The Angband Ladder: Vashealaf, Rakshasa Explorer by <lemming030@ntlworld.com>

  [Steamband 0.3.0pre Character Dump]

 Name   Vashealaf                                Self  EB    Best
 Sex    Female            Age       119   MUS:    780  +8    860
 Race   Rakshasa          Height     76   AGI:    746  +0    746
 Class  Explorer          Weight    197   VIG:    519 +10    619
 Title  Vet. Explorer     Status      8   SCH:    405  +8    485
 HP     -572/809                          EGO:    544  +6    604
 SP     241/241           Preserve    Y   CHR:    514  +9    604

 Level           40       Armor     [17,+86]     Saving Throw     First-rate
 Cur Exp    2674678       Fight    (+24,+23)     Stealth       Legendary[5+]
 Max Exp    2674678       Melee    (+60,+58)     Fighting      Legendary[5+]
 Adv Exp    2875000       Shoot     (+24,+0)     Shooting          Favorable
                          Blows       8/turn     Disarming         Favorable
 Gold        504478       Shots       0/turn     Magic Device      Favorable
                                                 Perception       First-rate
 Burden   148.5 lbs       Infra        40 ft     Searching            Heroic

     You come from across the veil.  You are unknown. You have
     blue eyes, and a very dark complexion.




   Disarming Traps  1
     Using Devices  1
      Saving Throw  2
           Stealth 10
         Searching  1
   Searching Freq.  1
        Tunnelling  1
Demonic Attunement  1
   Neophyte Combat  9
   Standard Combat 16
   Advanced Combat 17
      Power Strike 20
   Critical Strike 18
   Accurate Strike 20
    Vicious Strike 20
       Swift Blows 16
    Weapon Finesse 16
 Neophyte Firearms  1
            Rifles  1
          Throwing  1
Survival Technique 20
             Latin  1
       Occult Lore  1
      Ritual Magic  1
      Spirituality  1
 Utility Bandolier  1
        Velocipede  1


  [Last Messages]

> The Fancy Silk Vest burns up!
> The Tweed Jacket burns up!
> The Great Axe burns up!
> The Enigmatic Device [Clockwork Carbine] burns up!
> The .41 Revolver burns up!
> The 12 Gague Shotgun burns up!
> The .38 Revolver burns up!
> The Scythe of Slicing burns up!
> The Tweed Jacket burns up!
> The Holy Book of Prayers [Treatise on the Resurrection] burns up!
> The .303 Lee-Enfield burns up!
> The .45 Martini-Henry Rifle burns up!
> Ithaqua the Windwalker resists a lot.
> The Chthonians resists a lot.
> You die.


  [Character Equipment]

a) a Pneumatic Axe of Exigency (3d8) (+16,+15) (+3 attacks)
b) (nothing)
c) a Topaz Ring of Celerity (+7)
d) a Topaz Ring of Celerity (+7)
e) The Mystical Amulet of John Dee (+6)
     It can be activated for...
     identify
     ...if it is being worn.
     It affects your schooling.
     It affects your ego.
     It affects your charisma.
     It affects your searching.
     It affects your speed.
     It sustains your schooling.
     It sustains your ego.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It gives telepathic powers.
     It provides immunity to paralysis.
f) The Pocket Lantern of Sherlock Holmes (+2)
     It can be activated for...
     probing
     ...if it is being worn.
     It provides light (radius 3) forever.
     It affects your schooling.
g) a Fancy Silk Vest of the Machine (+3,+4) [3,+23] (+3)
     It sustains your vigor.
h) a Fur Cloak of Stealth [3,+11] (+3 to stealth)
i) a Large Metal Shield (Martian) [5,+12] (+2 to speed)
     It provides resistance to confusion.
j) The Bowler of Sexton Blake [2,+9] (+2)
     It can be activated for...
     protection from evil
     ...if it is being worn.
     It affects your muscle.
     It affects your vigor.
     It affects your speed.
k) a Set of Gloves (Etheric) (+1,+1) [2,+12]
     It sustains your vigor.
l) a Pair of Soft Leather Shoes of Slow Descent [2,+10]


  [Character Inventory]

a) 11 Crispy Anodynes of Cocaine {!d!s!v!k!E}
b) an Ambrecht's Coca Wine Tonic of 'Fulgurator'
c) 4 Cla-wood Malt Tonics of Speed {!d!s!v!k!q}
d) 3 Baldwin's Celery Pepsin & Dandelion Tonics of Berserk Strength {!d!s!v!k!}
e) 6 Ferro China Milano Tonics of Healing {!d!s!v!k!q}
f) 4 Quin's Chill Tonic Tonics of *Healing* {!d!s!v!k!q}
g) 8 Addington's Phos Ferrone Iron Tonics of Restore Mana {!d!s!v!k!q}
h) 2 "Aluminum Telegraph" Mechanisms of Teleportation {!d!s!v!k!r}
i) a "Runed Quadragraph" Mechanism of Genocide
j) an Obsidian Ring of Damage (+17)
k) a Jet Ring of Slaying (+11,+13)
l) a Jet Ring of Slaying (+9,+7)
m) an Obsidian Amulet of the Magi [+5] (+8 to searching)
n) The Amulet of Arbaces (+3)
     It can be activated for...
     protection from evil
     ...if it is being worn.
     It affects your schooling.
     It affects your ego.
     It sustains your schooling.
     It sustains your ego.
     It provides immunity to fire.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It gives telepathic powers.
     It provides immunity to paralysis.
o) The Electric Lamp of Edison
     It can be activated for...
     illumination
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
p) a Satin Smoking Jacket of the Mercurial Engine [2,+30] (+1 to infravision)
     It sustains your charisma.
q) a Trident (Defender) (1d8) (+15,+17) [+5] (+1 to stealth)
     It sustains your vigor.
r) a Scythe (Holy) (5d3) (+15,+11) [+2] (+2)
     It sustains your ego.
s) a Pneumatic Axe (Martian) (3d8) (+18,+10) (+2 to speed)
     It provides resistance to sound.
t) a Great Axe (Defender) (4d4) (+7,+9) [+5] (+4 to stealth)
     It sustains your agility.


  [Home Inventory]

a) a "Bronze Anemonet" Mechanism of *Identify*
b) a "Aluminum Hydroscope" Mechanism of Mass Genocide
c) an Adamantite Ring of Resist Bewilderment
d) a Coal Suit (-4) [30,+5]
e) The Deerstalker of Sherlock Holmes [8,+10] (+2)
     It affects your schooling.
     It affects your ego.
     It provides resistance to blindness.
     It gives telepathic powers.
f) a Broad Sword (Martian) (2d5) (+5,+8) (+2 to speed)
     It provides resistance to shards.
g) a Broad Sword (Holy) (2d5) (+6,+6) [+4] (+2)
     It sustains your charisma.
h) a Pneumatic Dagger (Defender) (8d3) (+8,+16) [+5] (+6 to stealth)
     It sustains your muscle.


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.5.2003 20:39
Last updated on 25.5.2003 03:46

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8259. on the Ladder (of 19092)
103. on the Steamband Ladder (of 319)
41. for this player (

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