The Angband Ladder: Percepto-bot, Noldor Finarfin no-class by HallucinationMushroom

  [Sil 1.0.2 Character Dump]

 Name   Percepto-bot  Age    1,314       Str   5 =  2  +2      +1
 Sex    Female        Height  5'10       Dex   6 =  3          +3
 Race   Noldor        Weight   164       Con   5
 House  Finarfin                         Gra   5 =  4  +1

 Game Turn   25,965   Melee (+26,3d13)   Melee       26 = 22  +6  -3  +1
 Exp Pool     5,587   Bows   (+6,1d15)   Archery      6 =  0  +6  -1  +1
 Total Exp   81,387   Armor [+23,8-27]   Evasion     23 = 18  +6  -1
 Burden       137.7                      Stealth      8 =  6  +6  -4
 Max Burden   248.7   Health      0:49   Perception  20 =  9  +5  +5  +1
 Depth         950'   Voice      49:49   Will        12 =  7  +5
 Min Depth     900'                      Smithing     5 =  0  +5
 Light Radius     3                      Song        10 =  5  +5

 A high perception start relying on focused attack.







  [Last Messages]

> You hit the Great fire-drake.
> The Great fire-drake moves away from you.
> You hit the Great fire-drake.
> Your dexterity returns to normal.
> You feel more agile.
> You have 4 Cloudy Potions of Dexterity (l).
> You feel much better.
> You have 3 Bright Orange Potions of Healing (f).
> You hear grinding noises.
> The Great fire-drake breathes fire.
> The Galvorn Armour of Resilience is unaffected!
> Ancalagon the Black breathes fire.
> The Great fire-drake misses you.
> Ancalagon the Black claws you!
> You die.


  [Screenshot]

        +
  #######
    ... #
  # #@# #
  #|Dd# +
  #}|]# '
  #|#.# #


  [Equipment]

a) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
b) The Longbow 'Belthronding' (+1,1d11) [-1] <+1> 3.0 lb
   It improves your perception by 1.  It cannot be harmed by the
   elements.  It can shoot arrows 20 squares (with your current
   strength).
c) a Beryl Ring of Perception <+4>
   It improves your perception by 4.  
d) a Golden Ring of Damage <+1>
   It improves your damage sides by 1.  
e) a Driftwood Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Feanorian Lamp of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) a Long Corslet of Protection (-2) [-4,2d7]
   It cannot be harmed by the elements.  
h) a Shadow Cloak of Protection [+4,1d1] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
i) (nothing)
j) a Dwarf Mask of Clarity [-1,1d2]
   It provides resistance to fire, confusion, stunning, and 
   hallucination.  
k) a Set of Leather Gloves of Power [+0,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Steel Greaves of Free Action [+0,1d3]
   It grants you freedom of movement.  
m) (nothing)
n) (nothing)


  [Inventory]

a) 7 Pale Green Herbs of Rage
b) 3 Russet Herbs of Restoration
c) 2 Pale Herbs of Emptiness
d) 4 Fragments of Lembas
e) 7 Clear Potions of Miruvor
f) 3 Bright Orange Potions of Healing
g) 2 Black Potions of Voice
h) 4 Smoky Potions of True Sight
i) 6 Golden Potions of Quickness
j) 3 Copper Speckled Potions of Elemental Resistance
k) 9 Pale Green Potions of Strength
l) 4 Cloudy Potions of Dexterity
m) an Emerald Potion of Constitution
n) 5 Green Potions of Grace
o) a Beech Staff of Revelations (5 charges)
p) an Ivory Staff of Treasures (2 charges)
q) an Emerald Ring of Frost
   It provides resistance to fire.  
r) a Cloak of Warmth [+2]
   It provides resistance to cold.  
s) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
t) a Jewelled Crown of Brilliance [+0,1d1]
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
u) The Deathblade 'Delmereth' (+3,1d9) [+1] <+2> 2.0 lb
   It improves your stealth by 2.  It drains life from your
   enemies.  It increases your hunger.  It cannot be harmed by
   the elements.  
v) The Longsword 'Narsil' (+0,2d6) [+2] 2.5 lb
   It provides resistance to cold and fire.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  
w) a Mattock (-5,5d2) <+2> 12.5 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Percepto-bot of the Noldor
Entered Angband on 23 Mar 2012

    Turn     Depth    Note

       5     50 ft    (Focused attack)
       5     50 ft    (Lore-Keeper)
       5     50 ft    (Lore-Master)
   1,977    150 ft    Slew a sword spider in a vault! Now that was lucky.
   3,700    250 ft    (Blocking)
   4,224    250 ft    Slew Gorgol, the Butcher
   4,893    300 ft    (Song of Slaying)
   6,637    350 ft    (Heavy Armour Use)
   8,897    400 ft    (Keen Senses)
   9,110    400 ft    Slew Boldog, the Merciless
   9,110    400 ft    Found The Spear of Boldog
  10,338    450 ft    Slew Uldor, the Accursed
  11,922    550 ft    (Concentration)
  12,948    600 ft    Slew Nan, the Giant
  12,948    600 ft    Found The Greatsword 'Glend'
  12,962    600 ft    (Power)
  12,962    600 ft    (Charge)
  13,317    600 ft    (Knock Back)
  14,789    650 ft    Found The Longbow 'Belthronding'
  17,375    700 ft    (Strength)
  17,641    750 ft    Slew Umuiyan, the Doorkeeper
  17,997    700 ft    Found The Shortsword of Amrod
  19,252    750 ft    (Hardiness)
  19,550    850 ft    (Poison Resistance)
  19,693    850 ft    (Mind Over Body)
  19,828    850 ft    Slew Tevildo, Prince of Cats
  19,855    850 ft    Slew Oikeroi, Guard of Tevildo
  19,924    850 ft    (Follow-Through)
  20,541    800 ft    (Opportunist)
  21,340    850 ft    Found The Round Shield of Angrod
  21,561    850 ft    Found The Kite Shield of Hador
  21,943    850 ft    (Inner Light)
  22,258    900 ft    (Master Hunter)
  22,569    900 ft    Slew Scatha the Worm
  23,033    900 ft    Slew Dagorhir, the Elfbane
  24,182    900 ft    Slew Draugluin, Sire of Werewolves
  24,182    900 ft    Found The Wolf-Hame of Draugluin
  24,195    900 ft    Destroyed Lungorthin, the Balrog of White Fire
  24,242    900 ft    Found The Mail Corslet of Durin
  24,753    950 ft    Found The Cloak of Maglor
  25,181    900 ft    Found The Greatsword 'Calris'
  25,565    950 ft    Found The Longsword 'Narsil'
  25,573    950 ft    Subdued The Deathblade 'Delmereth'
  25,573    950 ft    Found The Deathblade 'Delmereth'
  25,921    950 ft    Found The Dagger of Azaghal
  25,921    950 ft    Found The Bastard Sword 'Anguirel'

  25,965    950 ft    Slain by Ancalagon the Black.
  25,965    950 ft    Died on 23 March 2012.




  ['Score' 019074035]


Posted on 23.3.2012 16:17
Last updated on 24.3.2012 02:28

Download this dump

812. on the Sil Ladder (of 2253)

Comments

Jump to latest

On 23.3.2012 16:17 HallucinationMushroom wrote:
Check out my newest craziest. I'm playing like molasses, slower even. While not exactly exciting, it's fairly effective. I wait, then focus attack. Blocking synergizes well with this attacking style, since every other round I double my shield's protection roll. I'm sitting on an extremely comfortable protection roll as it is. My biggest problem is damage output. Since my protection is so good I could likely ditch the shield and grab a good two-hander, or maybe try to find a good battle-axe or bastard sword. I've yet to nab anything off of the melee tree. Power is probably good bet.

On 23.3.2012 16:49 HallucinationMushroom wrote:
I meant to ask... would concentration work with this style of attack, wait, attack, wait...? I'm assuming it wouldn't, but if it did, I could work my way up to another +8 to attack from perception.

On 23.3.2012 18:34 half wrote:
Yes, concentration should work with that. I'd try it. You will also do well with Controlled Retreat. ZOC and riposte also go well with Blocking, but not with Concentration.

On 23.3.2012 18:53 HallucinationMushroom wrote:
Ah, thanks for the info. I went ahead and took it and after studying the combat rolls I think I understand what's going on. As usual, I had a misconception on how it worked because I don't stop to think things through. It's still a very useful ability, but I was thinking that for each round I spent attacking I would increase my tohit. I realize now that it's specific to each individual monster! So, if the monsters shuffle in and out the counter resests. But still, useful, especially with monsters that take a while to kill.

I'm using a standard approach with the equipment in this dump. Longsword+shield. Better chance of survival against cat warriors and troll guards. However, with Glend, I really bring the pain for serpents. The longsword covers raukar and dragons. I probably should invest in willpower lest I get tranced again, or maybe I should just wear Amrod for freedom... and probably the ring of frost too, but I just can't bear to do it.

Wall of text! A really good tactic with Glend is to stand out in an open room by a hallway all cattywumpus, to use a word my Mom uses, to lure monsters out, hammer them back down the hallway, wait for them to come back for focused attack, and hammer them down there again. My next influx of experience should be for opportunist so I get an extra attack to send them on their way.

On 24.3.2012 02:28 HallucinationMushroom wrote:
There goes one of my most powerful character ever! Again, to fire, and stupidity. I forgot that my elemental resist potion had lapsed, and was using a light fire-resist setup. Also, I knew Ancalagon and the dragon were both there. Hubris, alcohol, poor memory... gah! In any case, perception is a very powerful tool! With master hunter, I was getting insane bonuses to hit on pretty much everything. Butterknife and shield worked well at 9-33 or so protection, and two handed weapons like Glend did very well also. I found some really good stuff, but I was surprised that I didn't find a +1 con amulet. The game crashed on me at one point where I took a trap door, forcing me to reload the level. I purposefully dropped down the same trap door and this time the game didn't crash. First crash I've seen in a long while. I was like, 2 squares away from Anglachel, or Anguirel, and was really excited to switch back to the sword and shield combo but didn't play my cards right. I might try this build again. Hugo has the melee/evasion/will market, but I think a melee/evasion/perception is very viable too. You could ditch lorekeeper and loremaster if you wanted a melee-only I suppose. The few points in song were mostly throwaway... I usually forgot to sing.

On 24.3.2012 03:14 HugoTheGreat2011 wrote:
Very nice set of artifacts you've found at 950ft!

On 24.3.2012 04:58 Fendell Orcbane wrote:
For me Loremaster is important, because it saves you from quaffing that potion of poison when you don't know what the hell you have. I might try something like this after my songster build : )

On 24.3.2012 04:58 Fendell Orcbane wrote:
For me Loremaster is important, because it saves you from quaffing that potion of poison when you don't know what the hell you have. I might try something like this after my songster build : )

On 25.3.2012 12:36 Scatha wrote:
Cool character. I notice Perception, while your third-favoured skill, lagged a long way behind Melee and Evasion. Do you think you might have been getting enough benefit from it that it could stand a larger investment? Or is it just not up to that?

On 2.4.2012 20:17 HallucinationMushroom wrote:
Ah, I missed this question. Perhaps you will miss the answer now that I'm buried among a lot of dead bodies! I find that +10 is a very good bonus for focused attack and concentration, with the overall +20 perception bonus. I don't have enough experience to label it as such, but it feels like a good sweet spot.

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:


Related dumps:

Bruiser, L19074063 Noldor Fingolfin no-class
811th in Sil (1.0.2) by HallucinationMushroom (7%)



Seen 1154 times.



Submit your dump!