The Angband Ladder: Pustule, Troll Monster by chris

  [PosChengband 3.0.2 Character Dump]
              ***LOSER***

 Name       : Pustule                      ========== Stats ==========
 Sex        : Male                               STR  :    18/212
 Personality: Combat                             Int  :         6
 Race       : Troll                              Wis  :         9
 Subrace    : Olog                               DEX  :    18/166
 Class      : Monster                            CON  :    18/168
                                                 Chr  :        15

 Level      :       33                           HP   :   -32/565
 Cur Exp    :   387126                           SP   :       0/0
 Max Exp    :   419789                           AC   :       140
 Adv Exp    :   412500                           Speed:        +6

                                           ========== Skills =========
 Gold       :   385844                     Melee      : Legendary[17]
 Kills      :     4243                     Ranged     : Heroic
 Uniques    :       61                     SavingThrow: Excellent
 Artifacts  :       22                     Stealth    : Good
                                           Perception : Poor
 Game Day   :       11                     Searching  : Poor
 Game Time  :    14:13                     Disarming  : Very Good
 Play Time  :    05:01                     Device     : Very Good


============================= Character Equipment =============================

a) The Rapier 'Quickthorn' (1d7) (+27,+9) (+2 to speed)
b) a Mirror Shield of Elemental Protection [10,+22] {AcEl}
c) The Light Crossbow of Hellfire (x4) (+10,+12) (+4)
d) a Ring of Combat (+0,+7) (+1) {Dx}
e) a Ring of Combat (+0,+2) (+2) {StDx}
f) a Torc of the Hero (+7,+2) [+3] {(Cn}
g) The Phial 'Aquilon Lamp' (+1) {WiDx}
h) Leather Scale Mail of Elvenkind (-1) [11,+11] (+2 to stealth) {Nx}
i) The Cloak of Merry (+1,+1) [1,+8] (+1)
j) The Hard Leather Cap of Thranduil [2,+10] (+2) [+10%] {Nt}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Sh}



              abcdefghijkl@                             abcdefghijkl@
 Acid       : .+.....+.....  65%           Speed      : +.......+..+.
 Elec       : .+.....+.....  65%           Free Act   : +....+....+..
 Fire       : ..+....+.....  65%           See Invis  : +....+.......
 Cold       : .......+.....  50%           Warning    : .............
 Poison     : ............+  50%           SlowDigest : .............
 Light      : .+...........  50%           Regenerate : .....+......+
 Dark       : .............   0%           Levitation : .............
 Confusion  : ........+....  50%           Perm Lite  : .............
 Nether     : .........+...  50%           Reflection : .+...........
 Nexus      : .......+.....  50%           Hold Life  : .............
 Sound      : .............   0%           Sust Str   : .....+.......
 Shards     : ...........+.  50%           Sust Int   : .............
 Chaos      : +............  50%           Sust Wis   : .............
 Disenchant : +............  50%           Sust Dex   : .....+.......
 Time       : .............   0%           Sust Con   : .....+.......
 Blindness  : .........+...  50%           Sust Chr   : .............
 Fear       : .....+.......                Dec Mana   : .............
 Aura Fire  : ..+..+....... 4d5+2          Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .........+...



              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : .............                Telepathy  : .........+...
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : +............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : ..+..........                Device Pow : .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : .........+... +10%
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: ..+..........  90'
 Quake      : .............                Stealth    : .......++....
 Vampiric   : .............                Searching  : ........+....
 Chaotic    : .............                Cursed     : .............
 Add Blows  : +............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : +............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............



              abcdefghijkl@   Base  R  C  P  E  Total
        STR : ..4.2s..1.23.  18/52  5  0  1 10 18/212
        Int : .........2...     11 -5  0 -1  2      7       6
        Wis : ......1..2...     13 -5  0 -1  3     10       9
        DEX : 2..12s1.1....  18/96 -1  0  1  7 18/166
        CON : .....s....23.  18/68  5  0  0  5 18/168
        Chr : .............     16  0  0  0  0     16      15


==================================== Melee ====================================

 Hand #1: The Rapier 'Quickthorn' (1d7) (+27,+9) (+2 to spe Accuracy
 Weight : 5.5 lbs                                            AC Hit
 To Hit : 27 + 51 = 78                                       25 91%
 To Dam : 9 + 36 = 45                                        50 86%
 Blows  : 7.50                                               75 82%
 Damage                                                     100 77%
 Crits  : 1.09x + 0.66                                      125 73%
 Normal : 367 (345-390) [1.09x]                             150 68%
 Demons : 431 (360-502) [3.27x]                             175 64%
                                                            200 59%


 Attack : Your Bite (3d8)                                   Accuracy
 Weight : 31.6 lbs                                           AC Hit
 To Hit : 16 + 41 = 57                                       25 90%
 To Dam : 0 + 38 = 38                                        50 85%
 Blows  : 1.00                                               75 79%
 Damage                                                     100 74%
 Crits  : 1.20x + 1.71                                      125 69%
 Normal : 54 (42-67)                                        150 63%
                                                            175 58%
                                                            200 53%


=================================== Shooting ==================================

 Shooting: The Light Crossbow of Hellfire (x4) (+10,+12) (+4)
 Range   : 100'
 Shots   : 0.83
 Mult    : 4.72x
 To Hit  : 10 + 26 = 36
 To Dam  : 12 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Berserk               10   10   0% 
Powerful Attack       22   20   0% 
Resistance            28   20   1% 


=================================== Dungeons ==================================

 Angband         : level  30
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  60
!Forest          : level  32
 Anti-magic cave : level  42
!Icky cave       : level  35
 Lonely Mountain : level  39

 You were killed by a fatal wound on level 42 of Anti-magic cave.

 Last Message: Dying, dying.



==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  6
  Warg problem                             (Danger  level:   5) - level 11
  Orc Camp                                 (Danger  level:  15) - level 23
  Doom Quest 1                             (Danger  level:  15) - level 23
  Tengu and Death Swords                   (Danger  level:  25) - level 23
  Old Man Willow Quest                     (Danger  level:  22) - level 24
  The Mimic's Treasure                     (Danger  level:  25) - level 24
  The Borshin                              (Dungeon level:   6) - level 25
  The Variant Maintainer                   (Dungeon level:  12) - level 25
  The Sewer                                (Danger  level:  15) - level 28
  Grendel                                  (Dungeon level:  24) - level 28
  Logrus Master                            (Danger  level:  25) - level 28
  The Vault                                (Danger  level:  30) - level 28
  The Barrow Downs                         (Danger  level:  35) - level 29
  Dark Elven Lords Quest                   (Danger  level:  25) - level 31

< Failed Quest >
  Nothing.


 Arena: 20 Victories


============================== Defeated Monsters ==============================

You have defeated 4243 enemies including 61 unique monsters in total.

< Unique monsters top 20 >
  Ubbo-Sathla, the Unbegotten Source       (level  41)
  Ashram, the Ebony Knight                 (level  40)
  Kokuo, Raou's Steed                      (level  40)
  Lord Borel of Hendrake                   (level  36)
  The Minotaur of the Labyrinth            (level  35)
  Sheer Heart Attack, the Bomb Hand        (level  35)
  Arthur Pendragon                         (level  32)
  Shelob, Spider of Darkness               (level  32)
  Sir Gawain                               (level  29)
  Jaian, the Boss of the Kids              (level  29)
  Gachapin                                 (level  29)
  Sir Gareth                               (level  28)
  Sir Galahad                              (level  28)
  The Ultimate Dungeon Cleaner             (level  28)
  Grendel                                  (level  27)
  Ulwarth, Son of Ulfang                   (level  26)
  Red Helm, the King of Bear               (level  25)
  Poor, the Thief                          (level  25)
  Sangahyando of Umbar                     (level  24)
  Hagen, Son of Alberich                   (level  24)


=================================== Virtues ===================================

Your alighnment : Neutral

You are virtuous in Vitality.
You are somewhat virtuous in Sacrifice.
You are a champion of Justice.
You are the polar opposite of Compassion.
You are somewhat virtuous in Valour.
You are a great champion of Harmony.
You are the polar opposite of Honour.
You are very virtuous in Patience.


============================= Character Inventory =============================

a) 19 Rations of Food
b) 28 Potions of Cure Critical Wounds
c) a Potion of Healing {!k!q}
d) 28 Scrolls of Teleportation {@rt}
e) 4 Scrolls of *Identify*
f) a Rod of Recall {@zr!s!d!k!!}
g) 3 Rods of Illumination {@z5!s!d!k}
h) 2 Rods of Detection (1 charging) {@z3!s!d!k!!}
i) 4 Rods of Monster Location {@z4!s!d!k}
j) 2 Wands of Teleport Other (24 charges) {@at!s!d!k}
k) 6 Wands of Stone to Mud (70 charges) {@am!s!d!k}
l) a Staff of Perception (20 charges) {@u1}
m) a Staff of Perception (19 charges) {@u1}
n) a Staff of Enlightenment (5 charges) {@um}
o) a Staff of Remove Curse (5 charges)
p) a Barbarian Talisman [+7]
q) Black Clothes [4,+12] (+1 to stealth)


================================ Home Inventory ===============================

 ( page 1 )
a) an Armageddon Spellbook [Path of Destruction]
b) 5 Pieces of Elvish Waybread
c) 12 Potions of Speed {!k!q}
d) 7 Potions of Resist Cold {!k!q}
e) 11 Potions of Heroism
f) 16 Potions of Cure Critical Wounds
g) 4 Potions of Healing {!k!q}
h) 2 Potions of *Healing* {!k!q}
i) 22 Potions of Restore Life Levels
j) a Potion of Enlightenment
k) 16 Potions of Curing
l) 19 Scrolls of Teleportation {@rt}

 ( page 2 )
a) 3 Scrolls of Teleport Level
b) 13 Scrolls of Word of Recall {@rr}
c) 22 Scrolls of Identify {@ri}
d) 9 Scrolls of *Identify*
e) 7 Scrolls of Remove Curse
f) a Scroll of *Remove Curse*
g) 8 Scrolls of Magic Mapping {@rm}
h) 8 Scrolls of Monster Confusion
i) 9 Scrolls of Protection from Evil
j) a Scroll of Genocide {!*}
k) 4 Scrolls of Wall of Stone
l) 7 Rods of Trap Location {@z1!s!d!k}

 ( page 3 )
a) a Rod of Door/Stair Location
b) a Rod of Enlightenment
c) 4 Rods of Disarming
d) a Rod of Stone to Mud
e) a Rod of Escaping
f) a Wand of Dragon's Frost (4 charges)
g) a Staff of Enlightenment (11 charges) {@um}
h) a Staff of Object Location (14 charges)
i) a Staff of Object Location (8 charges) {@uo}
j) a Staff of Curing (5 charges)
k) 9 Rings
l) an Elemental Ring {FiCo}

 ( page 4 )
a) a Ring of Combat (+0,+2) (+2)
b) a Ring of Protection [+18] {SiWr}
c) a Ring of Combat (+0,+7)
d) 11 Amulets
e) an Elemental Charm {FiCo}
f) an Amulet of Trickery (+1) {DxSlSr;Cf}
g) a Barbarian Talisman (+1) {-In;Fe[M}
h) a Barbarian Talisman [+4] (+2) {StDx}
i) an Amulet of Trickery (+2) {DxSlSr}
j) The Phial of Galadriel (+1 to searching)
k) Augmented Chain Mail of the Olog-hai (-2,+4) [16,+15] (+4) {Nt}
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Nt}

 ( page 5 )
a) The Cloak 'Electron' (+6,+4) [1,+7] (+3) {Cn;El[EC}
b) an Elven Cloak [4,+4] (+3 to stealth)
c) an Elven Cloak [4,+4] (+2 to stealth)
d) The Fur Cloak 'Defender' [3,+16] (+1 to infravision) {StIf(St}
e) a Pair of Dragon Wings [4,+10] {Di}
f) The Hard Leather Cap 'Imperium' [2,+11] (+3 to speed) {SpDx;AcBlCfCaDi;RfTe,
. !*!*}
g) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1)
h) a Metal Cap of the Kobold (+0,+5) [3,+3] (+3)
i) a Metal Cap of Rage (-2,+12) [3,-5] (+2)
j) The Metal Cap of the Snake Master [3,+12] (+3 to searching) {WiSr;PoSo;Si}
k) an Iron Helm of the Troll (+0,+8) [5,+7] (+2)
l) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}

 ( page 6 )
a) The Steel Helm of Scorpio [6,+9] (+3 to searching) {Sr;FiPoBlFe[M}
b) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3)
c) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1)
d) a Pair of Soft Leather Boots of Stealth [2,+14] (+2 to stealth)
e) a Pair of Metal Shod Boots of Levitation [6,+9] {Fe}
f) a Pair of Metal Shod Boots of Stealth [6,+2] (+3 to stealth)
g) a Pair of Metal Shod Boots of Levitation [6,+8]
h) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed)
i) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks) {Fe}
j) The Cutlass 'Pandemonium' (1d7) (+10,+21) (+4 to infravision)
{StDxCnIf;Fe|S/LZ}
k) 3 Poison Needles (1d1) (+0,+0)
l) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)

 ( page 7 )
a) The Club of Samson (3d4) (+8,+10) (+3)
b) a Dwarven Pick of Dissolving (2d4) (+12,+10) (+5)
c) a Sling of Extra Might (x3) (+7,+12) {Sh}
d) a Long Bow of Extra Might (x4) (+16,+11) {Dk}
e) The Corpse of Fang, Farmer Maggot's dog {Wanted!k!k!k}
f) The Corpse of Brodda, the Easterling {Wanted!k!k!k}
g) The Corpse of Lousy, the King of Louses {Wanted!k!k!k}
h) The Corpse of Ulfast, Son of Ulfang {Wanted!k!k!k}



================================ Last Messages ================================

> The Stormbringer slashes you.
> You feel your life draining away!
> You have been given a deep gash.
> You hit The Stormbringer. <x3>
> The Stormbringer retaliates!
> The Stormbringer misses you.
> You miss The Stormbringer.
> You bite The Stormbringer.
> The Stormbringer misses you. <x3>
> You stand your ground!
> The Stormbringer wails at you.
> You stand your ground!
> The Stormbringer slashes you.
> *** LOW HITPOINT WARNING! *** Press Space to continue.
> You feel your life draining away!
> The Stormbringer slashes you.
> You stand your ground!
> *** LOW HITPOINT WARNING! ***
> You feel your life draining away!
> You have been given a mortal wound.
> The Stormbringer slashes you.
> You stand your ground!
> *** LOW HITPOINT WARNING! ***
> You feel your life draining away!
> The Stormbringer appears healthier.
> You have 28 Scrolls of Teleportation {@rt}.
> You feel scared.
> You dastardly villain!
> What a noble sacrifice!
> Dying, dying.
> Goodbye, Pustule!


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       ENABLED

  [Check Sum: "ba422df8b5027cd8ef"]


Posted on 29.11.2013 01:17
Last updated on 29.11.2013 19:41

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10471. on the Ladder (of 19090)
861. on the PosChengband Ladder (of 2395)
313. for this player (

Comments

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On 29.11.2013 01:21 chris wrote:
[CL22:Orc Caves] 00:44
Geez, I'm playing so fast I'm putting Hugo to shame! Trolls rock!!

Since Arjen complained about his Earth Elemental being to easy, I've decided to make some rather aggressive changes to passwall characters. I'd like to playtest a bit before releasing and decided to go with a Spirit Troll. It'll take awhile before I'm incorporeal, though, as I think that won't happen until CL40.

On 29.11.2013 04:28 HugoTheGreat2011 wrote:
Grr...I am so envious of the Pandemonium you got there!!

I challenge you to achieve 512+ Normal damage by clvl 30! FYI, check out Hugo$oul 527 and you'll see what I mean.

On 29.11.2013 07:35 Arjen wrote:
It's not that I think Earth Elemental is OP, I think wraith is OP in general for players. You have a too easy, low fail escape in most cases. I don't mind it, I'll just stop playing them. (Same with that Ethereal Dragon competition, I just quit in the middle.)

On 29.11.2013 14:18 chris wrote:
@Hugo: Challenge accepted:

[CL26:DL28] 01:54
Normal attacks for 393 + 50 (bite) = 443. But, with my 1% powerful attack, I gain an extra +13 damage per strike for +84 damage over what is displayed: 527!

However, I'm going back to Hagen for stealth/speed and my +18 ring of protection for better AC, and in this kit, my damage is only 428 :(

On 29.11.2013 14:32 chris wrote:
@Arjen: I agree that passwall is the issue, not the Earth Elemental per se. I'm interested in your ideas as to how to address this. So far, I've added or am considering:

[1] Monsters can command to return out of line of sight (old change, but this is now available much earlier).

[2] Late game wall breakers have a radius 1 effect (old change).

[3] Monsters may use certain spells at normal frequency if the player is hiding in walls even if out of line of sight (e.g. Healing, Invulnerability, Haste) (proposed change).

[4] Monsters may use certain spells at reduced frequency if the player is hiding in walls (e.g. Summoning, Teleport, Stop Time). Summons target on the caster rather than the player and also tend to bring monsters with the following abilities: passwall, kill wall, teleport to, breathe disintegrate. While testing, this can grow quickly out of control making it inpractical to rest inside walls. (proposed change)

[5] Adjust the damage fall off for area effects. Currently, the sequence of damage reduction is 1/2, 2/3, 3/4, ... I might change this to something like 1/3, 2/4, 3/5, ... (proposed change not implemented yet)

[6] Allow many monsters to dig *slowly* (proposed change not implemented yet)

Still, passwall characters will be able to handle many monsters, especially non-summoning elemental dragons (which now have reduced drops, btw). I think that is OK. Many characters can handle certain classes of monsters easily while struggling with others.

Thoughts?

On 29.11.2013 14:45 chris wrote:
@Hugo: I just checkout out 527 ... Yeah, he's quite a bit more powerful than I am (or could hope to be). You weren't even counting your bite attack (589 damage). And you aren't using berserk or anything like that ... Very nice!

On 29.11.2013 16:11 chris wrote:
[CL29:Camelot] 03:08
The final battle for the fate of Camelot was a close one, and I really could have used my lone !Healing. Somehow, Arthur had me down to 100ish hp while still at 5 stars, and he even managed to keep me confused a bit. But I blasted him down, and quaffed like mad whilst Gawain and Gareth did the blinky blink dance (They could have killed me had they just stayed put and fought). In general, I lay of the berserk ability as it makes my ?Teleport fail rate go from 10% to 50%! Yikes!

So, I reshuffled in an attempt to match Huge 527, but can't do it. *And* I'm using Berserk. Ah well, I'm going back to +6 speed anyway as playing at +0 by choice is just nutso.

On 29.11.2013 19:41 chris wrote:
Grrr ... Stormy dished out 300+ in a single round, leaving me mortally wounded with 168hp left. I figured a teleport would bleed out 100 and I would survive, but I bled out 200 instead. Nasty!

On 29.11.2013 19:44 chris wrote:
Crap ... I had a !Healing in my pack and didn't even know it!

On 30.11.2013 17:13 clouded wrote:
Moving through walls could be slow, meaning you wouldn't have a safe move simply stepping back into rock - you would potentially take a hit to do so (and when you emerge).

On 30.11.2013 18:15 HugoTheGreat2011 wrote:
Once the Ultimate magus fellow shows, there's no hiding from it.

On 30.11.2013 19:07 HugoTheGreat2011 wrote:
The best way to fight the Stormbringer is to use ranged attacks (its greatest weaknrss. With Hellfire you could use bolts to take that thing down without risking yourself.

On 30.11.2013 19:30 chris wrote:
@clouded: Requiring more energy is an interesting idea, and would impact the player when they emerge to attack monsters. Generally, this already opens one up to a free monster attack since the player just spent energy to move while a waiting monster simply stores its energy for the pounce. So, with an extra energy penalty, you would open yourself up to double moves! I like this.

But I don't understand how this would impact retreat at all. The player pays a higher cost to step into the safety of the walls and *then* monsters can act. But the player is already safe by that point albeit with a larger energy deficit then normal.

@Hugo: I know ... I was stupid. But Stormy did effectively take me out in a single round and I wasn't expecting that.

On 30.11.2013 20:37 clouded wrote:
chris: right... to be truthful I've no idea how the energy systems in bands work!

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