The Angband Ladder: Lucky Helios, Demigod Weaponmaster by dzhang

  [Chengband 0.0.122 Character Dump]

                          Name  : Lucky Helios

 Sex      : Male             Kills            3665   Str :      17     18
 Race     : Demigod          Uniques            40   Int :      15  18/21
 Class    : Weaponmaster     Artifacts          16   Wis :      11     17
 Spec     : Clubs                                    DEX :      14
 Subspec  : War Hammers      Align         Neutral   CON :   18/54
                             Parent         Apollo   CHR :   18/62

 Right hand      (+32,-16)   Hit point    -51/ 366   Fighting   : Superb
                             SP (Mana)      0/   0   Bows/Throw : Heroic
 Blows/Round         1+0+1                           SavingThrow: Heroic
 AverageDmg/Rnd       nil!   Level              29   Stealth    : Legendary[7]
                             Experience     324746   Perception : Superb
 Shooting      (+20,+15+6)   Max Exp        324746   Searching  : Superb
 Multiplier          x3.06   Exp to Adv     371250   Disarming  : Superb
 Shots/Round          1.87   Gold           119930   MagicDevice: Superb
                                                     SpellPower : +0%
 AC               [22,+66]   Time     Day 11 22:49   DevicePower: +0%
 Speed                (+7)   Play time    03:54:23   Infravision: 0 feet


                         (Character Background)
          You are an unstoppable force of light.




          ...You were killed by Ghatanothoa on level 42 of Angband.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Demigod       Str :     16  1  3 -2  0     18     17  .............
 Class : Weaponmaster  Int :  18/01  1 -1 -2  4  18/21     15  ............4
 Level : 29            Wis :     12  1 -1 -2  7     17     11  .........3..4
 Hits  : -51/366       DEX :     12  1  1 -2  2     14         ...........2.
 Mana  : 0/0           CON :  18/54  1  1 -2  0  18/54         .............
                       CHR :  18/32  1  0  0  2  18/62         .........3..1
         \)}=="!((]]]             \)}=="!((]]]                 \)}=="!((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+....++.....    Sound : .............    Speed     : ..+...+....+.
 Elec  : .+.....+.....    Nether: .............    FreeAction: ....+........
 Fire  : .+.....+.....    Nexus : .+...........    SeeInvisi.: ...+.........
 Cold  : .+.....+.....    Chaos : .............    Hold Life : ......+......
 Poison: .......+.....    Disnch: .............    Warning   : .............
 Light : .............    Fear  : ......+......    SlowDigest: .............
 Dark  : .............    Reflct: .............    Regene.   : ..+..........
 Shard : .............    AuFire: .............    Levitation: .............
 Blind : ..+.........+    AuElec: .............    Perm Lite : ......+.....*
 Conf  : ..+..........    AuCold: .............    Cursed    : .............

             \)                 \)}=="!((]]]                   \)}=="!((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .............    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .+....+.+.++.
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .....+.......
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Last Messages]

> The Iron Shots (1d3) (+5,+5) (73/136) {@f1 =g !k} hits Ghatanothoa.
> Ghatanothoa shrugs off the attack.
> You feel something roll beneath your feet.
> You have 65 Iron Shots (1d3) (+5,+5) (73/136) {@f1 =g !k}.
> You feel something roll beneath your feet.
> Ghatanothoa misses you. <x3>
> You have 64 Iron Shots (1d3) (+5,+5) (73/136) {@f1 =g !k}.
> You feel something roll beneath your feet.
> Ghatanothoa claws you.
> *** LOW HITPOINT WARNING! ***
> You feel very stupid.
> Ghatanothoa misses you. <x2>
> You have 63 Iron Shots (1d3) (+5,+5) (73/136) {@f1 =g !k}.
> The Iron Shots (1d3) (+5,+5) (73/136) {@f1 =g !k} hits Ghatanothoa.
> Ghatanothoa grunts with pain.
> You feel something roll beneath your feet.
> You have 62 Iron Shots (1d3) (+5,+5) (73/136) {@f1 =g !k}.
> You feel something roll beneath your feet.
> Ghatanothoa misses you. <x3>
> Ghatanothoa is ticked off!
> You have 61 Iron Shots (1d3) (+5,+5) (73/136) {@f1 =g !k}.
> The Iron Shots (1d3) (+5,+5) (73/136) {@f1 =g !k} hits Ghatanothoa.
> Ghatanothoa grunts with pain.
> You feel something roll beneath your feet.
> You have 84 Iron Shots (1d3) (+5,+5) (73/136) {@f1 =g !k} (o).
> Ghatanothoa breathes force.
> You have been stunned.
> You stand your ground!
> And in my last hour, I'm a slave to the power of death.
> Ghatanothoa is no longer ticked off!
> Goodbye, Helios!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  42
    Yeek cave       : level   5
    Dragon's lair   : level  60
    Graveyard       : level  40
    Arena           : level  42


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  6
  Wormtongue, Agent of Saruman             (Dungeon level:   2) - level  9
  Lagduf, the Snaga                        (Dungeon level:   4) - level  9
  Warg problem                             (Danger  level:   5) - level  9
  The Borshin                              (Dungeon level:   6) - level 10
  King Duosi, the Chief of Southerings     (Dungeon level:   8) - level 18
  Orc Camp                                 (Danger  level:  15) - level 18
  The Sewer                                (Danger  level:  15) - level 18
  The Variant Maintainer                   (Dungeon level:  10) - level 19
  Wutugu, the Chief of Southerings         (Dungeon level:  12) - level 25
  King Mulu, the Chief of Southerings      (Dungeon level:  14) - level 25
  Meng Huo, the King of Southerings        (Dungeon level:  16) - level 25
  Mime, the Nibelung                       (Dungeon level:  18) - level 25
  Sangahyando of Umbar                     (Dungeon level:  20) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 25
  It                                       (Dungeon level:  22) - level 25
  Dark Elven Lords Quest                   (Danger  level:  25) - level 25
  The Barrow Downs                         (Danger  level:  35) - level 25
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 26
  The Ultimate Dungeon Cleaner             (Dungeon level:  26) - level 26
  That @$^& Black Bat                     (Dungeon level:  28) - level 26
  Mandor, Master of the Logrus             (Dungeon level:  32) - level 26
  Rogrog the Black Troll                   (Dungeon level:  34) - level 28
  Moire, Queen of Rebma                    (Dungeon level:  36) - level 28
  Ubbo-Sathla, the Unbegotten Source       (Dungeon level:  38) - level 28
  Judge Fear                               (Dungeon level:  40) - level 29

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 19
  The Vault                                (Danger  level:  30) - level 19
  The Greater Hell Magic Mushroom Were-Quylthulg (Dungeon level:  30) - level
26


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 3665 enemies including 40 unique monsters in total.

< Unique monsters top 10 >
  Judge Fear                               (level  43)
  Ubbo-Sathla, the Unbegotten Source       (level  41)
  Strygalldwir                             (level  41)
  Moire, Queen of Rebma                    (level  39)
  Loge, Spirit of Fire                     (level  38)
  Mandor, Master of the Logrus             (level  38)
  Rogrog the Black Troll                   (level  36)
  Pip, the Braver from Another World       (level  35)
  That @$^%& Black Bat                     (level  33)
  Jaian, the Boss of the Kids              (level  29)


  [Virtues]

Your alighnment : Neutral

You have strayed from the path of Individualism.
You have sinned against Valour.
You are the living embodiment of Temperance.
You are a great champion of Harmony.
You are an arch-enemy of Honour.
You are somewhat virtuous in Justice.
You are an arch-enemy of Compassion.
You are virtuous in Patience.


  [Mutations]

You can spit acid (dam lvl*2).
You can teleport yourself short distances.
You have a scorpion tail (poison, 3d7).
Your brain is a living computer (+4 INT/WIS).
Your skin has turned into scales (-1 CHR, +10 AC).
There is a white aura surrounding you.
You are an astral guide (Teleport costs less energy).


  [Weaponmaster Abilities]

Your attacks have a chance to confuse when wielding a club.
Your attacks have a chance to knock out when wielding a club.
You gain +20 to hit when wielding War Hammers.


  [Character Equipment]

a) a War Hammer (3d3) (+3,+3) {!*}
b) a Small Leather Shield of Elvenkind [3,+19] (+3 to stealth)
c) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Rg DL 40 Strygalldwir}
d) a Ring of See Invisible
e) a Ring of Free Action and Slaying (+3,+1)
f) an Amulet of Anti-Magic
g) The Phial of the Zodiac (+3 to speed) {SpSl;AcFe;HlLu}
h) Hard Studded Leather of Resistance (-1) [7,+10] {Po}
i) an Elven Cloak [4,+9] (+4 to stealth) {!k!d}
j) The Metal Cap of Thengel [3,+12] (+3) [+23%]
k) a Set of Gauntlets of the Sniper (+4,+5) [2,-1] (+5) {Sl BM (CL 26)}
l) a Pair of Hard Leather Boots of Thievery [3,+7] (+2 to speed) {!* barrow
downs}


  [Character Inventory]

a) 25 Pieces of Elvish Waybread
b) 2 Potions of Speed {!*}
c) 23 Potions of Cure Critical Wounds {50% off}
d) 2 Potions of Healing {!*}
e) 22 Scrolls of Teleportation {25% off, !*}
f) 5 Scrolls of Word of Recall {!*!*}
g) 8 Scrolls of Magic Mapping
h) 3 Rods of Door/Stair Location {!k!d !!}
i) a Rod of Recall {!*!*}
j) 2 Rods of Disarming {!k!d}
k) a Rod of Stone to Mud {!k!d}
l) a Staff of Perception (12 charges)
m) a Blade of Chaos of Slay Giant (6d5) (+3,+7)
n) a Trident of Westernesse (4d8) (+7,+9) (+2)
o) 84 Iron Shots (1d3) (+5,+5) (68/127) {@f1 =g !k}


  [Home Inventory]

 ( page 1 )
a) a Mushroom of Restoring {!*}
b) 3 Potions of Speed {!*}
c) 11 Potions of Healing {!*}
d) 5 Potions of Resistance {!*}
e) 16 Scrolls of Phase Door {!*}
f) 18 Scrolls of Teleportation {25% off, !*}
g) a Scroll of Teleport Level {!*!*}
h) 33 Scrolls of Identify
i) a Scroll of Mundanity {!*!*!*}
j) 9 Scrolls of Magic Mapping
k) a Rod of Recall {!*!*}
l) a Rod of Speed {!* mimic quest}

 ( page 2 )
a) a Wand of Teleport Other (10 charges) {!*}
b) a Wand of Annihilation (3 charges)
c) a Staff of Perception (21 charges)
d) 2 Staffs of Perception (2x 20 charges)
e) 2 Staffs of Perception (2x 18 charges)
f) a Staff of Perception (0 charges)
g) a Staff of Speed (7 charges) {!*}
h) a Ring of Light and Darkness Resistance
i) a Ring of Confusion Resistance
j) a Ring of Shard Resistance
k) an Amulet of Resistance {Po barrow downs}
l) an Amulet of Wisdom (+5) {!k!d}

 ( page 3 )
a) an Amulet of Magic Device Mastery and Hold Life (+2) <+10%>
b) an Amulet of Trickery (+1 to speed) {SpDxSlSr;PoNx(Dx}
c) a Feanorian Lamp of Darkness {!*!*}
d) The Phial of Galadriel (+1 to searching)
e) The Stone of Lore
f) a Robe of Permanence [2,+15] {Sh mimic quest}
g) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
h) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpInSlSr;Cf}
i) The Large Leather Shield of Celegorm [6,+20] {Nx}
j) a Knight's Shield of Reflection [10,+11]
k) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1)
l) a Trident (Life) (1d8) (+5,+3) (+4)

 ( page 4 )
a) a Sling of Extra Might (x3) (+9,+6) {Nt}
b) The Long Bow of Yoichi (x4) (+40,+13) (+4)
c) The Heavy Crossbow 'Ballista' (x5) (+10,+24) (+3)
d) a Harp (+2)
e) 49 Bolts (1d5) (+5,+5)
f) The Black Arrow of Bard (8d4) (+30,+19)
g) 67 Iron Shots (1d3) (+5,+5) (68/127)
h) The Corpse of Nar, the Dwarf {Wanted!*!*}
i) The Corpse of Gorbag, the Orc Captain {Wanted!*!*}


  [Check Sum: "673e40f16339c36bec"]


Posted on 16.9.2012 10:34
Last updated on 18.9.2012 01:58

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12344. on the Ladder (of 19090)
305. on the Chengband Ladder (of 491)
33. for this player (

Comments

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On 16.9.2012 10:37 dzhang wrote:
[DL 1] [CL 6] 0:10

When's the last time a Weaponmaster started at 11 DEX, and higher base CHA than STR? But, for the sake of my evil plan, I'm going to live with not being able to melee. The lack of SP is somewhat painful, but I just need to survive to CL 15 before life becomes beautiful.

On 16.9.2012 11:15 dzhang wrote:
[DL Orc Camp] [CL 18] 0:44

Whew, Orc Camp was surprisingly easy. Sure, my Shine fail rate is still pretty high, but with Stone Bones and CL 18, even Orc Captains were only doing 1-3 damage to me. So, tactics were: Shine Shine Shine, run around until HP regenerates, Shine Shine Shine.

Afterwards, I spotted the =oFA in the BM for 16.6k. Had to sell the Trump Dagger I found, as well as my shield, but I got it! (As painful as it would have been, I would have been willing to sell my Elven Cloak if need be for the =oFA.)

On 16.9.2012 11:58 dzhang wrote:
[DL Barrow Downs] [CL 25] 1:20

That was tougher than expected. I wasn't stealthy enough to position myself optimally to kill entire rooms of Wights, so the distant ones that I only weakened were Ticked off and kept cursing me.

The take: "oResistance with RPois! That's actually pretty much ideal for this character, since he doesn't need much in the way of mental stats for quite a while.

Still though, I wish I could get FA and SI from things other than rings...

On 16.9.2012 20:50 dzhang wrote:
[DL 28] [CL 26] 2:09

The good: I have +7 base speed, am nearly impervious to melee, and facerolling just about everything at current depths

The bad: ... except radiant kevus, ethereal drakes, and other things that resist Light (currently at 1 damage per round in melee!)

The ugly: ... but it takes me multiple confrontations if they have more than about 800 HP.

156 damage for 36 HP, and only 338 total HP. It's because I haven't found any +CON gear yet. Still, the thing that worries me more is how I'm going to deal with ethereal dragons and drakes when the time comes for Dragon Lair. Melee is out of the question. Maybe pets. Probably devices. Which means I made a mistake and should have gone for Merchant's Friend, rather than Astral Guide.

My end-game plan, of course, is Railgun, but that similarly suffers from being a Light element. With Pendant of Zeus, that's 375 damage per round at a distance, which is not bad.

On 16.9.2012 20:56 dzhang wrote:
Oh, right, Archery is also an option. With my Sling of Extra Might (+5, +11), I can get 72 damage per round with Iron Shots (+5,+5). Peanuts compared to a standard weaponmaster of this level, but that's the price of melee invulnerability.

On 16.9.2012 21:29 dzhang wrote:
Hm. Just checked out the Arena, and I'm not sure I like it so much in its current form.

1. Monsters always start sleep, but rooms are only separated by doors. I get that the idea is to have the player duel monsters 1v1, but it ends up being a good place to fight only for high stealth character. Even with this guy with Superb stealth (which is far better than many of my other characters!), I had a number of monsters come to fight me simultaneously. Maybe replace all doors with the weakest walls (Quartz?), so monsters don't wander, and make them all awake at the beginning.

2. The whole place just seems kinda slow. There's no loot on the floor. I know that's to compensate for the ease of fighting monsters 1v1, but I'm not really going to go 20 DL deeper than usual, hoping to luck into a lonely orc. Maybe the way to fix this is to do it like the other Arena: Boost each of the monster's HP by 50%, give them an extra +3 to 10 speed (maybe some extra AC as well), and then give each monster a guaranteed {excellent} drop based on the monster's level. The idea is that these monsters are champions who have stronger than the typical versions. Summoned monsters will not be buffed or have extra drops though.

On 16.9.2012 21:58 dzhang wrote:
BTW, I was just fighting Mandor, and I got the messages "Food drains from your belly!" Great to see that got implemented, but I checked r_info.txt, and none of his attacks seem to anything to imply hunger attacks... what's the tag for that?

On 16.9.2012 22:45 chris wrote:
Try conquering the Arena before passing judgment. Things start getting rather hairy around the mid 50s and by L80 ... Well, you'll see!

The flag for the draining is UN_POWER. There is also a noteworthy change to UN_BONUS ...

On 17.9.2012 01:23 dzhang wrote:
[DL Arena 42] [CL 28] 3:11

Well, with the advent of Buckland from Strygalldwir, and the Elvenkind shield and Sniper gloves from the BM, I'm sporting an impressive Legendary[10] Stealth. Damage output remains the problem, so against pure melees I can do reasonably well with Iron Shots, and against Undead, I usually get double.

Maybe I should pay the Graveyard a visit instead?

On 18.9.2012 01:59 dzhang wrote:
Oops, how did that happen? I thought I had 200+ HP left last round. Hrm.

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