The Angband Ladder: Rhonda, Human Warrior by Malak Darkhunter

  [Angband 3.3.0 Character Dump]

 Name   Rhonda                                   Self  RB  CB  EB   Best
 Sex    Female       Age             19   STR:     14  +0  +3  +1     18
 Race   Human        Height          71   INT:     13  +0  -2  +0     11
 Class  Warrior      Weight         150   Wis:     13  +0  -2  +0     11      3
 Title  Myrmidon     Social       Liked   DEX:     16  +0  +2  +0     18
 HP     -4/367       Maximize         Y   CON:  18/27  +0  +2  +0  18/47
 SP     0/0                               CHR:     14  +0  -1  +0     13

 Level               29   Armor    [54,+28]     Saving Throw         47%
 Cur Exp          56160   Fight   (+17,+11)     Stealth              Bad
 Max Exp          65209   Melee   (+26,+20)     Fighting          Heroic
 Adv Exp          75000   Shoot   (+26,+16)     Shooting          Heroic
 MaxDepth   2050' (L41)   Blows    1.3/turn     Disarming            54%
 Game Turns      475944   Shots      1/turn     Magic Device          39
 Standard Turns   47826   Infra        0 ft     Perception       1 in 13
 Resting Turns     2135   Speed      Normal     Searching            39%
 Gold              4496   Burden  103.7 lbs

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have brown eyes, straight red hair, and a very dark
 complexion.


rAcid:............. Nexus:.............
rElec:......+...... Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:.............
rDark:............. pBlnd:.........+...
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:....+........ Speed:.............
  ESP:............. Blows:.............
Invis:.........+... Shots:.............
FrAct:...........+. Might:.............
HLife:............. S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:.........+...  Fear:.............
Infra:............. Aggrv:.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> the Death knight misses you.
> the Death knight hits you.
> *** LOW HITPOINT WARNING! ***
> the Death knight hits you.
> *** LOW HITPOINT WARNING! ***
> the Nexus vortex engulfs you.
> *** LOW HITPOINT WARNING! ***
> You miss the Death knight.
> the Death knight hits you.
> *** LOW HITPOINT WARNING! ***
> the Death knight hits you.
> *** LOW HITPOINT WARNING! ***
> the Death knight hits you.
> You die.

Killed by a Death knight.

  [Character Equipment]

a) a Spear of Slay Evil (1d6) (+9,+9)
     Found lying on the floor of a special room at 2050 feet (level
     41).
     
     Slays evil creatures.
     Can be destroyed by acid, fire.
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 37.1 vs. evil creatures, and 32.1 vs.
     others.
     
b) a Long Bow of Power (x3) (+9,+16)
     Conjured forth by magic at 1250 feet (level 25).
     
     Can be destroyed by acid, fire.
     
c) a Quartzite Ring of Damage (+0,+8)
     Found lying on the floor at 1200 feet (level 24).
     
     Can be destroyed by electricity.
     
d) a Rhodonite Ring of Bodykeeping
     Bought from a store.
     
     Can be destroyed by electricity.
     Sustains strength, dexterity, constitution.
     
e) a Pewter Amulet of Regeneration
     Bought from a store.
     
     Speeds regeneration.  
     
f) a Lantern (Everburning) <+2>
     Bought from a store.
     
     Cannot be harmed by fire.
     
     Radius 2 light.  No fuel required.
g) Partial Plate Armour of Resist Lightning (-3) [40,+12]
     Found lying on the floor at 1700 feet (level 34).
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     Can be destroyed by acid.
     
h) a Fur Cloak [3,+3]
     Dropped by a Young green dragon at 1700 feet (level 34).
     
     Can be destroyed by acid, fire.
     
i) a Leather Shield [8,+3]
     Bought from a store.
     
     Can be destroyed by acid.
     
j) a Hard Leather Cap of Seeing [2,+1] <+5>
     Found lying on the floor at 1550 feet (level 31).
     
     +25% to searching.
     Provides protection from blindness.
     Can be destroyed by acid.
     Grants the ability to see invisible things.  
     
k) a Set of Leather Gloves of Power (+4,+1) [1,-1] <+1>
     Bought from a store.
     
     +1 strength.
     Can be destroyed by acid, fire.
     
l) a Pair of Ethereal Slippers of Free Action [0,+8]
     Bought from a store.
     
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     


  [Character Quiver]

n) 8 Arrows (1d4) (+3,+2)
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 62.7.
     35% chance of breaking upon contact.
     
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 3 Rations of Food
     Dropped by a Scout at 1950 feet (level 39).
     
     
     
b) 8 Smoky Potions of Cure Serious Wounds
     Bought from a store.
     
     Can be destroyed by cold.
     
c) 8 Shimmering Potions of Cure Critical Wounds
     Bought from a store.
     
     Can be destroyed by cold.
     
d) 4 Grey Potions of Heroism
     Bought from a store.
     
     Can be destroyed by cold.
     
e) 9 Scrolls titled "er trium" of Phase Door
     Can be destroyed by acid, fire.
     
f) 2 Cast Iron Rods of Door/Stair Location
     Can be destroyed by electricity.
     
g) a Steel Rod of Trap Location
     Dropped by a Snaga at 1150 feet (level 23).
     
     Can be destroyed by electricity.
     
h) a Chromium Rod of Fire Bolts
     Found lying on the floor at 1500 feet (level 30).
     
     Can be destroyed by electricity.
     
i) a Pewter Rod of Frost Bolts
     Found lying on the floor at 1750 feet (level 35).
     
     Can be destroyed by electricity.
     
j) a Tin Rod of Lightning Bolts
     Dropped by a Scout at 1950 feet (level 39).
     
     Can be destroyed by electricity.
     
k) a Zinc-Plated Rod of Illumination
     Dropped by a Scout at 1950 feet (level 39).
     
     Can be destroyed by electricity.
     
l) a Mithril Rod of Recall
     Found lying on the floor at 1500 feet (level 30).
     
     Cannot be harmed by electricity.
     
m) 2 Zirconium Wands of Fire Bolts (9 charges)
     Can be destroyed by electricity.
     
n) a Nickel-Plated Wand of Stinking Cloud (2 charges)
     Dropped by a Hill orc at 1500 feet (level 30).
     
     Can be destroyed by electricity.
     
o) a Cast Iron Wand of Teleport Other (7 charges)
     Found lying on the floor at 1950 feet (level 39).
     
     Can be destroyed by electricity.
     
p) a Bronze Wand of Wonder (14 charges)
     Dropped by an Acolyte at 1750 feet (level 35).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
q) 2 Dogwood Staves of Teleportation (13 charges)
     Can be destroyed by acid, fire.
     
r) a Spruce Staff of Identify (7 charges)
     Found lying on the floor at 1750 feet (level 35).
     
     Can be destroyed by acid, fire.
     


  [Home Inventory]

a) a Sapphire Ring of Strength <+3>
     Found lying on the floor at 1000 feet (level 20).
     
     +3 strength.
     Can be destroyed by electricity.
     Sustains strength.
     
b) a Pearl Ring of Open Wounds
     Found lying on the floor at 650 feet (level 13).
     
     Can be destroyed by electricity.
     Impairs hitpoint recovery.  
     
c) a Ruby Ring of Free Action
     Found in a chest from 1250 feet (level 25).
     
     Can be destroyed by electricity.
     Prevents paralysis.  
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1355     50'    2   Reached level 2
      8278     50'    3   Reached level 3
     11369     50'    3   Killed Fang, Farmer Maggot's dog
     11369     50'    4   Reached level 4
     26339     50'    5   Reached level 5
     32419      0'    5   Killed Farmer Maggot
     43913    200'    6   Reached level 6
     47946    350'    7   Reached level 7
     55235    400'    8   Reached level 8
     58110    400'    9   Reached level 9
     63524    400'   10   Reached level 10
     63878    400'   11   Reached level 11
     78187    450'   12   Reached level 12
     91163    550'   13   Reached level 13
     91803    550'   13   Killed Bullroarer the Hobbit
    102582    600'   14   Reached level 14
    113928    600'   15   Reached level 15
    126737    650'   16   Reached level 16
    142006    700'   16   Killed Grip, Farmer Maggot's dog
    142316    700'   16   Killed Lagduf, the Snaga
    145442    700'   17   Reached level 17
    158229    700'   18   Reached level 18
    175426    800'   19   Reached level 19
    190774    800'   19   Killed Orfax, Son of Boldor
    197338    850'   20   Reached level 20
    199221    850'   20   Killed Grishnákh, the Hill Orc
    206288    900'   20   Killed Wormtongue, Agent of Saruman
    219342    950'   21   Reached level 21
    237629   1000'   22   Reached level 22
    261201   1150'   23   Reached level 23
    261976   1150'   23   Killed Ufthak of Cirith Ungol
    271475   1150'   24   Reached level 24
    276384   1200'   24   Killed Angamaitë of Umbar
    279789   1200'   24   Killed Golfimbul, the Hill Orc Chief
    282103   1200'   25   Reached level 25
    320486   1200'   25   Killed Sangahyando of Umbar
    320486   1200'   26   Reached level 26
    346995   1500'   27   Reached level 27
    356143   1500'   27   Killed Brodda, the Easterling
    375315   1500'   27   Killed Shagrat, the Orc Captain
    393043   1700'   28   Reached level 28
    394750      0'   28   Reached level 28
    444305   1900'   29   Reached level 29


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : yes (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Use previous set of randarts                 : no  (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 12.6.2012 04:58
Last updated on 15.6.2012 03:49

Download this dump

8. on the Competition No.123 Ladder (of 16)

Comments

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On 12.6.2012 05:04 Malak Darkhunter wrote:
So it begins...came very close to getting killed running into Broda and some half-orcs and running out of consumbables, wand of sleep monster and scroll of recall saved the day.

On 13.6.2012 05:35 Malak Darkhunter wrote:
I really miss detection spells and infravision, 3.4 is really stingy with items, reminds me of 2.7-2.8 days. But that is probably where it needs to be, your choice of begining weapons becomes very important again, the player actualy has to think about his next move, and there is no more easy slaying multitude of enemies up to level 20 before it gets hard. The reduced stats and less good object generation has really helped to bring this game back to being hard again. So far I like the balance.

On 14.6.2012 05:20 Malak Darkhunter wrote:
Scrolls of Aquirement are definently more prevalent than previous versions I have bought 1 and found 2, but they have really helped, rings of open wounds was very useful at start, having a hard time finding stuff, slowly going down, my character has been in the red Hp level so many times I lost count. WOR of recall seems to be faster on activation, and is a very useful means of escape.

On 14.6.2012 18:03 Malak Darkhunter wrote:
Im conservatively pushing:)

On 14.6.2012 18:41 Gorbad wrote:
Scrolls of Acquirement? Never seen one, but that might be because you've used them all....

On 14.6.2012 21:18 Malak Darkhunter wrote:
Keep an eye out in the black market have seen them there for 15000 a couple of times. And i will gladly use up everybodys scrolls of aquirement if it gets me a descent set of equupment:)

On 15.6.2012 01:17 Malak Darkhunter wrote:
On Dl34 have hit stat gain, having a very tough time staying alive, no detection sucks, on Dl33 ran into a ancient mlti-hued dargon! brought me down to 10 hp before I tele-o him, would *love* to find a westerness weapon or artifact even better, my mace of slay-orc is barely doing enough damage.

On 15.6.2012 03:44 jujuben wrote:
At a guess, if ?Acquirement behave the same way (generate a good or better item, iirc) and item generation in general has been nerfed, to give more OK items, and fewer really nice ones, their rarity/price was probably lowered accordingly.

On 15.6.2012 04:03 Malak Darkhunter wrote:
cause of death....agaravation dove all the way down to Dl41 to desperately hunt for a powerful melee weapon to allow me to at least compete to stay alive. That spear of slay evil is the best I've fond in almost 450,000 game turns, and it sucks. found myself exploring a level then WOR, go shopping, run out of money, repeat previous, the dungeon for me was a desert, with mainly (magical) and ego items. On the ego items I found only slay orc, slay dragon, slay evil, slay undead and flame. Was hoping to stat potion up, but even that is very rare found only a few, and only 1 gain one loose 1 stat potion. found a few good armour pieces, and about maybe a dozen low-powered ego items over-all.

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