The Angband Ladder: Seeker, Hobbit Scout by chris

  [PosChengband 3.1.0 Character Dump]


 Name       : Seeker                       ========== Stats ==========
 Sex        : Male                               STR! :    18/210
 Personality: Patient                            INT! :    18/110
 Race       : Hobbit                             WIS! :    18/210
 Subrace    : None                               DEX! :    18/***
 Class      : Scout                              CON! :    18/***
                                                 CHR! :    18/140

 Level      :       50                           HP   :   895/895
 Cur Exp    : 15892759                           SP   :   359/389
 Max Exp    : 15892759                           AC   :       199
 Adv Exp    :    *****                           Speed:       +26

                                           ========== Skills =========
 Gold       :  2315545                     Melee      : Legendary[20]
 Kills      :     9400                     Ranged     : Legendary[32]
 Uniques    :      235                     SavingThrow: Legendary[7]
 Artifacts  :      120                     Stealth    : Legendary[20]
                                           Perception : Good
 Game Day   :       37                     Searching  : Superb
 Game Time  :     9:23                     Disarming  : Heroic
 Play Time  :    24:12                     Device     : Heroic


============================= Character Equipment =============================

a) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
b) The Long Sword 'Werewindle' (3d5) (+12,+12) (+3)
c) The Heavy Crossbow of Thanos (x4.80) (+19,+20) (+3 to speed) {SpDx}
d) a Ring of Archery (+0,+11) (+1) {XmXs}
e) a Ring of Speed (+11)
f) The Amulet of Faramir (+12,+0) (+3)
g) The Stone of War (+6,+6)
h) Power Dragon Scale Mail (-3) [40,+22]
i) The Shadow Cloak of Luthien [6,+20] (+2) {So}
j) The Golden Crown of Amber [0,+15] (+3) {So;Fa, !!}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {Gandalf}


                    *                                         *
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .......++....  65%           Speed      : .++.+...++.+.
 Elec       : .+.....+.+...  72%           Free Act   : ++....+..+++.
 Fire       : .......+++...  72%           See Invis  : ++.......+...
 Cold       : +......+++...  75%           Warning    : .............
 Poison     : .......+.....  50%           SlowDigest : ++...........
 Light      : .+.....+++...  75%           Regenerate : ++.......+...
 Dark       : .+.....++....  72%           Levitation : ...........+.
 Confusion  : .....+.+.+...  72%           Perm Lite  : .+.......+...
 Nether     : +......+.....  65%           Reflection : .............
 Nexus      : .......+...+.  65%           Hold Life  : +...........+
 Sound      : .......+++...  72%           Sust Str   : ++...........
 Shards     : .......+.....  50%           Sust Int   : .+...........
 Chaos      : +......+.+...  72%           Sust Wis   : .+...........
 Disenchant : .+.....+.....  65%           Sust Dex   : .....+.....+.
 Time       : .............   0%           Sust Con   : ++...........
 Blindness  : .........+...  50%           Sust Chr   : .............
 Fear       : .............                Dec Mana   : .............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : ............+


                    *                                         *
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : ++...........                Telepathy  : ............+
 Slay Undead: +............                ESP Evil   : .............
 Slay Demon : ++...........                ESP Noliv. : .............
 Slay Dragon: +............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .+...........                ESP Giant  : .............
 Fire Brand : .............                Magic Skill: .............
 Cold Brand : +............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : .............
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .............  40'
 Quake      : .............                Stealth    : .....+..+...#
 Vampiric   : .............                Searching  : .............
 Chaotic    : .+...........                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : +............                No Tele    : .............
 Riding     : +............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............


                    *
              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: 43.......32.. 18/110 -2  1 -1 12 18/210
        INT!: .s......2.... 18/100  1 -1 -1  2 18/110
        WIS!: .s......23... 18/120  1  2  1  5 18/210
        DEX!: 4.3..s.....4.  18/70  3  3 -2 11 18/***
        CON!: 43.......32..  18/90  2  0  2 12 18/***
        CHR!: ........2.... 18/110  1  0  0  2 18/140


==================================== Melee ====================================

 Hand #1: The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)      Accuracy
 Weight : 5.0 lbs                                            AC Hit
 To Hit : 20 + 57 = 77                                       25 86%
 To Dam : 12 + 23 = 35                                       50 76%
 Blows  : 4.00                                               75 66%
 Skill  : 51.2%                                             100 56%
 Damage                                                     125 47%
 Crits  : 1.09x + 0.66                                      150 37%
 Normal : 174 (148-200) [1.09x]                             175 27%
 Evil   : 208 (156-260) [2.18x]                             200 17%
 Undead : 242 (164-320) [3.27x]
 Demons : 242 (164-320) [3.27x]
 Dragons: 242 (164-320) [3.27x]
 Cold   : 226 (160-292) [2.72x]


 Hand #2: The Long Sword 'Werewindle' (3d5) (+12,+12) (+3)  Accuracy
 Weight : 13.0 lbs                                           AC Hit
 To Hit : 12 + 58 = 70                                       25 83%
 To Dam : 12 + 22 = 34                                       50 70%
 Blows  : 4.00                                               75 57%
 Skill  : 41.2%                                             100 44%
 Damage                                                     125 31%
 Crits  : 1.11x + 0.85                                      150 18%
 Normal : 174 (148-200) [1.11x]                             175  5%
 Evil   : 214 (160-268) [2.22x]                             200  5%
 Demons : 252 (172-332) [3.33x]
 Elec   : 234 (168-300) [2.77x]


=================================== Shooting ==================================

 Shooting: The Heavy Crossbow of Thanos (x4.80) (+19,+20) (+3 to speed)
 Range   : 160'
 Shots   : 2.06
 Mult    : 5.66x
 To Hit  : 19 + 51 = 70
 To Dam  : 20 (Multiplier Applies)
 Xtra Dam: 22 (Multiplier Does Not Apply)

 Ammo #1 : 99 Steel Bolts (3d5) (+10,+10) (242/499)                AC Hit
 Weight  : 0.4 lbs                                                 50 87%
 To Hit  : 10 + 70 = 80                                           100 79%
 To Dam  : 10 + 20 = 30 (Multiplier Applies)                      150 71%
 Damage                                                           175 67%
 Crits   : 1.07x                                                  200 63%
 Normal  : 530 (455-605) [6.05x]


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Create Food           15   10   2% 

=================================== Spells ====================================

                     Lvl Cost Fail Desc
Strafing               5    2   0% 
Detection              9   10   0% 
Stone to Mud          13    8   0% 
Magic Mapping         17   20   0% 
Dark Stalker          21   30   0% dur 50+1d50
Whirlwind Attack      25   18   0% 
Teleport              29   25   0% 
Nimble Dodge          33   40   0% dur 20+1d20
Cavern Creation       37   24   0% 
Stealthy Snipe        41   70   0% dur 6+1d6
Clairvoyance          45   60   2% 
Greater Whirlwind At  49   42   9% 


================================== Abilities ==================================

  * You are out in the open (8 adjacent open squares).
  * You gain +40 to your AC being out in the open.
  * You gain +20 to your Saving Throws being out in the open.
  * You ambush sleeping monsters for extra damage.
  * You have Peerless Stealth and will never aggravate monsters.

=================================== Dungeons ==================================

 Angband         : level  88
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
!Forest          : level  32
!Volcano         : level  60
!Castle          : level  65
!Mountain        : level  50
 Anti-melee cave : level  42
!Chameleon cave  : level  45
!Icky cave       : level  35
!Lonely Mountain : level  40
!Giant's Hall    : level  40
!Arena           : level  80

 Now, you are in Angwil.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level 16
  Warg problem                             (Danger  level:   5) - level 17
  Lagduf, the Snaga                        (Dungeon level:   6) - level 17
  Nar, the Dwarf                           (Dungeon level:  12) - level 18
  Orc Camp                                 (Danger  level:  15) - level 18
  The Sewer                                (Danger  level:  15) - level 24
  Logrus Master                            (Danger  level:  25) - level 25
  The Vault                                (Danger  level:  30) - level 25
  Doom Quest 1                             (Danger  level:  15) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 26
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 26
  The Mimic's Treasure                     (Danger  level:  25) - level 26
  Tengu and Death Swords                   (Danger  level:  25) - level 26
  Dark Elven Lords Quest                   (Danger  level:  25) - level 28
  The Barrow Downs                         (Danger  level:  35) - level 30
  The Cloning Pits                         (Danger  level:  45) - level 35
  The Stormbringer                         (Dungeon level:  38) - level 45
  Glaurung, Father of the Dragons          (Dungeon level:  44) - level 45
  The Defiler                              (Dungeon level:  50) - level 45
  Kenshirou the Fist of the North Star     (Dungeon level:  56) - level 45
  Jisisl of Ice                            (Dungeon level:  62) - level 45
  Vapor Quest                              (Danger  level:  25) - level 50
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 50
  Doom Quest 2                             (Danger  level:  55) - level 50
  Kaschei the Immortal                     (Dungeon level:  88) - level 50

< Failed Quest >
  Pazuzu, Lord of Air                      (Dungeon level:  76) - level 47


 Arena: 36 Victories


============================== Defeated Monsters ==============================

You have defeated 9400 enemies including 235 unique monsters in total.

< Unique monsters top 20 >
  Kaschei the Immortal                     (level  90)
  Oremorj the Cyberdemon Lord              (level  89)
  Surtur the Giant Fire Demon              (level  85)
  Loki the Trickster                       (level  85)
  Ymir the Ice Giant                       (level  85)
  Lungorthin, the Balrog of White Fire     (level  85)
  Wahha-Man the Golden                     (level  85)
  Combat-Echizen "Because it's time"       (level  85)
  Mephistopheles, Lord of Hell             (level  84)
  Godzilla                                 (level  84)
  Ithaqua the Windwalker                   (level  82)
  Pazuzu, Lord of Air                      (level  82)
  Richard Wong, Master of Time             (level  81)
  Metal Babble                             (level  80)
  Cyaegha                                  (level  80)
  The Witch-King of Angmar                 (level  80)
  Benedict, the Ideal Warrior              (level  79)
  Hela, Queen of the Dead                  (level  78)
  Corwin, Lord of Avalon                   (level  78)
  Atlas, the Titan                         (level  76)


=================================== Virtues ===================================

Your alighnment : Neutral Evil

You are the polar opposite of Honour.
You are the living embodiment of Temperance.
You are a great champion of Sacrifice.
You are an arch-enemy of Patience.
You are the living embodiment of Harmony.
You are very virtuous in Justice.
You are an arch-enemy of Diligence.
You are the polar opposite of Compassion.


============================= Character Inventory =============================

a) 9 Potions of Heroism
b) 5 Potions of Healing {!k!q}
c) 48 Potions of Curing
d) 25 Scrolls of Teleportation {@rt}
e) 6 Rods of Perception {@z7!s!d!k!!}
f) 3 Rods of Recall {@zr!s!d!k!!}
g) 2 Rods of Healing {@zh!s!d!k!!}
h) 9 Rods of Teleport Other {@zt!s!d!k}
i) 10 Wands of Disintegrate (40 charges) {@ad!s!d!k}
j) 4 Wands of Rockets (16 charges) {@ar!s!d!k}
k) 4 Staffs of Healing (4x 4 charges) {@uh!s!d!k}
l) a Staff of Speed (8 charges) {@us}
m) 2 Staffs of Destruction (2x 5 charges) {@ud!s!d!k}
n) 99 Steel Bolts (3d5) (+10,+10) (242/499) {@f1=g}


================================ Home Inventory ===============================

 ( page 1 )
a) 18 Mushrooms of Restoring {!E}
b) 5 Rations of Food
c) 99 Potions of Speed {!k!q}
d) 66 Potions of Speed {!k!q}
e) 11 Potions of Resist Heat {!k!q}
f) 9 Potions of Resist Cold {!k!q}
g) 37 Potions of Heroism
h) 16 Potions of Berserk Strength
i) 72 Potions of Cure Critical Wounds
j) 40 Potions of Healing {!k!q}
k) 39 Potions of *Healing* {!k!q}
l) 4 Potions of Life {!k!q}

 ( page 2 )
a) 20 Potions of Restore Mana {!k!q}
b) 11 Potions of Strength {!k}
c) a Potion of Intelligence {!k}
d) 8 Potions of Wisdom {!k}
e) 6 Potions of Dexterity {!k}
f) 6 Potions of Constitution {!k}
g) 4 Potions of Charisma {!k}
h) 3 Potions of Enlightenment
i) 16 Potions of Self Knowledge {!k}
j) 42 Potions of Resistance {!k!q}
k) 12 Potions of Curing
l) a Potion of Invulnerability

 ( page 3 )
a) 6 Potions of New Life {!*!*}
b) a Potion of Polymorph {!k}
c) a Potion of Giant Strength {!k}
d) 5 Potions of Stone Skin {!k}
e) 33 Scrolls of Teleport Level {!*}
f) 48 Scrolls of *Identify*
g) 19 Scrolls of *Remove Curse*
h) 6 Scrolls of Mundanity
i) 26 Scrolls of Protection from Evil
j) 33 Scrolls of Destruction {!*}
k) 14 Scrolls of Genocide {!*}
l) 7 Scrolls of Mass Genocide {!*}

 ( page 4 )
a) 13 Scrolls of Forest Creation
b) 5 Scrolls of Wall of Stone
c) 2 Scrolls of Vengeance
d) 3 Rods of Recall (1 charging) {@zr!s!d!k!!}
e) 6 Staffs of Healing (6x 4 charges) {@uh!s!d!k}
f) 14 Staffs of Speed (14x 8 charges) {@us}
g) a Staff of Genocide (4 charges)
h) 10 Staffs of Destruction (10x 5 charges) {@ud!s!d!k}
i) 20 Rings
j) a Ring of Speed (+9)
k) a Ring of Archery (+23,+0) (+4) {Dx;-Wi;-DkFe;Xs}
l) 15 Amulets

 ( page 5 )
a) a Dwarven Necklace (+4) {CnIf;BlDi;Rg}
b) an Amulet of Trickery (+5) {SlSr;DkNx}
c) The Amulet of Ingwe (+3)
d) The Amulet of The Pitch Dark Night [+5] (+4)
e) The Harness of the Hell (+15,+15) [-5] (-2)
f) The Amulet of Carlammas (+2)
g) The Stone of Lore
h) The Palantir of Westernesse (+3)
i) The Levitation Stone of Laputa (+2 to speed) {!!}
j) The Stone of Life (+3) {!!}
k) The Stone of Chaos
l) The Armageddon Stone

 ( page 6 )
a) The Spectral Dragon Scale Mail (-2) [40,+20] (+4 to stealth)
b) The Full Plate Armour of the Cyberdemon Lord (-5,+15) [50,+40] (+3) {2523}
c) The Iron Crown (*Stealth*) [0,+24] (+1) {Dx;*Ac;CoShCf;FaSiHlLv, 2460}
d) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
e) The Metal Cap of Galactic Barrier (+9,+6) [3,+19] (+1 to searching)
{Sr;ElNxCaDi;Rf}
f) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3) {-Li}
g) The Set of Gauntlets of the Dungeon Master (+5,+6) [2,+16] (+4 to stealth)
{WiDxChSlSr;CoSo(Dx}
h) a Set of Dragon Gloves of Genji (+2,+0) [4,+22] (+1) {Ac}
i) The Set of Dragon Gloves 'Soulkeeper' (+11,+2) [4,+18] (+4)
{In;ShBlSo;Fa(InCh}
j) The Set of Dragon Gloves 'Seeker' (+7,+9) [4,+15] (+2 to stealth)
{Sl;AcCoPoShNx;FaAg}
k) The Pair of Soft Leather Boots of Aragorn (+7,+3) [4,+17] (+2)
l) a Pair of Metal Shod Boots of Speed [6,+10] (+10)

 ( page 7 )
a) The Katana of Anubis (3d4) (+28,+22) [-30] (+7) {cursed}
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
c) The Executioner's Sword 'Slayer' (5d5) (+15,+15) (+2) {3000}
d) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed, Ag}
e) 3 Poison Needles (1d1) (+0,+0)
f) The Glaive of Pain (9d6) (+0,+30) {2329}
g) 2 Death Scythes (10d10) (-50,+30) {cursed}
h) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed, 2301}
i) The Bo Staff 'Ruyi Jingu Bang' (2d11) (+20,+25) [+15] (+2 to speed) {2348}
j) a Mace of Disruption of Slay Evil (6d8) (+17,+12)
k) a Long Bow of Lothlorien (x3.65) (+12,+22) (+1 to stealth) {Fe}
l) The Heavy Crossbow 'Iron ball' (x4.70) (+14,+18) (+3 to stealth) {StSl;CoDi}

 ( page 8 )
a) The Heavy Crossbow of Nain (x4) (+12,+13) (+3) {St;FiSh;Xs(St}
b) The Heavy Crossbow 'Seeker' (x4) (+18,+14) (+2 to speed) {SpDx;Co;Xs}
c) 99 Steel Bolts (3d5) (+10,+10) (242/499) {@f1=g}
d) 98 Steel Bolts (3d5) (+10,+10) (242/499) {@f1=g}
e) 30 Steel Bolts of Returning (3d5) (+10,+10) (242/499)
f) 22 Steel Bolts of Flame (3d5) (+10,+12) (254/523)
g) 24 Steel Bolts of Returning (3d5) (+10,+13) (259/534)
h) The Steel Bolt of Wilhelm Tell (6d5) (+20,+16) (327/674) {@f3=g}
i) 99 Seeker Bolts (6d5) (+10,+10) (293/604) {@f2=g}
j) 99 Seeker Bolts (6d5) (+10,+10) (293/604) {@f2=g}
k) 32 Seeker Bolts (6d5) (+10,+10) (293/604) {@f2=g}
l) 18 Seeker Bolts of Frost (6d5) (+5,+10) (293/604)

 ( page 9 )
a) 36 Seeker Bolts of Slaying (7d5) (+16,+15) (338/697)
b) 27 Sheaf Arrows (2d4) (+10,+10) {@f2=g}
c) 99 Arrows (1d4) (+10,+10)
d) 99 Arrows (1d4) (+10,+10) {@f1=g}
e) 99 Arrows (1d4) (+10,+10) {@f1=g}
f) 23 Arrows (1d4) (+10,+10) {@f1=g}
g) 26 Sheaf Arrows of Hurt Evil (2d4) (+10,+10)
h) 4 Arrows of Returning (1d4) (+10,+10)
i) 27 Sheaf Arrows of Wounding (2d4) (+9,+15)
j) 28 Flight Arrows of Wounding (1d3) (+9,+15)
k) 19 Arrows of Wounding (1d4) (+14,+14) {@f3=g}
l) 32 Arrows of Wounding (1d4) (+15,+14)

 ( page 10 )
a) 99 Seeker Arrows (6d4) (+10,+10)
b) 99 Seeker Arrows (6d4) (+10,+10)
c) 99 Seeker Arrows (6d4) (+10,+10)
d) 44 Seeker Arrows (6d4) (+10,+10)
e) 21 Seeker Arrows of Wounding (6d4) (+9,+12) {@f2=g}
f) 18 Seeker Arrows of Wounding (6d4) (+11,+11)
g) 21 Seeker Arrows of Returning (6d4) (+13,+10)
h) The Black Arrow of Bard (8d4) (+30,+19) {@f3=g}
i) The Rounded Pebble of David (2d3) (+20,+12)


==================================== Museum ===================================

 ( page 1 )
a) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]



================================ Last Messages ================================

> Done!
> You sold a Mace of Disruption (5d8) (+7,+6) for 24801 gold.
> You have no more Maces of Disruption (5d8) (+7,+6).
> You have The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3) (n).
> You were using The Heavy Crossbow of Thanos (x4.55) (+19,+20) (+3 to speed)
>  {SpDx} (n).
> You are wearing The Heavy Crossbow 'Ballista' (x5.25) (+10,+12) (+3) (c).
> You were using The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3) (n).
> You are wearing The Heavy Crossbow of Thanos (x4.80) (+19,+20) (+3 to speed)
>  {SpDx} (c).
> You see a Ration of Food.
> Selling The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3) (n).
> You instantly agree upon the price.
> Accepted!
> You sold The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3) for 30000 gold.
> You have no more Heavy Crossbows 'Ballista' (x5) (+10,+12) (+3).
> You cannot run in that direction. <x2>
> You have a Scroll of Weapon Branding (e).
> You cannot run in that direction.
> Selling a Scroll of Weapon Branding (e).
> You instantly agree upon the price.
> Done!
> You sold a Scroll of Weapon Branding for 30000 gold.
> You have no more Scrolls of Weapon Branding.
> You drop a Staff of Speed (8 charges) {@us} (l).
> You have a Staff of Speed (8 charges) {@us}.
> Really try 3 Staffs of Destruction (3x 5 charges) {@ud!s!d!k}? [y/n]
> You drop a Staff of Destruction (5 charges) {@ud!s!d!k} (m).
> You have 2 Staffs of Destruction (2x 5 charges) {@ud!s!d!k}.
> You have 4 Staffs of Healing (4x 4 charges) {@uh!s!d!k} (k).
> You begin to stalk your prey.


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       ENABLED

  [Check Sum: "ba7ff81851027cd8ef"]


Posted on 15.3.2014 21:51
Last updated on 24.3.2014 01:15

Download this dump

2512. on the Ladder (of 18973)
219. on the PosChengband Ladder (of 2395)
64. for this player (

Related screenshot:
Uh Oh!

Comments

Jump to latest

On 15.3.2014 21:55 chris wrote:
Recent Scout talk got me playing ... sigh.

I'm going pure shooter, but perhaps a blend approach would work better. Hobbits really can't melee at all :)

My initial start involved buying 50+ bolts and then running laps around the town, trying to stay in the open. This worked well, despite having no gold for the mandatory ?Teleport (don't leave home without one!). A hermit's house gave my as yet unidentified excellent armor.

Finally, I wandered near the shallow water and got jumped on by a Water Troll. Shooting and Strafing worked well, despite needing to pickup my ammo a couple of times (A good bow is a must!) and also despite the troll's brother showing up after an unlucky strafe. Well, two at once was still doable and good for 7 experience levels to boot!

On 15.3.2014 23:46 chris wrote:
I added a spell list and ability descriptions to the extra character info (~x) and character dumps.

On 16.3.2014 19:03 krazyhades wrote:
Cool! Looking forward to following and learning from this scout and hugo's while I work on (and probably kill...) my own.

And I'm also really pleased to hear about the char info and dump update. I'll poke around online and see if I can't find where to grab the nightly.

On 16.3.2014 19:05 krazyhades wrote:
Oh boy, I didn't know my saves were better in the open too, unti I read this dump!

On 18.3.2014 13:17 chris wrote:
Sorry ... no nightlies, though you can grab the latest develop branch and compile if that is not too difficult. I've been forced away from playing again, but will try to get back to making changes (and perhaps a new minor release).

BTW, a better scout spoiler page is http://code.google.com/p/chengband/wiki/AutoScoutSpoilers. But this is for Chengband, and won't stay up to date with PosChengband.

On 18.3.2014 16:06 chris wrote:
[CL17:Wargs] 00:34
I ran into another Water troll on my way back to town, but only gained a single level this time. Really, I need a good shooter at this point so its time to move to the normal dungeons. I did the Thieves' quest first of course, and then the Wargs (good for CL17 ... Go Hobbits!). At this point, I think I can brave the wilderness but I'll need a scroll of teleport first. None have been stocked so far!

More changes for 3.0.6 Scouts:
* Scouts now start with bolts on birth
* Terrain effects to AC/Saving Throws now depend on level. This should make it easier to survive in hallways early on.

On 18.3.2014 16:54 chris wrote:
[CL17:Orc Camp] 00:59
I walked to Angband for the DL6 quest. Strange, but Lagduf dropped a {good} sling which is much better than the crappy melee weapon reward. Gold was good at this point, and resources tight, so I walked to all the towns and bought as much ammo as I could (resting a few days for the General Store to restock as well).

Attempting the Orc Camp without melee is a bad idea, but I'm hoping my stealth will allow me to get the jump on the orcish hordes before they wake up. So far it is working, and I really really want the reward!

On 18.3.2014 17:18 chris wrote:
[CL18:Nar, the Dwarf] 01:14
The orcs were very easy with my stealth, and the reward was awesome! I walked the town circuit again (well, all except Outpost) as the teleportation service is still too expensive. This netted a -DragonFlame for 10k and I only had 7.6k after selling all my loot. So I parted with my protection armor and headed down for the DL12 quest.

Nar is a bit of a hassle with his healing, but fortunately his fire resistance is no longer immunity, so I softened him with 3 blasts of dragon flame (I couldn't afford the recharge) and then polished him off with tiny pebbles. Another so, so reward, but this one I will actually keep. A little melee might be useful at this point.

Now, I will head to DL20 in the Orc Caves and park for a bit for FA, SI, and resistance. With my Heroic stealth, I should be able to survive if I choose my battles wisely.

On 18.3.2014 18:21 chris wrote:
[CL21:DL21] 01:44
A decent defender just laying on the ground at DL21 gives FA/SI/RBase/RPois. The only downside is that my venomous ninjato was actually quite useful for ambush attacks (3*2.5*1d9 damage ... not great, but still nice).

Stalking in the Dark with my new defender equals Legendary[17] stealth. Too bad Dark Stalker fails so high (and I even cut 10% off the fail rate for next release).

On 18.3.2014 19:15 chris wrote:
[CL24:Azog] 02:01
Ring of Speed :)

On 18.3.2014 21:01 Nivim wrote:
I find all these little mentions of changes interesting; do you really play through the game with a text editor open and tweak something every time it annoys you in-game?

On 18.3.2014 22:59 chris wrote:
Absolutely! Doesn't everybody play this way?

On 19.3.2014 12:57 chris wrote:
[CL28:DL34] 04:04
I'm taking my speed down to stat gain, where I will park it until I no longer feel like I am running for my life. Damage output remains low (70 with Sting) but Smeagol just dropped Benkei. This does moderately more damage than Sting (106 against Evil vs 88) despite -2.60 attacks, and, more importantly, resonates with my ambush talent. Still, I'll need quite a bit more Str and Dex to master it. So far, I've only managed a single stat potion.

Early quests gave nothing of note except a darkness lamp. Sigh ...

On 19.3.2014 13:44 chris wrote:
[CL30:DL34] 04:39
Things are starting to pick up now. For one thing, I've managed quite a magical arsenal with 2 Disintegrates and 3 Dragon wands. This is enough for any unique at this depth, and I use them on out of depth ancient dragons too. For another thing, Gachapin just dropped Robin Hood, which is quite powerful for me. I can shoot town enchanted arrows for 224 damage, which nearly matches my dragon wands. I can also shoot some seeker arrows for 388 which is impressive, but I should probably save those. Still working on melee attacks with Benkei (up to 2.49 blows with 142 damage vs evil) but rings of combat have been lacking. So have archery rings for that matter! But I did find 2 more !Con bringing my stat potion total up to 3 (all !Con so far). Dex got boosted at CL30 but only went from 18/12 to 18/22 innate, so you can guess where that is heading.

On 19.3.2014 15:04 chris wrote:
[CL31:DL34] 05:16
Enter the ninja! Well, I was walking about with Legendary [27] stealth without resort to Darkness Stalker until a second RoS +7 dropped forcing me to lose my confusion resistance ring and swap out my cloak of shadows. Ah, well, the sacrifices one is forced to make. Now I can no longer max out stealth, but I can still achieve Legendary [27] with my stalker talent, so this will have to do. For now.

I'm hunting Camelot Knights for their drops, figuring I can take them with my huge speed and disintegration. So far, they are hiding and I'd really prefer not to face them all at once, but sometimes that is unavoidable.

On 19.3.2014 18:25 chris wrote:
[CL35:DL42] 07:37
Right on queue, Thranduil showed up a mere 4,000xp prior to my hitting CL35 and gaining innate telepathy. At least this time I have a serious alternative helm (Galactic Barrier) so I am only mildly annoyed. I have similar experiences with Mindflayers!

I'm still doing stat gain, trying to get my Con up a bit before the Cloning Pits. I could probably do the Pits now (not to mention the Dragon's Lair) but am holding back since the Anti-melee caves are so much fun. Except for the time I recalled into a crypt with Judge Fear, Judge Mortis, Dwar the Dog Lord and several other nearby nasties. Sleeping, but still scary. (In fact, I *was* terrified!) Mortis woke up before I could retrieve that artifact arrow with Kill Dragon but I'm not using Robin Hood any more these days. Hellfire, with its intrinsic fire brand, is very powerful!

On 19.3.2014 19:27 chris wrote:
[CL35:Cloning Pits] 08:00
Ah, well, I talked myself into the pits with just 420hp. That was enough, but I had to dual wield for levitation which meant no melee. Fortunately, I had steel bolts a plenty and wisely used my dragon breaths on those bolt destroying exploding ants. Not too much goodness inside the quest (Faramir) but the reward was Stomper. Since I already had Stomper, I got a nice miracle replacement: The Pair of Metal Shod Boots of Lupin [6,+28] (+4 to speed) {SpCh;AcPoNt;FaLv}. Much better :)

Now, I'm not sure what I want to do next. Probably, I will finish The Icky Caves and perhaps The Lonely Mountain for a pair of con boosts. And then perhaps a couple of Angband quests?

On 20.3.2014 05:31 HugoTheGreat2011 wrote:
This is a seriously dangerous Hobbit. The Serpent of Chaos is going to shit his pants when Seeker goes into uber-mode.

On 20.3.2014 13:50 chris wrote:
Actually, I'm not really that powerful yet ...

[CL39:DL54] 09:12
The stupid Phoenix kept rising from the dead, and I had to kill it 4 times! Very annoying, but decent experience, I guess.

I'm hanging in The Arena hoping for Ice Giants, but killing what I can while I level up. Its really time for a better shooter (or a decent ring of archery!).


On 20.3.2014 15:31 chris wrote:
[CL42:DL58] 10:09
OK, I got my archery ring at last (much sooner than expected for the double combo, actually). That, and a very nice bow have me shooting arrows now. The damage is more consistent and I was nearly out of steel bolts anyway.

At this point, I will hang on right here for CL45 and Clairvoyance, at which point I'll switch dungeons for loot on the ground. Oh, and I finally got a staff of healing too, but my fire resistance isn't high enough to protect it from destruction yet so I'll need to be careful.

On 21.3.2014 17:26 chris wrote:
[CL48:DL82] 14:52
Boy, I wish I knew I was on a quest level. I play with no messages so its very easy to miss the fact if you aren't paying attention. And Pazuzu is such a push over.

On the other hand, Ithaqua was freaking insane with his summon spamming. For a single spell, he gets multiple mana stormers and chain summoners, which is very annoying. And with scouts forced into the open, there is no hope but to retreat (or die). So I spent 2 hours mopping up (he even summoned a Master Q for crying out loud) and I quickly learned that 200 arrows is only about half what is required for a single level. Melee is still so weak as to be useless.

On 21.3.2014 19:35 chris wrote:
[CL50:DL83] 16:00
Time for a bit of melee?

On 21.3.2014 21:09 chris wrote:
[CL50:DL83] 16:54
And, back to shooting (arrows *and* rockets :)

Also, I guess I really just have to wear this DSM. Too bad hobbits are so squishy!

On 22.3.2014 01:05 debo wrote:
ROCKETS

On 22.3.2014 10:44 HugoTheGreat2011 wrote:
Normal : 607 (582-633) [5.40x]

Dude, if you found Seeker arrows already...

On 22.3.2014 12:09 chris wrote:
[CL50:DL87] 18:07
Special level equals vault plus Richard Wong plus Godzilla, and for some reason, everything seemed to wake up (Shriek?). Oh, and the vault was infested with Lesser Wall monsters. But in the end I cleaned up for Aragorn's boots.

At this point, I have enough firepower for the end. I just need more seeker arrows (at least 3 stacks, I think, and I almost have 2) and more rockets. Especially more rockets as I won't be able to risk recharging in the end (non mage classes can blow up the entire stack on failure).

My thoughts on the Scout are that they are weak rangers with fairly limited abilities. The whirlwind powers never get any use and are far to weak to compensate for being forced to play in the open. Manastormers and Rocketeers are all to common, not to mention dragon swarms, and one is frequently faced with death many times over in a single move. Hard to say how nipping everybody for 200hp is going to redress that imbalance. Plus, summoning shuts down archery, so things can get frustrating quite quickly. But shooting is strong, and I can't decide whether I got lucky with finding 2 good archery rings or not (BTW, the extra shots is pval dependent on archery rings, and a +1 pval only nets +.50 extra shots per round). Is shooting too strong now? Well, melee has been king of the mountain forever and archery does has its limitations as ammo is not infinite and as mentioned above, summoning completely shuts it down. Also, there is the small matter of angry monsters but Scouts have a cool spell to deal with that.

Useful Scout Abilities: Strafing, Nimble Dodge, Stealthy Snipe and Clairvoyance. Nimble Dodge is the one shining talent of the Scout and is quite awesome for certain foes (e.g. Godzilla) but not others (e.g. Loki). Teleport gets ample use but I don't mention that because this ability is universal (and the talent is expensive, necessitating carrying scrolls for emergencies). Detection and Magic Mapping are useful but eventually get supplanted by Clairvoyance.

Useless Scout Abilities: Whirlwind attacks. I've used these maybe twice when someone summoned weak stuff. With stealth and sleeping monsters, there is no point. With strong summons, you need to flee immediately.

My final conclusion is that being forced to play in the open sort of ruins this class for me. Monster summoning is way too strong for this to be a viable play strategy.

On 22.3.2014 12:45 debo wrote:
Do any shooter classes have a 'piercing arrow'-type ability that lets you beam arrows through multiple dudes?

On 22.3.2014 13:35 Cave Man wrote:
Hi Chris
Nice work on PosCheng. Some really good, fun additions, while maintaining general game balance for the majority of classes. With regard to your comment on blowing up your stack of rocket wands, just recharge them one at a time. Teleport, then drop them all bar one. Recharge. Pick up the stack, and drop all bar one. Recharge. Etc. Only ID the wands after the recharge. Note that you get the same average number of charges per scroll whether applied to the stack or a single wand. With a pair of +3 wizard gloves, any class can win this way, perhaps a little too trivially, given how common the wands have become. Also, I think wands of disintegration are too easy to use, relative to weaker wands such as striking. With regard to archery, I think the new additions add a good, new dimension of play for many of the semi-archer classes (such as the scout), but are now way overpowered for the specialist archers. The main game mechanic that “balances” these classes is that they quickly become excruciatingly boring to play!


On 22.3.2014 15:04 chris wrote:
>Do any shooter classes have a 'piercing arrow'-type ability?

Snipers have Piercing Shot.
Weaponmasters (Bows) have Piercing Arrow and Volley (shoots over the heads of non-targeted monsters).
Ballista activates for Piercing Shot.

>Rockets are too common?

Perhaps. Some classes need these to win and I used to hate having to grind Hengband for them to show up. They eventually do, however, so with patience you may always get as many as you need.

Current frequencies at DL80 are about 1 in 1000 for normal drops (e.g. laying on the ground or a normal monster drop), 1 in 500 for drop good (e.g. big dragons, most vaults, most uniques) and 1 in 100 for drop great (acquirement, GCV objects, certain uniques). With these frequencies I certainly still need to grind to find them, perhaps spending 10 hours playtime to get 10 once deep enough (DL80). This character has 4 so far at the 18 hour mark (about 4 hours at DL80) and will probably take until the 25 hour mark to get enough. I'm not sure I want to lengthen this aspect of the game as it is already taking an hour per wand. But perhaps I've been unlucky? It's hard to extrapolate from a few characters. I usually like the game to take 25 hours of playtime or less.

If Rockets make the endgame too easy (and they might) then perhaps a better redress is to diminish their damage output? Is device mastery boosting damage output by +15% the problem?

> Archers are OP

They were OP in Hengband, too. Now they are more so. I agree on this, but am not sure how to redress. I never liked the +1 shot for bows over and above crossbows so I might remove that. I always found Archers to play the same (Get Bard from Old Castle. Make seeker arrows. Win).

Any thoughts? Also, are other shooting classes to OP? I haven't really gotten around to playtesting shooting, however. It should be viable for Warriors, Weaponsmiths, Weaponmasters (Bows and Crossbows), Rangers and Scouts, at least as competitive as melee is (Perhaps a bit less damage to compensate for damage at a distance). It's always been the game mechanics of shooting that have kept me from playing this way (managing arrows, extraneous keystrokes, ammo destroyed/unretrievable, flagrant monster summoning to nullify, etc).

On 22.3.2014 15:11 chris wrote:
More archer ideas:

I've been toying with redoing the way the game manages multipliers on shooters. Currently, they are inferred based on the type (e.g. slings are x2) and then the XTRA_MIGHT flag grants +1. What I might do is to move this logic into the object info the same way that melee weapons have their damage dice encoded. Then XTRA_MIGHT would be removed completely and certain ego shooters would become "dice boosted", probably with a finer granularity than is currently available and with a bit of variation to boot. With this change, a ring of archery +1 {XmXs} might only give +.3x to the multiplier rather than a full +1x, or some such logic (or perhaps less to let the pvals range from +1 to +5). Also, a bow of Extra Might might be 3.5x shooting rather than 4x shooting, unless you get lucky and find a really good one. It might be easier to balance this way. Thoughts?

Poschengband also weakened the monster tick off code relative to Chengband. Are things too easy now? In Chengband, things were so bad one often employed distance attacks while standing next to the monster, as this was safer!

On 22.3.2014 19:17 Cave Man wrote:
Hi Chris
So many questions; I'm almost reluctant to answer, because you usually find better solutions to these "problems" than occur to me. A general observation is that you don't necessarily need to balance all classes, so you could just leave archers as an easy option. Personally, I would be attracted to simply removing the archery-only classes (the sniper excepted) - they are both boring and irritating for the reasons you have listed. This would make balancing archery so much easier – you’ve proposed some very plausible options. Let the ranger, rogue and (...) be the (potential) bow, sling and crossbow specialists. I rather like making archery a viable design option for some of the mixed-skill classes in general, where lucky finds might persuade a character to forgo melee as their primary "big kill" option - you've listed some of the classes where this is viable, and there are probably a few others (the smith not so much, as they currently have access to infinite device power - when you get around to it you should allow the smith to only add this attribute to gloves!). With regard to distance-angering, I'm a bit of a power-gamer at heart, so would automatically pick either Artemis demigod or human for archery, and then cancel this effect with the relevant power selection (I forget what it’s called). However, in general I think the tick-off code is now spot on (as, IMO, is the fear code).
However, one of my "dislikes" is playing the game one way, then completely changing just to fight the serpent. Generally, I won't allow my characters to do this (completions excepted!) - they have to earn the right to fight the serpent, using a reasonable all-purpose outfit. This is one of the reasons that I dislike switching to wands for an easy serpent kill. 10 wands is enough to win easily. Competition Merle found 12 without actually searching for them (20 000 player moves is reasonably quick). A smith (currently suspended) has 8 at Clvl 45 - again, without really trying. Then again, a Clvl 47 magic eater (also on vacation) has only found 6, but that’s probably already enough for him to win. I think it would help if items of mastery either grant skill OR damage, rather than both. Then proficient device users could enhance damage, while classes who are not meant to use attack devices would be able to enhance their skill (so they could use devices like staves of healing). You could then weaken the standard damage of rockets and disintegration, but increase the device power pvalue. Also, allow amulets to enhance device skill or power (perhaps they already can, but I don't think I've seen any, so it can’t be very common). Note that you would need to make a special provision for magic eaters if you do weaken device damage, as they can't really take advantage of device power. Also, I think you need to increase the melee skill of tourists to at least give them a plausible chance of fighting the end-game uniques toe-to-toe – priest level skill should be enough.
Hope this helps.


On 22.3.2014 19:52 chris wrote:
Well, let me sleep on this a bit.

However, I really, really like the fractional bow multipliers idea, so I went ahead and implemented that. Shooting damage took a large hit (but is still quite good).

On 23.3.2014 06:06 Roch wrote:
Not that I necessarily disagree with the conclusion for expert players (I'm not an expert player), but I've played a few archers and snipers and in my experience they don't seem overpowered. And there aren't too many posted winners from those classes (I think the only one was Arjen with a sniper from Cheng). Maybe it's the mechanics that dissuade many from playing as Chris said, but I do find them interesting to play as is. I'd say no real need to nerf them yet, my two cents.

On 23.3.2014 15:52 chris wrote:
Here are my current design damage caps:
[1] Melee: 1000 max (700 effective with accuracy)
[2] Magic: 500 max (0% fail mana storm)
[3] Devices:400 max
[4] Archery:700 max (490 effective with accuracy)

Mana Storm is really the benchmark endgame damage for me. Devices should be weaker (I would have thought 460 rockets would not be OP but I guess I might have been wrong). Melee can go higher of course, since distance damage is safer.

This scout was pushing 900 distance damage with seeker arrows before my adjustments, so I don't feel too bad with the changes. I'm still strong enough for the likes of Loki and I'm not even using my Seeker Arrows yet (and ultimately, I want Seeker Arrows of Slay Evil). Also, by archery ring is no longer so good as before, so I hope to improve that a bit.

BTW, I also tweaked down extra shots for many classes. Here are all the classes that get archery boosts:
[1] Archers (Bow) +3 shots -> +2 shots
[2] Archers (Other) +2 shots
[3] Rangers (Bow) +2 shots -> +1.5 shots
[4] Rogue (Sling) +2 shots -> +1.5 shots
[5] Scout (Any) +1.5 shots
[6] Cavalry (Bow) +1.5 shots
[7] Weaponmaster (Slings) +2.5 shots
[8] Weaponmaster (Bow/XBow) +1.5 shots
[9] Warrior (Any) +1 shot


On 23.3.2014 16:51 chris wrote:
[CL50:DL86] 20:36
I tried pitting Uriel vs Oremorj with only moderate success. Uriel was first down to 1 star but became perma-invulnerable (for at least several hundred turns). Eventually, Oremorj joined 1 star territory but not before summoning gadzillions of cyberdemons. I finally got them both when Uriel's invulnerability finally wore off but his healing brought him back up to 3 stars, so it took some doing.

Now the dungeon trembles with myriad heavy steps!

On 23.3.2014 18:06 Cave Man wrote:
Hi Chris
Agree with the proposed archery changes, although I would suggest, perhaps, leaving the Rogue with 2 shots with slings - I've played many rogues in Heng and your variant evoutions (one of my favorate classes), and none has ever even dabbled with their sling ability beyond the early game - there was just too much competition for the shooter slot (Brand, Maglor, Dalron, The Guns), and mithril shots have always been rather rare. Slingmasters at least have the ability to conserve their ammo.

On 23.3.2014 21:25 chris wrote:
That sounds fair.

[CL50:DL86] 22:39
I recovered fame enough to reforge Iron Ball, trying again for a shooter (see Nain and Seeker, both of which came up short). This time I don't quite equal my Lothlorien bow with its crazy +22 damage, but it is close. And if that +4 archery ring wasn't cursed ... Ah well, there is still time to find another.

I don't quite want to do the L88 quest yet in case I trash my fame again (This time, I could not hope to recover). I want just one more shot at an uber shooter with perhaps the Cyberdemon Lord armor (2.5 Mgp). I might have to break down and kill all the dungeon guardians first in order to garner enough fame.

On 23.3.2014 21:37 HugoTheGreat2011 wrote:
e) The Full Plate Armour of the Cyberdemon Lord (-5,+15) [50,+40] (+3) {2523}

!!!!!!!!!!!!!!!!!!!!

Since when did you put these in the game?!

On 23.3.2014 22:57 chris wrote:
It's the monster king reward for the Cyberdemon. For everybody else, it will only be dropped by Oremorj 5% of the time. Really, I think you would enjoy playing a Cyberdemon. Rockets are good fun :)

On 24.3.2014 01:14 chris wrote:
[CL50:DL88] 24:12
Slayer for 3Mgp? I think I can raise the gold, but I'm not sure about the fame. I went ahead for the L88 quest after clearing a bunch of easy dungeons (Volcano, Castle, Mountain, Chameleon, Giant's Hall), more for a breather from relentless descent than for any other reason. I was prepared for The Destroyer but got Kaschei instead. Without fear resistance, this could have been difficult. Fortunately, I remembered !Heroism for just such a situation, and shooting from a distance is less scary than direct melee :)

Thanos for 2Mgp is about the same as Iron Ball, but the +3 speed is the clincher, allowing me to keep an Archery ring for the final battle. Hopefully, I can score something decent before than!

On 24.3.2014 02:48 debo wrote:
capping melee damage :(

On 24.3.2014 11:19 chris wrote:
It's just a design goal, is not enforced, and has exceptions of course. All I mean is that if I see/make a character that exceeds these, I raise an eyebrow (and perhaps my coding finger?).

In practice, you can win with just 500 melee damage and 700 is quite good. Of course, berserkers don't count and some monster races do better. And you can get lucky gear to exceed these numbers, which is fine as long as it is rare (In fact, it *should* be possible to become crazy OP with extreme luck!).

Dual wielding may present higher looking numbers, but accuracy considerations usually even things out. I'm not sure about the Marilith yet (and even the Xorn) but nobody has proved those two broken just yet :)

On 24.3.2014 12:32 debo wrote:
Well I couldn't get the base form of the marilth to have more than 5% to hit 0AC at CL1 so I don't think anyone is going to be proving that one anytime soon :D

On 24.3.2014 13:29 chris wrote:
Ah, that's a weapon skill problem. A recent change made Mariliths emulate Chaos Warriors for skills and for some reason Chaos Warriors are unskilled at everything to begin with (save Broad Sword and Blade of Chaos). I changed the birth option for this race to be a Broad Sword (for 3.1.0) but you'll have a similar issue if you change weapons. You just need to train a bit to reach beginner status.

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