[Chengband 0.0.96 Character Dump]
Name : Patient Mentor
Sex : Male Age 121 STR : 18/172
Race : Mindflayer Height 58 INT : 18/***
Class : Psion Weight 121 WIS : 18/100
Social Class 34 DEX : 18/85
Align Good CON : 18/***
CHR : 18/51
Right hand (+29,+33) Hit point -7/ 727 Fighting : Superb
SP (Mana) 168/ 379 Bows/Throw : Heroic
Blows/Round 3+0 SavingThrow: Heroic
AverageDmg/Rnd 103+0 Level 39 Stealth : Superb
Experience 2137719 Perception : Fair
Shooting (+39,+17+10) Max Exp 2137719 Searching : Fair
Multiplier x4.52 Exp to Adv 2290000 Disarming : Superb
Shots/Round 0.83 Gold 264689 MagicDevice: Heroic
SpellPower : +0%
AC [58,+99] Time Day 23 18:35 DevicePower: +0%
Speed (+19) Play time 10:02:12 Infravision: 80 feet
(Character Background)
You have slimy skin, empty glowing eyes, and four tentacles
around your mouth.
...You were killed by The Yamata-no-Orochi on level 70 of
Dragon's lair.
Modification
Sex : Male Stat BaseRacClaPerMod ActualCurrent abcdefghijkl@
Race : Mindflayer STR : 18/72 -3 -1 -1 15 18/172 ..4....4.322.
Class : Psion INT : 18/101 4 3 -1 6 18/*** .....5..1...s
Level : 39 WIS : 18/60 4 -1 1 0 18/100 ............s
Hits : -7/727 DEX : 18/45 0 -1 -2 7 18/85 .......4.3...
Mana : 168/379 CON : 18/106 -2 -1 2 14 18/*** ...4..14.32..
CHR : 18/71 -3 1 0 0 18/51 .............
abcdefghijkl@ abcdefghijkl@ abcdefghijkl@
Acid : .+.....+.+..# Sound : .......+..... Speed : ........+..++
Elec : .+..........# Nether: ....+........ FreeAction: ..........++.
Fire : .++.........# Nexus : .........+... SeeInvisi.: .....+......+
Cold : .+.....+....# Chaos : .+........... Hold Life : ....+........
Poison: .......+....# Disnch: ............. Warning : .............
Light : .+.....+..... Fear : ............. SlowDigest: .............
Dark : .+.....+..... Reflct: ............. Regene. : ...+.........
Shard : ............. AuFire: ..+.......... Levitation: ...........+.
Blind : ............. AuElec: ............. Perm Lite : .............
Conf : ........+.... AuCold: ............. Cursed : .............
ab@ abcdefghijkl@ abcdefghijkl@
Slay Evil : ... Telepathy : ............+ Add Blows : .............
Slay Und. : ... ESP Evil : ............. Add Tunnel : .............
Slay Demon: ... ESP Noliv.: ............. Add Infra : ..+..........
Slay Drag.: ... ESP Good : ............. Add Device : .............
Slay Human: ... ESP Undead: ............. Add Stealth : ........+..+.
Slay Anim.: ... ESP Demon : ............. Add Search : ........+....
Slay Orc : ... ESP Dragon: .............
Slay Troll: ... ESP Human : ............. Riding : .............
Slay Giant: ... ESP Animal: ............. Throw : .............
Acid Brand: ... ESP Orc : ............. Blessed : .............
Elec Brand: ... ESP Troll : ............. No Teleport : .............
Fire Brand: ... ESP Giant : ............. Anti Magic : .............
Cold Brand: ... Econom. Mana: +............
Poison Brd: ... Sust Str : .............
Sharpness : ... Sust Int : ............+ Drain Exp : .............
Quake : ... Sust Wis : ............+ Rnd.Teleport: .............
Vampiric : ... Sust Dex : ............. Aggravate : .............
Chaotic : ... Sust Con : ............. TY Curse : .............
Force Wep.: ... Sust Chr : .............
[Last Messages]
> The Revenant is unharmed.
> *** LOW HITPOINT WARNING! *** Press Space to continue.
> The Yamata-no-Orochi is no longer ticked off!
> Select a point and press space.
> The Yamata-no-Orochi shakes off your ego whip!
> You lose your mental focus.
> Your psionic speed fades.
> You feel less resistant to acid.
> You feel less resistant to electricity.
> You feel less resistant to fire.
> You feel less resistant to cold.
> You feel less resistant to poison.
> You gain psionic speed.
> You feel resistant to fire!
> You feel resistant to cold!
> You feel resistant to acid!
> You feel resistant to poison!
> You feel resistant to electricity!
> Target Selected.
> Your ego whip lashes The Yamata-no-Orochi!
> The Yamata-no-Orochi breathes plasma.
> Your ego whip lashes The Yamata-no-Orochi! <x4>
> Your ego whip on The Yamata-no-Orochi disappears.
> The Yamata-no-Orochi breathes fire.
> The Revenant is destroyed.
> Target Selected.
> Your ego whip lashes The Yamata-no-Orochi!
> The Yamata-no-Orochi breathes disenchantment.
> Your Black Dragon Scale Mail of Asklepios (h) resists disenchantment!
> Kill men i' the dark! What be these bloody thieves?
> Goodbye, Mentor!
[Option Settings]
Preserve Mode: ON
Small Levels: OFF
Arena Levels: OFF
[Recall Depth]
Angband : level 22
Yeek cave : level 5
!Orc cave : level 23
!Labyrinth : level 18
Dragon's lair : level 70
Anti-melee cave : level 43
[Quest Information]
< Completed Quest >
Thieves Hideout (Danger level: 5) - level 7
Warg problem (Danger level: 5) - level 11
Meng You, the Brother of Meng Huo (Dungeon level: 6) - level 21
The Sewer (Danger level: 15) - level 21
Wutugu, the Chief of Southerings (Dungeon level: 12) - level 22
Orc Camp (Danger level: 15) - level 24
Doom Quest 1 (Danger level: 15) - level 24
The Mimic's Treasure (Danger level: 25) - level 29
The Barrow Downs (Danger level: 35) - level 29
Old Man Willow Quest (Danger level: 22) - level 33
Dark Elven Lords Quest (Danger level: 25) - level 33
The Cloning Pits (Danger level: 45) - level 39
< Failed Quest >
Logrus Master (Danger level: 25) - level 25
The Vault (Danger level: 30) - level 25
Arena: 0 Victory
[Defeated Monsters]
You have defeated 3962 enemies including 66 unique monsters in total.
< Unique monsters top 10 >
Raou the Conqueror (level 62)
Brand, Mad Visionary of Amber (level 60)
The King in Yellow (level 53)
Garm, Guardian of Hel (level 49)
Fafner the Dragon (level 47)
Itangast the Fire Drake (level 47)
Zhar the Twin Obscenity (level 47)
Ghatanothoa (level 46)
Smaug the Golden (level 45)
Scatha the Worm (level 44)
[Virtues]
Your alighnment : Good
You are the living embodiment of Harmony.
You are a great champion of Enlightenment.
You are very virtuous in Patience.
You are very virtuous in Justice.
You are virtuous in Sacrifice.
You are the polar opposite of Valour.
You are the polar opposite of Compassion.
You are the living embodiment of Temperance.
[Psionic Powers 1]
Lv Cost Fail Info
Mana Thrust 1 1 0% dam 4d6
Psionic Travel 10 3 0% range 10
Psionic Clarity 1 4 0%
Ego Whip 20 4 0% dam 40
Psionic Protection 20 3 0%
Psionic Speed 30 4 0%
[Psionic Powers 2]
Lv Cost Fail Info
Mana Thrust 1 4 0% dam 11d6
Psionic Travel 10 11 0% range 156
Psionic Clarity 1 13 0%
Ego Whip 20 13 0% dam 80
Psionic Protection 20 9 0%
Psionic Speed 30 13 0%
[Psionic Powers 3]
Lv Cost Fail Info
Mana Thrust 1 9 0% dam 20d6
Psionic Travel 10 22 0% range 10
Psionic Clarity 1 27 0%
Ego Whip 20 27 0% dam 120
Psionic Protection 20 18 0%
Psionic Speed 30 27 0%
[Psionic Powers 4]
Lv Cost Fail Info
Mana Thrust 1 15 0% dam 31d6
Psionic Travel 10 37 0% range 20
Psionic Clarity 1 45 0%
Ego Whip 20 45 0% dam 160
Psionic Protection 20 30 0%
Psionic Speed 30 45 0%
[Psionic Powers 5]
Lv Cost Fail Info
Mana Thrust 1 22 0% dam 44d6
Psionic Travel 10 56 0% range 30
Psionic Clarity 1 67 0%
Ego Whip 20 67 0% dam 200
Psionic Protection 20 45 0%
Psionic Speed 30 67 14%
[Character Equipment]
a) a Wizardstaff (1d2) (+5,+10)
b) The Large Leather Shield of Celegorm [6,+20] {Ca}
c) The Light Crossbow of Hellfire (x4) (+15,+17) (+4)
d) a Ring of Constitution and Regeneration (+4)
e) a Ring of Nether Resistance
f) an Amulet of Intelligence and See Invisible (+5) {Mimic's Q !*!*}
g) The Feanorian Lamp of Alhazred (+1) {Cn, BM !! Enlightenment !!}
h) The Black Dragon Scale Mail of Asklepios (-2) [40,+22] (+4)
{StDxCn;CoPoLiDkSo}
i) The Cloak of Merry (+1,+1) [1,+7] (+1)
j) The Steel Helm of Hammerhand [6,+20] (+3)
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
l) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+7] (+2)
[Character Inventory]
a) a Song Book [Harps of Rivendell]
b) 15 Rations of Food
c) 37 Potions of Heroism {25% off}
d) 29 Potions of Cure Critical Wounds {25% off}
e) 10 Potions of Restore Life Levels {25% off}
f) 49 Scrolls of Teleportation
g) 5 Rods of Trap Location {@z1!s!d!k}
h) a Rod of Perception {@z7!s!d!k!!}
i) 4 Rods of Recall {@zr!s!d!k!!}
j) 3 Rods of Detection {@z3!s!d!k!!}
k) 2 Rods of Teleport Other {@zt!s!d!k}
l) 5 Rods of Stone to Mud {@zm!s!d!k}
[Home Inventory]
( page 1 )
a) a Book of Hex Magic [Forbidden Cursebook]
b) 2 Books of Kendo [Gorinnosho]
c) a Song Book [Lays of Beleriand]
d) a Book of Crusade Magic [Exorcism and Dispelling]
e) a Book of Daemon Magic [Hellfire Tome]
f) a Book of Craft Magic [Spiritual Enlightenment]
g) a Book of Death Magic [Black Channels]
h) a Book of Chaos Magic [Chaos Channels]
i) a Book of Chaos Magic [Armageddon Tome]
j) a Book of Sorcery [Pattern Sorcery]
k) a Book of Life Magic [Book of the Unicorn]
l) 12 Mushrooms of Restoring {!E}
( page 2 )
a) 46 Rations of Food
b) 7 Potions of Speed {!k!q}
c) a Potion of Resist Heat {!k!q}
d) a Potion of Resist Cold {!k!q}
e) 99 Potions of Cure Critical Wounds {25% off}
f) 42 Potions of Healing {!k!q}
g) 7 Potions of *Healing* {!k!q}
h) 4 Potions of Life {!k!q}
i) 16 Potions of Restore Mana {!k!q}
j) 12 Potions of Restore Life Levels {25% off}
k) 7 Potions of Strength {!k}
l) 7 Potions of Constitution {!k}
( page 3 )
a) a Potion of Augmentation
b) 8 Potions of Enlightenment
c) 6 Potions of Self Knowledge
d) 13 Potions of Resistance {!k!q}
e) 3 Potions of Curing
f) 5 Potions of New Life {!*!*!*}
g) 18 Scrolls of Phase Door
h) 5 Scrolls of Word of Recall {25% off}
i) 13 Scrolls of Remove Curse
j) a Scroll of *Remove Curse*
k) 2 Scrolls of Protection from Evil
l) 9 Scrolls of *Destruction* {!*}
( page 4 )
a) a Scroll of Genocide {!*}
b) 4 Scrolls of Mass Genocide {!*}
c) a Scroll of Madness
d) 6 Rods of Trap Location {@z1!s!d!k}
e) 2 Rods of Door/Stair Location {@z2!s!d!k!!}
f) 2 Rods of Illumination {@z5!s!d!k}
g) a Rod of Restoration {@z4!s!d!k!!}
h) 10 Rods of Disarming {@zd!s!d!k!!}
i) a Rod of Drain Life
j) 5 Wands of Teleport Other (60 charges) {@at!s!d!k}
k) a Wand of Disarming (10 charges)
l) 12 Wands of Stone to Mud (143 charges) {@am!s!d!k}
( page 5 )
a) 7 Wands of Drain Life (47 charges) {@al!s!d!k}
b) 2 Wands of Disintegrate (8 charges) {@ad!s!d!k}
c) 3 Wands of Dragon's Flame (15 charges) {@af!s!d!k}
d) 2 Wands of Dragon's Frost (9 charges) {@ac!s!d!k}
e) 4 Wands of Dragon's Breath (14 charges) {@ab!s!d!k}
f) a Wand of Rockets (4 charges) {@ar!s!d!k}
g) a Wand of Striking (6 charges) {@as!s!d!k}
h) a Staff of Teleportation (10 charges) {@ut}
i) 2 Staffs of Perception (2x 21 charges) {@u1}
j) a Staff of Perception (20 charges) {@u1}
k) 5 Staffs of Perception (5x 0 charges) {@u1}
l) a Staff of Enlightenment (11 charges) {@um}
( page 6 )
a) a Staff of Object Location (15 charges) {@uo}
b) a Staff of Object Location (14 charges)
c) a Staff of Object Location (9 charges)
d) a Staff of Object Location (8 charges)
e) 2 Staffs of Healing (2x 4 charges)
f) 3 Staffs of Healing (3x 3 charges) {@uh!s!d!k}
g) a Staff of Speed (8 charges)
h) a Staff of Speed (7 charges) {@us}
i) a Staff of Speed (5 charges)
j) a Staff of Power (3 charges)
k) 5 Staffs of *Destruction* (5x 5 charges) {!u!s!d!k}
l) a Staff of *Destruction* (4 charges) {!u!s!d!k}
( page 7 )
a) 3 Rings of Levitation
b) a Ring of Acid [+13]
c) a Ring of Flames [+9] {!!}
d) a Ring of Ice [+12]
e) a Ring of Poison Resistance
f) a Ring of Constitution (+3)
g) a Ring of Slaying (+6,+8)
h) 2 Rings of Nether Resistance
i) a Ring of Chaos Resistance
j) a Ring of Extra Attacks (+2 attacks)
k) a Ring of Extra Attacks (+1 attack)
l) a Ring of Mana
( page 8 )
a) a Ring of Spell Power (-2) <+15%>
b) an Amulet of the Magi [+2] (+4 to searching)
c) an Amulet of Reflection
d) The Amulet of Carlammas (+2)
e) an Amulet of Anti-Magic
f) 3 Amulets of Resistance
g) The Amulet of Faramir (+12,+0) (+3)
h) The Torque of Boromir (+0,+8)
i) The Inro of Mito Koumon (+2)
j) The Amulet of The Pitch Dark Night [+5] (+4)
k) The Amulet of Sacred Knights [+10] (+2)
l) The Charmed Pendant [+5] (+2)
( page 9 )
a) an Amulet of Spell Power (-2) <+15%>
b) The Feanorian Lamp of the Zodiac (+3) {St;ShCf;Hl}
c) The Phial 'Foxfire' {DkFe}
d) The Phial of Galadriel (+1 to searching)
e) The Star of Elendil (+1 to speed)
f) The Chain Mail of Arvedui (-2) [14,+15] (+2) {So}
g) The Double Ring Mail of Random (-2) [15,+19] {CfSoNtCa}
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Sh}
i) The Bar Chain Mail of Corwin's Pattern (-2) [18,+21] (+3) {Cn;Co(Cn}
j) Metal Brigandine Armour of Resistance (-3) [19,+15] {Po}
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Nt}
l) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
( page 10 )
a) a Robe of Resistance [2,+16] {PoSh}
b) The Hard Leather Armour of Himring [6,+15] {!!}
c) a Leather Jacket of Elvenkind (-1) [12,+16] (+2 to stealth) {Nx}
d) The Cloak 'Oozearmor' [1,+14] {AcNtCaFe}
e) The Cloak of Thorongil [1,+10]
f) an Elven Cloak of Protection [4,+16] (+4 to stealth)
g) a Fur Cloak of Thievery [3,+11] (+2 to speed)
h) a Shadow Cloak [6,+10]
i) a Pair of Dragon Wings [4,+27] {PoSh}
j) a Pair of Dragon Wings [4,+14] {So}
k) a Small Metal Shield of Reflection [5,+12]
l) a Large Leather Shield of Resistance [6,+13]
( page 11 )
a) The Large Metal Shield of Anarion [8,+18] {Li}
b) a Dragon Shield [8,+14] {PoDkShNt}
c) a Dragon Shield [8,+18] {Di}
d) an Iron Crown of Might [0,+11] (+2) {Dk}
e) The Metal Cap of Thengel [3,+12] (+3) [+23%]
f) a Dragon Helm [8,+14] {ElPoLiShSoNt}
g) a Dragon Helm of Seeing [8,+15] (+5 to searching)
h) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1)
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
j) a Set of Dragon Gloves [4,+3] {Li}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {~p}
l) a Pair of Soft Leather Boots of Thievery [2,+9] (+2 to speed)
( page 12 )
a) a Pair of Hard Leather Boots of Levitation [3,+11] {Bl}
b) a Pair of Dragon Boots [5,+16] {FiCfDi}
c) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed)
d) The Dagger of Fiona (2d4) (+6,+9) (+2)
e) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack)
f) The Dagger 'Dethanc' (1d4) (+4,+6) {Nx}
g) The Dagger 'Narthanc' (1d4) (+4,+6) {Nx}
h) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
i) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
{cursed}
j) a Broad Spear of Slaying (4d10) (+6,+6)
k) The Whip 'Vanquisher' (1d6) (+20,+20) (+3 to stealth) {CnSl/D}
l) The Mace 'Taratol' (3d4) (+12,+12)
( page 13 )
a) a Ball-and-Chain (Defender) (2d4) (+15,+13) [+5] (+1 to stealth) {PoNx(Ch}
b) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
c) a Wizardstaff (1d2) (+7,+6)
d) a Wizardstaff (1d2) (+5,+4)
e) a Wizardstaff (1d2) (+6,+3)
f) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
g) The Bolt of Wilhelm Tell (6d5) (+20,+16) (240/200)
h) The Arrow 'Cupid's Arrow' (1d4) (+0,+0)
[Museum]
( page 1 )
a) a Ring of Stupidity (-1) {cursed}
b) a Ring of Speed (-8) {cursed}
[Check Sum: "074e60bb0fc3e5a3ec"]
|
Posted on 8.5.2012 14:38
Last updated on 10.5.2012 13:22
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8544. on the Ladder (of 19090)
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Comments
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On 8.5.2012 14:47 chris wrote: [CL23:DL20] 00:57
Pure caster, my plan is: Thrust, Travel, Clarity, Whip, Protection, Speed, Storm, Spring. I picked a Mindflayer for the extra sp as well as telepathy, which negates the need to pick Seeing. I just need to hang on until L30, of course!
I'm trying to minimize scumming with this guy, so I proceeded as Worms -> Thieves -> Sewer -> L6 quest (and I only picked the Hengband 10 for quests). The reward was a very useful shield, so lacking gold to buy any recall, I scummed the wilderness for a hydra. It was actually wilderness scumming I was trying to avoid! I managed a 5 headed hydra, but it was close so I don't think the extra thrust damage is too much. While searching, I ran into Grendel but a run thru my sp only took 3 stars off so I'm definitely not wildly OP. In fact, I can't really handle L20 with small levels since it is simply far too crowded and I'm paying 6sp per blast for my default attack macro.
I took down the Variant Maintainer by hiding behind his bugs so he could not confuse. With my fire aura, I was able to Clear Mind and wait until he finally came into ESP range in a corridor, at which point he got a godly dose of mana thrust. It only took 2 uber beams to kill him, and he coughed up some nice boots.
My FA cloak is courtesy of Smeagol.
On 8.5.2012 14:57 chris wrote: I can explain my earlier caster frustration by evaluating the newly buffed Ego Whip. I'm not suggesting it requires any sort of change since I think it will be useful much later on.
Let us suppose I am trying to take down the mighty Grendel (L27), well aware that my thrusts are not adequate. So I attempt to whip him into submission.
L1: 11% fail rate and he saves 62%. So a 67% chance of doing 0 damage for 6sp.
L2: 26% fail rate and he saves 48%. So a 62% chance of doing 0 damage for 18sp.
L3: 41% fail rate and he saves 34%. So a 60% chance of doing 0 damage for 36sp.
You get the idea :) Back when Mana Thrust topped out at 80hp for 30sp I would be limited to just 240 or perhaps 320 damage before having to run, and I always hoped that Ego Whip would provide a much needed upgrade.
But I think the whip will become useful in the L30 to L35 range and I can now lean on thrust until that happens, so I don't think any change is required.
On 8.5.2012 14:59 chris wrote: I should have picked Protection then Whip, I guess.
On 8.5.2012 18:23 chris wrote: [CL25:Orc Champion] 02:20
Master of the orc caves! I'm not sure why, but I always seem to have good luck in the orc caves. Pauraegen, Totila, Careth Asdriag and Cammithrin were all found laying on the ground, and another 'thanc dagger was dropped.
Upon completion, the BM had a wizardstaff for 63k, so I sold some treasure. This is a key item I think, but I'm a bit miffed with the Clarity. See, I can dish out 7 godly mana thrusts, or I can cast a power 4 clarity and then ... dish out 7 godly mana thrusts :) Hopefully Clarity should prove more useful once my spell pool is enlarged.
L30 will bring Telepathy, another Con boost, and Protection. At that point, I should be able to handle the top of the Anti-melee caves for stat potions.
On 8.5.2012 20:44 dzhang wrote: Hrm. Couple more requested change for 0.95: Have Artemis start as [Beginner]=4000 skill in all ranged weapons, and allow all Artemis spawn to be able to Master all ranged weapons. Also give Artemis spawn a Short Bow and maybe 20 arrows to start out with.
I'd like for all of the olympians to have their own niches, and I think Artemis is the only one left who doesn't have one (since Hephaestus is probably better for archers in the end game, and I still can't shoot in the beginning without scumming skill on worms).
On 8.5.2012 21:02 dzhang wrote: Hades is also unpopular. Let's give him 1 more point of CON and also FA?
On 8.5.2012 22:22 chris wrote: [CL30:DL40] 03:31
OK, I might have been a bit wrong about the Psion caster. I'll need some more play to confirm but one change I made is regarding Ego Whip. As originally implemented, you cast and the monster gets a saving throw. If they fail, they take damage and the whip latches on. Then, the whip lashes the monster every time it takes an action. But the result is often double initial damage since usually after you cast, your opponent takes a turn and that is a bit too strong. Also, monsters finally started resisting, so I'll give it time. But I may take the damage down to 30x. Also, I may take the top thrust down to 120. Any thoughts on this?
Of course, my 18/177 int is a huge benefit when whipping opponents. And I can't help but get greedy and go for the godly ego whip. When I fail, the 90sp is a dear price to pay but sometimes I can just Clear Mind and try again.
On 8.5.2012 22:27 chris wrote: Of course, there is no level scaling, so what seems powerful now needs to last another 10 levels. When I start facing Storm and Ice Wyrms I might not feel so good!
On 8.5.2012 22:40 dzhang wrote: Wait, did you implement the saving throw for every subsequent turn the monster takes? So if the monster fails its initial save, it takes 200 damage, and then it gets 4 more chances to save, at which point all damage terminates. And if it fails all 5 saves, it takes 1000 damage over the course of 5 of its actions.
With 18/220 INT and CL 50 and X=5, the DC is 160, so the Serpent has 40% chance of saving. That means expected damage is:
200* (0.6 + 0.6^2 + 0.6^3 + 0.6^4 + 0.6^5) = 276 damage
which is hardly overpowering.
Against a GWoSpaceTime (ML = 72), these guys have a 12% chance of saving, so expected damage is:
200* (0.88 + 0.88^2 + 0.88^3 + 0.88^4 + 0.88^5) = 692 damage
Which is getting up there, but remember this is spread over 5 turns. So Ego whip really only works against weaker enemies. I think it's OK as is, if the saves are implemented correctly.
On 8.5.2012 23:15 chris wrote: Yes, monsters get a save on each action. L39 monsters only have a 3% saving throw vs my godly whip ... I'll revise my opinion of the whip later on when monsters start resisting and I don't think it is even worth using on The Serpent, do you?
The big balancer was removing the initial effect and waiting for the monster's next action for processing. 400 up front damage was too much!
On 8.5.2012 23:26 dzhang wrote: OK, that change sounds fine, so long as total damage potential isn't changed--dropping damage to 30x is going to be tough for mid-30's to mid-40's.
I probably wouldn't use Ego Whip against the Serpent, since he's so darn fast, but against 80's monsters, there's actually a really strong combo in alternating Brain Smash and Ego Whip.
On 9.5.2012 03:15 chris wrote: [CL32:DL41] 04:47
I'm running around trying to pick up unidentified potions/wands/rods/staves thanks to a lucky rand-art lamp. But this is risky as a Dracolich just taught me ... I had my eyes on the obligatory 100 or so hounds that continually pester me and he snuck in with a big 'ol breath. It was one of those open forested levels so everything just comes at you. But, on the plus side, I was standing on a tree at the time and this saved my life.
And the potion I was en route to was my first (!) potion of con. Geez, I've found augmentation already. Fortunately, I've been boosting con every time for my level up choice, ever since (and including) L16.
Also, I finally found my first resistance nearly 5 hours in. Its been rather slow going on the mandatories for some reason.
On 9.5.2012 03:48 chris wrote: Your ego whip lashes Rolento!
Rolento hisses, 'Die!'
Your ego whip lashes Rolento!
Rolento shouts, 'AAAARRRGGGHHH!!!'
It was very nice to survive that quintuple move and one-shot Rolento at the same time!
On 9.5.2012 03:49 chris wrote: BTW, that was 5 lashes on Rolento ... Oook eats angle brackets which is how Angband displays repeated messages.
On 9.5.2012 14:57 chris wrote: [CL35:DL43] 06:29
Oh, my. I just completed a crazy level, determined to clear the vault and obtain the special tasty inside. But to do so required facing down a couple Great Crystal Drakes (2 breaths kill ... 1 breath = 150hp and Gashed!). I was a meager +4 speed with no way to haste!
But still, I managed to take down everything inside, including the mighty King in Yellow. My tactics were cowardly: Godly Ego whip followed by dimension door out of line of sight. Rinse and repeat as necessary.
The reward was about 300k xp, a potion of augmentation, and Fingolfin. The King dropped Fiona as well, which I swapped in (losing my wizardstaff) just for the extra +2 speed. Not bad for over 1 hour of effort that required eating 8 rations of food! And that's with Clear Mind to regain sp!! Clearing vaults is hungry work.
But now, I don't seem to need the speed so much ... Why is that?
On 9.5.2012 16:07 chris wrote: After plunking down 210k for this defender I now have the levitation required for the Dragons Lair. Currently, a L55 Venom Wyrm only has a 10% save vs my Godly Ego Whip, so I dish out 737 average damage which is alot, but is spread out over 5 potentially dangerous actions. I'm using Mighty Speed for +19 base, and cover double resistance easily. Still, its a bit of work to take down the dragons so I don't think I am too overpowered, and I lack the power to use too many Mana Thrusts before spamming Clear Mind. The biggest annoyance is when dimension door fails, which it does *far* more often than you would expect out of a 1 in 7 failure ... so I've taken to using the 5sp blink instead and only risking the door when I am down to my last 30sp. And yes, I am careful not to target a chasm when attempting Dimension Door!
Probably I should augment my kit with wands?
On 9.5.2012 22:50 chris wrote: [CL37:DL62] 08:00
I'm fairly powerful with my arsenal of devices and Ego Whip is a nice complement to a couple hundred damage from dragon breaths. Greater elemental dragons are scarcely a threat thanks to superior speed and double resistance.
I'm hanging on for the Psionic Storm but I fear its extremely high casting costs will cause disappointment. Even so, this class is awesome for device support and I'll consider Rockets as my backup plan should the Storm prove to lack the requisite firepower. Of course, tossing in a Godly Storm now and then might prove satisfying!
On 9.5.2012 22:54 dzhang wrote: Godly Clarity is 0.6x costs, and Economize Mana is 0.75x, so combining is 0.45x costs. A Godly Storm is only 135 SP for 700 damage! Plus with Mindspring, it's not like you'll ever run out of SP.
On 9.5.2012 23:04 chris wrote: At the moment, I can take 5 or 6 stars off a Bile Wyrm (about 2400hp) before running out of sp, so I need device assistance. If I wait for the current whip to wear off, I might pull a 7th star off (about 2800hp). But in practice, I don't like to use my Mana Thrust for offense even if it only costs 13 since then I lose the option of teleportation later on in the battle. This level of firepower is good for this point in the game, definitely exceeding what a mage could do. Of course, once a HM hits L40 they can muster 5000 to 6000 in a run thru their mana, and end game they approach 10000 to 12000. I think the Psion might be limited to 2000 to 3000 (with Clarity and Dec Mana to reduce 200sp storms to ~80sp) but there is always the Mindspring. I haven't played around in wizard mode so I don't know how well this will work.
On 9.5.2012 23:07 chris wrote: 135sp for 700 is still very high. A Chaos HM can do 600+ for 37sp ... But I'm not suggesting this class should match that. My L47 Daemon HM does 867 for 37sp (nether) or 738 for 52sp (unresistable) and Daemon is the 4th most powerful magic realm for damage output.
On 10.5.2012 03:39 chris wrote: [CL39:Cloning Pits] 09:54
I had to switch to melee for the Pits (Nain and +2 attack ring) as I just can't handle multiple monsters at once. Of course, I could have waited for the Storm which is good a crowd control. Even so, the quest was no cake walk as I lacked sufficient stealth to get to the Gachapins before the ants did, which led to about 20 or so polymorphed ants. But nothing too nasty, and I managed to whip the Gachapins from a distance.
Back to caster mode since I can only melee at 30% accuracy vs AC 175.
On 10.5.2012 13:22 chris wrote: Baby Tarrasque got me ...
On 10.5.2012 14:22 chris wrote: Playing around in wizard mode, I definitely think the casting costs of Storm are too high. Once I hit L50, Mindspring does allow me to finally kill opponents, but even as a high sp Mindflayer, damage output prior to L50 is very limited and you will have a hard time killing stuff. For example, I can not kill a Storm Wyrm at L50.
Let's look at baseline costs for L50:
Cost Fail Info
1 20 0% dam 100
2 60 0% dam 250
3 120 4% dam 400
4 200 19% dam 550
5 300 34% dam 700
And forget about Mindspring for the moment. The base spell pool is under 400sp but the Mindflayer gets +20% for 477. 19% fail is too high when you are risking 200sp, so the only bet is the 120sp L3 option, giving 3 blasts for 1200 dam.
OK, any caster will use a wizardstaff, granted:
Cost Fail Info
1 15 0% dam 100
2 45 0% dam 250
3 90 1% dam 400
4 150 16% dam 550
5 225 31% dam 700
Assuming no sp wasted on protection and speed, I can now do 4 L3 storms raising my damage output to 1600, after which I must run and hide and Clear Mind 100x.
So to have any hope, one is forced to choose Clarity. Is this by design? Let's add a Godly Clarity but this lowers my sp by 67 down to 410 (Keeping the wizardstaff):
Cost Fail Info
1 9 0% dam 100
2 27 0% dam 250
3 54 1% dam 400
4 90 16% dam 550
5 135 31% dam 700
400 for 54sp is OK. You get 7 blasts for 2800, perhaps 8 for 3200. The L5 is never worth risking unless you are Athena, but the L4 might be. Only 3 blasts for 3x550*.84 = 1386 which does not pay.
To stand a chance, one probably needs at least 5000 damage. 3000 damage might be doable, but is a bit weak. And mages get Eat Magic to replenish 60sp at a time.
My personal thoughts are that the last are closer to what the baseline should be and I propose the Storm only cost 10 (i.e., cut the costs in half). You'll still be weaker than a mage, but the gap will be much closer and you won't be forced to choose Clarity and Mindspring, though you probably will anyway.
Dave, can you explain your design reasoning on these costs? I can't understand baseline 700 damage for 300sp with 31% fail.
BTW, with a baseline 10sp storm, wizardstaff *and* godly clarity:
Cost Fail Info
1 4 0% dam 100
2 13 0% dam 250
3 27 4% dam 400
4 45 19% dam 550
5 67 34% dam 700
Those are more reasonable numbers for end game, but we could also try baseline 15:
1 6 0% dam 100
2 20 0% dam 250
3 40 4% dam 400
4 67 19% dam 550
5 101 34% dam 700
But this would force choosing Clarity, I think and it might be nice to allow more choice for choosing different talents.
On 10.5.2012 15:34 chris wrote: Other characters not known for offensive spells:
Crusade Paladin: Baseline 750hp for 92sp and 25% fail. Wizardstaff brings cost down to 69. Can do 6*750*.78 = 3510 which is too low in practice.
Death Paladin: Baseline 666hp for 106sp and 36% fail. Wizardstaff brings cost down to 79. Can do 5*666*.67 = 2231. No one would dream of a Hellfire kill!
Chaos Warrior: Baseline 500hp for 54sp and 11% fail. Wizardstaff brings cost down to 40. Can do 11*500*.92 = 5060. I've won with this strategy, choosing Shrewd personality for 5% fail with the wizardstaff. Its by no means an easy win, but is doable.
Daemon Priest: Baseline 600hp for 88sp and 18% fail. Wizardstaff brings cost down to 66. Can do 7*600*.85 = 3570 or perhaps only 6*600*.85 = 3060. I've never managed to win this way and my Daemon priests have always used melee.
Chaos Priest (Note 2nd Realm): Baseline 500hp for 60sp and 28% fail. Wizardstaff gives 45sp and 25% fail. Can do 10*500*.75 = 3750. Again, probably too weak in practice. Fails are too high.
Crusade Priest: Baseline 750hp for 83sp and 16% fail. Wizardstaff gives 62sp. Damage of 7*750*.87 = 4567. I've won with this many times ... The lower fails make this possible and the extra effects of Divine Intervention are *huge*.
A mage can best any of these except the Chaos Warrior, and a high mage can put a mage to shame (e.g. 15*615*1.00 = 9225 for a Mana Storm). Of course, there is Eat Magic which allows killing of uniques that exceed damage output.
Psion: Baseline 700hp for 300sp and 34% fail. Wizardstaff gives 225sp and 31% fail. Damage is 2*700*.69 = 966! Add godly clarity for 135sp. Damage is 4*700*.69 = 1932. Downsize power to 5*550*.84 = 2310.
Psion (Proposed): Baseline 700hp for 150sp and 34% fail. Wizardstaff gives 113sp. Add Godly Clarity and get 67sp. Can do 6*700*.69=2898 or, more prudently, 9*550*.84=4158 (level 4). Even better is L3: 15*400*.99=5940 but 400 damage is a bit too low for the Serpent.
On 10.5.2012 17:17 dzhang wrote: I was indeed intending for players who pick storm to be more or less forced to choose Spring. Clarity was not meant to be a must, but can help things along from 40 to 49. Wizardstaff was expected.
I was designing around lvl 4 storm: 550 damage for 150 SP. The Psion is more powerful than the death high mage in other regards, so I didn't want them to reliably cast the highest damage spell. Also, note that storm does full damage to all in the blast.
With a level 4 Spring in place, you're recovering 100 SP per action. With Clarity, that means you can spam lvl 4 storms nonstop, which seemed quite powerful to me already.
Until you hit CL 50, 1000 damage for 67 damage with Ego Whip will work for all monsters up to ML ~80.
On 10.5.2012 17:39 dzhang wrote: Remember that anyone not picking Storm (because they have a huge stash of !oRestoreMana) will be likely taking Foresight, which carries its own huge benefit.
Actually, I think Mental Fortress needs another boost, but I'm not sure how to do so. Ideas?
On 10.5.2012 18:25 chris wrote: >The Psion is more powerful than the death high mage in other regards
Really? What regards would those be :)
Death HM gets 819 dam Hellfire for 59sp and 0% fail, while having Wraithform (with 50% damage reduction, 75% damage reduction if you are on a wall which beats L4 Foresight)! Damage output: 10*819*1.00 = 8190. And all the Genocides? Vampirism True?
The 16% fail on a 550 dam spell is higher than any mage would tolerate. And a L4 Mindspring costs 300sp with 36% fail ... to restore 100 per action while casting 150sp storms. After casting, I only get 3 L4 storms which is hardly non-stop. Damage 3 * 550 *.84 = 1386 and 4 turns as well. Damage of 347 per round or only 42% the rate of the HM. Damage potential only 16% of the HM. Only with clarity can I cast L4 storms continually, so it seems to be required after all. And that 36% initial spring fail is huge.
For Ego Whips, the Yamata was on whip #5 before he killed me, and still at 9 stars. Monsters regenerate alot during Clear Mind but perhaps it just got lucky shaking off whips?
I confess to being puzzled ...
On 10.5.2012 18:29 chris wrote: >Also, note that storm does full damage to all in the blast.
True but this is largely useless for me ...
On 10.5.2012 18:42 dzhang wrote: Yamata is only ML 63, so should be resisting only 4% of the time... with 6000 HP, I wouldn't have expected him to be so hard?
I'm OK with tweaking fail rate of Storm down by 5% and Spring down by 10%. I did say you cast L4 storm nonstop *IF YOU HAVE CLARITY*. But storming 3 rounds out of 4 is for all practical purposes enough, since you need to quaff !oHealing every so often against the Serpent anyway, and that basically closes the gap. Death High Mages likewise don't actually get 666 damage per round, they need to quaff potions can then high tail on out to eat magic. But yes, Death High Mages do more damage; the proper comparison to is Chaos High Mages who has a 500 pt Mana Storm.
Methinks you're forgetting your +20 speed and Dimension Door and Resistance... not to mention your early game 150 damage Thrust, which the Death and Chaos mages can only envy at.
I'd like to try fighting the serpent on Debug mode, but Ctrl+A + N doesn't seem to bring him to town?
On 10.5.2012 18:45 dzhang wrote: (Actually, if you could hack the Serpent to be summonable in Debug mode, that would be really helpful for character design!)
On 10.5.2012 19:18 chris wrote: I agree that early on this guy is fine. The Thrust is good damage these days, and even at L39 I was better than any mage would be. Also, I think this class could be won as pure caster as is, but would be a challenge to finish. My point above was that a Death *Paladin* is a better pure caster than the Psion, at least on paper ;) Also, I think this class is designed more for melee support than pure caster ... I was only trying to change that!
You need to play a Death HM ... They don't need to heal so much as you might think ... maybe only 5 !Healing? And its common to get 8 to 10 Hellfires off first.
The Yamata breathes for 500hp almost every turn and I forgot about missing disenchantment. I'm not sure about the first two whips but I had to rest due to his breath damage. Even with my regen, he must have regained the damage. You can see in the dump he immediately shook off whip #3, took 5 lashes on #4, and only 1 on #5 before I died. Its possible he was at 8 stars rather than 9.
On 10.5.2012 19:21 chris wrote: >the proper comparison to is Chaos High Mages who has a 500 pt Mana Storm
You mean Chaos Mage? High Mages have +23% innate spell power, of course, so they get 615hp Mana Storms for 37sp and 0% fail.
On 10.5.2012 19:28 chris wrote: >I'd like to try fighting the serpent on Debug mode, but Ctrl+A + N doesn't seem to bring him to town?
Don't fight him in town! His summons won't be as good. Jump to L100 and do wizard omnicide (Ctl+A Z). Then Ctl+A N 862.
I suppose I could try this out as well rather than arm chair speculating?
On 10.5.2012 19:56 chris wrote: OK, I killed the Serpent: 28 !*Healing* and 15 !RestoreMana. 17 ?*Destruction* and 19 ?Genocide. +24 base speed boosted to +44 with Psionic Speed. PDSM and maxed out Int. 870hp.
At first, I could not make any progress due to Dispel Magic and it wasn't until I left my Protection off that I was able to triumph. He dispelled about 10x early on, usually after just 1 or 2 moves, and never dispelled at all after I stopped using Protection. Probably, he should dispel psionic speed and mindspring?
Down to 73hp once (Double Rocket). Down below 200hp 4 or 5 times.
16% Storm failed 3 times in a row twice and 2 times in a row once. Probably 5 to 10 additional failures.
If you teleport, Serpent will regen 1500 to 2000hp. Dimension Door failed 4 for 10.
Clarity was required, but Mindspring was not.
On 10.5.2012 20:00 chris wrote: Dispel Magic really hurts this build. Clarity, Spring, Speed and Protection require 4 more moves to recover. Oh, quaff !*Healing* and sometimes !Restore Mana as well. Also teleport to escape to buy time for these 5 or 6 actions.
On 10.5.2012 20:06 chris wrote: Also, my concerns for this class were not so much for The Serpent, since I know a 550 damage spell is enough. I'm more concerned about the 280 uniques standing in the way. Typically, I only find 40 !RestoreMana (guessing!) so I can't afford to use too many if I need 20 or so for the J. Also, Oberon would require a bunch.
But if Mindspring remains immune to Dispel Magic then that point is moot!
On 10.5.2012 20:30 dzhang wrote: I'm OK with Mindspring being immune to Dispel Magic.
I'm still thinking of boosting Mental Fortress so it's a viable L50 ability. Maybe make duration 2X, and give it +X spell power as well (without the penalty to STR DEX CON)?
On 10.5.2012 20:31 dzhang wrote: Also, I think Brian and I converged on a Mauler design, but no rush on implementing that one. (Though I'm pretty proud of Killing Spree and Death Force abilities!)
On 10.5.2012 20:37 dzhang wrote: OK, I made some more high-end edits to Psion Powers. I think this should be OK now for pure caster Psions... you can go for Offense, Durability, or Defense.
On 10.5.2012 20:42 chris wrote: Repeat. Psion abilities (Speed, Shield, and the L50) now warrant dispel magic. I boosted my kit for 970hp.
Dimension Door failed 3 for first 4 and probably 4 or 5 additional times throughout the battle. Bad luck, I guess.
But the battle was easier this time. Fewer double moves and a lot fewer spell failures. The result was only 14 !*Healing* and 9 !RestoreMana. 3 of those were in response to failing to cast Mindspring, but Mindspring probably saved the need for 20 or so.
4 ?*Destruction*, 6 ?Mass Genocide. I kept myself fully buffed using the Godly Dimension Door to control position. I'm not sure how many times I cast it, but not nearly enough to warrant all those failures.
Probably a dozen Dispel Magics and 1 Anti-Magic.
Definitely, this is a winnable class, but does seem to require all three of wizardstaff, clarity and mindspring for success. Now somebody with more patience than I can work one up to L50 ;)
On 10.5.2012 20:44 chris wrote: Also, I knocked fail rates back as suggested. 16% -> 11% on the storm. 36%->26% on the spring.
On 10.5.2012 20:55 chris wrote: >I think this should be OK now for pure caster Psions
What about Psion Shooters?
On 10.5.2012 21:28 dzhang wrote: Shooters are in a serious dead zone between 30 and 40, and likely need Whip for backup.
I actually intended for a fourth mechanic: Pure backlash. Lvl 5 backlash does 200%, so you just need to heal yourself 15k HP while the Serpent kills itself.
On 10.5.2012 21:34 chris wrote: I made the requested changes and swapped in Yasaka for 587sp.
I also swapped Mindsping for Foresight and I must say this proved very powerful.
Were it not for the Dispel Magic change (I foresaw 15 out of 19) it would be a different story. But as is, I only required 6 !*Healing* and 25 !RestoreMana, 4 ?*Destruction*, 2?Genocide and 9?MassGenocide. I seemed to foresee nearly everything and barely got hurt. At L4 I had 62% foresight but it seemed much higher. Add in my resisting 3 Anti-magic attempts and something like 4 Hands of Doom, and I was able to do better with this build than with the Mindspring build.
Actually, every time foresight works is an extra 550hp storm on the J, so the balance swings massively toward the player. Those 6 !*Healing* probably could have been !Healing ... Every Dispel Magic foresawn is a potion of restore mana save, combined with 10 to 20 actions (dimension door, Clarity, Speed, Protection, Foresight, wait for J to break into LoS) which saves an additional 300 to 600hp in monster regeneration.
On 10.5.2012 21:40 chris wrote: So Clarity, Storm, Foresight is an option if you can manage the required Restore Mana. For a demigod with an Infernal Deal, this is probably not an issue since they can spam the 20sp Storm to refuel.
Now what's the last one to test? Fortress??
On 10.5.2012 22:07 chris wrote: 8 !*Healing* and 17 !Restore Mana. 2 ?*Destruction*, 3 ?Genocide and 4?Mass Genocide. As with Foresight, only Restore Mana remains a highly consumed commodity.
I made it so the Serpent won't waste too much effort casting Dispel Magic/Anti-magic when the Fortress is up. Given the frequency of casting (i.e. 1 in 2 if the player "qualifies") this would make it too easy.
So 587sp is enough to suck up the 90sp storms. Could a 379sp kobold do the same?
On 10.5.2012 22:13 chris wrote: And if you play Athena, it doesn't count! (No sp penalty on failure is huge when paying 300sp. Also, potentially -10% to fail rates).
On 11.5.2012 00:46 dzhang wrote: Is Foresight too strong, now that it also prevents Dispel Magic and Antimagic? Maybe we should scale L5 Foresight to 67%?
(7+12*X)
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