The Angband Ladder: Neema, Brownie Reckoner by <lemming030@ntlworld.com>

  [Steamband 0.3.0pre Character Dump]

 Name   Neema                                    Self  EB    Best
 Sex    Female            Age       130   MUS:    104  +0    104
 Race   Brownie           Height     20   AGI:    181  +0    181
 Class  Reckoner          Weight     60   VIG:    123  +0    123
 Title  User              Status      1   SCH:    337  +0    337
 HP     -2/82                             EGO:    178  +0    178
 SP     30/31             Preserve    Y   CHR:     87  +0     87

 Level           10       Armor      [14,+6]     Saving Throw      Tolerable
 Cur Exp        934       Fight     (+17,-1)     Stealth           Favorable
 Max Exp        934       Melee     (+17,-1)     Fighting         First-rate
 Adv Exp        975       Shoot     (+17,+0)     Shooting               Fair
                          Blows       3/turn     Disarming         Tolerable
 Gold          1057       Shots       1/turn     Magic Device           Fair
                                                 Perception          Abyssal
 Burden    76.2 lbs       Infra         0 ft     Searching           Abyssal

     You were born from the forest. You are a node of glamour.
     You have blue-gray eyes, straight black hair, and a fair
     complexion.



   Disarming Traps  1
     Using Devices  1
      Saving Throw  1
           Stealth  6
         Searching  1
   Searching Freq.  1
           Digging  1
      Fae Pathways  1
   Neophyte Combat  7
   Standard Combat 10
   Accurate Strike  1
    Vicious Strike  7
       Swift Blows 13
 Neophyte Firearms  1
          Throwing  1
Reality Programming 13
             Latin  1
       Occult Lore  1
      Ritual Magic  1
      Spirituality  1
     Tempered will  1
 Utility Bandolier  1
    Detectives Kit  1
 Clockwork Chassis  1
 Clockwork Carbine  1
        Velocipede  1
   Analytic Engine  1


  [Last Messages]

> You Hit!
> You hit the Automaton - Type II.
> You miss the Automaton - Type II.
> The Morlock hits you. <2x>
> The Automaton - Type II hits you. <2x>
> The Automaton - Type II misses you.
> The Morlock hits you. <2x>
> It discharges a lightning bolt.
> You failed to concentrate hard enough!
> The Morlock hits you. <2x>
> You miss the Morlock. <2x>
> You Hit!
> You hit the Morlock.
> The Morlock hits you. <2x>
> You die.


  [Character Equipment]

a) a Throwing Hatchet (3d8) (+0,+0)
b) a .25 Derringer (x2) (+0,+0)
c) (nothing)
d) a Marble Ring of Accuracy (+20)
e) (nothing)
f) a Brass Lantern (with 11360 turns of light) {10% off}
     It provides light (radius 2) when fueled.
g) a Heavy Jacket (-1) [6,-1]
h) a Cloak [1,+0]
i) (nothing)
j) a Hard Leather Cap [2,+5]
k) a Set of Gloves [2,+0]
l) a Pair of Hard Leather Shoes [3,+2]


  [Character Inventory]

a) a Silky Anodyne of Bad Tallow weed
b) 2 Brother Benjamin Great Herbalo Tonics of Detect Invisible
c) a Parker's best Tonic of Clumsiness
d) an Iowna Brain & Nerve Tonic of Infra-vision
e) 2 Pepper's Quinine & Iron Tonics of Weakness
f) a Vin-O-Sula Cuban Tonic of Berserk Strength
g) a "Clockwork Gyropan" Mechanism of Satisfy Hunger
h) 2 "Bouncing Astrometer" Mechanisms of Aggravate Monster
i) an Aluminum Apparatus of Lightning Balls
j) an Aluminum Ray Gun of Slow Monster (10 charges)
k) an Aluminum Ray Gun of Slow Monster (13 charges)
l) a Rusty Ray Gun of Wonder (22 charges)
m) a Rusty Ray Gun of Wonder (14 charges)
n) a Redwood Tool of Object Location (11 charges)
o) an Elm Tool of Cure Light Wounds (6 charges)
p) a Silver Ring of Feather Falling
q) an Azurite Ring of Aggravate Monster {cursed}
     It is cursed.
r) an Azurite Ring of Aggravate Monster {cursed}
     It is cursed.
s) a Robe [2,+3]
t) a Whip of Slay Dragon (1d6) (+3,+4)
u) a .25 Derringer (x2) (+0,+0)
v) a .25 Derringer (x2) (+0,+0)
w) a .22 Bolt Action Rifle (x2) (+0,+0)


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.5.2003 00:10

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18114. on the Ladder (of 19090)
298. on the Steamband Ladder (of 319)
100. for this player (

Comments

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On 21.5.2003 00:10 lemming030@ntlworld.com wrote:
So VALIS tells me it's ok to dive a little. So I reach level 10. So I dive to dungeon level 4. So I die. Yeah. Great. Literally hours worth of my time completely wasted. Fucking bastard a's.

On 21.5.2003 09:35 valis@oook.cz wrote:
Lemming: Hi! Thanks for the dump.
I don't see any tonics of CSW, or CCW, no mechanisms of teleport, or phase door? I _always_ have these - and you have the money for them. . . stealth is good - I'm still tweaking devices (may add more skills for them tonight) so you may find it difficult to activate the ones you have - I will make that eaiser. There may be something wrong with the code regarding vicious strike, it should provide a +1 dam for each level you have in it, I will check and make sure it shows up in the character screen.

I think the biggest problem I see is that reckoners are really a spell casting class. . .and you're pretty heavly geared towards fighting - remember I'm going to add ways to increase stats and skills through quests and such, so you will eventually have more skill points, and stat gains available.

Will you try something for me? Try a rakasha adventurer focusing on melee combat using a big weapon and see how you like that. I find them real easy.

DO NOT ENTER DUNGEON PAST LEVEL 1 W/O CSW/Phase door/ teleport. This will increase your survival rate 150%.

I don't know, lemming, I'm finding the current setup too easy - I'm trying to figure out why you're having such a hard time. I did go ahead and lower the difficulty of the reckoner powers.

your combat code looks like this if randint(96) > ac you will hit.

On 21.5.2003 11:52 valis@oook.cz wrote:
I made an error, and want to note a change.

First your combat skill is randint (75) > ac you hit. that's neophyte combat * 5, and standard combat *4.

Second, I'm not going to post a compile tonight, I made a number of changes since I last played, and I'm going to play for a little while to see how everything plays. I have updated the char screen to show those bonuses, and set bounds on the skills page, among many other balance tweaks (the largest of which is raising skills to your level + 2

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