The Angband Ladder: Liqui, Gnome Alchemist by Estie

  [ToME 2.3.5 Character Sheet]

 Name  : Liqui                  Age                134       STR:     27       
 Sex   : Female                 Height              39       INT:     37       
 Race  : Spectre Gnome          Weight              65       WIS:     16       
 Class : Alchemist              Social Class        52       DEX:     21       
 Body  : Player                                              CON:     14       
 God   : Eru Iluvatar                                        CHR:     28       
                                                                               
 + To Melee Hit         -45 Level             25    Hit Points       69/    69 
 + To Melee Damage      -41 Experience     34890    Spell Points    457/   457 
 + To Ranged Hit         -8 Max Exp        34890    Sanity          142/   142 
 + To Ranged Damage       0 Exp to Adv.    42875    Piety                 4964 
   AC                 48+91 Gold          134491    Speed           Fast (+21) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  3         
 Bows/Throw  : Very Bad     Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  3d4-123   
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Gnome Warrior.  You             
          are a credit to the family.  You have brown eyes, straight           
          black hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        The Sandworm lair: Level 29 (1450')
        A lost temple: Level 11 (550')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 971 enemies.
 You have completed eight princess quests.
 You have completed eight lost sword quests.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    adefkmnopsuxz{|@            
        Add Str   : .4........7.....            
        Add Int   : ...3...7.6......            
        Add Wis   : ........5.......            
        Add Chr   : .4......5.......            
        Mul Mana  : +..............+            
        Mul SPower: +........+......            
        Add Stea. : .......7...*....            
        Add Sear. : .....4.75.......            
        Add Tun.. : ..............*.            
        Add Speed : .......7...*....            
        Sust Str  : ................            
        Sust Int  : .......+.+......            
        Sust Wis  : ........+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ................            
        Sust Chr  : .+......+.......            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+.+.....+            
        Hold Life : ...............+            
        Res Acid  : .+....+.++......            
        Res Elec  : .+......++......            
        Res Fire  : .+.......+......            
        Res Cold  : .+.......+.....+            
        Res Pois  : ...............+            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : ........+.......            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : .+........+.....            
        Res Shard : .........+......            
        Res Neth  : ...............+            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ........+.......            
        Levitate  : ...........+....            
        Lite      : ........+.......            
        See Invis : .+.............+            
        Digestion : ...............+            
        Activate  : .....++.+.......            
        Fly       : ......+.........            
        Full ESP  : ....+...........            

Skills (points left: 61)
 - Combat                                        01.000 [0.700]
          . Weaponmastery                       -00.600 [0.700]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            01.200 [0.000]
 - Magic                                         07.500 [0.900]
          . Magic-Device                         03.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           01.000 [0.300]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              27.400 [0.800]
 - Spirituality                                  11.700 [0.800]
          . Prayer                               27.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-25,-20)(120%) (+6)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 6.  It increases your mana capacity by 
    120%.  
    You made it yourself.
d) a Drum of Power (+4)
    It increases your strength and charisma by 4.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
e) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 9 of A lost temple.
f) an Indestructible Ring of Intelligence (+3)
    It increases your intelligence by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
n) a Black Dragon Scale Mail (-2 to accuracy) [30,+10]
o) an Elven Cloak of the Magi (-4,-5) [4,+20] (+7)
    It increases your intelligence, stealth, searching, speed and luck by 
    7.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
s) a Jewel Encrusted Crown of the Magi [0,+11] (+6)
    It increases your intelligence and spell power by 6.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) a Set of Leather Gloves of Power (+1,+1) [1,+7] (+7)
    It increases your strength by 7.  It provides resistance to sound.  
    You made it yourself.
x) a Pair of Hard Leather Boots of Elvenkind [3,+6] (+10)
    It increases your stealth and speed by 10.  It allows you to levitate.
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+10)
    It increases your ability to tunnel by 10.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
b) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
c) a Fireproof Tome of Knowledge
d) 9 Potions of Speed
e) 4 Potions of Cure Critical Wounds
f) 4 Potions of Enlightenment
g) 10 Scrolls of Phase Door
h) 5 Scrolls of Teleportation
i) 7 Scrolls of Word of Recall
j) 2 Scrolls of *Identify*
k) 5 Scrolls of Satisfy Hunger
l) 28 Empty Bottles
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Holy Tome of Eru Iluvatar
b) 4 Potions of Curing
c) an Amulet of the Serpents [+5] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
d) a Dwarven Lantern
e) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
f) The Ribbed Plate Armour of Quent (-6,-45) [28,+8](40%)
    It increases your hit points by 40%.  It sustains your strength and 
    charisma.  It provides resistance to fire, light and dark.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
g) a Metal Cap of Seeing [3,+4] (+4 to searching)
    It increases your searching by 4.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  
    It was given to you as a reward.
h) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to poison.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
i) a Dragon Horn (+3)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
j) a Mage Staff of Power (1d4) (+2,-3) (+10)
k) 97 Essences of Poison
l) 49 Essences of Explosion
m) 23 Essences of Cold
n) 23 Essences of Fire
o) 19 Essences of Acid
p) 5 Essences of Confusion
q) 12 Essences of Chaos
r) 28 Essences of Time
s) 45 Essences of Magic
t) an Essence of Extra Life
u) 96 Essences of Darkness
v) 61 Essences of Force
w) 31 Essences of Lightning
x) 28 Essences of Mana



Posted on 28.4.2014 05:16

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14641. on the Ladder (of 18993)
2540. on the ToME Ladder (of 3152)
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Comments

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On 28.4.2014 05:16 Estie wrote:
Dug out old ToME; its still my favourite variant, even though playing through the game can become lengthy.

On 28.4.2014 05:32 Roch wrote:
It is a great game. I never played an alchemist - I vaguely remember that that class was broken? Or maybe that was death molds . . .

On 28.4.2014 05:41 Estie wrote:
Many things are "broken", alchemist among them. Doesnt mean I cant have some fun.

Alchemists are marked as experimental; rings of speed +10 with +10 attacks, bought from a shop, arent. Nothing can win faster and with more ease than a plain sorceror though, so youd think people would call that broken, but they dont.
Does it really matter ?

On 28.4.2014 20:04 HugoTheGreat2011 wrote:
As long as you're having fun, it doesn't matter, no? After all, darkgod put Alchemists in the game in the first place. :)

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