The Angband Ladder: Nach II, Dwarf Warrior by <bryan.g.hutchinson@gmail.com>

  [Angband 3.5.0 Character Dump]

 Name   Nach II      Age             42          Self  RB  CB  EB   Best
 Sex    Male         Height        4'0"   STR! 18/100  +2  +3  +9 18/***
 Race   Dwarf        Weight    10st 7lb   INT! 18/100  -3  -2  +0  18/50
 Class  Warrior      Turns used:          WIS! 18/100  +2  -2  +2 18/120
 Title  Lord         Game       1782007   DEX! 18/100  -2  +2  +2 18/120
 HP     -104/1146    Standard    303614   CON! 18/100  +2  +2  +8 18/***
 SP     0/0          Resting       3367

 Level                 50    Armor     [64,+138]    Saving Throw     86%
 Cur Exp          9349428                           Stealth         Fair
 Max Exp          9349428    Melee      3d10,+39    Disarming        85%
 Adv Exp         ********    To-hit      103,+38    Magic Devices     66
                             Blows      5.5/turn    Perception   1 in 38
 Gold             2216529                           Searching        21%
 Burden         176.0 lbs    Shoot to-dam    +13    Infravision    50 ft
 Speed                 21    To-hit       93,+37
 Max Depth    3550' (L71)    Shots        1/turn

 You are the only child of a Dwarven Warrior.  You are a credit to the
 family.  You have dark brown eyes, wavy brown hair, a one foot beard,
 and a dark complexion.


rAcid:........+.... Nexus:........+....
rElec:.+......+.... Nethr:.......+.....
rFire:.+..+...+.... Chaos:......+......
rCold:.+......+.... Disen:......+......
rPois:....+........ Feath:.............
rLite:+....+....+.. pFear:....+....+.++
rDark:+....+....... pBlnd:............+
Sound:.........+... pConf:.........+...
Shard:............. pStun:.........+...

Light:.....+....+.. Tunn.:............+
Regen:.+........... Speed:..+.+.+....+.
  ESP:............. Blows:.............
Invis:+....+....... Shots:.............
FrAct:..........+.. Might:.+...........
HLife:.....+....... S.Dig:.............
Stea.:.......++..+. ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:.............


  [Last Messages]

> You avoid the effects!
> The Great Wyrm of Many Colours pushes past the Great Wyrm of Chaos.
> You smite Ancalagon the Black.
> You miss Ancalagon the Black.
> You smite Ancalagon the Black.
> Ancalagon the Black misses you.
> Ancalagon the Black bites you.
> Ancalagon the Black misses you.
> You miss Ancalagon the Black.
> You smite Ancalagon the Black.
> The Great Wyrm of Many Colours breathes frost.
> Ancalagon the Black resists a lot.
> The Great Wyrm of Chaos grunts with pain.
> Ancalagon the Black breathes lightning.
> You die.

Killed by Ancalagon the Black.

  [Character Equipment]

a) the Trident of Wrath (3d10) (+12,+14) <+2>
     Dropped by Akhorahil the Blind at 2500 feet (level 50).
     
     +2 strength, dexterity.
     Slays evil creatures.
     *Slays* undead.
     Branded with venom.
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     5.5 blows/round.
     With +0 STR and +3 DEX you would get 5.8 blows
     Average damage/round: 421.2 vs. evil creatures, 520 vs. creatures
     not resistant to poison, 717.6 vs. undead, and 322.4 vs. others.
     
b) the Short Bow of Amrod (x4) (+11,+13) <+2>
     Dropped by M�m, Betrayer of Turin at 1350 feet (level 27).
     
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
c) a Ring of Speed <+11>
     Found lying on the floor in a vault at 2600 feet (level 52).
     
     +11 speed.
     
d) a Ring of Constitution <+3>
     Bought from a store.
     
     +3 constitution.
     Sustains constitution.
     
e) the Elfstone 'Elessar' [+10] <+2> (charging)
     Found lying on the floor in a vault at 3300 feet (level 66).
     
     +2 strength, wisdom, speed.
     Provides resistance to fire, poison.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 760 turns to recharge at your current speed.
     Your chance of success is 86.1%
     
f) the Arkenstone of Thráin <+3>
     Dropped by Thuringwethil, the Vampire Messenger at 3000 feet
     (level 60).
     
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     Radius 3 light.
     
     When activated, it maps the entire level and detects nearby
     objects, traps, doors, and stairs.
     Takes 193 to 380 turns to recharge at your current speed.
     Your chance of success is 88.4%
     
g) Chaos Dragon Scale Mail of Speed (-2) [40,+19] <+5>
     Found lying on the floor in a vault at 3000 feet (level 60).
     
     +5 speed.
     Provides resistance to chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Ethereal Cloak of Aman [0,+42] <+3>
     Found lying on the floor in a vault at 3350 feet (level 67).
     
     +3 stealth.
     Provides resistance to nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Mithril Shield of Elvenkind [16,+27] <+2>
     Found lying on the floor of a cavern at 3350 feet (level 67).
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Golden Crown of Serenity [0,+11]
     Dropped by a Great Storm Wyrm at 3300 feet (level 66).
     
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     Cannot be harmed by acid.
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Dropped by a Black pudding at 2300 feet (level 46).
     
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     Radius 1 light.
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
l) the Pair of Steel Shod Boots of Thrór [7,+11] <+3, -1>
     Dropped by Wormtongue, Agent of Saruman at 450 feet (level 9).
     
     +3 strength, constitution, speed.
     -1 stealth.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Quiver]

n) 17 Mithril Arrows of Flame (3d4) (+10,+8)
     Found lying on the floor of a special room at 2600 feet (level
     52).
     
     Branded with flames.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 207.5 vs. creatures not resistant to fire,
     and 118.5 vs. others.
     35% chance of breaking upon contact.
     
o) 13 Seeker Arrows of Flame (4d4) (+10,+6)
     Dropped by a Cyclops at 3300 feet (level 66).
     
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 211.1 vs. creatures not resistant to fire,
     and 120.6 vs. others.
     35% chance of breaking upon contact.
     
p) 23 Mithril Arrows (3d4) (+7,+8)
     Dropped by a Sorcerer at 3200 feet (level 64).
     
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 118.5.
     35% chance of breaking upon contact.
     
q) 24 Mithril Arrows (3d4) (+9,+8)
     Found lying on the floor at 2950 feet (level 59).
     
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 118.5.
     35% chance of breaking upon contact.
     
r) 2 Seeker Arrows (4d4) (+7,+5)
     Found lying on the floor of a special room at 3250 feet (level
     65).
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 116.5.
     35% chance of breaking upon contact.
     
s) 3 Seeker Arrows (4d4) (+9,+6)
     Found lying on the floor in a vault at 3200 feet (level 64).
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 120.6.
     35% chance of breaking upon contact.
     
t) 4 Mithril Arrows (3d4) (+8,+7)
     Found lying on the floor at 3200 feet (level 64).
     
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 114.4.
     35% chance of breaking upon contact.
     
u) 6 Seeker Arrows (4d4) (+4,+6)
     Found lying on the floor in a vault at 3300 feet (level 66).
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 120.6.
     35% chance of breaking upon contact.
     
v) 5 Seeker Arrows of Acid (4d4) (+12,+14)
     Found lying on the floor in a vault at 3300 feet (level 66).
     
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 271.9 vs. creatures not resistant to acid,
     and 155.4 vs. others.
     35% chance of breaking upon contact.
     
w) 22 Seeker Arrows of Lightning (4d4) (+9,+6)
     Found lying on the floor at 3500 feet (level 70).
     
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 211.1 vs. creatures not resistant to
     electricity, and 120.6 vs. others.
     35% chance of breaking upon contact.
     


  [Character Inventory]

a) a Potion of Augmentation
     It can be thrown at creatures with damaging effect.
     
b) 26 Potions of Cure Critical Wounds
c) a Potion of Healing
d) 4 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
e) 2 Potions of Life
     It can be thrown at creatures with damaging effect.
     
f) a Potion of Speed
g) a Scroll of Teleportation
h) 10 Scrolls of Satisfy Hunger
i) 4 Rods of Detection (1 charging)
     Cannot be harmed by electricity.
     
j) 4 Rods of Curing
k) 3 Rods of Restoration (2 charging)
     Cannot be harmed by electricity.
     
l) 3 Rods of Teleport Other
m) 3 Rods of Recall
     Cannot be harmed by electricity.
     
n) 5 Rods of Identify
     Cannot be harmed by electricity.
     
o) 2 Staves of Power (5 charges)
p) 2 Staves of Teleportation (13 charges)
q) the Mithril Plate Mail of Celeborn (-3) [65,+25] <+3>
     Dropped by Glaurung, Father of the Dragons at 3550 feet (level
     71).
     
     +3 strength.
     Provides resistance to acid, lightning, fire, cold, dark,
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1900 turns to recharge at your current speed.
     Your chance of success is 90.2%
     


  [Home Inventory]

a) the Amulet of Carlammas <+3, +1>
     Dropped by Arien, Maia of the Sun at 2550 feet (level 51).
     
     +3 constitution.
     +1 strength.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 858 to 1710 turns to recharge at your current speed.
     Your chance of success is 88.4%
     
b) the Necklace of the Dwarves <+3, +5, +1>
     Found lying on the floor in a vault at 2500 feet (level 50).
     
     +3 strength, constitution.
     +5 infravision.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     Radius 1 light.
     
c) the Jewel 'Evenstar' <+2> (charging)
     Found lying on the floor of a cavern at 2250 feet (level 45).
     
     +2 wisdom.
     Provides resistance to cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, constitution.
     Speeds regeneration.  Sustains your life force.  
     
     When activated, it restores your experience to full.
     Takes 570 turns to recharge at your current speed.
     Your chance of success is 90.2%
     
d) the Phial of Galadriel <+3>
     Found lying on the floor in a vault at 1000 feet (level 20).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 41 to 76 turns to recharge at your current speed.
     Your chance of success is 94.8%
     
e) the Star of Elendil <+3>
     Found lying on the floor of a labyrinth at 2000 feet (level 40).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     Radius 3 light.
     
     When activated, it maps the area around you.
     Takes 193 to 380 turns to recharge at your current speed.
     Your chance of success is 91.8%
     
f) the Chain Mail of Arvedui (-2) [40,+6] <+2>
     Found lying on the floor at 1500 feet (level 30).
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
g) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Dropped by a Lesser Balrog at 2550 feet (level 51).
     
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, sound.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) the Full Plate Armour of Isildur [75,+25] <+1>
     Dropped by a Dreadlord at 3300 feet (level 66).
     
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, sound, nexus.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) the Hard Leather Armour of Himring [20,+15]
     Found lying on the floor in a vault at 3250 feet (level 65).
     
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 383 to 760 turns to recharge at your current speed.
     Your chance of success is 88.4%
     
j) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Dropped by a Lost soul at 2100 feet (level 42).
     
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
k) the Cloak of Thorongil [1,+9]
     Found lying on the floor at 200 feet (level 4).
     
     Provides resistance to acid.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
l) the Elven Cloak of Lúthien [6,+15] <+4, +3, +2>
     Dropped by Rogrog the Black Troll at 2500 feet (level 50).
     
     +4 intelligence, wisdom.
     +3 stealth.
     +2 speed.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it restores your experience to full.
     Takes 950 turns to recharge at your current speed.
     Your chance of success is 90.2%
     
m) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
     Dropped by a Half-troll at 3000 feet (level 60).
     
     +2 strength, constitution.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 190 turns to recharge at your current speed.
     Your chance of success is 91.0%
     
n) a Leather Shield of Elvenkind [8,+15] <+2>
     Found lying on the floor in a vault at 1750 feet (level 35).
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) a Large Metal Shield of Preservation [12,+18]
     Found lying on the floor in a vault at 3000 feet (level 60).
     
     Provides resistance to dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
p) a Large Metal Shield of Elvenkind [12,+11] <+2>
     Conjured forth by magic at 2000 feet (level 40).
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) the Metal Cap of Celebrimbor [3,+18] <+3, +2>
     Dropped by Thuringwethil, the Vampire Messenger at 3000 feet
     (level 60).
     
     +2 intelligence, dexterity.
     +15% to searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) the Iron Helm 'Holhenneth' [7,+10] <+2>
     Found lying on the floor in a vault at 3000 feet (level 60).
     
     +2 intelligence, wisdom.
     +10% to searching.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all
     creatures nearby.
     Takes 212 to 418 turns to recharge at your current speed.
     Your chance of success is 93.1%
     
s) the Steel Helm of Hammerhand [9,+20] <+3>
     Conjured forth by magic at 1550 feet (level 31).
     
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
t) the Scimitar 'Haradekket' (4d2) (+9,+11) <+2>
     Dropped by a Guardian naga at 3300 feet (level 66).
     
     +2 dexterity, attack speed.
     Slays animals, evil creatures, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     7.2 blows/round.
     With +0 STR and +3 DEX you would get 7.5 blows
     Average damage/round: 366.6 vs. animals, 366.6 vs. evil creatures,
     414.5 vs. undead, and 318.7 vs. others.
     
u) the Long Sword 'Anguirel' (2d5) (+10,+11) <+3, +2, +1>
     Found lying on the floor at 1350 feet (level 27).
     
     +3 speed.
     +2 strength, constitution.
     +1 attack speed.
     Slays evil creatures, demons.
     Branded with venom.
     Provides resistance to lightning, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things. 
     Aggravates creatures nearby.  
     Radius 1 light.
     
     Combat info:
     6.0 blows/round.
     With +0 STR and +2 DEX you would get 6.2 blows
     Average damage/round: 302.4 vs. evil creatures, 342 vs. demons,
     342 vs. creatures not resistant to poison, and 262.8 vs. others.
     
v) the Katana 'Aglarang' (6d5) (+10,+10) <+5, +1>
     Found lying on the floor in a vault at 3250 feet (level 65).
     
     +5 dexterity, speed.
     +1 attack speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     
     Combat info:
     6.8 blows/round.
     With +0 STR and +3 DEX you would get 7.0 blows
     Average damage/round: 379.
     
w) the Beaked Axe of Húrin (3d6) (+12,+15) <+2, +1>
     Found lying on the floor in a vault at 3000 feet (level 60).
     
     +2 strength, constitution.
     Slays trolls, dragons.
     *Slays* demons.
     Branded with acid.
     Provides resistance to acid, fire, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Radius 1 light.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 307 to 608 turns to recharge at your current speed.
     Your chance of success is 93.1%
     
     Combat info:
     4.3 blows/round.
     With +0 STR and +2 DEX you would get 4.7 blows
     Average damage/round: 335.4 vs. trolls, 335.4 vs. dragons, 335.4
     vs. creatures not resistant to acid, 437.4 vs. demons, and 233.4
     vs. others.
     
x) the Long Bow of Bard (x5) (+17,+19) <+2, +1>
     Dropped by an Imp at 2750 feet (level 55).
     
     +2 shooting power.
     +1 dexterity, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     


[Player history]
      Turn   Depth  Note
    295816      0'  Began the quest to destroy Morgoth.
    295816     50'  Reached level 2
    295816     50'  Reached level 3
    295816    100'  Reached level 4
    295816    100'  Reached level 5
    295816    100'  Killed Fang, Farmer Maggot's dog
    295816    150'  Reached level 6
    295816    200'  Reached level 7
    295816    200'  Reached level 8
    295816      0'  Killed Farmer Maggot
    295816    200'  Found the Cloak of Thorongil
    295816    200'  Killed Sméagol
    295816    200'  Reached level 9
    295816    450'  Reached level 10
    295816    450'  Reached level 11
    295816    450'  Reached level 12
    295816    450'  Killed Wormtongue, Agent of Saruman
    295816    450'  Found the Pair of Steel Shod Boots of Thrór
    295816    450'  Killed Grip, Farmer Maggot's dog
    295816    500'  Reached level 13
    295816    500'  Killed Ufthak of Cirith Ungol
    295816    500'  Reached level 14
    295816    550'  Reached level 15
    295816    550'  Reached level 16
    295816    600'  Reached level 17
    295816    600'  Killed Orfax, Son of Boldor
    295816    600'  Reached level 18
    295816    600'  Reached level 19
    295816    650'  Killed Brodda, the Easterling
    295816    600'  Killed Lagduf, the Snaga
    295816    650'  Reached level 20
    295816    700'  Killed Grishnákh, the Hill Orc
    295816    700'  Reached level 21
    295816    750'  Reached level 22
    295816   1000'  Killed Ulfast, Son of Ulfang
    295816    950'  Killed Gorbag, the Orc Captain
    295816    950'  Reached level 23
    295816    950'  Killed Bullroarer the Hobbit
    295816    950'  Killed Golfimbul, the Hill Orc Chief
    295816    950'  Killed Boldor, King of the Yeeks
    295816    950'  Found the Set of Gauntlets 'Paurhach' (LOST)
    295816   1000'  Reached level 24
    295816    950'  Reached level 25
    295816   1000'  Found the Long Sword 'Elvagil' (LOST)
    295816   1000'  Found the Phial of Galadriel
    295816   1000'  Reached level 26
    295816   1000'  Killed Nár, the Dwarf
    295816      0'  Reached level 27
    295816      0'  Reached level 28
    295816      0'  Reached level 29
    295816      0'  Reached level 30
    295816      0'  Reached level 31
    295816   1050'  Killed Shagrat, the Orc Captain
    295816   1050'  Killed Bolg, Son of Azog
    295816   1050'  Found the Soft Leather Armour 'Hithlomir' (LOST)
    295816   1050'  Killed Lugdush, the Uruk
    295816   1300'  Killed Uglúk, the Uruk
    295816   1300'  Killed Angamaitë of Umbar
    295816   1300'  Killed Sangahyando of Umbar
    295816   1350'  Killed Khîm, Son of Mîm
    295816   1350'  Killed Ibun, Son of Mîm
    295816   1350'  Found the Set of Gauntlets 'Pauraegen' (LOST)
    295816   1350'  Found the Long Sword 'Anguirel'
    295816   1350'  Found the Halberd 'Osondir' (LOST)
    295816   1350'  Reached level 32
    295816   1350'  Killed Mîm, Betrayer of Turin
    295816   1350'  Found the Short Bow of Amrod
    295816   1450'  Killed Medusa, the Gorgon
    295816   1450'  Killed Uldor the Accursed
    295816   1500'  Found the Chain Mail of Arvedui
    295816   1500'  Reached level 33
    295816   1500'  Killed Azog, King of the Uruk-Hai
    295816   1550'  Found the Steel Helm of Hammerhand
    295816   1500'  Killed Mughash the Kobold Lord
    295816   1600'  Killed Draebor, the Imp
    295816   1600'  Killed Lokkak, the Ogre Chieftain
    295816   1650'  Found the Leather Shield of Celegorm (LOST)
    295816   1600'  Killed Beorn, the Shape-Changer
    295816   1650'  Reached level 34
    295816   1650'  Found the Set of Gauntlets 'Paurnen' (LOST)
    295816   1700'  Reached level 35
    295816   1750'  Found the Broad Axe 'Barukkheled' (LOST)
    295816   1750'  Killed Ulwarth, Son of Ulfang
    295816   1750'  Killed Ulfang the Black
    295816   1750'  Killed Kavlax the Many-Headed
    295816   1750'  Killed Bill the Stone Troll
    295816   1800'  Reached level 36
    295816   1800'  Killed Waldern, King of Water
    295816   1800'  Found the Zweihander 'Mormegil' (LOST)
    295816   1900'  Killed Lorgan, Chief of the Easterlings
    295816   1900'  Killed Castamir the Usurper
    295816   1900'  Found the Broad Sword 'Glamdring' (LOST)
    295816   1900'  Reached level 37
    295816   1900'  Found the Pair of Leather Boots of Radagast (LOST)
    295816   1850'  Found the Dagger 'Nimthanc' (LOST)
    295816   1900'  Killed Tom the Stone Troll
    295816   1900'  Killed Bert the Stone Troll
    295816   1900'  Found the Dagger 'Narthanc' (LOST)
    295816   1850'  Reached level 38
    295816   1850'  Killed Quaker, Master of Earth
    295816   1900'  Found the Cutlass 'Gondricam' (LOST)
    295816   2000'  Reached level 39
    295816   2000'  Found the Star of Elendil
    295816   1950'  Found the Pike 'Til-i-arc' (LOST)
    295816   2000'  Killed The Queen Ant
    295816   2050'  Killed Uvatha the Horseman
    295816   2050'  Reached level 40
    295816   2100'  Killed Scatha the Worm
    295816   2100'  Found the Mace 'Taratol' (LOST)
    295816   2100'  Found the Leather Scale Mail 'Thalkettoth'
    295816   2200'  Found the Set of Gauntlets 'Camlost' (LOST)
    295816   2250'  Found the Rapier 'Careth Asdriag' (LOST)
    295816   2250'  Reached level 41
    295816   2250'  Found the Jewel 'Evenstar'
    295816   2300'  Found the Dagger 'Dethanc' (LOST)
    295816   2300'  Found the Set of Leather Gloves 'Cammithrim'
    295816   2350'  Killed Ariel, Queen of Air
    295816   2350'  Killed Adunaphel the Quiet
    295816   2400'  Killed Gorlim, Betrayer of Barahir
    295816   2450'  Killed Vargo, Tyrant of Fire
    295816   2450'  Reached level 42
    295816   2450'  Killed Eöl, the Dark Elf
    295816   2500'  Found the Necklace of the Dwarves
    295816   2500'  Killed Ar-Pharazôn the Golden
    295816   2550'  Found the Short Bow of Amras (LOST)
    295816   2550'  Killed Itangast the Fire Drake
    295816   2500'  Killed Rogrog the Black Troll
    295816   2500'  Found the Elven Cloak of Lúthien
    295816   2500'  Killed Akhorahil the Blind
    295816   2500'  Found the Trident of Wrath
    295816   2550'  Reached level 43
    295816   2550'  Killed Arien, Maia of the Sun
    295816   2550'  Found the Amulet of Carlammas
    295816   2550'  Found the Metal Brigandine Armour of the Rohirrim
    295816   2600'  Killed Ren the Unclean
    295816   2600'  Found the Quarterstaff 'Nar-i-vagil' (LOST)
    295816   2600'  Reached level 44
    295816   2550'  Killed The Balrog of Moria
    295816   2600'  Found the Iron Helm of Gorlim (LOST)
    295816   2600'  Killed Harowen the Black Hand
    295816   2700'  Reached level 45
    295816   2700'  Reached level 45
    295816   2750'  Killed Smaug the Golden
    295816   2750'  Found the Long Bow of Bard
    295816   2950'  Reached level 46
    295816   2950'  Found the Cloak 'Holcolleth' (LOST)
    295816   2950'  Found the Bastard Sword 'Calris' (LOST)
    295816   2900'  Killed The Lernaean Hydra
    295816   2950'  Reached level 47
    295816   3000'  Killed Dwar, Dog Lord of Waw
    295816   3000'  Found the Iron Helm 'Holhenneth'
    295816   3000'  Found the Dagger of Rilia (LOST)
    295816   3050'  Killed Ji Indur Dawndeath
    295816   3050'  Found the Lucerne Hammer 'Turmil' (LOST)
    295816   3000'  Killed Ossë, Herald of Ulmo
    295816   3000'  Found the Pick of Erebor (LOST)
    295816   2950'  Killed Shelob, Spider of Darkness
    295816   3000'  Reached level 48
    295816   3000'  Killed Thuringwethil, the Vampire Messenger
    295816   3000'  Found the Arkenstone of Thráin
    295816   3000'  Found the Metal Cap of Celebrimbor
    295816   3000'  Reached level 48
    295816   3000'  Found the Beaked Axe of Húrin
    295816   3000'  Found the Leather Shield of the Haradrim
    295816   3100'  Killed Saruman of Many Colours
    295816   3100'  Found the Broad Sword 'Orcrist' (LOST)
    295816   3100'  Reached level 49
    295816   3150'  Killed Radagast the Brown
    295816   3150'  Found the Morning Star 'Bloodspike' (LOST)
    295816   3250'  Reached level 50
    295816   3300'  Killed Baphomet the Minotaur Lord
    295816   3300'  Found the Full Plate Armour of Isildur
    295816   3350'  Killed The Phoenix
    295816   3400'  Killed The Mouth of Sauron
    295816   3250'  Found the Short Sword 'Dagmor' (LOST)
    295816   3250'  Found the Katana 'Aglarang'
    295816   3200'  Killed Fundin Bluecloak
    295816   3400'  Killed Pazuzu, Lord of Air
    295816   3250'  Found the Hard Leather Armour of Himring
    295816   3250'  Killed Hoarmurath of Dir
    295816   3250'  Found the Iron Crown of Berúthiel (LOST)
    295816   3300'  Found the Quarterstaff 'Eriril' (LOST)
    295816   3300'  Found the Elfstone 'Elessar'
    295816   3300'  Killed Khamûl, the Black Easterling
    295954   3300'  Found the Scimitar 'Haradekket'
    303222   3550'  Killed Glaurung, Father of the Dragons
    303338   3550'  Found the Glaive of Pain
    303339   3550'  Found the Mithril Plate Mail of Celeborn


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : yes (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 2.3.2014 23:11

Download this dump

4233. on the Ladder (of 19092)
1372. on the Angband Ladder (of 6562)
5. for this player (

Comments

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On 2.3.2014 23:11 bryan.g.hutchinson@gmail.com wrote:
Been playing off and on for years, this was the best I've ever done. Guess I should have run away. Not sure I'll ever beat the game, but I'll probably come back and try.

On 17.5.2014 16:24 jford_2505@hotmail.com wrote:
You really shouldn't let more than one big Dragon be in your line of sight (LoS) at any one time. This goes for all high damage enemies (breathers, anything that can cast mana storm/darkness storm/etc).

The time to run away would have been when Ancalagon summoned the other dragons (use ?teleport).

The trick to defeating summoning enemies is to dig a winding corridor into the wall:

####
#@##
## . #
# . ##

That way, you'll never have more than one enemy in your LoS at any one time.

Sorry for your loss. It was a very good effort.

On 17.5.2014 17:56 bryan.g.hutchinson@gmail.com wrote:
Excellent advice, thanks!

The loss of Nach was a bummer, but fortunately I was able to learn and two characters later I did beat the game!

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