The Angband Ladder: : Barguar, DragonRider Sorceror by <sweetjesus@catholic.org>
[PernAngband 4.1.5 Character Dump] Name : Barguar Age 15 STR: 18/*** Sex : Male Height 193 INT: 18/*** Race : DragonRider Weight 260 WIS: 18/200 Class : Sorceror Social Class 1 DEX: 18/*** Body : Player CON: 18/*** Magic : Magery CHR: 18/*** Crusade + To Hit 40 Level 50 Max Hit Points 860 + To Damage 29 Experience 22814408 Cur Hit Points 860 + To AC 190 Max Exp 22814408 Max SP (Mana) 3355 Base AC 36 Exp to Adv. ***** Cur SP (Mana) 1542 Gold 11331076 (Miscellaneous Abilities) Fighting : Legendary[2] Perception : Very Good Blows/Round: 6+1 Bows/Throw : Legendary[10]Searching : Superb Shots/Round: 1 Saving Throw: Legendary[35]Disarming : Legendary[12]Wpn.dmg/Rnd: 6d4+174 Stealth : Bad Magic Device: Legendary[20]Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a DragonRider. You have a Green Dragon. [Miscellaneous information] Maximize Mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Vanilla Town: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 127 (6350') Galgals: Level 7 (350') Hell: Level 696 (34800') Submerged Ruins: Level 60 (3000') Dragon's Lair: Level 72 (3600') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 95 (4750') The Wild Land Of Kurukar: Level 76 (3800') The Sandworm lair: Level 29 (1450') Your body was a Player. Your Attributes: You can breathe a big flame , bolt , ball or beam (cost Firestone). You can go between to teleport, (cost 3). You can go between to return in Town, (cost 17). You can spit acid (dam lvl). Your gaze is hypnotic. You are telekinetic. You can teleport at will. You can Mind Blast your enemies (3 to 12d3 dam). You can smell nearby monsters. You can consume solid rock. You can drive yourself into a berserk frenzy. You can turn ordinary items to gold. You can cause mold to grow near you. You can bring down the dungeon around your ears. You can run for your life after hitting something. Your eyes can fire laser beams (dam 2 * lvl). You can travel between town and the depths. You can freeze things with a touch (dam 3 * lvl). You can hurl objects with great force. You have horns (dam. 2d6). Chaos deities give you gifts. Your blood sometimes rushes to your muscles. Your brain is a living computer (+4 INT/WIS). You are very resilient (+4 CON). Your voice is a silly squeak (-4 CHR). You have an extra pair of eyes (+15 search). You are resistant to magic. Electricity is running through your veins. Your skin has turned into scales (-1 CHR, +10 AC). Your movements are precise and forceful (+1 STL). The blood of life flows through your veins. You are temporarily incorporeal. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. You regenerate quickly. You have ESP. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon melts your foes. You have defeated 11252 enemies. [Mutations] You can spit acid (dam lvl). Your gaze is hypnotic. You are telekinetic. You can teleport at will. You can Mind Blast your enemies. You can smell nearby monsters. You can consume solid rock. You can drive yourself into a berserk frenzy. You can turn ordinary items to gold. You can cause mold to grow near you. You can bring down the dungeon around your ears. You can run for your life after hitting something. Your eyes can fire laser beams. You can travel between town and the depths. You can freeze things with a touch. You can hurl objects with great force. You have horns (dam. 2d6). Chaos deities give you gifts. Your blood sometimes rushes to your muscles. Your brain is a living computer (+4 INT/WIS). You are very resilient (+4 CON). Your voice is a silly squeak (-4 CHR). You have an extra pair of eyes (+15 search). You are resistant to magic. Electricity is running through your veins. Your body is enveloped in flames. Your skin has turned into scales (-1 CHR, +10 AC). You are completely fearless. You are telepathic. Your movements are precise and forceful (+1 STL). [Character Equipment] a) a Mage Staff of Mana & Spell (1d4) (-7,-15)(100%) (+5) d) The Light Crossbow 'Cubragol' (x4) (+9,+13) (+10 to speed) e) The Ring of Power (The One Ring) (+15,+15)(100%) (+5) {cursed} f) The Ring called 'Pronosis' [+2] (+3 to speed) k) The Necklace 'Nauglamir' (+3) m) The Arkenstone of Thrain (+3 to speed) (charging) n) The Dragonrider Coat of T'ron [9,+14] (+4 to stealth) o) a Fur Cloak of Protection [3,+23] p) a Dragon Shield [8,+27] s) The Dragon Helm of Dor-Lomin [8,+9] (+4) u) a Set of Cesti of Agility [5,+20] (+4) x) The Pair of Hard Leather Boots of Feanor [3,+19] (+15 to speed) z) (nothing) {) 25 Seeker Bolts of Wounding (4d5) (+18,+23) |) a Dwarven Shovel of Digging (1d3) (+12,+15) (+8) [Character Inventory] a) 2 Tribal Spellbooks [Mastering the Rituals] b) 2 Books of Illusions [Shadows and Prisms] c) 3 Holy Books of Prayers [Ethereal Openings] d) 3 Holy Books of Prayers [Purifications and Healing] e) 2 Sigaldry Spellbooks [Mana Focus] f) a Crusade Spellbook [Essence of Fury] g) a Nether Spellbook [Flame of Udun] h) 2 Nether Spellbooks [Morgoth's Ring] i) a Chaos Spellbook [Armageddon Tome] j) 2 Shadow Spellbooks [Beings of Darkness] k) 2 Shadow Spellbooks [Aiding Shades] l) 5 Shadow Spellbooks [Morgoth's Space-Time Warpings] m) 2 Shadow Spellbooks [Channeling the Void] n) 2 Shadow Spellbooks [Sauron's Forgotten Tome] o) a Magery Spellbook [Apprentice Handbook] p) 2 Magery Spellbooks [Arcane Chants] q) a Magery Spellbook [Disruptive Forces] r) 2 Magery Spellbooks [Power of Ancient Sorcerors] s) 3 Valarin Spellbooks [Words of Power] t) a Valarin Spellbook [Gifts of Iluvatar] u) The Ring of Power (Vilya) (+12,+12) (+3) v) (nothing) w) (nothing) [Home Inventory - Bree] a) The Dragonrider Coat of the Sandworm [30,+0] (+5 to stealth) [Home Inventory - Gondolin] a) The Full Plate Armour of Isildur [25,+25] (+1) [Home Inventory - Lothlorien] a) a Valarin Spellbook [Hunt of Orome] b) 60 Rations of Food c) a Sprig of Athelas d) a Mithril Rod of the Istari of Nothing (320/320) e) 2 Staffs of Power (2 charges) f) a Staff of Wishing (0 charges) g) The Ring (Adunaphel the Quiet) [+1] (+3 to stealth) {cursed} h) The Ring of F'lar (+5) i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} j) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1 attack) k) a Long Sword (Blessed) (2d5) (+10,+9) (+1) l) a Scythe (Dragon Weapon) (5d3) (+9,+11) (+2 to searching) m) The Mighty Hammer 'Grond' (E:0, L:0) (9d9) (+5,+25) [+10](40%) |
Posted on 16.3.2003 14:33
1515. on the Ladder (of 19097)
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