The Angband Ladder: Fear, High-Elf Mage by DaveNicko

  [Angband 3.3.2 Character Dump]

 Name   Fear                                     Self  RB  CB  EB   Best
 Sex    Male         Age            121   STR:  18/24  +1  -5  +0     17
 Race   High-Elf     Height          95   INT:  18/63  +3  +3  +9 18/213
 Class  Mage         Weight         198   WIS:     11  -1  +0  +2     12
 Title  Evoker       Social       Liked   DEX:     11  +3  +1  +3     18
 HP     -1/251       Maximize         Y   CON:  18/32  +1  -2  +0  18/22
 SP     233/241                           CHR:     16  +5  +1  +0  18/40

 Level               30   Armor    [30,+60]     Saving Throw         78%
 Cur Exp         187225   Fight     (+1,+1)     Stealth           Superb
 Max Exp         187225   Melee   (+17,+13)     Fighting       Excellent
 Adv Exp         230000   Shoot   (+13,+15)     Shooting       Excellent
 MaxDepth   1750' (L35)   Blows    1.0/turn     Disarming            73%
 Game Turns     1585694   Shots      1/turn     Magic Device         101
 Standard Turns  159661   Infra       60 ft     Perception       1 in 16
 Resting Turns    61328   Speed           5     Searching            19%
 Gold             76641   Burden  105.4 lbs

 You are one of several children of a Telerin Ranger.  You have light
 green eyes, straight silver hair, and a fair complexion.



rAcid:......+.+.... Nexus:.............
rElec:........+.... Nethr:.............
rFire:+.......+.... Chaos:.............
rCold:........+.... Disen:.............
rPois:............. Feath:.............
rLite:..........+.+ pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:+............
Shard:......+...... pStun:.............

Light:..........+.. Tunn.:.............
Regen:............. Speed:+.....+......
  ESP:............. Blows:.............
Invis:............+ Shots:.............
FrAct:......+...+.. Might:.............
HLife:............. S.Dig:.............
Stea.:+......+..... ImpHP:.............
Sear.:.............  Fear:.............
Infra:....+.......+ Aggrv:.............


  [Last Messages]

> You have been stunned.
> You feel yourself moving slower!
> The Shimmering mold disappears!
> The Gravity hound breathes gravity.
> Gravity warps around you.
> The Gravity hound resists.
> Something breathes.
> You are hit by something strange!
> Gravity warps around you.
> The Nexus quylthulg commands you to go away.
> The Dark elven mage dies.
> Something breathes.
> You are hit by something strange!
> Gravity warps around you.
> You die.

Killed by a Gravity hound.

  [Character Equipment]

a) the Flail 'Totila' (3d6) (+16,+12) <+2>
     Conjured forth by magic at 1650 feet (level 33).
     
     +2 stealth, speed.
     Slays evil creatures.
     Branded with flames.
     Provides resistance to fire.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it confuses a target monster.
     Takes 9 turns to recharge at your current speed.
     Your chance of success is 96.6%
     
     Combat info:
     1.0 blows/round.
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 38.2 vs. evil creatures, 49.9 vs. creatures
     not resistant to fire, and 26.4 vs. others.
     
b) a Short Bow of Power (x2) (+12,+15)
     Bought from a store.
     
     
     
c) a Ring of Intelligence <+4>
     Found lying on the floor at 1550 feet (level 31).
     
     +4 intelligence.
     Sustains intelligence.
     
d) a Ring of Intelligence <+5>
     Bought from a store.
     
     +5 intelligence.
     Sustains intelligence.
     
e) an Amulet of Infravision <+2>
     Dropped by a Dark elven mage at 750 feet (level 15).
     
     +2 infravision.
     
f) the Phial of Galadriel
     Dropped by Boldor, King of the Yeeks at 750 feet (level 15).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 6 to 12 turns to recharge at your current speed.
     Your chance of success is 97.7%
     
     Radius 3 light.
g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Dropped by a Young gold dragon at 1650 feet (level 33).
     
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
h) a Fur Cloak of Stealth [3,+4] <+1>
     Dropped by a Bat of Gorgoroth at 1600 feet (level 32).
     
     +1 stealth.
     
i) a Wicker Shield of Resistance [2,+12]
     Bought from a store.
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Metal Cap of Wisdom [3,+4] <+2>
     Found lying on the floor at 1650 feet (level 33).
     
     +2 wisdom.
     Sustains wisdom.
     
k) the Set of Leather Gloves 'Cammithrim' (+4,+4) [1,+8]
     Dropped by a Gnome mage at 950 feet (level 19).
     
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 1 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
     Radius 1 light.
l) a Pair of Leather Sandals [1,+5]
     Bought from a store.
     
     
     


  [Character Quiver]

n) 5 Arrows (1d4) (+5,+4)
     Dropped by Farmer Maggot in town.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 43.4.
     35% chance of breaking upon contact.
     
o) 7 Arrows (1d4) (+5,+5)
     Dropped by a Black orc at 800 feet (level 16).
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 45.4.
     35% chance of breaking upon contact.
     
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
     
     
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v}
     
     
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v}
     
     
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v}
     
     
e) a Book of Magic Spells [Mordenkainen's Escapes]
     Dropped by a Half-orc at 1600 feet (level 32).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 4 Mushrooms of Debility
     Found lying on the floor at 1600 feet (level 32).
     
     
     
g) 5 Potions of Cure Critical Wounds
     
     
h) 2 Potions of Healing
     
     
i) 3 Potions of Restore Mana
     
     
j) a Potion of Nimbleness
     Dropped by a Gallant at 1700 feet (level 34).
     
     
     
k) 5 Potions of Speed
     
     
l) 4 Scrolls of Teleport Level
     
     
m) 2 Rods of Treasure Location {@z1}
     
     
n) 2 Rods of Curing {@z2}
     
     
o) a Rod of Healing
     Dropped by a Mummified human at 1500 feet (level 30).
     
     Cannot be harmed by electricity.
     
p) a Wand of Fire Balls (3 charges)
     Dropped by a Forest troll at 1700 feet (level 34).
     
     Cannot be harmed by fire.
     
q) a Staff of Earthquakes (6 charges)
     Found lying on the floor at 1700 feet (level 34).
     
     
     
r) a Staff of Banishment (3 charges)
     Dropped by a Young gold dragon at 1550 feet (level 31).
     
     
     
s) Chain Mail of Elvenkind (-2) [32,+14] <+1>
     Dropped by a Mature green dragon at 1750 feet (level 35).
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Home Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
     
     
b) 7 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v}
     
     
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v}
     
     
d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v}
     
     
e) 17 Potions of Cure Serious Wounds
     
     
f) 7 Potions of Cure Critical Wounds
     
     
g) 5 Potions of Restore Mana
     
     
h) 4 Potions of Restore Life Levels
     
     
i) 5 Scrolls of Remove Curse
     
     
j) 4 Scrolls of Deep Descent
     
     
k) a Rod of Probing
     Found lying on the floor at 1200 feet (level 24).
     
     
     
l) a Rod of Curing {@z2}
     
     
m) a Rod of Recall
     Dropped by a Shadow drake at 1650 feet (level 33).
     
     Cannot be harmed by electricity.
     
n) an Amulet of Resist Lightning
     Bought from a store.
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
o) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Found under some rubble at 1700 feet (level 34).
     
     +2 dexterity, charisma, stealth.
     Slays orcs, trolls.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     1.1 blows/round.
     With +6 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 38.4 vs. orcs, 38.4 vs. trolls, and 23.6 vs.
     others.
     
p) a Broad Sword (Defender) (2d5) (+9,+4) [+6] <+4>
     Found lying on the floor at 1700 feet (level 34).
     
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     1.0 blows/round.
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 12.2.
     
q) a Flail (Blessed) (2d6) (+4,+6) <+3>
     Dropped by Gorbag, the Orc Captain at 950 feet (level 19).
     
     +3 wisdom.
     Blessed by the gods.  Grants telepathy.  
     
     Combat info:
     1.0 blows/round.
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 15.6.
     
r) the Quarterstaff of Olorin (2d9) (+10,+13) <+4, +2>
     Found lying on the floor at 1550 feet (level 31).
     
     +4 intelligence, wisdom.
     +2 charisma.
     Slays evil creatures, orcs, trolls.
     *Slays* demons.
     Branded with flames.
     Provides resistance to fire, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     
     When activated, it gives you information on the health and
     abilities of monsters you can see.
     Takes 12 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
     Combat info:
     1.0 blows/round.
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 37.9 vs. evil creatures, 49 vs. orcs, 49 vs.
     trolls, 49 vs. creatures not resistant to fire, 71.2 vs. demons,
     and 26.7 vs. others.
     
s) the Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) <+4>
     Dropped by an Uruk at 1650 feet (level 33).
     
     +4 intelligence.
     Slays animals.
     Branded with flames.
     Provides resistance to fire, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     1.0 blows/round.
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 34.5 vs. animals, 40.1 vs. creatures not
     resistant to fire, and 28.9 vs. others.
     
t) a Shovel (1d2) (+3,+5) <+1>
     Dropped by a Cave orc at 500 feet (level 10).
     
     +1 tunneling.
     
     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 8.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4213     50'    2   Reached level 2
     13794    100'    3   Reached level 3
     20677    100'    4   Reached level 4
     27069    100'    4   Killed Fang, Farmer Maggot's dog
     33810    100'    5   Reached level 5
     48448    100'    6   Reached level 6
     69859    150'    7   Reached level 7
     85972    150'    8   Reached level 8
    119191    250'    8   Killed Grip, Farmer Maggot's dog
    130567    250'    9   Reached level 9
    159119    300'   10   Reached level 10
    205591    300'   11   Reached level 11
    214465      0'   11   Killed Farmer Maggot
    260861    350'   12   Reached level 12
    302326    400'   13   Reached level 13
    308796    400'   13   Killed Lagduf, the Snaga
    346466    450'   14   Reached level 14
    385252    450'   15   Reached level 15
    391702    450'   15   Killed Mughash the Kobold Lord
    394908    450'   15   Killed Wormtongue, Agent of Saruman
    451937    500'   15   Killed Bullroarer the Hobbit
    455047    500'   16   Reached level 16
    501066    550'   16   Killed Brodda, the Easterling
    514314    600'   17   Reached level 17
    571078    600'   17   Killed Grishnakh, the Hill Orc
    577240    600'   18   Reached level 18
    626518    700'   19   Reached level 19
    666406    750'   20   Reached level 20
    685963    750'   20   Killed Smeagol
    728721    750'   21   Reached level 21
    742611    750'   21   Killed Boldor, King of the Yeeks
    742731    750'   21   Found the Phial of Galadriel
    806696    850'   22   Reached level 22
    884334    900'   23   Reached level 23
    929538    950'   23   Killed Gorbag, the Orc Captain
    936568    950'   23   Killed Nar, the Dwarf
    946387    950'   23   Found the Set of Leather Gloves 'Cammithrim'
    959350    950'   24   Reached level 24
    989886    950'   24   Killed Orfax, Son of Boldor
   1007589   1000'   24   Killed Golfimbul, the Hill Orc Chief
   1018469   1000'   25   Reached level 25
   1037777   1000'   25   Killed Shagrat, the Orc Captain
   1133767   1150'   26   Reached level 26
   1171162   1200'   26   Killed Ibun, Son of Mim
   1211660   1200'   26   Killed Ufthak of Cirith Ungol
   1233099   1200'   26   Killed Khim, Son of Mim
   1241974   1200'   26   Killed Angamaite of Umbar
   1260374   1250'   26   Killed Ugluk, the Uruk
   1278997   1300'   26   Killed Azog, King of the Uruk-Hai
   1290767   1300'   27   Reached level 27
   1321371   1450'   27   Killed Ulwarth, Son of Ulfang
   1346336   1500'   27   Killed Uldor the Accursed
   1357093   1500'   27   Killed Ulfast, Son of Ulfang
   1366858   1500'   27   Found the Dagger 'Narthanc' (LOST)
   1380788   1550'   28   Reached level 28
   1420082   1550'   28   Killed Sangahyando of Umbar
   1426676   1550'   28   Found the Quarterstaff of Olorin
   1444943   1600'   28   Killed Lugdush, the Uruk
   1456004   1600'   28   Killed Lokkak, the Ogre Chieftain
   1472462   1550'   29   Reached level 29
   1516753   1650'   29   Found the Leather Scale Mail 'Thalkettoth'
   1539079   1650'   29   Found the Quarterstaff 'Nar-i-vagil'
   1542096   1650'   29   Found the Flail 'Totila'
   1548151   1700'   29   Killed Tom the Stone Troll
   1553120   1700'   29   Killed Beorn, the Shape-Changer
   1564180   1700'   30   Reached level 30
   1566396   1700'   30   Found the Long Sword 'Elvagil'


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 16.2.2012 23:50
Last updated on 17.2.2012 10:53

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12005. on the Ladder (of 19090)
4751. on the Angband Ladder (of 6561)
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Comments

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On 16.2.2012 23:50 DaveNicko wrote:
My first upload. This is as far as I have ever been in Angband - it is also the first time I have ever found a magic book other than the four town books! I feel I can keep going a bit deeper but I think I REALLY need blindness protection. I would also ideally like telepathy (which I can get from a different weapon but would lose +2 speed and confusion protection so I don't think it's worth it). Any comments/criticisms welcome!!

On 17.2.2012 10:53 DaveNicko wrote:
Oh Dear. I spoke too soon. Should have avoided the gravity hounds! I had the chance to escape so teleported away, only to try and kill and elven mage not realising I'd transported right next to the gravity hounds!! D'Oh!!

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