The Angband Ladder: Merlin, Beastman Chaos-Warrior by debo

  [PosChengband 3.0.5 Character Dump]
              ***LOSER***

 Name       : Merlin                       ========== Stats ==========
 Sex        : Male                               STR  :    18/207
 Personality: Ordinary                           INT  :     18/48
 Race       : Beastman                           WIS  :     18/20
 Subrace    : None                               DEX  :     18/77
 Class      : Chaos-Warrior                      CON  :    18/116
 Realm      : Chaos                              CHR  :     18/60
 Patron     : Narjhan
 Level      :       36                           HP   :   -36/582
 Cur Exp    :   861893                           SP   :     97/97
 Max Exp    :   876898                           AC   :       133
 Adv Exp    :  1028500                           Speed:        +7

                                           ========== Skills =========
 Gold       :  1646465                     Melee      : Heroic
 Kills      :     8607                     Ranged     : Heroic
 Uniques    :       74                     SavingThrow: Superb
 Artifacts  :       22                     Stealth    : Bad
                                           Perception : Poor
 Game Day   :       22                     Searching  : Poor
 Game Time  :    11:08                     Disarming  : Very Good
 Play Time  :    23:49                     Device     : Superb


============================= Character Equipment =============================

a) The Two-Handed Sword 'Zarcuthra' (6d6) (+19,+21) (+4) {cursed, @w2}
b) a Mirror Shield of Night and Day [10,+17]
c) The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3)
d) a Ring of Combat (+0,+15) (+1) {cursed, St}
e) a Ring of Protection [+9] {Nt}
f) a Torc of the Hero (+1,+3) [+1] {(Cn}
g) The Incandescent Light of Edison (+3 to infravision) {@w1}
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {cursed, Bl}
i) The Fur Cloak of Mook [3,+20]
j) a Dragon Helm [8,+14] {FiPoNx}
k) The Set of Leather Gloves 'Battlemech' [1,+12] (+4 to speed)
{SpWiIf;CoNt;Fa(Wi}
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {cursed, Sh}


              |[}=="![(]]]                              |[}=="![(]]]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : ........+....  50%           Speed      : ..........++.
 Elec       : .......+.....  50%           Free Act   : +....+....+..
 Fire       : +......+.+...  72%           See Invis  : +....+.......
 Cold       : .......++.+..  72%           Warning    : .............
 Poison     : .........+...  50%           SlowDigest : .............
 Light      : .+...........  50%           Regenerate : .....+.......
 Dark       : .+...........  50%           Levitation : ........+....
 Confusion  : +.+.........+  72%           Perm Lite  : +............
 Nether     : ....+.....+..  65%           Reflection : .+...........
 Nexus      : .......+.+...  65%           Hold Life  : .............
 Sound      : ............+  50%           Sust Str   : .....+.......
 Shards     : .......+...+.  65%           Sust Int   : .............
 Chaos      : +.......+...+  72%           Sust Wis   : ..........+..
 Disenchant : .............   0%           Sust Dex   : .....+.......
 Time       : .............   0%           Sust Con   : .....+.......
 Blindness  : .......+.....  50%           Sust Chr   : .............
 Fear       : .....+.......                Dec Mana   : .............
 Aura Fire  : .....++...... 4d5+2          Easy Spell : .............
 Aura Elec  : ......+...... 4d5+2          Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .............


              |[}=="![(]]]                              |[}=="![(]]]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : +............                Telepathy  : .............
 Slay Undead: +............                ESP Evil   : .............
 Slay Demon : +............                ESP Noliv. : .............
 Slay Dragon: *............                ESP Good   : .............
 Slay Human : +............                ESP Undead : .............
 Slay Animal: +............                ESP Demon  : .............
 Slay Orc   : +............                ESP Dragon : .............
 Slay Troll : +............                ESP Human  : .............
 Slay Giant : +............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : +............                Device Pow : .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : .............
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : +............                Infravision: +.....+...+.. 110'
 Quake      : .............                Stealth    : .............
 Vampiric   : .............                Searching  : .............
 Chaotic    : .............                Cursed     : +..+...+...+.
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : +............
 Throw      : .............                TY Curse   : .............


              |[}=="![(]]]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR : 4.31.s.2...3.  18/37  2  2  0 13 18/207
        INT : .............  18/58 -2  1  0  0  18/48
        WIS : ..........4..     18 -1 -1  0  4  18/20
        DEX : .....s.......  18/87 -1  0  0  0  18/77
        CON : .....s.....3.  18/46  2  2  0  3 18/116
        CHR : 4......2.....     16  1  1  0  6  18/60


==================================== Melee ====================================

 Hand #1: The Two-Handed Sword 'Zarcuthra' (6d6) (+19,+21)  Accuracy
 Weight : 25.0 lbs                                           AC Hit
 To Hit : 19 + 30 = 49                                       25 89%
 To Dam : 21 + 34 = 55                                       50 83%
 Blows  : 3.27                                               75 77%
 Damage                                                     100 71%
 Crits  : 1.15x + 1.19                                      125 65%
 Normal : 277 (209-346) [1.40x]                             150 59%
 Animals: 423 (251-595) [3.50x]                             175 53%
 Evil   : 372 (235-510) [2.80x]                             200 47%
 Human  : 423 (251-595) [3.50x]
 Undead : 470 (264-676) [4.20x]
 Demons : 470 (264-676) [4.20x]
 Orcs   : 470 (264-676) [4.20x]
 Trolls : 470 (264-676) [4.20x]
 Giants : 470 (264-676) [4.20x]
 Dragons: 663 (320-1007) [7.00x]
 Fire   : 423 (251-595) [3.50x]


=================================== Shooting ==================================

 Shooting: The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3)
 Range   : 160'
 Shots   : 0.75
 Mult    : 5.80x
 To Hit  : 10 + 19 = 29
 To Dam  : 12 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)

 Ammo #1 : 28 Seeker Bolts (6d5) (+4,+5) (203/152)                 AC Hit
 Weight  : 0.3 lbs                                                 50 78%
 To Hit  : 4 + 29 = 33                                            100 61%
 To Dam  : 5 + 12 = 17 (Multiplier Applies)                       150 45%
 Damage                                                           175 36%
 Crits   : 1.02x                                                  200 27%
 Normal  : 154 (101-207) [5.91x]


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Confusing Lights      40   50 100% 


==================================== Spells ===================================

Realm: Chaos

     [Sign of Chaos]         Profic Lvl  SP Fail Desc
  a) Magic Missile             [Be]   2   2   5% dam 10d4
  b) Trap / Door Destruction   [Un]   3   4   5% rad 1
  c) Flash of Light            [Ex]   4   3   4% dam 2d18
  d) Touch of Confusion        [Un]   5   6   5% 
  e) Mana Burst                [Ex]   7   7   4% dam 3d5+45
  f) Fire Bolt                 [Be]   8   9   5% dam 15d8
  g) Fist of Force             [Un]  15  14   5% dam 15d8
  h) Teleport Self             [Sk]  16  11   5% range 180

     [Chaos Mastery]         Profic Lvl  SP Fail Desc
  a) Wonder                    [Un]  19  19   5% random
  b) Chaos Bolt                [Un]  22  22   5% dam 17d8
  c) Sonic Boom                [Un]  25  27  14% dam 57
  d) Doom Bolt                 [Un]  28  29  23% dam 18d8
  e) Fire Ball                 [Un]  30  31  29% dam 91
  f) Teleport Other            [Un]  33  38  48% power 72
  g) Word of Destruction       [Un]  36  42  77% unknown
  h) Invoke Logrus             [Un]  40  72  94% unknown


=================================== Dungeons ==================================

 Angband         : level   7
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
!Forest          : level  32
 Castle          : level  45
 Anti-magic cave : level  40
 Anti-melee cave : level  40
!Icky cave       : level  35
 Giant's Hall    : level  40

 You were killed by a Lloigor on level 45 of Castle.

 Last Message: Off to Never-Never Land!



==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 11
  Lousy, the King of Louses                (Dungeon level:   6) - level 25
  Orc Camp                                 (Danger  level:  15) - level 25
  The Sewer                                (Danger  level:  15) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 27
  Dark Elven Lords Quest                   (Danger  level:  25) - level 27
  Logrus Master                            (Danger  level:  25) - level 27
  Tengu and Death Swords                   (Danger  level:  25) - level 27
  The Mimic's Treasure                     (Danger  level:  25) - level 29
  Vapor Quest                              (Danger  level:  25) - level 30
  The Vault                                (Danger  level:  30) - level 32

< Failed Quest >
  Doom Quest 1                             (Danger  level:  15) - level 25
  The Cloning Pits                         (Danger  level:  45) - level 33


 Arena: Defeated by Greater titan in the 32nd fight


============================== Defeated Monsters ==============================

You have defeated 8607 enemies including 74 unique monsters in total.

< Unique monsters top 20 >
  Ubbo-Sathla, the Unbegotten Source       (level  41)
  Gorlim, Betrayer of Barahir              (level  41)
  Rinaldo, Son of Brand                    (level  41)
  Eol, the Dark Elven Smith                (level  40)
  Mother Hydra                             (level  38)
  Ar-Pharazon the Golden                   (level  38)
  Rogrog the Black Troll                   (level  36)
  The Greater Hell Magic Mushroom Were-Quylthulg (level  36)
  Lord Borel of Hendrake                   (level  36)
  The Minotaur of the Labyrinth            (level  35)
  Ulfang the Black                         (level  34)
  Jurt the Living Trump                    (level  34)
  Fasolt the Giant                         (level  33)
  Groo the Wanderer                        (level  33)
  Bert the Stone Troll                     (level  33)
  Arthur Pendragon                         (level  32)
  Shelob, Spider of Darkness               (level  32)
  Luigi                                    (level  31)
  Mario                                    (level  31)
  Rich, the Thief                          (level  29)


 You were born as Amberite.


============================= Character Inventory =============================

a) 3 Chaos Spellbooks [Sign of Chaos] {@ma!k}
b) 6 Pieces of Elvish Waybread {25% off}
c) 2 Potions of Speed {!k!q}
d) 6 Potions of Resist Heat {!k!q}
e) 20 Potions of Heroism
f) 40 Potions of Cure Critical Wounds {25% off}
g) a Potion of Healing {!k!q}
h) 11 Potions of Restore Life Levels
i) 13 Potions of Resistance {!k!q}
j) 16 Potions of Curing
k) 15 Scrolls of Phase Door {25% off}
l) 12 Scrolls of Teleportation {25% off}
m) 16 Scrolls of Magic Mapping
n) 23 Scrolls of Holy Chant {25% off}
o) 2 Rods of Recall
p) 2 Rods of Detection (2 charging) {@z1}
q) a Rod of Drain Life
r) 3 Wands of Teleport Other (32 charges)
s) 5 Wands of Stone to Mud (60 charges)
t) a Wand of Striking (4 charges)
u) The Stone of Lore {@w1}
v) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks) {Di}
w) 28 Seeker Bolts (6d5) (+4,+5) (203/152)


================================ Home Inventory ===============================

 ( page 1 )
a) 18 Chaos Spellbooks [Sign of Chaos] {@ma!k}
b) 8 Chaos Spellbooks [Chaos Mastery] {@mb!k}
c) 10 Mushrooms of Restore Strength
d) 12 Mushrooms of Restore Constitution
e) 3 Mushrooms of Restoring {!E}
f) 26 Rations of Food
g) 30 Pieces of Elvish Waybread {25% off}
h) 17 Potions of Neutralize Poison
i) 10 Potions of Resist Heat {!k!q}
j) 5 Potions of Resist Cold {!k!q}
k) 28 Potions of Cure Critical Wounds {25% off}
l) 3 Potions of Healing {!k!q}

 ( page 2 )
a) 20 Potions of Restore Life Levels
b) 4 Potions of Restore Strength
c) a Potion of Restore Intelligence
d) 17 Potions of Restore Wisdom
e) 10 Potions of Restore Dexterity
f) 6 Potions of Restore Constitution
g) 8 Potions of Restore Charisma
h) a Potion of Enlightenment
i) 2 Potions of New Life {!*!*}
j) 2 Scrolls of Summon Pet
k) 61 Scrolls of Phase Door {25% off}
l) 92 Scrolls of Teleportation {25% off}

 ( page 3 )
a) 11 Scrolls of Teleport Level
b) 34 Scrolls of Word of Recall
c) 8 Scrolls of Remove Curse {25% off}
d) a Scroll of *Remove Curse* {25% off}
e) a Scroll of *Enchant Weapon*
f) 8 Scrolls of Recharging
g) 20 Scrolls of Holy Chant {25% off}
h) 3 Scrolls of Destruction {!*}
i) a Scroll of Genocide {!*}
j) a Scroll of Acquirement {!*}
k) 2 Rods of Trap Location {@z1}
l) 3 Rods of Teleport Other

 ( page 4 )
a) a Rod of Disarming
b) a Rod of Lightning Bolts
c) 7 Rods of Fire Bolts {@z2}
d) a Rod of Stone to Mud
e) 3 Wands of Teleport Other (29 charges)
f) a Wand of Stone to Mud (7 charges)
g) a Wand of Tame Monster (6 charges)
h) a Staff of Teleportation (10 charges)
i) 2 Staffs of Teleportation (2x 7 charges)
j) a Staff of Enlightenment (10 charges)
k) a Ring of Protection [+7] {PoLiDkSh;Wr~P(St}
l) a Ring of Combat (+0,+12)

 ( page 5 )
a) an Elemental Ring {AcEl}
b) a Ring of Protection [+11]
c) a Ring of Protection [+9]
d) a Sacred Pendant [+5] (+2) {St;RgBs}
e) a Barbarian Talisman {[M}
f) an Amulet of Devotion (+1) {Ch}
g) The Amulet of Grip (+1)
h) Double Ring Mail of Elemental Protection (-2) [15,+17] {Ac}
i) Partial Plate Armour (Dwarven) (-3) [27,+17] (+3) {-Dx}
j) The Soft Leather Armour of Infinity [4,+16] (+2 to speed)
{SpInDxCh;AcPoDkCfCaDiFe;Hl}
k) a Cloak of Elemental Protection [1,+14] {ElCo}
l) The Cloak of Thorongil [1,+10]

 ( page 6 )
a) The Cloak of Merry (+1,+1) [1,+7] (+1)
b) a Large Leather Shield of Celestial Protection [6,+9] {PoNx;Rf}
c) a Large Leather Shield (Orcish) (+3,+2) [6,+14] (+2) {El}
d) The Large Leather Shield of Celegorm [6,+20] {Fe}
e) an Iron Crown of Might [0,+6] (+3) {Di}
f) The Metal Cap of Thengel [3,+12] (+3) [+15%]
g) a Dragon Helm [8,+10] {CoDkDiFe}
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
i) a Pair of Soft Leather Boots of Levitation [2,+5] {Po}
j) a Pair of Hard Leather Boots of the Fairy [3,+7] (+3 to speed) {Di}
k) a Pair of Hard Leather Boots of Levitation [3,+8] {Di}
l) The Dagger of Rilia (2d4) (+4,+3) (+1 to speed)

 ( page 7 )
a) 2 Poison Needles (1d1) (+0,+0)
b) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
c) The Broad Spear of Destiny (3d9) (+15,+15) (+4)
d) The Dwarven Shovel 'Blue Thunder' (1d3) (+15,+14) (+5) {|EV}
e) 20 Bolts of Hurt Evil (1d5) (+8,+5) (116/87)
f) 27 Bolts of Shocking (1d5) (+5,+11) (150/112)
g) 21 Arrows of Slaying (2d4) (+11,+7)
h) 27 Arrows of Slaying (2d4) (+5,+13)
i) 26 Rounded Pebbles (1d2) (+1,+3) {@f2}
j) a Magical Figurine of an Abyss worm mass


==================================== Museum ===================================

 ( page 1 )
a) a Feanorian Lamp
b) The Phial of Galadriel (+1 to searching)
c) The Broad Spear of Slay Mold (1d9) (+16,+19) (+1 to stealth)
{InSlSr;-St;SoNx|PV/pPUZ, @w1}
d) The Mace 'Flost Bland' (2d4) (+5,+16) {Fi/P~p}
e) The Light Crossbow of Hellfire (x4) (+10,+12) (+4)



================================ Last Messages ================================

> The Dark elven warlock dies.
> The Dark elven warlock wakes up. <x4>
> The Dark elven warlock misses you. <x2>
> The Dark elven warlock wakes up.
> The Dark elven warlock tries to cast a spell, but fails.
> The Dark elven warlock wakes up. <x3>
> The Dark elven warlock creates a mesmerising illusion.
> You disbelieve the feeble spell.
> The Dark elven warlock gestures in shadow.
> Darkness surrounds you.
> The Dark elven warlock creates a mesmerising illusion.
> You disbelieve the feeble spell.
> The Dark elven warlock tries to cast a spell, but fails.
> The Dark elven warlock hits you.
> *** LOW HITPOINT WARNING! ***
> The Dark elven warlock is suddenly very hot!
> The Dark elven warlock gets zapped!
> The Dark elven warlock misses you.
> You have 12 Scrolls of Teleportation {25% off}.
> You hear a door burst open!
> You sense the presence of doors!
> You sense the presence of stairs!
> You sense the presence of objects!
> You sense the presence of invisible creatures!
> You sense the presence of monsters!
> The Shadower wakes up.
> The Lloigor breathes force.
> You feel scared.
> Failed to open file /Users/Debo//.angband/PosChengband//Users/Debo//.
> Off to Never-Never Land!
> Goodbye, Merlin!


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 No Selling:         ENABLED

  [Check Sum: "ba1176a174027cd8ef"]


Posted on 9.2.2014 18:32
Last updated on 21.2.2014 11:51

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9416. on the Ladder (of 19090)
717. on the PosChengband Ladder (of 2395)
20. for this player (

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Aftermath...

Comments

Jump to latest

On 9.2.2014 18:32 debo wrote:
I tried a Vampire Chaos-Warrior and was polymorphed into an Ent by my god deep into the Warg Quest, and I had no potions and no light so I just gave up.

This guy is going much better. Most of my levelups have had positive effects.

Xom gifted me some crazy Sling of Velocity, and I happened to have hoarded a collection of frost pebbles. This has seen me pretty easily through the early game, as I'm killing uniques in 2-3 hits and they can't even run. The chaos spells are p.useful too.

Let's see how far I go before I'm irrevocably ruined. This Amberite form is great, but I really don't expect to have it for much longer.

On 10.2.2014 04:21 debo wrote:
Right, I forgot that hounds are basically the reason I quit all other *bands except Sil. Just lost a billion things to a room of fire hounds, including my only level 1 chaos spellbook.

Is there a way to force-restock the store in Morivant until it comes back, or should I just keep grinding without spells in the dungeon and hope for the best?

On 10.2.2014 06:56 Roch wrote:
I don't think you can force the restocking unless you buy it out, but you could head back to Outpost (or another town that you've been to via teleport for 500 gp at the Inn and check to see if it's in the book shop there.

On 16.2.2014 00:52 debo wrote:
Made it to the bottom of the orc caves, but can't put a dent in Azog. I don't understand how weapon damage works in this game, any weapon over a few pounds is apparently too much for me to handle even with 18/30 strength.

I just lost my Amberite form to Beastman, which is still Chaos-appropriate I guess. Might as well add more randomness to the randomness!

This has been fun enough that I basically made the comp 153 character the same. I did this dude with no-selling and patched it so that it didn't suck, but the comp dude will have selling.

I think I'm going to try to phase-shoot Azog to death, but not sure if it's going to work. Let's see what happens.

Oh, and I found the stone of lore randomly at like Orc Caves 18 or something??? Good stuff.

On 16.2.2014 01:33 debo wrote:
Still can't kill Azog. Equipment is slowly being trashed by acid things. Took a jaunt to Telmora, sewer quest was a joke but so was the prize. Not sure what to do next, maybe Labyrinth???

On 16.2.2014 03:39 HugoTheGreat2011 wrote:
You can try the Labyrinth for leveling up. Bring plenty of !CCW, scrolls of Teleportation, and staves/scrolls of Door/Stair Location.

On 16.2.2014 03:46 debo wrote:
Had to fail Doom Quest 1. Still got this nifty Torq of the Hero. Can't find anything to get my melee to not suck donkey balls, which is kind of super annoying.

On 16.2.2014 03:47 debo wrote:
Also item destruction in this game is actually the absolute worst

On 16.2.2014 04:37 HugoTheGreat2011 wrote:
Yeah...weapons and armor on the ground are bounds to getting insta-destroyed by nearby Elemental attacks.

On 16.2.2014 04:38 debo wrote:
That's not the part that bothers me, it's that a hound can breathe fire on me from a billion squares away for 1 damage and destroy 100 scrolls in my inventory

On 16.2.2014 04:42 HugoTheGreat2011 wrote:
You really need Fire resistance (probably 2x) to avoid getting stuff destroyed by Fire.

Oh yeah...that's not all. *A LOT* of deep level monsters can breathe from far away places that are also unlit. Welcome to Chris's PosChengband!


On 16.2.2014 04:48 HugoTheGreat2011 wrote:
You might want to *ID* that Large Leather Shield of Celestial Protection.

On 16.2.2014 06:05 debo wrote:
Robin Hood dropped a couple decent weapons -- the thingy of Force, which eats mana but hits p.hard, and this nifty scimitar that doesn't do as much damage but has lots of shiny things.

Azog down now. Kinda spleunking through Icky Caves.

On 16.2.2014 17:00 debo wrote:
Things are humming along. This spear of slay mold is hilariously awesome.

Cleared Icky Caves and the Labyrinth after some hard diving. A few thingies of elemental resist and a mutation ability to resist elements helped with item destruction a bit.

Is this Rod of Recall safe to use in place of Word of Recall scrolls? Can it be destroyed by anything? In V these rods are basically impossible to break but PosCheng seems like the kind of game where that would be untrue.

Not sure where to go from here, maybe the Castle or more quests?

On 16.2.2014 17:08 Arjen wrote:
Rods of Recall do have a failrate, can be stolen (almost never happen) but can't be destroyed by elementals.

And you can do Castle or Forest now, but don't dive too deep into the castle, around lvl 40 you start finding death knights. And don't drop your shield, or else Dark Elven Warlocks will kill you.

On 16.2.2014 21:11 debo wrote:
You could have told me that Forest was basically a trillion hounds!

On 16.2.2014 21:31 HugoTheGreat2011 wrote:
Don't forget that you can grind out Angband. If Gachapin is the Angband 24 quest monster, you might want to leave the level right away. He's tough, summons 4-Headed/5-Headed hydras, and has that *really* annoying Chaos / Toxic Waste breaths that can scramble your stats and do big damage.

On 16.2.2014 22:36 debo wrote:
Thanks for the warning. I've been keeping my stats even bc xom seems to like scrambling me at intervals anyways.

On 17.2.2014 05:21 debo wrote:
Forest down. Found a serious damage-dealer in Zarcuthra, but aggravate is never fun and the life-drain of the mold spear is handy. I'm keeping Zarcuthra as a swap for unique-smashing.

Vapor quest is fucking awful and had I known what it was like, I would have gone in with a different kit. Had a bunch of good mutations stacked but then a chaos breath gave me stubby legs (-3 speed) so I quaffed a !New Life I found a while ago. No idea what it did to my life rating or stat maxes, but at least I can do stuff still.

On 17.2.2014 06:05 HugoTheGreat2011 wrote:
e) a Ring of Combat (+0,+15) (+1) {St}

Dude! Switch this onto the right hand - > the bonuses take effect the same side wielding the weapon!!!

On 17.2.2014 14:22 debo wrote:
Whaaaaaaaaaaaa

Thanks!!

On 17.2.2014 15:05 debo wrote:
Argh I just went to Zul and discovered that there's a cure mutation service!!! Had I known that I wouldn't have quaffed my !New Life.

Is there a fire/elementproofing service anywhere for staves? e.g. if I want to make a teleport staff immune to being blown up.

On 17.2.2014 15:34 debo wrote:
Started the Giants Hall. Definitely needs more Giants.

On 17.2.2014 15:36 debo wrote:
Also, do I get the XP penalty of my assumed form, or my original form? Beastmen have 150% XP while Amberites have 190%. If this is what 150% feels like... kinda glad I got polymorphed lol

On 17.2.2014 15:59 HugoTheGreat2011 wrote:
If you put that ring on the correct hand, you will see the big change in damage

On 17.2.2014 16:13 debo wrote:
Yup, did that already and I did see quite a jump :)

On 17.2.2014 16:14 debo wrote:
I also get a decent boost with both weapons if I remove my shield :)

On 17.2.2014 16:48 HugoTheGreat2011 wrote:
Just remember to keep that shield w/ reflection on standby. If you lose it and bump into Dark elven warlocks, you're screwed!

On 17.2.2014 16:48 Arjen wrote:
About making gear fireproof: You can't

And yeah, wielding 2h weapons with 2 hands gives you a major boost in to_hit and to_dam.

On 17.2.2014 17:00 HugoTheGreat2011 wrote:
The Giant's Hall might be fun. But, its motherfucking boss, Utgard-Loke, is such an asshole that can horribly ruin the fun. He can be extremely hard to take down, has an awfully uber-nasty cold breathe, and summons TITANS and Rock giants like a madman!! Stay away from Giant's Hall 40 until you >700 HP and 3x ColdResistance. I learned this the hard way.

On 17.2.2014 17:26 HugoTheGreat2011 wrote:
FYI, failing Doom Quest 1 also disqualifies you from doing any more quests in Angwil. You actually won't miss much though. The next quest after Doom Quest 1 is The Spawning Pits, a horribly annoying quest whose reward is not worth the risk

On 18.2.2014 02:26 debo wrote:
Had a couple close calls, first in giant's hall (mist giants + cyclops are nasty) and just now in vault (wow poscheng really likes throwing a billion dudes at you without any cover).

I've been using the mold spear primarily for drain life, switching to Zarcuthra when I need mega DPS. Now I have sting, which is sort of between them -- but drain life is really nice, hard to give up. The stealth bonus helps a bit too. Might keep all 3 for a bit and see which one is most useful, I'm thinking Sting will come out on top. Zarcuthra is stronger, but Aggravate is just super awful when you're in a bind.

On 19.2.2014 04:29 debo wrote:
Giants Hall is pretty super fun.

On 19.2.2014 04:37 HugoTheGreat2011 wrote:
Good job securing Sting already. You might want to delay fights with Utgard-Loke until *WAY* later. That dude is no joke!

On 19.2.2014 13:52 debo wrote:
Cleared another level of giant's hall and came out with Ballista and the boots of Thror. I guess I kinda need to keep levitation as a swap? Not sure how critical it is when I'm not on the overworld.

On 19.2.2014 15:13 Arjen wrote:
Inside a dungeon you need levitation for Dragon Caves and the water dungeons (or swim).

On 19.2.2014 15:14 debo wrote:
OK rad, I think I can dump the lev boots in my house until I need them, then. Maybe I'll find some other lev source by the time I need it. Or maybe I'll die before it becomes important :)

On 20.2.2014 13:08 debo wrote:
Made it to bottom of Giant's Hall but took Hugo's advice and left before facing Utgard-Loke. Found more artefacts. Probably castle next.

On 20.2.2014 13:20 debo wrote:
Oh I never noticed that moronic mutation. Time to go to Zul I guess.

On 20.2.2014 21:06 HugoTheGreat2011 wrote:
At this point, I think you're strong enough to take on the Camelot knights. Just remember to stay hasted and teleport when the situation gets hairy. Beware of Sir Gawain's Mana bolt move.

On 20.2.2014 22:32 debo wrote:
Oh whoa i thought they were like endgame dudes, i might give it a shot

On 20.2.2014 23:12 HugoTheGreat2011 wrote:
Nah, the strongest of these guys is a Grendel level. Have resistances to confusion and blindness ready. Bring 30+ CCWs!!

On 21.2.2014 03:23 HugoTheGreat2011 wrote:
You should get that curse removed from your Shield ASAP. Curses in PosChengband can do bad stuff from summoning monsters to draining mana to draining HP!

On 21.2.2014 04:55 debo wrote:
Getting my ass kicked everywhere. I rushed through Camelot easily, then went to do the cloning pits and got owned by clones of Father Hagen who gatlinged acid balls at me. Failed that quest in a hurry.

Subsequently went to Castle and killed his (their?) son. Several close calls here, meeting new monsters now and mostly don't know what they do.

Then started diving through Arena in telmora. Didn't realize you can't use items in the fight and lost to a greater titan, but only after getting a self knowledge pot which told me my life rating is 101/100. I guess I need to wait to get another couple of those before I start quaffing !New Life.

I guess I'm just going to avoid all other quests for now and just spleunk between Angband and Castle. I suppose I could also do Lonely Mountain? I can lev now that I have this nifty cloak.

On 21.2.2014 04:56 debo wrote:
Two questions:

a) Are ?Acquirement actually good? i.e. should I save mine?

b) Does ?Genocide work like in Nethack? Or is it like "banish on symbol"?

On 21.2.2014 04:58 debo wrote:
wow i don't even remember killing half of the uniques in that list. Maybe auto-more is hurting me :)

On 21.2.2014 05:01 HugoTheGreat2011 wrote:
?Acquirement generates an excellent or Artifact item. Most of my results are crap. The quality of item is better if you read it in deeper levels.

?Genocide removes monsters by symbol, except uniques. However, there are high-level non-unique monsters can resist Genocide. Example - Cyberdemons, if I'm not mistaken.

Sorry about the Cloning Pits quest. That quest is not a pushover.

On 21.2.2014 05:04 HugoTheGreat2011 wrote:
Lonely Mountain seems a reasonable place for leveling up. Smaug is the boss over there. If plan to fight Smaug, use !Speed and !Heroism at all times. Smaug breathes fire powerfully. But, he's not as bad as Utgard-Loke.

On 21.2.2014 05:08 HugoTheGreat2011 wrote:
Another thing: have Anti-Magic ready anytime you fight an Amberite. The blood curse can paralyze players who don't have Anti-magic, which can mean insta-death.

On 21.2.2014 11:51 debo wrote:
Got killed by some vortex that breathed for a lot of damage. Was bound to happen sooner than later, I was getting in over my head at this depth of Castle. Pretty much every monster had a trick and I had no idea what to expect.

On 21.2.2014 11:57 debo wrote:
At least I killed my best friend and my stupid half-brother before going down myself!

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