The Angband Ladder: Yan, Demigod Archaeologist by clouded

  [PosChengband 3.2.0 Character Dump]
              ***WINNER***

 Name       : Yan                          ========== Stats ==========
 Sex        : Male                               STR! :    18/180
 Personality: Lucky                              INT  :    18/105
 Race       : Demigod                            Wis! :     18/90
 Subrace    : Zeus                               DEX! :    18/160
 Class      : Archaeologist                      CON  :    18/216
                                                 Chr! :    18/160

 Level      :       49                           HP   :  786/1011
 Cur Exp    : 13435007                           SP   :   208/208
 Max Exp    : 13435007                           AC   :       129
 Adv Exp    : 13500000                           Speed:       +26

                                           ========== Skills =========
 Gold       :   319022                     Melee      : Legendary[10]
 Kills      :     9253                     Ranged     : Legendary[12]
 Uniques    :      166                     SavingThrow: Superb
 Artifacts  :      123                     Stealth    : Excellent
                                           Perception : Superb
 Game Day   :       16                     Searching  : Heroic
 Game Time  :    10:22                     Disarming  : Legendary[5]
 Play Time  :    24:12                     Device     : Legendary[12]


============================= Character Equipment =============================

a) The Trident 'Angel of Death' (4d10) (+11,+18) (+2) {InWi;SiBs|VM/*U, !d,
Poseidon}
c) The Sling 'Pandemonium' (x2) (+14,+17) (+4 to speed) {SpDxDg;Fe}
d) a Ring of Speed (+8) {Sp}
e) a Ring of Speed (+9) {Sp}
f) an Amulet of the Magi (+3 to searching) {InSr;FaSi~Tele(In, !d!k}
g) The Stone of Phantasmagoria (+4) {CnCh;CoSo}
h) The Multi-Hued Dragon Scale Mail 'God Mode' (-2) [40,+25] {AcElFiCoPoCaDi}
i) The Cloak 'Weirding' [1,+13] (+3) [-15%] {St;-Wi;CoLiBlCfNtDi[C}
j) a Jewel Encrusted Crown of Might [0,+13] (+3) {StDxCn;-In;Nx;Fa(StDxCn}
k) The Set of Gauntlets 'Great Winter' [2,+11] (+3)
{InWiCnCh;AcElFiDkShFe;FaSiHlLv}
l) a Pair of Hard Leather Boots of Speed [3,+10] (+8) {cursed, Sp}


              / }=="*[(]]]                              / }=="*[(]]]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .......+..+..  65%           Speed      : ..+++......+.
 Elec       : .......+..+.+  72%           Free Act   : .....+...++..
 Fire       : .......+..+..  65%           See Invis  : +....+....+.+
 Cold       : ......+++....  72%           Warning    : .............
 Poison     : .......+.....  50%           SlowDigest : .............
 Light      : ........+....  50%           Regenerate : .............
 Dark       : ..........+.+  65%           Levitation : ..........+..
 Confusion  : ........+....  50%           Perm Lite  : .............
 Nether     : ........+....  50%           Reflection : .............
 Nexus      : .........+...  50%           Hold Life  : ..........+..
 Sound      : ......+......  50%           Sust Str   : .........+...
 Shards     : ..........+..  50%           Sust Int   : .....+.......
 Chaos      : .......+.....  50%           Sust Wis   : .............
 Disenchant : .......++....  65%           Sust Dex   : .........+...
 Time       : .............   0%           Sust Con   : .........+...
 Blindness  : ........+....  50%           Sust Chr   : .............
 Fear       : ..+.......+.#                Dec Mana   : .............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : ............+ 5d6+2          Anti Magic : .............
 Aura Cold  : ........+.... 5d6+2          Telepathy  : .....+.......


              / }=="*[(]]]                              / }=="*[(]]]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : +............                Telepathy  : .....+.......
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : +............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : .............                Magic Skill: .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : ............. -15%
 Mana Brand : +............                Magic Res  : .............
 Sharpness  : .............                Infravision: .............  40'
 Quake      : .............                Stealth    : .............
 Vampiric   : +............                Searching  : .....+.......
 Chaotic    : .............                Cursed     : ...........+.
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : +............                No Tele    : .............


              / }=="*[(]]]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: ........33... 18/130  2 -1 -2  6 18/180
        INT : 2....3...33..  18/45  2  1 -2  5 18/105
        Wis!: 2.......3.3..  18/70  2  2 -2  2 18/110   18/90
        DEX!: ..4......3...  18/80  2  1 -2  7 18/160
        CON : ......4..33.. 18/126  2 -1 -2 10 18/216
        Chr!: ......4...3.. 18/110  2  0 -2  7 18/180  18/160


==================================== Melee ====================================

 Hand #1: The Trident 'Angel of Death' (4d10) (+11,+18) (+2 Accuracy
 Weight : 7.0 lbs                                            AC Hit
 To Hit : 11 + 68 = 79                                       25 91%
 To Dam : 18 + 24 = 42                                       50 86%
 Blows  : 5.00                                               75 81%
 Damage                                                     100 77%
 Crits  : 1.17x                                             125 72%
 Normal : 335 (230-440) [1.17x]                             150 68%
 Force  : 595 (280-910) [3.51x]                             175 63%
 Evil   : 787 (315-1260) [5.26x]                            200 58%
 Demons : 980 (350-1610) [7.02x]


=================================== Shooting ==================================

 Shooting: The Sling 'Pandemonium' (x2) (+14,+17) (+4 to speed)
 Range   : 160'
 Shots   : 1.25
 Mult    : 2.28x
 To Hit  : 14 + 34 = 48
 To Dam  : 17 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)




=================================== Dungeons ==================================

 Angband         : level 100
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  69
 Castle          : level  50
!Icky cave       : level  35
 Mount Olympus   : level  96
 Lonely Mountain : level  38

 Now, you are exploring level 100 of Angband.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Lagduf, the Snaga                        (Dungeon level:   6) - level 13
  King Mulu, the Chief of Southerings      (Dungeon level:  12) - level 14
  Tengu and Death Swords                   (Danger  level:  25) - level 31
  The Mimic's Treasure                     (Danger  level:  25) - level 31
  Vapor Quest                              (Danger  level:  25) - level 33
  The Sewer                                (Danger  level:  15) - level 34
  Logrus Master                            (Danger  level:  25) - level 34
  The Vault                                (Danger  level:  30) - level 34
  The Barrow Downs                         (Danger  level:  35) - level 34
  Old Man Willow Quest                     (Danger  level:  22) - level 37
  Dark Elven Lords Quest                   (Danger  level:  25) - level 37
  The Cloning Pits                         (Danger  level:  45) - level 38
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 39
  Gorlim, Betrayer of Barahir              (Dungeon level:  38) - level 39
  Zhar the Twin Obscenity                  (Dungeon level:  44) - level 39
  Khamul the Easterling                    (Dungeon level:  50) - level 39
  The Old Castle                           (Danger  level:  50) - level 42
  Carcharoth, the Jaws of Thirst           (Dungeon level:  88) - level 49
  Oberon                                   (Danger  level:  99) - level 49
  Serpent of Chaos                         (Danger  level: 100) - level 49

< Failed Quest >
  Kenshirou the Fist of the North Star     (Dungeon level:  56) - level 40
  Iketa, the Brave                         (Dungeon level:  62) - level 40
  Typhoeus, the Storm Giant                (Dungeon level:  76) - level 42


 Arena: 15 Victories


============================== Defeated Monsters ==============================

You have defeated 9253 enemies including 166 unique monsters in total.

< Unique monsters top 20 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Carcharoth, the Jaws of Thirst           (level  92)
  Kaschei the Immortal                     (level  90)
  Poseidon, Lord of Seas and Storm         (level  88)
  Demeter, the Goddess of Nature           (level  86)
  Aphrodite, the Goddess of Love           (level  86)
  Artemis, the Moon Goddess                (level  86)
  Apollo, the Sun God                      (level  86)
  Ymir the Ice Giant                       (level  85)
  The Witch-King of Angmar                 (level  80)
  Benedict, the Ideal Warrior              (level  79)
  Caldarm the Third                        (level  79)
  Corwin, Lord of Avalon                   (level  78)
  Y'golonac                                (level  75)
  Atlach-Nacha, the Spider God             (level  75)
  Ungoliant, the Unlight                   (level  75)
  Gerard, Strongman of Amber               (level  74)
  Biketal of Fire                          (level  73)
  Huan, the Hound of Valinor               (level  72)


================================== Mutations ==================================

There is a white aura surrounding you.
You are a fast learner.
You are unyielding and gain extra hp.


============================= Character Inventory =============================

a) 15 Rations of Food
b) 38 Potions of Speed {!k!q}
c) 2 Potions of Healing {!k!q}
d) 12 Potions of *Healing* {!k!q}
e) 9 Potions of Restore Mana {!k!q}
f) a Potion of Enlightenment
g) 14 Potions of Curing
h) 22 Scrolls of Phase Door
i) 55 Scrolls of Teleportation
j) 8 Scrolls of Teleport Level
k) 11 Scrolls of Destruction {!*}
l) 7 Rods of Recall {@zR!!}
m) 7 Rods of Detection (3 charging) {@zf!!}
n) a Rod of Healing {!*!!}
o) 7 Rods of Teleport Other (1 charging)
p) a Cutlass (2d7) {special}
q) The Glaive of Beowulf (2d6) (+11,+31) (+4 to speed)
{SpStInWiCnChSlSrIf;SiSdLvBs|AV/*pTULZ(StWi, !d}
r) The Mighty Hammer 'Destroying Angel' (5d10) (+13,+15) (+1 to speed)
{SpCnCh;Rg|FPCaVQ/X*/T}


================================ Home Inventory ===============================

 ( page 1 )
a) 14 Mushrooms of Restoring {!E}
b) 17 Rations of Food
c) 85 Pieces of Elvish Waybread
d) 55 Potions of Speed {!k!q}
e) 3 Potions of Berserk Strength
f) 99 Potions of Cure Critical Wounds
g) 17 Potions of Restore Life Levels
h) 2 Potions of Strength {!k}
i) 2 Potions of Intelligence {!k}
j) 4 Potions of Wisdom {!k}
k) 8 Potions of Dexterity {!k}
l) 3 Potions of Charisma {!k}

 ( page 2 )
a) a Potion of *Enlightenment*
b) 6 Potions of Self Knowledge {!k}
c) 43 Potions of Resistance {!k!q}
d) 36 Potions of Curing
e) 2 Potions of New Life {!*!*}
f) 28 Scrolls of Phase Door
g) 34 Scrolls of Teleportation
h) 14 Scrolls of Teleport Level
i) 24 Scrolls of Word of Recall {!r}
j) 7 Scrolls of *Remove Curse*
k) 11 Scrolls of *Enchant Weapon*
l) 26 Scrolls of Recharging

 ( page 3 )
a) 2 Scrolls of Wall of Stone
b) a Rod of Havoc
c) 2 Rods of Stone to Mud
d) 2 Rods of Monster Location {@zl!!}
e) a Rod of Escaping
f) 2 Rods of Mana Balls
g) a Rod of Mana Bolts
h) 10 Wands of Teleport Other (120 charges)
i) 15 Wands of Stone to Mud (180 charges)
j) 15 Wands of Drain Life (105 charges)
k) 6 Wands of Disintegrate (24 charges)
l) 4 Wands of Rockets (15 charges)

 ( page 4 )
a) a Wand of Striking (6 charges)
b) 3 Wands of Annihilation (12 charges)
c) a Staff of Teleportation (10 charges) {!*}
d) 2 Staffs of Healing (2x 4 charges) {!*}
e) 10 Staffs of Speed (10x 8 charges) {!*}
f) 16 Staffs of Dispel Evil (16x 8 charges)
g) 3 Staffs of Power (3x 5 charges)
h) 9 Staffs of Holiness (9x 5 charges)
i) a Staff of Genocide (4 charges) {!*}
j) 2 Staffs of Mana Storm (2x 5 charges) {!*}
k) a Ring of Speed (+7) {Sp}
l) a Ring of Speed (+6) {Sp}

 ( page 5 )
a) a Ring of Protection [+1] {DkShSoNt;Si}
b) a Ring (Defender) [+4] {AcElFiCoPo;FaSiLv !! Resist Acid}
c) a Ring of Combat (+0,+17) (+4) {Dx}
d) a Ring of Combat (+0,+15) (+3) {StDx !! Heroism}
e) a Ring of Nazgul (+14,+7) (+1) {StInDxChSl;-WiCnLf;-Li;CoPoNtNx;FaSi}
f) a Ring of Combat (+0,+20) { !! Stone to Mud}
g) a Ring of Combat (+0,+20)
h) a Ring of Combat (+7,+16)
i) a Ring of Combat (+0,+6) (+3) {StCn}
j) a Ring of Combat (+2) {StDxCn}
k) The Ring of Destruction (+9,+11) (+1 to searching)
{CnSr;*Co;FiPoShBlCfSo;SiHlSd(StInWiDxCnCh}
l) The Ring 'Precious' (+3) {Cn;ElCf;FaSiLu(Cn}

 ( page 6 )
a) an Elemental Charm {AcElFiCoPo}
b) a Torc of the Hero (+5,+7) [+6] {Fe;FaSiRg[F(StDxCn}
c) an Elemental Charm {ElFiCoPo}
d) an Amulet of the Magi (+3 to searching) {InMdSr;FaSi(In !! Summon Dragon}
e) an Amulet of the Magi (+3 to searching) {InMdSr~P(In}
f) The Amulet of Eternal Glory (+2 to searching) {StSr;*Co;Fi(St, Aphrodite}
g) The Amulet of Dazzling (+3 to stealth) {Sl;ElNt(Ch}
h) The Amulet 'Mayan Princess' (+2) {Dx;ElCf}
i) The Amulet of Lore (+11,+6) (+2) {In;Fa}
j) The Wooden Torch 'Iron Star' (+4 to stealth) {StWiSl, Demeter}
k) The Incandescent Light 'Eye of Argon' (+2) {Cn;Ac;Wr}
l) The Star 'Pulcherrima' (+3) {Wi;Ca;HlRg(Wi}

 ( page 7 )
a) The Jewel 'Eye of Vecna' (+4 to speed) {SpStSl;ElDkShBl;Ds}
b) The Crystal Ball 'Eye of Vecna' (+3,+3) (+2) {WiDx;LiShBlDiFe;Hl[M}
c) The Stone of Alhazred {El;HlSd}
d) The Stone of Alhazred {Fe;HlRg(St}
e) The Stone 'Moonglow' (+2 to infravision) {DxCnIf(Dx}
f) The Ring Mail 'Camelot' (-2) [12,+7] (+3 to stealth)
{StDxCnSl;AcCoDkSoNx;Te[FM(St}
g) The Chain Mail 'Dal-i-Thalion' (-2) [14,+10] (+4) {DxCn;AcLiSo(Dx}
h) Double Chain Mail of the Olog-hai (-2,+5) [16,+22] (+4) {StCn;-In;AcPoFe;Rg}
i) The Metal Brigandine Armour of Soul Freeze (-3) [19,+19] (+2)
{InWiCh;FiLiShBlFe[F}
j) The Splint Mail of Galactic Barrier (+9,+10) [19,+20] {ElShCaFe;RfFa[E}
k) Partial Plate Armour of the Demon (-3,+5) [22,+15] (+2)
{StIn;-WiSl;FiPoSoNt[F}
l) The Metal Lamellar Armour of Random (+4,+6) [23,+19] {AcElFiCoPoDkNtNx}

 ( page 8 )
a) The Metal Lamellar Armour of R'lyeh (-3) [23,+17] {ElCoPoNxFe[E}
b) The Haramakido 'Shambler' (-2) [17,+13] {ShBlSoNtDi;Hl[E}
c) The Full Plate Armour of Belegennon (-3) [25,+18] {AcElFiCoCfSo}
d) Ribbed Plate Armour of the Uruk-hai (+2,+4) [28,+16] (+3) {St;-In;AcElFiCoLi}
e) The Ribbed Plate Armour 'Intact' (-3) [28,+18] (+4) {CnCh;ElFiPoShNt;Hl(Ch}
f) The Mithril Chain Mail 'Helka-Turma' (-1) [28,+9] (+4) {CnCh;AcElFiCoShCfCa}
g) Mithril Plate Mail of the Demon-Lord (-3,+2) [35,+23] (+4)
{StInCn;-Wi;*Fi;PoBlNtCa;AgTy[F~Tele}
h) The Robe of Thor [2,+30] (+4) {WiDxCn;ElCoPoDiFe[E}
i) The Robe of Kevlar [2,+15] (+3 to speed) {SpSl;AcElFiCo}
j) The Soft Leather Armour of Zeus [4,+13] (+4 to speed) {SpCnCh;El;Hl(Ch}
k) a Leather Jacket of Elvenkind (-1) [12,+7] (+3 to stealth)
{DxSl;-St;AcElFiCoPo}
l) The Cloak of Siberia [1,+10] {ShBlFe;Lu[F(Cn}

 ( page 9 )
a) The Cloak 'Steelskin' [1,+3] (+1 to infravision) {ChIf;ElShNx;Sd(Ch}
b) The Cloak 'Steelskin' [1,+15] {NtNxCa}
c) The Cloak 'White Snow' [1,+6] (+4 to infravision) {If;FiBlNtNx[F}
d) The Fur Cloak of Champion [3,+26] {PoDi}
e) The Ethereal Cloak of the Borg [0,+14] (+1) {InDxCh;ShBlSo;Rf}
f) a Pair of Dragon Wings [4,+16] {ShNx;Lv}
g) The Large Leather Shield of Rite [6,+11] (+2 to stealth) {SlIf;AcElFiCoCfNx}
h) The Large Metal Shield of Kevlar [8,+19] (+3 to searching) {StDxSrIf;ElNtDi}
i) a Knight's Shield of Elvenkind [10,+14] (+3 to stealth) {DxSl;AcElFiCoDk}
j) The Knight's Shield 'Meganoid' [10,+18] (+2) {In;PoShCfCaDi;HlTeAg}
k) The Knight's Shield 'Camelot' [10,+14] (+4) {cursed, InDx;-CnSp;NtCaDi}
l) The Mirror of Deirdre [0,+26] {ShCfSoNt;Rf}

 ( page 10 )
a) The Iron Crown 'Defender' [0,+16] (+2) {Ch;CfDi[M~Tele~DoUL(Ch}
b) The Iron Crown of the Dark Tiger [0,+8] (+3) {WiDx;DkNt~Evil}
c) The Iron Crown of Rite [0,+13] (+4 to searching) {Sr;CoShBlCf;Si}
d) a Golden Crown of Celestial Protection [0,+15] {PoCfNtFe}
e) a Jewel Encrusted Crown of Telepathy [0,+9] {~Tele~U}
f) The Jewel Encrusted Crown 'Enlightenment from Heaven' [0,+16] (+1 to stealth)
{Sl;CoCaDi~Nolv~oTULZ}
g) The Hard Leather Cap 'Guardian' [2,+20] (+3 to speed) {SpCnIf;Sh}
h) a Metal Cap of the Valkyrie (+4,+5) [3,+10] (+2 to speed) {SpStCh;Fe}
i) The Metal Cap 'Righteous Aura' [3,+20] (+1 to speed) {SpInCnIf;CoCaDi;Lv}
j) The Iron Helm 'Guardian' [5,+6] (+4 to stealth) {ChSl;CfCaDi;Si}
k) The Steel Helm 'Mercury' (+12,+8) [6,+18] {AcDkSo}
l) a Dragon Helm [8,+15] {FiShCfSoDi}

 ( page 11 )
a) a Set of Leather Gloves of the Giant (-1,+6) [1,+13] (+5) {StCn;-In;Sh(St}
b) The Set of Leather Gloves of the Borg (+6,+8) [1,+10] (+3) {Wi;ElFiShCa}
c) a Set of Gauntlets of the Thief (+3,-1) [2,+8] (+5) {DxSl(Dx}
d) The Set of Gauntlets 'Phantom' (+7,+10) [2,+12] (+2 to speed) {Sp;AcPoBl}
e) a Set of Dragon Gloves of Slaying (+5,+1) [4,+23] {LiCfDi}
f) a Set of Cesti of the Sniper (+2,+3) [5,+8] (+3) [-15%] {cursed, Sl;-El;Xs}
g) The Set of Cesti of Piety [5,+6] (+1) {StIn;ElCoShBl;Fa}
h) The Pair of Soft Leather Boots 'Living Armour' [2,+5] (+4 to speed)
{SpInDx;ElPoDi;Fa}
i) The Pair of Soft Leather Boots 'Beelzebub's wing' (+9,+11) [2,+16] (+4)
{DxCh;AcElCa;Fa}
j) The Pair of Soft Leather Boots 'Dal-i-Thalion' [2,+6] (+3 to speed)
{SpInWiSl;DkSo}
k) The Pair of Soft Leather Boots 'Icy Princess' [2,+9] (+3)
{InWiDx;FiDk;FaSiLvLu}
l) a Pair of Hard Leather Boots of Speed [3,+11] (+6) {Sp}

 ( page 12 )
a) The Pair of Hard Leather Boots 'Great Icefield' [3,+14] (+2 to speed)
{Sp;FiDkCa}
b) The Pair of Hard Leather Boots of Arctic Ocean [3,+20] (+3 to stealth)
{ChSl;ElFi}
c) a Pair of Dragon Boots [5,+10] {PoDkCfDi}
d) a Pair of Dragon Boots of Speed [5,+17] (+4) {Sp;El}
e) The Pair of Metal Shod Boots of Belegennon [6,+17] (+1) {St;CfSoNtFe;FaSd}
f) The Pair of Metal Shod Boots 'Steelskin' [6,+19] (+1 to infravision)
{If;DkSoFe;Lv(Cn}
g) The Dagger 'Howler' (1d4) (+10,+18) (+2 to stealth) {WiSlSr;El;SiHlBs|AVM/TU,
!d!k}
h) The Dagger 'Werebane' (3d5) (+4,+19) {/XL}
i) The Dagger 'Freezing Point' (1d4) (+20,+12) (+3 to stealth) {StSl;Fi|FM/TPU}
j) The Rapier of the Borg (1d6) (+1,+13) (+3) {AtWi;Bs|A/XD/*U}
k) The Small Sword 'Red October' (2d6) (+6,+17) (+1) {St;So|P/XL/*}
l) The Small Sword 'Storm Seeker' (1d6) (+8,+15) {AcElNtDi|E}

 ( page 13 )
a) The Sabre 'Pandemonium' (1d7) (+16,+17) (+4 to speed) {SpStDxSr/XD/L(Dx}
b) The Broad Sword 'Red October' (2d5) (+14,+19) (+1) {At|Ca/*Z}
c) The Broad Sword 'Werebane' (2d5) (+12,+20) (+3) {-15%} {cursed,
CnCh;-StMd;-Fi/XD/*T(Cn}
d) The Long Sword 'Yggr-drasill' (4d5) (+13,+9) (+1) {Cn;Co;Si|CoS/X*/T}
e) The Katana 'Judgement of Heaven' (4d6) (+20,+31) {CoNx/XL/U}
f) The Katana of Joshua (3d4) (+14,+29) (+2) {In;Cf/*}
g) a Bastard Sword (Armageddon) (4d5) (+7,+12)
h) a Two-Handed Sword (Trump) (4d6) (+16,+11) (+2 to searching)
{Sr;Nx;FaSdRgTe/*U}
i) a Flamberge (Craft) (5d7) (+5,+12) {Lu|EFCo, !d!k}
j) an Executioner's Sword (Daemon) (5d5) (+19,+14) (+1) {AtStDx;-Wi;Ag/Good}
k) a Blade of Chaos (Trump) (6d5) (+13,+12) (+2 to searching)
{Sr;LiNxCa;FaSdRgTe/*}
l) a Blade of Chaos (Life) (6d5) (+14,+12) (+3) {-15%} {cursed, Lf;-Md;Ca;Hl/UL}

 ( page 14 )
a) The Blade of Chaos of the Shogun (7d6) (+18,+18) (+3 to infravision)
{InIfDg;Ca|S}
b) a Poison Needle (1d1) (+0,+0)
c) The Spear 'Fury' (4d7) (+10,+18) (+2) {St;So/XU}
d) The Awl-Pike of the Shogun (2d9) (+5,+25) (+3 to speed) {SpCh;Po}
e) The Broad Spear 'Finalizer' (3d10) (+12,+15) [+5] (+2)
{StInWiDg;Bs|E/*p(StWi}
f) The Broad Axe 'Fury' (3d8) (+8,+12) (+4) {Cn/XL}
g) The Lajatang 'Pandemonium' (3d8) (+4,+15) (+4 to infravision) {InIf/*UL}
h) The Halberd 'Bloodrain' (3d5) (+10,+9) (+3 to infravision) {InIf|PV/PZ}
i) a Guisarme of Gondolin (2d5) (+10,+10) {Dk;FaSiLu/DoTU}
j) The Battle Axe of Osric (2d8) (+7,+1) (+3) {Wi;Bs/*UL}
k) The Lochaber Axe 'Lord of Flies' (3d8) (+14,+19) (+2 to speed)
{AtSpSlSr;Hl|P}
l) a Scythe of Slicing of Force (9d4) (+11,+16) (+1) {InWi;Si|M}

 ( page 15 )
a) The Scythe of Slicing 'Stinger' (8d4) (+8,+10) (+2) {Wi;Bs[M|P/*~Tele}
b) The Whip 'Thunderstriker' (1d6) (+19,+7) [+5] (+4 to searching)
{StSrDg;El|EV/oLZ}
c) The Morning Star 'Nemesis' (4d7) (+11,+19) {Si|PV/*TU}
d) The Flail 'Blue Steele' (3d7) (+15,+18) {Lv|V/oP}
e) a Bo Staff (Defender) (1d11) (+8,+8) [+8] (+4 to stealth)
{Sl;AcElFiCo;FaSiRgLvWr(Wi}
f) The Bo Staff 'Doomsday' (4d12) (+2,+2) (+2) {Wi;Bs/XL/*}
g) The Tetsubo of Finndo (2d7) (+15,+20) {So/U}
h) The Tetsubo of Slay Mold (2d7) (+12,+15) (+4 to infravision) {DxIf;Sd|V(Wi}
i) The Great Hammer 'Witchfire' (4d6) (+15,+7) {Fa[T}
j) a Mace of Disruption of *Slay* Giant (5d8) (+8,+9) (+2) {St/PL~P}
k) a Mace of Disruption (5d8) {average}
l) The Mattock of Beowulf (1d8) (+11,+11) (+6 to speed) {SpDxIfDg;Fa/DoL}

 ( page 16 )
a) The Mattock of Eric (1d8) (+32,+11) (+5 to speed) {SpWiDxSlDg;Co;Bs|P/XU/oL}
b) The Sling 'Howler' (x2) (+9,+11) (+4 to searching) {DxSrIf;ShSo;LuXs}
c) The Short Bow 'Witchfire' (x3) (+15,+16) (+4 to speed) {SpSt;Xs, Artemis}
d) The Long Bow 'Kraken' (x3.60) (+3,+17) (+2) {CnDg;AcDkSh;LuXs(Cn}
e) a Heavy Crossbow of the Haradrim (x5.10) (+13,+20) (+1) {St;-Sp;Xs}
f) The Heavy Crossbow 'Hornet' (x4) (+20,+13) (+1 to searching) {Sr;FiPoBl;LuXs}
g) The Gun of Osric (+4) {StDx;ElDkShNt}
h) The Gun 'Bloodrain' (+3 to speed) {SpStWiSlSrDg;ElCoLi;Bs~pUL}
i) The Corpse of Ymir the Ice Giant {Wanted!k!k!k}


==================================== Museum ===================================

 ( page 1 )
a) a Broken Dagger of Gondolin (5d1) (+15,+10) {Dk;FaSiLu/DoTU}
b) The Black Arrow of Hentai (2d5) (+10,+14) {/XU/TZ}



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       ENABLED
 Random Artifacts:   ENABLED

  [Check Sum: "ba1f77664f027cd8de"]


Posted on 4.5.2014 16:53
Last updated on 11.5.2014 17:20

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5619. on the Ladder (of 19090)
429. on the PosChengband Ladder (of 2395)
145. for this player (

Comments

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On 4.5.2014 16:59 clouded wrote:
Archaeologist has been fun so far, and much more fun than I was expecting. Anything that gets innate *identify* and clairvoyance by CL30 is a good time.

I have had an idea for my next character after this though. I've noticed over a few games that the thanc replacement artefacts are much better than you might expect. Look at the one I'm holding right now: mana branded, acid branded and drains life with a very good damage enchantment, not to mention all the other minor things. So I'm thinking, a randarts ninja or dagger master would be quite interesting.

On 7.5.2014 01:19 Nivim wrote:
By the way, what are the archaeologist abilities at this level?

On 7.5.2014 18:44 clouded wrote:
- CL01 Extended Crack (reaching attack)
- CL02 Detect Traps
- CL03 Light Area
- CL05 First Aid (heals for CL, restores some stats and statuses at high CLs)
- CL10 Identify (*identify* at CL30)
- CL12 Remove Obstacles
- CL13 Double Crack (hit two monsters)
- CL15 Magic Blueprint (detection/mapping, clairvoyance at CL30)
- CL18 Excavation (digs walls)
- CL22 Fetch (apportation)
- CL25 Remove Curse
- CL32 Recharging
- CL35 Ancient Protection (rune of protection)
- CL40 Polish Shield (reflection)
- CL42 Escape Rope (teleport level)
- CL45 Pharaoh's Curse (does stuff)

On 7.5.2014 18:52 clouded wrote:
Now at CL45 scumming DL80 of Angband. I cannot believe a staff of healing hasn't shown up yet, and this with using clairvoyance on every level since DL40 for heaven's sake. Besides that, the other thing is my AC is quite low for this depth, 128. Right now I'm mainly using my huge stacks of staves to kill uniques (7 dispel evil and 6 holiness), though my melee is fairly impressive all things considered.

The Glaive of Beowulf (2d6) (+10,+31) (+4 to speed) {SpStInWiCnChSlSrIf;SiSdLvBs|AV/*pTULZ(StWi}

How's that for a glaive of pain?

On 7.5.2014 19:02 krazyhades wrote:
Holy shit that's a lot of letters on that pointy stick.

On 8.5.2014 02:09 sng.god@gmail.com wrote:
Nice - very nice. I my have to try a randart game (probably with a Ninja).

On 8.5.2014 07:19 Nivim wrote:
Thanks for the list. Sounds like Archaeologist is loaded with abilities that make the game less annoying.

On 8.5.2014 10:53 clouded wrote:
They are a pretty decent class I think, melee accuracy is a little lacking but otherwise it's a warrior that has nice utility and fantastic device skill (very important).

Not really sure what's causing it but I seem to be making things quite afraid, even Kaschei started fleeing at around 50% health. Between glyphs of protection and protection from evil from my holiness staves I seem to not be taking a huge amount of damage which is nice. Protection from evil is actually surprisingly effective against high level uniques, about 1/4 of attacks seem to be repelled.



On 8.5.2014 15:07 clouded wrote:
Still no staves of healing, the game is being cruel. Still, apparently a single rod of healing and drain life wands are enough to take out Olympians, combined with a lot of teleporting. Five of them killed and four dropped their artefacts, so I suppose the game is trying to be nice to me sometimes. These are the replacements for the curious:

q) The Amulet of Eternal Glory (+2 to searching) {StSr;*Co;Fi(St, Aphrodite}
r) The Wooden Torch 'Iron Star' (+4 to stealth) {StWiSl, Demeter}
s) The Trident 'Angel of Death' (4d10) (+11,+18) (+2) {InWi;SiBs|VM/*U, Poseidon}
t) The Short Bow 'Witchfire' (x3) (+15,+16) (+4 to speed) {SpSt;Xs, Artemis}

Poseidon's trident is pretty buff, 4d10 slaying evil and mana branded, it's going to be my best damage weapon for the serpent so I should probably train my skill up a little with it now. Without my shield I have 1000 damage against evil!

On 8.5.2014 15:38 HugoTheGreat2011 wrote:
This is very interesting...a game - winning Archaeologist....mad props for this!

On 8.5.2014 15:57 debo wrote:
The Multi-Hued Dragon Scale Mail 'God Mode' <3

On 8.5.2014 16:11 HugoTheGreat2011 wrote:
Now, I'm convinced that need to make a Possessor with only randarts.

On 9.5.2014 07:33 krazyhades wrote:
Cool! Does mana brand work on manaless characters?

On 11.5.2014 17:21 clouded wrote:
Nope.

On 11.5.2014 17:23 clouded wrote:
Serpent down. It was a bit of a struggle, my damage actually wasn't very good because I had to switch my equipment around (losing a big ring of damage and some other bonuses) and I spent most of the fight at 0SP thanks to massive Wis drain. My AC was still very poor so I was getting weak with hunger often, but I had enough *healing* and life to get by.

On 11.5.2014 17:31 HugoTheGreat2011 wrote:
Props for winning th game with an Archaeologist

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