The Angband Ladder: Elly, Dunadan Paladin by <t_s_yu@yahoo.com.tw>

  [Angband 3.5-dev Character Dump]

 Name   Elly         Age             59          Self  RB  CB  EB   Best
 Sex    Female       Height       87 in   STR:     17  +1  +1  +0  18/10
 Race   Dunadan      Weight     154 lbs   INT:     10  +2  -3  +0      9
 Class  Paladin      Turns used:          WIS:     10  +2  +1  +0     13
 Title  Gallant      Game           820   DEX:     18  +2  -1  +0  18/10
 HP     16/16        Standard        83   CON:     10  +3  +2  +0     15
 SP     2/2          Resting         23   CHR:     10  +2  +2  +0     14

 Level                  1    Armor        [0,+2]    Saving Throw     32%
 Cur Exp                0                           Stealth          Bad
 Max Exp                0    Melee       (+4,+2)    Disarming        24%
 Adv Exp               21    Blows      2.3/turn    Magic Devices     31
                             Base to-hit    28.6    Perception   1 in 35
 Gold                 452                           Searching        15%
 Burden           2.2 lbs    Shoot       (+4,+0)    Infravision     0 ft
 Speed             Normal    Shots        0/turn
 Max Depth       50' (L1)    Base to-hit    17.6

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have green eyes, straight brown hair, and a very
 dark complexion.


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:............. Shots:.............
FrAct:............. Might:.............
HLife:............. S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:.............  Fear:.............
Infra:............. Aggrv:.............


  [Character Equipment]

a) (nothing)
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (4975 turns) <+1>
     Bought from a store.
     
     Can be destroyed by fire.
     
     Radius 1 light.
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)


  [Character Quiver]

n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]



============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.


  [Options]

  [Interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Open/disarm/close without direction          : yes (easy_open)
Center map continuously                      : no  (center_player)
Show flavors in object descriptions          : no  (show_flavors)
Allow mouse clicks to move the player        : no  (mouse_movement)
Show mouse status line buttons               : no  (mouse_buttons)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)

  [Warning]

Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : yes (purple_uniques)
Disturb whenever any monster moves           : no  (disturb_move)
Disturb whenever viewable monster moves      : yes (disturb_near)
Disturb whenever leaving trap detected area  : yes (disturb_detect)
Disturb whenever player state changes        : yes (disturb_state)
Automatically clear '-more-' prompts         : yes (auto_more)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : yes (birth_randarts)
Use previous set of randarts                 : no  (birth_keep_randarts)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Force player decent                          : yes (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : yes (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)


Posted on 26.4.2013 16:01

Download this dump

34. on the Competition No.138 Ladder (of 35)

Comments

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On 26.4.2013 16:01 t_s_yu@yahoo.com.tw wrote:
I'm kind of confused. This is an ironman game, right? But how come I can still use ?of recall to get back to town??

On 26.4.2013 18:57 Pete Mack wrote:
It's a semi-ironman game. You can recall to any level as much as you like, but you can't go up.

Also, on quest levels, recall/Teleport Level are completely disabled until you kill the boss.


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