The Angband Ladder: Llyth VI, Dwarf Haftedmaster by <teganm@attbi.com>
[ToME 2.1.2 Character Dump] Name : Llyth VI Age 44 STR: 18/70 Sex : Neuter Height 47 INT: 11 Race : Dwarf Weight 126 WIS: 15 Class : Haftedmaster Social Class 42 DEX: 15 Body : Player CON: 18/150 God : Nobody Chr: 9 11 + To Melee Hit 39 Level 25 Max Hit Points 469 + To Melee Damage 32 Experience 18883 Cur Hit Points -21 + To Ranged Hit 15 Max Exp 18883 Max SP (Mana) 18 + To Ranged Damage 14 Exp to Adv. 21875 Cur SP (Mana) 18 AC 18+50 Gold 111420 (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Poor Blows/Round: 4 Bows/Throw : Superb Searching : Fair Shots/Round: 2 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 4d4+128 Stealth : Bad Magic Device: Superb Infra-Vision: 110 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight brown hair, a two foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 10 (500') Death fate: Level 1 (50') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 50th Yavie of the 2890th year of the third age. It now is 7 days that you are adventuring. Your Attributes: You are dead, killed by an Osyluth. You can cause mold to grow near you. You can use secret passages. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. Your appetite is small. You can sense the presence of evil beings. You have normal luck. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your constitution is sustained. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your weapon has been blessed by the gods. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Corruption list: Skills (points left: 17) - Combat 23.996 [0.900] - Weaponmastery 20.470 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] - Hafted-mastery 30.400 [0.700] . Stunning-blows 00.000 [0.500] . Polearm-mastery 00.000 [0.300] . Archery 11.200 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.270 [0.900] . Disarming 03.700 [0.900] - Magic 01.483 [0.300] . Magic-Device 30.900 [1.150] - Spirituality 01.000 [0.400] . Prayer 00.000 [0.500] . Monster-lore 01.500 [0.500] You saved 10 princesses. You have defeated 1893 enemies. [Fates] You may meet a Yellow light on level 19. [Character Equipment] a) a Club of Aman (1d4) (+8,+9) [+2] (+1) It increases your wisdom by 1. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. It was given to you as a reward. d) a Short Bow of Extra Shots (x2) (+14,+14) It fires missiles excessively fast. You found it in the remains of a Green naga on level 8 of Barrow-Downs. e) a Ring of Free Action It provides immunity to paralysis. You bought it from the Black Market. f) a Ring of Constitution (+6) It increases your constitution by 6. You bought it from the Black Market. k) an Amulet of Slow Digestion It slows your metabolism. You bought it from the Magic shop. m) a Brass Lantern (with 3065 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) The Hard Leather Armour of Elthor (-1) [6,+6] It sustains your constitution. It provides immunity to paralysis. It provides resistance to cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 10 of Barrow-Downs. o) (nothing) p) The Small Leather Shield of Ostir [2,+7] It sustains your intelligence and constitution. It provides immunity to fire. It provides resistance to cold, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Barrow-Downs. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Set of Leather Gloves [1,+7] x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+15] (+6 to infravision) It increases your constitution and infravision by 6. It provides resistance to dark. You bought it from the Rare Footwear Shop. z) (nothing) {) 16 Arrows of Slay Animal (1d4) (+3,+1) {90% off} |) a Shovel (1d2) (+0,+0) (+1) [Character Inventory] a) a Rune [Life] b) 14 Rations of Food c) 7 Flasks of oil d) a Potion of Cure Light Wounds e) 2 Potions of Cure Critical Wounds f) 8 Scrolls of Phase Door g) a Scroll of Word of Recall h) 2 Scrolls of Trap Detection i) a Scroll of Holy Chant j) a Wand of Fireflash[1|18] (6 charges) k) 2 Wands of Noxious Cloud[1|25] (0 charges) {25% off} l) 2 Staffs of Summon[2|26] (7 charges) m) a Staff of Disarm[1|10] (0 charges) n) an Amulet of Lightning Resistance o) a Small Leather Shield [2,+6] p) a Main Gauche (1d5) (+1,+1) q) 17 Arrows (exploding) (1d4) (+5,+3) {poison} r) 24 Arrows (exploding) (1d4) (+1,+3) {disintigration} s) a Parchment - Adventurer's Guide to Middle-earth t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 3 Runes [Self] b) a Rune [Fire] c) a Rune [Life] d) a Rune [Holding] e) 3 Runes [Knowledge] f) The Box of Many Wonders It can be activated for cure blindness. You found it lying on the ground on level 4 of Barrow-Downs. g) the Medallion of Good Will It can be activated for cure confusion. You found it lying on the ground on level 10 of Barrow-Downs. h) 3 Potions of Speed i) 3 Scrolls of Teleportation j) a Mithril Rod of Nothing (160/160) k) 2 Rod Tips of Light (15 Mana to cast) l) 4 Rod Tips of Trap Location (8 Mana to cast) m) a Wand of Dig[1|1] (18 charges) n) a Staff of Healing[1|20] (3 charges) o) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 1 of Barrow-Downs. p) a Quarterstaff of Extra Attacks (1d9) (+6,+9) (+3 attacks) It can be wielded two-handed. It increases your attack speed by 3. You bought it from the Hafted Smith. q) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) 15 Arrows of Acid (1d4) (+5,+1) {90% off} s) 18 Arrows of Venom (1d4) (+4,+1) {90% off} t) 28 Arrows (exploding) (1d4) (+2,+2) {teleport away} u) 16 Arrows (exploding) (1d4) (+2,+1) {teleport away} |
Posted on 1.5.2003 06:28
15008. on the Ladder (of 19092) Related screenshot:
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