The Angband Ladder: Fluxcapacitator, Kobold Time-Lord by chris

  [PosChengband 3.1.5 Character Dump]


 Name       : Fluxcapacitator              ========== Stats ==========
 Sex        : Male                               STR! :    18/180
 Personality: Mighty                             INT  :     18/68
 Race       : Kobold                             WIS! :    18/***
 Subrace    : None                               DEX! :    18/200
 Class      : Time-Lord                          CON! :    18/170
                                                 CHR  :    18/126

 Level      :       50                           HP   :   747/829
 Cur Exp    :  5044417                           SP   :   281/398
 Max Exp    :  5044417                           AC   :       159
 Adv Exp    :    *****                           Speed:    +26+10

                                           ========== Skills =========
 Gold       :  4938254                     Melee      : Legendary[15]
 Kills      :     7711                     Ranged     : Legendary[7]
 Uniques    :      125                     SavingThrow: Heroic
 Artifacts  :       73                     Stealth    : Fair
                                           Perception : Good
 Game Day   :       30                     Searching  : Good
 Game Time  :    12:33                     Disarming  : Excellent
 Play Time  :    12:23                     Device     : Superb


============================= Character Equipment =============================

a) The Morning Star of Rygar (3d9) (+12,+20) [+5] (+1)
c) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
d) an Elemental Ring {AcElFiCoPo}
e) a Ring of Protection [+15] {LiShBlCfCa;FaWr, $}
f) a Sacred Pendant [+12] (+2) {Wi;Fe;LuBs}
g) The Palantir of Westernesse (+3) (charging) {!!}
h) The Hard Studded Leather of Soul Freeze (-1) [7,+13] (+4 to speed)
{SpStDxCnCh;FiDkSoNt[FE}
i) The Pair of Dragon Wings 'Fluxcapacitator' (+3,+6) [4,+19] (+4 to searching)
{Sr;ElDkSoNtDi}
j) The Jingasa 'Roaring Lightning Dragon' (+5,+14) [4,+11] {ElFiPoCfSo;RfLu, Zul
Amoury 150k}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Lv}
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed)


                      (                                         (
              abcdefghijkl@                             abcdefghijkl@
 Acid       : ...+......+..  65%           Speed      : .......+...+#
 Elec       : ...+....++...  72%           Free Act   : +...+.....+..
 Fire       : ...+...+.+...  72%           See Invis  : +............
 Cold       : ...+.........  50%           Warning    : ....+........
 Poison     : ...+.....+..+  72%           SlowDigest : .............
 Light      : ....+........  50%           Regenerate : ............#
 Dark       : .......++....  65%           Levitation : ........+.+..
 Confusion  : ....+....+...  65%           Perm Lite  : .....+...+...
 Nether     : .......++....  65%           Reflection : .........+...
 Nexus      : ...........+.  50%           Hold Life  : .............
 Sound      : .......+++...  72%           Sust Str   : .............
 Shards     : ....+........  50%           Sust Int   : .............
 Chaos      : ....+........  50%           Sust Wis   : .............
 Disenchant : ..+.....+....  65%           Sust Dex   : .............
 Time       : ............+  50%           Sust Con   : .............
 Blindness  : ....+........  50%           Sust Chr   : .............
 Fear       : .....+.......                Dec Mana   : .............
 Aura Fire  : .......+..... 6d7+2          Easy Spell : .............
 Aura Elec  : .......+..... 6d7+2          Anti Magic : .............
 Aura Cold  : .............                Telepathy  : ......+......


                      (                                         (
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : +............                Telepathy  : ......+......
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: +............                ESP Good   : .............
 Slay Human : +............                ESP Undead : .............
 Slay Animal: +............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : .............                Magic Skill: .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : .............
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .............  30'
 Quake      : .............                Stealth    : ..+..........
 Vampiric   : .............                Searching  : ........+....
 Chaotic    : .............                Cursed     : .............
 Add Blows  : +............                Rnd Tele   : .............
 Blessed    : .....+.......                No Tele    : .............
 Riding     : .............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............


                      (
              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: 1......4..... 18/110  1 -1  2  5 18/180
        INT : ............4  18/58 -1  0 -2  4  18/68
        WIS!: .....23.....4 18/120  0  3 -2  9 18/***
        DEX!: 1.3....4..4..  18/80  1 -1  0 12 18/200
        CON!: .......4..... 18/130  0 -1  1  4 18/170
        CHR : ......34....2  18/86 -2  0  1  5 18/126


==================================== Melee ====================================

 Hand #1: The Morning Star of Rygar (3d9) (+12,+20) [+5] (+ Accuracy
 Weight : 15.0 lbs                                           AC Hit
 To Hit : 12 + 83 = 95                                       25 91%
 To Dam : 20 + 54 = 74                                       50 87%
 Blows  : 4.50                                               75 82%
 Damage                                                     100 78%
 Crits  : 1.24x + 0.00                                      125 74%
 Normal : 413 (346-481) [1.24x]                             150 70%
 Animals: 539 (373-706) [3.10x]                             175 65%
 Evil   : 497 (364-630) [2.48x]                             200 61%
 Human  : 539 (373-706) [3.10x]
 Dragons: 582 (382-783) [3.72x]


=================================== Shooting ==================================

 Shooting: The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
 Range   : 180'
 Shots   : 1.75
 Mult    : 3.42x
 To Hit  : 20 + 35 = 55
 To Dam  : 22 (Multiplier Applies)
 Xtra Dam: 20 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Poison Dart           12    8   0% dam 50
Dazzle                 7   15   2% 

=================================== Spells ====================================

                     Lvl Cost Fail Desc
Bolt                   1    2   0% dam 15d4
Regeneration           3    3   0% dur 80+1d80
Foretell               6    4   0% 
Quicken                8    8   0% dur 7+1d7
Wither                10    9   0% 
Blast                 13   10   0% dam 90
Revert                17   12   0% 
Haste                 23   15   0% dur 50+1d70
Wave                  27   20   0% dam 1d75
Shield                30   10   0% dur 15+1d15
Rewind                33   50   0% 
Breath                35   35   0% dam 325
Remember              37   50   0% 
Stasis                39   30   0% 
Travel                41   20   0% range 35
Double Move           45   80   9% 
Foresee               49  100  21% dur 7

=================================== Dungeons ==================================

 Angband         : level  50
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  71
!Forest          : level  32
 Mountain        : level  25
!Chameleon cave  : level  45
!Icky cave       : level  35
 Mount Olympus   : level  91
!Lonely Mountain : level  40
!Giant's Hall    : level  40

 Now, you are exploring level 91 of Mount Olympus.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  7
  Warg problem                             (Danger  level:   5) - level 12
  King Duosi, the Chief of Southerings     (Dungeon level:   6) - level 20
  The Variant Maintainer                   (Dungeon level:  12) - level 20
  The Sewer                                (Danger  level:  15) - level 21
  Orc Camp                                 (Danger  level:  15) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 25
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 28
  Logrus Master                            (Danger  level:  25) - level 28
  The Vault                                (Danger  level:  30) - level 28
  Dark Elven Lords Quest                   (Danger  level:  25) - level 29
  Vapor Quest                              (Danger  level:  25) - level 29
  The Barrow Downs                         (Danger  level:  35) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 37
  The Old Castle                           (Danger  level:  50) - level 40
  Grendel                                  (Dungeon level:  24) - level 41
  Quachil Uttaus, Treader of the Dust      (Dungeon level:  38) - level 41
  Beld, Ruler of Marmo                     (Dungeon level:  44) - level 41
  Ahtu, Avatar of Nyarlathotep             (Dungeon level:  50) - level 42
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 46
  Doom Quest 2                             (Danger  level:  55) - level 47

< Failed Quest >
  Nothing.


 Arena: 21 Victories


============================== Defeated Monsters ==============================

You have defeated 7711 enemies including 125 unique monsters in total.

< Unique monsters top 20 >
  Fenris Wolf                              (level  90)
  Richard Wong, Master of Time             (level  81)
  Biketal of Fire                          (level  73)
  Huan, the Hound of Valinor               (level  72)
  Jisisl of Ice                            (level  67)
  Dio Brando                               (level  66)
  Saruman of Many Colours                  (level  60)
  Narse the Black Dragon                   (level  60)
  Eibra the Water Dragon                   (level  60)
  Ancalagon the Black                      (level  58)
  Ahtu, Avatar of Nyarlathotep             (level  56)
  Nidhogg the Hel-Drake                    (level  55)
  Thuringwethil, the Vampire Messenger     (level  55)
  Ansalom, the Dark Wizard                 (level  55)
  Walken                                   (level  55)
  The Phoenix                              (level  54)
  Eihort, the Thing in the Labyrinth       (level  53)
  Khamul the Easterling                    (level  53)
  Santa Claus                              (level  52)
  Hoarmurath of Dir                        (level  52)


=================================== Virtues ===================================

Your alighnment : Neutral

You are the polar opposite of Honour.
You are an arch-enemy of Diligence.
You are very virtuous in Justice.
You are an arch-enemy of Patience.
You are a bitter enemy of Valour.
You are a great champion of Sacrifice.
You are the living embodiment of Temperance.
You are the living embodiment of Harmony.


================================== Mutations ==================================

You can emit confusing, blinding radiation.
Your brain is a living computer (+4 INT/WIS).
Your skin is covered with warts (-2 CHR, +5 AC).


============================= Character Inventory =============================

a) 16 Rations of Food
b) 2 Potions of Heroism
c) 5 Potions of Healing {!k!q}
d) 27 Potions of Curing
e) 34 Scrolls of Teleportation {@rt}
f) 3 Rods of Recall {@zr!s!d!k}
g) 4 Rods of Enlightenment (1 charging) {@zm!s!d!k!!}
h) 7 Rods of Detection (1 charging) {@z3!s!d!k}
i) 6 Rods of Teleport Other {@zt!s!d!k}
j) 6 Rods of Disarming {@zd!s!d!k}
k) 2 Rods of Escaping {@ze!s!d!k}
l) a Staff of Perception (21 charges) {@ui}
m) 2 Staffs of Perception (2x 20 charges) {@ui}
n) a Staff of Healing (4 charges) {@uh!s!d!k}
o) 4 Staffs of Destruction {@ud!s!d!k}
p) a Dragon Helm [8] {enchanted}
q) a Sling (x2.90) {enchanted}


================================ Home Inventory ===============================

 ( page 1 )
a) a Book of Nature Magic [Nature's Wrath]
b) 16 Mushrooms of Restoring {!E}
c) 62 Rations of Food
d) 10 Potions of Boldness
e) 26 Potions of Speed {!k!q}
f) 46 Potions of Heroism
g) 32 Potions of Berserk Strength
h) 29 Potions of Cure Critical Wounds
i) 24 Potions of Healing {!k!q}
j) 14 Potions of *Healing* {!k!q}
k) 2 Potions of Life {!k!q}
l) 8 Potions of Restore Mana {!k!q}

 ( page 2 )
a) 2 Potions of Strength {!k}
b) 4 Potions of Dexterity {!k}
c) a Potion of Constitution {!k}
d) 13 Potions of Enlightenment
e) 16 Potions of Resistance {!k!q}
f) 28 Potions of Clarity
g) 16 Potions of Great Clarity
h) 13 Scrolls of Teleportation {@rt}
i) 18 Scrolls of *Identify*
j) 44 Scrolls of Remove Curse
k) a Scroll of *Remove Curse*
l) 3 Scrolls of Mundanity

 ( page 3 )
a) 8 Scrolls of Destruction {!*}
b) a Scroll of Genocide {!*}
c) a Scroll of Weapon Branding
d) 3 Rods of Disarming {@zd!s!d!k}
e) 5 Rods of Stone to Mud
f) 4 Wands of Stone to Mud (40 charges)
g) 2 Staffs of Destruction (2x 5 charges) {@ud!s!d!k}
h) a Ring of Speed (+7)
i) 2 Rings of Speed (+5)
j) a Ring of Protection {PoSh;Fa}
k) a Ring of Wizardry (+2) [+10%] {Es~Tele(In}
l) a Ring of Wizardry (+2) {In;Dm~pU}

 ( page 4 )
a) a Ring (Defender) [+5] {AcElFiCo;FaSi}
b) an Elemental Ring [+15] {Sh[Sh}
c) a Ring (Defender) [+1] {ElFiCo;FaSi(St}
d) a Ring (Defender) [+7] {FaSiLv[FEC(Cn}
e) a Ring (Defender) [+5] {ElFiCo;FaSi}
f) a Ring of Combat (+4,+14) (+1) {St;Fe}
g) a Ring of Protection [+35]
h) a Ring of Combat (+0,+15) (+1) {Cn}
i) 2 Rings of Combat (+0,+8) (+2) {StDxCn}
j) a Ring of Protection {NxCa;Si(In}
k) a Ring of Combat (+3,+0) (+2) {StDxCn}
l) a Ring of Combat (+2) {StDx;Fe}

 ( page 5 )
a) an Amulet of Devotion {Di;RfFaSiHl}
b) an Elemental Charm {ElFiCoSh}
c) an Amulet of the Magi (+1 to searching) {InSr;EsDmFaSi(In}
d) an Elemental Charm {AcElFiCoPo}
e) an Amulet of Trickery (+3) {DxSr;PoDk(Dx}
f) an Elemental Charm {AcElFiCo}
g) a Sacred Pendant [+7] {Nt;FaHlBs}
h) a Sacred Pendant [+8] {CfNt;LuBs}
i) a Sacred Pendant [+20] {Fe;LuBs}
j) an Amulet of Devotion (+1) {Wi;NxFe}
k) The Amulet of Ingwe (+3)
l) The Harness of the Hell (+15,+15) [-5] (-2)

 ( page 6 )
a) The Amulet of Faramir (+12,+0) (+3)
b) The Inro of Mito Koumon (+2)
c) The Amulet of Fang (+2,+3) (+1)
d) The Phial 'Fairie Light' (+4 to searching) {Sr}
e) The Phial of Galadriel (+1 to searching) {!!}
f) The Stone of Lore
g) The Trump Card (+2)
h) The Stone of War (+6,+6)
i) Pseudo Dragon Scale Mail (-2) [40,+17]
j) Gold Dragon Scale Mail (-2) [40,+21]
k) The Metal Scale Mail 'Weirding' (-2) [18,+30] (+2 to stealth)
{Sl;AcElFiCoPoSh;Hl[C}
l) Metal Brigandine Armour of Celestial Protection (-3) [19,+23] {LiNxCa}

 ( page 7 )
a) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
b) The Full Plate Armour of Arctic Ocean (-3) [25,+19] (+3) {Wi;AcFi;SiLu[F}
c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Sh}
d) Leather Scale Mail of Celestial Protection (-1) [11,+16] {PoBlFe}
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
f) an Elven Cloak of Shadows [4,+26] (+7 to stealth)
g) an Elven Cloak of Retribution [4,+10] (+4 to stealth) {[F}
h) The Elven Cloak 'Holcolleth' [4,+15] (+3)
i) a Large Leather Shield of Elvenkind [6,+9] (+3 to stealth) {Dx;Nt}
j) a Large Leather Shield of Celestial Protection [6,+12] {BlSo}
k) The Large Leather Shield of Celegorm [6,+20]
l) a Large Metal Shield of Celestial Protection [8,+19] {DkShDi}

 ( page 8 )
a) a Large Metal Shield of Elvenkind [8,+17] (+3 to stealth) {Po}
b) a Large Metal Shield (Dwarven) (+1,+5) [12,+23]
c) The Large Metal Shield of Anarion [8,+18] {Dk}
d) a Dragon Shield [8,+18] {ShFe}
e) a Dragon Shield [8,+14] {Nt}
f) an Iron Crown of the Magi [0,+5] (+2) <+15%> {-Cn;Sh;Wr}
g) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
h) The Hard Leather Cap of Thranduil [2,+10] (+2) [+10%] {Ca}
i) a Metal Cap of Rage (-5,+9) [3,+3] (+2)
j) The Metal Cap of Thengel [3,+12] (+3) [+15%]
k) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3) {-Li}
l) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed, AgTy}

 ( page 9 )
a) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3)
b) a Dragon Helm [8,+10] {CfNtFe}
c) a Dragon Helm of Seeing [8,+15] (+3 to searching) {ElPo~Evil}
d) a Set of Gauntlets of the Giant (-1,+9) [2,+10] (+4) {-Sl}
e) The Set of Gauntlets of Crystal [2,+20] (+3) {StDxCn;AcCo~Good~oZ(Cn}
f) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed}
g) The Set of Gauntlets 'Paurnen' [2,+7]
h) The Set of Gauntlets 'Paurnimmen' [2,+7]
i) The Set of Gauntlets 'Paurhach' [2,+7]
j) a Set of Dragon Gloves [4,+10] {CoDkCfSoNtNx}
k) a Set of Dragon Gloves [4,+10] {PoBlNtNx}
l) a Set of Dragon Gloves [4,+15] {BlDi}

 ( page 10 )
a) a Set of Dragon Gloves [4,+10] {Dk}
b) The Pair of Soft Leather Boots of Aragorn (+7,+3) [4,+17] (+2)
c) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Po}
d) The Small Sword 'Sting' (1d6) (+9,+9) (+3) {Ca}
e) The Wakizashi of Musashi (2d4) (+28,+17) (+3)
f) The Long Sword 'Werewindle' (3d5) (+8,+12) (+3) {1406}
g) The Scimitar 'Soulsword' (3d5) (+9,+11) (+3) {Dk}
h) The Two-Handed Sword 'Hrunting' (4d6) (+13,+21) (+4)
i) a Blade of Chaos (Armageddon) (7d6) (+4,+11) (+2) {-InLf}
j) 3 Poison Needles (1d1) (+0,+0)
k) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)
l) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}

 ( page 11 )
a) a Wizardstaff (1d2) (+4,+7)
b) a Wizardstaff (1d2) (+0,+0)
c) a Wizardstaff (Crusade) (1d2) (+11,+16) (+2) {(Dx}
d) a Sling of Extra Might (x2.70) (+13,+17) {So}
e) The Sling of Buckland (x2) (+18,+14) (+3 to speed) {Li}
f) The Short Bow of Robin Hood (x3) (+15,+17) (+2) {Ca}
g) a Long Bow of Lothlorien (x3.80) (+12,+15) (+3 to stealth) {Fe}


==================================== Museum ===================================

 ( page 1 )
a) a Necromancy Spellbook [Necromatic Tome]
b) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2)
c) The Ball-and-Chain 'Iron ball' (25d4) (-30,+0) [+20] (-6) {cursed}



================================ Last Messages ================================

> The Great Wyrm of Law ignores the attack.
> The Great Wyrm of Law claws you.
> The Great Wyrm of Law is suddenly very hot!
> The Great Wyrm of Law gets zapped!
> The Great Wyrm of Law gets chronosmashed!
> The Great Wyrm of Law ignores the attack.
> The Great Wyrm of Law bites you.
> The Great Wyrm of Law is suddenly very hot!
> The Great Wyrm of Law gets zapped!
> The Great Wyrm of Law gets chronosmashed!
> The Great Wyrm of Law ignores the attack.
> You hit the Great Wyrm of Law. <x3>
> You miss the Great Wyrm of Law.
> You can see the future!
> The Great Wyrm of Law claws you.
> You saw that one coming!
> The Great Wyrm of Law is suddenly very hot!
> The Great Wyrm of Law gets zapped!
> The Great Wyrm of Law gets flux capacitated!
> The Great Wyrm of Law ignores the attack.
> The Great Wyrm of Law claws you.
> The Great Wyrm of Law is suddenly very hot!
> The Great Wyrm of Law gets zapped!
> The Great Wyrm of Law gets chronosmashed!
> The Great Wyrm of Law ignores the attack.
> The Great Wyrm of Law claws you.
> The Great Wyrm of Law is suddenly very hot!
> The Great Wyrm of Law gets zapped!
> The Great Wyrm of Law gets chronosmashed!
> The Great Wyrm of Law ignores the attack.
> The Great Wyrm of Law misses you.


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       ENABLED

  [Check Sum: "ba0377f431027cd8ef"]


Posted on 19.4.2014 22:35
Last updated on 21.4.2014 20:43

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5510. on the Ladder (of 19090)
383. on the PosChengband Ladder (of 2395)
163. for this player (

Related screenshot:
Retribution!

Comments

Jump to latest

On 19.4.2014 22:35 chris wrote:
[CL20:DL7] 00:35
OK, a melee build. It's generally a bad idea to build a character around the luck of your previous character, but we'll give it a go anyway. My attack dog collar is a good start!

On 19.4.2014 22:43 HugoTheGreat2011 wrote:
I like how you said "WIS should be the stat for Time-Lords"...it's much better than current INT and CHR!!

On 19.4.2014 23:52 chris wrote:
[CL22:DL15] 01:06
Zooming along ... Thief gloves, Thengel, then Sam. I'll stick with Thengel since I don't quite need the speed. Then, a nifty pattern weapon and now my damage output is putting Chronosmasher to shame!

On 20.4.2014 00:31 chris wrote:
[CL25:DQI] 01:42
Why is melee so much fun? Demon armor is not very good for the Time-Lord (-Wis and Stealth) but I'll use it for the time being.

On 20.4.2014 15:05 chris wrote:
Conqueror of Ents, vanquisher of Old Man Willow, wielder of Sting! These are mighty accomplishments indeed ... for a kobold!

On 20.4.2014 17:43 HugoTheGreat2011 wrote:
This would most definitely be an accomplishment if you kill Fangorn already!!

On 20.4.2014 17:52 chris wrote:
Well, I guess I only conquered "potential Ents" this time. They stayed as Huorns for me, which was nice :)

[CL32:DL36] 04:23
Hammerhand! Melee damage is ~300 per round, but oddly, so are my hp. Hmmm ...

Kokuo got dominated by time bolts. He kept shrinking, being slowed, becoming exposed, growing weaker, etc. etc. Eventually, I just stepped in to melee, and he was quite tame by that point.

The GHMMWQ, on the other hand, was annoying, as it resists time! And, apparently, it also drops total crap ... sigh.

On 20.4.2014 17:55 HugoTheGreat2011 wrote:
If you had better Rings of Combat, your melee damage per round would definitely be at Hugo-caliber.

On 20.4.2014 22:05 chris wrote:
[CL37:Cloning Pits] 06:50
The one problem with the melee time-lord is the necessity to completely ignore Con in the early game. All stat boosts have to go into fighting stats first, and then Wis. But now I am left with so little hp for this stage of the game, vulnerable to one shots even if I resist. So I better play conservative a bit longer.

The Cloning Pits was pretty easy as I picked up Elven boots and Robin Hood right off the bat, and this ratcheted my stealth up to the elite level. No other notable finds except for this rand-art Wierding. Since I'm going with auras, let's add cold as well. I currently have auras of fire, cold, shards, retaliation and time. Better not touch me!

A dance with new life reached stat nirvana, but not before a scary descent into the netherworld of an 83% life rating! I only had 2 potions at the time :)

On 20.4.2014 23:09 chris wrote:
[CL38:Smaug] 07:33
43 minutes to boost Con from 17 to 18/102! Hp from 426 to 604! It's always a good idea to leave a bunch of dungeon guardians around in case you tussle with New Life. In my case, I managed an 18/130 con intrinsic, so the boosts went fast :)

I'm keeping Hammerhand to quell my nexus paranoia. Since I still have a 14 intrinsic on Int, a scramble could prove devastating (And scrambles are still possible with only 1 resist!).

On 21.4.2014 01:28 chris wrote:
[CL40:Old Castle] 08:15
Things got a bit hairy, early on, but eventually I tamed the quest. I begun near the Enchantress, Sorcerer, so went quickly for the Raal's too. That was nasty as I don't really do much melee damage *except* against dragons and giants. So, a couple of !Healing were required. Plus while the enchantress fell right away, the sorcerer was still blinking about, hurling manabolts and what not my way. Those things are a bit nastier these days. After that, a standard plow thru, though I had a moment of panic when I detected a Greater Wall Monster. But, it was still sleeping and the Time Lord is the one class that could handle a greater wall explosion. Probably the only class that could do it!

I changed the lower tier reward from Numenor (assigned when Time-Lords were first implemented as Int casters) to the Palantir (a standard low tier reward for Wis casters). It's not cheating when I do it :D

On 21.4.2014 16:22 chris wrote:
[CL45:DL67] 10:20
Taking it to the heart of the lair, with decent success. An iffy _Healing is proving critical, as is covering all resists. It's a bit ironic, but I was playing without disenchantment resistance forever, and the very instant I covered it up and recalled down, a chaos drake disenchanted Buckland for me on the very first turn, resistance be damned! Ah, well. It didn't drain a pval and I'm not shooting anyway, so no harm done.

A !Polymorph gave me the living computer maxing out my Wis. I'm loving these Time-Lord powers, especially Shield (time aura) and Remember (restoring). Time traveling is becoming usable, but the fail rate is still a bit high, so I have yet to use that. And I just gained Double Move! Again, that will probably need to wait until CL50.

A couple of finds have made me lament my melee build: a magi crown with spell power and a sorcerer's robe. But, this guy is surprisingly effective. The main issue is having ample healing and getting the fail rate down on my staves. Too bad !Int have been so hard to find ...

On 21.4.2014 17:08 chris wrote:
Ah, yes. What would a Time-Lord be without Feanor?

BTW, I changed up the OC reward again, since I forgot about a very appropriate high tier reward. Now I really do feel like a cheater :( Ah, well, the palantir is generally a gimme find anyway.

On 21.4.2014 17:59 HugoTheGreat2011 wrote:
I'm sure all hard-working non-chris players deserve that high-tier award anydat

On 21.4.2014 18:29 chris wrote:
Actually, I just thought of *another* super Time-Lord reward, one so awesome, so incredible, that I simply can't bring myself to make it a possibility, no matter how rare. It is quite simply, by far the best object in the game. And yet, nobody seems to ever find it?

On 21.4.2014 19:36 HugoTheGreat2011 wrote:
If you designate this at dlvl 127 and Rarity 250...you get the idea!

On 21.4.2014 20:14 chris wrote:
[CL48:DL91] 11:56
It was a long battle, but I just *had* to show Mr. Wong who the true master of time is!

On 21.4.2014 20:43 chris wrote:
[CL50:DL91] 12:23
Only 5Mxp to the top, and now I can finally see the future!

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