The Angband Ladder: Heliaena, DragonRider Mage by <lemming030@ntlworld.com>

  [PernAngband 5.1.2 Character Dump]

 Name  : Heliaena               Age                 19       STR: 18/***       
 Sex   : Neuter                 Height             154       INT: 18/***       
 Race  : DragonRider LostSoul   Weight             257       WIS:  18/90       
 Class : Mage                   Social Class        32       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 Magic : Shadow                                              CHR: 18/***       
         Spirit                                                                
 + To Hit           53      Level             50    Max Hit Points      1795   
 + To Damage        46      Experience  51681163    Cur Hit Points      1795   
 + To AC           129      Max Exp     51681163    Max SP (Mana)       1334   
   Base AC          34      Exp to Adv.    *****    Cur SP (Mana)       1333   
                            Gold        13505114    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Legendary[10]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Heroic       Wpn.dmg/Rnd:  4d4+184   
 Stealth     : Bad          Magic Device: Legendary[7] Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a DragonRider. You have           
          a Gold Dragon.                                                       
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       OFF
 Arena Levels:       OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Nether Realm: Level 677 (33850')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 28 (1400')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

     Your Attributes:
You can spit acid.
You can emit bright light.
You can destroy walls.
You can cast magic missiles.
You can wreck the world around you.
You can restore lost life forces.
You can use perniese dragon powers.
You can mystify pets.
You can wake up a pet.
You can sense what is beyond walls.
You move faster or slower randomly.
You occasionally are surrounded with raw chaos.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You can climb hight mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.

 Spell list:
  * Shadow realm
     |-Dark Hand                                level 1
     |-Sense the Unseen                         level 1
     |-Shadow Spikes                            level 1
     |-Illusory Ball                            level 1
     |-Darkness Storm                           level 1
     |-Dissolve Matter                          level 1
     |-Absorb Light                             level 2
     |-Shadow Regeneration                      level 4
     |-Banish Shadows                           level 1
     |-Shadow Rain                              level 1
     |-Mirror of Shadow                         level 1
     |-Call the Void                            level 1
     |-Examine Shadow                           level 1
     |-*Shadow Enlightenment*                   level 1
     |-Dispel Living                            level 1
     |-Dispel Undead                            level 1
     |-Sphere of Void                           level 6
     |-Concentrate Light                        level 1
     |-Shield of Darkness                       level 1
     |-Tunnel of Shadow                         level 1
     |-Protection from the Undead               level 1
     |-Mass Genocide                            level 1
     |-Hellfire                                 level 6
     |-Control The Ring                         level 6
  * Spirit realm
     |-Teleport                                 level 1
     |-Fast Recall                              level 1
     |-Solidify Continuum                       level 1
     |-Detect Monsters                          level 1
     |-Knowledge                                level 1
     |-Reveal Secrets                           level 1
     |-Radiate Force                            level 6
     |-Gravitic Hole                            level 1
     |-Project Force                            level 1
     |-Elemental Shield                         level 1
     |-Wipe                                     level 1
     |-Mental Blast                             level 6


 2 of your companions have been killed.
 You felt under the evil influence of the One Ring and decided to wear it.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 78 princesses.
 You became a new force of darkness and enslaved all free people.

 You have defeated 20338 enemies.


  [Corruptions]

 You can spit acid (dam lvl).
 You can emit bright light.
 You move faster or slower randomly.
 You occasionally are surrounded with raw chaos.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+11,+11)(60%) (+3) {!d!s!v!O!k}
   
   It can be wielded two-handed.
   It affects your mana capacity.
   It affects your spell power.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!s!v!O!k}
   
   A crossbow that grants fiery speed to he who finds it, and
   from which shoot bolts that blaze with flame unquenchable.
   It can be activated for...
   fire branding of bolts every 999 turns
   ...if it is being worn.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed, !d!s!v!O!k}
   
   "Ash nazg durbatuluk, ash nazg gimbatul, ash nazg
   thrakatuluk agh burzum-ishi krimpatul". Unadorned, made of
   massive gold, set with runes in the foul speech of Mordor,
   with power so great that it inevitably twists and masters
   any earthly being who wears it.
   It can be activated for...
   powerful things
   ...if it is being worn.
   It grants you the power of...
   change the world
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It affects your mana capacity.
   It affects your spell power.
   It makes you invisible.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to acid.
   It provides immunity to electricity.
   It provides immunity to fire.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It provides resistance to blindness.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It gives telepathic powers.
   It speeds your regenerative powers.
   It drains mana.
   It drains life.
   It drains experience.
   It is permanently cursed.
   It cannot be droped while cursed.
   It can re-curse itself.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!s!v!O!k}
   
   The Ring of Adamant, with a pure white stone as
   centerpiece.  Nenya is one of the three Rings of Power
   created by the Elves and hidden by them from Morgoth.
   It can be activated for...
   healing (800) every 100+d200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It affects your luck.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It gives telepathic powers.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !d!s!v!O!k}
   
   A blue stone, with an incredible number of incredibly small
   runes of power on it. It carries many secrets.
   It grants you the power of...
   restore life
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your luck.
   It affects your mana capacity.
   It sustains your intelligence.
   It sustains your wisdom.
   It provides resistance to life draining.
   It provides light.
   It allows you to sense the presence of evil beings.
   It allows you to sense the presence of good beings.
   It slows your metabolism.
   It speeds your regenerative powers.
   It is heavily cursed.
   It can re-curse itself.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Arkenstone of Thrain (+3) {!d!s!v!O!k}
   
   A great globe seemingly filled with moonlight, the famed
   Heart of the Mountain, which splinters the light that falls
   upon it into a thousand glowing shards.
   It can be activated for...
   detection every 30+d30 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your speed.
   It affects your luck.
   It provides resistance to life draining.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Bar Chain Mail of Gollin (-3,-1) [18,+14](60%)
   
   It affects your hit points.
   It provides resistance to life draining.
   It provides resistance to cold.
   It provides resistance to nexus.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Cloak of Mimicry [Kobold] 'Isilion' [1,+11] {!d!s!v!O!k}
   
   It sustains your wisdom.
   It provides immunity to electricity.
   It provides resistance to poison.
   It provides resistance to dark.
   It provides resistance to sound.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Small Metal Shield of Thorin [3,+25] (+4) {!d!s!v!O!k}
   
   Invoking the strength and endurance of Thorin, King under
   the Mountain, this little metal shield is proof against the
   Element of Earth.
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides immunity to paralysis.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!d!s!v!O!k}
   
   This once belonged to Celebrimbor, maker of the Rings of
   Power.  One who knows both fire and acid, from the business
   of forging and engraving, will fear neither: nor have his
   enchantments ever faded. Celebrimbor was even aware of
   Sauron before Sauron became aware of him, when Sauron put
   on the One Ring for the first time.
   It can be activated for...
   temporary ESP (dur 20+d20) every 50+d20 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your dexterity.
   It affects your charisma.
   It affects your searching.
   It affects your spell power.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to shards.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!d!s!v!O!k}
   
   The hand-sheathing of Fingolfin, warrior-king of Elves and
   Men, who gave Morgoth seven mighty wounds and pain that
   will last forever.
   It can be activated for...
   a magical arrow (150) every 90+d90 turns
   ...if it is being worn.
   It grants you the power of...
   magic missile
   ...if it is being worn.
   It affects your dexterity.
   It affects your luck.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
x) The Pair of Metal Shod Boots of Gimli (+4,+4) [4,+10] (+4) {!d!s!v!O!k}
   
   A set of iron-shod boots stamped by Gimli's combat prowess,
   a peerless ally to those journeying through halls of stone
   under mountains.
   It grants you the power of...
   magic map
   ...if it is being worn.
   It affects your searching.
   It affects your infravision.
   It affects your ability to tunnel.
   It allows you to climb high mountains.
   It cannot be harmed by acid, cold, lightning or fire.
z) (nothing)
{) The Seeker Bolt of Donwe (4d5) (+8,+7) (+5 to speed) {!d!s!v!O!k}
   
   It affects your dexterity.
   It affects your speed.
   It does extra damage from frost.
   It produces chaotic effects.
   It is a great bane of demons.
   It cannot be harmed by acid, cold, lightning or fire.
|) a Magical Dwarven Pick (1d4) (+6,+12) (+3) {!d!s!v!O!k}
   
   It grants you the power of...
   stone to mud
   ...if it is being worn.
   It affects your ability to tunnel.


  [Character Inventory]

a) 2 Spirit Spellbooks [Psychoportation] {@m1@b1@G1!d!s!v!O!k}
b) 2 Spirit Spellbooks [Clairsentience] {@m2@b2@G2!d!s!v!O!k}
c) 2 Spirit Spellbooks [Telekinesis] {@m3@b3@G3!d!s!v!O!k}
d) 2 Spirit Spellbooks [Empathy] {@m4@b4@G4!d!s!v!O!k}
e) 2 Shadow Spellbooks [Lurkings of the Night] {@m6@b6@G6!d!s!v!O!k}
f) 2 Shadow Spellbooks [Beings of Darkness] {@m7@b7@G7!d!s!v!O!k}
g) 2 Shadow Spellbooks [Material Shadow] {@b5@m5@G5!d!s!v!O!k}
h) 2 Shadow Spellbooks [Aiding Shades] {@m9@b9@G9!d!s!v!O!k}
i) 2 Shadow Spellbooks [Murazor's Tome of Conjuring & Dispelling]
{@m0@b0@G0!d!s}
j) 2 Shadow Spellbooks [Channeling the Void] {@m8@b8@G8!d!s!v!O!k}
k) a Shadow Spellbook [Sauron's Forgotten Tome]
l) The Gem of Wisdom (Teleportation) {!d!s!v!O!k}
   
   It can be activated for...
   teleportation
m) Raal's Voodoo Doll of Revenge (Cure Corruption)
   
   It can be activated for...
   cure corruption
n) Balrilbon's Soulgem (Teleport Level) {!d!s!v!O!k}
   
   It can be activated for...
   level teleportation
o) Cathal's Corrupting Cymbal (Restoration) {!d!s!v!O!k}
   
   It can be activated for...
   restoration
p) 9 Potions of Speed {!d!s!v!O!k}
q) 16 Potions of Healing {!d!s!v!O!k}
r) 12 Potions of *Healing* {!d!s!v!O!k}
s) 12 Potions of Restore Mana {!d!s!v!O!k!q}
t) a Potion of Invulnerability {!*!*}
u) 9 Scrolls of Satisfy Hunger {!d!s!v!O!k}
v) The Set of Leather Gloves 'Cammithrim' [1,+11] {!d!s!v!O!k}
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Shadow Spellbooks [Murazor's Tome of Conjuring & Dispelling]
{@m0@b0@G0!d!s}
b) Raal's Voodoo Doll of Revenge (Cure Corruption)
   
   It can be activated for...
   cure corruption
c) Gamenlon's Summoning Manual (Corruption) (charging)
   
   It can be activated for...
   corruption
d) 3 Sprigs of Athelas
e) 3 Potions of Cure Serious Insanity
f) a Potion of Life
g) 2 Potions of Enlightenment
h) 12 Potions of Resistance
i) a Potion of New Life
j) 4 Scrolls of Reset Recall
k) The Ring of Ithel (+7)
   
   It affects your stealth.
   It affects your speed.
   It affects your attack speed.
   It sustains your constitution.
   It allows you to levitate.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Ring of Power 'Narya' (+6,+6) (+1)
   
   The Ring of Fire, set with a ruby that glows like flame.
   Narya is one of the three Rings of Power created by the
   Elves and hidden by them from Morgoth.
   It can be activated for...
   healing (500) every 200+d100 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It affects your luck.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to nether.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Ring of Uinar (+2 attacks)
   
   It affects your intelligence.
   It affects your attack speed.
   It sustains your intelligence.
   It sustains your charisma.
   It provides resistance to electricity.
   It provides resistance to cold.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Metal Scale Mail 'Andis' (-6,-4) [13,+11](60%)
   
   It affects your hit points.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Full Plate Armour of Isildur [25,+25] (+1)
   
   A gleaming steel suit covering the wearer from neck to
   foot, with runes of warding and stability deeply engraved
   into its surface.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Filthy Rag of the Wight [1,+10] (+2 to searching)
   
   It affects your intelligence.
   It affects your searching.
   It affects your spell power.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Robe of Barast [2,+11]
   
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It provides immunity to cold.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Cloak of Mimicry [Wolf] 'Halion' [1,+11]
   
   It provides immunity to fire.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It produces a fiery sheath.
   It cannot be harmed by acid, cold, lightning or fire.
s) a Large Leather Shield of Reflection [4,+15]
   
   It reflects bolts and arrows.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   
   Two Silmarils of Feanor blaze from the thunderous crown of
   twisted iron. The corrupted metal feels at once as infernal
   as hellfire and as chilling as the Outer Darkness. One
   protrusion from the crown is abruptly ended where a third
   jewel might have shone.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides light.
   It allows you to see invisible monsters.
   It gives telepathic powers.
   It is permanently cursed.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Cesti of Baregnie [5,+10]
   
   It sustains your strength.
   It sustains your intelligence.
   It sustains your charisma.
   It provides resistance to life draining.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Small Sword 'Sting' (E:2469263, L:39) (1d6) (+41,+27) (+3 to speed)
   
   "I will give you a name, and I shall call you Sting."  The
   perfect size  for Bilbo, and stamped forever by the courage
   he found in Mirkwood, this  sturdy little blade grants the
   wearer combat prowess and survival abilities they did not
   know they had.
   It is from a group of Elven items once entrusted to Hobbits
   
   It is sentient and can have access to the realms of:
   Fire
   Cold
   Acid
   Lightning
   Poison
   
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It does extra damage from electricity.
   It is especially deadly against orcs.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It makes you invisible.
   It provides immunity to paralysis.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to chaos.
   It provides light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of spiders.
   It allows you to sense presence of undead.
   It produces a fiery sheath.
   It produces an electric sheath.
   It cannot be harmed by acid, cold, lightning or fire.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
   
   The great bow of Beleg, made of black yew and strung with
   elven hair that faintly shines a pale clear gold.
   It affects your dexterity.
   It affects your stealth.
   It provides resistance to disenchantment.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.
x) The Bolt of Siling (1d5) (+8,+8) (+2 to speed)
   
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It does extra damage from electricity.
   It strikes at demons with holy wrath.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Gondolin ]

a) a Shadow Spellbook [Material Shadow]
b) The Jester's Cap of Insanity (Corruption) (charging)
   
   It can be activated for...
   corruption
c) a Parchment titled ``Planar Travel Made Easy''
   
   It can be activated for...
   restoration
d) 3 Potions of Cure Light Insanity
e) a Potion of Cure Insanity
f) 3 Potions of Enlightenment
g) 2 Fireproof Scrolls of Reset Recall
   
   It cannot be harmed by fire.
h) a Scroll of Reset Recall
i) 33 Scrolls of Satisfy Hunger {!d!s!v!O!k}
j) The Crumpled Scroll of Mass Resurrection
   
   It cannot be harmed by acid, cold, lightning or fire.
k) a Rod Tip of Detection (80 Mana to cast)
l) The Ring of Rastir
   
   It sustains your strength.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to blindness.
   It provides resistance to disenchantment.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Ring 'Lucheb' (+5)
   
   It affects your strength.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your charisma.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to nexus.
   It allows you to fly.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
n) a Ring of Damage (+18)
o) 2 Rings of Nothing
p) The Amulet of Ingwe (+3)
   
   The ancient heirloom of Ingwe, high lord of the Vanyar,
   against whom nothing of evil could stand.
   It can be activated for...
   dispel evil (x5) every 300+d300 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your searching.
   It affects your infravision.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
q) a Dwarven Lantern of the Magi (+3)
   
   It grants you the power of...
   magic map
   ...if it is being worn.
   It provides light (radius 2) forever.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It makes you invisible.
   It provides resistance to blindness.
   It provides resistance to sound.
   It cannot be harmed by fire.
r) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
   
   A famous helm of forged iron granting extraordinary powers
   of mind and awareness.
   It can be activated for...
   detection every 55+d55 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
   
   A set of handgear so icy as to be able to fire frost bolts.
   It can be activated for...
   frost bolt (6d8) every 7+d7 turns
   ...if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to cold.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Gauntlets 'Paurnen' [2,+15]
   
   A set of handgear so corrosive that it may fire bolts of
   acid.
   It can be activated for...
   acid bolt (5d8) every 5+d5 turns
   ...if it is being worn.
   It provides resistance to acid.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
   
   A frosty dagger surrounded in a nimbus of ice with a hilt
   of elk horn and an edge to wound the wind.
   It can be activated for...
   frost ball (48) every 5+d5 turns
   ...if it is being worn.
   It affects your dexterity.
   It affects your speed.
   It affects your attack speed.
   It does extra damage from frost.
   It poisons your foes.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
w) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
   
   An heirloom of the Lords of Rhun far to the east, and a
   name of dismay to creatures natural and unnatural.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is especially deadly against natural creatures.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
x) The Whip 'Lasher' (1d6) (+12,+15) (+3)
   
   A powerful whip that is deadly against orcs.  It poisons
   your foes and is said to go "snicker snack".  
   It affects your dexterity.
   It affects your attack speed.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is especially deadly against orcs.
   It is especially deadly against natural creatures.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Minas Anor ]

a) 2 Potions of Enlightenment
b) a Fireproof Scroll of Protection from Evil
   
   It cannot be harmed by fire.
c) The Ring of Valin (+13,+12) (+3 to stealth)
   
   It affects your strength.
   It affects your wisdom.
   It affects your dexterity.
   It affects your charisma.
   It affects your stealth.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to poison.
   It provides resistance to confusion.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
d) a Ring of Speed (+11)
e) The Ring of Barahir (+1)
   
   A ring shaped into twinned serpents with eyes of emerald
   meeting beneath a crown of flowers, an ancient treasure of
   Isildur's house.
   It can be activated for...
   dispel small life every 55+d55 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It affects your searching.
   It provides resistance to poison.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Ring of F'lar (+3)
   
   The mighty ring of the Dragonrider F'lar that makes the
   wearer strong and healthy.  It was once a ring of power and
   has been given to F'lar by Celegorm when he arrived on Arda
   with a full weyr of Dragonrider.
   It can be activated for...
   dimension door every 100 turns
   ...if it is being worn.
   It grants you the power of...
   swap position
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your charisma.
   It affects your searching.
   It provides immunity to fire.
   It allows you to fly.
   It allows you to see invisible monsters.
   It allows you to sense the presence of dragonriders.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
   
   This green gem glows with inner light.  Aragorn son of
   Arathorn wore it at the Battle of the Pelennor Fields, and
   he was himself given the name of 'Elessar' by the people of
   Gondor because of this.
   It can be activated for...
   heal and cure black breath every 200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
   
   A massive suit of heavy dragon scales deeply saturated with
   many colors.  It throbs with angry energies, and you feel
   the raw elemental might of  untamed Lightning as you put it
   on.
   It can be activated for...
   star ball (150) every 1000 turns
   ...if it is being worn.
   It provides immunity to electricity.
   It provides immunity to paralysis.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to dark.
   It provides light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of dragons.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Double Ring Mail 'Larath' (-2) [15,+12]
   
   It sustains your strength.
   It provides immunity to fire.
   It provides resistance to fire.
   It provides resistance to sound.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Ribbed Plate Armour 'Herimri' (-3) [28,+15]
   
   It sustains your strength.
   It sustains your intelligence.
   It provides immunity to fire.
   It provides immunity to cold.
   It provides resistance to acid.
   It provides resistance to dark.
   It provides resistance to shards.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Filthy Rag 'Thorgond' (-1,-3) [1,+18](40%)
   
   It affects your hit points.
   It sustains your wisdom.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Robe of Incanus [2,+20] (+3)
   
   Gandalf's long, flowing robe.  It provides insight and
   allows thewearer to see things not seen by all.  
   It grants you the power of...
   weigh magic
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It sustains your intelligence.
   It sustains your wisdom.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Shadow Cloak of Luthien [6,+20] (+2)
   
   The opaque midnight folds, inset with a multitude of tiny
   diamonds, of this cloak swirl around you and you feel a
   hint, a fragment of the knowledge and power to restore that
   lay in Luthien, the most beautiful being that ever knew
   death.
   It can be activated for...
   restore life levels every 450 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It affects your luck.
   It makes you invisible.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Cloak of Mimicry [Vampire] of Eardair [1,+10]
   
   It sustains your constitution.
   It provides immunity to acid.
   It provides immunity to electricity.
   It provides immunity to fire.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Large Leather Shield of Celegorm [4,+20]
   
   This shield emblazoned with a multitude of creatures not
   seen for ages once protected Celegorm, lord of Himlad;
   around it lies a mystic balance  that contains the
   conflicts of the elements.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to sound.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Large Metal Shield of Anarion [5,+20]
   
   The great metal-bound shield of Anarion, son of Elendil,
   who Sauron found himself powerless to wither or diminish.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to blindness.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Metal Cap of Thengel [3,+12] (+3)
   
   A ridged helmet made of steel, and embossed with scenes of
   valor in fine-engraved silver.  It grants the wearer
   nobility, clearness of thought and understanding.
   It affects your wisdom.
   It affects your charisma.
   It affects your luck.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Steel Helm of Hammerhand [6,+20] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Steel Helm 'Lebohaum' [20,+80]
   
   With the Helm 'Lebohaum' your head is safe!
   It can be activated for...
   sing a funny song every 3 turns
   ...if it is being worn.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   
   A hero's handgear that lends great prowess in battle.
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
   It cannot be harmed by acid, cold, lightning or fire.
u) a Set of Cesti of Agility [5,+6] (+5)
   
   It affects your dexterity.
v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   
   A giant's weapon, with a long blade tall and straight
   thrusting out from a massive double-pronged hint.  On its
   blade are written doomspells against  both the living and
   undead.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is very sharp and make your foes bleed.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
w) The Long Bow 'Aldalfin' (x3) (+18,+19) (+3)
   
   It affects your strength.
   It affects your intelligence.
   It provides light.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Lothlorien ]

a) 11 Sprigs of Athelas
b) a Potion of Cure Serious Insanity
c) a Potion of Cure Insanity
d) a Potion of Enlightenment
e) a Staff of Speed of Plenty (16 charges)
   
f) a Staff of Power (2 charges)
g) The Ring of Durin (+3)
   
   The greatest of the Seven Rings of the Dwarf-lords, and the
   last to be lost.  Alone among the Seven, it was not taken
   by Sauron when he made war on the Elves, but was given as a
   gift from Celebrimbor to King Durin III of Moria in token
   of friendship:  nevertheless, Sauron in disguise had a hand
   in its making, and so it is cursed, and draws evil towards
   it.
   It grants you the power of...
   midas touch
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your charisma.
   It affects your attack speed.
   It sustains your strength.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to sense the presence of evil beings.
   It drains experience.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Jewel 'Evenstar'(60%) (+3)
   
   A pure white jewel, the last gift of Queen Arwen Undomiel
   to Frodo Baggins, intended to be worn around his neck on
   the chain that had once borne the One Ring.
   It can be activated for...
   restore every 150 turns
   ...if it is being worn.
   It affects your constitution.
   It affects your hit points.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides light.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Amulet of Habin (+2)
   
   It affects your constitution.
   It affects your charisma.
   It sustains your strength.
   It provides resistance to cold.
   It provides resistance to shards.
   It gives telepathic powers.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to light.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Dragonrider Coat of T'ron [9,+20] (+4 to speed)
   
   The flying suit of T'ron.  It protects the user from fire
   and imps are said to be less annoying with this on.  
   It affects your intelligence.
   It affects your constitution.
   It affects your stealth.
   It affects your speed.
   It provides immunity to fire.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It allows you to fly.
   It allows you to sense the presence of dragonriders.
   It reflects bolts and arrows.
   It produces a fiery sheath.
   It cannot be harmed by acid, cold, lightning or fire.
l) an Elven Cloak of Invisibility [4,+14] (+5)
   
   It affects your stealth.
   It affects your searching.
   It affects your luck.
   It makes you invisible.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Cloak of Mimicry [Vampire] 'Belerunt' [1,+10]
   
   It sustains your wisdom.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It produces a fiery sheath.
   It produces an electric sheath.
   It cannot be harmed by acid, cold, lightning or fire.
n) a Large Metal Shield of Preservation (-10,-2) [5,+21]
   
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to fire.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
   
   
   It can be activated for...
   starlight (75) every 75+d75 turns
   ...if it is being worn.
   It affects your wisdom.
   It affects your charisma.
   It affects your searching.
   It affects your luck.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to dark.
   It provides resistance to disenchantment.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Golden Crown of Gondor [0,+15] (+3)
   
   The shining winged circlet brought by Elendil from dying
   Numenor, emblem of Gondor though an age of the world.
   It can be activated for...
   heal (700) every 250 turns
   ...if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your speed.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides light.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
   
   The hunting cap of King Thranduil, to whose ears come all
   the secrets of his forest domain.
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It provides resistance to chaos.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Dragon Helm of Dor-Lomin [8,+20] (+4)
   
   The legendary dragon helm of Turin Turambar, a object of
   dread to the servants of Morgoth.
   It can be activated for...
   rays of fear in every direction
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of dragons.
   It allows you to sense the presence of dragonriders.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+5,+6)
   
   A dagger covered in sparks and finely balanced for deadly
   throws.
   It is one of the 3 legendary daggers.
   
   It is sentient.
   
   It can be activated for...
   lightning bolt (4d8) every 6+d6 turns
   ...if it is being worn.
   It does extra damage from electricity.
   It provides resistance to electricity.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Main Gauche of Azaghal (2d5) (+12,+14)
   
   The weapon of Azaghal when he wounded Glaurung.  It is
   deadly when fighting dragons and is said to make the
   breaths of fire completely harmless.  
   It is a great bane of dragons.
   It provides immunity to fire.
   It makes you completely fearless.
   It allows you to sense the presence of dragons.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
   
   The great yew bow of grim-faced Bard, who shot the
   mightiest arrow that songs record.
   It is from a group of items rumored to be the bane of
   dragons.
   
   It affects your dexterity.
   It affects your luck.
   It provides immunity to paralysis.
   It allows you to sense the presence of dragons.
   It fires missiles with extra might.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Horn of Helm (+2)
   
   Heedless of cold, fearless of darkness -- besiegers fled at
   the wind of the solitary coming of King Helm Hammerhand,
   proclaimed by a single horn-blast in the dead of winter.
   It can be activated for...
   sound ball (300) every 400 turns
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It provides immunity to cold.
   It makes you completely fearless.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Gondolin ]

a) a Shadow Spellbook [Material Shadow]
b) The Jester's Cap of Insanity (Corruption) (charging)
   
   It can be activated for...
   corruption
c) a Parchment titled ``Planar Travel Made Easy''
   
   It can be activated for...
   restoration
d) 3 Potions of Cure Light Insanity
e) a Potion of Cure Insanity
f) 3 Potions of Enlightenment
g) 2 Fireproof Scrolls of Reset Recall
   
   It cannot be harmed by fire.
h) a Scroll of Reset Recall
i) 33 Scrolls of Satisfy Hunger {!d!s!v!O!k}
j) The Crumpled Scroll of Mass Resurrection
   
   It cannot be harmed by acid, cold, lightning or fire.
k) a Rod Tip of Detection (80 Mana to cast)
l) The Ring of Rastir
   
   It sustains your strength.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to blindness.
   It provides resistance to disenchantment.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Ring 'Lucheb' (+5)
   
   It affects your strength.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your charisma.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to nexus.
   It allows you to fly.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
n) a Ring of Damage (+18)
o) 2 Rings of Nothing
p) The Amulet of Ingwe (+3)
   
   The ancient heirloom of Ingwe, high lord of the Vanyar,
   against whom nothing of evil could stand.
   It can be activated for...
   dispel evil (x5) every 300+d300 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your searching.
   It affects your infravision.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
q) a Dwarven Lantern of the Magi (+3)
   
   It grants you the power of...
   magic map
   ...if it is being worn.
   It provides light (radius 2) forever.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It makes you invisible.
   It provides resistance to blindness.
   It provides resistance to sound.
   It cannot be harmed by fire.
r) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
   
   A famous helm of forged iron granting extraordinary powers
   of mind and awareness.
   It can be activated for...
   detection every 55+d55 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
   
   A set of handgear so icy as to be able to fire frost bolts.
   It can be activated for...
   frost bolt (6d8) every 7+d7 turns
   ...if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to cold.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Gauntlets 'Paurnen' [2,+15]
   
   A set of handgear so corrosive that it may fire bolts of
   acid.
   It can be activated for...
   acid bolt (5d8) every 5+d5 turns
   ...if it is being worn.
   It provides resistance to acid.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
   
   A frosty dagger surrounded in a nimbus of ice with a hilt
   of elk horn and an edge to wound the wind.
   It can be activated for...
   frost ball (48) every 5+d5 turns
   ...if it is being worn.
   It affects your dexterity.
   It affects your speed.
   It affects your attack speed.
   It does extra damage from frost.
   It poisons your foes.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
w) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
   
   An heirloom of the Lords of Rhun far to the east, and a
   name of dismay to creatures natural and unnatural.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is especially deadly against natural creatures.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
x) The Whip 'Lasher' (1d6) (+12,+15) (+3)
   
   A powerful whip that is deadly against orcs.  It poisons
   your foes and is said to go "snicker snack".  
   It affects your dexterity.
   It affects your attack speed.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is especially deadly against orcs.
   It is especially deadly against natural creatures.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.



Posted on 7.4.2002 05:21
Last updated on 26.4.2002 19:03

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371. on the Ladder (of 19090)
1. on the PernAngband Ladder (of 12)
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On 9.4.2002 02:58 lemming030@ntlworld.com wrote:
Started off very nicely, as the first item she found was Evenstar.
She's killed Sauron 21 times so far... and still no Ring :(
I suppose I'll just have to keep on trying. Hmmm...

On 26.4.2002 19:03 lemming030@ntlworld.com wrote:
Done it at last. My first winner. Nice and easy, although I tried to do the nether realm and kill Tik too, but only managed to get 10 levels in and died. Luckily, I'd used the blood of life, so was resurrected. But I gave up on it. It's really rather hard.

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