The Angband Ladder: Pez, Imp Warrior by ewan

  [Hellband 0.8.7 Character Dump]

 Name   : Lady Peziel                                        STR:   40+        
 Race   : Imp                   Age                 17       INT:   34         
 Sign   : Free                  Height              64       WIS:   36         
 Class  : Warrior               Weight             120       DEX:   40+        
                                Social Class        83       CON:   40+        
                                                             CHA:   27         
                                                                               
 + To Hit          112      Level             50    Max Hit Points      1268   
 + To Damage        81      Experience  15254584    Cur Hit Points      1268   
 + To AC           146      Max Exp     15254584    Max SP (Mana)          0   
   Base AC          41      Exp to Adv.    *****    Cur SP (Mana)          0   
                            Exp Factor       110    Gold              821980   
                                                                               
 Fighting    : Godlike [90] Perception  : Poor         Blows/Round:  9         
 Bows/Throw  : Godlike [87] Searching   : Poor         Shots/Round:  4         
 Saving Throw: Superb       Disarming   : Superb       Wpn.dmg/Rnd:  36d4+729  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 30 feet   
                                                                               
     You sire was a mindless demonic spawn.You have a jet black skin,          
     claws, fangs, spikes, and glowing red eyes.Your mother was Glaryssa,      
     the Succubus Queen. You have eyes like red embers, fine albino hair,      
     and a forked tongue.                                                      

 Fire : ......+.....* Shard    : .+...........    Aura of Elec : ......+...... 
 Cold : *.....+...*.. Sound    : ........+....    Aura of Fire : ............. 
 Light: +............ Nether   : ...........+.    Reflection   : ............. 
 Dark : ......++..... Nexus    : .........+...    Hold Life    : .....+....... 
 Poisn: .....++...... Chaos    : ........+..+.    Slow Digest  : ..........+.. 
 Elec : ......+...... Disnch   : .+......+....    Regeneration : ............. 
 Acid : ......++*.+.. See Invis: +....++.....+    Levitation   : ............. 
 Blind: .........+... Telepathy: .........+...    Perm Lite    : ............. 
 Conf : ............. Speed    : ...+.++....++    Stealth      : ++.....+..... 
 Fear : ......+.....+ Shots    : .+...........    Infra        : ............. 
 Hold : +.......+.++. Blows    : .............    Search       : ............. 
                                                                               
  [Miscellaneous information]

 Ironman Shops:     OFF
 Maximize Mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       Always
 Arena Levels:       OFF
 Recall Depth:       Level 100 (5000')

  [Victories]

 You have defeated 2549 enemies.


  [Character Equipment]

a) The Great Axe of the Trolls (4d4) (+15,+18) [+8]
    +2 to STR, WIS, DEX, CON, Stealth
    Slay Evil, Undead, Demon
    Frost Brand
    Immunity to Cold
    Resist Light
    Free Action; See Invisible; Blessed Blade
    Activates for mass genocide every 1000 turns
    Level 30, Rarity 120, 23.0 lbs, 200000 Gold

b) The Assassin's Bow (x4) (+20,+22)
    +3 to DEX, Stealth
    Resist Shards, Disenchantment
    +1 Extra Shot
    Level 40, Rarity 20, 4.0 lbs, 35000 Gold

c) a Stained Ring of Damage (+23)
d) a Regards Ring of Speed (+10) {uncursed}
e) a Driftwood Amulet of Brilliance (+5)
f) The Gem of Eos
    +2 to Speed
    Resist Poison
    Hold Life; See Invisible; Permanent Light(3)
    Activates for magic mapping and light every 20+d20 turns, draining you
    Level 30, Rarity 25, 0.5 lbs, 50000 Gold

g) The Robe of Saint Michael (-1) [28,+45]
    +4 to STR, DEX, CON, Speed
    Resist Acid, Lightning, Fire, Cold, Poison, Fear, Dark
    Fiery Aura; See Invisible; Heavily Cursed
    Activates for heal (777), curing and heroism every 300 turns
    Level 40, Rarity 3, 2.0 lbs, 135000 Gold

h) The Cloak of Draebor [1,+12]
    +2 to INT, WIS, Stealth
    Resist Acid, Dark
    Activates for confusion ball (200) radius 5 and blink
    Level 5, Rarity 45, 1.0 lbs, 13000 Gold

i) The Shield of Saint Michael [3,+25]
    +4 to STR, CON
    Immunity to Acid
    Resist Sound, Chaos, Disenchantment
    Free Action
    Level 30, Rarity 6, 6.5 lbs, 60000 Gold

j) The Crown of Solomon [2,+11]
    +2 to INT, WIS
    Resist Blindness, Nexus
    ESP
    Level 20, Rarity 2, 1.5 lbs, 50000 Gold

k) The Set of Cesti of the Grim Reaper (+10,+10) [5,+20]
    +4 to DEX
    Immunity to Cold
    Resist Acid
    Free Action; Slow Digestion
    Activates for a magical seeker bolt (450) every 90+d90 turns
    Level 40, Rarity 15, 4.0 lbs, 110000 Gold

l) The Satan's Dancing Boots [2,+14]
    +5 to DEX, CHA, Speed
    Resist Nether, Chaos
    Sustain CON, CHA
    Free Action
    Activates for remove fear and cure poison every 5 turns
    Level 10, Rarity 25, 2.0 lbs, 40000 Gold

m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)


  [Character Inventory]

a) a Tan Mushroom of Restoring
b) 7 Magenta Potions of Speed
c) 7 Potions of Heroism
d) 2 Brown Speckled Potions of Berserk Strength
e) 16 Gloopy Green Potions of Cure Critical Wounds {50% off}
f) 14 Red Speckled Potions of Healing
g) 6 Silver Speckled Potions of Restore Life Levels
h) 3 Scrolls titled "micdoe denla" of Word of Recall
i) 31 Scrolls titled "zun cossol" of Identify
j) 15 Scrolls of Recharging
k) 5 Scrolls titled "tueprok oxwex" of Holy Chant
l) a Wizard's Rod of Trap Location
m) a Master Rod of Door/Stair Location
n) a Gold Rod of Perception
o) a Chestnut Staff of Healing (3 charges)
p) a Staff of Speed (0 charges)
q) a Willow Staff of Power (3 charges)
r) a Fir Staff of Holiness (5 charges)
s) The Executioner's Sword of Uriel (4d5) (+18,+19)
    Slay Evil, Undead, Demon, XAngel, Giant, Dragon
    Poisoned; Very sharp
    Fiery Aura; See Invisible
    Level 40, Rarity 15, 26.0 lbs, 111000 Gold

t) 3 Arrows of Angel Bane (2d4) (+10,+11)
u) 42 Arrows of Holy Fire (2d4) (+10,+10)
v) 5 Arrows of Hurt Evil (1d4) (+10,+10)
w) (nothing)


  [Last Ten Messages]

You feel time slowing down!
You have 7 Magenta Potions of Speed.
You feel like a hero!
You feel better.
You have 7 Potions of Heroism.
You feel the surge of a cold rage!
You feel much better.
You have 2 Brown Speckled Potions of Berserk Strength.
You feel righteous!
You have 5 Scrolls titled "tueprok oxwex" of Holy Chant.

Posted on 24.8.2012 21:26
Last updated on 27.8.2012 23:57

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3. on the Competition No.126 Ladder (of 13)

Comments

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On 24.8.2012 21:26 ewan wrote:
Not even close on kil count, I suspect. Myshkin deserves kudos - just so many that force me to kill them!

On 24.8.2012 22:14 myshkin wrote:
Actually, you're pretty close, and I'm getting less efficient, relative to depth, partly because I can't kill all that much, and am starting to kill for gear rather than for xp. If nothing else, I am bad at not running into town inhabitants.

On 27.8.2012 23:30 ewan wrote:
Ouch! Just had my first hit from the mark of Cain - um, that hurts!

The deeper denizens of Hellband appear to be ludicrously tough compared to their Vanilla counterparts. I think I am going to just have to aim to kill Lilith and Lucifer, if I can, and flee..

On 27.8.2012 23:57 ewan wrote:
Well, sold out and got the win, but I don't expect that it'll be a comp winner unless noone else survives. Very, very tough at the deep end; coming across Uriel helped a lot when fighting the Angel uniques, and I used the mass geno activation a *lot* after confirming that it doesn't increase killcount - which is perhaps rather slimy - to isolate uniques. Fortunately neither Lilith nor Lucifer got too summons-happy, and I had enough high-end ammo to use archery rather than melee for the first 6 or so stars each (although at one point Lucifer seemed to be regenerating faster than I could shoot him!).

On 28.8.2012 04:09 myshkin wrote:
Congratulations! I just found Trolls, and so I expect I'll be doing something similar. For competition purposes, I don't think it's particularly slimy.

I am pretty sure summoning is broken in this version; while some summons do occur, they seem to come up empty for key monsters. To balance against that, there is a bug whereby Lilith and Lucifer can hit five double manastorms in a row, regardless of your speed. (See r953 in svn.) So managing to kill the big bads is still an accomplishment. :)

On 28.8.2012 04:16 ewan wrote:
Yeah, there's some weird stuff. Floor stacks are (sadly) totally broken: if the inventory is full (as mine almost always was), then as far as I can tell the game 'picks up' the first stack item into slot (x), squelches the rest (the message is "you have nothing (')" and everything vanishes) and then drops the first. No idea what kind of stuff I missed that way.

Archery feels very overpowered, too, especially with branded ammo. So I don't think I'd play this variant for fun much, but it's a neat concept. Lucifer - well, he's just *so* fast, I don't think that I could have taken him in melee.

On 28.8.2012 04:44 myshkin wrote:
Odd. I don't think I've come across that behavior, and it doesn't look as if any commits since 0.8.7 fix it. konijn's unlikely to get time to work on Hellband any time soon, but I'm sure he'd appreciate a bug report at https://code.google.com/p/hellband/issues/list if you get a chance.

Yeah, the variant as a whole is still pretty unbalanced, and archery is among the bigger issues. (So is mindcrafting, though it wasn't relevant here.) Always glad to come back to it every now and then, though.

On 28.8.2012 04:48 ewan wrote:
OK, submitted. Might have been avoidable by turning off auto-pickup, now that I think about it.

On 28.8.2012 06:45 Shinedog wrote:
Turning off the auto pickup seemed to fix this problem for me.

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