The Angband Ladder: Stabby, Noldor Feanor no-class by debo

  [Sil 1.0.2 Character Dump]

 Name   Stabby        Age    1,376       Str   1
 Sex    Male          Height  6'11       Dex   5
 Race   Noldor        Weight   172       Con   5
 House  Feanor                           Gra   2

 Game Turn    5,734   Melee   (+9,1d9)   Melee        9 =  5  +5      -1
 Exp Pool       386   Bows    (+4,1d8)   Archery      4 =  0  +5      -1
 Total Exp   11,786   Armor   [+9,3-9]   Evasion      9 =  7  +5  -1  -2
 Burden        68.1                      Stealth      6 =  5  +5  -2  -2
 Max Burden   120.0   Health    -14:49   Perception   6 =  6  +2      -2
 Depth         350'   Voice      28:28   Will         0 =  0  +2      -2
 Min Depth     250'                      Smithing     1 =  0  +2      -1
 Light Radius     2                      Song         0 =  0  +2      -2

 You are one of two children of a smith from the house of Feanor. You
 have light grey eyes, straight auburn hair, and a fair complexion.






  [Last Messages]

> The Easterling warrior misses you.
> It burns your mouth and throat.
> You have been stunned.
> You feel much better.
> You have a Murky Brown Potion of Orcish Liquor (c).
> The Orc warrior hits you.
> The Orc warrior misses you. <2x>
> The Easterling warrior hits you!!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You hit the Orc warrior...
> The Orc warrior misses you. <3x>
> The Easterling warrior hits you!
> You die.
> Illegal object choice (inven)!


  [Screenshot]

         
  #%#%#  
  ..o.#%%
  ..o@@. 
  ..o.###
  #####  
         


  [Equipment]

a) a Shortsword (+0,1d8) [+1] 1.4 lb
b) a Shortbow (+0,1d7) 1.0 lb
   It can shoot arrows 12 squares (with your current strength).
c) (nothing)
d) (nothing)
e) a Bronze Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
f) a Brass Lantern (with 1358 turns of light)
g) Studded Leather [-2,1d6]
h) a Cloak [+1]
i) (nothing)
j) a Helm [-1,1d2]
k) (nothing)
l) a Pair of Leather Boots [+0,1d1]
m) 89 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) (nothing)


  [Inventory]

a) a Thorny Herb of Terror
b) 2 Fragments of Lembas
c) a Murky Brown Potion of Orcish Liquor
d) a Dark Blue Potion of Clarity {antivenom}
e) an Aspen Staff of Imprisonment (6 charges) {locks things}
f) 4 Wooden Torches (with 2000 turns of light)
g) a Wooden Torch (with 953 turns of light)
h) a Set of Gauntlets (-1) [+0,1d1]
i) 4 Throwing Axes (+1,2d4) 6.0 lb
   It can be thrown effectively (6 squares).  
j) a Battle Axe (-3,3d5) 3.6 lb
   It does extra damage when wielded with both hands.  
k) a Longbow (+0,1d9) [-1] 2.1 lb
   It can shoot arrows 15 squares (with your current strength).


  [Notes]

Stabby of the Noldor
Entered Angband on 30 Mar 2012

    Turn     Depth    Note

       4     50 ft    (Charge)
     682    100 ft    (Dodging)
   2,926    250 ft    (Sprinting)
   3,603    300 ft    (Keen Senses)
   5,414    300 ft    (Lore-Keeper)

   5,734    350 ft    Slain by an Easterling warrior.
   5,734    350 ft    Died on 31 March 2012.




  ['Score' 007094266]


Posted on 30.3.2012 16:52
Last updated on 31.3.2012 15:51

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1977. on the Sil Ladder (of 2253)

Comments

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On 30.3.2012 16:52 debo wrote:
Latest attempt at stealthiness and careful play... switched to Feanor to be able to balance CON and DEX a bit more easily.

On 31.3.2012 15:31 half wrote:
I would definitely go with Assassination over Charge with a character like this. Charge gives you an extra 1d9 when you charge in, but Assassination gives you an extra +8 to hit on the first attack, which will translate into and extra 1d9 as well, but also lets you hit when you would have otherwise missed, goes well with Cruel Blow, lets you attack in Stealth mode for another +5, and lets you attack with Focused Attack for another +5 or so.

To be clear, Charge doubles the number of base damage dice, but doesn't affect criticals, so for characters who score more or better criticals, it becomes less good.

On 31.3.2012 15:51 debo wrote:
I need to learn to stop fleeing out of corridors and back into rooms when I'm not forced to -- was trapped between a bunch of heavy hitters, and I didn't have any consumables at all to help me. ^%&*#!

On 31.3.2012 15:52 debo wrote:
Half: The reason I usually like to have charge is that it works all the time. Maybe I should focus on only attacking unwary enemies -- that would help me leverage Assassination better, and would probably keep me out of trouble besides :)

On 31.3.2012 22:44 ewan wrote:
I would suggest that, yes. Only picking on enemies that don't know you're there is a good survival strategy :)

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