The Angband Ladder: Saegwath2, Dark-Elf Rogue by ShadowTechnology

  [FAangband 1.4.2 Character Dump]

 Name    : Saegwath2       Age                   224 STR         14
 Sex     : Male            Height                 87 INT         18
 Race    : Dark-Elf        Weight                211 WIS         11
 Class   : Rogue           Social Class           26 DEX      18/20
                                                     CON         14
                                                     Chr          4        5

 Max Hit Points      153   Level                19   Max SP (Mana)        10
 Cur Hit Points      153   Experience         5655   Cur SP (Mana)        10
                           Max Exp            5655
        (Fighting)         Exp to Adv.        6900          (Shooting)
 Blows/Round           2   Gold               1601   Shots/Round         1.0
 + to Skill           10   Score              1780   + to Skill            4
 Deadliness (%)       33   Base AC/+ To AC  12/ 27   Deadliness (%)        0
                           Game Turn        265837

 Fighting   :Good(50)      Stealth    :Heroic(17)    Disarming  :Superb(93)
 Bows/Throw :Good(53)      Perception :Superb(68)    MagicDevice:Very Good(61)
 SavingThrow:Very Good(48) Searching  :Superb(71)    Infravision:40 feet

                            (Character Background)
          You are the bastard child of a Dark Elf Alchemist.  You
          have light grey eyes, wavy black hair, and a fair
          complexion.


  [Recent locations]

 Current Location : Belegost Level 0
 Recall Point 1   : West Beleriand Level 14
 Recall Point 2   : Amon R�dh Level 16
 Recall Point 3   : Amon R�dh Level 20

  [Resistances, Powers and Bonuses]

      abcdefghijkl@            abcdefghijkl@
 Acid:........+....  37% Confu:....+........  50%
 Elec:....+........  45% Sound:.............   0%
 Fire:........-.... -10% Shard:.............   0%
 Cold:+.....+......  58% Nexus:.............   0%
 Pois:.............   0% Nethr:.............   0%
 Lght:.............   0% Chaos:.............   0%
 Dark:.............  40% Disen:.............   0%

      abcdefghijkl@            abcdefghijkl@
S.Dig:.............      M-Mas:.............
Feath:.............      Stea.:...........1.
PLght:.............      Sear.:....2........
Regen:.............      Infra:....2........
Telep:.............      Tunn.:.............
Invis:.............      Speed:.............
FrAct:...+.........      Shots:.............
HLife:....+........      Might:.............
Blind:.............
NFear:.............


  [Specialty Abilities]

Unlight 


  [Stat Breakdown]

Stat Intrnl Rce Cls Oth Actual Currnt     abcdefghijkl
Str:     15  -2   2  -1     14            ....1.......
Int:     15  -1   1   3     18            ...31....1..
Wis:     13   2  -2  -2     11            ..1.1.......
Dex:     15   2   3   0  18/20            ..1.1.......
Con:     15  -1   1  -1     14            ....1.......
Chr:     10   1  -5  -1      5      4     ....1.......

  [Character Equipment]

a) a Morning Star of Freezing (2d6) (+6,+8)
     Found lying on the ground in Amon dh Level 16.
     Branded with cold. 
     Provides resistance to frost(42%). Cannot be harmed by cold. 2 blows
     av. dam. 25 against non cold resistant creatures, 11 against other
     monsters.  + 10 to skill. 
     Clears rubble in 11 turns, magma veins in 44 turns, and doesn't
     affect quartz veins.

b) a Long Bow (x3) (+0,+0)
     Bought from a store in Belegost Town.

c) a Steel Ring of Hindrance <-1, +1>
     Found in a vault in Amon dh Level 16.
     -1 wisdom, 1 dexterity. 

d) a Steel Ring of Mobility <+3>
     Found lying on the ground in East Beleriand Level 13.
     3 intelligence. 

     Powers:  Prevents paralysis. 
     When aimed, it fires a fire bolt for (3 + level / 8)d8 damage.
     Takes 8 to 14 turns to recharge.
     Your chance of success is 96.4%

e) a Chalcedony Amulet of Doom <-1, +2>
     Found lying on the ground in Amon dh Level 16.
     -1 strength, -1 intelligence, -1 wisdom, -1 dexterity, -1
     constitution, -1 charisma. 
     2 searching, 2 infravision. 
     Provides resistance to electricity(45%), confusion(50%). 
     Powers:  Sustains your life force. 
     Cannot be harmed by electricity. 
     Curses:  Sticks to you if wielded. 
     Attempting to uncurse it may destroy it.

f) The Lamp of Gwindor
     Found lying on the ground in Eriador Level 4.
     Cannot be harmed by acid, electricity, fire, cold. When activated, it
     illuminates the surrounding area, dealing 2d15 damage to
     light-sensitive monsters.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 96.6%
     Radius 3 light forever.

g) Soft Studded Leather of Resistance [5,+10]
     Dropped by a Hobgoblin in West Beleriand Level 14.
     Provides resistance to frost(27%). Cannot be harmed by acid,

h) a Cloak [1,+2]
     Found lying on the ground in Eriador Level 4.

i) a Wicker Shield (Coated) [2,+7]
     Found lying on the ground in Eriador Level 4.
     Provides resistance to acid(37%). Makes you vulnerable to fire(10%).

j) a Metal Cap of Intelligence [3,+6] <+1>
     Dropped by a () in East Beleriand Level 13.
     1 intelligence. 

l) a Pair of Leather Sandals of Stealth [1,+0] <+1 to stealth>
     Dropped by The Complainer in Eriador Town.
     1 stealth. 


         [Quiver]
n) 5 Arrows (2d4) (+1,+2)
     Bought from a store in Belegost Town.
     Av shooting dam. 17 against all monsters. 

o) 65 Arrows (2d4) (+0,+0)
     Av shooting dam. 15 against all monsters. 

p) 19 Arrows (2d6) (+0,+0)
     Bought from a store in Belegost Town.
     Av shooting dam. 22 against all monsters. 

q) 34 Arrows (2d4) (+2,+1)
     Bought from a store in Belegost Town.
     Av shooting dam. 16 against all monsters. 



  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
     An inheritance from your family.

b) a Book of Magic Spells [Minor Powers]
     Bought from a store in Belegost Town.

c) 4 Rations of Food
     Bought from a store in Belegost Town.
     Nourishes for around 2500 turns.

d) 2 Shimmering Potions of See Invisible
e) 12 Limpid Potions of Cure Serious Wounds {25% off}
     Bought from a store in Belegost Town.
     Nourishes for around 50 turns.

f) 5 Scrolls titled "ter flaquam" of Phase Door
     Bought from a store in Belegost Town.

g) 4 Scrolls titled "cor inis vadio" of Word of Recall
h) 2 Damascened Wands of Lightning Bolts (18 charges)
i) a Hemlock Staff of Teleportation (7 charges)
     Bought from a store in Belegost Town.

j) an Ivory Staff of Perception (20 charges)
     Bought from a store in Belegost Town.

k) a Baobab Staff of Object Location (17 charges)
     Dropped by a Hobgoblin in West Beleriand Level 14.

l) a Sequoia Staff of Slow Monsters (9 charges)
     Dropped by a Half-orc in Amon dh Level 16.



  [Home Inventory]

a) a Book of Magic Spells [Useful Magic] {50% off}
     Bought from a store in Belegost Town.

b) 10 Limpid Potions of Cure Serious Wounds {25% off}
     Bought from a store in Belegost Town.
     Nourishes for around 50 turns.

c) 2 Scrolls titled "cor inis vadio" of Word of Recall
d) a Scroll titled "rogenus dide" of Recharging
     Dropped by a Daggerman in Amon dh Level 16.

e) a Chalcedony Amulet of Doom <-1>
     Found lying on the ground in Amon dh Level 16.
     -1 strength, -1 intelligence, -1 wisdom, -1 dexterity, -1
     constitution, -1 charisma. 
     Provides resistance to electricity(55%), confusion(60%),
     disenchantment(55%). Cannot be harmed by electricity. When aimed, it
     fires a holy orb for 60 damage.
     Takes 175 turns to recharge.
     Your chance of success is 96.4%

f) a Sling (x2) (+0,+0)
     Bought from a store in Taur-Im-Duinath Town.

g) 10 Lead Shots (2d3) (+2,+4)
     Found lying on the ground in Thargelion Level 11.

h) 27 Lead Shots (2d3) (+0,+0)


Saegwath2 the Dark-Elf Rogue

============================================================
                                  CHAR.
|   TURN  |      LOCATION        |LEVEL| EVENT
============================================================
         1  Taur-Im-Duinath Town    1    Gained the Unlight specialty.
     28589    Eriador South   5     5    Reached level 5
     31679          Eriador Town    5    Killed The Complainer
     43430          Eriador   6     7    Killed The Thief of the Mountains
     55650      Khazad D�m Town    8     Moved house to Khazad D�m.
     82590          Eriador   4     9    Found The Lamp of Gwindor
     86039          Eriador   6     9    Destroyed UnAndrew, the Skeleton
    101351          Eriador   6    10    Reached level 10
    111146         Belegost Town   10    Moved house to Belegost.
    165912   East Beleriand  13    13    Destroyed Jeff Greene, the Zombie
    196504       Amon R�dh  16    15     Reached level 15
    242300       Amon R�dh  16    18     Killed The Ickiness
============================================================
    265837         Belegost Town   19    Still alive
============================================================

  [Map and modes]

Standard wilderness
Disconnected stairs

  [Options]

Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 10.1.2014 07:28

Download this dump

6. on the Competition No.150 Ladder (of 7)

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On 10.1.2014 07:28 ShadowTechnology wrote:
CL19, DL20. My second Saegwath. The first got mauled when he attacked a room full of those nasty little Nurling demons in Amon Rudh. This guy took the easy path to Khazad Dum, then to Belegost, moving his home each time. Like Eol, this Dark Elf likes to hang with the Dwarves. Just cleared level 16 of Amon Rudh and took a shaft to level 20. Playing with the help you/hurt you items is interesting. He put that Amulet of Doom on intentionally, and has a better one at home to wear when he can remove the sticky curse on this one. Setting a trap in front has become standard combat strategy for Saegwath2.

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