The Angband Ladder: Gnash, Cyclops Berserker by debo

  [PosChengband 3.0.5 Character Dump]
              ***LOSER***

 Name       : Gnash                        ========== Stats ==========
 Sex        : Male                               STR! :    18/***
 Personality: Combat                             INT! :         5
 Race       : Cyclops                            WIS! :         6
 Subrace    : None                               DEX! :    18/***
 Class      : Berserker                          CON! :    18/***
                                                 CHR! :        11

 Level      :       50                           HP   :  -10/2126
 Cur Exp    : 17909051                           SP   :       0/0
 Max Exp    : 17944956                           AC   :       253
 Adv Exp    :    *****                           Speed:       +27

                                           ========== Skills =========
 Gold       :  2994417                     Melee      : Legendary[70]
 Kills      :    19270                     Ranged     : Very Bad
 Uniques    :      234                     SavingThrow: Legendary[7]
 Artifacts  :      125                     Stealth    : Very Bad
                                           Perception : Very Bad
 Game Day   :       17                     Searching  : Very Bad
 Game Time  :     6:35                     Disarming  : Very Bad
 Play Time  :    64:09                     Device     : Very Bad


============================= Character Equipment =============================

a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
{StCn;CfNtCa;FaHlAg|V/pGood}
b) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
{Wi;AcElFiCoShNx;FaSi|E/XD/*UL~P}
c) The Gun 'Crimson' (+4 to speed) {SpSl;ShDi~D}
d) a Ring of Protection [+35] {Fa}
e) a Ring of Protection [+11] {PoLiDkSh;FaSi}
f) a Barbarian Talisman (+2) {Dx[MT}
g) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv, @w1}
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
{*El;AcFiCoPoLiDk;FaSiLuAg}
i) The Cloak of the Holy Grail [1,+19] (+4 to speed) [-20%]
{Sp;ElCoDkSoNt;Lv[EC}
j) The Dragon Helm of Dor-Lomin [8,+18] (+4) {StDxCn;AcElFiCoLiBl;SiLu~Tele,
@w2}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaRg}
l) a Pair of Metal Shod Boots of Feanor [6,+15] (+11) {Sp;Nx;Fa}


              |\}=="*[(]]]                              |\}=="*[(]]]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .+.....+.++..  75%           Speed      : ..+...+.+..++
 Elec       : .+.....*++... 100%           Free Act   : ++.++..+..+++
 Fire       : .+.....+.+...  72%           See Invis  : .+..+..+.+...
 Cold       : .+.....+++...  75%           Warning    : .............
 Poison     : ....+..+.....  65%           SlowDigest : .............
 Light      : ....+..+.+...  72%           Regenerate : ..........+.+
 Dark       : ....+..++....  72%           Levitation : ......+.+....
 Confusion  : +............  50%           Perm Lite  : .......+.+...
 Nether     : +.......+....  65%           Reflection : ............+
 Nexus      : .+.........+.  65%           Hold Life  : +.....+......
 Sound      : ........+...+  65%           Sust Str   : ............+
 Shards     : .++.+........  72%           Sust Int   : .............
 Chaos      : +............  50%           Sust Wis   : .............
 Disenchant : ..+..........  50%           Sust Dex   : ............+
 Time       : .............   0%           Sust Con   : ............+
 Blindness  : .........+...  50%           Sust Chr   : .............
 Fear       : ............*                Dec Mana   : .............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : ........+.... 6d7+2          Anti Magic : .....+.......
 Aura Cold  : ........+.... 6d7+2          Telepathy  : .........+...


              |\}=="*[(]]]                              |\}=="*[(]]]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : .+...........                Telepathy  : .........+...
 Slay Undead: .+...........                ESP Evil   : .............
 Slay Demon : .+...........                ESP Noliv. : .............
 Slay Dragon: .*...........                ESP Good   : .............
 Slay Human : +............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : ..+..........
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : +............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .+...........                ESP Giant  : .+...........
 Fire Brand : .............                Device Pow : .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : ............. -20%
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .............  10'
 Quake      : .............                Stealth    : ..+..........
 Vampiric   : +............                Searching  : .............
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .....+.......
 Riding     : .............                Drain Exp  : +............
 Tunnel     : .............                Aggravate  : +......+.....
 Throw      : .............                TY Curse   : .............


              |\}=="*[(]]]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: 2........4..s 18/130  4  8  1  6 18/***
        INT!: ......2......  18/90 -3-20 -1  2      5
        WIS!: .4...........  18/70 -2-20 -1  4      6
        DEX!: .....2...44.s 18/110 -3  4  1 10 18/***
        CON!: 2........4..s  18/80  4  4  0  6 18/***
        CHR!: ......2...... 18/120 -1-20  0  2     11


==================================== Melee ====================================

 Hand #1: The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) Accuracy
 Weight : 18.0 lbs                                           AC Hit
 To Hit : 16 + 89 = 105                                      25 91%
 To Dam : 16 + 46 = 62                                       50 86%
 Blows  : 8.00                                               75 81%
 Skill  : 53.0%                                             100 77%
 Damage                                                     125 72%
 Crits  : 1.16x + 1.28                                      150 67%
 Normal : 692 (552-832) [1.16x]                             175 63%
 Good   : 888 (608-1168) [2.32x]                            200 58%
 Human  : 988 (640-1336) [2.90x]


 Hand #2: The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)  Accuracy
 Weight : 12.0 lbs                                           AC Hit
 To Hit : 19 + 83 = 102                                      25 91%
 To Dam : 21 + 46 = 67                                       50 86%
 Blows  : 8.00                                               75 82%
 Skill  : 55.4%                                             100 77%
 Damage                                                     125 73%
 Crits  : 1.13x + 0.99                                      150 68%
 Normal : 696 (616-776) [1.13x]                             175 64%
 Evil   : 860 (696-1024) [2.26x]                            200 59%
 Undead : 1020 (776-1264) [3.39x]
 Demons : 1020 (776-1264) [3.39x]
 Dragons: 1344 (936-1752) [5.65x]
 Elec   : 940 (736-1144) [2.82x]


=================================== Shooting ==================================

 Shooting: The Gun 'Crimson' (+4 to speed)
 Range   : 140'
 Shots   : 1.00
 Mult    : 0.00x
 To Hit  : 20 + 20 = 40
 To Dam  : 20 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Throw Boulder         20   36   0% dam 250
Recall                10   10   0% 


=================================== Dungeons ==================================

 Angband         : level  88
!Camelot         : level  35
!Orc cave        : level  23
!Dragon's lair   : level  72
!Graveyard       : level  70
!Numenor         : level  75
!Castle          : level  65
!R'lyeh          : level  96
!Mountain        : level  50
!Mine            : level  80
!Anti-magic cave : level  50
!Chameleon cave  : level  45
 Dark cave       : level  55
!Glass castle    : level  60
!Icky cave       : level  35
!Lonely Mountain : level  40
!Giant's Hall    : level  40
 Arena           : level  80

 You were killed by a Lesser black reaver on level 88 of Angband.

 Last Message: :(



==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level  9
  Mauhur, the Orc Captain                  (Dungeon level:   6) - level 12
  Ufthak of Cirith Ungol                   (Dungeon level:  12) - level 14
  Old Man Willow Quest                     (Danger  level:  22) - level 23
  Tengu and Death Swords                   (Danger  level:  25) - level 23
  Ulwarth, Son of Ulfang                   (Dungeon level:  24) - level 24
  Orc Camp                                 (Danger  level:  15) - level 25
  Doom Quest 1                             (Danger  level:  15) - level 26
  The Sewer                                (Danger  level:  15) - level 34
  Dark Elven Lords Quest                   (Danger  level:  25) - level 34
  Logrus Master                            (Danger  level:  25) - level 34
  The Mimic's Treasure                     (Danger  level:  25) - level 34
  The Vault                                (Danger  level:  30) - level 34
  The Barrow Downs                         (Danger  level:  35) - level 34
  Vapor Quest                              (Danger  level:  25) - level 36
  Yibb-Tstll the Patient One               (Dungeon level:  38) - level 36
  The Cloning Pits                         (Danger  level:  45) - level 36
  Khamul the Easterling                    (Dungeon level:  50) - level 37
  Haunted House                            (Danger  level:  48) - level 42
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 49
  Fiona the Sorceress                      (Dungeon level:  62) - level 50
  Mephistopheles, Lord of Hell             (Dungeon level:  76) - level 50
  Gothmog, the High Captain of Balrogs     (Dungeon level:  88) - level 50

< Failed Quest >
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 36
  The Old Castle                           (Danger  level:  50) - level 42


 Arena: Defeated by Barney the Dinosaur in the 28th fight


============================== Defeated Monsters ==============================

You have defeated 19270 enemies including 234 unique monsters in total.

< Unique monsters top 20 >
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  Cerberus, Guardian of Hades              (level  94)
  Kaschei the Immortal                     (level  90)
  Fenris Wolf                              (level  90)
  Shuma-Gorath                             (level  88)
  Surtur the Giant Fire Demon              (level  85)
  Loki the Trickster                       (level  85)
  Wahha-Man the Golden                     (level  85)
  Combat-Echizen "Because it's time"       (level  85)
  Mephistopheles, Lord of Hell             (level  84)
  The Tarrasque                            (level  84)
  Ithaqua the Windwalker                   (level  82)
  Pazuzu, Lord of Air                      (level  82)
  Cyaegha                                  (level  80)
  The Witch-King of Angmar                 (level  80)
  Benedict, the Ideal Warrior              (level  79)
  Caldarm the Third                        (level  79)
  Klingsor, Evil Master of Magic           (level  78)
  Hela, Queen of the Dead                  (level  78)


=================================== Virtues ===================================

Your alighnment : Lawful

You are a great champion of Valour.
You are an enemy of Individualism.
You are the living embodiment of Knowledge.
You are the living embodiment of Justice.
You are a great champion of Temperance.
You are a bitter enemy of Honour.
You are virtuous in Patience.
You are the living embodiment of Harmony.


============================= Character Inventory =============================

a) a Mushroom of Restoring {!E}
b) 69 Pieces of Elvish Waybread {25% off}
c) 47 Potions of Speed {!k!q}
d) 83 Potions of Heroism {25% off}
e) 46 Potions of Cure Critical Wounds {25% off}
f) 15 Potions of Enlightenment
g) 2 Potions of Self Knowledge {!k}
h) 36 Potions of Resistance {!k!q}
i) 17 Potions of Stone Skin {!k}
j) a Ring of Protection [+1] {SoCaDi}
k) The Stone of Lore {@w1}
l) The Stone of Life (+3) {Lf;Hl}
m) The Iron Helm 'Terror Mask' (+18,+18) [5,+15] (-1)
{InWiSr;AcCoPoShDiFe;FaSiLuTe[M, @w2,{.}}
n) a Pair of Dragon Boots [5,+10] {Di}
o) The Broad Sword 'Nothung' (2d5) (+12,+16) (+4 to searching)
{Sr;ElFiPo;SdLu|E/XD/o}
p) The Executioner's Sword 'Crisdurian' (4d5) (+23,+24) {Si|PS/*pDoTPL}
q) The Mattock of Nain (3d8) (+12,+18) (+5 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
r) The Light Crossbow of Brand (x5) (+10,+12) (+5 to speed) {Sp;FiFe;Xm|F}
s) The Gun 'Railgun' (+2 to speed) {SpDx;*Fi;Li(Dx}
t) The Corpse of Combat-Echizen "Because it's time" {Wanted!k!k!k}


================================ Home Inventory ===============================

 ( page 1 )
a) 3 Mushrooms of Restore Strength
b) 22 Mushrooms of Restoring {!E}
c) 56 Potions of Speed {!k!q}
d) 34 Potions of Resist Heat {!k!q}
e) 28 Potions of Resist Cold {!k!q}
f) 17 Potions of Healing {!k!q}
g) 19 Potions of *Healing* {!k!q}
h) 3 Potions of Life {!k!q}
i) 20 Potions of Restore Life Levels
j) 5 Potions of Restore Dexterity
k) 4 Potions of Strength {!k}
l) 3 Potions of Intelligence {!k}

 ( page 2 )
a) 10 Potions of Wisdom {!k}
b) a Potion of Dexterity {!k}
c) 8 Potions of Constitution {!k}
d) a Potion of *Enlightenment*
e) 9 Potions of Self Knowledge {!k}
f) 4 Potions of Resistance {!k!q}
g) a Potion of Curing
h) 2 Potions of New Life {!*!*}
i) 2 Potions of Polymorph {!k}
j) 2 Potions of Giant Strength {!k}
k) 13 Potions of Great Clarity
l) a Ring of Speed (+8) {Sp}

 ( page 3 )
a) a Ring of Speed (+4) {Sp}
b) a Ring of Protection {ShBlNt;Wr~D}
c) a Ring of Protection {SoNtDi;Wr~L}
d) a Ring of Wizardry (+1) [+5%] {In~Tele~Z(In}
e) a Ring of Combat (+0,+18) (+2) {Dx}
f) a Ring (Defender) [+7] {AcElFiCo;FaSi}
g) a Ring of Combat (+0,+18)
h) a Ring of Combat (+0,+16) (+1) {Cn}
i) a Ring (Defender) [+3] {FaSi[FECAt}
j) a Ring of Combat (+0,+17) (+3) [-15%] {cursed, -Ch;Fe}
k) an Elemental Ring {ElFiCo}
l) a Ring of Combat (+0,+14)

 ( page 4 )
a) a Ring of Protection {Fa(StDxCn}
b) a Ring of Protection [+7] {Li}
c) a Ring of Combat (+0,+10)
d) a Ring of Protection [+21]
e) a Ring of Combat (+0,+3) (+1) {St;Fe}
f) an Elemental Ring [+9] {Ac}
g) a Ring of Combat (+1) {StCn}
h) an Amulet
i) 2 Elemental Charm {ElFiCo}
j) an Elemental Charm {AcElFiCo}
k) an Amulet (Defender) [+4] {AcElFi;FaSi}
l) an Amulet of Devotion {LiDk}

 ( page 5 )
a) a Barbarian Talisman (+1) {Dx[MT}
b) an Amulet of Trickery (+1) {SlSr;Po(Dx}
c) an Amulet of Trickery (+4) {Sr;Po(Dx}
d) a Barbarian Talisman (+1) {St;Fe[T}
e) a Barbarian Talisman (+2) {Dx[M}
f) a Barbarian Talisman (+1) {StDx[M}
g) a Sacred Pendant [+20] {Bs}
h) a Barbarian Talisman (+2) {-In[MT}
i) a Barbarian Talisman (+1) {-In;Fe}
j) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
k) The Amulet of Boromir (+0,+8) {Fe(St}
l) The Incandescent Light of Edison (+3 to infravision) {If[FE}

 ( page 6 )
a) The Phial 'Aquilon Lamp' {Lu}
b) The Phial of Galadriel (+1 to searching) {Sr}
c) The Sorcerer's Stone (+2) {In}
d) The Stone of Death {Nt}
e) The Trump Card (+2) {Ch}
f) The Crusader's Stone (+2) {Wi}
g) The Stone of Craft (+2 to speed) {Sp}
h) The Stone of War (+6,+6) {Fa}
i) Bronze Dragon Scale Mail (-2) [40,+13] {Cf}
j) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;ElFiCoShSoNx}
k) Metal Brigandine Armour of Celestial Protection (-3) [19,+18] {PoFe}
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {StDx;AcElCoDkCfSo}

 ( page 7 )
a) The Partial Plate Armour of the Borg (-3) [22,+23] (+1) {cursed,
St;-WiSl;CoBlNtDi}
b) Haramakido of the Demon-Lord (-2,+1) [17,+21] (+2)
{StInCn;-Wi;*Fi;PoNtCa;AgTy[F~Tele}
c) The Haramakido 'Camelot' (-2) [17,+14] (+4) {cursed, -Lf;AcElFiCo}
d) The Full Plate Armour of the Empire (-3) [25,+19] (+4) [-20%]
{AcElFiCoPoDkNt;Si}
e) The Full Plate Armour of Isildur [25,+22] (+2) {Cn;AcFiCoCfSoNx}
f) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {StCnCh;AcElCoShBlDiFe}
g) The Ribbed Plate Armour of Snow Field (+2,+7) [28,+17] (+2)
{Dx;FiShBlSo;Lu[F}
h) The Ribbed Plate Armour 'Avatar of Light' (-3) [28,+30] (+3) <-23%> {cursed,
-InDxCn;*Co;-DkDi;Sh;HlAgTy[FCT}
i) a Robe of Permanence [2,+8] {AcElFiCoBl;Hl(StInWiDxCnCh}
j) The Cord Armour of Champion [6,+15] (+4 to stealth) {StChSl;ElBlDi}
k) The Cord Armour of the Borg [6,+18] {AcElFiCo}
l) The Leather Jacket of Ubbo-Sathla (+2,+3) [12,+15] (+1)
{StCn;AcElFiCoCfCa;SiHlRg}

 ( page 8 )
a) a Cloak of Retribution [1,-4] {[ECAt}
b) The Cloak of the Dungeon Keeper [1,+13] (+4 to searching)
{StDxCnSr;FiSoNx;Lv(Cn}
c) The Cloak of Champion [1,+18] (+4) {St;Co;Lu(St}
d) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
e) The Cloak 'Colannon' [1,+15] (+3 to stealth) {Sl;Ac}
f) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpDxSlSr;-St;Cf}
g) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpDxSlSr;-St;Cf}
h) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
i) The Ethereal Cloak of Ariel, Queen of Air (+17,+2) [0,+15] (+5 to speed)
{SpDx;ElCo;FaSiLv}
j) a Mirror Shield [10,+13] {Li;Rf}
k) The Iron Crown 'Camelot' [0,+11] (+4) {St;SoNtCa}
l) The Golden Crown of Icarus [0,+17] (+4 to stealth) {DxSl;NtDi(In}

 ( page 9 )
a) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiDkBlCfCa;SiRgLu}
b) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
c) The Hard Leather Cap of Thranduil [2,+13] (+2) [+10%] {InWi;BlNt~Tele}
d) The Metal Cap 'Lawmaster' [3,+20] (+4 to stealth) {WiCnChSl;AcElCoNxCaDi}
e) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
f) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3) {StDxCn;-Sl;AcNx}
g) a Dragon Helm [8,+10] {ElLiNt}
h) The Set of Leather Gloves 'Guardian' [1,+30] {PoSoNtFe}
i) The Set of Leather Gloves of Belegennon [1,+10] (+3) {St;FiSoNt;Fa(St}
j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
l) The Set of Gauntlets of Nevrast (+5,+9) [2,+19] (+4 to searching)
{DxSr;AcDi;Si(In}

 ( page 10 )
a) The Set of Gauntlets 'Dal-i-Thalion' [2,+18] (+2 to searching) {Sr;DkFe;FaSd}
b) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed,
StDx;*FiCo;PoCfNtNxCaDi;HlTeAgTy/Good}
c) The Set of Gauntlets 'Paurnen' [2,+7] {Ac|A}
d) The Set of Gauntlets 'Paurnimmen' [2,+7] {Co|Co}
e) a Pair of Soft Leather Boots of Speed [2,+8] (+6) {Sp}
f) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}
g) The Pair of Soft Leather Boots of Flora [2,+15] (+5) {DxCh;NtCa;Fa(CnCh}
h) The Pair of Soft Leather Boots of the Bard [2,+18] (+4) {DxChSl;Po;Fa}
i) a Pair of Hard Leather Boots of Speed [3,+12] (+5) {Sp}
j) a Pair of Hard Leather Boots of Levitation [3,+10] {Nt;Lv, !*}
k) a Pair of Hard Leather Boots of Levitation [3,+7] {Li;Lv}
l) a Pair of Dragon Boots [5,+10] {CoPoShCfCa}

 ( page 11 )
a) a Pair of Metal Shod Boots of Speed [6,+6] (+5) {Sp}
b) a Pair of Metal Shod Boots of Elvenkind [6,+8] (+2 to speed) {SpSl;Di;Lv}
c) a Pair of Metal Shod Boots of Levitation [6,+8] (+3) {-Wi;So;Lv}
d) a Dagger (Armageddon) (2d4) (+5,+18)
e) The Dagger of Fiona (3d4) (+6,+9) (+1) {AtSpDx;Co;ThSiSdRg|CoP}
f) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {DxSlSr;Dk;ThFaSi|P/*poT(Dx}
g) The Rapier 'Quickthorn' (1d7) (+27,+13) (+2 to speed) {AtSpDx;CaDi;FaSi/U}
h) a Small Sword (Trump) (1d6) (+10,+11) (+2 to searching) {Sr;NxFe;FaSdRgTe/*U}
i) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
{AtStDxCn;LiNt;FaSiLu/*oL~oTP}
j) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+1 attack) {At;Fi;SdBs/DLZ}
k) a Basillard of Burning (1d8) (+3,+11) {Fi;Lu|F}
l) The Long Sword 'Werewindle' (3d5) (+8,+12) (+3)
{SpStCn;ElLiDkDi;FaSiSdRgLu|ECa/*U(StInWiCn}

 ( page 12 )
a) The Long Sword 'Anduril' (4d5) (+10,+15) [+5] (+4) {St;Fi;FaSiHlLu|F/*oT(Dx}
b) a Scimitar of *Slay* Orc (2d5) (+4,+3) (+2) {Dx/Xo~o}
c) The Scimitar 'Soulsword' (3d5) (+9,+11) (+3) {InWiLf;NtNxCaDi;SiHlRgBs/*DULZ}
d) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDi;SiRgLuBs/*DUZ}
e) The Katana 'Aglarang' (8d6) (+0,+0) (+3) {SpDx|S(Dx}
f) a Bastard Sword (Defender) (3d4) (+11,+10) [+8] (+4 to stealth)
{Sl;AcElFiCo;FaSi(Wi}
g) an Espadon (Pattern) (2d9) (+17,+15) (+2) {StCn;SoFe;FaSiHl/*UL}
h) The Two-Handed Sword of Finndo (3d6) (+18,+19) (+1 to speed) {Sp/*T}
i) a Blade of Chaos (Death) (7d5) (+11,+13) {-Li;NtCa;Hl|V/Good}
j) a Blade of Chaos (Death) (6d5) (+14,+13) {-Li;NtCa;Hl|V/pGood}
k) a Blade of Chaos (Death) (6d5) (+12,+12) (+1) {-WiCh;-Li;NtCa;Hl|V/pGood}
l) 2 Poison Needles (1d1) (+0,+0)

 ( page 13 )
a) a Spear (Trump) (2d6) (+5,+6) (+2 to searching) {Sr;-SlLf;SoNx;FaSdRgTe/*U}
b) The Spear 'Aeglos' (3d6) (+15,+25) [+10] (+4) {Wi;Co;ThFaSdBs|Co/oT}
c) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
d) a Broad Spear (Craft) (1d9) (+15,+8) {Lu|EFCo}
e) The Broad Spear of Destiny (3d9) (+15,+15) (+4)
{InWiSrIf;FiLi;SiHlLvLuBs|F/*DPUL}
f) The Broad Spear 'Runespear' (3d9) (+15,+25) [+5] (+4)
{InWi;ElFiLi;FaSdLuBs|EF/oTP}
g) The Broad Spear 'Tonbo giri' (4d9) (+13,+23) [+10] (+3)
{StDxSr;AcElFiCo;Fa/poTPZ}
h) The Pike of Finndo (3d7) (+29,+24) (+2) {StCn}
i) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) {In;FiCo;SdLu|FCo/TPU(In}
j) The Naginata of Benkei (3d6) (+5,+23) [+5] (+4) {StCn;FaRg/*oTL}
k) The Beaked Axe of Hurin (3d6) (+10,+12) [+2] (+2) {AtCn|A/TU}
l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Cn;Si/*oTP}

 ( page 14 )
a) a Lajatang (Death) (2d7) (+12,+12) {-Li;Nt;Hl|V/Good}
b) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {DxCh;FiCoLi;FaSiLu|FCo}
c) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2) {StDx;LiDk;SiBs|Ca/*L}
d) a Heavy Lance (Pattern) (4d8) (+20,+10) (+2) {StDxCn;Fe;FaSiHl/*UL}
e) The Fishingpole of Taikobo (1d1) (+0,+0)
f) The Jo Staff 'Hydrazone' (1d7) (+20,+11) (+4 to speed) [-20%] {Sp;PoCf|PV(Wi}
g) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {Sl;FiCf;Lu|F/*}
h) The Bo Staff of Damocles (1d11) (+17,+18) (+2) {St;Bl|V}
i) The Bo Staff of Aesculapius (2d11) (+15,+15) [+5] (+3)
{WiChLf;PoCfCa;FaSiHlSdRgLuBs|V/pDoTPZ}
j) The Two-Handed Flail 'Blue Steele' (4d8) (+11,+19) (+2) {Ch/DLZ}
k) a Mace of Disruption of Earthquakes (5d8) (+17,+12) (+6) {Dg|Q/L}
l) The Sling 'Witchfire' (x2) (+20,+16) (+4 to stealth) {StSl;So}

 ( page 15 )
a) The Sling of the Priests (x3) (+12,+10) {CoSo;FaXm~U}
b) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Sp;BlCf;SiXm}
c) The Short Bow 'Flost Bland' (x4) (+17,+20) (+3) {Ch;FiSo;Xm}
d) The Short Bow of Robin Hood (x4) (+15,+17) (+2) {DxChSl;Di;Xm}
e) The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3) {St;Cf;Xm}
f) a Harp of Erebor (+2) {Ch;BlFe(StCnCh}
g) 18 Flight Arrows (1d3) (+5,+6)
h) a Magical Figurine of a Great Hell Wyrm {cursed}


==================================== Museum ===================================

 ( page 1 )
a) a Rage Spellbook [The Sound and the Fury]
b) a Chaos Spellbook [Chaos Channels] {Sure now i find it}
c) a Scroll of Acquirement {!*}
d) a Staff of Mana Storm (4 charges)
e) a Feanorian Lamp of Valinor (+2 to speed) {Sp;-Dk;Li}
f) The Stone of Chaos {Ca}
g) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
h) The Broken Dagger 'Dragon Clow' (1d1) (+13,+16) (+3 to infravision) {cursed,
If;-WiDx;-Po/*DP}
i) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks) {At;Di;SiSdRg/Z, rip
Merlin Prime}
j) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2)
{If;-AcElFiCoPoCfCa;AgTy[MT, what in the actual fuck}
k) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {St;FaSdRgWr/XD/T, it's
anglachel dipshit}
l) a Poison Needle (1d1) (+0,+0)

 ( page 2 )
a) The Lead-Filled Mace 'Big Punch' (8d5) (+1,+3) [-6] {<3 maulers}
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
c) a Wooden Statue of Botei-Building, the Emperor
d) a Stone Statue of Eol, the Dark Elven Smith
e) a Stone Statue of Walken
f) an Iron Statue of Arthur Pendragon
g) a Copper Statue of Strygalldwir
h) a Copper Statue of Athena, the Goddess of Wisdom
i) a Silver Statue of Julian, Master of Arden Forest {rip}
j) a Golden Statue of Dionysus, the Munchkin of Chaos
k) an Ivory Statue of Metal Babble {the worst}
l) an Ivory Statue of Poseidon, Lord of Seas and Storm

 ( page 3 )
a) an Ornate Statue of Itangast the Fire Drake
b) an Ornate Statue of Draugluin, Sire of All Werewolves



================================ Last Messages ================================

> The Archlich ignores the attack.
> The Vampire lord grunts with pain.
> The Zephyr Lord flinches.
> The Nightwing flinches.
> You stand your ground!
> *** LOW HITPOINT WARNING! ***
> The Archlich is no longer ticked off!
> The Nightwalker misses you. <x3>
> The Nightwalker hits you.
> *** LOW HITPOINT WARNING! ***
> The Nightcrawler magically summons an undead adversary!
> The Nightwing magically summons an undead adversary!
> You have 46 Potions of Cure Critical Wounds {25% off}.
> Moderation in all things.
> You feel much better.
> The Nightwalker misses you. <x4>
> The Archlich concentrates on its wounds.
> The Archlich looks healthier.
> The Lesser black reaver casts a nether ball.
> The Nightcrawler is immune. <x2>
> The Pattern ghost is immune.
> The Nightwalker is immune.
> The Archlich is immune. <x2>
> The Nightcrawler is immune.
> The Zephyr Lord is immune.
> The Pattern ghost is immune.
> The Demilich is immune.
> Screen dump saved.
> :(
> Goodbye, Gnash!
> Character dump successful.


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Check Sum: "ba1176a174027cd8ef"]


Posted on 1.3.2014 17:16
Last updated on 12.3.2014 10:40

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2157. on the Ladder (of 19090)
179. on the PosChengband Ladder (of 2395)
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Comments

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On 1.3.2014 17:16 debo wrote:
Decided to take a break from the comp with something that can harness real damage. Found an early thingie of slay orc, so naturally went to the orc cave and sliced through it like hot butter. Azog dropped shit, then I remembered the Tengu + Death Swords quest and figured it couldn't hurt to generate a bunch of sword drops.

It didn't hurt. Found a nice dagger, a good offhand thingie to help with my crap AC, and now I'm harnessing a combined *LOTS OF DAMAGE* against everything.

This is going to go really well until it goes really bad, so should be entertaining. I figure if most deaths are going to be 1-shots anyways, so might as well embrace it.

On 1.3.2014 18:44 HugoTheGreat2011 wrote:
Being a Berserk can mean you're in 100% Anti-Teleportation mode. :)

On 1.3.2014 19:04 debo wrote:
Rock throwing is awesome.

On 1.3.2014 21:35 HugoTheGreat2011 wrote:
Awesome without question! Use it against to stun monsters, especially magic-using monsters, if possible.

On 1.3.2014 23:31 debo wrote:
Not sure if Ubbo has a chance to drop a randart w/ his name, or if this leather jacket is actually a standart, but it's p.good. I have 3 sources of regen and slow food now, which isn't quite as good as vampirism but it doesn't hurt either :)

On 1.3.2014 23:31 debo wrote:
Oh I have rConf and rBlind now. I guess I could do Camelot.

On 2.3.2014 00:53 HugoTheGreat2011 wrote:
The Leather Jacket of Ubbo-Sathla is actually a standard artifact.

On 2.3.2014 02:40 HugoTheGreat2011 wrote:
Don't be afraid to Rock Throw at the Camelot Knights. STUN them good!

On 2.3.2014 07:32 sng.god@gmail.com wrote:
Nice one debo - throw those rocks.

I've got say that Chris has done a rocking job with this variant - it rocks!

Pardon the pun.

Certainly makes Giants and Cyclops etc a bit closer to what they should be in real life.

On 2.3.2014 16:45 debo wrote:
RIP Arthur

On 2.3.2014 17:59 HugoTheGreat2011 wrote:
I think you have enough HP and Cold resistance to take on Utgard-Loke. Be prepared to recall out if things get hairy.

On 2.3.2014 18:46 HugoTheGreat2011 wrote:
Don't forget to stay hasted against that Utgard-Loke dude.

On 2.3.2014 21:44 debo wrote:
Went after Smaug instead since he seemed like he'd be a kitten. Lonely Mountain unfortunately doesn't listen to the "small levels" thing and finding stairs without detection is awful. Still found enough entertaining things to make it worth it.

I've had a couple of drops that would let me harness more damage but have needed to keep other things online for their side-effects. The Helm of Hammerhand would be awesome, but I'm currently wearing my first-ever source of ESP in Poschengband and it gives rBlind.

The Finndo sword is awesome, but this wee trump sword has saved my life a couple times w/ the random teleport, and it has rNexus -- stat swap would basically ruin me entirely. The extra regen is nice too.

I guess Giant's Hall next?

On 2.3.2014 21:58 debo wrote:
What's this chameleon cave thing? Is it worth it??

On 2.3.2014 22:50 HugoTheGreat2011 wrote:
The Chamelon cave is...full of Chameleons = monsters that constantly change from form to another.

Example = Ice troll changes into a Ancient blue dragon then an Emperor wight!

The boss is the Chameleon lord. He's fun - Changes from unique to unique. You would want to kill him when he's in a vulnerable, but avoid him if he's in some uber-hard form.

On 2.3.2014 23:06 debo wrote:
Hmmmn, that sounds fun but pretty awful for a character like this. I really don't need something switching to a form that breathes 1600 of something I don't resist, with no option to TO or teleport away. Maybe I'll wait on a more versatile character for that one.

On 2.3.2014 23:08 HugoTheGreat2011 wrote:
AFAIK, the only other way to obtain ANY form of teleportation is to do the Vapor Quest and let the Weird Fumes breathe on you until get a Teleportation power!

On 3.3.2014 04:01 debo wrote:
Was happily meleeing a billion ogres when a fucking chaos mushroom fucking breathed fucking toxic fucking waste on me, and scrambled my stats to shit.

I tried sitting next to it for a while letting it breathe on me, and never got scrambled again. I even took about 100 breaths from nexus hounds with all my nexus resists off to see if I could get a better scramble, but nothing.

Was about to suicide when I remembered that I hadn't really ever found ESP before in poscheng, so kept going. Utgard-Loke almost killed me twice, but stairscumming and some good positioning got me the win.

Almost died in 1 turn to a greater titan when I opened up the Arena, but 3 !healing and 2 !speed later, I managed to escape.

I might do some other random dungeon next, I dunno. Maybe I'll just dive through angband until I die. I don't know how to fix these stats short of doing a legit statgain grind, and I don't even know where / when that happens in poscheng.

On 3.3.2014 04:09 HugoTheGreat2011 wrote:
Stat gain potions start popping up at dlvl 35-40 or so in PosChengband. FYI, your combined melee damage is decent. You still do a lot with 692 damage. :)

On 3.3.2014 04:10 HugoTheGreat2011 wrote:
As a Berserker, you'd want to hang around in the Anti-magic cave. Just remember to recall when hell starts breaking loose.

On 3.3.2014 04:16 debo wrote:
Maybe I'll try that next. Does Castle have a final boss?

It's not so much the damage that is causing problems, it's that I went from 900ish maxHP to this in one turn. Worst

On 3.3.2014 04:16 debo wrote:
I asked that question about castle because it's originally where I was planning to go. That, or Mountain.

On 3.3.2014 04:50 HugoTheGreat2011 wrote:
Both the Mountain and Castle have bosses. Both are really fast and **deadly**.

On 3.3.2014 13:42 debo wrote:
Antimagic cave was a great tip, thanks Hugo. It's dangerous, but manageable. A random dragon dropped 2 artefacts (Quickthorn and Tonbo Giri), which encouraged me to ditch my trump short sword. The missing 3rd regen is definitely noticeable, but now I'm hitting monsters that I really need to kill in a hurry, so this was the best setup I could manage. It's the speediest one, for sure.

Noteable near-death experiences were Scylla (though she was a normal hydra) and a random Iron Lich, which I knew was dangerous but even 3x fire resist was not enough to keep it from roflstomping me. Luckily, all my Sil experience has made me decent at baiting dudes when I have no escapes, and at least damage here is relatively predictable. Mr Iron Lich didn't stand much of a chance against my 1337 sta1rscumm1ng.

Still not seeing any stat potions, but hopefully they'll start dropping soon.





On 3.3.2014 13:43 debo wrote:
Oh yeah, one question -- can earthquake destruct uniques? I descended into an ogre pit that was in LOS of impact hounds, and that Shouji guy was in the pit. I earthquaked like crazy until the hounds were sealed off, but I killed all the ogres and no Shouji?? I didn't see any messages about him getting squashed, either.

On 3.3.2014 13:44 debo wrote:
Oh yeah, last thing -- Rolento is fucking awesome. Best fight ever.

On 3.3.2014 19:33 HugoTheGreat2011 wrote:
Earthquakes can "embed" or push away monsters behind rock. Embedding uniques remove them from the level but does *not* mean they are truly dead

The Shuten-douji dude was probably sealed behind the rock. You really don't want to release him because he hits *REALLY* hard.

On 4.3.2014 04:33 debo wrote:
Good cloak upgrade. Can't find rPois to save my life, and Dracolichs are starting to show up :(

On 4.3.2014 04:39 HugoTheGreat2011 wrote:
Dracholiches breath cold and nether, not poison. It's the Greater Basilisks and Spectral Tyrannosauruses you want to worry about. These dudes breathe poison for ~600 damage unresisted.

On 4.3.2014 11:30 debo wrote:
That's it, I'm finding how to get into wizard mode and dumping monster spoilers before I play again. I'm tired of guessing.

Thanks for the tip :)

On 4.3.2014 12:48 debo wrote:
Uh wow a lot of uniques just went down on AntiMagic caves DL49, and it's not doing anything good for my !healing and !speed collection. I had to use one of each to survive, mostly because uniques don't look different than other dudes in this variant and I keep forgetting. I miss Vanilla's purple thing for uniques.

Anyhow got a huge collection of stuff as a result, but none of it was really useful other than elvenkind boots which I'll have to buff and then keep the lev boots as a swap I guess.

Traps are starting to be awful, I was fighting Itangast when suddenly two Iron Lichs appeared with a pack of ogres because of some "plane shifting" thing -- which I'm assuming was a trap? I didn't see any dude who could have done that, but who knows. It's like being in a mosh pit all the time. It's possible that this small levels thing is hurting more than it's helping now...

On 4.3.2014 16:13 Roch wrote:
Um I think small levels will kill you at deeper levels.

On 4.3.2014 16:54 HugoTheGreat2011 wrote:
Small level are more likely to = instadeath at higher levels. Your best friends are resistances, extra speed, and extra AC. After dlvl 50, game only only gets tougher.

On 5.3.2014 04:10 debo wrote:
Some definite scares, the worst of which who was a Greater Balrog... I thought I had 2x rFire when I really only had 1, and he started gatling-breathing at me. I had to use up 2 more !Healing and one more !Speed :(

I've got a lot of good stuff in my home, but haven't had time to really think about shuffling things around to keep similar resists but harness more power. Maybe next time :)

On 5.3.2014 04:20 HugoTheGreat2011 wrote:
That Greater Balrog's fire breath hurts *A LOT* and he won't be the last one to pack a punch like that. Wait until you deal with some mofo like Habu the Champion of Chaos...check the spoiler on this dude. :)

On 5.3.2014 19:20 debo wrote:
Starting to find some more interesting equipment options. Kinda wish I could find telepathy in a slot other than head slot, since Hammerhand would be great. This weird demon armor would do that, but "ancient foul curse" sounds scary.

Was a difficult choice to lose 3 speed to get vamp from the death mace, but since I can't heal this seems like the next best thing. I notice that if I OHKO things with the death mace in my offhand, I don't get the life drain, so I put it in my "leading hand" I guess? so that it procs every time. Either that, or it's not supposed to proc on every hit I dunno.



On 5.3.2014 19:21 debo wrote:
Also, does this light vuln even matter (other than light hounds)? I'm going to carry a weapon around as a swap if it does. I think the Phoenix breathes light but I feel like that's a long way off.

On 5.3.2014 19:30 HugoTheGreat2011 wrote:
Phoenix breathes light for *BIG* damage. Later in the game, Sky drakes and Fenghuangs breathe light powerfully too.

On 5.3.2014 19:32 HugoTheGreat2011 wrote:
As long as you're not exposed to these big dudes, light vulnerability is no big deal

On 5.3.2014 19:53 HugoTheGreat2011 wrote:
FYI, you will see the Phoenix once you descend beyond Angband 50

On 6.3.2014 00:29 debo wrote:
I really wanted to shake up my config a bit, so decided to take telepathy off my head and put it on my armor by using the Demon Lord thing. It has fire immunity, telepathy, aggro... and an "ancient foul curse", which isn't very specific.

Once I had that in place, though, I was able to swap Hammerhand in and juggle a few other things for massive AC and damage.

Everything was going great -- I saw some bad stuff happening but most of it was barely noticeable. Then I was on the Garm dl50 quest or whatever, and with no warning message or anything I was suddenly beset by an Archon, an Ethereal Dragon, and a freaking Cyberdemon.

I think I could have taken them out, but I !Speeded instead and ran for the stairs, which were 3 steps away. Failed the quest, but I'm still alive. I'm assuming that Cyberdemon was summoned by my curse, because there weren't any dudes anywhere near me, nor did I get a message that I'd triggered a trap. So, I guess that means I should probably ditch this otherwise badass armor :(

On 6.3.2014 00:31 debo wrote:
Actually fuck! The cyberdemon was fighting the Archon, I think. Maybe I should have fought it out.

On 6.3.2014 00:41 HugoTheGreat2011 wrote:
The Cyberdemon could be from the Ancient Foul Curse. And you'd want to stay from the dude if you have no Shards resistance because the Rockets will *HURT*.

On 6.3.2014 00:44 HugoTheGreat2011 wrote:
Since Berserkers can't use staves or rods to detect traps, you really want to be careful because of this....

http://angband.oook.cz/screen-show.php?id=2399

*THIS* is what happens if you hit an Armageddon trap.

On 6.3.2014 01:14 debo wrote:
Shit is getting real. 0 rPois is making things exciting, but you can't have everything.......

On 6.3.2014 02:53 HugoTheGreat2011 wrote:
You better be careful... *STEER CLEAR* of any Spectral tyrannosaur or Drolem. It's lethal to have zero rPoison now!

On 7.3.2014 04:10 debo wrote:
Found Stormbringer on Lonely Mountain. Woo.

Was going to dual-wield blades of chaos, but the teensy speed boost from Quickthorn is still nice, and it's doing insane damage regardless. Ditching the light resist is nice too, after eating a couple of light breaths from Etheral Ds. Still, having vamp in both hands would probably be good.

Now I'm in Castle, and it's been great for potions so far. Found 2 !New Life there already, and quite a few stat pots. Just cleared out a pyramid pit of dark elves, a fair number of whom were shades -- god damn those things are ridiculous. Still, they died (again) and I didn't, so there's that at least.

On 7.3.2014 04:11 debo wrote:
Ah christ I think something blew up the elvenkind boots {Po} I was using to swap in for poison resist. Fucking bastars

On 7.3.2014 04:12 debo wrote:
I guess I could carry this as a swap

e) an Amulet of Trickery (+4) {Sr;Po(Dx}

On 7.3.2014 04:14 debo wrote:
Also does anyone want to tell me what the heck an antimagic shell does

On 7.3.2014 04:15 debo wrote:
Hugo am I harnessing enough damage yet

On 7.3.2014 05:42 HugoTheGreat2011 wrote:
Damage is looking good... ~1300 damage!

The Anti-magic shell gives a *huge* bonus to Saving throw and it is very helpful in the late game. It prevents some monsters from casting spells. The best part of Anti-magic is that prevents the paralysis effect of the Amberite Blood Curse...you know, when you kill Amberites like Brand!

On 7.3.2014 05:43 HugoTheGreat2011 wrote:
Anti-magic works very well against Dark elven shades, FYI.

On 7.3.2014 05:57 debo wrote:
What about amberites like bleys

On 7.3.2014 05:57 debo wrote:
I was sort of disappointed that he didn't curse me. Luke/Rinaldo did worse, and he's only half an amberite!

On 7.3.2014 06:28 HugoTheGreat2011 wrote:
Well, all Amberites have a chance of causing the blood curse upon death, but NOT always. In fact, you really *DON'T* want the blood curse at all!

If you get the blood curse and don't have Anti-magic equipped, you might end up like this:
http://angband.oook.cz/screen-show.php?id=2417

It's not pretty at all!

On 7.3.2014 06:29 HugoTheGreat2011 wrote:
Ending up like Hugo$oul 622 in the screenshot is guaranteed to piss off any player. It happened to me one time at full health > 900 HP!!! :)

On 7.3.2014 13:55 debo wrote:
There are a lot of human uniques at this depth. This weapon configuration is making their lives pretty awful.

On 7.3.2014 15:06 HugoTheGreat2011 wrote:
Once you've taken down Locke, you can handle most human uniques.

On 7.3.2014 23:32 debo wrote:
Saw Ancalagon, I had good acid res so went to fight him. I forgot about the First Rule of Angband Variants, which is that really dangerous things can summon even more dangerous things. He summoned Glaurung (wtf) and a few Great Venom Wyrms. I had 0 rPois and 2 rFire.

I basically figured I was dead, but I swapped in my rPois amulet, quaffed one each of !Speed and !resist, one !healing to get over 50% HP, and then started swinging... and with vamp I was gaining HP faster than they could breathe?!

Anyways, they died. In hindsight I should Massacred or quaked since they had me totally surrounded, but I didn't want to risk losing even that small amount of HP.

I guess I'll try to finish castle now. I have no idea what this emperor guy does, if it has anything to do with blinking away or summoning a billion things I might wait a bit.


On 7.3.2014 23:33 debo wrote:
Oh wait is Glaurung supposed to be weaker than Ancalagon? Oh well it was still scary

On 8.3.2014 01:30 HugoTheGreat2011 wrote:
Yep, Glaurung is weaker (less powerful) than Ancalagon, but his Fire Breath hits hard.

*SPOILER* about the Emperor:
http://angband.oook.cz/monsters.php?q=layzark&t=&s=&v=

Again, no joke...

On 8.3.2014 04:30 debo wrote:
Layzark was absolutely ridiculous. She died eventually, though.

Old Castle was impossible. That quest is fucked, there were a million things summoned and my earthquke didnt' work and they were all gatling-breathing/casting on me. Wasn't worth dying for, although I'll always wonder what the reward is supposed to be.

On 8.3.2014 05:19 HugoTheGreat2011 wrote:
The Old Castle reward is actually worth it. If you cannot the Old Castle Castle quest, don't bother with Royal Crypt, Eric's Stronghold, or Spawning Pits. These other three quests are *A LOT* worse, especially the Royal Crypt. The Royal Crypt is *GUARANTEED* to piss you off!!!

On 8.3.2014 05:20 HugoTheGreat2011 wrote:
*If you cannot do the Old Castle Castle quest

*typo fixed

On 8.3.2014 12:38 debo wrote:
What is the old castle reward? What did I miss? :)

On 8.3.2014 14:50 HallucinationMushroom wrote:
The Glaive of Pain!

On 8.3.2014 14:51 debo wrote:
:(

On 8.3.2014 15:37 debo wrote:
I wonder how good Aglarang would be if I buffed it up to (+14,+14)... it only costs 1 million GP!

On 8.3.2014 15:40 debo wrote:
It's 835 damage per round, I wonder what happens if I do that + put on one of those branding gloves... but then again I'll lose a lot of resists this way. :(

On 8.3.2014 22:37 debo wrote:
Arena was great, but the very bottom floors are impossible. Master Tonberry and Metal Babble were both very close to killing me (what the fuck is the matter with psycho spears), so i think I'm done here. I might do the dragon place or just go for Angband.

On 9.3.2014 00:13 HugoTheGreat2011 wrote:
The Metal babble can be killed with the Poison needle. Probably the same for the Master Tonberry. But the Master Tonberry can be killed with cautious melee, though.

On 9.3.2014 13:55 HallucinationMushroom wrote:
I've always been curious about this, but, could a berserker actually kill anything with the poison needles? I seem to recall only ever missing.

On 9.3.2014 14:23 debo wrote:
I also wonder if you can enchant a poison needle at the blacksmith shop or whatever :)

Finally replaced my well-worn Tobo-giri spear with Aule, although I'm not sure losing 3 dex was worth it, my poor AC :(

On 9.3.2014 19:35 HugoTheGreat2011 wrote:
I'd try looking for Mjolnir if possible. Mjolnir has Lightning immunity, and you really want this if Shamblers are in your way.

The poison needle cannot be enchanted, if I remember correctly.

On 9.3.2014 22:27 debo wrote:
Welp, I have a new kit that gives me way more AC and 28 base speed, but blunts my damage a bit. I am keeping Terror Mask as a swap for when I need more than one source of rPois, or if I need rDis, but that means I'll be without Tele when that happens.

Not sure what to scum next. I want the Full PosChengband Experience. I wonder what that ridiculous Darkness cave is like.....

On 9.3.2014 23:16 HugoTheGreat2011 wrote:
If you the *TRUE* PosChengband experience, check out Mount Olympus, located in the isolated NW section of the map

Warning - the monsters, especially Olympians, are downright merciless over there. Bring *A LOT* of Healing!

On 9.3.2014 23:17 HugoTheGreat2011 wrote:
I would use Telepathy to determine monsters' locations. And when you're ready to fight, switch to the "good stuff".

On 10.3.2014 13:18 debo wrote:
Was sad to discover that glass castle doesn't have a guardian :'(

On 11.3.2014 04:12 debo wrote:
Had a boatload of !New Life so took a risk... got a 112 life rating and really good max Str and Dex, not so great max Con but it doesn't seem to matter. These stats look ok to me :)

Numenor died without much fanfare, which is good because I was sleepy and careless (let a great wyrm of chaos breathe disenchantment on me when I had 0 resist to it, lost 2 AC from Dor-Lomin). Might do a bit more Angband next, or the mine or R'lyeh. Olympus is tempting but :)

On 11.3.2014 04:18 debo wrote:
I think Gnash officially has the ***MOST HP EVER*** of ***ANY POSCHENGBAND CHARACTER***

The only guy I could find that comes close is here: http://angband.oook.cz/ladder-show.php?id=14695, but Gnash beats him by 3HP!!

On 11.3.2014 06:26 HugoTheGreat2011 wrote:
For comparison, Gothmog is considered a pushover to an Olympian like Hades.

On 11.3.2014 11:59 debo wrote:
With the demise of Vecna, I think that's it for the easy places.

On 11.3.2014 12:40 debo wrote:
Finished the Mine -- yet another dungeon without a guardian!!!! I am disappoint

On 11.3.2014 21:37 OmniNegro@hotmail.com wrote:
Surely you can find a ring with Poison and Disenchantment resists to replace your Ring of Protection with. Sure, it would suck to lose that much AC, but you absolutely require all resists covered if possible. You would still have 200 AC in addition to whatever the replacement offered.

In reality, with so much HP and a vampiric weapon you would be better off with Disenchantment than Poison if you had to choose one of them.

On 11.3.2014 21:38 OmniNegro@hotmail.com wrote:
Surely you can find a ring with Poison and Disenchantment resists to replace your Ring of Protection with. Sure, it would suck to lose that much AC, but you absolutely require all resists covered if possible. You would still have 200 AC in addition to whatever the replacement offered.

In reality, with so much HP and a vampiric weapon you would be better off with Disenchantment than Poison if you had to choose one of them.

On 11.3.2014 21:39 OmniNegro@hotmail.com wrote:
Sorry for the double post. I got an error when I posted it and thought I just entered the captcha wrong.

On 12.3.2014 03:20 debo wrote:
R'leyh was entertaining. Cthulu was mega nasty. I got Razorback for it, though.

I just killed Echizen in Angband and he dropped Railgun and Crimson. "wow"

On 12.3.2014 03:59 HugoTheGreat2011 wrote:
Cthiulu dead?! Mad props for the kill. See if you can take on Olympians.

On 12.3.2014 03:59 HugoTheGreat2011 wrote:
Cthiulu dead?! Mad props for the kill. See if you can take on Olympians.

On 12.3.2014 04:00 HugoTheGreat2011 wrote:
AC 253...Good shit!!!!!

On 12.3.2014 10:45 debo wrote:
Gothmog was a kitten, but Cantoras snuck up on me while that was going on and he was too much. I recalled out as soon as I saw him, but he created too many dudes that could gatling mana storms and that I couldn't drain and I couldn't wait it out long enough, even with a cozy little earthquake nook.

I always think it's weird in the design of these games (and JRPGs, actually) that you get to a point where you have your resists / defenses covered, and the final-level monsters are like "Ok cool so we're just going to do stuff that is unresistable or ignores defenses". :)

Barring the fact that I never got a chance to face the serpent, I feel like I've had a pretty good poschengband experience. I usually don't like games that are this long, but this one is super fun. Having said that, I think it's time for reasonably long *band break now :)

On 12.3.2014 13:05 Cave Man wrote:
Congrats / commiserations. A well-told tale of a game in which you clearly had lots of fun, which is really what the game is all about - winning is just a minor detail. In such a long game, the journey has to be what its all about, rather than the result, and Chris's reenginneering of what is IMHO the best variant of them all (ie. Hengband) ticks that box very nicely. However, from a winning perspective, berserkers don't make the best endgame "touists" - the mixed skill classes are much beeter for that. Once you get a Beserker past Level 70, you really should just dive down to kill the boss (keeping the use of recall to an absolute minimum - the leading cause of death). The only clear "mistake" you made is dieing with 19 potions of *Healing* sitting at home - a post level 70 beserker *must* carry all their *healing with them - !healing is just like CCW for other classes. I generally store !Life for the final fight, but will carry these also if the stock of !*heal* is depleted.

On 12.3.2014 13:40 debo wrote:
Yes, it was super fun. Now that I've experienced most of the side-dungeons and such, I'd be more likely to just dive-to-win next time.

I agree that leaving the healing behind was foolish. I'd been suffering from item destruction throughout the whole game, so this was a coping mechanism, but actually at this stage with rC+++ I don't think i was ever losing any potions to anything, so it would have been better to have them.

I think I still probably would have lost, even with all my *Healing* The perfect storm was that

(a) I couldn't run (he was too fast)
(b) I couldn't get to him (too many dudes that didn't die in one hit) (c) I couldn't charge (too many dudes)
(d) I couldn't hide (too many dudes that eat rock)
(e) I couldn't vamp (too many dudes with no life)
(f) He was summoning dudes faster than I could kill them all

Some things

(a) Charge might be more interesting if it worked more like Sil's exchange places (i.e. you always exchange even if there is a guy behind, instead of being stonewalled in groups, but maybe you suffer some penalty, call it "Wade" or something instead)

(b) Does Psycho Spear always hurt that much for all classes, or is the damage blunted by e.g. Wis or some hidden magic resist stat I don't know about? Everything I encountered in this game seemed pretty fair and normal except for that spell, it's like a mana storm except everyone does it and it gets spammed even worse than storm. I think it makes sense for a Berserker to take that much damage from it, but it seems a bit weird for everyone else if that's how it works?



On 12.3.2014 13:42 debo wrote:
I should say that I expected this game to end very early and very suddenly, so getting this far was a pleasant surprise! :) I almost felt relieved when I died, this has been eating a lot of my life lately haha

On 12.3.2014 13:45 debo wrote:
Oh yeah, really the last thing -- is it intentional that Vamp doesn't proc off abilities (e.g. massacre)? Those things would be a lot more useful if it did.

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