The Angband Ladder: Doomcaller, Death-Sword Monster by chris

  [PosChengband 1.0.31 Character Dump]

 Name       : Doomcaller                   ========== Stats ==========
 Sex        : Male                               STR  :    18/176
 Personality: Mighty                             INT  :        10
 Race       : Death-Sword                        WIS  :         7
 Subrace    : Poleaxe of Animated Attack         DEX  :     18/98
 Class      : Monster                            CON  :    18/133
                                                 CHR  :        13

 Level      :       34                           HP   :   510/510
 Cur Exp    :   459068                           SP   :       0/0
 Max Exp    :   459068                           AC   :        84
 Adv Exp    :   525000                           Speed:       +10

                                           ========== Skills =========
 Gold       :   211073                     Melee      : Heroic
 Kills      :     5492                     Ranged     : Fair
 Uniques    :       67                     SavingThrow: Superb
 Artifacts  :       28                     Stealth    : Very Good
                                           Perception : Poor
 Game Day   :       29                     Searching  : Fair
 Game Time  :    18:27                     Disarming  : Excellent
 Play Time  :    07:27                     Device     : Superb

============================= Character Equipment =============================

a) a Battle Axe (4d8) (+9,+9) {|EFCoP/Xp/*oTPULZ}


              a@                                        a@
 Acid       : .+  72%                      Speed      : .+
 Elec       : .+  72%                      Free Act   : .+
 Fire       : .+  65%                      See Invis  : .+
 Cold       : .+  75%                      Warning    : ..
 Poison     : .+  65%                      SlowDigest : .+
 Light      : .+  50%                      Regenerate : ..
 Dark       : .+  50%                      Levitation : .+
 Confusion  : .+  50%                      Perm Lite  : .+
 Nether     : .+  50%                      Reflection : ..
 Nexus      : .+  50%                      Hold Life  : .+
 Sound      : ..   0%                      Sust Str   : ..
 Shards     : ..   0%                      Sust Int   : ..
 Chaos      : .+  50%                      Sust Wis   : ..
 Disenchant : .+  50%                      Sust Dex   : ..
 Time       : ..   0%                      Sust Con   : ..
 Blindness  : .+  50%                      Sust Chr   : ..
 Fear       : .+                           Dec Mana   : ..
 Aura Fire  : ..                           Easy Spell : ..
 Aura Elec  : ..                           Anti Magic : ..
 Aura Cold  : ..                           Telepathy  : ..

              a@                                        a
 Slay Evil  : +.                           Telepathy  : ..
 Slay Undead: +.                           ESP Evil   : ..
 Slay Demon : +.                           ESP Noliv. : ..
 Slay Dragon: ..                           ESP Good   : ..
 Slay Human : *.                           ESP Undead : .+
 Slay Animal: +.                           ESP Demon  : ..
 Slay Orc   : +.                           ESP Dragon : ..
 Slay Troll : +.                           ESP Human  : .+
 Slay Giant : +.                           ESP Animal : ..
 Acid Brand : ..                           ESP Orc    : .+
 Elec Brand : +.                           ESP Troll  : .+
 Fire Brand : +.                           ESP Giant  : .+
 Cold Brand : +.                           Device Pow : ..
 Pois Brand : +.                           Spell Pow  : ..
 Mana Brand : ..                           Spell Cap  : ..
 Sharpness  : ..                           Infravision: .+  40'
 Quake      : ..                           Stealth    : .+
 Vampiric   : ..                           Searching  : .+
 Chaotic    : ..                           Cursed     : ..
 Add Blows  : ..                           Rnd Tele   : ..
 Blessed    : ..                           No Tele    : ..
 Riding     : ..                           Drain Exp  : ..

              a@   Base  R  C  P  E  Total
        STR : ..  18/96  3  0  2  3 18/176
        INT : ..     15 -5  0 -2  2     10
        WIS : ..     12 -5  0 -2  2      7
        DEX : ..  18/68  1  0  0  2  18/98
        CON : ..  18/73  3  0  1  2 18/133
        CHR : ..     12  0  0  1  0     13

==================================== Melee ====================================

 You    : a Battle Axe (4d8) (+9,+9)                        Accuracy
 Weight : 17.0 lbs                                           AC Hit
 To Hit : 9 + 55 = 64                                        25 90%
 To Dam : 9 + 32 = 41                                        50 84%
 Blows  : 4                                                  75 79%
 Damage                                                     100 74%
 Crits  : 1.16x + 1.31                                      125 68%
 Normal : 250 (184-316) [1.16x]                             150 63%
 Animals: 374 (212-536) [2.90x]                             175 58%
 Evil   : 334 (204-464) [2.32x]                             200 52%
 Human  : 500 (240-760) [4.64x]
 Undead : 416 (220-612) [3.48x]
 Demons : 416 (220-612) [3.48x]
 Orcs   : 416 (220-612) [3.48x]
 Trolls : 416 (220-612) [3.48x]
 Giants : 416 (220-612) [3.48x]
 Elec   : 374 (212-536) [2.90x]
 Fire   : 374 (212-536) [2.90x]
 Cold   : 374 (212-536) [2.90x]
 Poison : 374 (212-536) [2.90x]
 With 18/170 STR and 18/100 DEX you will get 5 blows.


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Absorb Weapon          1    0   0% 
Detect Weapons         5    1   1% 
Identify Weapon       10   10   1% 



=================================== Essences ==================================

   Stats                  Total  Need Bonus
   ---------------------- ----- ----- -----
   Strength                  22    45    +3
   Intelligence              11    21    +2
   Wisdom                    12    21    +2
   Dexterity                 20    21    +2
   Constitution              16    21    +2

   Skills                 Total  Need Bonus
   ---------------------- ----- ----- -----
   To Hit                  1378  2047   +10
   To Dam                  1276  2047   +10
   To AC                     15    16    +7
   Stealth                   10    14    +2
   Speed                      7     8    +7
   Attacks                    8    25      
   Slaying                   37    48    +1
   Life                       4     7    +0
   Searching                  6    14    +2
   Infravision                3     6    +1
   Digging                   25    30    +3
   Light                      8    15    +3

   Slays                  Total  Need Bonus
   ---------------------- ----- ----- -----
   Slay Evil                 12     8     Y
   Slay Undead                9     4     Y
   Slay Demon                 8     4     Y
   Slay Dragon                2     4      
   Slay Human                 6     4     Y
   Slay Animal                3     2     Y
   Slay Orc                   6     1     Y
   Slay Troll                 8     2     Y
   Slay Giant                 4     2     Y
   Brand Acid                 4     6      
   Brand Elec                 6     6     Y
   Brand Fire                 6     6     Y
   Brand Cold                10     6     Y
   Brand Poison               6     6     Y
   Chaotic                    3     8      
   Vampiric                   5     8      
   Vorpal                     3     4      
   Kill Undead                1     2      
   Kill Demon                 1     2      
   Kill Dragon                1     2      
   Kill Human                 3     2     Y
   Kill Orc                   1     2      
   Kill Giant                 1     2      

   Resistances            Total  Need Bonus
   ---------------------- ----- ----- -----
   Acid                       8    15    +3
   Lightning                  6     7    +2
   Fire                       6     7    +2
   Cold                      10    15    +3
   Poison                     2     6    +1
   Light                      4     6    +1
   Dark                       3     6    +1
   Confusion                  1     3    +1
   Nether                     3     6    +1
   Nexus                      3     6    +1
   Sound                      1     3    +0
   Shards                     1     3    +0
   Chaos                      3     6    +1
   Disenchantment             2     6    +1
   Blindness                  1     2    +0
   Fear                       1     3    +1

   Abilities              Total  Need Bonus
   ---------------------- ----- ----- -----
   Free Action               12     1     Y
   See Invisible             19     1     Y
   Levitation                 2     2     Y
   Slow Digestion             6     2     Y
   Regeneration               6     7      
   Sustain Strength           2     5      
   Sustain Intelligence       1     5      
   Sustain Wisdom             2     5      
   Sustain Dexterity          2     5      
   Sustain Constitution       2     5      

   ESP                    Total  Need Bonus
   ---------------------- ----- ----- -----
   ESP Undead                 3     2     Y
   ESP Demon                  1     2      
   ESP Orc                    4     2     Y
   ESP Troll                  4     2     Y
   ESP Giant                  5     2     Y
   ESP Dragon                 1     2      
   ESP Human                  3     2     Y
   ESP Good                   1     2      

================================ Last Messages ================================

> You have no more Golden Crowns 'Great Icefield' [0,+10].
> You drop The Metal Cap of Thengel [3,+12] (+3) [+23%] (k).
> You have no more Metal Caps of Thengel [3,+12] (+3) [+23%].
> You drop The Pair of Metal Shod Boots of Thror [6,+20] (+3) (k).
> You have no more Pairs of Metal Shod Boots of Thror [6,+20] (+3).
> You have 3 Rods of Illumination {@z5!s!d!k} (f).
> You have 3 Rods of Trap Location {@z1!s!d!k} (d).
> You drop 28 Scrolls of Teleportation (c).
> You have 30 Scrolls of Teleportation.
> You feel less resistant to acid.
> You feel less resistant to electricity.
> You feel less resistant to fire.
> You feel less resistant to cold.
> You feel less resistant to poison.
> There is a permanent wall blocking your way.
> You cannot auto-destroy a Sabre (2d7) {special}.
> You see a Sabre (2d7) {special}.
> You cannot auto-destroy a Sabre (2d7) {special}.
> You have a Sabre (2d7) {special} (m).
> In your pack: The Sabre 'Grayswandir' (2d7) (+20,+12) (+4) (m).
> You cannot auto-destroy The Sabre 'Grayswandir' (2d7) (+20,+12) (+4).
> You cannot run in that direction. <x2>
> You feel less weak.
> You feel less stupid.
> You feel less naive.
> You feel less insecure.
> You feel your life energies returning.
> In your pack: The Sabre 'Grayswandir' (2d7) (+20,+12) (+4) (m).
> You absorb the power of The Sabre 'Grayswandir'!
> You grow stronger!
> You have no more Sabres 'Grayswandir' (2d7) (+20,+12) (+4).


=================================== Dungeons ==================================

 Angband         : level  36
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  60
!Forest          : level  32

 Now, you are in Morivant.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 11
  Dailai Dongzhu, Captain of Southerings   (Dungeon level:   6) - level 12
  Orc Camp                                 (Danger  level:  15) - level 24
  The Variant Maintainer                   (Dungeon level:  12) - level 26
  Doom Quest 1                             (Danger  level:  15) - level 26
  Tengu and Death Swords                   (Danger  level:  25) - level 26
  The Sewer                                (Danger  level:  15) - level 28
  Rich, the Thief                          (Dungeon level:  24) - level 28
  Logrus Master                            (Danger  level:  25) - level 28
  The Mimic's Treasure                     (Danger  level:  25) - level 28
  The Vault                                (Danger  level:  30) - level 28
  Vapor Quest                              (Danger  level:  25) - level 32
  The Barrow Downs                         (Danger  level:  35) - level 32
  Old Man Willow Quest                     (Danger  level:  22) - level 33
  Dark Elven Lords Quest                   (Danger  level:  25) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 34

< Failed Quest >
  Nothing.


 Arena: 20 Victories


============================== Defeated Monsters ==============================

You have defeated 5492 enemies including 67 unique monsters in total.

< Unique monsters top 20 >
  Lord Borel of Hendrake                   (level  36)
  The Minotaur of the Labyrinth            (level  35)
  Sheer Heart Attack, the Bomb Hand        (level  35)
  Ulfang the Black                         (level  34)
  Jurt the Living Trump                    (level  34)
  Ishikawa Goemon                          (level  33)
  Bill the Stone Troll                     (level  33)
  That @$^%& Black Bat                     (level  33)
  Arthur Pendragon                         (level  32)
  Mordred                                  (level  32)
  Shelob, Spider of Darkness               (level  32)
  Mario                                    (level  31)
  Sir Lancelot                             (level  30)
  Rich, the Thief                          (level  29)
  Jaian, the Boss of the Kids              (level  29)
  Sir Galahad                              (level  28)
  The Ultimate Dungeon Cleaner             (level  28)
  Grendel                                  (level  27)
  Kharis the Powerslave                    (level  26)
  Red Helm, the King of Bear               (level  25)


=================================== Virtues ===================================

Your alighnment : Neutral

You are the polar opposite of Compassion.
You are the polar opposite of Honour.
You are the living embodiment of Temperance.
You are neutral to Patience.
You are the living embodiment of Harmony.
You have strayed from the path of Valour.
You are virtuous in Sacrifice.
You are a champion of Justice.


============================= Character Inventory =============================

a) 33 Rations of Food
b) 30 Potions of Cure Critical Wounds
c) 30 Scrolls of Teleportation
d) 3 Rods of Trap Location {@z1!s!d!k}
e) a Rod of Perception {@z7!s!d!k!!}
f) 2 Rods of Recall {@zr!s!d!k}
g) 3 Rods of Illumination {@z5!s!d!k}
h) 2 Rods of Enlightenment {@zm!s!d!k!!}
i) 2 Rods of Detection {@z3!s!d!k!!}
j) 2 Rods of Teleport Other {@zt!s!d!k}
k) 3 Rods of Monster Location {@z4!s!d!k}
l) 11 Wands of Stone to Mud (124 charges) {@am!s!d!k}


================================ Home Inventory ===============================

 ( page 1 )
a) a Crusade Spellbook [Wrath of God]
b) 15 Rations of Food
c) 7 Pieces of Elvish Waybread
d) 39 Potions of Speed {!k!q}
e) 13 Potions of Resist Heat {!k!q}
f) 24 Potions of Resist Cold {!k!q}
g) 3 Potions of Heroism
h) 16 Potions of Berserk Strength
i) 22 Potions of Cure Critical Wounds
j) 6 Potions of Healing {!k!q}
k) 3 Potions of *Healing* {!k!q}
l) 6 Potions of Enlightenment

 ( page 2 )
a) 12 Potions of Resistance {!k!q}
b) 11 Potions of Curing
c) 2 Scrolls of Phase Door
d) 56 Scrolls of Teleportation
e) 2 Scrolls of *Identify*
f) 17 Scrolls of Remove Curse
g) 8 Scrolls of *Remove Curse*
h) 9 Scrolls of Magic Mapping
i) 3 Scrolls of Object Detection
j) 9 Scrolls of Door/Stair Location
k) 9 Scrolls of Protection from Evil
l) 4 Scrolls of Rune of Protection

 ( page 3 )
a) 4 Scrolls of Destruction {!*}
b) a Scroll of Summon Kin
c) 2 Rods of Trap Location {@z1!s!d!k}
d) 3 Rods of Door/Stair Location {@z2!s!d!k!!}
e) 3 Rods of Illumination {@z5!s!d!k}
f) a Rod of Disarming
g) a Rod of Stone to Mud
h) a Rod of Escaping
i) a Wand of Teleport Other (9 charges)
j) a Wand of Drain Life (6 charges) {@ad!s!d!k}
k) a Wand of Dragon's Flame (3 charges)
l) 3 Staffs of Curing (3x 8 charges) {@uc}

 ( page 4 )
a) a Staff of Curing (7 charges)
b) a Staff of Healing (2 charges) {@uh}
c) a Staff of Speed (4 charges) {@us}
d) a Staff of Power (1 charge)
e) a Staff of Destruction (5 charges)
f) The Goblet 'Holy Grail' (+3)
g) The Phial 'Corona' (+1) {Ch;Si(Ch}
h) The Phial of Galadriel (+1 to searching)
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
k) The Full Plate Armour of Isildur [25,+25] (+2)
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)

 ( page 5 )
a) The Cloak of Merry (+1,+1) [1,+7] (+1)
b) The Golden Crown 'Great Icefield' [0,+10]
c) The Metal Cap of Thengel [3,+12] (+3) [+23%]
d) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
e) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed)



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF

  [Check Sum: "462bd3f1658dd3d8ec"]


Posted on 13.7.2013 01:07
Last updated on 14.7.2013 19:53

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10034. on the Ladder (of 18974)
816. on the PosChengband Ladder (of 2395)
308. for this player (

Comments

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On 13.7.2013 01:09 chris wrote:
[CL22:DL20] 01:05
A better start this time, with early detection. Heck, I even have some nice firepower with a rod of fire bolts ... Can't say I've *ever* used one of those before!

But I am hung up here without FA ... And I need 2 essences to gain the ability. Let's try some patience. With luck, I should be able to find some in the towns if nobody is willing to drop any. I did see a Westerness weapon earlier but could not afford it (still can't :(

On 13.7.2013 02:38 chris wrote:
[CL25:DL20] 01:54
On a roll! I blew 17k for a flaming dagger and fire res at last. Then, 13k for a silly slay orc weapon, but that is rather useful right now. The Orc Camp then had a 'thanc dagger (hello 2 resistances!) and I later found an order weapon (Yes!). I do need to rule out Order and Wild weapons from generating slaying essences, though. For this release, enjoy them while they last but I'll just point out that you need a *lot* of slaying essence before you get any bonus!

I have enough gold now that I can just wait for a couple FA weapons in the towns. If I can't get it after 4 hours or so, I may need to just give this race intrinsic FA at CL25, but I'd rather not have to do that, especially based on a single playtesting datapoint.

On 13.7.2013 04:11 clouded wrote:
You can make quests have different rewards for various races right? How about giving out either one or two FA weapons for early quests for death swords. With one you'd then only need to find one other sword of FA like a normal race would, two would be kinder.

On 13.7.2013 15:51 chris wrote:
That's probably best. Hitherto, quests were unable to do ego item rewards, but I fixed this with some voodoo hackery. Now, the standard FA quest reward (Tengu and Death Swords) will grant a westernesse weapon for Death-Swords.

But, in the process of clearing this quest, I discovered something truly awesome: Werewindle!!

Other changes:
[1] FA and SI now only require 1 essence.
[2] Resist Fire, Cold, Elec, Acid, Conf are still 1 essence.
[3] Other resists are 2 or more essences.

On 13.7.2013 22:27 HugoTheGreat2011 wrote:
What's the best to increase the AC? Level-up?

On 13.7.2013 23:46 chris wrote:
[CL31:DL35] 04:58
C'mon, Blade of Chaos. I'm really trying to hang on for my next form, erring on the side of caution when necessary. For example, last level was special, with a fair sized vault on it. At this point, any out of depth-ness is more than I can handle, and a Raal's was claiming ownership to the lower 30% or so of the vault. Other nasties included an Ancient Bronze Dragon (RConf??), a Sorcerer and even Grendel is beyond me. Actually, in total embarrassment, I couldn't control some undead masses from breeding out of control! Sigh ... At least I got that Disenchanter Mold ;)

The Raal's did tag me when I thought he couldn't busting me down to 50% health. This was my mad dash for not one, not two, but three unidentified potions. All of them were stat potions, so my calculated sprint was worthwhile. But I never found the special item, and bailed once too much nastiness got scattered about the dungeon. And only a single -TeleportOther was annoying!

@Hugo: Yes, AC is deliberately low. This class will be very powerful in the end, so getting there needs to be more challenging. Your AC will improve with experience or with essences of AC, but those are rather rare. Defenders, Holy Avengers and certain artifacts have them, but good luck finding any early on. That's why I had to run from Grendel!

On 13.7.2013 23:55 HugoTheGreat2011 wrote:
How does one take off the 'broken sword' and switch to another weapon?

On 13.7.2013 23:58 chris wrote:
You can't. That's the whole point: You *are* a broken death sword! Don't worry, you will evolve into a better form soon enough ;)

On 14.7.2013 01:32 chris wrote:
[CL31:DL35] 05:21
Quick update: I finally found a Trump weapon for some nexus resistance. Upon recalling, the town stocked another trump with random confusion resist! A couple of branded weapons to boot, and I am getting close to an elemental brand (I think it needs 7).

I highly recommend paying the 2k to teleport around to all the towns every so often (Try doing it just before, and then just after each level up, though you can do it a bit more often at this point in the game). Be sure to check both the armory and the temple, as well as the obvious BM. I have passed on a couple of order weapons, though. At 80 to 90k, they are just too expensive just now.

Self Knowledge revealed 18/80 intrinsic Dex, so I need to max it for my last attack. But 112% life so I won't be shuffling with this guy :)

On 14.7.2013 01:36 chris wrote:
Also, I plan to reforge Thalkettoth into a broken dagger. Since the scoring algorithm scoffs at such pitiful weapons, I should get something nice!

On 14.7.2013 16:03 chris wrote:
Back to Design Mode:

One thing I was noticing with this build is that it takes a long time to get meaningful slays. And it needs to be this way, or else you will just have all slays as a Death Scythe too easily.

Let's try a change.

First of all, I downgraded the Poleaxe to a 2d8 Battle Axe.
Second, I made the number of slay essences required for the slay dependent on your form. As a broken death sword, a single essence will generally give you the slay. But, as you evolve, it requires more and more essences to get the bonus. The goal is that good, meaningful slays should be achievable in each form, but that you will probably lose them upon evolution.

For example, I have 9 essences of Slay Evil. In my current form, I need 8 essences for the ability (And Death Swords only need 4). But, when I evolve into a Blade of Chaos, I will need 16 essences, which I may or may not have by that point. And the Death Scythe will need 32.

Of course, the exact numbers to use will require some tweaking as I don't really have a strong feel for just how many slay evil weapons one finds in a typical game.

I'm slightly more powerful than I was prior to this change, but not much (I got a lucky +1d for a level up reward).

Thoughts?

On 14.7.2013 17:12 chris wrote:
[CL32:DL35] 06:46
I am forged for killing knights of the round table!

I got Winblows and then Elmi for +8 slaying essences :)

On 14.7.2013 17:23 Arjen wrote:
About your design mode:

Agree on the 2d8, 3d8 is really powerful.

Same with the slaying, this way, you will need to keep draining swords if you want to keep you precious slays.

Also that column "Need" is a great addition. Might make a same column for the rest so you can see how much you need for another +?

And +1 slaying is +2d? Or did you get a sharpness from leveling up?

I was also wondering something about the gambleshop. Do you get egos only as weapon? Or can you also get {good} for 150k a pop?

On 14.7.2013 17:54 chris wrote:
+1d is from slaying essences. Another +1d was from a level up reward which will get wiped out next evolution. Also, Death Scythes never get the +1d level up reward.

Gamble shop is just an overpriced weapon. Its at least good, but might be excellent or even special. But, at 150k gp, its not a good gamble IMO.

I fixed up the character dump. This also helps be debug ;)

On 14.7.2013 19:53 chris wrote:
[CL34:Cloning Pits] 07:27
I moved Levitation from 3 to 2, not realizing how rare it can be. Hopefully, this guy is just getting unlucky?

Anyway, the Cloning Pits were rather tough. I learned that 2 Grendels at once is life threatening (up to 300hp damage!) and that Queen Ants really, really ... REALLY ... suck. Well, their exploding kin are the main problem, destroying all the trees.

But the worst was a Death Mold. Ugggggggh ... Disenchantment is awful for this build! I left it for last, hasted up, and went in with melee, my only option. It managed to disenchant *me*, that bastard. Snagged a slay evil essence, 4 slaying essences and a couple attack essences, and god knows what else. But it had to be killed!

Looks like I never will get that 5th attack :(

On 14.7.2013 20:02 Arjen wrote:
Wow, didn't realize Disenchant was *that* bad...

And getting ESP might be tough too. I know Theoden has ESP, but not that many weapons have it.

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