The Angband Ladder: MrCookingham2, Hobglib Alchemist by letslaugh

  [DaJAngband v1.4.0 Character Dump]

 Name   MrCookingham2                            Self  RB  CB  EB   Best
 Sex    Male              Age        57   STR:     15  +1  -1  +0     15
 Race   Hobglib           Height     71   INT:     16  +2  +2  +0  18/20
 Class  Alchemist         Weight    188   WIS:      9  -2  -1  +1      7
 Title  Psuedo Doctor     Status      1   DEX:     15  -1  +0  +0     14
 HP     -9/226            Score    5858   CON:     14  +2  -1  +1     16
 SP     51/51                             CHR:     17  -3  -1  +0     13

 Level               29   Armor    [22,+57]     Saving Throw          62
 Cur Exp         108506   Fight    (+6,+19)     Fighting             120
 Max Exp         108506   Melee   (+16,+26)     Shooting             111
 Adv Exp         115500   Shoot    (+12,+7)     Throwing             118
 MaxDepth   L28 (1400')   Blows      3/turn     Disarming             54
      Day   22, 3:17:35   Shots      1/turn     Magic Device          73
 Gold             23109   Stealth         5     Alertness             12
 Burden       162.1 lbs   Energy        70%     Searching             33

 You've forgotten who your parents are. You are a hated outcast.




 Acid:......+...... Blind:.............
 Elec:......+...... Confu:.............
 Fire:......+...... Sound:.............
 Cold:.+....+...... Shard:.......+.....
 Pois:............. Nexus:.............
1/2Po:............+ Nethr:.............
 Fear:............. Chaos:.............
 Lite:..........+.. Disen:.............
 Dark:............. Charm:.............
      abcdefghijkl@       abcdefghijkl@

S.Dig:.+........... Stea.:......+....+.
Feath:............. Alert:.............
PLite:..........+.. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:+............
Dkvis:............. Shots:.............
Invis:............. Might:.+...........
FrAct:..........+.. ThrwM:.............
HLife:.............      :.............
      abcdefghijkl@       abcdefghijkl@


  [Last Messages]

> The merret bites you. <3x>
> The merret misses you.
> The merret bites you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You hit the giant fruit fly.
> You have slain the giant fruit fly.
> The merret bites you.
> *** LOW HITPOINT WARNING! ***
> The merret bites you.
> *** LOW HITPOINT WARNING! ***
> The giant fruit fly bites you.
> *** LOW HITPOINT WARNING! ***
> The merret bites you.
> You die.


  [Character Equipment]

a) a salamander tooth of Extra Attacks (1d4) (+10,+7) (+2)
   It increases your attack speed by 2.  It is branded with fire.  It 
   is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 33 against fire-vulnerable
   creatures, and 27 against other monsters.  This weapon can be thrown
   for an average damage of 34.2 against fire-vulnerable creatures, and 
   11.4 against other monsters.  Your chance of scoring a critical hit
   with this weapon is 1 in 25 (less when thrown).
    It was found on the floor on level 20.
   
b) The sling of Snowballs (ML3) (+6,+7) (+1)
   It increases your constitution by 1.  It increases your shooting
   power by 1.  It is branded with frost.  It provides resistance to 
   cold.  It slows your metabolism.  It activates for cold resistance
   (4+d4 minutes) about every 40+d40 minutes.  It cannot be harmed by
   the elements.  
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 17 spaces.
   Examine ammo to see average damage.
     It was dropped by a(n) illusionist on level 13.
   
c) a Flawed Diamond Ring of Damage (+9)
     
   
d) a Granite Ring of Slaying (+4,+6)
     
   
e) a Coral Amulet of Adornment of Luck (+4)
     It increases your good luck by 4.  
     It was dropped by a(n) uruk on level 15.
   
f) a brass lantern (0:00)
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) leather scale mail of Elvenkind (-1) [11,+14] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   electricity, fire, cold, and slime.  It cannot be harmed by the
   elements.  
     It was dropped by a(n) human mummy on level 23.
   
h) a cloak of Protection [1,+17]
     It provides resistance to shards.  It cannot be harmed by the
   elements.  
    It was found on the floor on level 23.
   
i) a small metal shield [3,+7]
     
   
j) a metal cap of Wisdom [3,+4] (+1)
   It increases your wisdom by 1.    It sustains your wisdom.  
     It was dropped by a(n) cave orc on level 21.
   
k) The set of leather gloves 'Cammithrim' (+2,+2) [1,+10] (+2)
     It increases your good luck by 2.  It provides resistance to light.
   It sustains your constitution.  It usually provides light of radius 
   1.  It grants you immunity to paralysis.  It activates for magic
   missile (2d6) every 20 seconds.  It cannot be harmed by the
   elements.  
     It was dropped by a(n) dark elf ranger on level 23.
   
l) a pair of hard leather boots of Stealth [3,+2] (+2)
   It increases your stealth by 2.  
    It was found on the floor on level 12.
   


  [Character Equipment -- Quiver]

n) 31 rounded pebbles (1d2) (+1,+2)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 82.5 against frost-vulnerable creatures, and 
   27.5 against other monsters.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 31.
   
o) 10 iron shots of Slay Undead (1d4) (+4,+4)
     It slays undead.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 106.2 against undead, 106.2 against
   frost-vulnerable creatures, +8.8 when both a slay and brand apply, 
   and 35.4 against other monsters.  Your chance of scoring a critical
   shot shooting this ammo from your current launcher is 1 in 27.
    It was bought from the weapon shop.
   
p) 28 iron shots (1d4) (+2,+5)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 114 against frost-vulnerable creatures, and 38
   against other monsters.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 28.
   
q) 26 iron shots (1d4) (+2,+4)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 106.2 against frost-vulnerable creatures, and 
   35.4 against other monsters.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 28.
   
r) 6 hand grenades (8d3) (+2,+6)
     It is balanced for throwing and can't be used for melee.    This
   projectile (almost always) explodes in a radius 2-3 ball of shards
   (or its element if it is branded) when it hits a monster, damaging
   any creatures adjacent to the target monster.  It cannot be harmed
   by cold.  
   
   This weapon can be thrown for an average damage of 61.6.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   23.
   
s) The dagger 'Angrist' (2d4) (+10,+14) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.
   It provides resistance to acid and dark.  It sustains your dexterity.
   It is better for throwing than most melee weapons.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 41.6 against evil creatures, 
   46.9 against orcs, 46.9 against trolls, 46.9 against acid-vulnerable
   creatures, +1.3 when both a slay and brand apply (slay animal, slay
   evil, and execute ('KILL') slays don't stack), and 36.3 against
   other monsters.  This weapon can be thrown for an average damage of 
   45.6 against evil creatures, 68.4 against orcs, 68.4 against trolls, 
   68.4 against acid-vulnerable creatures, +5.7 when both a slay and
   brand apply (slay animal, slay evil, and execute ('KILL') slays don't
   stack), and 22.8 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 23 (less when thrown).
     It was dropped by a(n) gelatinous cube on level 27.
   
t) The dagger 'Nimthanc' (1d4) (+4,+6)
     It is branded with frost.  It provides resistance to cold.  It is
   better for throwing than most melee weapons.  It activates for frost
   bolt (6d8) about every 2 minutes.  It cannot be harmed by the
   elements.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 31.4 against frost-vulnerable
   creatures, and 25.8 against other monsters.  This weapon can be
   thrown for an average damage of 30.6 against frost-vulnerable
   creatures, and 10.2 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 30 (less when thrown).
     It was dropped by a(n) swordsman on level 14.
   


  [Character Inventory]

a) a Book of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k}
     
   
b) a Book of Alchemy [Commonly Used Potions] {@p2@b2@G2 !k}
     It cannot be harmed by acid.  
   
c) a Book of Alchemy [Chemical Detections & Tools] {@p3@b3@G3 !k}
     
   
d) a Book of Alchemy [Quick Getaways: Thieves' edition] {@p4@b4@G4 !k}
     
   
e) a Book of Alchemy [Chemical Combat]
     It cannot be harmed by the elements.  
   
f) 7 flasks of oil {@v6}
     It is branded with fire.  
   
g) 3 Blue Potions of See Invisible
     
   
h) 5 Oily Yellow Potions of Speed {@q7}
     
   
i) 19 Grey Potions of Cure Critical Wounds {@q1}
     
   
j) a Cyan Potion of Healing
     
   
k) 4 Scrolls titled "crius pro ma" of Word of Recall {@r3 !*}
     
   
l) 19 Scrolls titled "labo dirmovis" of Identify {@r2}
     
   
m) a Steel Rod of Fire Balls
     
   
n) a Mandrake Root Wand of Teleport Other (8 charges)
     
   
o) a Wyrm Fang Wand of Light (3 charges)
     
   
p) a Gorgon Hair Wand of Slow Monster (11 charges)
     
   
q) a Dogwood Staff of Teleportation (1d5) (+4,+3) (6 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 25.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 25.
   
r) a dwarven shovel (1d3) (+3,+3) (+3)
   It increases your tunneling by 3.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 26.4 (add +3.3 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 18.
   


  [Home Inventory]

a) 5 Books of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k}
     
   
b) 4 Books of Alchemy [Commonly Used Potions] {@p2@b2@G2 !k}
     It cannot be harmed by acid.  
   
c) 3 Books of Alchemy [Chemical Detections & Tools] {@p3@b3@G3 !k}
     
   
d) 24 Oily Yellow Potions of Speed {@q7}
     
   
e) 77 Grey Potions of Cure Critical Wounds {@q1}
     
   
f) 3 Cyan Potions of Healing
     
   
g) 2 Ochre Potions of Restore Mana
     
   
h) a Violet Potion of Restore Intellect
     
   
i) a Green Speckled Potion of Super Spellcasting
     
   
j) 3 Scrolls titled "proqui ecuro" of *Identify*
     
   
k) a Scroll titled "equibus in" of *Remove Curse*
     
   
l) 3 Scrolls titled "sa intas deo" of Enchant Weapon To-Hit {@r4}
     
   
m) 13 Scrolls titled "co inque pa" of Enchant Weapon To-Dam {@r4}
     
   
n) 7 Catoblepas Hair Wands of Stone to Mud (53 charges)
     
   
o) a Poplar Staff of Identify (1d5) (+0,+0) (4 charges) {@u1}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 22.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 28.
   
p) a Star Ruby Ring of Free Action
     It grants you immunity to paralysis.  
   
q) a Haematite Amulet of Alertness (+5)
     It increases your alertness by 25.  
   
r) The augmented chain mail of Augmentation (-2) [16,+16] (+1 to alertness)
   It increases all your stats by 1.    It increases your alertness by
   5.  It cannot be harmed by the elements.  
     It was dropped by Sangahyando of Umbar on level 19.
   
s) a pike (Defender) (2d5) (+6,+10) [+5] (+4 to stealth)
   It increases your stealth by 4.  It increases your alertness by 20.  
   It provides resistance to acid, electricity, fire, and cold.  It
   sustains your wisdom.  It speeds your regeneration.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 37.6.  Your chance of scoring
   a critical hit with this weapon is 1 in 14.
     It was dropped by a(n) kobold shaman on level 19.
   
t) a war hammer of Venom (3d3) (+6,+8)
     It is branded with poison.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 52.2 against
   poison-vulnerable creatures, and 35.4 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 18.
    It was found on the floor on level 12.
   
u) a long bow of Accuracy (ML3) (+8,+6)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 20 spaces.
   Examine ammo to see average damage.
     It was dropped by Wormtongue, Agent of Saruman on level 9.
   
v) a light crossbow of Extra Shots (ML3) (+13,+8) (+1)
   It increases your shooting speed by 1.  
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 18 spaces.
   Examine ammo to see average damage.
     It was dropped by a(n) cave orc on level 27.
   
w) a light crossbow of Accuracy (ML3) (+16,+10)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 18 spaces.
   Examine ammo to see average damage.
     It was dropped by a(n) ranger on level 20.
   
x) 26 arrows (1d4) (+2,+1)
     
   
y) 28 arrows (1d4) (+0,+0)
     
   


MrCookingham the Hobglib Alchemist
Began the quest to kill Morgoth on 04/26/2012 at 11:14 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 16:10:02 |    50 |  5  | Reached level 5
| 1, 22:25:12 |  Town |  5  | Killed Harry Goatleaf
| 2, 02:27:08 |    50 |  6  | Killed Grip, Farmer Maggot's dog
| 2, 07:57:58 |   100 |  7  | Killed Fang, Farmer Maggot's dog
| 2, 21:00:38 |   150 |  9  | Killed Ted Sandyman, the Miller
| 3, 00:53:29 |   200 |  9  | Killed Wolf, Farmer Maggot's dog
| 3, 05:12:30 |   200 | 10  | Reached level 10
| 5, 00:48:06 |   300 | 13  | Killed Bill Ferny, agent of Saruman
| 6, 07:15:18 |   350 | 15  | Reached level 15
| 6, 14:14:19 |   400 | 15  | Killed Mughash the Kobold Lord
| 6, 15:54:11 |   400 | 16  | Killed The Great Goblin
| 6, 18:30:47 |   450 | 16  | Killed Wormtongue, Agent of Saruman
| 7, 15:44:44 |   500 | 20  | Reached level 20
| 9, 01:06:56 |   500 | 25  | Reached level 25
|10, 12:55:02 |   700 | 25  | Killed Lagduf of Cirith Ungol
|10, 23:58:06 |   650 | 25  | Found The sling of Snowballs
|11, 13:04:23 |   700 | 25  | Killed Ulfast, Son of Ulfang
|11, 16:14:34 |   700 | 26  | Found The dagger 'Nimthanc'
|13, 00:39:31 |   800 | 26  | Killed The Dunlending Agent of the Nazgul
|14, 14:55:02 |   900 | 26  | Killed Ufthak of Cirith Ungol
|15, 04:11:11 |   950 | 27  | Killed The Wicked Witch of the West
|15, 11:34:15 |   950 | 27  | Killed Sangahyando of Umbar
|15, 12:12:00 |   950 | 27  | Found The augmented chain mail of Augmentation 
|16, 10:59:12 |  1000 | 27  | Killed Siniava, the 'Honeycat'
|16, 12:59:24 |  1000 | 27  | Killed Gollum
|17, 16:12:13 |  1050 | 28  | Killed Bolg, Son of Azog
|18, 10:24:57 |  1100 | 28  | Killed Mauhur the uruk
|18, 21:11:48 |  1150 | 28  | Killed Ibun, Son of Mim
|18, 23:15:02 |  1150 | 28  | Killed Nar, the Dwarf
|19, 17:08:11 |  1150 | 28  | Found The set of leather gloves 'Cammithrim'
|20, 00:53:09 |  1200 | 29  | Killed Lugdush the Uruk
|20, 23:43:36 |  1350 | 29  | Killed Ugluk the Uruk
|21, 11:05:00 |  1350 | 29  | Found The dagger 'Angrist'
|21, 14:39:34 |  1350 | 29  | Killed Ulwarth, Son of Ulfang
|22, 00:11:12 |  1400 | 29  | Killed Gorbag, Captian of Minas Morgul
============================================================
|22, 03:17:35 |  1400 | 29  | Killed by a merret.
|22, 03:17:35 |  1400 | 29  | Killed on 05/11/2012 at 11:51 AM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.5.2012 04:14
Last updated on 11.5.2012 17:53

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4. on the Competition No.121 Ladder (of 8)

Comments

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On 5.5.2012 04:14 letslaugh wrote:
Trying again. I haven't found any good items but I did run into some fruit flies early on and boosted my level way up from them. They sure breed explosively in the variant.

On 8.5.2012 15:49 letslaugh wrote:
Moving slowly down. The sling I found is decent but haven't found much else nice.

On 10.5.2012 16:56 letslaugh wrote:
Things are going very slowly! Just got Cammrithm which allowed me to use the dragon tooth and get a bit more power for my melee.

On 11.5.2012 17:53 letslaugh wrote:
Wasn't paying attention

On 12.5.2012 00:49 will_asher wrote:
Merrets are small animals, but they're fast and their bites to a lot of damage.

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