The Angband Ladder: Combat Craze, Demigod Warrior-Mage by dzhang

  [Chengband 0.0.127 Character Dump]

                          Name  : Combat Craze

 Sex      : Male             Kills            2624   STR :  18/125
 Race     : Demigod          Uniques            33   INT :  18/174
 Class    : Warrior-Mage                             WIS :      16
 Magic    : Arcane, Craft                            DEX :  18/179
                             Align         Chaotic   CON :  18/110
                             Parent     Hephaestus   CHR :      18

 Right hand      (+36,+26)   Hit point    380/ 380   Fighting   : Superb
                             SP (Mana)    154/ 154   Bows/Throw : Superb
 Blows/Round           5+0                           SavingThrow: Superb
 AverageDmg/Rnd      182+0   Level              29   Stealth    : Heroic
                             Experience     231351   Perception : Excellent
 Shooting        (-3,+0+8)   Max Exp        231351   Searching  : Very Good
 Multiplier          x0.00   Exp to Adv     330750   Disarming  : Superb
 Shots/Round          1.00   Gold            32084   MagicDevice: Superb
                                                     SpellPower : +0%
 AC               [29,+94]   Time      Day 9 13:57   DevicePower: +0%
 Speed                (+1)   Play time    02:41:36   Infravision: 150 feet


                         (Character Background)
          You are one of several children of a Serf.  You are a
          credit to the family.  You have brown eyes, straight brown
          hair, and a dark complexion.


          ...Now, you are in Outpost.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Demigod       STR :  18/25  1  2  1  6 18/125         2.........4..
 Class : Warrior-Mage  INT :  18/34  1  2 -1 12 18/174         .....2.64....
 Level : 29            WIS :     13  1  0 -2  4     16         ..........4..
 Hits  : 380/380       DEX :  18/69  1  1  2  7 18/179         2.....4....1.
 Mana  : 154/154       CON :     16  1  0  0 12 18/110         2.......42..4
                       CHR :     11  1  1  1  4     18         ..2......2...
         \)}=="![(]]]             \)}=="![(]]]                 \)}=="![(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+.....+.++..    Sound : .........+...    Speed     : ...........+.
 Elec  : .+...........    Nether: .............    FreeAction: +............
 Fire  : .+........+..    Nexus : ........+....    SeeInvisi.: +....+...+...
 Cold  : .+...........    Chaos : .............    Hold Life : ......+..+...
 Poison: ..........+..    Disnch: .........+..+    Warning   : .............
 Light : .+........+..    Fear  : ......++.....    SlowDigest: .............
 Dark  : .............    Reflct: .............    Regene.   : ............#
 Shard : .............    AuFire: .............    Levitation: .............
 Blind : ........+....    AuElec: .............    Perm Lite : .............
 Conf  : ....+........    AuCold: .......+.....    Cursed    : .............

             \)                 \)}=="![(]]]                   \)}=="![(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .............    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : ......++.+...
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .+.....+++.+.
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ......+......
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : +............
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : +............    Blessed     : .............
 Elec Brand: ...    ESP Troll : +............    No Teleport : .............
 Fire Brand: ...    ESP Giant : +............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Random Artifacts:   ENABLED


  [Recall Depth]

    Angband         : level  32
   !Camelot         : level  35
    Arena           : level  30


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Smeagol                                  (Dungeon level:   2) - level  9
  Dailai Dongzhu, Captain of Southerings   (Dungeon level:   4) - level  9
  Brodda, the Easterling                   (Dungeon level:   6) - level 10
  Lousy, the King of Louses                (Dungeon level:   8) - level 11
  King Mulu, the Chief of Southerings      (Dungeon level:  10) - level 11
  The Variant Maintainer                   (Dungeon level:  12) - level 12
  Nar, the Dwarf                           (Dungeon level:  14) - level 13
  Orc Camp                                 (Danger  level:  15) - level 20
  The Sewer                                (Danger  level:  15) - level 20
  Ugluk, the Uruk                          (Dungeon level:  16) - level 20
  Sangahyando of Umbar                     (Dungeon level:  18) - level 20
  Hagen, Son of Alberich                   (Dungeon level:  20) - level 27
  Old Man Willow Quest                     (Danger  level:  22) - level 27
  Jaian, the Boss of the Kids              (Dungeon level:  22) - level 27
  Sir Gareth                               (Dungeon level:  24) - level 27
  Tengu and Death Swords                   (Danger  level:  25) - level 27
  Dark Elven Lords Quest                   (Danger  level:  25) - level 27
  Tom the Stone Troll                      (Dungeon level:  26) - level 27
  The Barrow Downs                         (Danger  level:  35) - level 27
  The Mimic's Treasure                     (Danger  level:  25) - level 28
  Bill the Stone Troll                     (Dungeon level:  28) - level 28
  Ulfang the Black                         (Dungeon level:  30) - level 28

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 20
  The Vault                                (Danger  level:  30) - level 21
  Malekith the Accursed                    (Dungeon level:  32) - level 28


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 2624 enemies including 33 unique monsters in total.

< Unique monsters top 10 >
  Ulfang the Black                         (level  34)
  Tom the Stone Troll                      (level  33)
  Bill the Stone Troll                     (level  33)
  Arthur Pendragon                         (level  32)
  Mario                                    (level  31)
  Rich, the Thief                          (level  29)
  Jaian, the Boss of the Kids              (level  29)
  Gachapin                                 (level  29)
  Sir Gareth                               (level  28)
  Sir Galahad                              (level  28)


  [Virtues]

Your alighnment : Chaotic

You are an enemy of Mysticism.
You have strayed from the path of Valour.
You have strayed from the path of Individualism.
You are somewhat virtuous in Patience.
You are a great champion of Harmony.
You are an arch-enemy of Honour.
You have strayed from the path of Justice.
You are an arch-enemy of Compassion.


  [Mutations]

You occasionally feel invincible.
You are very resilient (+4 CON).
You have remarkable infravision (+3).
You gain a bonus to all healing effects.


  [Character Equipment]

a) a Flail of Westernesse (3d6) (+9,+10) (+2) {StDxCn;FaSi/oTP~oTP dlvl 12
variant maintainer}
b) a Small Metal Shield of Elvenkind [5,+10] (+2 to stealth) {Sl;AcElFiCoLi dlvl
14 nar}
c) a Harp (+2)
d) a Ring of Damage (+8)
e) a Ring of Confusion Resistance
f) an Amulet of Intelligence and See Invisible (+2)
g) The Phial of the Firmament (+4 to searching) {DxSrIf;Fe;Hl barrow downs}
h) The Chain Mail of Merlin's Pattern (-2) [14,+13] (+6 to stealth)
{InSlIf;AcFe[C dlvl 30 ulfang}
i) The Cloak of Merlin's Pattern [1,+16] (+4 to stealth) {InCnSl;BlNx barrow
downs}
j) The Iron Helm of the Everlasting [5,+19] (+2 to stealth)
{CnChSlIf;AcSoDi;SiHl dlvl 16 wormtongue}
k) The Set of Leather Gloves 'Talisman of Simplicity' [1,+5] (+4) {StWi;AcFiPoLi
barrow downs}
l) a Pair of Hard Leather Boots of Thievery [3,+9] (+1 to speed) {!* barrow
downs}


  [Character Inventory]

a) 3 Arcane Spellbooks [Cantrips for Beginners] {@m1!k!d}
b) 3 Arcane Spellbooks [Minor Arcana] {@m2!k!d}
c) 3 Craft Spellbooks [Handbook for Pupils] {@m5!k!d}
d) 3 Potions of Boldness
e) 30 Potions of Cure Critical Wounds {25% off}
f) 35 Scrolls of Teleportation {90% off, !*}
g) 2 Scrolls of Teleport Level {!*!*}
h) a Rod of Recall {!*!*}


  [Home Inventory]

 ( page 1 )
a) 6 Arcane Spellbooks [Cantrips for Beginners] {@m1!k!d}
b) 3 Arcane Spellbooks [Minor Arcana] {@m2!k!d}
c) 3 Arcane Spellbooks [Manual of Mastery] {25% off}
d) 17 Craft Spellbooks [Handbook for Pupils] {@m5!k!d}
e) 5 Craft Spellbooks [Grade Holder's Book] {@m6!k!d}
f) a Thieve's Guide [Great Escapes]
g) a Crusade Spellbook [Exorcism and Dispelling]
h) 2 Potions of Speed {!*}
i) 11 Potions of Heroism
j) 10 Potions of Cure Critical Wounds {25% off}
k) 4 Potions of Healing {!*}
l) a Potion of *Healing* {!*!*}

 ( page 2 )
a) 3 Potions of Resistance {!*}
b) 8 Scrolls of Phase Door {75% off, !*}
c) 99 Scrolls of Teleportation {90% off, !*}
d) 80 Scrolls of Teleportation {90% off, !*}
e) 6 Scrolls of Word of Recall {!*!*}
f) a Scroll of Destruction
g) a Wand of Teleport Other (10 charges) {!*}
h) a Staff of Perception (20 charges)
i) a Staff of Speed (5 charges) {!*}
j) a Ring of Protection [+17]
k) a Ring of Light and Darkness Resistance and Slaying (+3,+2)
l) a Ring of Nexus Resistance

 ( page 3 )
a) a Ring of Sound Resistance
b) The Phial 'Lightbringer' (+4) {In;FiCoPo;HlAg}
c) The Augmented Chain Mail of Nike (-2) [16,+9] (+2 to infravision)
{StWiDxCnIf;CoBlNtFe[M}
d) The Full Plate Armour of Nike (-3) [25,+6] (+2 to stealth) {StDxCnSl;LiFe
barrow downs}
e) a Mirror Shield [10,+14]
f) a Set of Gauntlets of Slaying (+7,+8) [2,+7]
g) a Set of Gauntlets of Free Action [2,+6]
h) The Set of Gauntlets of Loki [2,+12] (+4) {In;Nx;Fa}
i) The Sabre of the Master (1d7) (+8,+8) (+3) {Dx;CfFe/XL/p barrow downs}
j) The Long Sword 'Ancestral Knowledge' (2d5) (+17,+1) (+4 to speed)
{SpInDx;Nt;Rg/U dlvl 22 jaian}
k) an Executioner's Sword (Defender) (4d5) (+6,+7) [+7] (+3 to stealth)
{RgLv(In}
l) The Spear 'Red Comet' (2d7) (+14,+4) (+4 to speed) {SpSlSr;Th|P/T dlvl 20
hagen}

 ( page 4 )
a) The Nunchaku of Balaan (2d3) (+17,+6) (+4 to speed) {SpSrIf|Ca/XU dlvl 26
tom}
b) a War Hammer (Nature) (3d3) (+9,+7) (+2)
c) The Flail 'Lightning Conductor' (2d6) (+6,+9) (+4) {Cn|E(Dx}
d) a Long Bow of Velocity (x3) (+6,+17)
e) The Corpse of Wormtongue, Agent of Saruman {Wanted!*!*}


  [Check Sum: "67b2eebab2ffcc6bec"]


Posted on 22.9.2012 06:28
Last updated on 24.9.2012 01:31

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12359. on the Ladder (of 19090)
310. on the Chengband Ladder (of 491)
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Comments

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On 22.9.2012 06:31 dzhang wrote:
OK, reroll, and much better at that. Realized I really regreted not milking the Bat more, and that Zeus isn't all that useful after all. Picked Hephaestus, hoping for a good set of high damage dice randarts with a brand. Warrior-Mage for Force-Brand!

[DL 15] [CL 14] 0:49

If only every start was this nice. Westernesse weapon as DL 12 reward, Elvenkind shield as DL 14 reward.

On 22.9.2012 06:56 chris wrote:
Is the bat that good? I only saw it once and Morgana was nearby, so I couldn't even attempt a fight. But that was so long ago I scarcely remember :)

On 22.9.2012 07:30 dzhang wrote:
[DL Barrow Downs] [CL 27] 1:43

HELL YEA! That's what I'm talking about. Best Barrow Downs ever.

g) The Phial of the Firmament (+4 to searching) {DxSrIf;Fe;Hl barrow downs}
h) The Full Plate Armour of Nike (-3) [25,+6] (+2 to stealth) {StDxCnSl;LiFe barrow downs}
i) The Cloak of Merlin's Pattern [1,+16] (+4 to stealth) {InCnSl;BlNx barrow downs}
k) The Set of Leather Gloves 'Talisman of Simplicity' [1,+5] (+4) {StWi;AcFiPoLi barrow downs}
l) a Pair of Hard Leather Boots of Thievery [3,+9] (+1 to speed) {!* barrow downs}

And a Rod of Recall too, which normally would be big news, but not today :)

On 22.9.2012 07:32 dzhang wrote:
Chris - The bat is awesome! If it wasn't for the Bat, I'm usually stuck after Barrow Downs/Mimic, if I don't get anything good from those two. The Bat can easily be farmed for a good 20 stat potions, as well as more !oHealing and !oResistance than you can possibly need for Cloning Pits and Old Castle, as long as you bring enough food.

On 22.9.2012 07:56 dzhang wrote:
[DL 27] [CL 28] 1:58

OK, something is VERY wrong with the random artifacts generator. This is what I've gotten continuously:

h) The Phial 'Lightbringer' (+4) {In;FiCoPo;HlAg} (DE Lords)
a) The Spear 'Red Comet' (2d7) (+14,+4) (+4 to speed) {SpSlSr;Th|P/T dlvl 20 hagen}
l) The Long Sword 'Ancestral Knowledge' (2d5) (+17,+1) (+4 to speed) {SpInDx;Nt;Rg/U dlvl 22 jaian}
b) The Nunchaku of Balaan (2d3) (+17,+6) (+4 to speed) {SpSrIf|Ca/XU dlvl 26 tom}
j) The Set of Gauntlets of Loki [2,+12] (+4) {In;Nx;Fa}

Notice something? P-vals are almost always +4, and it's picking up +Speed way too often. Much as I like this character, for Honor's sake I think I have to pause him until we tweak the randart code.

On 22.9.2012 08:15 kingvictory2003 wrote:
Can't say the same for my characters artifact-wise...maybe something changed between 0.0.124 (which I'm playing) and 0.0.126.

On 22.9.2012 08:22 dzhang wrote:
Are you using "Random Artifacts: ENABLED"? I think it's only the replacement artifacts, rather than all randarts (based on Chris's current dump).

On 22.9.2012 17:42 chris wrote:
Yes, replacements got broken after I reverted the art generation code. I took a stab at rebalancing and if anybody wants to look at the results, they may download the file Arts1 from the downloads page (~600K). There is now a slight bias to replacement quality with level, especially regarding the low depth uber-powerful arts, like Thorin or Shiva's Jacket. Also, weak art replacements tend to be stronger while uber art replacements tend to be weaker.

Feedback?

On 22.9.2012 18:41 chris wrote:
Overall, rand-arts seem to score slightly better than the originals. There are 10 outliers, some very extreme (e.g. The Broken Dagger of Magician scores a 9 but is replacements certainly don't!). Removing these from consideration, replacements score 128% the power of the originals (Arts2.txt). I'm inclined to go with this ...

On 22.9.2012 21:12 dzhang wrote:
This behavior is a little problematic, because early levels become too easy and late game becomes too hard. Is there no way we can enforce value between 30% and 300% of original?

On 22.9.2012 21:14 dzhang wrote:
To be more specific, generate a replacement, then add abilities/pval randomly if value is below 30%, and vice versa for > 300%, until constraints are satisfied.

On 22.9.2012 21:49 chris wrote:
Not without a major code rewrite and I've already sunk 200+ hours of work into artifacts at this point.

Take a look at Arts3.txt ... I think the agreement in quality is pretty good. I nerfed lights and amulets quite a bit.

On 22.9.2012 22:13 chris wrote:
BTW, I have tried doing something similar to what you suggest (I looped until 70% of power). What ends up happening is that every weapon has +4 speed and stats, but might not be a very good weapon at all.

I think our weapon scoring algorithm needs a bit of work. Just as a passing example there is this:

The Cutlass (3d8) (+17,+5) (+3) {In;Ag|EPV/X*/P} (112.1%)
replacing
The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {DxSl;AcElFiCo;SiRgLv}

The first weapon is even a contender for the Serpent (47.25 damage on dice vs 4 damage on dice).

On 23.9.2012 06:16 dzhang wrote:
Oh, I've also notice that weapon +todam is too low, and that +tohit is too high. Maybe randart weapon should be biased slightly towards higher +todam? I was thinking something along the lines of this:

Start with base item (Cutlass (1d7) (+0,+0)).
While (Value < Target_Value*0.3)
X = Rand(1,100)
Select (x)
Case 1-20: Increase +todam by rand(1,5);
Case 21-35: Increase +tohit by rand(1,5);
Case 36-37: Increase Dice number by 1.
Case 38-40: Increase Dice sides by 1.
Case 41-45: Gain a brand or slay.
Case 46-50: Increase pval by 1, unless weapon already has Extra attacks, in which case do nothing.
Case 51-60: Gain STR, DEX, CON, INT, WIS, or CHA. 1/3 chance of gaining corresponding sustain. (choose randomly, do nothing if it's already applied)
Case 61-65: Gain Stealth, Searching, Infravision, or Digging.
Case 66-75: Gain a Low resistance (Acid/Fire/Cold/Elec). Do nothing if it's already applied.
76-77: Gain all low resistances (Acid/Fire/Cold/Elec). 1/3 chance of gaining Rand(1,Rand(1,20)) AC.
78-90: Gain a High resistance.
91-96: Gain a weak ability (Regeneration, Slow Digestion, See Invisible, Free Action, Light Up, Levitation)
97: Gain Telepathy or Reflection (1/2 chance of each).
98: Gain Extra Attacks, set pval = 1.
99: Gain Speed
100: Gain an Activation.

On 23.9.2012 06:18 dzhang wrote:
End Select
Evaluate (Value)
End While

(Hit Post comment too early. Clearly, the table can be tweaked, and maybe Target_Value*0.5 may be a better threshold.)

Chris, could you post a pseudo-code for current replace art generation?

On 23.9.2012 06:29 dzhang wrote:
A few more thoughts; I've collected them on the Wiki.

On 23.9.2012 06:39 dzhang wrote:
One last thought: There's no reason the Replacement Art generation code has to be the same as the Randart generation code. To me, the standarts and replacement arts are there to provide a sort of background expectation, whereas the randarts are their to provide mostly transitional items, but occassionally very powerful endgame items. That's why I'd like replacement artifact to have power levels much more in line with standarts.

On 23.9.2012 21:51 dzhang wrote:
[DL 32] [CL 28] 2:11

OK, I am no longer only getting +4 pval randarts. Instead, I just picked up this:

h) The Chain Mail of Merlin's Pattern (-2) [14,+13] (+6 to stealth)
{InSlIf;AcFe[C dlvl 30 ulfang}

Well, that's a nice replacement for Arvedui. So strangely enough, I'm actually decent at Stealth (Heroic).

Was Malekith always this hard? I admit I haven't really encountered him much lately, but he managed to get me down to 60 HP in melee (granted, I didn't bring a source of Speed). Anyway, I guess it's time to pause Angband quest for Camelot and then Bat-hunting.

On 24.9.2012 01:34 dzhang wrote:
[DL Arena 30] [CL 29] 2:41

Arthur is down, but Gawain and Lancelot are both beyond my current capabilities, not to speak of Morgana. Of course, if I had Notes of the Acting Master, all that would change.

An unresisted breath from Gachapin gave me Extra Resilience, which is always appreciated.

On 24.9.2012 01:49 chris wrote:
Maybe you should snuggle up to The Questing Beast?

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