The Angband Ladder: Pie'oh'Pah, Doppelganger Ninja by UglySquirrell

  [PosChengband 1.0.21 Character Dump]

 Name       : Pie'oh'Pah                   ========== Stats ==========
 Sex        : Male                               STR! :    18/100
 Personality: Combat                             INT! :     18/90
 Race       : Doppelganger                       WIS  :    18/149
 Subrace    : None                               DEX! :    18/200
 Class      : Ninja                              CON! :    18/150
                                                 CHR! :    18/160

 Level      :       46                           HP   :   626/626
 Cur Exp    :  5068590                           SP   :       0/0
 Max Exp    :  5068590                           AC   :       126
 Adv Exp    :  5400000                           Speed:       +20

                                           ========== Skills =========
 Gold       :  2959400                     Melee      : Legendary[15]
 Kills      :    13234                     Ranged     : Legendary[15]
 Uniques    :      114                     SavingThrow: Superb
 Artifacts  :       91                     Stealth    : Legendary[2]
                                           Perception : Excellent
 Game Day   :       26                     Searching  : Very Good
 Game Time  :     1:02                     Disarming  : Superb
 Play Time  :    44:11                     Device     : Excellent

============================= Character Equipment =============================

a) The Rapier 'Warrior's Honor' (2d6) (+18,+29) (+3 to speed) {SpSt;Nx/*o}
b) The Tanto 'Shiningcalibur' (4d6) (+12,+13) (+4 to infravision) {If/*L,
Angband 35 Ghost :)}
c) The Sling 'Freezing Point' (x2) (+13,+6) (+4) {WiDxCn;Co;LvXsBs}
d) The Ring of Justice (+7,+9) (+4) {Cn;El;FaSi}
e) a Ring of Speed (+6)
f) an Amulet of Telepathy
g) The Incandescent Light of Mordenkainen (+5,+4) (+2) {In;Ds, Queen of Rebma}
h) The Leather Scale Mail 'One Million Volt' (+5,+13) [11,+12] (+2 to
infravision) {If;ElFiBlCfSo[E}
i) The Cloak of Balo [1,+12] (+3) {InCh;DkShCfCaDi;HlTe, . Jack}
j) The Steel Helm of Azriel [6,+12] (+4 to infravision) {If;FiPoLiDkShNt;Rf,
Glass Vault 35}
k) The Set of Gauntlets 'Great Snowfield' (+10,+10) [2,+12] (+3)
{Dx;*Co;ElBlCfNtDi;Fa, War Troll Dragons 63}
l) The Pair of Soft Leather Boots of Heket [2,+12] (+4 to speed) {SpWiCh;AcLi}


                  ="!                                       ="!
              abcdefghijkl@                             abcdefghijkl@
 Acid       : ...........+.  50%           Speed      : +...+......++
 Elec       : ...+...+..+..  72%           Free Act   : ...+......+.+
 Fire       : .......+.+...  65%           See Invis  : ...+........+
 Cold       : ..+.......*.. 100%           Warning    : .............
 Poison     : .........+..#  75%           SlowDigest : ............+
 Light      : .........+.+.  65%           Regenerate : .............
 Dark       : ........++...  65%           Levitation : ..+..........
 Confusion  : .......++.+..  72%           Perm Lite  : .............
 Nether     : .........++..  65%           Reflection : .........+...
 Nexus      : +............  50%           Hold Life  : ........+....
 Sound      : .......+.....  50%           Sust Str   : .............
 Shards     : ........++...  65%           Sust Int   : .............
 Chaos      : ........+....  50%           Sust Wis   : .............
 Disenchant : ........+.+..  65%           Sust Dex   : ............+
 Time       : .............   0%           Sust Con   : .............
 Blindness  : .......+..+..  65%           Sust Chr   : .............
 Fear       : ............+                Dec Mana   : .............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : .......+..... 5d6+2          Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .....+.......

                  ="!                                       ="!
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : ++...........                Telepathy  : .....+.......
 Slay Undead: .+...........                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : +............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Acid Brand : .............                ESP Orc    : .............
 Elec Brand : .............                ESP Troll  : .............
 Fire Brand : .............                ESP Giant  : .............
 Cold Brand : .............                Device Pow : .............
 Pois Brand : .............                Spell Pow  : .............
 Mana Brand : .............                Spell Cap  : .............
 Sharpness  : .............                Infravision: .+.....+.+... 100'
 Quake      : .............                Stealth    : .............
 Vampiric   : .............                Searching  : .............
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : ........+....
 Blessed    : ..+..........                No Tele    : .............
 Riding     : .............                Drain Exp  : .............

                  ="!
              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: 3............  18/90 -3  0  1  3 18/100
        INT!: ......2.3....  18/90 -3 -1 -1  5  18/90
        WIS : ..4........4. 18/119 -3 -1 -1  8 18/149
        DEX!: ..4.......3.s 18/120 -3  3  1  7 18/200
        CON!: ..44.........  18/80 -3  2  0  8 18/150
        CHR!: ........3..4. 18/100 -3  2  0  7 18/160

==================================== Melee ====================================

 Hand #1: The Rapier 'Warrior's Honor' (2d6) (+18,+29) (+3  Accuracy
 Weight : 7.5 lbs                                            AC Hit
 To Hit : 18 + 41 = 59                                       25 87%
 To Dam : 29 + 19 = 48                                       50 79%
 Blows  : 4                                                  75 71%
 Skill  : 61.8%                                             100 62%
 Damage                                                     125 54%
 Crits  : 1.09x + 0.71                                      150 46%
 Normal : 222 (200-244) [1.09x]                             175 38%
 Evil   : 252 (208-296) [2.18x]                             200 30%
 Orcs   : 282 (216-348) [3.27x]


 Hand #2: The Tanto 'Shiningcalibur' (4d6) (+12,+13) (+4 to Accuracy
 Weight : 2.0 lbs                                            AC Hit
 To Hit : 12 + 42 = 54                                       25 88%
 To Dam : 13 + 12 = 25                                       50 80%
 Blows  : 4                                                  75 72%
 Skill  : 68.7%                                             100 64%
 Damage                                                     125 57%
 Crits  : 1.07x + 0.56                                      150 49%
 Normal : 158 (116-200) [1.07x]                             175 41%
 Evil   : 218 (132-304) [2.14x]                             200 34%
 Undead : 278 (148-408) [3.21x]


=================================== Shooting ==================================

 Shooting: The Sling 'Freezing Point' (x2) (+13,+6) (+4)
 Range   : 160'
 Shots   : 2.50
 Mult    : 2.12x
 To Hit  : 13 + 35 = 48
 To Dam  : 6 (Multiplier Applies)
 Xtra Dam: 19 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Mimic                  1    0   0% 
Quick Walk            20    0   0% 


================================ Last Messages ================================

> You are exposed to common sight once more.
> There is a permanent wall blocking your way.
> You are mantled in shadow from ordinary eyes!
> You are exposed to common sight once more.
> You are mantled in shadow from ordinary eyes!
> You are exposed to common sight once more.
> You are mantled in shadow from ordinary eyes!
> You are exposed to common sight once more.
> You are mantled in shadow from ordinary eyes!
> Stop, you brute!
> You cruelly stab the Metallic red centipede!
> You are exposed to common sight once more.
> You dastardly villain!
> You have slain the Metallic red centipede.
> You are mantled in shadow from ordinary eyes!
> You are exposed to common sight once more.
> There is a permanent wall blocking your way.
> You are mantled in shadow from ordinary eyes!
> You are exposed to common sight once more.
> There is a permanent wall blocking your way.
> You are mantled in shadow from ordinary eyes!
> You are exposed to common sight once more.
> You are mantled in shadow from ordinary eyes!
> You are exposed to common sight once more.
> You are mantled in shadow from ordinary eyes!
> You are exposed to common sight once more.
> You turn into a Balrog!
> You begin to move extremely fast.
> You are no longer moving extremely fast.
> You resume your true form.
> You are mantled in shadow from ordinary eyes!


=================================== Dungeons ==================================

 Angband         : level  47
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  70
 Mine            : level  78
!Icky cave       : level  35
 Mount Olympus   : level  92

 Now, you are in Outpost.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 13
  Dailai Dongzhu, Captain of Southerings   (Dungeon level:   6) - level 14
  Orc Camp                                 (Danger  level:  15) - level 20
  Meng Huo, the King of Southerings        (Dungeon level:  12) - level 23
  Doom Quest 1                             (Danger  level:  15) - level 25
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  The Sewer                                (Danger  level:  15) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 26
  Logrus Master                            (Danger  level:  25) - level 26
  Grendel                                  (Dungeon level:  24) - level 30
  Vapor Quest                              (Danger  level:  25) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 32
  The Vault                                (Danger  level:  30) - level 32
  The Barrow Downs                         (Danger  level:  35) - level 34
  Strygalldwir                             (Dungeon level:  38) - level 37
  The Cloning Pits                         (Danger  level:  45) - level 38
  Haunted House                            (Danger  level:  48) - level 38
  Glaurung, Father of the Dragons          (Dungeon level:  44) - level 39
  Killing Fields                           (Danger  level:  50) - level 39
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 39
  The Old Castle                           (Danger  level:  50) - level 39
  The Royal Crypt                          (Danger  level:  70) - level 50

< Failed Quest >
  Nothing.


 Arena: 20 Victories


============================== Defeated Monsters ==============================

You have defeated 13234 enemies including 114 unique monsters in total.

< Unique monsters top 20 >
  Invisible Pink Unicorn                   (level  67)
  Nyogtha, the Thing that Should not Be    (level  56)
  Nidhogg the Hel-Drake                    (level  55)
  Eihort, the Thing in the Labyrinth       (level  53)
  Bull Gates                               (level  52)
  Sleipnir, the Odin's Steed               (level  51)
  Nappa the Saiyan                         (level  50)
  Glaurung, Father of the Dragons          (level  48)
  Fafner the Dragon                        (level  47)
  Itangast the Fire Drake                  (level  47)
  Shuten-douji, King Ogre of Ooe-Mountain  (level  47)
  Zhar the Twin Obscenity                  (level  47)
  Ghatanothoa                              (level  46)
  Scatha the Worm                          (level  44)
  Judge Death                              (level  44)
  Dwar, Dog Lord of Waw                    (level  44)
  Chaugnar Faugn, Horror from the Hills    (level  44)
  Judge Fear                               (level  43)
  Jack of Shadows                          (level  42)
  Ubbo-Sathla, the Unbegotten Source       (level  41)


=================================== Virtues ===================================

Your alighnment : Neutral Good

You have sinned against Patience.
You are the living embodiment of Knowledge.
You are the living embodiment of Faith.
You are the living embodiment of Unlife.
You are virtuous in Valour.
You are the living embodiment of Harmony.
You are the polar opposite of Compassion.
You are very virtuous in Justice.


============================= Character Inventory =============================

a) 7 Mushrooms of Restoring {!E}
b) 7 Pieces of Elvish Waybread
c) 12 Potions of Speed {!k!q}
d) 5 Potions of Cure Critical Wounds {25% off, @q1}
e) 29 Potions of Healing {!k!q}
f) 6 Potions of *Healing* {!k!q}
g) a Potion of Dexterity {!k}
h) 3 Potions of Self Knowledge {!k}
i) 7 Potions of Resistance {!k!q}
j) 12 Potions of Curing
k) 16 Scrolls of Phase Door
l) 17 Scrolls of Teleportation {90% off}
m) 20 Scrolls of Teleport Level {25% off}
n) 5 Scrolls of *Identify*
o) 20 Scrolls of Monster Confusion {75% off, @r1}
p) 12 Scrolls of Protection from Evil {25% off}
q) 5 Scrolls of Destruction {!*}
r) 5 Rods of Recall {@z0!d!v!k}
s) 5 Wands of Stone to Mud (21 charges) {@a0!d!v!k}
t) 39 Iron Spikes (89/164) {@v0=g}


================================ Home Inventory ===============================

 ( page 1 )
a) 6 Mushrooms of Restore Constitution
b) 16 Mushrooms of Restoring {!E}
c) 50 Pieces of Elvish Waybread {@E0}
d) 98 Potions of Speed {!k!q}
e) 28 Potions of Resist Heat {!k!q}
f) 10 Potions of Resist Cold {!k!q}
g) 67 Potions of Heroism
h) 4 Potions of Berserk Strength
i) 19 Potions of Cure Serious Wounds
j) 99 Potions of Cure Critical Wounds {25% off, @q1}
k) 34 Potions of Cure Critical Wounds {25% off, @q1}
l) 10 Potions of *Healing* {!k!q}

 ( page 2 )
a) 7 Potions of Life {!k!q}
b) 8 Potions of Restore Mana {!k!q}
c) 2 Potions of Restore Strength
d) 4 Potions of Restore Intelligence
e) 8 Potions of Restore Constitution
f) 3 Potions of Restore Charisma
g) 4 Potions of Strength {!k}
h) 2 Potions of Intelligence {!k}
i) 4 Potions of Dexterity {!k}
j) 5 Potions of Constitution {!k}
k) a Potion of Charisma {!k}
l) a Potion of Augmentation {!k}

 ( page 3 )
a) 27 Potions of Enlightenment
b) 16 Potions of Self Knowledge {!k}
c) 38 Potions of Resistance {!k!q}
d) 99 Potions of Curing
e) 89 Potions of Curing
f) a Potion of Invulnerability
g) 3 Potions of Polymorph {!k}
h) 3 Potions of Giant Strength {!k}
i) 24 Potions of Stone Skin
j) a Scroll of Summon Pet
k) 27 Scrolls of Phase Door
l) 15 Scrolls of Teleportation {90% off}

 ( page 4 )
a) 99 Scrolls of Teleport Level {25% off}
b) 24 Scrolls of Teleport Level {25% off}
c) 4 Scrolls of *Identify*
d) 2 Scrolls of Remove Curse
e) 5 Scrolls of *Remove Curse*
f) a Scroll of *Enchant Armor*
g) a Scroll of *Enchant Weapon*
h) 6 Scrolls of Mundanity
i) 7 Scrolls of Holy Chant
j) 99 Scrolls of Monster Confusion {75% off, @r1}
k) 99 Scrolls of Monster Confusion {75% off, @r1}
l) 99 Scrolls of Monster Confusion {75% off, @r1}

 ( page 5 )
a) 19 Scrolls of Monster Confusion {75% off, @r1}
b) 69 Scrolls of Protection from Evil {25% off}
c) 33 Scrolls of Rune of Protection {25% off}
d) 13 Scrolls of Destruction {!*}
e) 5 Scrolls of Dispel Undead
f) a Scroll of Spell
g) 6 Scrolls of Genocide {!*}
h) 3 Scrolls of Mass Genocide {!*}
i) 7 Scrolls of Reset Recall
j) a Scroll of Summon Kin
k) 2 Scrolls of Logrus
l) a Scroll of Mana

 ( page 6 )
a) a Rod of Recall {@z0!d!v!k}
b) 2 Rods of Detection
c) a Rod of Curing
d) a Rod of Teleport Other
e) 7 Rods of Stone to Mud
f) a Rod of Mana Balls
g) 2 Rods of Mana Bolts
h) 6 Wands of Teleport Other (68 charges) {@a1!d!v!k}
i) 12 Wands of Teleport Other (133 charges) {@a0!d!v!k}
j) a Wand of Disarming (7 charges)
k) 23 Wands of Stone to Mud (268 charges) {@a0!d!v!k}
l) 9 Wands of Stone to Mud (103 charges) {@a1!d!v!k}

 ( page 7 )
a) 2 Wands of Sleep Monster (32 charges) {@a9}
b) a Wand of Disintegrate (3 charges)
c) a Wand of Rockets (4 charges)
d) a Staff of Teleportation (9 charges)
e) a Staff of Teleportation (8 charges)
f) a Staff of Curing (7 charges)
g) a Staff of Healing (4 charges)
h) a Staff of Speed (8 charges)
i) 4 Staffs of Speed (4x 7 charges)
j) 3 Staffs of Speed (3x 6 charges)
k) a Staff of Speed (5 charges)
l) a Staff of Dispel Evil (7 charges)

 ( page 8 )
a) a Staff of Power (5 charges)
b) a Staff of Genocide (3 charges)
c) 2 Staffs of Destruction (2x 5 charges)
d) a Staff of Destruction (4 charges)
e) 3 Staffs of Destruction (3x 3 charges)
f) a Staff of Animate Dead (5 charges)
g) a Ring of Resist Fire and Accuracy (+5,+0)
h) a Ring of Sustain Strength and Power Throwing
i) a Ring of Free Action and Wizardry
j) a Ring of See Invisible
k) a Ring of Slaying (+10,+11)
l) a Ring of Slaying (+10,+10)

 ( page 9 )
a) a Ring of Slaying (+6,+11)
b) a Ring of Slaying (+6,+7)
c) a Ring of Slaying and Regeneration (+7,+10)
d) The Ring of Magic (+3 to searching) {DxCnSr;FaSi}
e) a Ring of Light and Darkness Resistance
f) a Ring of Nether Resistance
g) a Ring of Nexus Resistance
h) a Ring of Sound Resistance
i) 2 Rings of Confusion Resistance
j) a Ring of Shard Resistance
k) a Ring of Chaos Resistance
l) a Ring of Extra Shots

 ( page 10 )
a) a Ring of Sustaining
b) a Ring of Warning {90% off, ~Good}
c) a Ring of Might (+2)
d) The Ring 'Avatar of Destruction' (+8,+6) (+4 to speed) {Sp;DkCf}
e) a Ring of Weaponmastery (+2) {|E}
f) 2 Rings of Resistance
g) The Amulet 'Mayan Princess' (+5) {StCh;Ac}
h) 2 Amulets of Reflection
i) an Amulet of Anti-Magic
j) an Amulet of Anti-Teleportation
k) an Amulet of Resistance and Slow Digestion
l) The Amulet 'Cruciform' {CfSo;Fa}

 ( page 11 )
a) The Torque 'Precious Protection' {AcElBl;Hl}
b) 2 Amulets of Magic Device Mastery (+2) <+10%>
c) The Amulet of Fantastic Wealth (+2) {St;PoNt}
d) The Pendant of Lore (+3 to speed) {Sp;Co;Lv}
e) The Dog Collar of Mundanity (+6,+7) (+2 to infravision) {If;So}
f) a Feanorian Lamp
g) The Phial 'Moonglow' (+1 to stealth) {SlSrIf, hehe}
h) The Phial of Alhazred (+2 to infravision) {If;Si, Icky Boss}
i) The Star 'Pathfinder' (+2 to searching) {Sr;ElCfNx}
j) The Stone 'Pathfinder' (+1 to infravision) {WiIf;Fe}
k) The Crystal Ball 'Astral Ray' (+3 to infravision) {InIf;ElLiCa}
l) The Stone 'Andromeda' (+3 to stealth) {Sl;Ca;HlLvTe}

 ( page 12 )
a) The Black Dragon Scale Mail 'Total Solar Eclipse' (-2) [40,+30] {CfNt}
b) Balance Dragon Scale Mail (-2) [40,+17]
c) The Chain Mail of Snow Field (+3,+5) [14,+16] (+3 to stealth)
{WiChSl;ElFiCoLiBlSo[C(Ch}
d) The Augmented Chain Mail of Thor (-2) [16,+23] (+3 to infravision)
{StWiDxIf;ElPoLiCaDi;Lu[FE}
e) The Mithril Chain Mail 'Hope and Glory' (-1) [28,+12] (+3) {Wi;ShNtNxCa}
f) a Filthy Rag of Elvenkind [1,+9] (+3 to stealth) {Nx}
g) a Robe of Elvenkind [2,+4] (+1 to stealth) {Nx}
h) The Soft Leather Armour 'Kiss of Saccubus' [4,+10] (+2 to infravision)
{If;AcElFiCoSh(Ch}
i) Hard Studded Leather of High Resistance (-1) [7,+11] {PoDkCfCaDi}
j) Hard Studded Leather of High Resistance (-1) [7,+10] {NxCaFe}
k) Cord Armour of Elvenkind [6,+7] (+1 to stealth) {Di}
l) a Cloak of the Bat (-9,-11) [1,+5] (+2)

 ( page 13 )
a) The Cloak 'Rubber Coat' [1,+1] (+3 to speed) {SpSt;AcEl;Rg[E}
b) The Cloak of Lungorthin [1,+9] (+1) {Ch;AcFiNtDi[F}
c) The Cloak 'Gelatinous Cube' [1,+12] {AcPoDi}
d) The Cloak 'Hope and Glory' [1,+30] (+2 to infravision) {WiCnIf(Wi}
e) The Cloak 'White Snow' [1,+6] {CoBlDi[C}
f) The Cloak of Libyan Desert [1,+5] (+1 to infravision) {InChIf;FiPoLi}
g) The Fur Cloak 'Rubber Coat' [3,+11] (+1 to searching) {Sr;ElFiPoDkBlCf[E}
h) a Pair of Dragon Wings [4,+5] {ShBlNtCa}
i) a Pair of Dragon Wings [4,+16] {ElNt}
j) a Pair of Dragon Wings [4,+22] {Bl}
k) an Iron Crown of the Magi [0,+9] (+3) {Nt~U}
l) a Golden Crown of Lordliness [0,+7] (+3) {So}

 ( page 14 )
a) The Golden Crown 'Helka-Turma' (+9,+11) [0,+5] (+3 to searching)
{SrIf;CoDkShNxCaDiFe}
b) a Jewel Encrusted Crown of the Magi [0,+8] (+1) {Di;Rg}
c) The Jewel Encrusted Crown of the Everlasting [0,+30] (+3 to speed)
{SpSlSr;AcCoPoCfNx}
d) The Hard Leather Cap 'Defender' [2,+29] {Fe}
e) a Metal Cap of Darkness [3,+4]
f) a Jingasa of Darkness [4,+6]
g) The Iron Helm 'Day of the Dove' [5,+6] {DkShBlCfCaDiFe;Te[T}
h) The Iron Helm of Icarus [5,+8] {CfNxCa}
i) a Dragon Helm [8,+18] {Po}
j) a Dragon Helm [8,+5] {Di}
k) a Set of Gauntlets of the Sniper (+4,+4) [2,+13] (+4)
l) The Set of Cesti 'Blessed Fusion' [5,+14] {ElFiCoPoCa;FaSiHlLvLu}

 ( page 15 )
a) a Pair of Soft Leather Boots of Speed [2,+12] (+5)
b) The Pair of Soft Leather Boots 'Shadow' [2,+28] {ElFiNtDi;Wr(Dx}
c) a Pair of Hard Leather Boots of Thievery [3,+6] (+2 to speed)
d) a Pair of Dragon Boots [5,+14] {Dk}
e) a Pair of Dragon Boots [5,+15] {Fe}
f) The Pair of Metal Shod Boots 'Springsleeper' [6,+16] (+2) {Cn;DkShCf;Fa(Cn}
g) The Pair of Metal Shod Boots 'Smoke Ball' [6,+3] (+4) {Dx;CfSoDi}
h) a Broken Sword of *Slay* Dragon (1d2) (+2,+3) (+1) {ElFi}
i) a Broken Sword of Venom (1d2) (+7,+7)
j) a Dagger of Sharpness (6d4) (+12,+13) (+3)
k) a Dagger (Crusade) (1d4) (+10,+16) [+1] (+1) {(Wi}
l) a Dagger of Force (1d4) (+14,+13) (+2)

 ( page 16 )
a) The Dagger of Joshua (1d4) (+1,+8) (+4 to speed) {SpDg;Sd[T/*}
b) The Dagger 'Preoxy' (2d4) (+5,+10) [+13] (+2 to infravision)
{If;FaHl|AS/*oTZ(Wi}
c) The Dagger 'Warrior's Honor' (1d4) (+13,+13) (+3) {StCn|VS/*(St}
d) The Dagger of Crushing (1d4) (+6,+8) (+2) {StIn;Sh;SiLu|EPCa/pL(StIn}
e) The Dagger of Changes (1d4) (+14,+2) {Ca|CaS/DZ}
f) a Main Gauche (1d5) (+7,+7)
g) The Main Gauche 'Rust Monster' (1d5) (+18,+20) (+4) {Cn|AF/XU/TP}
h) The Main Gauche of Ritual (1d5) (+19,+19) (+1) {In/XU/L(In}
i) a Tanto (1d5) (+7,+7)
j) The Rapier of Justice (2d8) (+3,+24) {/XU/*T}
k) The Rapier 'Dragon Clow' (3d7) (+10,+14) (+3) {Ch|FS}
l) The Small Sword 'Delta' (1d6) (+4,+16) (+4) {StDxChDg|S}

 ( page 17 )
a) The Short Sword 'Advent' (1d7) (+18,+12) (+3 to searching) {WiSr;Bs|CoS(Wi}
b) a Ninjato (1d9) (+5,+2)
c) The Ninjato of Concentration (1d9) (+15,+8) (+4) {InCh;So/p(In}
d) 2 Poison Needles (1d1) (+0,+0)
e) a Falcon Sword (1d6) (+0,+0) (+1 attack)
f) a Dragon Fang (1d8) (+10,+9) {FiBl}
g) a Dragon Fang (1d8) (+7,+5) {|A}
h) a Dragon Fang (1d8) (+3,+3) {|P}
i) The Heavy Lance 'Dissolver' (4d8) (+18,+19) {Si|A/XL/p}
j) The Whip 'Silver Frost' (1d6) (+18,+11) (+3 to searching) {Sr|Co}
k) The Short Bow 'Bryionak' (x3) (+16,+18) (+3) {Dx;Co(Dx}
l) The Short Bow 'Tigarbaton' (x4) (+13,+20) {Nx;Xm(Cn}

 ( page 18 )
a) The Long Bow 'Sun Sword' (x4) (+11,+11) (+4 to stealth) {WiSlIf;ShCa;XmBs}
b) The Heavy Crossbow 'Anguirel' (x4) (+7,+17) (+3 to searching)
{CnSrIf;ElCoSoNx;FaHl}
c) 25 Sheaf Arrows of Holy Might (2d4) (+8,+13)
d) 22 Sheaf Arrows of Prism (2d4) (+13,+11)
e) 21 Seeker Arrows (6d4) (+7,+5)
f) 28 Seeker Arrows of Slaying (7d4) (+11,+15)
g) The Black Arrow 'Reaper' (1d4) (+15,+14) {|V/pPZ}
h) a Capture Ball (empty)
i) a Capture Ball (empty)
j) a Capture Ball (empty)


==================================== Museum ===================================

 ( page 1 )
a) The Dog Collar 'Bling-bling' (+1) {Wi;ElCo}
b) The Chain Mail of Mortality (-2) [14,-21] {cursed, AcElFiCo;TeAg}
c) The T-shirt 'Guardian' [1,+15] (+2 to infravision) {If;Bl[T}
d) The Large Leather Shield 'Firewall' [6,+18] {AcElFiCoPoLiBlCfNxCa;FaSiHlLv}
e) a Dragon Shield [8,+5] {FiShNtNxDi, Nice Base Shield!}
f) The Mirror of Seldon [0,+18] {BlCfCaDi}
g) The Broken Dagger of Charismatic Cook (1d1) (-1,+8) (+2) {Dx|M}
h) The Fishingpole 'Blue Steele' (1d1) (+6,+11) {/oPZ}
i) The Flail 'Stonesmasher' (2d6) (+15,+20) (+4)
{StIn;*Ac;PoSoDi;Lv|AQ/*pDoPU~L}
j) The Wizardstaff of the Priests (3d3) (+13,+20) (+4 to stealth)
{WiSl;Ca;Bs|F/XU}
k) a Wooden Statue of a Small kobold
l) a Wooden Statue of a Carnivorous flying monkey

 ( page 2 )
a) a Wooden Statue of a Lava golem
b) a Wooden Statue of Sangahyando of Umbar
c) a Wooden Statue of a Time bomb
d) a Wooden Statue of a Disintegrate vortex
e) a Clay Statue of a Dweller on the threshold
f) a Clay Statue of a Griffon
g) a Clay Statue of a Nekomata
h) a Clay Statue of a Paladin
i) a Clay Statue of Habu the Champion of Chaos
j) a Clay Statue of a Spectral Wyrm
k) a Stone Statue of a Mi-Go
l) a Stone Statue of a Weir

 ( page 3 )
a) a Stone Statue of a Tanuki
b) an Iron Statue of a Green puyo
c) a Copper Statue of a Dark elf
d) a Copper Statue of Lousy, the King of Louses
e) a Copper Statue of an Archangel
f) a Copper Statue of a Bloodletter of Khorne
g) a Silver Statue of a Huorn
h) a Silver Statue of a Sky golem
i) a Silver Statue of Ithaqua the Windwalker
j) an Ivory Statue of a Guardian naga
k) an Ivory Statue of a Giant gold dragon fly
l) an Ivory Statue of a Spellwarp Automaton

 ( page 4 )
a) an Ornate Statue of a Great white shark
b) an Ornate Statue of a Deep one
c) an Ornate Statue of a Colossus
d) an Ornate Statue of an Ultimate Magus
e) a Magical Figurine of a Grey mold
f) a Magical Figurine of a Blinking dot
g) a Magical Figurine of a Newt
h) a Magical Figurine of a Small kobold
i) a Magical Figurine of a Grid bug
j) a Magical Figurine of a Soldier ant
k) a Magical Figurine of a Bomb mosquito
l) a Magical Figurine of a Black naga

 ( page 5 )
a) a Magical Figurine of a Yellow mold {cursed}
b) a Magical Figurine of a Giant white rat
c) a Magical Figurine of a Swordfish
d) a Magical Figurine of a Broken death sword
e) a Magical Figurine of a Baby blue dragon
f) a Magical Figurine of a Baby black dragon
g) a Magical Figurine of a Nixie
h) a Magical Figurine of a Trench Wurm
i) a Magical Figurine of a Giant green dragon fly
j) a Magical Figurine of a Hummerhorn
k) a Magical Figurine of a 2-headed hydra
l) a Magical Figurine of a Sabre-tooth tiger

 ( page 6 )
a) a Magical Figurine of an Ogre warrior
b) a Magical Figurine of a Headless
c) a Magical Figurine of a Nightblade
d) a Magical Figurine of an Ancient bronze dragon
e) a Magical Figurine of a Dracolich



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Random Artifacts:   ENABLED

  [Check Sum: "094f93c75c00d3d8ec"]


Posted on 19.5.2013 19:08
Last updated on 22.5.2013 17:28

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6823. on the Ladder (of 19090)
493. on the PosChengband Ladder (of 2395)
12. for this player (

Comments

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On 19.5.2013 19:12 UglySquirrell wrote:
Was thinking that a Doppelganger Ninja might be fun. So far it's been a blast. They have crappy stats but the second highest stealth of all the races. So using detection can choose what form to use for the enemies hes about to face.

Been using Kobold mostly so far, but killed a pack of shadow hounds as a Dwarf, trained up my dual wielding on some white worm masses as a Kobold. An Umber Hulk as a Beastman, and after transforming into a Beastman a few times to get a good set of mutations (Steel Skin and Scorpion Tail) did Orcs quest, even though my damage is not very high yet.

So far i'm having a blast the gameplay is really quick, i think i'm going for merchants friend at level 30 when i can transform into a human and get one of there skills (seems assassin appropriate) and the late forms seem really amazing too, using Balrog for fire imm. Even transforming into a Yeek for Acid Imm :)

On 18.5.2013 16:13 UglySquirrell wrote:
Oh, Meng Huo also summoned 2 druids on level 12 who could have been lethal without free action, i just changed into a gnome . The race skills free up inventory space too, for instance i no longer need to carry food, and if i run out of stone to mud or they get drained i can always change into an Ent (who also have the really cool create trees ability)


On 19.5.2013 19:30 UglySquirrell wrote:

Things are going nicely, just picked up Merchants friend in my human form. And having access to early disenchantment resistance as a Nibelung means i don't have to run away from certain uniques.

One of the other reasons i chose this Race/class is when you transform into another race you lose regeneration, one of the Ninjas best abilies Quickwalk has the same penalty, and takes zero energy to activate. so i have it active almost 100%.

Close call reading an Aquirement scroll in the Mine. Of course the stairs vanished behind me, i detected and saw a pack of Nether hounds closing in. I thought okay ill just go down these stairs. Another pack of the same guys, and Sauramon!
So teleport level, right next to Cantores. He was asleep thankfully so i read a scroll of recall and cowered in the corner.
Just as it kicked in i had a third pack of Nether Hounds arrive, one breathed and drained all my stats but i survived, whew!
Nice X-Bow Anguirel dropped, cant use it worth nuffin but +3
Con and sound nexus resist.

On 19.5.2013 19:52 UglySquirrell wrote:
Awesome, Hold item (merchants friend skill that keeps an item in stock until you have enough gold to buy it) keeps the item on hold even after i transform from human :) was worried about that one. now i don't have to worry about missing out on a PDSM or something because i didn't have the funds.

On 19.5.2013 19:58 UglySquirrell wrote:
For the first time iv'e been using scrolls of monster confusion (seems like a Ninja should) and wow they are really helpful for a lot of uniques and other powerful monsters.

On 20.5.2013 20:38 UglySquirrell wrote:
I forgot how differently stealthy characters play, its my first in a long time there Lots of fun. Once i hit 30 i managed to get my resistances (barring time) covered, i decided to sneak around the Dragons Lair and maybe find a speed ring if i was lucky. Having no Telepathy here would be dangerous, but transforming into a Mindflayer takes care of that.

Iv'e been dual wielding since the thieves quest, they dropped a magic Main Gauche and dagger. So i used my Crusade dagger and a poison needle to kill lone dragons. It worked out really well i would transform into a Draconion for the exrtra resists against the Ancient ones. Left at level 35, with a pair of BOS +5 a telepathy amulet and this Great rapier 'Dragon Clow'

Went down to level 35 in Angband and had a Ghost drop Shingingcalibur" damage is looking good now. So i decided to do the Cloning pits, went well until i hit the first Queen ant, she turned out to be friendly attacked the other two and everyone went summon crazy :) Managed to clear them out eventually. I ended up with 2 high end books and 7 artifacts in there.



On 22.5.2013 01:03 UglySquirrell wrote:
Found my first source of darkness, and its an artifact. +3 int but still cool. I'm posting now to show off my new gloves
" The Set of Gauntlets 'Great Snowfield' (+10,+10) [2,+9] (+3)
{Dx;*Co;ElBlCfNtDi;Fa," based of Thanos was looking for the ancient curse or aggravate, lucked out :)

Going to try and find a set of Genji gloves though for artifact creation (if i make it that far)

Almost killed by a Greater Titan, took me from over 600 hp to just 29 in a round. Being a little more careful now.

On 22.5.2013 08:38 Arjen wrote:
Nice Gloves :)

But dont try to artifact Genji Gloves as they are already ego and you can't Art Ego equipment. You need {Good} stuff as base.

On 22.5.2013 23:48 UglySquirrell wrote:
Thanks Arjen, didn't know Genji gloves were ego, oh well. Being a doppelganger i can mimic a Demigod and choose ambidexterity as my second skill. So i can do that against high AC monsters.

Just about to get my Balrog form to level 45, this will give me fire immunity when i transform. The huge hitpoints, amazing melee, and being able to breathe nether and fire are just added awesomness.

Another really cool form is the Ent, being able to surround yourself with trees is a really cool ability to screw with enemies line of sight. Used it in The Royal Crypts quest to surround and kill the Skull/Eye Druj.

The Amberites Shadow Shifting, and Pattern Mindwalking are incredibly useful too. And i cant leave out killing Great Bile Wyrms as a yeek.



On 23.5.2013 17:30 OmniNegro@hotmail.com wrote:
I could have sworn that the Ninja class had inate ambidexterity. Chris will have to confirm or deny that one. I simply do not recall.

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