[Steamband 0.3.0pre Character Dump] Name Neema Self EB Best Sex Female Age 130 MUS: 104 +0 104 Race Brownie Height 20 AGI: 181 +0 181 Class Reckoner Weight 60 VIG: 123 +0 123 Title User Status 1 SCH: 337 +0 337 HP -2/82 EGO: 178 +0 178 SP 30/31 Preserve Y CHR: 87 +0 87 Level 10 Armor [14,+6] Saving Throw Tolerable Cur Exp 934 Fight (+17,-1) Stealth Favorable Max Exp 934 Melee (+17,-1) Fighting First-rate Adv Exp 975 Shoot (+17,+0) Shooting Fair Blows 3/turn Disarming Tolerable Gold 1057 Shots 1/turn Magic Device Fair Perception Abyssal Burden 76.2 lbs Infra 0 ft Searching Abyssal You were born from the forest. You are a node of glamour. You have blue-gray eyes, straight black hair, and a fair complexion. Disarming Traps 1 Using Devices 1 Saving Throw 1 Stealth 6 Searching 1 Searching Freq. 1 Digging 1 Fae Pathways 1 Neophyte Combat 7 Standard Combat 10 Accurate Strike 1 Vicious Strike 7 Swift Blows 13 Neophyte Firearms 1 Throwing 1 Reality Programming 13 Latin 1 Occult Lore 1 Ritual Magic 1 Spirituality 1 Tempered will 1 Utility Bandolier 1 Detectives Kit 1 Clockwork Chassis 1 Clockwork Carbine 1 Velocipede 1 Analytic Engine 1 [Last Messages] > You Hit! > You hit the Automaton - Type II. > You miss the Automaton - Type II. > The Morlock hits you. <2x> > The Automaton - Type II hits you. <2x> > The Automaton - Type II misses you. > The Morlock hits you. <2x> > It discharges a lightning bolt. > You failed to concentrate hard enough! > The Morlock hits you. <2x> > You miss the Morlock. <2x> > You Hit! > You hit the Morlock. > The Morlock hits you. <2x> > You die. [Character Equipment] a) a Throwing Hatchet (3d8) (+0,+0) b) a .25 Derringer (x2) (+0,+0) c) (nothing) d) a Marble Ring of Accuracy (+20) e) (nothing) f) a Brass Lantern (with 11360 turns of light) {10% off} It provides light (radius 2) when fueled. g) a Heavy Jacket (-1) [6,-1] h) a Cloak [1,+0] i) (nothing) j) a Hard Leather Cap [2,+5] k) a Set of Gloves [2,+0] l) a Pair of Hard Leather Shoes [3,+2] [Character Inventory] a) a Silky Anodyne of Bad Tallow weed b) 2 Brother Benjamin Great Herbalo Tonics of Detect Invisible c) a Parker's best Tonic of Clumsiness d) an Iowna Brain & Nerve Tonic of Infra-vision e) 2 Pepper's Quinine & Iron Tonics of Weakness f) a Vin-O-Sula Cuban Tonic of Berserk Strength g) a "Clockwork Gyropan" Mechanism of Satisfy Hunger h) 2 "Bouncing Astrometer" Mechanisms of Aggravate Monster i) an Aluminum Apparatus of Lightning Balls j) an Aluminum Ray Gun of Slow Monster (10 charges) k) an Aluminum Ray Gun of Slow Monster (13 charges) l) a Rusty Ray Gun of Wonder (22 charges) m) a Rusty Ray Gun of Wonder (14 charges) n) a Redwood Tool of Object Location (11 charges) o) an Elm Tool of Cure Light Wounds (6 charges) p) a Silver Ring of Feather Falling q) an Azurite Ring of Aggravate Monster {cursed} It is cursed. r) an Azurite Ring of Aggravate Monster {cursed} It is cursed. s) a Robe [2,+3] t) a Whip of Slay Dragon (1d6) (+3,+4) u) a .25 Derringer (x2) (+0,+0) v) a .25 Derringer (x2) (+0,+0) w) a .22 Bolt Action Rifle (x2) (+0,+0) [Options] Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)