** Press Space to continue.
> Really try 5 Potions of Healing {!k!q}? [y/n]
> You have 4 Potions of Healing {!k!q}.
> You feel very good.
> The Tarrasque breathes frost.
> The Marilith is destroyed.
> You feel terrified.
> *** LOW HITPOINT WARNING! *** Press Space to continue.
> 1 of your Potions of Curing (k) was destroyed!
> The Tarrasque breathes fire.
> The Nature Spellbook [Nature's Gifts] is unaffected!
> I am absolutely undone.
> Goodbye, Snotsneak!


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       ENABLED

  [Check Sum: "ba7e868de1027cd8a1"]


Posted on 7.5.2014 19:39
Last updated on 10.5.2014 02:23

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5503. on the Ladder (of 19090)
382. on the PosChengband Ladder (of 2395)
162. for this player (

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On 7.5.2014 19:39 chris wrote:
[CL18:DL14] 00:34

Hmmm ... I forgot all about my snotling challenge. So, I tried Chaos HM, Blood Knight, Paladin and some other stuff, all meeting untimely doom. Daemon HM is the obvious way to win, but that is borderline cheating :) In the end, I decide I really need stealth. And my Black Market alliance just paid off. Big time!

On 7.5.2014 22:25 chris wrote:
[CL29:DL32] 02:14
A super early 3rd spellbook, but there is just one problem. With only 23sp I can't afford to cast any of the spells! Oh, I suppose that's not entirely true. I can Panic Hit/Shot for 16sp. Boy, snotlings are stupid!

Hopefully, I can find the patience to endure stat gain. I am hoping my enhanced Detect Objects will speed things up a bit.

On 7.5.2014 23:16 chris wrote:
[CL31:Mimic's Treasure] 02:56
A dual wielding snotling is not so improbably as you might thing, but it does require adequate supplies of mushrooms! Thranduil in the Mimic's Treasure has me breathing a big sigh of satisfaction. Now, where are those blasted IQ potions?

On 8.5.2014 01:08 krazyhades wrote:
What makes Daemon High Mage easy?

On 8.5.2014 01:08 krazyhades wrote:
What makes Daemon High Mage easy?

On 8.5.2014 01:23 chris wrote:
Polymorph. In the third book, the snotling can polymorph into a Demon which is more powerful than any standard race (so the snotling goes from the weakest race to the one of the strongest). In the fourth book, the snotling can polymorph into a Demon Lord (which is freakin' insane :) Once you get the 3rd book, you basically never have to be a snotling again if you like. But you might let your form revert to eat an occasional mushroom! Of course, Dispel Magic is a bit annoying ...

On 8.5.2014 22:21 chris wrote:
[CL40:DL60] 06:31
Snotlings make excellent road kill :)

It is rather embarrassing at CL38 to be nearly killed by the likes of Ancient Green Dragons and such. But, I think I finally have the upper hand on those guys now, thanks to some timely equipment upgrades and a now reliable Haste Self spell. Great Wyrms are still way out of the question, as are even AMHD and Ethereal Dragons. Perhaps by CL50 I'll stand a shot? I should have almost 600hp by then!

Anywho, sneak attacking deep sleepers with my 4d8 lightning stick is sometimes *very* satisfying :)

On 9.5.2014 01:25 chris wrote:
[CL46:DL60] 08:03
OK, I'll make a mushroom enhanced pose. Not bad, but hp are still way to low. I'm heading for 600 base at CL50 but my mushrooms should pop that up quite a bit. Still only a single !Con all game ... sigh. I tried !NewLife but innate Con remains at 18/80.

It seems a bit weird that Fiona is my best weapon, but then again, perhaps not. A poisoned dagger for a rogue? You betcha!

On 9.5.2014 03:06 chris wrote:
[CL50:DL64] 09:14
A slow rise for a snotling, but I finally managed to max out. It's quicker to use The Arena, but a burglar has such nice detection that I hung out in the Dragon's Lair instead, hoping for stat potions. I did manage a few more !Con at last, so hp are higher than anticipated: 684 in fact. And a mushroom rockets them up to 792. Watch out Serpent of Chaos. I'm comin' for you!

Next up is a quest for The Book of Shadows. I've never managed to find one before, so this last book is completely un-playtested. Let's hope it is unbalanced enough to enable me a shot for the end-game :)

On 9.5.2014 07:28 krazyhades wrote:
How does the damage potential for casters compare to that of melee characters? Vanilla leaves me with the mindset that the damage potential of endgame casters gets blown out of the water by melee-centric builds, and that casters end up being stuck getting their greatest damage from melee anyways, and so play like bad warriors with good utility.

I've seem some impressive 600+ damage spells on chardumps before, but that's less than half the damage potential of melee characters.

I want to try some casters soon, as I've barely played any in your variant, but finding great weapons always makes me sad.

On 9.5.2014 12:42 chris wrote:
Personally, I think casters have the upper hand for the end game but melee is more fun to play and *much* easier for the early and mid-game. When comparing the two, remember to consider accuracy. Caster spells do the full listed damage amount and never miss. So a 500hp Manastorm is worth about 700hp of melee damage (70% accuracy is about the best to hope for against the Serpent). Plus distance based attacks are often free as your foe may waste a turn moving rather than responding. Also, ignore berserkers as they don't count :)

On 9.5.2014 12:45 chris wrote:
And I'd really like to see more shooter winners. Archery is really buff in these (pre-nerf) days! Actually, I do plan for this guy to shoot in the end if possible, but it will require a really nice sling. I'm waiting on finding Buckland before the Old Castle so I can get a replacement spawn as well. Probably, I should do some high power reforges onto slings too. It's just that this rand-art crossbow gives such pleasant stat boosts ...

On 9.5.2014 15:01 krazyhades wrote:
Are High Mages pretty much always stronger than standard Mages? I see a lot more HM dumps than Mage ones, and I've read some possibly-outdated posts about the relatively powerful nature of HMs, presumably because of their better manacosts, fail rates, and learning rates allowing them to access powerful spells ahead of the curve.

And to Craft mages get better non-magical combat stats, or are their combat advantages purely rooted in their spell list? Are there other differences between magic realm users outside of the spellbooks? Is there a decent arcane archer type of class?

I've got some errands that I need to run, but I'm planning to stream some of the comp character and some PosChengband later today, so I'm working towards deciding on what to play for the latter.

On 9.5.2014 23:13 chris wrote:
High mages are much stronger but the price is the loss of a second spell realm. The mage is more versatile but slower to start. Also, the playable HM realms are a bit limited and one usually chooses for offense (Chaos, Death, Crusade, Daemon or Armageddon). Other realms are possible (Craft requires patience to get started, Sorcery requires devices) but some aren't very appealing (Life, Trump, Arcane and even Nature).

Realm choices do not affect stats or skills. So a battle mage is a tough build to pull off. If you are going Craft, I recommend a mage rather than a high mage. You can switch your second realm during the game, so this allows you to start with an offensive realm and then switch later on once your gear and stats are good.

On 10.5.2014 02:22 chris wrote:
Tarrasque got me with a double move (It was hiding in a crowded room and I failed to notice it). Ah well, snotlings are just too weak for me ...

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