The Angband Ladder: Crap, Human Warrior-Mage by budswell

  [Z+Angband 0.3.2 Character Dump]

Name     : Crap                 Age             17     STR:   16.0
Sex      : Male                 Height          73     INT:   19.4
Race     : Human                Weight         178     WIS:   13.6
Class    : Warrior-Mage         Social Class     6     DEX:   15.7
Magic    : Arcane, Conjuration                         CON:   17.3
Title    : Enchanter                                   CHR:   14.4

+ Skill          9     Level                23     Max Hit Points     203
% Deadliness   155     Experience        14331     Cur Hit Points     -38
+ To AC         54     Max Exp           14331     Max SP (Mana)       36
  Base AC       19     Exp to Adv.         969     Cur SP (Mana)       33
                       Gold              24443

                         (Miscellaneous Abilities)
Fighting    : Very Good      Perception  : Superb         Blows/Round : 2
Bows/Throw  : Fair           Sensing     : Superb         Shots/Round : 1.0
Saving Throw: Excellent      Disarming   : Very Good      Avg.Dam./Rnd: 20
Stealth     : Very Good      Magic Device: Superb         Infra-Vision: 20'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    19 (950')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   14.0   0   2   0   16.0         .............
Int:   17.4   0   2   0   19.4         .............
Wis:   12.6   0   0   1   13.6         1............
Dex:   14.7   0   1   0   15.7         .............
Con:   17.3   0   0   0   17.3         .............
Chr:   13.4   0   1   0   14.4         .............

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  ...........3. 
Search :  ....6....2... 
Infra  :  .........2... 
Tunnel :  ............. 
Speed  :  ............. 
Blows  :  ............. 

        abcdefghijkl@
Acid  : .......++....
Elec  : .......+.....
Fire  : .......+.....
Cold  : .....+.+.....
Poison: .......+.....
Fear  : .............
Light : .............
Dark  : .............
Shard : .............
Blind : .........+...
Conf  : .............
Sound : .............
Nether: .............
Nexus : .............
Chaos : .............
Disnch: .............

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: ..+..........
SeeInvis.: .........+...
Hold Life: .............
Telepathy: .............
SlwDigstn: .............
Regen.   : .............
Levitate : .............
PermLite : .....+.......
Mutate   : .............
Patron   : .............
Good Luck: .............
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : .............
Pr Undead: .............
Pr Demon : .............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 2896 enemies.


  [Top 10 deepest kills]

 1 Energy vortex                        Level 34 (1700')
 1 Forest troll                         Level 27 (1350')
 1 Sphinx                               Level 26 (1300')
 3 Fire hound                           Level 26 (1300')
 6 Cold vortex                          Level 25 (1250')
 1 Giant red scorpion                   Level 25 (1250')
 1 Gazer                                Level 25 (1250')
 1 Shadow hound                         Level 24 (1200')
 4 Frost giant                          Level 24 (1200')
 1 Giant black dragon fly               Level 24 (1200')


  [Character Equipment]

a) a Flail (Blessed) (2d6) (+9,+50%) (+1) {@w1}
   This item may have hidden powers.  It increases your wisdom by +1.  It has
   been blessed by the gods.  It was dropped by a Snaga on dungeon level 14. 
b) a Short Bow (x2) (+2,+25%)
c) a Ring of Free Action
   It provides immunity to paralysis.  You bought it in a Jeweler in Durann
   Watch.  
d) a Ring of Protection [+12] {cursed}
e) an Amulet of Sensing (+6)
f) a Brass Lantern of Warmth
   It provides resistance to cold.  It provides permanent light.  It cannot
   be harmed by fire.  You found it in some rubble.  
g) a Hard Studded Leather (-1) [7,+5] {cursed}
h) The Cloak 'Colluin' [1,+15]
   You have full knowledge of this item.  It can be activated for resistance
   (20-40) every 111 turns if it is being worn.  It provides resistance to
   acid, electricity, fire, cold and poison.  It cannot be harmed by the
   elements.  You found it on the floor on dungeon level 8.  
i) a Buckler of Resist Acid [3,+7] {cursed}
   It provides resistance to acid.  It cannot be harmed by acid.  You found
   it on the floor on dungeon level 8.  
j) an Iron Helm of Seeing [5,+7] (+2)
   You have full knowledge of this item.  It increases your perception by +2. 
   It increases your infravision by 20 feet.  It provides resistance to
   blindness.  It allows you to see invisible monsters.  You bought it in a
   Advanced Armoury in Durann Watch.  
k) (nothing)
l) a Pair of Hard Leather Boots of Stealth [3,+7] (+3) {cursed}
   It increases your stealth by +3.  It was dropped by a Brown yeek on
   dungeon level 13.  


  [Character Inventory]

a) 5 Arcane Spellbooks [Cantrips for Beginners] {@m1@b1!k!d!v!s!y}
b) 2 Arcane Spellbooks [Minor Arcana] {@m3@b3!k!d!v!s}
c) 2 Conjuration Spellbooks [Tricks for Beginners] {@m2@b2!k!d!v!s}
d) a Conjuration Spellbook [Master Conjurer's Handbook] {@m4@b4!k!d!v!s}
e) 3 Mushrooms of Resist Confusion
f) 11 Potions of Cure Serious Wounds {@q1!k!d!v!s}
g) 16 Scrolls of Teleportation {@r9!*}
h) 5 Scrolls of Word of Recall {@r0!*}
i) 6 Scrolls of Identify {@r2}
j) 6 Rods of Door/Stair Location {@z9}
k) a Rod of Pesticide {@z1}
l) a Wand of Stone to Mud
m) a Staff of Perception {@u2}
n) a Staff of Curing (4 charges)
o) a Wooden Torch of Radiance (+4)
   It increases your charisma by +4.  It provides resistance to magical
   darkness.  It provides permanent light.  You found it on the floor on
   dungeon level 16.  
p) a Brass Lantern of Everburning
   It provides permanent light.  It cannot be harmed by fire.  You found it
   in some rubble.  
q) a Pair of Hard Leather Boots of Stealth [3,+2] (+3)
   It increases your stealth by +3.  It was dropped by a Kobold archer on
   dungeon level 19.  
r) a Dagger (1d4) (+6,+30%)
   It is perfectly balanced for throwing.  You found it on the floor on
   dungeon level 19.  
s) a Short Sword (1d7)
t) a Mace of Keenness (2d4) (+14,+15%)


  [Home Inventory - Bizluk Town]

a) 3 Arcane Spellbooks [Cantrips for Beginners] {@m1@b1!k!d!v!s!y}
b) 2 Arcane Spellbooks [Minor Arcana] {@m3@b3!k!d!v!s}
c) an Arcane Spellbook [Major Arcana]
d) 2 Potions of Cure Critical Wounds
e) a Potion of Restore Strength
f) a Potion of Restore Wisdom
g) a Potion of Restore Dexterity
h) 3 Potions of Restore Constitution
i) 5 Scrolls of Remove Curse


  [Spells]

You have learned 18 spells and/or improvements.

You have 0 tier-1 slots (levels 1-10) remaining.
You have 7 tier-2 slots (levels 1-20) remaining.
You have 13 tier-3 slots (levels 1-30) remaining.
You have 13 tier-4 slots (levels 1-40) remaining.
You have 13 tier-5 slots (levels 1-50) remaining.


Arcane Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Zap                               1       6%       0%  
Blink                             1       6%     +10%  
Light Area                        1       6%     +10%  
Fuel                              2       6%     +10%  
Detect Traps                      4       6%       0%  
Detect Invisibility               6       6%       0%  
Cure Medium Wounds                6       6%     +10%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Dispel Traps                     10       6%       0%  
See Invisible                    10       6%       0%  
Stone to Mud                     13       6%       0%  
Ray of Light                     13       6%       0%  
Satisfy Hunger                   12       8%     +10%  
Teleport                         13      12%     +10%  




Conjuration Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Phase Door                        1       6%     +65%  
Fuel                              1       6%     +10%  
Magic Missile                     2       6%       0%  
Summon Animal                     4       6%       0%  
Light                             3       6%     +10%  
Heal Wounds                       5       6%     +10%  
Teleport Self                     5       6%     +32%  
Summon Phantom                    8       6%       0%  
Plague of Insects                10       6%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Conjure Food                      9      11%     +10%  
Summon Animals                   15      20%       0%  


  [Quests]

====Active quests==== 

Defeat the orc camp north of Kirgaur Watch.  

From a Mages' Guild in Bizluk Town (Danger level 25):
   A Quasit has been spotted in the area south-east of Bizluk Town.  Track it to
its home and terminate it.  

From a Thieves' Guild in Annatar (Danger level 26):
   An Illusionist and his gang have been spreading evil in the area near
Annatar.  Find their den and kill them.  

From a Keep in Annatar (Danger level 30):
   A bunch of elves have been spotted in the area near Ayaad Town.  Discover
their stronghold and exterminate them all.  

====Finished quests==== 

(Danger level 17):  Too many arctic monsters have been hiding in the area
south-east of Bizluk Town.  Discover their lair and kill them all. 
(Finished)

(Danger level 19):  A Zombie has been lurking in the area west of Bizluk Town. 
Track it to its lair and terminate it.  (Finished)

(Danger level 20):  A Dark elven mage and his minions have been terrorizing the
area near Bizluk Town.  Find their hole and kill them. 
(Finished)

(Danger level 20):  A Knight archer and his followers have been rampaging the
area east of Bizluk Town.  Find their abode and exterminate them.  (Finished)



  [Message Log (last 50 messages)]

You hit the Dark elven priest.
You do 6 damage (4 remaining).
The Dark elven priest flees in terror!
Your Panther claws the Dark elven priest.
The Dark elven priest shrugs off the attack.
Your Panther misses the Dark elven priest.
The Dark elven priest points at you and curses horribly.
You resist the effects!
The Dark elven priest points at your Panther and curses horribly.
Your Panther is destroyed.
The Dark elven priest points at you and curses horribly.
You hit the Dark elven priest.
You do 17 damage (21 remaining).
You hit the Dark elven priest.
You do 13 damage (8 remaining).
The Dark elven priest flees in terror!
The Dark elven priest concentrates on his wounds.
The Dark elven priest looks completely healed!
The Dark elven priest recovers his courage.
The Nibelung picks up a Potion of Resist Heat.
The Dark elven priest hits you.
The Dark elven priest misses you.
The Dark elven priest points at you and curses horribly.
There is a malignant black aura surrounding you...
The Dark elven priest tries to cast a spell, but fails.
It points at you and curses horribly.
Low hitpoint warning!
*** LOW HITPOINT WARNING! ***
It points at you and curses horribly.
You resist the effects!
The Dark elven priest misses you. <2x>
The Dark elven priest hits you.
*** LOW HITPOINT WARNING! ***
The Dark elven priest misses you.
It tries to cast a spell, but fails.
It points at you and curses horribly.
You resist the effects!
It points at you and curses horribly.
You resist the effects!
It casts a magic missile.
*** LOW HITPOINT WARNING! ***
The Dark elven priest points at you and curses horribly.
You resist the effects!
It tries to cast a spell, but fails. <2x>
The Dark elven priest casts a magic missile.
*** LOW HITPOINT WARNING! ***
It casts a magic missile.
*** LOW HITPOINT WARNING! ***
The Dark elven priest points at you and curses horribly.
...amen!  You die.



Posted on 8.11.2013 04:06

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15497. on the Ladder (of 19090)
84. on the Z+Angband Ladder (of 120)
244. for this player (

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