The Angband Ladder: Aririm, Noldor Feanor no-class by Psi

  [Sil 1.0.1 Character Dump]

 Name   Aririm        Age    3,632       Str   3 =  2  +2  -1
 Sex    Female        Height  5'11       Dex  13 =  4  +8      +1
 Race   Noldor        Weight   145       Con   4 =  3  +1
 House  Feanor                           Gra  10 =  5  +4      +1

 Game Turn   22,667   Melee  (+30,1d9)   Melee       30 = 15 +13  +1  +1
 Exp Pool     4,614   Bows   (+14,1d9)   Archery     14 =  0 +13      +1
 Total Exp   65,014   Armor  [+19,3-9]   Evasion     19 =  8 +13  -2
 Burden        94.4                      Stealth     27 = 11 +13  +3
 Max Burden   172.8   Health     -1:41   Perception  15 =  3 +10  +2
 Depth         900'   Voice    123:123   Will        15 =  5 +10
 Min Depth     800'                      Smithing    26 = 15 +10      +1
 Light Radius     3                      Song        16 =  6 +10

 You are one of several children of an archer from the house of Feanor.
 You have light grey eyes, wavy black hair, and a fair complexion.






  [Last Messages]

> You feel much better.
> You have gorged yourself!
> You have 4 Clear Potions of Miruvor (c).
> The Ancient emerald serpent breathes poisonous gas.
> You have been poisoned.
> You see a Piece of Dark Bread.
> You recover from the poisoning.
> You are no longer gorged.
> The ceiling collapses!
> You are struck by rubble!
> The Vampire wakes up and notices you. <2x>
> The Vampire misses you.
> The Vampire claws you.
> The Vampire bites you.
> You die.


  [Screenshot]

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    vv###
     @#  
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  [Equipment]

a) The Shortsword of Amrod (+1,1d7) [+1] <+2> 1.5 lb
   It improves your stealth and perception by 2.  It grants you 
   freedom of movement.  It cannot be harmed by the elements.  
b) a Shortbow (+0,1d7) 1.4 lb
   It can shoot arrows 13 squares (with your current strength).
c) an Adamant Ring of Dexterity <+2>
   It increases your dexterity by 2.  It sustains your dexterity.
   
d) an Adamant Ring of Dexterity <+2>
   It increases your dexterity by 2.  It sustains your dexterity.
   
e) a Crystal Amulet of the Blessed Realm <+2>
   It increases your grace by 2.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Brass Lantern of True Sight (with 2277 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) The Studded Leather of Calm [-2,1d6] <+1>
   It increases your dexterity and grace by 1.  It improves your 
   stealth by 1.  It provides resistance to fear and stunning.  
   It cannot be harmed by the elements.  
h) The Cloak of Orodruth [+1] <+1>
   It increases your dexterity and grace by 1.  It improves your 
   stealth by 1.  It provides resistance to fire.  It cannot be
   harmed by the elements.  
i) (nothing)
j) The Dwarf Mask of the Elements [-2,1d2] <+1>
   It increases your strength and constitution by 1.  It
   provides resistance to cold and fire.  It cannot be harmed by
   the elements.  
k) The Set of Leather Gloves of Combat <+1>
   It increases your strength and dexterity by 1.  It improves
   your damage sides by 1.  It cannot be harmed by the elements.
   
l) The Pair of Leather Boots of the Swift [+0,1d1] <+1>
   It increases your dexterity by 1.  It improves your stealth
   by 1.  It grants you great speed.  It cannot be harmed by the
   elements.  
m) 26 Arrows of Piercing
   They cut easily through armour.  They can be shot 13 squares
   (with your current strength and bow).
n) 19 Arrows (+3)
   They can be shot 13 squares (with your current strength and bow).


  [Inventory]

a) 3 Russet Herbs of Sustenance
b) 4 Flasks of oil
c) 4 Clear Potions of Miruvor
d) 12 Murky Brown Potions of Orcish Liquor
e) 4 Vermilion Potions of Healing
f) a Dark Blue Potion of Voice
g) 4 Golden Potions of Quickness
h) 2 Dark Green Potions of Elemental Resistance
i) 5 Green Potions of Strength
j) a Crimson Potion of Constitution
k) 4 Black Potions of Grace
l) a Silver Staff of Revelations (0 charges)
m) a Golden Staff of Treasures (0 charges)
n) a Lesser Jewel of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
o) The Helm of Understanding [-1,1d2] <+1>
   It increases your grace by 1.  It draws powerful creatures to
   your level.  It cannot be harmed by the elements.  It grants
   you the ability: Lore-Master.  
p) The Set of Leather Gloves of Crafting <+4>
   It improves your smithing by 4.  It cannot be harmed by the
   elements.  It grants you the ability: Weaponsmith.  
q) The Dagger of Nargil (+5,1d5) 0.5 lb
   It cuts easily through armour.  It can be thrown effectively
   (13 squares).  It cannot be harmed by the elements.  
r) a Great Spear of the Vanyar (+0,1d13) [+1] <+1> 6.1 lb
   It increases your grace by 1.  It lights the dungeon around
   you.  It requires both hands to wield it properly.  It counts
   as a type of polearm.  
s) a Battle Axe of Hador's House (-3,3d5) <+1> 4.5 lb
   It increases your strength by 1.  It grants you the ability: 
   Follow-Through.  It does extra damage when wielded with both
   hands.  
t) a Mattock of Belegost (-7,6d2) <+3> 13.0 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Aririm of the Noldor
Entered Angband on 21 Feb 2012

    Turn     Depth    Note

     726     50 ft    Forge(3)
     726     50 ft    (Armoursmith)
     726     50 ft    (Enchantment)
   3,492    250 ft    (Keen Senses)
   3,657    300 ft    (Dodging)
   4,076    300 ft    (Sprinting)
   4,742    350 ft    (Jeweller)
   5,255    350 ft    Forge(2)
   5,441    400 ft    Always hate arriving at 400'. Bring on the wargs!
   5,975    400 ft    Forge(3)
   6,702    400 ft    (Disguise)
   7,292    450 ft    Special longsword being wolf slaying was a pleasant 
                      surprise! 
   7,434    450 ft    (Artifice)
   7,497    450 ft    Had to take artifice now incase I stumble across a 
                      forge... 
   8,729    550 ft    (Vanish)
  10,079    500 ft    Found The Filthy Rag of Dungalef
  10,104    500 ft    (Assassination)
  10,743    500 ft    Forge(3)
  10,888    500 ft    Made The Helm of Understanding
  10,891    500 ft    Found The Dagger of Nargil
  10,891    500 ft    Found The Great Spear of Ogbar (from 550 ft)
  11,792    600 ft    (Finesse)
  12,550    600 ft    Forge(3)
  12,883    600 ft    (Cruel Blow)
  13,860    650 ft    (Song of Aule)
  14,200    600 ft    (Subtlety)
  14,472    650 ft    False floor...
  14,472    650 ft    Need an assassin's weapon...
  15,204    650 ft    Entered the forge 'Orodruth'
  15,311    650 ft    Made The Cloak of Orodruth
  15,313    650 ft    There was a deathblade guarding Orodruth. It nearly 
                      had me. 
  15,313    650 ft    I lead it around the back and looped around. Phew.
  15,344    650 ft    Plan had been for =Dex +2s at next forge. Next time 
                      now! 
  15,818    700 ft    Found The Pair of Leather Boots of Finrod
  15,893    700 ft    (Inner Light)
  15,918    700 ft    Found The Dagger of Azaghal
  16,554    750 ft    _Rev!
  16,998    700 ft    Found The Cloak of Thingol
  17,504    650 ft    Forge(2)
  17,568    650 ft    Found The Shortsword of Amrod
  17,569    650 ft    Amrod!!!
  18,043    700 ft    Made The Studded Leather of Calm
  18,148    800 ft    (Dexterity)
  18,467    800 ft    (Grace)
  18,574    800 ft    Entered Cat Fortress
  18,753    800 ft    Made The Set of Leather Gloves of Combat
  18,756    800 ft    Forge(3)
  18,819    800 ft    (Rapid Attack)
  19,559    800 ft    Tried to use the forge in the fortress but barely 
                      escaped... 
  19,559    800 ft    Wasted so many consumables too.
  19,815    850 ft    Found The Mail Corslet of Fingon
  19,997    850 ft    Slew Oikeroi, Guard of Tevildo
  20,006    850 ft    Slew Tevildo, Prince of Cats
  20,144    850 ft    Made The Set of Leather Gloves of Crafting
  20,250    850 ft    Forge(4)
  20,605    800 ft    Forge(4)
  20,744    800 ft    Made The Dwarf Mask of the Elements
  20,987    800 ft    (Focused attack)
  21,406    950 ft    False floor... dammit there was a forge!
  22,470    900 ft    Made The Pair of Leather Boots of the Swift
  22,485    900 ft    Forge(3)

  22,667    900 ft    Slain by a Vampire.
  22,667    900 ft    Died on 21 February 2012.




  ['Score' 018077333]


Posted on 21.2.2012 17:51

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887. on the Sil Ladder (of 2253)

Comments

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On 21.2.2012 17:51 Psi wrote:
Was playing this one before I realised 1.0.2 was out. It was another agent smith character who was done by a ceiling collapse. Probably had a turn to heal, but I was a bit key-happy as all I was doing was running down the hall around the corner from the S I'd disturbed. I registered the ceiling collapse as the vs attacked and realised I was in trouble when the death screen came up. A little too late.

On 22.2.2012 11:44 Psi wrote:
Hmmm.... my second melee attack isn't showing. I wonder if I forgot to turn rapid attack back on after killing a Grotesque (couldn't damage them with the -3 strength penalty). That probably would have made the difference killing the ancient serpent which lead to this mess.

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