The Angband Ladder: Llyth VI, Dwarf Haftedmaster by <teganm@attbi.com>

  [ToME 2.1.2 Character Dump]

 Name  : Llyth VI               Age                 44       STR:  18/70       
 Sex   : Neuter                 Height              47       INT:     11       
 Race  : Dwarf                  Weight             126       WIS:     15       
 Class : Haftedmaster           Social Class        42       DEX:     15       
 Body  : Player                                              CON: 18/150       
 God   : Nobody                                              Chr:      9     11
                                                                               
 + To Melee Hit          39 Level             25    Max Hit Points       469   
 + To Melee Damage       32 Experience     18883    Cur Hit Points       -21   
 + To Ranged Hit         15 Max Exp        18883    Max SP (Mana)         18   
 + To Ranged Damage      14 Exp to Adv.    21875    Cur SP (Mana)         18   
   AC                 18+50 Gold          111420                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  4d4+128   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 110 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          brown hair, a two foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 10 (500')
        Death fate: Level 1 (50')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 50th Yavie of the 2890th year of the third age.
 It now is 7 days that you are adventuring.

     Your Attributes:
You are dead, killed by an Osyluth.
You can cause mold to grow near you.
You can use secret passages.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
Your appetite is small.
You can sense the presence of evil beings.
You have normal luck.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your constitution is sustained.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.

 Corruption list:

Skills (points left: 17)
 - Combat                                        23.996 [0.900]
	  - Weaponmastery                               20.470 [0.950]
	 	  . Sword-mastery                             00.000 [0.300]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  - Hafted-mastery                            30.400 [0.700]
	 	 	  . Stunning-blows                          00.000 [0.500]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     11.200 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    01.270 [0.900]
	  . Disarming                                   03.700 [0.900]
 - Magic                                         01.483 [0.300]
	  . Magic-Device                                30.900 [1.150]
 - Spirituality                                  01.000 [0.400]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  01.500 [0.500]

 You saved 10 princesses.

 You have defeated 1893 enemies.


  [Fates]

You may meet a Yellow light on level 19.


  [Character Equipment]

a) a Club of Aman (1d4) (+8,+9) [+2] (+1)
    It increases your wisdom by 1.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your constitution.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you
    to sense the presence of evil beings.  It has been blessed by the 
    gods.  
    It was given to you as a reward.
d) a Short Bow of Extra Shots (x2) (+14,+14)
    It fires missiles excessively fast.  
    You found it in the remains of a Green naga on level 8 of Barrow-Downs.
e) a Ring of Free Action
    It provides immunity to paralysis.  
    You bought it from the Black Market.
f) a Ring of Constitution (+6)
    It increases your constitution by 6.  
    You bought it from the Black Market.
k) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
m) a Brass Lantern (with 3065 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by 
    fire.  
n) The Hard Leather Armour of Elthor (-1) [6,+6]
    It sustains your constitution.  It provides immunity to paralysis.
    It provides resistance to cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 10 of Barrow-Downs.
o) (nothing)
p) The Small Leather Shield of Ostir [2,+7]
    It sustains your intelligence and constitution.  It provides immunity
    to fire.  It provides resistance to cold, light and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 10 of Barrow-Downs.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
u) a Set of Leather Gloves [1,+7]
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+15] (+6 to infravision)
    It increases your constitution and infravision by 6.  It provides 
    resistance to dark.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) 16 Arrows of Slay Animal (1d4) (+3,+1) {90% off}
|) a Shovel (1d2) (+0,+0) (+1)


  [Character Inventory]

a) a Rune [Life]
b) 14 Rations of Food
    
c) 7 Flasks of oil
    
d) a Potion of Cure Light Wounds
e) 2 Potions of Cure Critical Wounds
f) 8 Scrolls of Phase Door
    
g) a Scroll of Word of Recall
    
h) 2 Scrolls of Trap Detection
    
i) a Scroll of Holy Chant
j) a Wand of Fireflash[1|18] (6 charges)
k) 2 Wands of Noxious Cloud[1|25] (0 charges) {25% off}
    
l) 2 Staffs of Summon[2|26] (7 charges)
m) a Staff of Disarm[1|10] (0 charges)
n) an Amulet of Lightning Resistance
o) a Small Leather Shield [2,+6]
p) a Main Gauche (1d5) (+1,+1)
q) 17 Arrows (exploding) (1d4) (+5,+3) {poison}
r) 24 Arrows (exploding) (1d4) (+1,+3) {disintigration}
s) a Parchment - Adventurer's Guide to Middle-earth
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Runes [Self]
b) a Rune [Fire]
c) a Rune [Life]
d) a Rune [Holding]
e) 3 Runes [Knowledge]
f) The Box of Many Wonders
    It can be activated for cure blindness.  
    You found it lying on the ground on level 4 of Barrow-Downs.
g) the Medallion of Good Will
    It can be activated for cure confusion.  
    You found it lying on the ground on level 10 of Barrow-Downs.
h) 3 Potions of Speed
i) 3 Scrolls of Teleportation
    
j) a Mithril Rod of Nothing (160/160)
    
k) 2 Rod Tips of Light (15 Mana to cast)
l) 4 Rod Tips of Trap Location (8 Mana to cast)
m) a Wand of Dig[1|1] (18 charges)
    
n) a Staff of Healing[1|20] (3 charges)
o) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 1 of Barrow-Downs.
p) a Quarterstaff of Extra Attacks (1d9) (+6,+9) (+3 attacks)
    It can be wielded two-handed.  It increases your attack speed by 3.
    
    You bought it from the Hafted Smith.
q) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
r) 15 Arrows of Acid (1d4) (+5,+1) {90% off}
s) 18 Arrows of Venom (1d4) (+4,+1) {90% off}
t) 28 Arrows (exploding) (1d4) (+2,+2) {teleport away}
u) 16 Arrows (exploding) (1d4) (+2,+1) {teleport away}



Posted on 1.5.2003 06:28
Last updated on 2.5.2003 21:40

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15008. on the Ladder (of 19092)
2582. on the ToME Ladder (of 3155)
Third best for this player (

Related screenshot:
They didn't say "death fate"!

Comments

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On 1.5.2003 06:28 teganm@attbi.com wrote:
One of my more promising characters so far. The Club of Aman is pretty stupid, but I never seem to be able to find ego whips.

On 2.5.2003 05:15 teganm@attbi.com wrote:
Cruising around 500' right now. I'll probably go to the orc caves when I get bored and think I have enough money for the dungeon shops. If only I could remember what level they're on...

On 2.5.2003 06:18 teganm@attbi.com wrote:
Found the dungeon town at 500' in the orc caves. Bought dwarven boots (+6 con)! Also I couldn't pass up the quarterstaff of extra attacks (+3 attacks) though I'm not sure I want to wear it as I'll lose see invis and imm. fear.

On 2.5.2003 07:02 teganm@attbi.com wrote:
Looking for a decent rod to attach for trap detection.

On 2.5.2003 14:25 synergy_arcan@hotmail.com wrote:
Does anyone know where or how to get to Mount Doom? What does a portable hole do?


On 2.5.2003 21:40 teganm@attbi.com wrote:
Oh well. I knew about three fates but none of them was a death fate for 50' . Went down the stairs and there were no stairs, a big open area, and a bunch of uppercase 'U's, including Gothmog, and they immediately summoned around me. Nothing really I could do...

On 2.5.2003 23:12 teganm@attbi.com wrote:
synergy: a portable hole is a holdover from the Merchant class which no longer exists. It's useless.

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