[ToME 2.1.2 Character Dump] Name : Elirawyr Age 22 STR: 18/*** Sex : Male Height 62 INT: 6 Race : Corrupted RohanKnight Weight 80 WIS: 12 Class : Swordmaster Social Class 1 DEX: 16 Body : Player CON: 18/60 God : Nobody CHR: 11 + To Melee Hit 64 Level 26 Max Hit Points 339 + To Melee Damage 68 Experience 47705 Cur Hit Points -32 + To Ranged Hit 43 Max Exp 47705 Max SP (Mana) 14 + To Ranged Damage 0 Exp to Adv. 60000 Cur SP (Mana) 14 AC 38+26 Gold 25760 (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Very Bad Blows/Round: 5 Bows/Throw : Legendary[5] Searching : Poor Shots/Round: 2 Saving Throw: Bad Disarming : Poor Mel.dmg/Rnd: 10d5+340 Stealth : Bad Magic Device: Superb Infra-Vision: 20 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have blue eyes, wavy red hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 18 (900') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Quelle of the 2890th year of the third age. It now is 16 days that you are adventuring. Your Attributes: You are dead, killed by a Lesser Mimic. You can breath fire. You can teleport yourself short distances. You can use rohir powers. Your eyes are sensitive to infrared light. You can fly. Your appetite is small. You can sense the presence of orcs. You are unlucky. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to fire. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. Your strength is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your weapon has been blessed by the gods. Your weapon burns your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against orcs. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Skills (points left: 0) - Combat 31.772 [0.900] - Weaponmastery 30.893 [1.150] . Sword-mastery 31.800 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 03.484 [0.300] . Magic-Device 28.600 [1.150] . Conveyance 01.000 [0.500] . Divination 09.000 [0.500] - Spirituality 01.000 [0.400] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] You saved 10 princesses. You have defeated 4321 enemies. [Fates] You are fated to meet a Black orc on level 36. You are fated to meet a Black orc on level 37. [Character Equipment] a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {cursed} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) an Indestructible Ring of Strength (+6) It increases your strength by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. f) a Ring of Strength (+5) {cursed} It increases your strength by 5. It is cursed. You bought it from the Black Market. k) an Amulet of Acid Resistance It provides resistance to acid. It cannot be harmed by acid. You bought it from the Magic shop. m) a Brass Lantern (with 1048 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) Balance Dragon Scale Mail (-2) [30,+15] It can be activated for breathe balance (250) every 90+d60 turns if it is being worn. It provides resistance to sound, shards, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. o) a Cloak of Mimicry [Spider] of Aman [1,+11] (+3 to stealth) It increases your stealth by 3. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) (nothing) s) a Metal Cap [3,+4] u) a Set of Gauntlets [2,+4] x) a Pair of Soft Leather Boots of Jumping [2,+16] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You bought it from the Expensive Black Market. z) (nothing) {) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Swordsman on level 9 of Barrow-Downs. |) a Shovel of Digging (1d2) (+4,+7) (+2) [Character Inventory] a) a Demonblade (4d6) (+0,+0) b) a Book of Summoning c) 19 Flasks of oil d) a Potion of Cure Critical Insanity e) 15 Potions of Cure Critical Wounds f) 7 Scrolls of Word of Recall g) 8 Scrolls of Identify h) 23 Scrolls of Satisfy Hunger i) a Wand of Disperse Magic[3|5] (9 charges) j) a Staff of Teleportation[1|20] (5 charges) k) a Staff of Sense Monsters[2|16] (14 charges) l) a Staff of Sense Monsters[3|19] (15 charges) m) an Amulet of Spell n) a Small Metal Shield [3,+4] o) a Battle Axe (2d8) (+0,+0) p) a Long Sword (2d5) (+1,+4) q) a Spear of *Slay Evil* (1d6) (+5,+4) (+2) r) a Morning Star (2d6) (+1,+6) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Identify b) a Rune [Self] c) a Rune [Sphere] d) a Rune [Life] e) a Rune [Knowledge] f) 5 Potions of Speed g) 6 Scrolls of *Identify* h) a Copper Rod of Nothing (20/20) i) a Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by fire. You bought it from the Magic shop. [The Mathom-house Inventory - Bree ] a) The Deck of Wild Magic It can be activated for curing. You found it in the remains of a Hill orc on level 15 of Orc Cave. b) The wounded bear's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The wounded bear on level 17 of Orc Cave.