The Angband Ladder: Blunderpants, Nibelung Ninja by krazyhades

  [PosChengband 3.0.5 Character Dump]


 Name       : Blunderpants                 ========== Stats ==========
 Sex        : Male                               STR  :     18/24
 Personality: Lucky                              Int  :         8
 Race       : Nibelung                           Wis  :         5
 Subrace    : None                               DEX  :    18/100
 Class      : Ninja                              CON  :        15
                                                 CHR  :        15

 Level      :       25                           HP   :   302/302
 Cur Exp    :    31246                           SP   :       0/0
 Max Exp    :    31246                           AC   :        86
 Adv Exp    :    34650                           Speed:        +7

                                           ========== Skills =========
 Gold       :    17416                     Melee      : Heroic
 Kills      :     1502                     Ranged     : Heroic
 Uniques    :       21                     SavingThrow: Superb
 Artifacts  :        6                     Stealth    : Heroic
                                           Perception : Superb
 Game Day   :        7                     Searching  : Superb
 Game Time  :     2:42                     Disarming  : Superb
 Play Time  :    10:35                     Device     : Superb


============================= Character Equipment =============================

a) The Dagger 'Narthanc' (1d4) (+4,+6) (+1 to speed) {Cf}
b) a Dagger (1d4) (+5,+5)
c) a Sling of Buckland (x2) (+11,+12) (+1 to speed) [-5%] {cursed}
d) a Ring of Combat (+2) {Dx}
e) a Ring of Protection {FaSi}
f) a Barbarian Talisman {Fa}
h) Cord Armour [6,+3]
i) The Cloak of Siberia [1,+16] {Bl[F}
j) a Hard Leather Cap of the Vampire [2,+9] (+2 to stealth) {-Cn}
k) The Set of Gauntlets 'Paurhach' [2,+7]
l) The Pair of Soft Leather Boots of Flora [2,+15] (+5)


              ||}==" ((]]]                              ||}==" ((]]]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .............   0%           Speed      : +.+.........+
 Elec       : .............   0%           Free Act   : ....++.....++
 Fire       : +.........+..  65%           See Invis  : ....+........
 Cold       : .............   0%           Warning    : .............
 Poison     : .........+..+  65%           SlowDigest : ............+
 Light      : .........-... -50%           Regenerate : .............
 Dark       : .........+..+  65%           Levitation : .............
 Confusion  : +............  50%           Perm Lite  : +........+...
 Nether     : ...........+.  50%           Reflection : .............
 Nexus      : .............   0%           Hold Life  : .........+...
 Sound      : .............   0%           Sust Str   : .............
 Shards     : .............   0%           Sust Int   : .............
 Chaos      : ...........+.  50%           Sust Wis   : .............
 Disenchant : ............+  50%           Sust Dex   : ............+
 Time       : .............   0%           Sust Con   : ...........+.
 Blindness  : ........+....  50%           Sust Chr   : ...........+.
 Fear       : ............+                Dec Mana   : .............
 Aura Fire  : ........+.... 3d4+2          Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .............


              ||}==" ((]]]                              ||}==" ((]]]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : .............                Telepathy  : .............
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : +.........+..                Device Pow : .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : .............  -5%
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .............  50'
 Quake      : .............                Stealth    : .........+...
 Vampiric   : .............                Searching  : .............
 Chaotic    : .............                Cursed     : ..+..........
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : +............                TY Curse   : .............


              ||}==" ((]]]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR : .........2...  18/14  1  0 -2  2  18/24
        Int : .............     13 -1 -1 -2  0      9       8
        Wis : .........2...     11  2 -1 -2 -2      8       5
        DEX : ...2.......5s  18/20  0  3 -2  7 18/100
        CON : .........2.s.     15  2  2 -2 -2     15
        CHR : .........2.5.     10 -2  2 -2  7     15


==================================== Melee ====================================

 Hand #1: The Dagger 'Narthanc' (1d4) (+4,+6) (+1 to speed) Accuracy
 Weight : 1.2 lbs                                            AC Hit
 To Hit : 4 + 21 = 25                                        25 80%
 To Dam : 6 + 1 = 7                                          50 65%
 Blows  : 2.72                                               75 49%
 Skill  : 50.1%                                             100 34%
 Damage                                                     125 19%
 Crits  : 1.03x + 0.27                                      150  5%
 Normal : 25 (21-29) [1.03x]                                175  5%
 Fire   : 35 (24-46) [2.57x]                                200  5%


 Hand #2: a Dagger (1d4) (+5,+5)                            Accuracy
 Weight : 1.2 lbs                                            AC Hit
 To Hit : 5 + 21 = 26                                        25 80%
 To Dam : 5 + 1 = 6                                          50 65%
 Blows  : 2.72                                               75 50%
 Skill  : 50.1%                                             100 34%
 Damage                                                     125 19%
 Crits  : 1.04x + 0.29                                      150  5%
 Normal : 23 (19-27) [1.04x]                                175  5%
 Fire   : 32 (21-43) [2.60x]                                200  5%


=================================== Shooting ==================================

 Shooting: a Sling of Buckland (x2) (+11,+12) (+1 to speed) [-5%]
 Range   : 160'
 Shots   : 2.50
 Mult    : 2.06x
 To Hit  : 11 + 7 = 18
 To Dam  : 12 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Detect Doors & Traps  10    5  95% rad 30
Detect Treasure       10    5   9% 
Quick Walk            20    0   0% 
Emit Radiation        15   15   9% dam 25


=================================== Dungeons ==================================

 Angband         : level  12
 Camelot         : level   7
!Orc cave        : level  23
 Forest          : level  31

 Now, you are in Morivant.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 11
  Hobbes the Tiger                         (Dungeon level:   6) - level 11
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 25

< Failed Quest >
  Nothing.


 Arena:  0 Victory


============================== Defeated Monsters ==============================

You have defeated 1502 enemies including 21 unique monsters in total.

< Unique monsters top 20 >
  Hagen, Son of Alberich                   (level  24)
  Azog, King of the Uruk-Hai               (level  23)
  Gorbag, the Orc Captain                  (level  18)
  Shagrat, the Orc Captain                 (level  18)
  Ufthak of Cirith Ungol                   (level  14)
  Lady Zhurong, the Avatar of Flame Spirit (level  14)
  Boldor, King of the Yeeks                (level  13)
  Mauhur, the Orc Captain                  (level  12)
  Grishnakh, the Hill Orc                  (level  10)
  Dailai Dongzhu, Captain of Southerings   (level  10)
  Orfax, Son of Boldor                     (level  10)
  Hobbes the Tiger                         (level  10)
  Bloodfang the Wolf                       (level   9)
  Robin Hood, the Outlaw                   (level   8)
  Lagduf, the Snaga                        (level   8)
  Bullroarer the Hobbit                    (level   5)
  Smeagol                                  (level   3)
  Freesia                                  (level   2)
  Fang, Farmer Maggot's dog                (level   2)
  Wolf, Farmer Maggot's dog                (level   2)


=================================== Virtues ===================================

Your alighnment : Good

You are neutral to Patience.
You are a champion of Knowledge.
You are somewhat virtuous in Faith.
You are somewhat virtuous in Unlife.
You are the living embodiment of Temperance.
You are somewhat virtuous in Sacrifice.
You are an arch-enemy of Honour.
You have sinned against Valour.


================================== Mutations ==================================

You can emit hard radiation at will.
There is a white aura surrounding you.


============================= Character Inventory =============================

a) 23 Rations of Food
b) 6 Pieces of Elvish Waybread
c) 7 Potions of Speed {!k!q}
d) 4 Potions of Resist Heat {!k!q}
e) 4 Potions of Heroism
f) 4 Potions of Cure Critical Wounds
g) 2 Scrolls of Teleport Level
h) 9 Scrolls of Word of Recall
i) 4 Scrolls of *Identify*
j) 2 Scrolls of Magic Mapping
k) a Wand of Stone to Mud (12 charges)
l) a Shadow Cloak of Elemental Protection [6,+21] {AcCo}
m) 59 Iron Spikes (39/52) {@v0}


================================ Home Inventory ===============================

 ( page 1 )
a) 4 Mushrooms of Cure Poison
b) 4 Mushrooms of Cure Blindness
c) 3 Potions of Resist Cold
d) 4 Potions of Restore Life Levels
e) 6 Potions of Restore Strength
f) 2 Potions of Restore Dexterity
g) 6 Potions of Restore Constitution
h) a Wand of Stone to Mud (11 charges)
i) The Cloak of the Dark Tiger [1,+7] (+3) {In;-St;Fa}
j) The Cloak 'Colannon' [1,+15] (+3 to stealth)
k) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2)
l) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)

 ( page 2 )
a) The Guisarme 'Weapon Alpha' (4d6) (+14,+14) (+3 to infravision)
{If;Nt;Fa|PV}



================================ Last Messages ================================

> You have no more Ball-and-Chains of *Slay* Human (2d4) (+4,+6) (+1).
> Selling a Sling of Extra Shots (x2) (+5,+6) (p).
> You quickly agree upon the price.
> Accepted!
> You sold a Sling of Extra Shots (x2) (+5,+6) for 625 gold.
> You have no more Slings of Extra Shots (x2) (+5,+6).
> Selling 36 Flight Arrows of Slaying (2d3) (+15,+13) (p).
> You quickly agree upon the price.
> Okay.
> You feel more knowledgeable.
> You sold 36 Flight Arrows of Slaying (2d3) (+15,+13) for 2844 gold.
> You have no more Flight Arrows of Slaying (2d3) (+15,+13).
> Selling a Shadow Cloak of Elemental Protection [6,+21] {AcCo} (l).
> You instantly agree upon the price.
> Selling a Set of Gauntlets [2,+6] (m).
> You quickly agree upon the price.
> Fine.
> You sold a Set of Gauntlets [2,+6] for 1455 gold.
> You have no more Sets of Gauntlets [2,+6].
> Selling a Set of Gauntlets [2,+1] (m).
> You quickly agree upon the price.
> Accepted!
> You feel more knowledgeable.
> You sold a Set of Gauntlets [2,+1] for 208 gold.
> You have no more Sets of Gauntlets [2,+1].
> Selling a Pair of Hard Leather Boots of Levitation [3,+0] (m).
> You quickly agree upon the price.
> Done!
> You feel more knowledgeable.
> You sold a Pair of Hard Leather Boots of Levitation [3,+0] for 1746 gold.
> You have no more Pairs of Hard Leather Boots of Levitation [3,+0].


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Check Sum: "bab22ef974027cd8ef"]


Posted on 5.4.2014 20:37
Last updated on 6.4.2014 05:35

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14680. on the Ladder (of 18973)
1577. on the PosChengband Ladder (of 2395)
14. for this player (

Comments

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On 5.4.2014 20:37 krazyhades wrote:
Just how much effort should I put into making those heavily cursed gauntlets (found on Camlot 4 or something) in my inventory usable? Most of their effects seem AWESOME, but I'm not sure it will ever be possible to remove the Ancient Foul Curse.

On 5.4.2014 20:38 krazyhades wrote:
Also, how dangerous is the "it attracts animals" on my wielded cursed dagger likely to be? So far it's only summoned one monster, a baby dragon, which was actually a good thing. Does it attract more dangerous monsters in more dangerous depths? Else, how does it work?

On 5.4.2014 20:40 krazyhades wrote:
Also also, where can I find good documentation on the virtue system and it's "minor but ignorable" effects? I found the changelog where they were (re?)introduced, but it didn't have any useful information.

On 5.4.2014 20:45 krazyhades wrote:
Oh you can't see the gauntlet powers from the dump. Here's the text:
(-11,-12) to melee
[2, +0] to AC
It increases your strength by 2.
It increases your dexterity by 2.
It fights against good with hellish glee.
It provides resistance to life draining.
Itt provides immunity to fire.
It provides immunity to cold.
It provides resistance to poison.
It provides resistance to confusion.
It provides resistance to nether.
It provides resistance to nexus.
It provides resistance to chaos.
It provides resistance to disenchantment.
It is heavily cursed.
It carries an ancient and foul curse.
It aggravates nearby creatures.
It drains experience.
It induces random teleportation.
It cannot be harmed by the elements.

On 5.4.2014 20:45 krazyhades wrote:
Oh you can't see the gauntlet powers from the dump. Here's the text:
(-11,-12) to melee
[2, +0] to AC
It increases your strength by 2.
It increases your dexterity by 2.
It fights against good with hellish glee.
It provides resistance to life draining.
Itt provides immunity to fire.
It provides immunity to cold.
It provides resistance to poison.
It provides resistance to confusion.
It provides resistance to nether.
It provides resistance to nexus.
It provides resistance to chaos.
It provides resistance to disenchantment.
It is heavily cursed.
It carries an ancient and foul curse.
It aggravates nearby creatures.
It drains experience.
It induces random teleportation.
It cannot be harmed by the elements.

On 5.4.2014 21:04 Arjen wrote:
they wont work for ninja. Aggr and ninjas is just bad... They need to backstab sleeping monsters.

On 5.4.2014 21:15 chris wrote:
Reforge!

On 5.4.2014 21:19 krazyhades wrote:
Okay, update, I got somre more mixed-bag cursed items (currently worn, in town) and uncursed with *Remove Curse*.
Opinions?

On 5.4.2014 21:20 krazyhades wrote:
Cool I'll put those gauntlets aside for now. I was hoping that the aggravate would dissapear after uncursing.

On 5.4.2014 21:21 krazyhades wrote:
What about this cloak? The helm seems okay, I only lose 3hp to the con penalty.

On 5.4.2014 21:36 Arjen wrote:
Cloak, you don't need Int, and do need Str. But it is a source of Fa, so keep it until you can *any* other source.

And that helmet, glue it on your head with superglue and never let go of it! The -1 lightradius is the biggest friend of any ninja.

On 5.4.2014 23:37 krazyhades wrote:
Wait why? I haven't been wielding light at all? Will do though!

And yeah I figured I definitely needed the FA for now. I might take the cloak off for Azog, when I get there.

On 5.4.2014 23:37 krazyhades wrote:
Wait why? I haven't been wielding light at all? Will do though!

And yeah I figured I definitely needed the FA for now. I might take the cloak off for Azog, when I get there.

On 6.4.2014 01:30 krazyhades wrote:
!Orc Caves

Found potion of XP, and of Str.
Found a FA barbarian talisman, freeing me up for one of my two good cloaks. I've got a cloak at home with +3 stealth, rAcid, and activation for teleport, but atm I'm instead wearing my Shadow Cloak of Elemental Protection(AcCo).

I'm weilding a cool but uncomfortable weapon that I got from Azog.



On 6.4.2014 01:30 krazyhades wrote:
!Orc Caves

Found potion of XP, and of Str.
Found a FA barbarian talisman, freeing me up for one of my two good cloaks. I've got a cloak at home with +3 stealth, rAcid, and activation for teleport, but atm I'm instead wearing my Shadow Cloak of Elemental Protection(AcCo).

I'm weilding a cool but uncomfortable weapon that I got from Azog.



On 6.4.2014 01:44 chris wrote:
Check out your accuracy on the character dump (or Cw in game). Icky weapons really aren't usable after all for a ninja.

Darkness from a Vampire helm will allow you to cancel the effects of equipment that increases your light radius. Sting is an early example, but there are others. Without the darkness, you lose you ninja stealth which is your most powerful attribute IMHO.

On 6.4.2014 01:45 HugoTheGreat2011 wrote:
Some bad news - For Ninjas, you will be always be !Unskilled for all "unfavored" weapons.

On 6.4.2014 01:53 krazyhades wrote:
Drat. I checked the damage page and it looked promising. Oh well.

On 6.4.2014 02:16 krazyhades wrote:
New dump. The useless arti weapon is in the house.

On 6.4.2014 02:18 HugoTheGreat2011 wrote:
Actually, that Guisarme is not 100% useless...you can reforge it later onto a dagger later...

On 6.4.2014 21:09 CrabTaco wrote:
You have a few nice drops for only lvl 25. The negative light is great to have, beleive me i am searching for more on my ninja.

I might consider swapping the offhand dagger for a short sword. It might not be a damage gain now, but you will want the weapon skill you build up later when you get sting (around 30-35ish).

On 7.4.2014 00:15 krazyhades wrote:
I am slain. As usual, forgot to take a final dump. Alas. But at least now I can start messing around with rings.

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