The Angband Ladder: Liqui, Gnome Alchemist by Estie
[ToME 2.3.5 Character Sheet] Name : Liqui Age 134 STR: 27 Sex : Female Height 39 INT: 37 Race : Spectre Gnome Weight 65 WIS: 16 Class : Alchemist Social Class 52 DEX: 21 Body : Player CON: 14 God : Eru Iluvatar CHR: 28 + To Melee Hit -45 Level 25 Hit Points 69/ 69 + To Melee Damage -41 Experience 34890 Spell Points 457/ 457 + To Ranged Hit -8 Max Exp 34890 Sanity 142/ 142 + To Ranged Damage 0 Exp to Adv. 42875 Piety 4964 AC 48+91 Gold 134491 Speed Fast (+21) (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 3 Bows/Throw : Very Bad Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 3d4-123 Stealth : Superb Magic Device: Bad Infra-Vision: 70 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Gnome Warrior. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') The Sandworm lair: Level 29 (1450') A lost temple: Level 11 (550') You have done something experimental. Your body is a Player. You are currently in the town of Bree. You have defeated 971 enemies. You have completed eight princess quests. You have completed eight lost sword quests. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 6th Quelle of the 2890th year of the third age. You have been adventuring for 20 days. adefkmnopsuxz{|@ Add Str : .4........7..... Add Int : ...3...7.6...... Add Wis : ........5....... Add Chr : .4......5....... Mul Mana : +..............+ Mul SPower: +........+...... Add Stea. : .......7...*.... Add Sear. : .....4.75....... Add Tun.. : ..............*. Add Speed : .......7...*.... Sust Str : ................ Sust Int : .......+.+...... Sust Wis : ........+....... Sust Dex : ........+....... Sust Con : ................ Sust Chr : .+......+....... Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .......+.+.....+ Hold Life : ...............+ Res Acid : .+....+.++...... Res Elec : .+......++...... Res Fire : .+.......+...... Res Cold : .+.......+.....+ Res Pois : ...............+ Res Fear : ................ Res Light : ................ Res Dark : ........+....... Res Blind : ................ Res Conf : ................ Res Sound : .+........+..... Res Shard : .........+...... Res Neth : ...............+ Res Nexus : ................ Res Chaos : ................ Res Disen : ........+....... Levitate : ...........+.... Lite : ........+....... See Invis : .+.............+ Digestion : ...............+ Activate : .....++.+....... Fly : ......+......... Full ESP : ....+........... Skills (points left: 61) - Combat 01.000 [0.700] . Weaponmastery -00.600 [0.700] . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 05.000 [0.400] . Disarming 01.200 [0.000] - Magic 07.500 [0.900] . Magic-Device 03.000 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 01.000 [0.300] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 27.400 [0.800] - Spirituality 11.700 [0.800] . Prayer 27.500 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-25,-20)(120%) (+6) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 6. It increases your mana capacity by 120%. You made it yourself. d) a Drum of Power (+4) It increases your strength and charisma by 4. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. e) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 9 of A lost temple. f) an Indestructible Ring of Intelligence (+3) It increases your intelligence by 3. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. n) a Black Dragon Scale Mail (-2 to accuracy) [30,+10] o) an Elven Cloak of the Magi (-4,-5) [4,+20] (+7) It increases your intelligence, stealth, searching, speed and luck by 7. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. s) a Jewel Encrusted Crown of the Magi [0,+11] (+6) It increases your intelligence and spell power by 6. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) a Set of Leather Gloves of Power (+1,+1) [1,+7] (+7) It increases your strength by 7. It provides resistance to sound. You made it yourself. x) a Pair of Hard Leather Boots of Elvenkind [3,+6] (+10) It increases your stealth and speed by 10. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (+10) It increases your ability to tunnel by 10. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) a Fireproof Tome of Magical Energy b) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. c) a Fireproof Tome of Knowledge d) 9 Potions of Speed e) 4 Potions of Cure Critical Wounds f) 4 Potions of Enlightenment g) 10 Scrolls of Phase Door h) 5 Scrolls of Teleportation i) 7 Scrolls of Word of Recall j) 2 Scrolls of *Identify* k) 5 Scrolls of Satisfy Hunger l) 28 Empty Bottles m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Holy Tome of Eru Iluvatar b) 4 Potions of Curing c) an Amulet of the Serpents [+5] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You bought it from the Black Market. d) a Dwarven Lantern e) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. f) The Ribbed Plate Armour of Quent (-6,-45) [28,+8](40%) It increases your hit points by 40%. It sustains your strength and charisma. It provides resistance to fire, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. g) a Metal Cap of Seeing [3,+4] (+4 to searching) It increases your searching by 4. It provides resistance to blindness . It allows you to see invisible monsters. It gives telepathic powers. It was given to you as a reward. h) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to poison. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. i) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. j) a Mage Staff of Power (1d4) (+2,-3) (+10) k) 97 Essences of Poison l) 49 Essences of Explosion m) 23 Essences of Cold n) 23 Essences of Fire o) 19 Essences of Acid p) 5 Essences of Confusion q) 12 Essences of Chaos r) 28 Essences of Time s) 45 Essences of Magic t) an Essence of Extra Life u) 96 Essences of Darkness v) 61 Essences of Force w) 31 Essences of Lightning x) 28 Essences of Mana |
Posted on 28.4.2014 05:16
14729. on the Ladder (of 19090)
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