The Angband Ladder: Clipper, Death-Sword Monster by UglySquirrell

  [PosChengband 3.1.5 Character Dump]


 Name       : Clipper                      ========== Stats ==========
 Sex        : Male                               STR  :     18/85
 Personality: Lucky                              INT  :         6
 Race       : Death-Sword                        WIS  :         4
 Subrace    : Poleaxe of Animated Attack         DEX  :     18/57
 Class      : Monster                            CON  :        18
                                                 CHR  :        10

 Level      :       28                           HP   :   306/306
 Cur Exp    :    73926                           SP   :       0/0
 Max Exp    :    73926                           AC   :        54
 Adv Exp    :    75000                           Speed:        +4

                                           ========== Skills =========
 Gold       :    74638                     Melee      : Superb
 Kills      :     5134                     Ranged     : Good
 Uniques    :       37                     SavingThrow: Superb
 Artifacts  :        8                     Stealth    : Excellent
                                           Perception : Poor
 Game Day   :       12                     Searching  : Fair
 Game Time  :    16:42                     Disarming  : Superb
 Play Time  :    09:11                     Device     : Superb


============================= Character Equipment =============================

a) a Battle Axe (2d8) (+5,+9) {|Co/pDoTPZ}



              a@                                        a@
 Acid       : .+  50%                      Speed      : .+
 Elec       : .+  65%                      Free Act   : .+
 Fire       : .+  65%                      See Invis  : .+
 Cold       : .+  72%                      Warning    : ..
 Poison     : .+  65%                      SlowDigest : ..
 Light      : ..   0%                      Regenerate : ..
 Dark       : ..   0%                      Levitation : ..
 Confusion  : ..   0%                      Perm Lite  : .+
 Nether     : .+  50%                      Reflection : ..
 Nexus      : ..   0%                      Hold Life  : .+
 Sound      : ..   0%                      Sust Str   : ..
 Shards     : ..   0%                      Sust Int   : ..
 Chaos      : ..   0%                      Sust Wis   : ..
 Disenchant : ..   0%                      Sust Dex   : ..
 Time       : ..   0%                      Sust Con   : ..
 Blindness  : .+  50%                      Sust Chr   : ..
 Fear       : ..                           Dec Mana   : ..
 Aura Fire  : ..                           Easy Spell : ..
 Aura Elec  : ..                           Anti Magic : ..
 Aura Cold  : ..                           Telepathy  : ..



              a@                                        a
 Slay Evil  : ..                           Telepathy  : ..
 Slay Undead: ..                           ESP Evil   : ..
 Slay Demon : ..                           ESP Noliv. : ..
 Slay Dragon: +.                           ESP Good   : .+
 Slay Human : +.                           ESP Undead : ..
 Slay Animal: +.                           ESP Demon  : ..
 Slay Orc   : +.                           ESP Dragon : ..
 Slay Troll : +.                           ESP Human  : .+
 Slay Giant : +.                           ESP Animal : ..
 Slay Good  : ..                           ESP Orc    : .+
 Acid Brand : ..                           ESP Troll  : .+
 Elec Brand : ..                           ESP Giant  : .+
 Fire Brand : ..                           Magic Skill: ..
 Cold Brand : +.                           Spell Pow  : ..
 Pois Brand : ..                           Spell Cap  : ..
 Mana Brand : ..                           Magic Res  : ..
 Sharpness  : ..                           Infravision: ..  30'
 Quake      : ..                           Stealth    : ..
 Vampiric   : ..                           Searching  : ..
 Chaotic    : ..                           Cursed     : ..
 Add Blows  : ..                           Rnd Tele   : ..
 Blessed    : ..                           No Tele    : ..
 Riding     : ..                           Drain Exp  : ..
 Tunnel     : .+                           Aggravate  : ..
 Throw      : ..                           TY Curse   : ..



              a@   Base  R  C  P  E  Total
        STR : ..  18/55  3  0 -2  2  18/85
        INT : ..     12 -5  0 -2  1      6
        WIS : ..     10 -5  0 -2  1      4
        DEX : ..  18/47  1  0 -2  2  18/57
        CON : ..     16  3  0 -2  1     18
        CHR : ..     12  0  0 -2  0     10


==================================== Melee ====================================

 You    : a Battle Axe (2d8) (+5,+9)                        Accuracy
 Weight : 17.0 lbs                                           AC Hit
 To Hit : 5 + 34 = 39                                        25 88%
 To Dam : 9 + 17 = 26                                        50 81%
 Blows  : 2.99                                               75 73%
 Damage                                                     100 66%
 Crits  : 1.16x + 0.00                                      125 59%
 Normal : 107 (83-131) [1.16x]                              150 52%
 Animals: 153 (92-215) [2.90x]                              175 44%
 Human  : 153 (92-215) [2.90x]                              200 37%
 Orcs   : 168 (95-242) [3.48x]
 Trolls : 168 (95-242) [3.48x]
 Giants : 168 (95-242) [3.48x]
 Dragons: 168 (95-242) [3.48x]
 Cold   : 153 (92-215) [2.90x]


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Absorb Weapon          1    0   0% 
Detect Weapons         5    1   4% 
Identify Weapon       10   10   4% 



=================================== Essences ==================================

   Stats                  Total  Need Bonus
   ---------------------- ----- ----- -----
   Strength                   9    21    +2
   Intelligence               4     9    +1
   Wisdom                     6     9    +1
   Dexterity                  9    21    +2
   Constitution               4     9    +1

   Skills                 Total  Need Bonus
   ---------------------- ----- ----- -----
   To Hit                   581  1023    +9
   To Dam                   630  1023    +9
   Speed                      1     2    +1
   Attacks                    3     8      
   Slaying                    3    16    +0
   Digging                   11    14    +2
   Light                      5     7    +2

   Slays                  Total  Need Bonus
   ---------------------- ----- ----- -----
   Slay Evil                  1     8      
   Slay Good                  2     4      
   Slay Undead                2     4      
   Slay Demon                 3     4      
   Slay Dragon                6     4     Y
   Slay Human                 9     4     Y
   Slay Animal                4     2     Y
   Slay Orc                   4     1     Y
   Slay Troll                 8     2     Y
   Slay Giant                 5     2     Y
   Brand Acid                 2     6      
   Brand Elec                 3     6      
   Brand Fire                 5     6      
   Brand Cold                 6     6     Y
   Brand Poison               3     6      
   Vampiric                   2     8      
   Kill Human                 1     2      
   Kill Orc                   1     2      
   Kill Giant                 1     2      

   Resistances            Total  Need Bonus
   ---------------------- ----- ----- -----
   Acid                       3     6    +1
   Lightning                  4     6    +1
   Fire                       6    14    +2
   Cold                       8    14    +2
   Poison                     3     9    +1
   Light                      1     3    +0
   Nether                     3     9    +1
   Fear                       1     2    +0

   Abilities              Total  Need Bonus
   ---------------------- ----- ----- -----
   Free Action                2     1     Y
   See Invisible              5     1     Y
   Levitation                 1     2      
   Regeneration               3     7      
   Sustain Strength           1     5      

   ESP                    Total  Need Bonus
   ---------------------- ----- ----- -----
   ESP Animals                1     2      
   ESP Undead                 1     2      
   ESP Demon                  1     2      
   ESP Orc                    3     2     Y
   ESP Troll                  5     2     Y
   ESP Giant                  4     2     Y
   ESP Dragon                 1     2      
   ESP Human                  2     2     Y
   ESP Good                   2     2     Y

=================================== Dungeons ==================================

 Angband         : level  17
 Camelot         : level  24
!Orc cave        : level  23

 Now, you are in Morivant.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  6
  Warg problem                             (Danger  level:   5) - level 12
  Hobbes the Tiger                         (Dungeon level:   6) - level 17
  Gorbag, the Orc Captain                  (Dungeon level:  12) - level 19
  Orc Camp                                 (Danger  level:  15) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 28
  Tengu and Death Swords                   (Danger  level:  25) - level 28
  The Mimic's Treasure                     (Danger  level:  25) - level 28

< Failed Quest >
  Nothing.


 Arena:  0 Victory


============================== Defeated Monsters ==============================

You have defeated 5134 enemies including 37 unique monsters in total.

< Unique monsters top 20 >
  It                                       (level  24)
  Azog, King of the Uruk-Hai               (level  23)
  Sir Kay                                  (level  22)
  The Icky Queen                           (level  20)
  Gorbag, the Orc Captain                  (level  18)
  Shagrat, the Orc Captain                 (level  18)
  Meng Huo, the King of Southerings        (level  18)
  Wutugu, the Chief of Southerings         (level  17)
  Nar, the Dwarf                           (level  17)
  King Mulu, the Chief of Southerings      (level  16)
  Ulfast, Son of Ulfang                    (level  16)
  The Ghost 'Q'                            (level  15)
  The Variant Maintainer                   (level  14)
  Ufthak of Cirith Ungol                   (level  14)
  Lady Zhurong, the Avatar of Flame Spirit (level  14)
  Golfimbul, the Hill Orc Chief            (level  12)
  Mauhur, the Orc Captain                  (level  12)
  Meng You, the Brother of Meng Huo        (level  12)
  King Duosi, the Chief of Southerings     (level  11)
  Grishnakh, the Hill Orc                  (level  10)


=================================== Virtues ===================================

Your alighnment : Chaotic

You have strayed from the path of Mysticism.
You are virtuous in Sacrifice.
You are the polar opposite of Compassion.
You are somewhat virtuous in Harmony.
You are the polar opposite of Honour.
You are a bitter enemy of Valour.
You are a great champion of Temperance.
You have strayed from the path of Patience.


================================== Mutations ==================================

There is a white aura surrounding you.


============================= Character Inventory =============================

a) 8 Pieces of Elvish Waybread
b) 5 Potions of Heroism
c) 18 Potions of Cure Critical Wounds {25% off}
d) a Potion of Resistance {!k!q}
e) 12 Scrolls of Phase Door {25% off, @r4}
f) 10 Scrolls of Teleportation {25% off, @r8}
g) 5 Scrolls of Teleport Level
h) 5 Scrolls of Word of Recall {25% off, @r1}
i) 19 Scrolls of Identify {@r0}
j) 7 Rods of Trap Location {@z5!d!v!k}
k) 7 Rods of Door/Stair Location {@z6!d!v!k}
l) 4 Rods of Illumination {@z9}
m) a Rod of Acid Balls {@z0!d!v!k}
n) a Wand of Teleport Other (12 charges) {@a1!d!v!k}
o) 6 Wands of Trap/Door Destruction (90 charges) {50% off, @a0}
p) 3 Wands of Stone to Mud (36 charges) {25% off, @a9}
q) 2 Wands of Acid Bolts (30 charges)
r) 7 Wands of Frost Bolts (84 charges) {@a3}
s) 2 Staffs of Teleportation (2x 10 charges) {@u1}
t) a Staff of Cure Wounds (12 charges)
u) a Staff of Speed (8 charges) {@u9!d!v!k}
v) a Ring


================================ Home Inventory ===============================

 ( page 1 )
a) 5 Mushrooms of Cure Paranoia
b) 7 Potions of Speed {!k!q}
c) 2 Potions of Resist Heat {!k!q}
d) 33 Potions of Heroism
e) 3 Potions of Restore Life Levels
f) 2 Potions of Restore Constitution
g) 2 Potions of Enlightenment
h) 10 Potions of Curing
i) 3 Scrolls of Magic Mapping {@r6}
j) 4 Scrolls of Protection from Evil
k) a Scroll of Destruction {!*}
l) 4 Scrolls of Wall of Stone

 ( page 2 )
a) a Scroll of Detect Monsters
b) a Rod of Pesticide
c) a Wand of Lightning Balls (13 charges)
d) a Wand of Fire Balls (7 charges)
e) a Staff of Remove Curse (8 charges)
f) a Staff of Curing (7 charges)
g) The Corpse of Smeagol {Wanted!k!k!k}
h) The Corpse of Mughash the Kobold Lord {Wanted!k!k!k}


==================================== Museum ===================================

 ( page 1 )
a) an Ornate Statue of a Hell hound of Julian



================================ Last Messages ================================

> You have no room for a Wand of Acid Bolts.
> You feel the Trident (y) in your pack is average...
> You attempt to drain power from a Trident.
> You drop a Pair of Soft Leather Boots [2] {good} (x).
> You have no more Pairs of Soft Leather Boots [2] {good}.
> You have a Wand of Acid Bolts (r).
> This level can't be all bad...
> You see a Pair of Soft Leather Boots [2] {good}.
> The air about you becomes charged...
> You have 5 Scrolls of Word of Recall {25% off, @r1}.
> Autosaving the game...
> You feel yourself yanked upwards!
> Recharge all items for 430 gold? [y/n]
> You pay 430 gold.
> You combine some items in your pack.
> In your pack: The Club of Jack of Shadows (1d4) (+9,+9) {Ac|A/pDZ} (x).
> You absorb the power of The Club of Jack of Shadows!
> You grow stronger!
> You have no more Clubs of Jack of Shadows (1d4) (+9,+9) {Ac|A/pDZ}.
> In your pack: a Ring (v).
> You have 20 Scrolls of Identify {@r0}.
> In your pack: a Metal Cap of Piety [3,+5] (+2) (w).
> You have 19 Scrolls of Identify {@r0}.
> You cannot run in that direction. <x3>
> Canceled.
> Selling a Metal Cap of Piety [3,+5] (+2) (w).
> You quickly agree upon the price.
> Done!
> You sold a Metal Cap of Piety [3,+5] (+2) for 3266 gold.
> You have no more Metal Caps of Piety [3,+5] (+2).
> Character dump successful.


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Check Sum: "ba0377f431027cd8ef"]


Posted on 23.4.2014 02:46

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13251. on the Ladder (of 19090)
1270. on the PosChengband Ladder (of 2395)
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Comments

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On 23.4.2014 02:57 UglySquirrell wrote:
My first Death-Sword, very fun class. It took forever for me to get Free Action, then i did the Tengu Quest and it looks like that's the reward there :)

One thing i'm really wondering though, disenchantment resistance seems really rare as well, and Mime just disenchanted me. What does this mean exactly, is my guy screwed now?

It looks like it takes 1000+ hit or damage weapons to get up +1 on your weapon. Or is the +hit and damage form dependant? For example, when i get my next form will it be reset.

I guess what i'm asking is, when disenchantment removes a + hit or damage does it bring the number you need to the next + down as well?
Skills Total Need Bonus
---------------------- ----- ----- -----
To Hit 581 1023 +9
To Dam 630 1023 +9

Anyways, the absorb mechanic is really fun!!


On 23.4.2014 04:21 chris wrote:
The damage numbers displayed on your weapon are in addition to those granted from essences. So when those displayed numbers go down, essences are not impacted at all. You can enchant yourself back up with scrolls of *enchant weapon* or you can wait for the next evolution when those extra pluses get re-rolled.

Disenchantment is the great bane of the Death Sword. You will be vulnerable to its effects for a long time, so it is best avoided. In addition to the normal disenchantment effect that reduces the displayed combat bonuses on your weapon, it is occasionally possible for disenchantment to actually steal essences you have accrued. This is very nasty. For example, you might lose a few essences of Slay Evil causing you to fall short of the threshold required for the slay. Very nasty indeed. But every class should have a weakness, I think ;)

On 23.4.2014 04:36 UglySquirrell wrote:
Ah ok, thanks for the info. I don't mind having a weakness at all, this class looks like it can get incredibly powerful already.

Thank you very much for the Doppelganger tile change :)
Very cool, the Skeleton Ninja looks really baddass. I'll try my best to get a winner for that race on the ladder.

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