The Angband Ladder: MrCookingham, Hobglib Alchemist by <cheekycatchymonkey@hotmail.com>

  [DaJAngband v1.4.0 Character Dump]

 Name   MrCookingham                             Self  RB  CB  EB   Best
 Sex    Male              Age        57   Str:  18/95  +1  -1 +13 18/225 18/215
 Race   Hobglib           Height     71   INT! 18/100  +2  +2  +9 18/230
 Class  Alchemist         Weight    188   Wis:  18/81  -2  -1  +2  18/71  18/61
 Title  Master Alchemist  Status      1   DEX! 18/100  -1  +0  +4 18/130
 HP     692/922           Score   29555   CON! 18/100  +2  -1 +10 18/210
 SP     319/358                           CHR! 18/100  -3  -1  +0  18/60

 Level               46   Armor   [42,+111]     Saving Throw          90
 Cur Exp        4373786   Fight   (+36,+47)     Fighting             246
 Max Exp        4373786   Melee   (+44,+69)     Shooting             255
 Adv Exp        4620000   Shoot   (+51,+12)     Throwing             245
 MaxDepth   L76 (3800')   Blows      4/turn     Disarming             92
      Day   18, 9:13:54   Shots      3/turn     Magic Device         124
 Gold            710240   Stealth         5     Alertness             14
 Burden       247.7 lbs   Energy       240%     Searching             33

 You've forgotten who your parents are. You are a hated outcast.




 Acid:......+.*.... Blind:.............
 Elec:......+...+.. Confu:......+..+...
 Fire:....+.+...... Sound:......+.+....
 Cold:......+...... Shard:.............
 Pois:+............ Nexus:+............
1/2Po:............+ Nethr:.............
 Fear:......+.+..+. Chaos:........+....
 Lite:.+...+....... Disen:.............
 Dark:.....+....+.. Charm:+............
      abcdefghijkl@       abcdefghijkl@

S.Dig:............. Stea.:.+.....+.....
Feath:.+........+.. Alert:.............
PLite:.....+....... Tunn.:.............
Regen:............. Speed:.++........+.
Telep:.........+... Blows:.............
Dkvis:.......+..... Shots:.+...........
Invis:.....+....... Might:.............
FrAct:........+.+.. ThrwM:.............
HLife:.....+.......      :.............
      abcdefghijkl@       abcdefghijkl@


  [Last Messages]

> You hit the nexus vortex. <2x>
> You have destroyed the nexus vortex.
> You hit the aranea. <3x>
> You miss the aranea.
> The aranea misses you. <4x>
> You hit the aranea. <2x>
> You have slain the aranea.
> You have found 435 gold pieces worth of jade.
> You have found 701 gold pieces worth of mithril.
> You see a Smooth Stone Amulet of Resist Acid.
> You have found 108 gold pieces worth of copper.
> You see a Moist Mushroom of Sneakiness.
> You see a Smooth Stone Amulet of Resist Acid.
> You sense the presence of traps!
> You sense the presence of doors!


  [Character Equipment]

a) The multi-chained flail 'Bloodspike' (1d13/1d9) (+8,+22) (+4)
   It increases your strength by 4.    It slays animals, orcs, and 
   trolls.  It is branded with poison.  It provides resistance to 
   poison, nexus, and charming.  It is evil and hates good.  It is a
   double weapon (easier to get multiple attacks, especially if you are
   not using a shield).  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 106.2 (83.6 on the 2nd hit)
   against animals, 131.8 (97.9 on the 2nd hit) against orcs, 131.8
   (97.9 on the 2nd hit) against trolls, 131.8 (97.9 on the 2nd hit)
   against poison-vulnerable creatures, +6.4 when both a slay and brand
   apply (slay animal, slay evil, and execute ('KILL') slays don't stack), 
    80.6 (69.3 on the 2nd hit) against other monsters.  Your chance of
   scoring a critical hit with this weapon is 1 in 8.
     It was dropped by a(n) great wyrm of thunder on level 76.
   
b) The long bow of Legolas (ML3) (+15,+12) (+2)
   It increases your dexterity by 2.  It increases your stealth, speed, 
   and shooting speed by 2.  It slays orcs.  It provides resistance to 
   light.  It sustains your dexterity.  It makes you fall like a feather.
   It cannot be harmed by the elements.  
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 20 spaces.
   Examine ammo to see average damage.
     It was dropped by a(n) great bile wyrm on level 76.
   
c) a Lapis Lazuli Ring of Speed of Warfare (+8,+6) (+11)
   It increases your speed by 11.  
    It was found in a silver-locked chest on level 58.
   
d) a Chrysoprase Ring of Intelligence of Warfare (+7,+9) (+5)
   It increases your intelligence by 5.    It sustains your 
   intelligence.  
     It was dropped by a(n) ancient green dragon on level 76.
   
e) The Amulet of Carlammas (+3)
   It increases your constitution by 3.    It provides resistance to 
   fire and slime.  It activates for protection from evil about every
   35+d40 minutes.  It cannot be harmed by the elements.  
     It was dropped by a(n) lesser titan on level 58.
   
f) The Arkenstone of Thrain
     It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.   It senses the presence of dwarves and
   dwarvish ghosts.  It activates for detection about every 5+d5 minutes.
   It cannot be harmed by the elements.  
    It was found in a vault on level 62.
   
g) The metal brigandine armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.    It provides
   resistance to acid, electricity, fire, cold, fear, confusion, and 
   sound.  It is lighter than most armor of its type.  It cannot be
   harmed by the elements.  
    It was found on the floor on level 49.
   
h) a shadow cloak of the Magi [6,+16] (+2)
   It increases your intelligence by 2.  It increases your stealth by
   2.  It sustains your intelligence.  It grants you darkvision.  It
   cannot be harmed by acid.  
     It was dropped by a(n) great bile wyrm on level 69.
   
i) The small metal shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.    It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
    It was created by aquirement magic on level 52.
   
j) The iron helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.    It provides
   resistance to confusion.  It grants you the power of telepathy.  It
   activates for detection about every 9+d10 minutes.  It cannot be
   harmed by the elements.  
     It was dropped by Draebor, the Imp in a vault on level 37.
   
k) The set of steel gauntlets of Maeglin [3,+15] (+2)
      It increases your magic device skill by 16.  It provides
   resistance to electricity, dark, and static.  It is lighter than
   most armor of its type and makes you fall like a feather.  It grants
   you immunity to paralysis.   It senses the presence of dark elves
   and other servants of Achrya.  It activates for mana bolt (12d8)
   about every 10+d5 minutes.  It cannot be harmed by the elements.  
     It was dropped by a(n) ancient white dragon in a vault on level 62.
   
   
l) The pair of metal shod boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
     It was dropped by a(n) great bile wyrm on level 68.
   


  [Character Equipment -- Quiver]

n) 28 mithril arrows of Wounding (3d4) (+14,+12)
     It cannot be harmed by acid or fire.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 247.8 against orcs, and 82.6 against other
   monsters.  Your chance of scoring a critical shot shooting this ammo 
   from your current launcher is 1 in 11.
     It was dropped by Asterion, the Minotaur of Crete in a vault on
   level 69.
   
o) 4 throwing daggers 'Alchemist's Fire' (2d4) (+5,+6)
     It is branded with acid and fire.  It is balanced for throwing and
   can't be used for melee and (usually) returns to your hand when
   thrown.  It cannot be harmed by the elements.  You can throw 4 of
   these weapons in one turn.
   
   This weapon can be thrown for an average damage of 46.2 against
   fire-vulnerable creatures, 46.2 against acid-vulnerable creatures, +
   3.8 when both brands apply, and 15.4 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   11.
     It was dropped by Baldor the Hapless on level 63.
   
p) 4 throwing daggers of Slaying (1d4) (+14,+19)
     It slays orcs and creatures of light.  It is balanced for throwing
   and can't be used for melee.  You can throw 4 of these weapons in
   one turn.
   
   This weapon can be thrown for an average damage of 90.3 against
   orcs, 90.3 against creatures of light, and 30.1 against other
   monsters.  Your chance of scoring a critical hit when throwing this 
   weapon is 1 in 10.
     It was dropped by a(n) static drake in a vault on level 69.
   
q) 2 javelins of Flame (1d7) (+11,+13)
     It is branded with fire.  It is balanced for throwing and can't be
   used for melee.  It cannot be harmed by fire.  You can throw 4 of
   these weapons in one turn.
   
   This weapon can be thrown for an average damage of 71.4 against
   fire-vulnerable creatures, and 23.8 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in 9.
   
     It was dropped by a(n) ancient red dragon on level 63.
   
r) The dagger of Merry Brandybuck (1d4) (+4,+5) (+2)
   It increases your strength, dexterity, and constitution by 2.    It
   slays orcs, trolls, and giants, and is especially deadly against 
   undead.  It provides resistance to life draining.  It sustains your 
   constitution.  It is better for throwing than most melee weapons.  
   It grants you immunity to paralysis.   It senses the presence of
   orcs.  It activates for remove fear and cure poison about every 6+d6
   minutes.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 4 blows per round.  You
   can throw 4 of these weapons in one turn.
   
   Each blow will do an average damage of 35.5 against orcs, 35.5
   against trolls, 35.5 against giants, 44.5 against undead, and 26.5
   against other monsters.  This weapon can be thrown for an average
   damage of 27 against orcs, 27 against trolls, 27 against giants, 45
   against undead, and 9 against other monsters.  Your chance of
   scoring a critical hit with this weapon is 1 in 13 (less when thrown).
     It was dropped by a(n) young green dragon on level 41.
   
s) The dagger of Pippin Took (1d4) (+3,+3) [+3] (+1 to alertness)
   It increases your strength, dexterity, and constitution by 1.    It
   increases your good luck by 1.  It increases your alertness by 5.  
   It slays orcs, trolls, and giants.  It provides resistance to sound, 
   chaos, and life draining.  It sustains your constitution.  It is
   better for throwing than most melee weapons.  It grants you immunity
   to paralysis.   It senses the presence of orcs.  It activates for 
   weak clairvoyance (no object detection and usually doesn't map the
   whole level) about every 15+d15 minutes.  It cannot be harmed by the
   elements.  
   
   With this weapon, you would currently get 4 blows per round.  You
   can throw 4 of these weapons in one turn.
   
   Each blow will do an average damage of 31.9 against orcs, 31.9
   against trolls, 31.9 against giants, and 23.3 against other monsters. 
   This weapon can be thrown for an average damage of 19.8 against
   orcs, 19.8 against trolls, 19.8 against giants, and 6.6 against
   other monsters.  Your chance of scoring a critical hit with this
   weapon is 1 in 13 (less when thrown).
     It was dropped by a(n) mature blue dragon on level 43.
   
t) The dagger 'Dethanc' (1d4) (+4,+6)
     It is branded with lightning.  It provides resistance to 
   electricity.  It is better for throwing than most melee weapons.  It
   activates for lightning bolt (4d8) about every 2 minutes.  It cannot
   be harmed by the elements.  
   
   With this weapon, you would currently get 4 blows per round.  You
   can throw 4 of these weapons in one turn.
   
   Each blow will do an average damage of 34.9 against
   electricity-vulnerable creatures, and 26.3 against other monsters.  
   This weapon can be thrown for an average damage of 30.6 against
   electricity-vulnerable creatures, and 10.2 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 12
   (less when thrown).
     It was dropped by Ulbandi the Ogre Chieftain on level 34.
   
u) The dagger 'Narthanc' (1d4) (+4,+6)
     It is branded with fire.  It provides resistance to fire.  It is
   better for throwing than most melee weapons.  It activates for fire
   bolt (9d8) about every 2 minutes.  It cannot be harmed by the
   elements.  
   
   With this weapon, you would currently get 4 blows per round.  You
   can throw 4 of these weapons in one turn.
   
   Each blow will do an average damage of 34.9 against fire-vulnerable
   creatures, and 26.3 against other monsters.  This weapon can be
   thrown for an average damage of 30.6 against fire-vulnerable
   creatures, and 10.2 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 13 (less when thrown).
     It was dropped by a(n) uruk on level 23.
   
v) The dagger 'Nimthanc' (1d4) (+4,+6)
     It is branded with frost.  It provides resistance to cold.  It is
   better for throwing than most melee weapons.  It activates for frost
   bolt (6d8) about every 2 minutes.  It cannot be harmed by the
   elements.  
   
   With this weapon, you would currently get 4 blows per round.  You
   can throw 4 of these weapons in one turn.
   
   Each blow will do an average damage of 34.9 against frost-vulnerable
   creatures, and 26.3 against other monsters.  This weapon can be
   thrown for an average damage of 30.6 against frost-vulnerable
   creatures, and 10.2 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 13 (less when thrown).
     It was dropped by a(n) priest on level 22.
   


  [Character Inventory]

a) a Book of Alchemy [Beginner's Mixing] (Indestructible) {@p1@b1@G1 !k}
     It cannot be harmed by the elements.  
     It was dropped by a(n) bat of Gorgoroth in a vault on level 41.
   
b) 3 Books of Alchemy [Commonly Used Potions] {@p2@b2@G2 !k}
     It cannot be harmed by acid.  
   
c) 2 Books of Alchemy [Chemical Detections & Tools] (Indestructible) {@p3@b3@G}
     It cannot be harmed by the elements.  
     It was dropped by a(n) young bronze dragon in a vault on level 41.
   
d) a Book of Alchemy [Quick Getaways: Thieves' edition] (Indestructible) {@p4@}
     It cannot be harmed by the elements.  
     It was dropped by a(n) algroth on level 37.
   
e) 2 Books of Alchemy [Chemical Combat]
     It cannot be harmed by the elements.  
   
f) 3 Books of Alchemy [Safety Precautions]
     It cannot be harmed by the elements.  
   
g) 3 Books of Alchemy [The Core of Alchemy]
     It cannot be harmed by the elements.  
    It was found on the floor on level 53.
   
h) 2 Cyan Potions of Healing
     
   
i) 5 Ochre Potions of Restore Mana
     
   
j) a Green Speckled Potion of Super Spellcasting
     
   
k) an Azure Potion of Enlightenment
     
   
l) 4 Mithril-Plated Rods of Identify
     It cannot be harmed by lightning.  
   
m) 4 Brass Rods of Recall
     It cannot be harmed by lightning.  
   
n) 5 Engraved Gold Rods of Teleport Other (1 charging)
     
   
o) The metal cap of Rego [3,+18] (+4)
   It increases your intelligence and constitution by 4.    It provides
   resistance to cold and slime.  It sustains your dexterity and 
   constitution.  It cannot be harmed by the elements.  
     It was dropped by Glaurung, Father of Dragons on level 76.
   
p) The gladius of Azaghal (2d6) (+12,+14)
     It is especially deadly against dragons.  It provides immunity to 
   fire.  It provides resistance to acid and fear.  It provides damage
   reduction against monster breath.  It cannot be harmed by the
   elements.  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 96.5 against dragons, and 
   46.5 against other monsters.  Your chance of scoring a critical hit
   with this weapon is 1 in 11.
     It was dropped by Ji Indur Dawndeath on level 57.
   
q) The great sword 'Gurthang' (4d5) (+12,+16) (+2)
   It increases your strength by 2.    It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides
   resistance to fire, poison, and fear.  It speeds your regeneration.  
   It grants you immunity to paralysis.   It senses the presence of
   dragons.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 151 against fire-vulnerable
   creatures, 151 against poison-vulnerable creatures, 217 against
   dragons, +8.2 when both brands apply, and 85 against other monsters.
   Your chance of scoring a critical hit with this weapon is 1 in 7.
    It was found in a vault on level 37.
   
r) The great sword 'Crisdurian' (4d5) (+18,+19)
     It slays orcs, trolls, giants, dragons, undead, and all evil
   creatures.  It increases likelihood of critical hits.  It grants you 
   the ability to see invisible things, but it also sometimes causes
   you to hit yourself.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 124 against evil creatures, 
   158 against orcs, 158 against trolls, 158 against giants, 158
   against dragons, 158 against undead, and 90 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 5.
     It was dropped by a(n) great wyrm of thunder on level 76.
   
s) The dwarven mattock of Nain (2d8) (+12,+18) (+6 to alertness)
   It increases your strength by 6.  It increases your tunneling by 6.  
   It increases your alertness by 30.  It slays orcs, trolls, giants, 
   and dragons.  It provides resistance to dark and disenchantment.  It
   grants you darkvision.   It senses the presence of orcs.  It
   activates for stone to mud every 30 seconds.  It cannot be harmed by
   the elements.  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 164.6 against orcs, 164.6
   against trolls, 164.6 against giants, 164.6 against dragons, and 
   94.2 against other monsters (add +52.8 damage against creatures
   vulnerable to rock remover).  Your chance of scoring a critical hit
   with this weapon is 1 in 6.
    It was found in a vault on level 71.
   
t) The short bow of Amrod (ML4) (+11,+13) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to electricity and fire.
   It speeds your regeneration.  It cannot be harmed by the elements.  
   
   A launcher with an multiplier level (ML) of 4 actually multiplies
   damage by x3.5. The range on this launcher is 19 spaces.
   Examine ammo to see average damage.
    It was found on the floor on level 63.
   


  [Home Inventory]

a) a Book of Alchemy [Chemical Detections & Tools] {@p3@b3@G3 !k}
     
   
b) 2 Light Green Potions of *Healing*
     
   
c) a Smoky Potion of Life
     
   
d) a Green Speckled Potion of Super Spellcasting
     
   
e) a Scroll titled "ilema co" of *Destruction*
     
   
f) a Minotaur Horn Wand of Annihilation (3 charges)
     It cannot be harmed by the elements.  
   
g) a Ruby Ring of Dexterity of Warfare (+5,+5) (+4)
   It increases your dexterity by 4.    It sustains your dexterity.  
    It was found on the floor on level 63.
   
h) a Sapphire Ring of Constitution of Warfare (+7,+9) (+4)
   It increases your constitution by 4.    It sustains your 
   constitution.  
    It was found on the floor on level 50.
   
i) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
     It was dropped by Leviathon in a vault on level 62.
   
j) a Glass Amulet of the Magi [+5] (+3)
   It increases your intelligence by 3.    It provides resistance to 
   confusion.  It sustains your intelligence.  It grants you immunity
   to paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
     It was dropped by Saruman of Many Colours on level 74.
   
k) The Jewel 'Evenstar'
     It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels about every 25 minutes.  It cannot be harmed
   by the elements.  
     It was dropped by Baldor the Hapless on level 63.
   
l) The Star of Elendil
     It usually provides light of radius 3.  It grants you the ability
   to see invisible things.  It activates for magic mapping about every
   10+d6 minutes.  It cannot be harmed by the elements.  
     It was dropped by Scatha the Worm on level 52.
   
m) The chain mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.    It provides
   resistance to acid, fire, cold, shards, and nexus.  It cannot be
   harmed by the elements.  
     It was dropped by The Watcher in the Water on level 39.
   
n) The full plate armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.    It provides resistance to 
   acid, electricity, fire, cold, confusion, sound, and nexus.  It is
   lighter than most armor of its type.  It cannot be harmed by the
   elements.  
     It was dropped by Saruman of Many Colours on level 74.
   
o) The mithril chain mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   electricity, fire, cold, poison, and static.  It grants you teleport
   control.  It activates for phase door every 20 seconds.  It cannot
   be harmed by the elements.  
     It was dropped by a(n) ancient multi-hued dragon on level 62.
   
p) The leather scale mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It is lighter than most
   armor of its type.  It cannot be harmed by the elements.  
    It was found in a vault on level 35.
   
q) The cloak 'Cusi' [1,+10] (+4 to alertness)
   It increases your tunneling by 4.  It increases your alertness by
   20.  It provides resistance to cold and sound.  It sustains your 
   constitution.  It cannot be harmed by the elements.  
     It was dropped by a(n) grey ooze in a vault on level 37.
   
r) The large metal shield of the Sun [6,+18] (+4 to speed)
   It increases your speed by 4.  It provides resistance to fire and 
   fear.  It usually provides light of radius 1.  It is lighter than
   most armor of its type.  It grants you immunity to paralysis.  It
   activates for daylight and berserk rage about every 40+d10 minutes.  
   It cannot be harmed by the elements.  
     It was dropped by a(n) great ice wyrm on level 72.
   
s) The metal cap of Celebrimbor [3,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.    It
   provides resistance to acid, fire, shards, and disenchantment.  It
   cannot be harmed by the elements.  
    It was created by aquirement magic on level 55.
   
t) The steel helm of Hammerhand (+6,+6) [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.    It
   provides resistance to acid, cold, dark, sound, nexus, and charming.
   It sustains your strength, dexterity, and constitution.  It 
   aggravates creatures around you.  It cannot be harmed by the
   elements.  
     It was dropped by a(n) gorgon in a vault on level 62.
   
u) The short sword 'Catoe' (1d7) (+13,+13) (+3 to stealth)
   It increases your constitution by 3.  It increases your stealth by
   3.  It slays orcs, silver monsters, and dragons.  It provides
   resistance to sound, nether, and static.  It sustains your charisma.
   It increases likelihood of critical hits.  It cannot be harmed by
   the elements.  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 84 against orcs, 84 against
   dragons, 84 against silver creatures, and 54 against other monsters.
   Your chance of scoring a critical hit with this weapon is 1 in 8.
     It was dropped by Al-Pharazon the Golden on level 66.
   
v) The long sword 'Anguirel' (2d5) (+8,+13) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays orcs, creatures of light, and demons.  It is
   branded with poison.  It provides resistance to electricity, light, 
   and dark.  It usually provides light of radius 1.  It grants you 
   immunity to paralysis and the ability to see invisible things, but
   it also aggravates creatures around you.   It senses the presence of
   bugs.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 106 against orcs, 106 against
   demons, 106 against creatures of light, 106 against
   poison-vulnerable creatures, +5.2 when both a slay and brand apply, 
   and 64 against other monsters (add +5.2 damage against creatures
   vulnerable to light).  Your chance of scoring a critical hit with
   this weapon is 1 in 9.
     It was dropped by a(n) young bronze dragon on level 31.
   
w) The bastard sword of Utoimin (3d4) (+16,+13) (+2)
   It increases your intelligence by 2.    It increases your good luck
   by 2.  It is especially deadly against undead.  It is branded with 
   frost.  It provides resistance to cold and chaos.  It sustains your 
   intelligence.  It makes you fall like a feather.  It drains
   experience and sometimes causes you to hit yourself.  It cannot be
   harmed by the elements.  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 104.6 against
   frost-vulnerable creatures, 147 against undead, and 62.2 against
   other monsters.  Your chance of scoring a critical hit with this
   weapon is 1 in 8.
     It was dropped by a(n) lightning rogue on level 31.
   
x) The broad axe of Theoden (2d6) (+7,+9) (+3)
   It increases your wisdom and constitution by 3.    It slays dragons.
   It slows your metabolism, is good and hates evil, and conflicts with
   something that you're wearing or wielding.  It grants you the power
   of telepathy.  It activates for drain life (120) about every 7
   minutes.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 102.8 against dragons, and 
   59.6 against other monsters.  Your chance of scoring a critical hit
   with this weapon is 1 in 8.
     It was dropped by a(n) forest wight on level 23.
   
y) The lochaber axe 'Mundwine' (3d8) (+12,+17)
     It slays animals, demons, and all evil creatures.  It provides
   resistance to acid, electricity, fire, and cold.  It cannot be
   harmed by the elements.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 125 against animals, 125
   against evil creatures, 160.5 against demons, and 89.5 against other
   monsters.  Your chance of scoring a critical hit with this weapon is
   1 in 7.
     It was dropped by Draebor, the Imp in a vault on level 37.
   
z) The long bow of Bard (ML4) (+18,+18) (+1)
   It increases your dexterity by 1.  It increases your speed and 
   shooting power by 1.  It slays dragons.  It provides resistance to 
   fear.  It grants you immunity to paralysis.  It cannot be harmed by
   the elements.  
   
   A launcher with an multiplier level (ML) of 4 actually multiplies
   damage by x3.5. The range on this launcher is 21 spaces.
   Examine ammo to see average damage.
     It was dropped by a(n) ancient red dragon on level 67.
   
{) 27 bolts of Slay Evil (1d5) (+7,+7)
     It slays all evil creatures.  
    It was found in a vault on level 40.
   


MrCookingham the Hobglib Alchemist
Began the quest to kill Morgoth on 04/26/2012 at 11:14 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 06:36:04 |   100 |  4  | Killed Grip, Farmer Maggot's dog
| 1, 06:45:36 |   100 |  5  | Reached level 5
| 1, 12:10:08 |   150 |  6  | Killed Ted Sandyman, the Miller
| 1, 13:34:21 |   100 |  7  | Killed Wolf, Farmer Maggot's dog
| 1, 17:41:31 |   250 |  9  | Killed Lotho Sackville-Baggins
| 1, 18:54:55 |   250 | 10  | Reached level 10
| 2, 03:27:33 |   200 | 11  | Killed Bill Ferny, agent of Saruman
| 2, 07:01:21 |   250 | 12  | Killed Fang, Farmer Maggot's dog
| 2, 16:31:02 |   450 | 14  | Killed The Boar of Everholt
| 2, 18:06:35 |   500 | 15  | Reached level 15
| 2, 19:41:01 |   500 | 15  | Killed Mughash the Kobold Lord
| 3, 09:15:37 |   600 | 17  | Killed Ufthak of Cirith Ungol
| 4, 09:33:33 |   650 | 20  | Reached level 20
| 4, 18:06:06 |   650 | 20  | Killed The Dunlending Agent of the Nazgul
| 5, 17:10:12 |   800 | 23  | Killed Lagduf of Cirith Ungol
| 5, 21:28:01 |   800 | 24  | Killed Ulfast, Son of Ulfang
| 5, 22:58:30 |   800 | 24  | Found The set of mail gauntlets 'Pauraegen'
| 6, 07:58:15 |   900 | 25  | Reached level 25
| 6, 19:21:20 |  Town | 25  | Killed Harry Goatleaf
| 7, 08:18:07 |   900 | 26  | Killed Gollum
| 7, 11:55:30 |   900 | 26  | Killed Bolg, Son of Azog
| 7, 14:29:50 |   950 | 26  | Found The set of leather gloves 'Cammithrim'
| 7, 15:52:26 |   950 | 26  | Killed The Wicked Witch of the West
| 7, 17:56:58 |   950 | 26  | Killed Nar, the Dwarf
| 8, 00:55:04 |   950 | 26  | Killed Wormtongue, Agent of Saruman
| 8, 02:49:06 |   950 | 26  | Killed Lugdush the Uruk
| 9, 04:49:43 |  1100 | 27  | Found The dagger 'Nimthanc'
| 9, 11:08:53 |  1100 | 28  | Killed Radbug of Cirith Ungol
| 9, 17:45:16 |  1150 | 28  | Found The broad axe of Theoden
| 9, 19:44:01 |  1150 | 28  | Found The rapier 'Forasgil'
| 9, 21:51:45 |  1150 | 28  | Killed Azog, King of the orcs of Moria
| 9, 22:42:45 |  1150 | 28  | Killed Grishnakh
|10, 01:08:02 |  1150 | 28  | Found The dagger 'Narthanc'
|10, 14:17:02 |  1200 | 28  | Killed Sangahyando of Umbar
|10, 14:22:10 |  1200 | 28  | Found The Phial of Galadriel
|10, 15:02:39 |  1200 | 28  | Killed Siniava, the 'Honeycat'
|10, 15:14:23 |  1250 | 28  | Killed Ugluk the Uruk
|10, 18:20:32 |  1300 | 29  | Killed Gorbag, Captian of Minas Morgul
|10, 18:38:24 |  1300 | 29  | Killed Khim, Son of Mim
|10, 21:19:04 |  1350 | 29  | Killed Mauhur the uruk
|10, 23:28:21 |  1400 | 29  | Killed Shagrat, Captian of Cirith Ungol
|11, 03:05:13 |  1400 | 29  | Found The hard leather cap of Thranduil
|11, 13:07:15 |  1450 | 29  | Killed Ibun, Son of Mim
|11, 21:53:17 |  1550 | 29  | Killed Wulf, Renegade of Rohan
|12, 00:30:15 |  1550 | 30  | Reached level 30
|12, 07:22:53 |  1550 | 30  | Found The long sword 'Anguirel'
|12, 23:18:14 |  1650 | 30  | Found The flail 'Totila'
|13, 01:36:15 |  1700 | 30  | Killed Ulbandi the Ogre Chieftain
|13, 02:02:01 |  1700 | 30  | Found The dagger 'Dethanc'
|13, 08:59:21 |  1750 | 31  | Found The leather scale mail 'Thalkettoth'
|13, 13:23:30 |  1700 | 31  | Killed The Great Goblin
|13, 15:11:48 |  1700 | 31  | Killed Ulwarth, Son of Ulfang
|13, 22:07:16 |  1800 | 31  | Killed Mim, Betrayer of Turin
|14, 02:13:43 |  1800 | 31  | Killed Old Man Willow
|14, 03:16:33 |  1800 | 31  | Found The halberd 'Osondir'
|14, 05:32:07 |  1800 | 31  | Killed Tom, the Stone Troll
|14, 07:34:27 |  1800 | 31  | Killed Ulfang the Black
|14, 07:58:41 |  1800 | 31  | Killed Bert, the Stone Troll
|14, 12:33:03 |  1850 | 32  | Found The great sword 'Gurthang'
|14, 12:51:25 |  1850 | 32  | Killed Draebor, the Imp
|14, 13:02:38 |  1850 | 32  | Found The lochaber axe 'Mundwine'
|14, 13:26:20 |  1850 | 32  | Found The iron helm 'Holhenneth'
|14, 18:42:59 |  1950 | 32  | Killed The Watcher in the Water
|14, 18:43:38 |  1950 | 32  | Found The chain mail of Arvedui
|14, 20:01:52 |  2000 | 32  | Killed Bill, the Stone Troll
|15, 05:36:43 |  2050 | 33  | Killed Bel-Shamharoth the Sender of Eight
|15, 05:53:31 |  2050 | 33  | Found The set of mail gauntlets 'Paurhach'
|15, 06:44:45 |  2050 | 32  | Found The set of mail gauntlets 'Paurnimmen'
|15, 10:05:37 |  2050 | 33  | Killed Kavlax the Many-Headed
|15, 10:15:12 |  2050 | 33  | Killed Smaug the Golden
|15, 10:17:00 |  2050 | 33  | Found The iron helm of Gorlim
|15, 11:56:26 |  2050 | 33  | Killed Castamir the Usurper
|15, 16:01:08 |  2050 | 34  | Killed Lorgan, Chief of the Easterlings
|15, 16:17:39 |  2050 | 34  | Found The dagger of Merry Brandybuck
|15, 20:45:43 |  2150 | 34  | Found The dagger of Pippin Took
|15, 22:39:00 |  2250 | 35  | Reached level 35
|16, 00:57:13 |  2350 | 35  | Found The metal cap of Thengel
|16, 01:08:15 |  2350 | 35  | Killed Ramvodo Yek the Gargoyle King
|16, 01:10:18 |  2350 | 35  | Killed Beorn, the Shape-Changer
|16, 01:19:56 |  2350 | 35  | Destroyed Uvatha the Horseman
|16, 02:28:46 |  2450 | 35  | Found The metal brigandine armour of the 
|    continued...     |     |  Rohirrim 
|16, 02:46:06 |  2500 | 35  | Killed Itangast, the fire drake
|16, 11:48:34 |  2600 | 36  | Killed Scatha the Worm
|16, 11:48:50 |  2600 | 36  | Found The Star of Elendil
|16, 14:21:40 |  2600 | 37  | Killed The Balrog of Moria
|16, 14:27:42 |  2600 | 37  | Found The small metal shield of Thorin
|16, 14:31:16 |  2600 | 37  | Found The pair of soft leather boots of 
|    continued...     |     |  Wormtongue 
|16, 21:18:50 |  2750 | 38  | Found The metal cap of Celebrimbor
|16, 21:50:55 |  2800 | 38  | Destroyed Ren the Unclean
|16, 22:54:49 |  2850 | 38  | Destroyed Ji Indur Dawndeath
|16, 22:57:02 |  2850 | 38  | Found The broad sword 'Glamdring'
|16, 23:12:15 |  2850 | 38  | Found The gladius of Azaghal
|17, 05:12:35 |  2900 | 39  | Killed The Cerberus
|17, 06:19:09 |  2900 | 39  | Killed Angamaite of Umbar
|17, 06:28:26 |  2900 | 39  | Found The Amulet of Carlammas
|17, 08:44:49 |  2950 | 39  | Killed The Lernaean Hydra
|17, 11:07:18 |  3150 | 39  | Found The broad sword 'Orcrist'
|17, 11:57:23 |  3150 | 39  | Destroyed Baldor the Hapless
|17, 12:08:18 |  3150 | 39  | Found 4 throwing daggers 'Alchemist's Fire'
|17, 12:11:38 |  3150 | 40  | Reached level 40
|17, 12:14:06 |  3150 | 40  | Found The Jewel 'Evenstar'
|17, 13:29:50 |  3150 | 40  | Found The set of mail gauntlets 'Camlost'
|17, 15:52:39 |  3100 | 40  | Found The Arkenstone of Thrain
|17, 16:42:22 |  3100 | 41  | Killed Leviathon
|17, 16:42:58 |  3100 | 41  | Found The Ring of Barahir
|17, 16:51:19 |  3100 | 41  | Killed The Phoenix
|17, 16:53:09 |  3100 | 41  | Found The steel helm of Hammerhand
|17, 17:02:05 |  3100 | 41  | Found The mace 'Taratol'
|17, 17:32:16 |  3100 | 41  | Found The mithril chain mail 'Belegennon'
|17, 17:44:10 |  3100 | 41  | Found The sabre 'Careth Asdriag'
|17, 17:49:35 |  3100 | 41  | Found The set of steel gauntlets of Maeglin
|17, 18:07:50 |  3100 | 42  | Destroyed Dwar, Dog Lord of Waw
|17, 18:26:54 |  3100 | 42  | Found The set of leather gloves 'Cambeleg'
|17, 18:58:55 |  3100 | 42  | Destroyed Adunaphel The Quiet
|17, 19:49:18 |  3150 | 42  | Found The short bow of Amrod
|17, 21:46:05 |  3250 | 42  | Killed Humbaba, Guardian of the Forest
|17, 21:56:39 |  3300 | 42  | Killed Al-Pharazon the Golden
|17, 22:13:22 |  3300 | 42  | Destroyed Hoarmurath of Dir
|17, 23:46:14 |  3350 | 43  | Destroyed The Phantom of Eilenel
|18, 00:13:02 |  3350 | 43  | Found The long bow of Bard
|18, 00:49:27 |  3400 | 43  | Found The pair of metal shod boots of Thror
|18, 01:39:01 |  3400 | 43  | Killed Blaygorm, the Black Dwarf Lord
|18, 01:47:57 |  3450 | 43  | Killed Rogrog the Olog
|18, 02:20:00 |  3450 | 43  | Killed Asterion, the Minotaur of Crete
|18, 03:06:31 |  3550 | 44  | Destroyed Akhorahil the Blind
|18, 03:37:10 |  3550 | 44  | Found The dwarven mattock of Nain
|18, 04:38:17 |  3600 | 44  | Killed Achrya, the Spider Goddess
|18, 05:00:31 |  3600 | 44  | Found The large metal shield of the Sun
|18, 05:25:27 |  3650 | 45  | Reached level 45
|18, 06:32:10 |  3700 | 45  | Killed Saruman of Many Colours
|18, 06:33:00 |  3700 | 45  | Killed The Skeezix
|18, 06:34:42 |  3700 | 45  | Found The full plate armour of Isildur
|18, 07:26:31 |  3800 | 45  | Destroyed Khamul, the Black Easterling
|18, 07:35:31 |  3800 | 45  | Found The long bow of Legolas
|18, 07:35:54 |  3800 | 45  | Killed Glaurung, Father of Dragons
|18, 07:55:36 |  3800 | 46  | Found The multi-chained flail 'Bloodspike'
|18, 08:25:29 |  3800 | 46  | Found The great sword 'Crisdurian'
|18, 08:47:42 |  3800 | 46  | Killed Huan, Wolfhound of the Valar
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.5.2012 01:19
Last updated on 19.5.2012 17:11

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1. on the Competition No.121 Ladder (of 8)

Comments

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On 7.5.2012 01:19 cheekycatchymonkey@hotmail.com wrote:
After a number of low-level deaths I managed to find a ring of flame on level 1ish and a bunch of other handy stuff.

On 8.5.2012 15:36 cheekycatchymonkey@hotmail.com wrote:
Aimlessly wandering around looking for spellbook 5 or some means of doing damage...

On 8.5.2012 17:17 will_asher wrote:
Spellbook 5 does include means of doing damage and you're in the right depth area for it.
(I knew x2 ring brands would still be plenty useful.)

On 9.5.2012 13:22 cheekycatchymonkey@hotmail.com wrote:
And as if by magic (aha) a 5th and 6th spellbook. Also seemingly loads of artifact weapons. Is this down to the +2 luck from the gloves or the other kind of good luck?

On 9.5.2012 18:13 will_asher wrote:
+2 luck from an item doesn't make quite that much difference.

On 11.5.2012 15:36 cheekycatchymonkey@hotmail.com wrote:
Taking some big risks with holes in resistance but got a second blow with heavy weapons...

On 15.5.2012 17:37 cheekycatchymonkey@hotmail.com wrote:
Dump for range-finding purposes and because Ijust found the (presumably) last spellbook.

On 16.5.2012 23:31 cheekycatchymonkey@hotmail.com wrote:
Speed boots would be useful about now...

On 17.5.2012 02:55 will_asher wrote:
Did you upgrade to the bugfix update? There's was a deadly bug with the cause mortal wounds monster spell which only happens with deep monsters that I fixed and released a quick update. (wanted to make sure you knew about that just in case you don't look at the forums much.)

On 19.5.2012 17:11 cheekycatchymonkey@hotmail.com wrote:
No time to make an attempt on Morgoth, I fear...

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