The Angband Ladder: Flashback, Elf Templar by Arjen

  [Halls of Mist 1.2.1 Character Dump]

 Name   Flashback     Level        34/34           CB  Base  RB  EB  Stat
 Sex    Male          Cur Exp    2542584     STR! (+2)  20   +2  +6   28
 Race   Elf           Max Exp    2542584     MEM: (+1)  17   +2  +5   24
 Class  Templar       Cur Depth       48     WIS! (+1)  20   -1  +0   19
 Title  ***WINNER***  Min Depth       48     DEX: (+1)  15   +2  +7   24
 Deity  Discordia     Gold          6410     CON: (+0)  19   +1  +7   27
                                             PRE: (+0)  11   +3  +0   14
 Wounds        None   Infra    4 squares
 Hits     679 / 679   Spells   9 squares

 *Lore*     0 /   2   Burden   135.2/180   Discordia    Fighting       57 (+30)
 Reserves   2 /   3   Armor     [25,+77]   Arm+++STR+++ Shooting       53 (+22)
 Escapes    1 /   3   Blows       4/turn                Throwing       31 (+12)
                      Melee Damage  5d19                Magic Device       54%
                      Shots       2/turn                Saving Throw       98%
                      Thrown Damage   5*
                                                        Stealth           Good
 You are the only child of a Wood-Elf Ranger.  You      Perception         79%
 have light grey eyes, straight black hair, and a fair  Jumping            83%
 complexion.                                            Alchemy            85%
                                                        Navigation         77%

  [Resists & Abilities]

  No  Blind:..............  Telepathy:..............      Speed:.+....+.......
  Free Actn:+..........+..  See Invis:+.............       Mana:..............
  Hold Life:..............  Invisible:..............     Health:..............
    Bravery:..............       Luck:..............   Spl. Dur:..............
  No Dsease:..............    Stealth:..............   Spl. Dam:..............
    No Stun:..............    Jumping:..............   Spl. Inf:..............
  No Poison:...+..........   Percptn.:..............      Taint:..............
     No Cut:..............  Infra-vsn:..............    Disrupt:..........+...
    No Conf:..............     Ambush:..............  Drn Items:..............
      Regen:..............      Blows:..........+...    Drn Exp:..............
  Fthr Fall:..............      Range:..............   Teleport:..............
      Light:.....*........  Mgt Throw:..............  Aggravate:..........+...

  Acid :85% ......+.++..+.  Dises:40% ............+.  Nethr:20% ............+.
  Elec :70% ........+...+.  Light:67% ........+...+.  Chaos:23% ............+.
  Fire :85% .+...+..+...+.  Dark :58% ........+...+.  Disen:18% ............+.
  Cold :82% .....+..+...+.  Sound:25% ............+.  Time :17% ............+.
  Water:21% ............+.  Shard:65% ......++....+.  Mana :15% ..............
  Poisn:70% ...+........+.  Nexus:53% .........+..+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            /}=="~(()]]]              /}=="~(()]]]              /}=="~(()]]]



  [Character Equipment]

a) a Crowbill of Westernesse (+18, 5d19) (+1) {Wrath of God}
   It was conjured forth by magic on dungeon level 46.
b) The War Bow 'Cubragol' (+10, x8, 7) (+10 speed) {Wrath of God}
   It was conjured forth by magic on dungeon level 46.
c) a Jasper Ring of Constitution (+3)
d) a Gold Ring of Resist Poison
e) a White Gold Amulet of Memory (+5)
f) a Maple Torch of Resist Fire and Cold <3265>
g) The Leather Scale Mail 'Thalkettoth' [9,+15] (+3)
   It was dropped by a Spirit naga on dungeon level 26.
h) a Cloak of Protection [1,+10]
   It was dropped by a Chaos naga on dungeon level 32.
i) The Large Leather Shield of Celegorm [4,+10] {Holy Infusion}
   It was conjured forth by magic on dungeon level 46.
j) The Steel Helm of Hammerhand [4,+9] (+3)
   It was dropped by Draebor, the imp on dungeon level 26.
k) a Set of Cesti of Combat (+1) [4,+6] (+2) {Holy Infusion}
   It was conjured forth by magic on dungeon level 46.
l) a Pair of Spiked Leather Boots of Free Action [3,+7]
   It was dropped by an Ancient silver dragon on dungeon level 43.


  [Character Inventory]

a) a Book of Magic Spells [Resistance of Scarabtarices]
   It was dropped by The Thin White Duke on dungeon level 48.
b) 2 Books of Magic Spells [Kelek's Grimoire of Power]
   They were dropped by a Grippli beastmaster on dungeon level 48.
c) 2 Holy Books of Prayers [Godly Insights]
   They were dropped by The Thin White Duke on dungeon level 48.
d) 7 Light Blue Powder vials of Incineration
e) 2 Red Powder vials of Energy
f) a Red Speckled Potion of Speed
g) 8 Metallic Green Potions of Cure Critical Wounds {10% off}
h) 3 Coagulated Crimson Potions of Healing
i) 2 Tangerine Potions of *Healing*
j) 2 Bluish-Purple Potions of Enlightenment
k) 7 Scrolls titled "flitan creerk" of Remove Curse
l) 3 Magnesium Rods of Illumination
m) a Cast Iron Rod of Detection (charging)
n) a Runed Rod of Healing {85% fail}
   It was dropped by a Nightwalker on dungeon level 48.
o) a Coyote Talisman of Rapid Acid Bolts
p) a Spruce Staff of Teleportation (7 charges) {10% off}
q) a Hawthorn Staff of Barriers (5 charges)
r) a Fluorite Ring of See Invisible
s) The Amulet of Carlammas (+2 con)
   It was dropped by a Demilich on dungeon level 48.
t) 3 Eucalyptus Torches of Sight <5000>
u) a Great Hammer of Freezing (+13, 5d47) {Wrath of God}
   It was conjured forth by magic on dungeon level 46.


  [Home Inventory]

a) 2 Holy Books of Prayers [Purifications and Healing]
   They were dropped by Bolg, son of Azog on dungeon level 19.
b) 2 Books of Mystic Lore [Teachings of the Ninth Master]
c) 11 Light Green Powder vials of Sleeping
d) 30 Grey Powder vials of Blinding Flash
e) 9 Silver Powder vials of Ghost-Dark
f) 10 Golden Powder vials of Burning
g) 20 Yellow Powder vials of Freezing
h) 4 Light Blue Powder vials of Incineration
   They were lying on the floor on dungeon level 13.
i) 2 Gold Speckled Potions of Nimbleness
j) 2 Misty Potions of Stealth {25% off}
k) 10 Red Speckled Potions of Speed
l) a Scroll titled "nejnep friturs" of Teleportation
m) 3 Scrolls titled "ti engcos werg" of Teleport Level
n) 2 Scrolls titled "binaks safa" of Recharging
o) a Scroll titled "sna el hasef" of Elemental Brand
p) 3 Scrolls titled "an rogyp" of *Destruction*
q) a Wolf Talisman of Teleport Other
r) a Bear Talisman of Stone to Shards
s) a Bamboo Staff of Speed (5 charges)
t) a Golden Amulet of the Marksman (+4)
u) 2 Cypress Torches of Fearlessness <5000>
v) an Arctic Pine Torch of Telepathy <5000>
   It was dropped by a Young white dragon on dungeon level 31.
w) The Iron Crown of Beruthiel [0,+20] (-3) {cursed}
   It was dropped by Beorn, the Shape-Changer on dungeon level 40.
x) a Set of Gauntlets of Free Action [2,+7]
   It was found in a rack on dungeon level 45.


  [Discarded/Sold Artifacts]

- The Set of Leather Gloves 'Pauraegen' [1,+10]


  [Uniques]

Elnora                               has been killed on level 1 
Brodda, the Easterling               has been killed on level 4 
Mughash the kobold lord              has been killed on level 4 
Wormtongue, agent of Saruman         has been killed on level 6 
Golfimbul, the hill orc chief        has been killed on level 16 
Aello                                has been killed on level 37 
Celaeno                              has been killed on level 35 
Ocypete                              has been killed on level 28 
Ufthak of Cirith Ungol               has been killed on level 20 
Ulfast, son of Ulfang                has been killed on level 13 
Nod, the goblin assassin             has been killed on level 20 
Gorbag, the Orc Captain              has been killed on level 27 
Ugluk, the legionnaire               has been killed on level 24 
Bolg, son of Azog                    has been killed on level 19 
Lugdush, the legionnaire             has been killed on level 33 
Jenny Greenteeth                     has been killed on level 42 
Tiktik, Sister of Frit               has been killed on level 23 
Ulwarth, son of Ulfang               has been killed on level 46 
Bigfoot                              has been killed on level 27 
Beorn, the Shape-Changer             has been killed on level 40 
Draebor, the imp                     has been killed on level 26 
Scuttle                              has been killed on level 27 
The Ghoul King                       has been killed on level 47 
Shelob, Spider of Darkness           has been killed on level 27 
Lokkak, the ogre chieftain           has been killed on level 29 
Lorgan, chief of the Easterlings     has been killed on level 36 
The Queen Ant                        has been killed on level 33 
Kavlax the Many-Headed               has been killed on level 44 
Uvatha the Horseman                  has been killed on level 39 
Rogrog the Black Troll               has been killed on level 48 
Adunaphel the Quiet                  has been killed on level 37 
Scatha the Worm                      has been killed on level 44 
Smaug the Golden                     has been killed on level 46 
The Thin White Duke                  has been killed on level 48 
Total: 34 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : no  (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : no  (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : no  (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : yes (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 30.9.2012 18:38
Last updated on 1.10.2012 10:10

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9922. on the Ladder (of 19090)
8. on the Halls of Mist Ladder (of 59)
52. for this player (

Comments

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On 30.9.2012 18:38 Arjen wrote:
My new run with an elf templar. It's going great and until now I'm able to kill everything in my path. Mostly because they have a hard time hitting me. :)

But now I'm standing next to my first vault! But... how do you enter those? You have no means to dig through stuff except rubble and cutting down trees and I'm not sure if teleporting is going to work either...

On 30.9.2012 19:34 Mikko Lehtinen wrote:
You should be able to just walk in. Digging shouldn't be needed anywhere. It's very possible that you've run into a bug, though! I should do some more testing with vaults.

Nice to see someone getting deep! I've only rarely been that deep myself. I've concentrated on playtesting the first half and making it fun, since most characters die there anyway. You are moving on uncharted waters. Any reports on game balance are greatly appreciated.

Your earlier character was one more proof that I need to make melee weapons more common.

On 30.9.2012 19:55 Arjen wrote:
Ive checked the whole vault and it didn't had an entrance, does it have secret door's I might didn't spot? Next time I see a vault, I'll screenshot it.



On 30.9.2012 20:14 Arjen wrote:
Ahh, the vault.txt shows doors. Next time I'll check if I can find them.

On 30.9.2012 20:39 HallucinationMushroom wrote:
Nice club! Th-Whack!

On 1.10.2012 10:10 Arjen wrote:
Ok... never thought this would happen... But that huge ass club really kept me alive. But what really changed the game was ?WrathoGod and ?HolyInfusion. WoG gave me cubragol and both my weapons. (damage x2 in comparison with my latest weapon). HI gave me those *insane* gloves which kinda makes you immortal and the shield of great resses. That at least made me 10x as powerful in 5 secondes. Never found better boots or a better cloak, same could be said about the amulet. In the final fight I got Carlammas which I instantly equiped for 10% more HP. Using the memory for pack id.

Funny notes: found the healing and *healing* after the fight in the sea of items... Luckily the Duke stopped summoning after a while or else I would have died on those...

Btw he didn't drop Grond or the Crown, is that correct?

Great variant, just a little bit unbalanced with weapons. You really need to find the insane ones to survive. Because I got lucky twice I got to live. Because you can't get boni to damage by any other means than the weapons you need upgrades, found 3 in the whole game better than what wormy (dlvl 6) dropped me. And only 1 artifact weapon? Whats up with that? Artifacts are rare overal but only 1 artifact weapon in the whole game is a little bit low. Actually it's the same with every artifact I found. 1 armour, 1 shield, 2 (crappy) gloves, 1 bow, 2 helmets, 1 amulet, 1 book I never figured out. A total of 10 artifact. It became a bit of a rant, but it's just what I noticed while playing. :p

PS. as a bonus, a screenshot of a vault (on the final level).

On 1.10.2012 10:19 Arjen wrote:
Lol, I just continue for a little bit, going up to town and down in the dungeon. Just to get the message "The Duke takes over the world, you lost" Followed by the "Killed by Ripe Age" screen. Forced suicide?

On 1.10.2012 11:13 Mikko Lehtinen wrote:
Oh wow, we have the first ever winner! I'll build a statue for you. :)

Great comments on game balance. I want artifacts to be rare, 10 in the whole game sounds about right. At the same time, artifacts shouldn't be too overpowering.

Weapons are clearly unbalanced. I think we need a continuous stream of good weapons. Uber-weapons need a sanity check.

Now try winning with lower Min Depth for a big score multiplier. :)

On 1.10.2012 14:19 HallucinationMushroom wrote:
Congrats, man!

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