The Angband Ladder: Merle2, Amberite Chaos-Warrior by ranger jeff

  [PosChengband 3.0.5 Character Dump]


 Name       : Merle2                       ========== Stats ==========
 Sex        : Male                               STR  :    18/194
 Personality: Ordinary                           INT  :    18/160
 Race       : Amberite                           WIS  :    18/154
 Subrace    : None                               DEX  :    18/110
 Class      : Chaos-Warrior                      CON  :    18/137
 Realm      : Chaos                              CHR  :     18/63
 Patron     : Slaanesh
 Level      :       33                           HP   :   454/454
 Cur Exp    :   579070                           SP   :   174/174
 Max Exp    :   579070                           AC   :        87
 Adv Exp    :   651750                           Speed:        +6

                                           ========== Skills =========
 Gold       :   336590                     Melee      : Heroic
 Kills      :     6699                     Ranged     : Legendary[2]
 Uniques    :       73                     SavingThrow: Superb
 Artifacts  :       17                     Stealth    : Superb
                                           Perception : Superb
 Game Day   :       15                     Searching  : Superb
 Game Time  :    10:38                     Disarming  : Excellent
 Play Time  :    23:38                     Device     : Superb


============================= Character Equipment =============================

a) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
b) a Dagger (Armageddon) (3d5) (+8,+14) (+1) {-Cn}
c) The Sling 'Werebane' (x2) (+17,+9) (+4) {St;Xs}
d) a Ring (Defender) [+5] {AcElFiCo;FaSiLv(Dx}
e) an Elemental Ring [+14] {Co[C}
f) an Elemental Charm {ElFiCoSh}
g) The Stone of Lore
h) The Soft Leather Armour 'Celestial Protection' [4,+12] (+3)
{StDxCn;AcElFiCoPoSo[C}
i) The Cloak of Merry (+1,+1) [1,+8] (+1)
j) The Hard Leather Cap of Sam (+1,+1) [2,+8] (+1)
k) The Set of Gauntlets 'Paurnimmen' [2,+8]
l) The Pair of Hard Leather Boots 'Battlemech' [3,+8] (+4 to speed)
{SpStInWi;-Lf;-CfFe;ShNx}


              ||}=="*((]]]                              ||}=="*((]]]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : ...+...+.....  65%           Speed      : ........++.+.
 Elec       : ...+.+.+.....  72%           Free Act   : +..+.........
 Fire       : ...+.+.+.....  72%           See Invis  : +..+.........
 Cold       : ...+++.+..+..  77%           Warning    : .............
 Poison     : .......+.....  50%           SlowDigest : .............
 Light      : .............   0%           Regenerate : ............+
 Dark       : +............  50%           Levitation : ...+.........
 Confusion  : ........+..-.   0%           Perm Lite  : .............
 Nether     : .............   0%           Reflection : .............
 Nexus      : ...........+.  50%           Hold Life  : .............
 Sound      : .......+.....  50%           Sust Str   : .............
 Shards     : .....+.....+.  65%           Sust Int   : .............
 Chaos      : ............+  50%           Sust Wis   : .............
 Disenchant : .............   0%           Sust Dex   : +..+.........
 Time       : .............   0%           Sust Con   : ............+
 Blindness  : .............   0%           Sust Chr   : .............
 Fear       : ...........-.                Dec Mana   : .............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : ....+..+..... 4d5+2          Telepathy  : .............


              ||}=="*((]]]                              ||}=="*((]]]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : +............                Telepathy  : .............
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : +............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : +............                ESP Dragon : .............
 Slay Troll : +............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : .............                Device Pow : .............
 Cold Brand : ..........+..                Spell Pow  : .............
 Pois Brand : +............                Spell Cap  : .............
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .............
 Quake      : .............                Stealth    : +.......+....
 Vampiric   : .............                Searching  : +.......+....
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : +............                TY Curse   : .............


              ||}=="*((]]]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR : ..4....311.4.  18/74  1  2  0  9 18/194
        INT : ...........44  18/50  2  1  0  8 18/160
        WIS : ...........44  18/64  2 -1  0  8 18/154
        DEX : 4..s...311...     18  2  0  0  9 18/110
        CON : .1.....3....s  18/67  3  2  0  2 18/137
        CHR : .............  18/53  0  1  0  0  18/63


==================================== Melee ====================================

 Hand #1: The Dagger of Caine (2d4) (+10,+15) [+5] (+4)     Accuracy
 Weight : 1.2 lbs                                            AC Hit
 To Hit : 10 + 38 = 48                                       25 85%
 To Dam : 15 + 14 = 29                                       50 75%
 Blows  : 5.50                                               75 64%
 Skill  : 59.8%                                             100 54%
 Damage                                                     125 44%
 Crits  : 1.05x + 0.38                                      150 33%
 Normal : 186 (170-203) [1.05x]                             175 23%
 Evil   : 214 (181-247) [2.10x]                             200 13%
 Human  : 228 (187-269) [2.62x]
 Orcs   : 244 (192-297) [3.15x]
 Trolls : 244 (192-297) [3.15x]
 Cold   : 228 (187-269) [2.62x]
 Poison : 228 (187-269) [2.62x]


 Hand #2: a Dagger (Armageddon) (3d5) (+8,+14) (+1)         Accuracy
 Weight : 1.2 lbs                                            AC Hit
 To Hit : 8 + 36 = 44                                        25 85%
 To Dam : 14 + 12 = 26                                       50 74%
 Blows  : 5.50                                               75 63%
 Skill  : 59.8%                                             100 52%
 Damage                                                     125 42%
 Crits  : 1.05x + 0.37                                      150 31%
 Normal : 192 (159-225) [1.05x]                             175 20%
 Cold   : 269 (181-357) [2.62x]                             200  9%


=================================== Shooting ==================================

 Shooting: The Sling 'Werebane' (x2) (+17,+9) (+4)
 Range   : 160'
 Shots   : 2.50
 Mult    : 2.30x
 To Hit  : 17 + 21 = 38
 To Dam  : 9 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Shadow Shifting       30   50  22% 
Pattern Mindwalking   40   75 100% 
Confusing Lights      40   50 100% 
Hypnotic Gaze         12   12   5% 
Dazzle                 7   15   5% 


==================================== Spells ===================================

Realm: Chaos

     [Sign of Chaos]         Profic Lvl  SP Fail Desc
  a) Magic Missile             [Ex]   2   1   4% dam 9d4
  b) Trap / Door Destruction   [Be]   3   3   5% rad 1
  c) Flash of Light            [Ex]   4   3   4% dam 2d16
  d) Touch of Confusion        [Be]   5   5   5% 
  e) Mana Burst               ![Ma]   7   7   3% dam 3d5+41
  f) Fire Bolt                 [Sk]   8   8   5% dam 15d8
  g) Fist of Force             [Sk]  15  10   5% dam 15d8
  h) Teleport Self             [Un]  16  14   5% range 165

     [Chaos Mastery]         Profic Lvl  SP Fail Desc
  a) Wonder                    [Un]  19  19   5% random
  b) Chaos Bolt               ![Ma]  22  13   3% dam 17d8
  c) Sonic Boom                [Un]  25  27   5% dam 54
  d) Doom Bolt                 [Un]  28  29   5% dam 18d8
  e) Fire Ball                 [Un]  30  32   5% dam 88
  f) Teleport Other            [Un]  33  38  21% power 66
  g) Word of Destruction       [Un]  36  42  50% unknown
  h) Invoke Logrus             [Un]  40  72  67% unknown

     [Chaos Channels]        Profic Lvl  SP Fail Desc
  a) Polymorph Other           [Un]  11  18   5% power 33
  b) Chain Lightning           [Un]  14  22   5% dam 8d8
  c) Arcane Binding            [Un]  16  24   5% power 90
  d) Disintegrate              [Un]  23  34   5% dam 103
  e) Alter Reality             [Un]  30  47  37% delay 15+1d20
  f) Magic Rocket              [Un]  40  65  62% unknown
  g) Chaos Branding            [Un]  45 143  77% unknown
  h) Summon Demon              [Un]  47 159  83% unknown


=================================== Dungeons ==================================

 Angband         : level  40
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
!Forest          : level  32
 Castle          : level  34
 Mountain        : level  32
!Icky cave       : level  35
 Lonely Mountain : level  32
 Giant's Hall    : level  35

 Now, you are in Outpost.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  6
  Warg problem                             (Danger  level:   5) - level 11
  Wormtongue, Agent of Saruman             (Dungeon level:   6) - level 23
  Lady Zhurong, the Avatar of Flame Spirit (Dungeon level:  12) - level 23
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 24
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  The Sewer                                (Danger  level:  15) - level 26
  Orc Camp                                 (Danger  level:  15) - level 26
  Doom Quest 1                             (Danger  level:  15) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 26
  Vapor Quest                              (Danger  level:  25) - level 26
  Logrus Master                            (Danger  level:  25) - level 26
  Dark Elven Lords Quest                   (Danger  level:  25) - level 28
  Malekith the Accursed                    (Dungeon level:  38) - level 33

< Failed Quest >
  Nothing.


 Arena: Defeated by Iron lich in the 31st fight


============================== Defeated Monsters ==============================

You have defeated 6699 enemies including 73 unique monsters in total.

< Unique monsters top 20 >
  Ubbo-Sathla, the Unbegotten Source       (level  41)
  Malekith the Accursed                    (level  40)
  Kavlax the Many-Headed                   (level  39)
  Loge, Spirit of Fire                     (level  38)
  Rogrog the Black Troll                   (level  36)
  Botei-Building, the Emperor              (level  36)
  Lord Borel of Hendrake                   (level  36)
  The Minotaur of the Labyrinth            (level  35)
  King Koopa                               (level  34)
  Groo the Wanderer                        (level  33)
  Ishikawa Goemon                          (level  33)
  Bokrug                                   (level  33)
  Arthur Pendragon                         (level  32)
  Shelob, Spider of Darkness               (level  32)
  Rich, the Thief                          (level  29)
  Barney the Dinosaur                      (level  29)
  Jaian, the Boss of the Kids              (level  29)
  Gachapin                                 (level  29)
  Sir Gareth                               (level  28)
  The Ultimate Dungeon Cleaner             (level  28)


================================== Mutations ==================================

Your gaze is hypnotic.
You can emit confusing, blinding radiation.
You are subject to cowardice.
You sometimes feed off of the light around you.
Your brain is a living computer (+4 INT/WIS).
You have an extra pair of eyes (+15 search).


============================= Character Inventory =============================

a) 4 Chaos Spellbooks [Sign of Chaos]
b) 2 Chaos Spellbooks [Chaos Mastery]
c) a Chaos Spellbook [Chaos Channels]
d) 11 Pieces of Elvish Waybread {25% off}
e) 4 Potions of Speed
f) 3 Potions of Cure Critical Wounds
g) 4 Potions of Healing
h) 2 Potions of Restore Life Levels
i) 7 Potions of Resistance
j) 8 Potions of Curing
k) 10 Scrolls of Phase Door
l) 5 Scrolls of Teleport Level
m) 15 Scrolls of Magic Mapping {25% off}
n) 3 Rods of Recall
o) 3 Rods of Detection
p) 2 Wands of Teleport Other (18 charges)
q) a Staff of Probing (4 charges)
r) a Staff of Destruction (4 charges)
s) a Ring of Archery (+25,+0)
t) an Amulet of the Magi (+7 to searching) {Sr;FaSi}
u) The Fur Cloak of Mook [3,+20]
v) The Small Leather Shield 'Holy Destiny' [3,+17] (+3) {In;CoLiShNt}
w) a Golden Crown of Telepathy [0,+9] {~Evil~DU}
x) The Set of Gauntlets of Thanos (-11,-12) [2,+8] (+2) {.}
y) The Pair of Soft Leather Boots of Flora [2,+15] (+5)


================================ Home Inventory ===============================

 ( page 1 )
a) 6 Potions of Speed
b) 4 Potions of Heroism {75% off}
c) 19 Potions of Cure Critical Wounds
d) a Potion of Life
e) 5 Potions of Restore Mana
f) 3 Potions of Restore Life Levels
g) 2 Potions of Enlightenment
h) a Potion of Self Knowledge
i) 12 Potions of Curing
j) 12 Scrolls of Phase Door
k) 14 Scrolls of Teleportation
l) 18 Scrolls of Teleport Level

 ( page 2 )
a) a Scroll of Remove Curse
b) a Scroll of *Remove Curse*
c) a Scroll of *Enchant Weapon*
d) a Scroll of Mundanity
e) 18 Scrolls of Magic Mapping
f) 2 Scrolls of Destruction
g) 2 Scrolls of Genocide
h) a Scroll of Acquirement
i) a Rod of Escaping
j) a Wand of Striking (4 charges)
k) a Staff of Slow Monsters (9 charges)
l) a Ring of Protection {FaSiWr}

 ( page 3 )
a) The Inro of Mito Koumon (+2)
b) Gold Dragon Scale Mail (-2) [40,+10]
c) The Ring Mail of Champion (-2) [12,+20] (+3) {InDx;FiCf}
d) Metal Scale Mail (Dwarven) (-2) [18,+19] (+3) {Cn;-Dx;Rg}
e) The Metal Cap of Thengel [3,+12] (+3) [+15%]
f) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+3 to speed) [-15%]
{cursed, -Fe;Nt}
g) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed)
h) The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3)
i) 27 Steel Bolts (3d5) (+4,+6)
j) 14 Steel Bolts of Wounding (3d5) (+8,+13)
k) 25 Iron Shots (1d3) (+7,+6) (39/97)
l) 37 Mithril Shots (4d3) (+0,+0) (39/97)

 ( page 4 )
a) 24 Mithril Shots (4d3) (+7,+10) (62/155)



================================ Last Messages ================================

> You have no more Scrolls of Holy Chant.
> Pick up a Ring of Archery (+25,+0)? [y/n]
> You have a Ring of Archery (+25,+0) (s).
> You feel less resistant to acid.
> You feel less resistant to electricity.
> You feel less resistant to fire.
> You feel less resistant to cold.
> You feel less resistant to poison.
> The air about you becomes charged...
> You feel yourself slow down.
> The prayer has expired.
> The heroism wears off.
> Autosaving the game...
> You feel yourself yanked upwards!
> You feel less weak.
> You feel less stupid.
> You feel less naive.
> You feel less clumsy.
> You feel less sickly.
> You feel less insecure.
> There is a permanent wall blocking your way.
> You were using The Set of Gauntlets of Thanos (-11,-12) [2,+8] (+2) {.} (x).
> You are wearing The Set of Gauntlets 'Paurnimmen' [2,+8] (k).
> Your covered hands feel unsuitable for spellcasting.
> In your pack: a Ring of Archery (+25,+0) (s).
> In your pack: an Amulet of the Magi (+7 to searching) {Sr;FaSi} (t).
> In your pack: a Golden Crown of Telepathy [0,+9] {~Evil~DU} (w).
> Hand The Corpse of Botei-Building, the Emperor over? [y/n]
> You have no more Corpses of Botei-Building, the Emperor.
> You earned 6 points total.
> You get a Potion of Healing (g). 


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Check Sum: "bab22ef974027cd8ef"]


Posted on 8.3.2014 06:41
Last updated on 16.3.2014 17:39

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10. on the Competition No.153 Ladder (of 47)

Comments

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On 8.3.2014 06:41 ranger jeff wrote:
so here's a question... what's up with pets? do they "evolve"? (I saw a monster evolve once in combat, one of the few times that I saw something like priests vs lemures...)

2nd level: you're not worthy, back to level 1
3rd level: go ahead and take 4th level
4th level: Augmentation!
5th level: damn Manes, what am I going to do with tis guy?

On 8.3.2014 06:53 HugoTheGreat2011 wrote:
I just let the Manes take on some low level monsters. I don't know if Slaanesh-rewarded pets evolve or not.

On 10.3.2014 00:40 ranger jeff wrote:
Dual wielding daggers!

Must say, though, my first playthrough had much better early drops, though I'm starting to catch up... but I definitely still have slots to fill and resists to cover.

On 10.3.2014 01:05 ranger jeff wrote:
bug report: not a biggie, but as I was just enchanting my cursed sling of extra shots, found it odd that the cost to upgrade was 0gp... I'm sure that wasn't intended.

On 10.3.2014 01:09 HugoTheGreat2011 wrote:
Nice set of daggers. Flora's boots are a great help as well.

On 12.3.2014 05:49 ranger jeff wrote:
well, RIGHT after my last post, within about a minute of playing, the damn crazy fume in another quest swapped my stats, leaving dex and str worst... so I've been a bit glum since at that time by normal damage was up to 280 and depending on monster resistance, up to 420, very nice for this level.

took me a while before I felt like posting again, but I have some more nice stuff. once str and dex are back over 18/xx before bonuses... look out. having fun with the dual wielding concept, trying to work up both the "skill" I see and the dual wield proficiency...

On 12.3.2014 17:31 HugoTheGreat2011 wrote:
I suggest completing the Labyrinth and Forest right away to get STR gains.

On 12.3.2014 21:31 ranger jeff wrote:
ah, I forgot about that when you finish a dungeon, yes, that's exactly what I'm looking for, STR. Well, and rPois and rBlind and rFear...

Also, I found a 5th town, way up north! Yes, I've NEVER played this variant before. Must say, having a lot of fun with it, though. After gotten as far as I had with my 1st character and YASDing him, in other comps I might not have tried again, if I didn't think I could win. This one I don't care. Just having fun, and the comp is a good way to get questions answered and feedback and check out other people's characters for learning (thanks Hugo!)

On 12.3.2014 21:35 ranger jeff wrote:
Also, do ANY pets evolove or do you just have to keep getting new tougher ones as you advance in level? My pink thing was helpful for a minute with all the fear and confusion he threw around, which makes me wonder more about pets. Found a wand of tame monster, but it wasn't that expensive, so I figured pets weren't that game changing, but would like to hear others opinions. Maybe there's a class that specializes in pets?

And riding pets... that sounds like fun! Great for an archer or spellcaster, anyway. Pet moves, you attack, great!

On 12.3.2014 23:22 HugoTheGreat2011 wrote:
I think only certain pets evolves...such as the multi-hued dragons. I need someone else to pitch in because I have almost nil experience with Pets "evolving"

On 13.3.2014 02:51 ranger jeff wrote:
passed my first character

On 15.3.2014 20:14 ranger jeff wrote:
fiddling with items... Battlemech for speed for now, Thanos is an epic swap... where to next? Didn't see many uniques before Arthur, and he was easy as pie.

On 15.3.2014 20:29 ranger jeff wrote:
oh yeah, and a bunch more questions, and an itsy bitsy bug.

the bug: when wielding the crossbow Ballista, it says "you wield ... x4 ..." instead of "... x5 ...", odd

so, what do statues do?

and, reforge artifact, tried on the amulet of imro or whatever, said it was under the power limit, and I had the cash, but didn't do anything.... and does the power limit go up?

On 16.3.2014 01:45 ranger jeff wrote:
I've never loved a Staff so much... Probing will help me to be not such a noob. Found it just before facing the lvl 38 boss, and used it as soon as I saw him, awesome to know what you're facing.

On 16.3.2014 17:39 ranger jeff wrote:
Well, that was a bad idea...

On 16.3.2014 17:42 ranger jeff wrote:
huh, guess I didn't get the death dump...

tried the dragon caves, stairs right into a vault, tp away, fight a unique (guy who retaliates and shatters and has a monkey tail?), continue carefully, see another unique, the guardian of Hel, prepare a test (tunnel behind a pit, maybe without levitate I can just blast the dog safely?), mana burst to get his attention...

even with 50% nether resist, I got one-shotted, again...

shoulda-woulda-coulda, probed first, especially when trying to cheat the system by entering a dungeon I'm not ready for yet...

On 16.3.2014 23:16 HugoTheGreat2011 wrote:
Sorry to hear. Garm is a tough one. You really need resistances to Cold, Nether, and Darkness, preferably double to all these, and HP > 600 to actually have a fair chance with fighting him.

On 16.3.2014 23:33 ranger jeff wrote:
Oh, that's okay, I had a lot of fun with this variant and comp, so no regrets.

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