The Angband Ladder: Amber, Felpurr Templar by Satyr

  [Halls of Mist 1.2.1 Character Dump]

 Name   Amber         Level        27/27           CB  Base  RB  EB  Stat
 Sex    Male          Cur Exp     187988     STR: (+2)  12   -2  +0   10
 Race   Felpurr       Max Exp     187988     MEM: (+1)  13   +0  +2   15
 Class  Templar       Cur Depth       27     WIS: (+1)  12   +3  +5   20
 Title  Adeptus Major Min Depth       25     DEX: (+1)  15   +4  +0   19
 Deity  Discordia     Gold           781     CON: (+0)  13   -1  +0   12
                                             PRE: (+0)   9   +1  +2   12
 Wounds Wit & Grace   Infra    2 squares
 Hits      -4 / 291   Spells   8 squares

 *Lore*     0 /   1   Burden    116.6/90   Discordia    Fighting       41 (+17)
 Reserves   1 /   2   Armor     [14,+29]   DEX+++WIS+++ Shooting       53 (+29)
                      Blows       4/turn                Throwing       26 (+12)
                      Melee Damage   1d8                Magic Device       39%
                      Shots       2/turn                Saving Throw       76%
                      Thrown Damage   1*
                                                        Stealth           Fair
 You are the largest of a litter of four. Your mother   Perception         79%
 was a noble huntress, and you never knew your father.  Jumping            72%
 You have yellow eyes and orange fur.                   Alchemy            56%
                                                        Navigation         53%

  [Resists & Abilities]

  No  Blind:.........+....  Telepathy:.........+....      Speed:..............
  Free Actn:.......+......  See Invis:.......+......       Mana:..............
  Hold Life:..............  Invisible:..............     Health:..............
    Bravery:.......+......       Luck:............+.   Spl. Dur:..............
  No Dsease:..............    Stealth:..............   Spl. Dam:..............
    No Stun:..............    Jumping:..............   Spl. Inf:..............
  No Poison:..............   Percptn.:..............      Taint:..............
     No Cut:..............  Infra-vsn:..............    Disrupt:..............
    No Conf:+........+....     Ambush:..............  Drn Items:..............
      Regen:..............      Blows:..............    Drn Exp:..............
  Fthr Fall:..............      Range:..............   Teleport:..............
      Light:.....*........  Mgt Throw:..............  Aggravate:..............

  Acid :55% ..+....+....+.  Dises:11% ............+.  Nethr:7%  ............+.
  Elec :55% ..+...+.....+.  Light:10% ............+.  Chaos:22% +...........+.
  Fire :17% ............+.  Dark :10% ............+.  Disen:2%  ............+.
  Cold :52% ........+...+.  Sound:8%  ............+.
  Water:8%  ............+.  Shard:8%  ............+.
  Poisn:11% ............+.  Nexus:7%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            |}=="~(()]]]              |}=="~(()]]]              |}=="~(()]]]



  [Last Messages]

> The Ogre champion is no longer blinded.
> Hit. <4x>
> The Ogre champion appears blinded.
> Ouch.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Ogre champion is repelled.
> Ouch.
> *** LOW HITPOINT WARNING! ***
> Ouch.
> *** LOW HITPOINT WARNING! ***
> Ouch.
> A broken back renders you graceless!
> *** A BROKEN BACK RENDERS YOU GRACELESS! ***
> You die.


  [Character Equipment]

a) a Golden Rapier of Slay Chaos (+5, 1d8) (+2 pre) {Elnora}
   It was dropped by Elnora on dungeon level 11.
b) a Long Bow of Distance (+12, x5, 14)
   It was dropped by an unknown monster on dungeon level 24.
c) a Ring of Resist Acid and Electricity
d) a Ring of Accuracy (+10)
e) an Amulet of Protection from Skultgard
f) a Torch of Wisdom <1336> (+3 wis)
g) Soft Leather Armor of Resist Lightning [4,+5]
   It was lying on the floor on dungeon level 20.
h) The Cloak of Thorongil [1,+6]
   It was found in a closet on dungeon level 24.
i) a Small Metal Shield of Resist Cold [3,+3]
   It was lying on the floor on dungeon level 20.
j) The Hard Leather Cap of Thranduil [1,+6] (+2)
   It was lying on the floor on dungeon level 20.
k) a Set of Leather Gloves of Archery [1,+2] (+5)
   It was dropped by a Guardian naga on dungeon level 24.
l) a Pair of Metal Shod Boots [4,+3]


  [Character Inventory]

a) a Holy Book of Prayers [Ethereal Openings]
   It was dropped by an Upper-class mage on dungeon level 27.
b) 2 Mushrooms of Stone Skin
c) 8 Powder vials of Confusing
d) 12 Powder vials of Blinding Flash {25% off}
e) 11 Powder vials of Ghost-Dark
f) 3 Powder vials of Burning
g) 2 Potions of Cure Critical Wounds {10% off}
h) 8 Scrolls of Phase Door {10% off}
i) 3 Scrolls of Teleportation
j) 2 Scrolls of Teleport Level
k) a Rod of Illumination
l) 2 Talismans of Light
m) a Wand of Stone to Shards (11 charges)
n) a Staff of Probing (6 charges)
o) a Ring of Ambush (-2) {cursed}
p) an Amulet of Protection from Aether
q) 3 Wooden Torches <2000>
r) 2 Torches of Memory <5000> (+2 mem)
s) a Forester's Hand Axe of Freezing (+8, 3d3)
   It was dropped by an Olog on dungeon level 25.
t) 48 Tough Arrows (+0, 1d5, -2) {=g}
u) 21 Iron-Tipped Arrows (+3, 1d7, +0) {=g}
v) 14 Iron-Tipped Arrows (+0, 1d7, +0) {=g}


  [Home Inventory]

a) 5 Mushrooms of Restore Strength
b) 2 Mushrooms of Restore Constitution
c) 3 Powder vials of Poisoning
d) 2 Potions of Disease {squelch}
e) 3 Potions of Cure Serious Wounds
f) 4 Scrolls of Teleportation
g) a Talisman of Frost Bolts
h) a Staff of Storm Shield (9 charges)
i) a Staff of Power (4 charges) {Draebor, the imp}
   It was dropped by Draebor, the imp on dungeon level 25.
j) a Ring of Sustain Wit
k) a Ring of Free Action
l) a Ring of Bravery
m) a Ring of Protection [+6]
n) an Amulet of Protection from Thornwild
o) an Amulet of Brightness
   It was dropped by a Human mystic on dungeon level 5.
p) a Torch of Wisdom <5000> (+2 wis)
q) Scale Mail of Resist Fire [12,+5] {Bolg, son of Azog}
   It was dropped by Bolg, son of Azog on dungeon level 20.
r) a Cloak of Stealth [1,+4] (+3)
   It was dropped by a Green glutton ghost on dungeon level 8.
s) an Orcish Short Sword of Slay Dragon (+7, 1d7) (+2 con)
   It was dropped by a Death sword on dungeon level 15.
t) a Grain Flail of *Slay Demon* (+5, 3d4) (+1) {Bill the stone troll}
   It was dropped by Bill the stone troll on dungeon level 20.
u) 5 Arrows (+5, 1d5, +0) {=g}
   They were dropped by Lugdush, the legionnaire on dungeon level 23.
v) 5 Biter Arrows (+3, 2d5, -4) {=g}


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Elnora                               has been killed on level 11 
Brodda, the Easterling               has been killed on level 15 
Mughash the kobold lord              has been killed on level 10 
Wormtongue, agent of Saruman         has been killed on level 5 
Puck                                 has been killed on level 17 
Golfimbul, the hill orc chief        has been killed on level 23 
Ufthak of Cirith Ungol               has been killed on level 19 
Bolg, son of Azog                    has been killed on level 20 
Lugdush, the legionnaire             has been killed on level 23 
Jenny Greenteeth                     has been killed on level 21 
Ulwarth, son of Ulfang               has been killed on level 23 
Draebor, the imp                     has been killed on level 25 
Bill the stone troll                 has been killed on level 20 
Total: 13 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : no  (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : no  (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : no  (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : yes (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 1.10.2012 16:57

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13519. on the Ladder (of 19090)
28. on the Halls of Mist Ladder (of 59)
6. for this player (

Comments

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On 1.10.2012 16:57 Satyr wrote:
Nice run with a templar cat (or temporary statue, angel and goblin). Usual death by not knowing when to teleport out.

The light branded weapon made a *huge* difference, that brand with it's blinding effect (+ subsequent criticals en mass) might be even a bit unbalanced.

Some quirks I observed:
- angel form seems to have a minor display bug on the equipment screen: in addition to armour and cloaks, shield and headwear slots are blanked out, though accessible via their corresponding letters.

- don't know if it's a bug or I simply had extrem luck, but the double blessing from Discordia never ran out for some 15+ levels.



On 2.10.2012 09:04 Arjen wrote:
I had the same with the Blessing, it never ran out. Same Deity (maybe coincidence)

On 2.10.2012 11:52 Mikko Lehtinen wrote:
I just fixed the bug with double blessings. Yesterday I tuned down the blinding melee weapons. Thanks, both of you!

On 2.10.2012 11:59 Mikko Lehtinen wrote:
I can't reproduce the display bugs with the Angel form.

On 2.10.2012 21:50 Satyr wrote:
Hm, I think I made that observation after putting on Thranduil while being an angel and trying to "I"nspect it with the "always show lists" option on. I'll let you know if I ever manage to reproduce it.

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