The Angband Ladder: Arimande, Green-Elf Ranger by taptap

  [FAangband v1.4.4 Character Dump]

 Name    : Arimande        Age                    68 STR         16
 Sex     : Female          Height                 83 INT         12
 Race    : Green-Elf       Weight                192 WIS      18/40
 Class   : Ranger          Social Class           42 DEX      18/70
                                                     CON         17
                                                     CHR      18/10

 Max Hit Points      235   Level                26   Max SP (Mana)        22
 Cur Hit Points       -7   Experience        47512   Cur SP (Mana)        18
                           Max Exp           47512
        (Fighting)         Exp to Adv.       48500          (Shooting)
 Blows/Round           2   Gold              45809   Shots/Round         2.5
 + to Skill           25   Score             10416   + to Skill           30
 Deadliness (%)       45   Base AC/+ To AC  16/ 50   Deadliness (%)       69
                           Game Turn        406547

 Fighting   :Very Good(70) Stealth    :Excellent(10) Disarming  :Very Good(54)
 Bows/Throw :Superb(125)   Perception :Very Good(42) MagicDevice:Good(46)
 SavingThrow:Excellent(60) Searching  :Very Good(46) Infravision:60 feet

                            (Character Background)
          You were born by the River Adurant.  You are the only child
          of a Ranger.  You have light grey eyes, wavy black hair,
          and a fair complexion.


  [Recent locations]

 Current Location : Amon R�dh Level 30
 Previous Location: Amon R�dh Level 28
 Recall Point 1   : Ephel Brandir Level 0
 Recall Point 2   : Amon R�dh Level 28
 Recall Point 3   : Amon R�dh Level 26

  [Resistances, Powers and Bonuses]

      abcdefghijkl@            abcdefghijkl@
 Acid:......+......  41% Confu:.............   0%
 Elec:......+......  40% Sound:.............   0%
 Fire:......+......  42% Shard:.............   0%
 Cold:+.....+......  70% Nexus:.............   0%
 Pois:......+......  38% Nethr:.............   0%
 Lght:+.......+.+..  79% Chaos:.............   0%
 Dark:........+....  40% Disen:.............   0%

      abcdefghijkl@            abcdefghijkl@
S.Dig:...+.........      M-Mas:.............
Feath:...+.........      Stea.:......11.....
PLght:+.........+..      Sear.:...3.........
Regen:+............      Infra:4............
Telep:.............      Tunn.:.............
Invis:....+........      Speed:....2........
FrAct:..........+..      Shots:.1...........
HLife:.............      Might:.............
Blind:.+...........
NFear:.............


  [Specialty Abilities]

Marksman 


  [Stat Breakdown]

Stat Intrnl Rce Cls Oth Actual Currnt     abcdefghijkl
Str:     15  -1   2   0     16            ............
Int:     13  -1   0   0     12            ............
Wis:     15   2   1   4  18/40            4...........
Dex:     14   2   2   7  18/70            ..52........
Con:     17  -1   1   0     17            ..........s.
Chr:     16   2   0   1  18/10            .........1..

  [Last Messages]

> You have 39 Arrows (2d6) (+0,+0) (p).
> You have 38 Arrows (2d6) (+0,+0) (p).
> The Arrow (2d6) (+0,+0) penetrates M�m, Betrayer of Turin.
> M�m, Betrayer of Turin grunts with pain.
> You have 37 Arrows (2d6) (+0,+0) (p).
> The Arrow breaks.
> You have 36 Arrows (2d6) (+0,+0) (p).
> The Arrow breaks.
> You have 35 Arrows (2d6) (+0,+0) (p).
> The Arrow breaks.
> M�m, Betrayer of Turin casts an acid ball.
> Your Hard Leather Armour of Elvenkind is unaffected!
> You die.
> Dump type [(h)tml; (f)orum embedded html]:
> HTML screen dump saved.


  [Character Equipment]

a) The Lead-Filled Mace 'Turmil' (4d4) (+10,+6) <+4 to infravision>
Found in a chest from Brethil Level 20.
4 wisdom. 
4 infravision. 
It slays orcs. 
Branded with cold. 
Provides resistance to frost(50%), light(40%). 
Powers:  Provides permanent light. Speeds regeneration. 
Cannot be harmed by acid, electricity, fire, cold. When aimed, it
drains life for 90 damage.
Takes 147 turns to recharge at your current speed.
Your chance of success is 92.3%
2 blows av. dam. 42 against orcs, 34 against non cold resistant
creatures, 16 against other monsters.  + 25 to skill. 
Radius 1 light forever.
Clears rubble in 7.6 turns, magma veins in 25 turns, quartz veins in
133 turns, and doesn't affect granite.

b) The Long Bow Fingol (x3) (+15,+14) <+1>
Found in a vault in Brethil Level 20.
1 shooting speed. 

Powers:  Provides resistance to blindness. 

c) a Steel Ring of Physical Prowess <+5>
Found lying on the ground in Thargelion Level 11.
5 dexterity. 
Sustains dexterity. When activated, it dispels light-hating monsters
for 175 damage.
Takes 1260 turns to recharge at your current speed.
Your chance of success is 95.1%

d) a Pewter Ring of Utility <+2, +3> (charging)
Found lying on the ground in East Beleriand Level 20.
2 dexterity. 
3 searching. 

Powers:  Slows your metabolism. Makes you fall lightly. 
When activated, it hastes you for 20+d20 turns.
Takes 254 to 504 turns to recharge at your current speed.
Your chance of success is 93.5%

e) a Malachite Amulet of Insight <+2 to speed>
Dropped by a Forest troll in Amon R�dh Level 22.
2 speed. 

Powers:  Grants the ability to see invisible things. 

f) The Lamp of Gwindor
Dropped by Ulfast, son of Ulfang in East Beleriand Level 8.
Cannot be harmed by acid, electricity, fire, cold. When activated, it
illuminates the surrounding area, dealing 2d15 damage to
light-sensitive monsters.
Takes 23 to 42 turns to recharge at your current speed.
Your chance of success is 95.5%
Radius 3 light forever.

g) Hard Leather Armour of Elvenkind (-1) [6,+13] <+1 to stealth>
Found lying on the ground in Sirion Vale Level 28.
1 stealth. 
Provides resistance to acid(41%), electricity(40%), fire(42%),
frost(39%), poison(38%). Cannot be harmed by acid, electricity, fire,

h) a Cloak of Stealth [1,+5] <+1 to stealth>
Found lying on the ground in East Beleriand Level 8.
1 stealth. 

i) a Small Leather Shield of Night and Day [3,+7]
Found lying on the ground in East Beleriand Level 17.

j) a Hard Leather Cap of Beauty [2,+6] <+1>
Found lying on the ground in Amon R�dh Level 22.
1 charisma. 

k) The Set of Leather Gloves 'Cammithrim' [1,+10]
Found lying on the ground in East Beleriand Level 17.
Provides resistance to light(45%). Sustains constitution. 
Powers:  Provides permanent light. Prevents paralysis. 
Cannot be harmed by acid, electricity, fire, cold. When activated, it
lights up an area and inflicts 2d8 damage on light-sensitive
creatures.
Takes 10 turns to recharge at your current speed.
Your chance of success is 94.4%
Radius 1 light forever.

l) a Pair of Hard Leather Boots [3,+6]
Found in a vault in West Beleriand Level 19.


         [Quiver]
n) 72 Arrows (2d4) (+0,+2)
Av shooting dam. 31 against all monsters. 

o) 34 Arrows (2d5) (+1,+3)
Dropped by a Forest troll in Amon R�dh Level 22.
Av shooting dam. 38 against all monsters. 

p) 35 Arrows (2d6) (+0,+0)
Dropped by a Petty-Dwarven mage in Amon R�dh Level 22.
Av shooting dam. 42 against all monsters. 



  [Character Inventory]

a) 2 Stones of Nature Lore [Call of the Wild]
b) a Stone of Nature Lore [Communion with Nature] {25% off}
c) a Stone of Nature Lore [Gifts of Nature]
Bought from a store in Belegost Town.

d) 4 Wrinkled Mushrooms of Cure Blindness
Dropped by a Priest in West Beleriand Level 19.
Nourishes for around 525 turns.

e) 4 Dark Blue Mushrooms of Cure Confusion
Nourishes for around 525 turns.

f) a Tangerine Potion of Berserk Strength
Dropped by an Animist in Amon R�dh Level 28.

g) 5 Hazy Potions of Cure Critical Wounds
Bought from a store in Gondolin Town.
Nourishes for around 105 turns.

h) 2 Scrolls titled "tus forbeleo" of Teleport Level
i) 8 Scrolls titled "lius catus" of Word of Recall {50% off}
j) 13 Scrolls titled "vivor recio" of Identify {50% off}
k) 4 Scrolls titled "celeo aus" of Holy Chant
Bought from a store in Gondolin Town.

l) 2 Scrolls titled "mistior strus" of Frightening
m) a Corundum Rod of Trap Location
n) 2 Steel Rods of Door/Stair Location
o) a Cobalt Rod of Illumination
Dropped by a Banshee in Amon R�dh Level 28.

p) a Gold Rod of Sense Surroundings
Bought from a store in Gondolin Town.

q) a Lithium Rod of Light (charging)
r) a Bastard Sword of the Hunter (3d4) (+14,-12)
Found lying on the ground in Amon R�dh Level 28.
It slays animals. 

Curses:  Speeds your digestion. 
It cannot be uncursed. 2 blows av. dam. 18 against animals, 6 against
other monsters.  + 29 to skill. 
Clears rubble in 9.0 turns, magma veins in 33 turns, quartz veins in
400 turns, and doesn't affect granite.

s) a Light Crossbow (x3) (+6,+8)
Found lying on the ground in Amon R�dh Level 28.



  [Home Inventory]

a) 4 Stones of Nature Lore [Call of the Wild]
b) 5 Scrolls titled "indepres" of Remove Curse
c) 4 Corundum Rods of Trap Location
d) 3 Steel Rods of Door/Stair Location
e) a Lithium Rod of Light
f) 4 Bamboo Staves of Cure Medium Wounds (58 charges)
g) a Steel Ring of Mobility (charging)
Dropped by a Brown yeek in East Beleriand Level 13.

Powers:  Prevents paralysis. 
When activated, it heals 7d40HP.
Takes 472 turns to recharge at your current speed.
Your chance of success is 95.1%

h) a Pewter Ring of Fickleness <+3 to stealth>
Dropped by a Black orc in Amon R�dh Level 22.
3 stealth. 
Provides resistance to fire(55%), light(35%), nexus(30%). Cannot be
harmed by fire. 
Curses:  Sometimes makes you hallucinate. Drains mana. 

i) a Malachite Amulet of Basic Resistance
Dropped by a Cave ogre in Amon R�dh Level 28.
Provides resistance to acid(35%), electricity(40%),
disenchantment(35%). Makes you vulnerable to shards(5%). Cannot be

j) a Malachite Amulet of Mental Strength <+1>
Found lying on the ground in West Beleriand Level 19.
1 intelligence. 
Sustains intelligence. When activated, it identifies an item.
Takes 65 to 126 turns to recharge at your current speed.
Your chance of success is 93.5%

k) Hard Studded Leather (Wolfhide) (-1) [7,+11] <-1>
Dropped by a Frost giant in Amon R�dh Level 22.
-1 charisma. 
Provides resistance to frost(71%). 
Powers:  Renders you fearless. 
Cannot be harmed by cold. 
Curses:  Occasionally poisons you. Sometimes makes you hallucinate. 

l) a Large Leather Shield of Resistance [6,+11]
Found in a chest from Doriath Level 20.
Provides resistance to electricity(23%). Cannot be harmed by acid,

m) a Short Sword of Freezing (2d7) (+4,+8)
Found lying on the ground in East Beleriand Level 13.
Branded with cold. 
Provides resistance to frost(45%). Cannot be harmed by cold. 2 blows
av. dam. 32 against non cold resistant creatures, 15 against other
monsters.  + 19 to skill. 
Clears rubble in 13 turns, magma veins in 67 turns, and doesn't
affect quartz veins.

n) a Broad Sword of Nogrod (3d6) (+10,+6) <+1, +2>
Found lying on the ground in Amon R�dh Level 22.
1 strength. 
2 tunnelling, 1 speed. 

Powers:  Provides permanent light. 
2 blows av. dam. 18 against all monsters.  + 25 to skill. 
Radius 1 light.
Clears rubble in 3.5 turns, magma veins in 8.6 turns, quartz veins in
22 turns, and granite in 100 turns.

o) a Long Sword of *Slay* Animal (2d5) (+8,+8) <+1>
Dropped by a Halfling slinger in Amon R�dh Level 22.
1 intelligence. 
Great bane of animals

Powers:  Speeds regeneration. 
2 blows av. dam. 32 against animals, 11 against other monsters.  + 23
to skill. 
Clears rubble in 11 turns, magma veins in 50 turns, and doesn't
affect quartz veins.

p) 30 Arrows of Electricity (2d4) (+2,+4)
Dropped by a Druid in West Beleriand Level 19.
Branded with lightning. 
Cannot be harmed by electricity. Av shooting dam. 62 against non
lightning resistant creatures, 32 against other monsters. 

q) 99 Arrows (2d4) (+0,+0)
Av shooting dam. 30 against all monsters. 



Arimande the Green-Elf Ranger

============================================================
                                  CHAR.
|   TURN  |      LOCATION        |LEVEL| EVENT
============================================================
         1        Ossiriand Town    2    Gained the Marksman specialty.
      5001   East Beleriand   8     5    Reached level 5
      7077   East Beleriand   8     9    Killed Ulfast, son of Ulfang
      7087   East Beleriand   8     9    Killed Ulfang on the last arrow.
      7172   East Beleriand   8     9    Found The Lamp of Gwindor
      7647   East Beleriand   8     9    I meant to say Ulfast.
     19831         Belegost Town    9    Moved house to Belegost.
     21198       Thargelion  11    10    Reached level 10
     21439       Thargelion  11    10    Killed The Thief of the Mountains
     24334   East Beleriand  13    11    Killed Orfax, Son of Boldor
     33082         Belegost Town   11    Killed The Complainer
     41713        Ossiriand   8    13    Killed Balcmeg, the Cave Orc
     60081   East Beleriand  13    14    Killed Lug, the Hill Orc
     75235       Thargelion  14    15    Reached level 15
     78317   East Beleriand  17    15    Found The Set of Leather Gloves
                                         'Cammithrim'
    114650        Menegroth Town   16    Moved house to Menegroth.
    157472   East Beleriand  13    18    Killed Brodda, the Easterling
    179956      Sirion Vale  28    20    Reached level 20
    182841         Gondolin Town   20    Moved house to Gondolin.
    219065          Brethil  20    22    Found The Long Bow Fingol
    219304          Brethil  20    22    Found The Lead-Filled Mace 'Turmil'
    285831       Amon R�dh  20    23     Killed Mugh�sh the Kobold Lord
    318843       Amon R�dh  22    25     Reached level 25
    321899       Amon R�dh  22    25     Killed more trolls in 1 vault than
                                         in a whole Sil game.
    341614       Amon R�dh  22    25     Killed Othrod, Lord of the Orcs
============================================================
    406547       Amon R�dh  30    26     Killed by M�m, Betrayer of Turin.
    406547       Amon R�dh  30    26     Killed on 01/01/2014 at 01:24 AM.
============================================================
============================================================

  [Map and modes]

Standard wilderness

  [Options]

Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 27.12.2013 00:57
Last updated on 1.1.2014 01:27

Download this dump

14228. on the Ladder (of 19092)
322. on the FAangband Ladder (of 498)
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Comments

Jump to latest

On 27.12.2013 00:57 taptap wrote:
New attempt... should be more careful with my arrows. But archery and plains <3 I can't resist.

On 27.12.2013 02:13 Nick wrote:
I love this race/class combo, but they're hard to keep alive

On 28.12.2013 00:15 taptap wrote:
Heading to another town ... the one in the forests around 20 depth

On 28.12.2013 01:11 debo wrote:
Hi stop this folly immediately and start playing the competition!!!

On 28.12.2013 22:51 taptap wrote:
Ok, if you say so, I will start the competition next :P

On 29.12.2013 15:08 taptap wrote:
Found the first carnival (vault w/ 60+ completely mixed monsters) in Sirion Vale Underground. Am I supposed to be able to kill those at one point?

On 29.12.2013 23:06 Nick wrote:
Yes, but many of them will be too tough now.

On 30.12.2013 00:43 taptap wrote:
I thought Angband is supposed to promote grinding... or is this counterpropaganda by Nethack players? Not so here. I am relentlessly pushed down because the enemies are so weak where I am now. (Guess I have good gear for my depth and L23 already, but I definitely wasn't grinding.)

On 30.12.2013 00:46 Nick wrote:
Yeah, it's a myth :)

On 1.1.2014 01:27 taptap wrote:
Am I supposed to know? Would have killed Mim if I had known about the acid ball thing before engaging him.

On 1.1.2014 06:19 Nick wrote:
That's a tricky one. The Angband tradition is that you don't have full information about monsters at first, and you have to learn by experience. Also Mim is a dungeon guardian, and they are tougher than your average unique for depth. On the other hand, some people think you should know everything about monster attacks beforehand; certainly I prepare for Mim with that attack in mind.

On the third hand, anger and frustration is typically a given for Angband players, and makes the next small victory all the sweeter :)

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