The Angband Ladder: Bila, Gnome Mage by <conrad_zaar@yahoo.ca>

  [Angband 3.3.0 Character Dump]

 Name   Bila                                     Self  RB  CB  EB   Best
 Sex    Female       Age             77   STR:  18/39  -1  -5  +0     16
 Race   Gnome        Height          44   INT:  18/37  +2  +3  +0  18/87
 Class  Mage         Weight          73   WIS:      7  +0  +0  +0      7
 Title  Evoker       Social       Liked   Dex:     16  +2  +1  +0  18/10     18
 HP     -3/118       Maximize         Y   CON:     14  +1  -2  +0     13
 SP     29/79                             CHR:     10  -2  +1  +0      9

 Level               26   Armor    [15,+37]     Saving Throw         65%
 Cur Exp          30036   Fight     (+3,+1)     Stealth        Excellent
 Max Exp          30036   Melee   (+15,+20)     Fighting            Good
 Adv Exp          38750   Shoot     (+3,+0)     Shooting            Good
 MaxDepth   1200' (L24)   Blows    1.0/turn     Disarming            65%
 Game Turns      783772   Shots      0/turn     Magic Device          96
 Standard Turns   75895   Infra       60 ft     Perception       1 in 17
 Resting Turns    43271   Speed          -2     Searching            22%
 Gold             34660   Burden  126.5 lbs

 You are one of several children of a Gnome Braggart.  You are a well
 liked child.  You have brown eyes, straight auburn hair, and a dark
 complexion.


rAcid:..+...+.+.... Nexus:.............
rElec:......+.+.... Nethr:......+......
rFire:......+.+.... Chaos:.............
rCold:+.....+.+.... Disen:.............
rPois:............. Feath:.............
rLite:+............ pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:+............ Tunn.:...+.........
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:............. Shots:.............
FrAct:............+ Might:.............
HLife:............. S.Dig:.............
Stea.:......+...... ImpHP:.............
Sear.:.............  Fear:.............
Infra:....+.......+ Aggrv:.............


  [Last Messages]

> You feel yourself slow down.
> Azog, King of the Uruk-Hai misses you.
> Azog, King of the Uruk-Hai hits you.
> Azog, King of the Uruk-Hai cries out in pain.
> Azog, King of the Uruk-Hai hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> Azog, King of the Uruk-Hai hits you.
> *** LOW HITPOINT WARNING! ***
> Azog, King of the Uruk-Hai hits you.
> *** LOW HITPOINT WARNING! ***
> Azog, King of the Uruk-Hai hits you.
> *** LOW HITPOINT WARNING! ***
> Azog, King of the Uruk-Hai hits you.
> You die.

Killed by Azog, King of the Uruk-Hai.

  [Character Equipment]

a) the Rapier 'Forasgil' (1d6) (+12,+19)
     Found lying on the floor at 300 feet (level 6).
     
     Slays animals.
     Branded with frost.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 29.1 vs. animals, 32.9 vs. creatures not
     resistant to cold, and 25.4 vs. others.
     
     Radius 1 light.
b) (nothing)
c) a Ring of Acid [+8]
     Found lying on the floor at 950 feet (level 19).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
d) a Ring of Delving <+4> (charging)
     Found lying on the floor at 500 feet (level 10).
     
     +4 tunneling.
     
e) an Amulet of Infravision <+2>
     Found lying on the floor at 1000 feet (level 20).
     
     +2 infravision.
     
f) the Phial of Galadriel
     Found lying on the floor of a cavern at 900 feet (level 18).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 8 to 16 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
     Radius 3 light.
g) a Robe of Elvenkind [2,+8] <+2>
     Bought from a store.
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak [1,+4]
     Dropped by a Snaga at 900 feet (level 18).
     
     
     
i) a Leather Shield of Resistance [8,+6]
     Dropped by a Black orc at 900 feet (level 18).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Metal Cap [3,+5]
     Found lying on the floor at 950 feet (level 19).
     
     
     
k) (nothing)
l) a Pair of Leather Sandals [1,+4]
     Dropped by Farmer Maggot in town.
     
     
     


  [Character Quiver]

n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
     
     
b) 3 Books of Magic Spells [Conjurings and Tricks]
     
     
c) 3 Books of Magic Spells [Incantations and Illusions]
     
     
d) 2 Books of Magic Spells [Sorcery and Evocations]
     Bought from a store.
     
     
     
e) a Mushroom of Fast Recovery
     Dropped by a Dark elven priest at 900 feet (level 18).
     
     
     
f) 12 Potions of Cure Critical Wounds
     
     
g) a Potion of Contemplation
     Found lying on the floor at 1000 feet (level 20).
     
     
     
h) 12 Scrolls of Phase Door
     
     
i) 5 Scrolls of Teleportation
     
     
j) 2 Rods of Treasure Location
     
     
k) a Rod of Curing
     
     
l) a Rod of Recall
     Bought from a store.
     
     Cannot be harmed by electricity.
     
m) 2 Wands of Magic Missile (22 charges)
     
     
n) a Wand of Light (9 charges)
     Dropped by an unknown monster at 900 feet (level 18).
     
     
     
o) a Morning Star (2d6) (+4,+5)
     Found lying on the floor at 1000 feet (level 20).
     
     Combat info:
     1.0 blows/round.
     With +8 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 14.4.
     
p) a War Hammer of Westernesse (3d3) (+9,+11) <+1, +2>
     Found lying on the floor at 950 feet (level 19).
     
     +1 strength, constitution.
     +2 dexterity.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     1.1 blows/round.
     With +5 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 38 vs. orcs, 38 vs. trolls, 38 vs. giants,
     and 23.2 vs. others.
     
q) a Pick (1d3) (+4,+3) <+2>
     Dropped by Ugl�k, the Uruk at 1100 feet (level 22).
     
     +2 tunneling.
     
     Combat info:
     1.0 blows/round.
     With +9 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 6.7.
     
r) a Long Bow (x3) (+4,+5)
     Found lying on the floor at 1150 feet (level 23).
     
     
     


  [Home Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
     
     
b) a Book of Magic Spells [Conjurings and Tricks]
     
     
c) 4 Potions of Cure Critical Wounds
     
     
d) a Potion of Healing
     Found lying on the floor at 950 feet (level 19).
     
     
     
e) 5 Potions of Restore Mana
     
     
f) 2 Potions of Restore Life Levels
     Bought from a store.
     
     
     
g) a Potion of Enlightenment
     Dropped by an Ogre at 900 feet (level 18).
     
     
     
h) 2 Potions of Speed
     
     
i) 12 Scrolls of Phase Door
     
     
j) 15 Scrolls of Teleportation
     
     
k) a Scroll of Teleport Level
     Dropped by a Priest at 950 feet (level 19).
     
     
     
l) a War Hammer (Defender) (3d3) (+5,+8) [+5] <+1>
     Found lying on the floor at 900 feet (level 18).
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     1.0 blows/round.
     With +6 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 16.5.
     
m) a War Hammer of Westernesse (3d3) (+6,+6) <+2>
     Dropped by N�r, the Dwarf at 900 feet (level 18).
     
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     1.1 blows/round.
     With +4 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 31.9 vs. orcs, 31.9 vs. trolls, 31.9 vs.
     giants, and 17.1 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      6480     50'    2   Reached level 2
     31007    150'    3   Reached level 3
     35968    150'    4   Reached level 4
     46996    100'    5   Reached level 5
     47036    100'    5   Killed Fang, Farmer Maggot's dog
     51961    150'    6   Reached level 6
     62738    300'    6   Found the Rapier 'Forasgil'
     64491    250'    7   Reached level 7
     74431    400'    8   Reached level 8
     77074    400'    8   Killed Grip, Farmer Maggot's dog
     80614    500'    9   Reached level 9
     86685    500'   10   Reached level 10
    105258    200'   11   Reached level 11
    150387      0'   12   Reached level 12
    170028    500'   13   Reached level 13
    182687    700'   14   Reached level 14
    202002    850'   15   Reached level 15
    219340      0'   15   Killed Farmer Maggot
    228039    900'   16   Reached level 16
    236313    850'   17   Reached level 17
    260411    850'   18   Reached level 18
    267963    950'   18   Killed Wormtongue, Agent of Saruman
    290439    950'   19   Reached level 19
    322335    900'   20   Reached level 20
    351463    850'   21   Reached level 21
    387194    850'   21   Killed Mughash the Kobold Lord
    390066    900'   21   Killed Grishnakh, the Hill Orc
    416836    900'   22   Reached level 22
    436069    950'   22   Killed Bullroarer the Hobbit
    471550    900'   23   Reached level 23
    532978    950'   23   Killed Ulfast, Son of Ulfang
    536744    900'   24   Reached level 24
    555692    950'   24   Killed Brodda, the Easterling
    603163   1000'   25   Reached level 25
    627978    950'   25   Killed Golfimbul, the Hill Orc Chief
    658299    900'   25   Killed Boldor, King of the Yeeks
    677282    900'   25   Killed Angamaite of Umbar
    729631    900'   25   Found the Phial of Galadriel
    739246    950'   26   Reached level 26
    747878    900'   26   Killed Nar, the Dwarf
    759176    900'   26   Killed Lagduf, the Snaga
    779097   1100'   26   Killed Ugluk, the Uruk


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 16.6.2013 19:08

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14463. on the Ladder (of 19092)
5411. on the Angband Ladder (of 6562)
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Comments

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On 16.6.2013 19:08 conrad_zaar@yahoo.ca wrote:
I haven't played Angband in ages - not since 3.0.6, really. For my (triumphant?) return I decided to have a try with a Mage, a class I have never had much success with in the past. My first attempt was killed by a small kobold on his first trip into the dungeon. This one ended up doing much better, but dying due to stupidity ("I really ought to Phase Door away, but gee whiz Azog is nearly dead, I'll just lob off one more Fire Bolt...").

She got a nice boost from finding Forasgil early on. And mage spells seem to be more effective than I remember, partly because (if I am recalling previous version accurately) the mana costs for many attack spells are lower now.

Ah well, jolly good fun. Perhaps I'll start a new character later this week.

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